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- <!-- *** ZOMBIE_FAT_HAWAIIAN -->
- <entity_class name="zombieFatHawaiian" extends="zombieTemplateMale">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Censor" value="1,2"/>
- <property name="Tags" value="entity,zombie,walker,allbiome"/>
- <property name="Mesh" value="@:Entities/Zombies/Hawaiian/ZHawaiian.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/Hawaiian/Materials/HD_Hawaiian_Zombie2.mat,@:Entities/Zombies/Hawaiian/Materials/HD_Hawaiian_Zombie4.mat"/>
- <property name="SoundRandom" value="hulkroam"/>
- <property name="SoundAlert" value="hulkalert"/>
- <property name="SoundAttack" value="hulkattack"/>
- <property name="SoundHurt" value="hulkpain"/>
- <property name="SoundDeath" value="hulkdeath"/>
- <property name="SoundSense" value="hulksense"/>
- <property name="SoundStepType" value="heavystep"/>
- <property name="ModelType" value="Standard"/>
- <property name="WalkType" value="1"/>
- <property name="Mass" value="250"/>
- <property name="PhysicsBody" value="zombieFat"/>
- <property name="RootMotion" value="true"/>
- <property name="HasDeathAnim" value="true"/>
- <!-- Dismemberment - Default dismemberment part set, will use part scaling and gib end caps -->
- <property name ="DismemberTag_L_HeadGore" value="Hawaiian/Dismemberment/Blade/Head;Hawaiian/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
- <property name ="DismemberTag_L_LeftLowerArmGore" value="Hawaiian/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftLowerLegGore" value="Hawaiian/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperArmGore" value="linked" data="DismemberTag_L_LeftLowerArmGore"/>
- <property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
- <property name ="DismemberTag_L_RightLowerArmGore" value="Hawaiian/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerLegGore" value="Hawaiian/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperArmGore" value="linked" data="DismemberTag_L_RightLowerArmGore"/>
- <property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>
- <!-- Gameplay zombieFatHawaiian -->
- <property name="MoveSpeedAggro" value="0.2, 1.2"/>
- <property name="MoveSpeedPattern" value="2, 1.15, 1, .8, 1, .5"/>
- <property name="JumpMaxDistance" value=".8, 1.1"/>
- <property name="HandItem" value="meleeHandZombieCop"/>
- <property name="ExperienceGain" value="750"/><!-- XP Strong -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthStrong"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_FAT_HAWAIIAN_FERAL -->
- <entity_class name="zombieFatHawaiianFeral" extends="zombieFatHawaiian">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
- <property name="Mesh" value="@:Entities/Zombies/Hawaiian/ZHawaiianFeral.prefab"/>
- <!-- Gameplay zombieFatHawaiianFeral -->
- <property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
- <property name="PainResistPerHit" value=".7"/><!-- Feral -->
- <property name="MoveSpeedAggro" value="0.45, 1.3"/> <!-- Strong Feral -->
- <property name="JumpMaxDistance" value="1.8, 2.5"/>
- <property name="HandItem" value="meleeHandZombieCopFeral"/>
- <property name="ExperienceGain" value="1200"/><!-- XP Strong Feral -->
- <property name="LootDropProb" value=".04"/> <!-- Feral -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthStrongFeral"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_FAT_HAWAIIAN_RADIATED -->
- <entity_class name="zombieFatHawaiianRadiated" extends="zombieFatHawaiianFeral">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
- <property name="Mesh" value="@:Entities/Zombies/Hawaiian/ZHawaiianRadiated.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/Hawaiian/Materials/HD_Hawaiian_Zombie_Radiated2.mat,@:Entities/Zombies/Hawaiian/Materials/HD_Hawaiian_Zombie_Radiated4.mat"/>
- <property name="MatColor" value="radiated"/>
- <!-- Gameplay zombieFatHawaiianRadiated -->
- <property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
- <property name="PainResistPerHit" value=".9"/><!-- Radiated -->
- <property name="ExperienceGain" value="1500"/><!-- XP Strong Radiated -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthStrongRadiated"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="9"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_FAT_HAWAIIAN_CHARGED -->
- <!-- <entity_class name="zombieFatHawaiianCharged" extends="zombieFatHawaiianRadiated"> -->
- <!-- <property name="MatColor" value="charged"/> -->
- <!-- <property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/> -->
- <!-- <property name="ExperienceGain" value="1400"/> XP Strong Charged -->
- <!-- <property name="HandItem" value="meleeHandZombieCharged"/> -->
- <!-- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/> -->
- <!-- <property name="LootDropProb" value=".1"/> --> <!-- Charged -->
- <!-- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/> -->
- <!-- <effect_group name="Base Effects"> -->
- <!-- <passive_effect name="HealthMax" operation="base_set" value="^healthStrongCharged"/> -->
- <!-- </effect_group> -->
- <!-- </entity_class> -->
- <!-- *** ZOMBIE_FAT_HAWAIIAN_INFERNAL -->
- <entity_class name="zombieFatHawaiianInfernal" extends="zombieFatHawaiianRadiated">
- <property name="MatColor" value="infernal"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
