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- Cow Puncher skills:
- -------------------
- One-Two Punch
- Type: Combat
- MP Cost: 3
- Sometimes you have to punch a cow more than once.
- Make two unarmed attacks
- Cowcall
- Type: Combat
- MP Cost: 10
- Since The Cows Came Home, the mooing sounds that once entertained children all over the world have become a signifier of something dark and terrible.
- Deal Spoooooooooky Damage to your opponent.
- Pistolwhip
- Type: Combat
- MP Cost: 3
- usable once per fight
- A lot of people don't know this, but pistols actually have two business ends.
- Smack your foe with your holstered pistol, briefly stunning them.
- Hogtie
- Type: Combat
- MP Cost: 10
- usable once per fight
- Cows aren't the only dangerous critters in the West. Hogs can put up quite a fight, too, which is where this skill comes in.
- Stun an opponent (with legs) for a few rounds
- True Outdoorsperson
- Type: Passive
- MP Cost: N/A
- A lifetime of sleepin' under the stars has made you resistant to all of the other unpleasant things you've had to sleep under, like snow, and manure, and lava and stuff.
- Serious Hot Resistance (+3)
- Serious Cold Resistance (+3)
- Serious Spooky Resistance (+3)
- Serious Stench Resistance (+3)
- Serious Sleaze Resistance (+3)
- Rugged Survivalist
- Type: Passive
- MP Cost: N/A
- Cowboys aren't farmers, but there's more than one way to live off of the land. There's medicine everywhere if you know where to look. And you do.
- Restore HP and MP after fights
- Larger Than Life
- Type: Passive
- MP Cost: N/A
- You're as wide as the wide-open range, and as tall as the tales they tell about you back in civilization.
- Maximum MP +100%
- Maximum HP +100%
- Unleash Cowrruption (unlockable)
- Type: Combat
- Cost: 50 Cowrruption
- Sometimes the taint of bovine corruption gets to be too much to handle, and you need to vomit some of it onto an unsuspecting foe and disintegrate them.
- Unleash Cowrruption to disintegrate your enemies
- Hard Drinker (unlockable)
- Type: Passive
- MP Cost: N/A
- You know a saloon like the back of your hand, and your hand is like the back of a saloon, in that they are both places where whiskey is frequently found.
- +5 Liver Capacity
- Walk: Cautious Prowl (unlockable)
- Type: Noncombat
- MP Cost: 40
- Out West, you never knew what dangers were lurking behind the nearest cactus, so it paid to be careful. And situational awareness had its fringe benefits too, like making it so you sometimes found more fringe for your chaps.
- Gives Effect:
- Cautious Prowl
- (20 Adventures)
- You're walking very carefully, checking each step before you take it. It's amazing how much stuff you find just lying on the ground if you pay attention!
- +50% Item Drops from Monsters
- Beanslinger skills:
- -------------------
- Lavafava
- Type: Combat
- MP Cost: 3
- Camp cooks in the West quickly learned that some beans are more heat-tolerant than others. And some of them can get so hot that they become a completely new and dangerous state of matter.
- Deals minor Hot Damage (twice)
- Pungent Mung
- Type: Combat
- MP Cost: 5
- The Beanslinger who invented this spell chose the mung bean not because it was particularly well-suited to the magic involved, but because it has a name that sounds gross.
- Deals moderate Stench Damage
- Canhandle
- Type: Combat
- MP Cost: N/A
- usable once per fight
- You're such a master of Bean magic that you can invoke it without even opening the can.
- Shake an off-hand can of beans for various effects
- Beanscreen
- Type: Combat
- MP Cost: 10
- usable once per fight
- Sometimes the best bean offense is a good bean defense.
- Prevent the next 3 monster attacks from damaging you
- Bean Runner
- Type: Passive
- MP Cost: N/A
- In Beanslinging, timing is everything. If you don't get places early enough to start the beans cooking, the whole camp will starve.
