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- <html>
- <canvas id="gameCanvas" width="1350" height="640"></canvas>
- <script>
- var canvas;
- var canvasContext;
- var ballX = 50;
- var ballY = 50;
- var ballSpeedX = 10;
- var ballSpeedY = 5;
- var player1Score = 0
- var player2Score = 0
- const WINNING_SCORE = 3;
- var showingWinScreen = false;
- var paddle1Y = 250;
- var paddle2Y = 250;
- const PADDLE_THICKNESS = 10;
- const PADDLE_HEIGHT = 100;
- function calculateMousePos(evt) {
- var rect = canvas.getBoundingClientRect();
- var root = document.documentElement;
- var mouseX = evt.clientX - rect.left - root.scrollLeft;
- var mouseY = evt.clientY - rect.top - root.scrollTop;
- return {
- x:mouseX,
- y:mouseY
- };
- }
- function handleMouseClick(evt) {
- if(showingWinScreen) {
- player1Score = 0;
- player2Score = 0;
- showingWinScreen = false;
- }
- }
- window.onload = function() {
- console.log("Hello World!");
- canvas = document.getElementById('gameCanvas');
- canvasContext = canvas.getContext('2d');
- var framesPerSecond = 30
- setInterval(function() {
- moveEverything();
- drawEverything();
- }, 1000/framesPerSecond);
- canvas.addEventListener('mousedown',handleMouseClick);
- canvas.addEventListener('mousemove',
- function(evt) {
- var mousePos = calculateMousePos(evt);
- paddle1Y = mousePos.y-(PADDLE_HEIGHT/2);
- })
- }
- function ballReset() {
- if(player1Score >= WINNING_SCORE ||
- player2Score >= WINNING_SCORE) {
- showingWinScreen = true
- }
- ballSpeedX = -ballSpeedX;
- ballX = canvas.width/2;
- ballY = canvas.height/2;
- }
- function computerMovement() {
- var paddle2YCenter=paddle2Y+(PADDLE_HEIGHT/2);
- var distToBall = (ballY-paddle2YCenter);
- var percentToJump = 0.25;
- paddle2Y+=percentToJump*distToBall;
- }
- function moveEverything() {
- if(showingWinScreen) {
- return;
- }
- computerMovement();
- ballX += ballSpeedX;
- ballY += ballSpeedY;
- if(ballX < 0) {
- if(ballY > paddle1Y &&
- ballY < paddle1Y+PADDLE_HEIGHT) {
- ballSpeedX = -ballSpeedX;
- var deltaY = ballY - (paddle1Y+PADDLE_HEIGHT/2);
- ballSpeedY = deltaY * 0.35;
- } else {
- player2Score += 1;
- ballReset();
- }
- }
- if(ballX > canvas.width) {
- if(ballY > paddle2Y &&
- ballY < paddle2Y+PADDLE_HEIGHT) {
- ballSpeedX = -ballSpeedX;
- var deltaY = ballY - (paddle2Y+PADDLE_HEIGHT/2);
- ballSpeedY = deltaY * 0.35;
- } else {
- player1Score++;
- ballReset();
- }
- }
- if(ballY < 0) {
- ballSpeedY = -ballSpeedY;
- }
- if(ballY > canvas.height) {
- ballSpeedY = -ballSpeedY;
- }
- }
- function drawNet() {
- for(var i=0;i<canvas.height; i+=40) {
- colorRect(canvas.width/2-1,i,2,20, 'white');
- }
- }
- function drawEverything() {
- // background
- colorRect(0,0,canvas.width,canvas.height,'black');
- if(showingWinScreen) {
- canvasContext.fillStyle = 'white';
- if(player1Score >= WINNING_SCORE) {
- canvasContext.fillText("Player Won", 650,200);
- } else if(player2Score >= WINNING_SCORE) {
- canvasContext.fillText("Computer Won", 640,200);
- }
- canvasContext.fillText("Click to continue", 637,480);
- return;
- }
- // net
- drawNet();
- // left player paddle
- colorRect(0,paddle1Y,PADDLE_THICKNESS,PADDLE_HEIGHT,'white');
- // right computer paddle
- colorRect(canvas.width-PADDLE_THICKNESS,paddle2Y,PADDLE_THICKNESS,PADDLE_HEIGHT,'white');
- // ball
- colorCircle(ballX, ballY, 10, 'white');
- canvasContext.fillText(player1Score, 100,100);
- canvasContext.fillText(player2Score, canvas.width - 100,100);
- }
- function colorCircle(centerX, centerY, radius, drawColor) {
- canvasContext.fillStyle = drawColor;
- canvasContext.beginPath();
- canvasContext.arc(centerX, centerY, radius, 0,Math.PI*2, true);
- canvasContext.fill();
- }
- function colorRect(leftX,topY, width,height, drawColor) {
- canvasContext.fillStyle = drawColor;
- canvasContext.fillRect(leftX,topY, width,height);
- }
- </script>
- </html>
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