- <property name="ExperienceGain" value="1600"/><!-- XP Strong Infernal -->
- <property name="HandItem" value="meleeHandZombieInfernal"/>
- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Infernal -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthStrongInfernal"/>
- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_BOWLER -->
- <entity_class name="zombieBowler" extends="zombieTemplateMale">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Censor" value="1,2"/>
- <property name="Tags" value="entity,zombie,walker,allbiome"/>
- <property name="Mesh" value="@:Entities/Zombies/Hawaiian/ZBowler.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/Hawaiian/Materials/HD_Hawaiian_Zombie5.mat"/>
- <property name="SoundRandom" value="hulkroam"/>
- <property name="SoundAlert" value="hulkalert"/>
- <property name="SoundAttack" value="hulkattack"/>
- <property name="SoundHurt" value="hulkpain"/>
- <property name="SoundDeath" value="hulkdeath"/>
- <property name="SoundSense" value="hulksense"/>
- <property name="SoundStepType" value="heavystep"/>
- <property name="ModelType" value="Standard"/>
- <property name="WalkType" value="1"/>
- <property name="Mass" value="250"/>
- <property name="PhysicsBody" value="zombieFat"/>
- <property name="RootMotion" value="true"/>
- <property name="HasDeathAnim" value="true"/>
- <!-- Dismemberment - Default dismemberment part set, will use part scaling and gib end caps -->
- <property name ="DismemberTag_L_HeadGore" value="Hawaiian/Dismemberment/Blade/Head;Hawaiian/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
- <property name ="DismemberTag_L_LeftLowerArmGore" value="Hawaiian/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftLowerLegGore" value="Hawaiian/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperArmGore" value="linked" data="DismemberTag_L_LeftLowerArmGore"/>
- <property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
- <property name ="DismemberTag_L_RightLowerArmGore" value="Hawaiian/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerLegGore" value="Hawaiian/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightUpperArmGore" value="linked" data="DismemberTag_L_RightLowerArmGore"/>
- <property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>
- <!-- Gameplay zombieBowler -->
- <property name="MoveSpeedAggro" value="0.2, 1.2"/>
- <property name="MoveSpeedPattern" value="2, 1.15, 1, .8, 1, .5"/>
- <property name="JumpMaxDistance" value=".8, 1.1"/>
- <property name="HandItem" value="meleeHandZombieCop"/>
- <property name="ExperienceGain" value="750"/><!-- XP Strong -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthStrong"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_BOWLER_FERAL -->
- <entity_class name="zombieBowlerFeral" extends="zombieBowler">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
- <property name="Mesh" value="@:Entities/Zombies/Hawaiian/ZBowlerFeral.prefab"/>
- <!-- Gameplay zombieBowlerFeral -->
- <property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
- <property name="PainResistPerHit" value=".7"/><!-- Feral -->
- <property name="MoveSpeedAggro" value="0.45, 1.3"/> <!-- Strong Feral -->
- <property name="JumpMaxDistance" value="1.8, 2.5"/>
- <property name="HandItem" value="meleeHandZombieCopFeral"/>
- <property name="ExperienceGain" value="1200"/><!-- XP Strong Feral -->
- <property name="LootDropProb" value=".04"/> <!-- Feral -->
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthStrongFeral"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_BOWLER_RADIATED -->
- <entity_class name="zombieBowlerRadiated" extends="zombieBowlerFeral">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
- <property name="Mesh" value="@:Entities/Zombies/Hawaiian/ZBowlerRadiated.prefab"/>
- <property name="AltMats" value="@:Entities/Zombies/Hawaiian/Materials/HD_Hawaiian_Zombie_Radiated5.mat"/>
- <property name="MatColor" value="radiated"/>
- <!-- Gameplay zombieBowlerRadiated -->
- <property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
- <property name="PainResistPerHit" value=".9"/><!-- Radiated -->
- <property name="ExperienceGain" value="1500"/><!-- XP Strong Radiated -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthStrongRadiated"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="9"/>
- <triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_BOWLER_CHARGED -->
- <!-- <entity_class name="zombieBowlerCharged" extends="zombieBowlerRadiated"> -->
- <!-- <property name="MatColor" value="charged"/> -->
- <!-- <property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/> -->
- <!-- <property name="ExperienceGain" value="1400"/> XP Strong Charged -->
- <!-- <property name="HandItem" value="meleeHandZombieCharged"/> -->
- <!-- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/> -->
- <!-- <property name="LootDropProb" value=".1"/> --> <!-- Charged -->
- <!-- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/> -->
- <!-- <effect_group name="Base Effects"> -->
- <!-- <passive_effect name="HealthMax" operation="base_set" value="^healthStrongCharged"/> -->
- <!-- </effect_group> -->
- <!-- </entity_class> -->
- <!-- *** ZOMBIE_BOWLER_INFERNAL -->
- <entity_class name="zombieBowlerInfernal" extends="zombieBowlerRadiated">
