craztheking

Ent2

Sep 16th, 2025
53
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 19.53 KB | None | 0 0
  1. <!-- *** ZOMBIE_FAT_HAWAIIAN -->
  2. <entity_class name="zombieFatHawaiian" extends="zombieTemplateMale">
  3. <property name="UserSpawnType" value="Menu"/>
  4. <property name="Censor" value="1,2"/>
  5. <property name="Tags" value="entity,zombie,walker,allbiome"/>
  6. <property name="Mesh" value="@:Entities/Zombies/Hawaiian/ZHawaiian.prefab"/>
  7. <property name="AltMats" value="@:Entities/Zombies/Hawaiian/Materials/HD_Hawaiian_Zombie2.mat,@:Entities/Zombies/Hawaiian/Materials/HD_Hawaiian_Zombie4.mat"/>
  8.  
  9. <property name="SoundRandom" value="hulkroam"/>
  10. <property name="SoundAlert" value="hulkalert"/>
  11. <property name="SoundAttack" value="hulkattack"/>
  12. <property name="SoundHurt" value="hulkpain"/>
  13. <property name="SoundDeath" value="hulkdeath"/>
  14. <property name="SoundSense" value="hulksense"/>
  15. <property name="SoundStepType" value="heavystep"/>
  16. <property name="ModelType" value="Standard"/>
  17. <property name="WalkType" value="1"/>
  18. <property name="Mass" value="250"/>
  19. <property name="PhysicsBody" value="zombieFat"/>
  20. <property name="RootMotion" value="true"/>
  21. <property name="HasDeathAnim" value="true"/>
  22.  
  23. <!-- Dismemberment - Default dismemberment part set, will use part scaling and gib end caps -->
  24. <property name ="DismemberTag_L_HeadGore" value="Hawaiian/Dismemberment/Blade/Head;Hawaiian/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
  25. <property name ="DismemberTag_L_LeftLowerArmGore" value="Hawaiian/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+detach=true+mask=true"/>
  26. <property name ="DismemberTag_L_LeftLowerLegGore" value="Hawaiian/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
  27. <property name ="DismemberTag_L_LeftUpperArmGore" value="linked" data="DismemberTag_L_LeftLowerArmGore"/>
  28. <property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
  29. <property name ="DismemberTag_L_RightLowerArmGore" value="Hawaiian/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+detach=true+mask=true"/>
  30. <property name ="DismemberTag_L_RightLowerLegGore" value="Hawaiian/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
  31. <property name ="DismemberTag_L_RightUpperArmGore" value="linked" data="DismemberTag_L_RightLowerArmGore"/>
  32. <property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>
  33.  
  34. <!-- Gameplay zombieFatHawaiian -->
  35. <property name="MoveSpeedAggro" value="0.2, 1.2"/>
  36. <property name="MoveSpeedPattern" value="2, 1.15, 1, .8, 1, .5"/>
  37. <property name="JumpMaxDistance" value=".8, 1.1"/>
  38. <property name="HandItem" value="meleeHandZombieCop"/>
  39. <property name="ExperienceGain" value="750"/><!-- XP Strong -->
  40. <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
  41. <effect_group name="Base Effects">
  42. <passive_effect name="HealthMax" operation="base_set" value="^healthStrong"/>
  43. </effect_group>
  44. </entity_class>
  45.  
  46. <!-- *** ZOMBIE_FAT_HAWAIIAN_FERAL -->
  47. <entity_class name="zombieFatHawaiianFeral" extends="zombieFatHawaiian">
  48. <property name="UserSpawnType" value="Menu"/>
  49. <property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
  50. <property name="Mesh" value="@:Entities/Zombies/Hawaiian/ZHawaiianFeral.prefab"/>
  51.  
  52. <!-- Gameplay zombieFatHawaiianFeral -->
  53. <property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
  54. <property name="PainResistPerHit" value=".7"/><!-- Feral -->
  55. <property name="MoveSpeedAggro" value="0.45, 1.3"/> <!-- Strong Feral -->
  56. <property name="JumpMaxDistance" value="1.8, 2.5"/>
  57. <property name="HandItem" value="meleeHandZombieCopFeral"/>
  58. <property name="ExperienceGain" value="1200"/><!-- XP Strong Feral -->
  59. <property name="LootDropProb" value=".04"/> <!-- Feral -->
  60.  