- +75% Combat Initiative
- Beanweaver
- Type: Passive
- MP Cost: N/A
- Y'know, people assume you get sick of beans because they're your job, but in reality, you just really, really like them.
- Doubles the enchantments of cans of beans
- Makes plates of beans more delicious and nutritious
- Beanstorm
- Type: Combat
- MP Cost: 15
- Sometimes it's important to choose the right bean for the occasion, but sometimes it's better to let the beans themselves decide.
- Deals significant damage of multiple elements
- Beancannon (unlockable?)
- Type: Combat
- MP Cost: 15
- Cans of beans can contain a lot of pressure without exploding, but not as much pressure as you're capable of exerting on them.
- Destroy an off-hand can of beans to banish a foe for the rest of the day
- (up to 5 foes at once)
- Prodigious Appetite (unlockable?)
- Type: Passive
- MP Cost: N/A
- Camp cooking out West wasn't an exact science, nor was it an exact magical discipline. There were a lot of mistakes, and somebody had to eat those mistakes.
- +5 Stomach Capacity
- Walk: Prideful Strut (unlockable?)
- Type: Noncombat
- MP Cost: 40
- If you wanted to build a reputation out West, it wasn't enough to talk the talk -- you had to walk the walk, as well. This walk, specifically.
- Gives Effect:
- Prideful Strut
- (20 Adventures)
- You're walking tall.
- +10 Stats Per Fight
- Snake Oiler skills:
- -------------------
- Snakewhip
- Type: Combat
- MP Cost: 3
- Snakes aren't that dangerous if you know how to handle them. Well, they're not that dangerous to you. They're plenty dangerous to people you hit with them.
- NOTE: The higher the venom level of your briefcase full of snakes, the more effective this skill will be.
- Deal physical damage and poison your enemy
- Fan Hammer
- Type: Combat
- MP Cost: 10
- The first rule of a gunfight is don't bring a knife, and the second rule is that sometimes quantity is better than quality.
- Perform three rapid attacks with your holstered sixgun
- Extract Oil
- Type: Combat
- MP Cost: 10
- Just because you primarily oil snakes doesn't mean you can't oil other things, too. Hell, you can oil just about anything!
- Extract useful oils from enemies
- Bad Medicine
- Type: Combat
- MP Cost: 5
- usable once per fight
- Sometimes, bad medicine is what you need. To give your foes, so that they will be less likely to be able to kill you.
- NOTE: The higher the medicine level of your briefcase full of snakes, the more effective this skill will be.
- Significantly weaken an enemy
- Patent Medicine
- Type: Passive
- MP Cost: N/A
- You've got the finest medical training money can buy, if money is limited to stuff it can buy from a mail-order catalog.
- You can make advanced patent tonics out of oils
- Well-Oiled Guns
- Type: Passive
- MP Cost: N/A
- You really know your way around a gun.
- All skills involving your sixgun are more effective
- Good Medicine
- Type: Combat
- MP Cost: 5
- usable once per fight
- Some of the patent medicines you make actually do something!
- NOTE: The higher the medicine level of your briefcase full of snakes, the more effective this skill will be.
- Restore some HP and briefly stun your enemy
- Long Con (unlockable?)
- Type: Combat
- MP Cost: 30
- Sometimes the most powerful snake in a Snake Oiler's briefcase is the snake of patience.
- Mark a monster, making you more likely to encounter them
- (up to 5x/day)
- Tolerant Constitution (unlockable?)
- Type: Passive
- MP Cost: N/A
- Snake Oilers often had to taste their own medicine, if for no other reason than to make sure it wasn't going to immediately kill the people they sold it to.
- +5 Spleen Capacity
- Walk: Leisurely Amble (unlockable?)
- Type: Noncombat
- MP Cost: 40
- If you take the time to stop and smell the roses, there's no telling what else you might smell!
- Gives Effect:
- Leisurely Amblin'
- (20 Adventures)
- You're not in a hurry -- you're just amblin' along, lettin' the interest accumulate.
- +100% Meat from Monsters
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