- <property name="MatColor" value="infernal"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
- <property name="ExperienceGain" value="1600"/><!-- XP Strong Infernal -->
- <property name="HandItem" value="meleeHandZombieInfernal"/>
- <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
- <property name="LootDropProb" value=".1"/> <!-- Infernal -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthStrongInfernal"/>
- <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_FAT_COP -->
- <entity_class name="zombieFatCop" extends="zombieTemplateMale">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Censor" value="1,2"/>
- <property name="Class" value="EntityZombieCop"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,zombieCop"/>
- <property name="Mesh" value="@:Entities/Zombies/Cop/ZCop.prefab"/>
- <property name="WalkType" value="1"/>
- <property name="Mass" value="320"/>
- <property name="Weight" value="70"/>
- <property name="PhysicsBody" value="zombieFat"/>
- <property name="RightHandJointName" value="Jaw"/>
- <property name="PushFactor" value="20"/>
- <property name="AITask" value="
- BreakBlock|
- ApproachDistraction|
- RangedAttackTarget itemType=1;cooldown=4;duration=5|
- ApproachAndAttackTarget class=EntityPlayer,0,EntityBandit,0,EntityEnemyAnimal,0,EntityAnimal|
- ApproachSpot|
- Look|
- Wander|
- "/>
- <property name="SoundRandom" value="hulkroam"/>
- <property name="SoundAlert" value="hulkalert"/>
- <property name="SoundAttack" value="hulkattack"/>
- <property name="SoundHurt" value="hulkpain"/>
- <property name="SoundDeath" value="hulkdeath"/>
- <property name="SoundSense" value="hulksense"/>
- <property name="SoundExplodeWarn" value="hulkexplodewarning"/>
- <property name="SoundStepType" value="heavystep"/>
- <property name="DismemberMultiplierLegs" value="0"/>
- <property name="LegCrawlerThreshold" value="0"/>
- <property name="LegCrippleThreshold" value="0"/>
- <property name="KnockdownProneDamageThreshold" value="0"/>
- <property name="KnockdownKneelDamageThreshold" value="0"/>
- <property name="LegsExplosionDamageMultiplier" value="2"/> <!-- volatile so vulnerable to land mines/explosives -->
- <property name="ArmsExplosionDamageMultiplier" value="2"/>
- <property name="HeadExplosionDamageMultiplier" value="2"/>
- <property name="ChestExplosionDamageMultiplier" value="2"/>
- <!-- Dismemberment -->
- <property name ="DismemberTag_L_HeadGore" value="Cop/Dismemberment/Blade/Head;Cop/Dismemberment/Blunt/Head" data="type=blade+target=head+atp=true+detach=true+ico=neck;type=blunt+target=head+atp=true+detach=true+ico=neck"/>
- <property name ="DismemberTag_L_LeftLowerArmGore" value="Cop/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerArmGore" value="Cop/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftLowerLegGore" value="Cop/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_RightLowerLegGore" value="Cop/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
- <property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
- <property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>
- <property name ="DismemberTag_L_LeftUpperArmGore" value="linked" data="DismemberTag_L_LeftLowerArmGore"/>
- <property name ="DismemberTag_L_RightUpperArmGore" value="linked" data="DismemberTag_L_RightLowerArmGore"/>
- <!-- Gameplay zombieFatCop -->
- <property name="MoveSpeedAggro" value="0.2, 1.2"/>
- <property name="JumpMaxDistance" value=".8, 1.1"/>
- <property name="HandItem" value="meleeHandZombieCop"/>
- <property name="ExperienceGain" value="750"/><!-- XP Strong -->
- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
- <property name="Explosion.ParticleIndex" value="8"/>
- <property name="Explosion.RadiusBlocks" value="5"/>
- <property name="Explosion.RadiusEntities" value="6"/>
- <property name="Explosion.BlockDamage" value="500"/>
- <property name="Explosion.EntityDamage" value="150"/>
- <property name="Explosion.DamageBonus.earth" value="0"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthStrong"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_FAT_COP_FERAL -->
- <entity_class name="zombieFatCopFeral" extends="zombieFatCop">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,zombieCop"/>
- <property name="Mesh" value="@:Entities/Zombies/Cop/ZCopFeral.prefab"/>
- <!-- Gameplay zombieFatCopFeral -->
- <property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
- <property name="PainResistPerHit" value=".7"/><!-- Feral -->
- <property name="MoveSpeedAggro" value="0.45, 1.3"/> <!-- Strong Feral -->
- <property name="JumpMaxDistance" value="1.8, 2.5"/>
- <property name="HandItem" value="meleeHandZombieCopFeral"/>
- <property name="ExperienceGain" value="1200"/><!-- XP Strong Feral -->
- <property name="LootDropProb" value=".04"/> <!-- Feral -->
- <property name="Explosion.BlockDamage" value="650"/>
- <property name="Explosion.EntityDamage" value="200"/>
- <effect_group name="Base Effects">
- <passive_effect name="HealthMax" operation="base_set" value="^healthStrongFeral"/>
- </effect_group>
- </entity_class>
- <!-- *** ZOMBIE_FAT_COP_RADIATED -->
- <entity_class name="zombieFatCopRadiated" extends="zombieFatCopFeral">
- <property name="UserSpawnType" value="Menu"/>
- <property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated,zombieCop"/>
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