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Avatar of West of Loathing path class skills

Feb 14th, 2016
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  1. Cow Puncher skills:
  2. -------------------
  3. One-Two Punch
  4. Type: Combat
  5. MP Cost: 3
  6. Sometimes you have to punch a cow more than once.
  7. Make two unarmed attacks
  8.  
  9. Cowcall
  10. Type: Combat
  11. MP Cost: 10
  12. Since The Cows Came Home, the mooing sounds that once entertained children all over the world have become a signifier of something dark and terrible.
  13. Deal Spoooooooooky Damage to your opponent.
  14.  
  15. Pistolwhip
  16. Type: Combat
  17. MP Cost: 3
  18. usable once per fight
  19. A lot of people don't know this, but pistols actually have two business ends.
  20. Smack your foe with your holstered pistol, briefly stunning them.
  21.  
  22. Hogtie
  23. Type: Combat
  24. MP Cost: 10
  25. usable once per fight
  26. Cows aren't the only dangerous critters in the West. Hogs can put up quite a fight, too, which is where this skill comes in.
  27. Stun an opponent (with legs) for a few rounds
  28.  
  29. True Outdoorsperson
  30. Type: Passive
  31. MP Cost: N/A
  32. A lifetime of sleepin' under the stars has made you resistant to all of the other unpleasant things you've had to sleep under, like snow, and manure, and lava and stuff.
  33. Serious Hot Resistance (+3)
  34. Serious Cold Resistance (+3)
  35. Serious Spooky Resistance (+3)
  36. Serious Stench Resistance (+3)
  37. Serious Sleaze Resistance (+3)
  38.  
  39. Rugged Survivalist
  40. Type: Passive
  41. MP Cost: N/A
  42. Cowboys aren't farmers, but there's more than one way to live off of the land. There's medicine everywhere if you know where to look. And you do.
  43. Restore HP and MP after fights
  44.  
  45. Larger Than Life
  46. Type: Passive
  47. MP Cost: N/A
  48. You're as wide as the wide-open range, and as tall as the tales they tell about you back in civilization.
  49. Maximum MP +100%
  50. Maximum HP +100%
  51.  
  52. Unleash Cowrruption (unlockable)
  53. Type: Combat
  54. Cost: 50 Cowrruption
  55. Sometimes the taint of bovine corruption gets to be too much to handle, and you need to vomit some of it onto an unsuspecting foe and disintegrate them.
  56. Unleash Cowrruption to disintegrate your enemies
  57.  
  58. Hard Drinker (unlockable)
  59. Type: Passive
  60. MP Cost: N/A
  61. You know a saloon like the back of your hand, and your hand is like the back of a saloon, in that they are both places where whiskey is frequently found.
  62. +5 Liver Capacity
  63.  
  64. Walk: Cautious Prowl (unlockable)
  65. Type: Noncombat
  66. MP Cost: 40
  67. Out West, you never knew what dangers were lurking behind the nearest cactus, so it paid to be careful. And situational awareness had its fringe benefits too, like making it so you sometimes found more fringe for your chaps.
  68. Gives Effect:
  69. Cautious Prowl
  70. (20 Adventures)
  71. You're walking very carefully, checking each step before you take it. It's amazing how much stuff you find just lying on the ground if you pay attention!
  72. +50% Item Drops from Monsters
  73.  
  74. Beanslinger skills:
  75. -------------------
  76. Lavafava
  77. Type: Combat
  78. MP Cost: 3
  79. Camp cooks in the West quickly learned that some beans are more heat-tolerant than others. And some of them can get so hot that they become a completely new and dangerous state of matter.
  80. Deals minor Hot Damage (twice)
  81.  
  82. Pungent Mung
  83. Type: Combat
  84. MP Cost: 5
  85. The Beanslinger who invented this spell chose the mung bean not because it was particularly well-suited to the magic involved, but because it has a name that sounds gross.
  86. Deals moderate Stench Damage
  87.  
  88. Canhandle
  89. Type: Combat
  90. MP Cost: N/A
  91. usable once per fight
  92. You're such a master of Bean magic that you can invoke it without even opening the can.
  93. Shake an off-hand can of beans for various effects
  94.  
  95. Beanscreen
  96. Type: Combat
  97. MP Cost: 10
  98. usable once per fight
  99. Sometimes the best bean offense is a good bean defense.
  100. Prevent the next 3 monster attacks from damaging you
  101.  
  102. Bean Runner
  103. Type: Passive
  104. MP Cost: N/A
  105. In Beanslinging, timing is everything. If you don't get places early enough to start the beans cooking, the whole camp will starve.
  106. +75% Combat Initiative
  107.  
  108. Beanweaver
  109. Type: Passive
  110. MP Cost: N/A
  111. Y'know, people assume you get sick of beans because they're your job, but in reality, you just really, really like them.
  112. Doubles the enchantments of cans of beans
  113. Makes plates of beans more delicious and nutritious
  114.  
  115. Beanstorm
  116. Type: Combat
  117. MP Cost: 15
  118. Sometimes it's important to choose the right bean for the occasion, but sometimes it's better to let the beans themselves decide.
  119. Deals significant damage of multiple elements
  120.  
  121. Beancannon (unlockable?)
  122. Type: Combat
  123. MP Cost: 15
  124. Cans of beans can contain a lot of pressure without exploding, but not as much pressure as you're capable of exerting on them.
  125. Destroy an off-hand can of beans to banish a foe for the rest of the day
  126. (up to 5 foes at once)
  127.  
  128. Prodigious Appetite (unlockable?)
  129. Type: Passive
  130. MP Cost: N/A
  131. Camp cooking out West wasn't an exact science, nor was it an exact magical discipline. There were a lot of mistakes, and somebody had to eat those mistakes.
  132. +5 Stomach Capacity
  133.  
  134. Walk: Prideful Strut (unlockable?)
  135. Type: Noncombat
  136. MP Cost: 40
  137. If you wanted to build a reputation out West, it wasn't enough to talk the talk -- you had to walk the walk, as well. This walk, specifically.
  138. Gives Effect:
  139. Prideful Strut
  140. (20 Adventures)
  141. You're walking tall.
  142. +10 Stats Per Fight
  143.  
  144. Snake Oiler skills:
  145. -------------------
  146. Snakewhip
  147. Type: Combat
  148. MP Cost: 3
  149. Snakes aren't that dangerous if you know how to handle them. Well, they're not that dangerous to you. They're plenty dangerous to people you hit with them.
  150. NOTE: The higher the venom level of your briefcase full of snakes, the more effective this skill will be.
  151. Deal physical damage and poison your enemy
  152.  
  153. Fan Hammer
  154. Type: Combat
  155. MP Cost: 10
  156. The first rule of a gunfight is don't bring a knife, and the second rule is that sometimes quantity is better than quality.
  157. Perform three rapid attacks with your holstered sixgun
  158.  
  159. Extract Oil
  160. Type: Combat
  161. MP Cost: 10
  162. Just because you primarily oil snakes doesn't mean you can't oil other things, too. Hell, you can oil just about anything!
  163. Extract useful oils from enemies
  164.  
  165. Bad Medicine
  166. Type: Combat
  167. MP Cost: 5
  168. usable once per fight
  169. Sometimes, bad medicine is what you need. To give your foes, so that they will be less likely to be able to kill you.
  170. NOTE: The higher the medicine level of your briefcase full of snakes, the more effective this skill will be.
  171. Significantly weaken an enemy
  172.  
  173. Patent Medicine
  174. Type: Passive
  175. MP Cost: N/A
  176. You've got the finest medical training money can buy, if money is limited to stuff it can buy from a mail-order catalog.
  177. You can make advanced patent tonics out of oils
  178.  
  179. Well-Oiled Guns
  180. Type: Passive
  181. MP Cost: N/A
  182. You really know your way around a gun.
  183. All skills involving your sixgun are more effective
  184.  
  185. Good Medicine
  186. Type: Combat
  187. MP Cost: 5
  188. usable once per fight
  189. Some of the patent medicines you make actually do something!
  190. NOTE: The higher the medicine level of your briefcase full of snakes, the more effective this skill will be.
  191. Restore some HP and briefly stun your enemy
  192.  
  193. Long Con (unlockable?)
  194. Type: Combat
  195. MP Cost: 30
  196. Sometimes the most powerful snake in a Snake Oiler's briefcase is the snake of patience.
  197. Mark a monster, making you more likely to encounter them
  198. (up to 5x/day)
  199.  
  200. Tolerant Constitution (unlockable?)
  201. Type: Passive
  202. MP Cost: N/A
  203. Snake Oilers often had to taste their own medicine, if for no other reason than to make sure it wasn't going to immediately kill the people they sold it to.
  204. +5 Spleen Capacity
  205.  
  206. Walk: Leisurely Amble (unlockable?)
  207. Type: Noncombat
  208. MP Cost: 40
  209. If you take the time to stop and smell the roses, there's no telling what else you might smell!
  210. Gives Effect:
  211. Leisurely Amblin'
  212. (20 Adventures)
  213. You're not in a hurry -- you're just amblin' along, lettin' the interest accumulate.
  214. +100% Meat from Monsters
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