  61. <effect_group name="Base Effects">
  62. <passive_effect name="HealthMax" operation="base_set" value="^healthStrongFeral"/>
  63. </effect_group>
  64. </entity_class>
  65.  
  66. <!-- *** ZOMBIE_FAT_HAWAIIAN_RADIATED -->
  67. <entity_class name="zombieFatHawaiianRadiated" extends="zombieFatHawaiianFeral">
  68. <property name="UserSpawnType" value="Menu"/>
  69. <property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
  70. <property name="Mesh" value="@:Entities/Zombies/Hawaiian/ZHawaiianRadiated.prefab"/>
  71. <property name="AltMats" value="@:Entities/Zombies/Hawaiian/Materials/HD_Hawaiian_Zombie_Radiated2.mat,@:Entities/Zombies/Hawaiian/Materials/HD_Hawaiian_Zombie_Radiated4.mat"/>
  72. <property name="MatColor" value="radiated"/>
  73.  
  74. <!-- Gameplay zombieFatHawaiianRadiated -->
  75. <property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
  76. <property name="PainResistPerHit" value=".9"/><!-- Radiated -->
  77. <property name="ExperienceGain" value="1500"/><!-- XP Strong Radiated -->
  78. <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
  79.  
  80. <effect_group name="Base Effects">
  81. <passive_effect name="HealthMax" operation="base_set" value="^healthStrongRadiated"/>
  82. <triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="9"/>
  83. <triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
  84. </effect_group>
  85. </entity_class>
  86.  
  87. <!-- *** ZOMBIE_FAT_HAWAIIAN_CHARGED -->
  88. <!-- <entity_class name="zombieFatHawaiianCharged" extends="zombieFatHawaiianRadiated"> -->
  89. <!-- <property name="MatColor" value="charged"/> -->
  90. <!-- <property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/> -->
  91. <!-- <property name="ExperienceGain" value="1400"/> XP Strong Charged -->
  92. <!-- <property name="HandItem" value="meleeHandZombieCharged"/> -->
  93. <!-- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/> -->
  94. <!-- <property name="LootDropProb" value=".1"/> --> <!-- Charged -->
  95. <!-- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/> -->
  96.  
  97. <!-- <effect_group name="Base Effects"> -->
  98. <!-- <passive_effect name="HealthMax" operation="base_set" value="^healthStrongCharged"/> -->
  99. <!-- </effect_group> -->
  100. <!-- </entity_class> -->
  101.  
  102. <!-- *** ZOMBIE_FAT_HAWAIIAN_INFERNAL -->
  103. <entity_class name="zombieFatHawaiianInfernal" extends="zombieFatHawaiianRadiated">
  104. <property name="MatColor" value="infernal"/>
  105. <property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
  106. <property name="ExperienceGain" value="1600"/><!-- XP Strong Infernal -->
  107. <property name="HandItem" value="meleeHandZombieInfernal"/>
  108. <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
  109. <property name="LootDropProb" value=".1"/> <!-- Infernal -->
  110. <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
  111.  
  112. <effect_group name="Base Effects">
  113. <passive_effect name="HealthMax" operation="base_set" value="^healthStrongInfernal"/>
  114. <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
  115. </effect_group>
  116. </entity_class>
  117.  
  118. <!-- *** ZOMBIE_BOWLER -->
  119. <entity_class name="zombieBowler" extends="zombieTemplateMale">
  120. <property name="UserSpawnType" value="Menu"/>
  121. <property name="Censor" value="1,2"/>
  122. <property name="Tags" value="entity,zombie,walker,allbiome"/>
  123. <property name="Mesh" value="@:Entities/Zombies/Hawaiian/ZBowler.prefab"/>
  124. <property name="AltMats" value="@:Entities/Zombies/Hawaiian/Materials/HD_Hawaiian_Zombie5.mat"/>
  125.  
  126. <property name="SoundRandom" value="hulkroam"/>
  127. <property name="SoundAlert" value="hulkalert"/>
  128. <property name="SoundAttack" value="hulkattack"/>
  129. <property name="SoundHurt" value="hulkpain"/>
  130. <property name="SoundDeath" value="hulkdeath"/>
  131. <property name="SoundSense" value="hulksense"/>
  132. <property name="SoundStepType" value="heavystep"/>
  133. <property name="ModelType" value="Standard"/>
  134. <property name="WalkType" value="1"/>
  135. <property name="Mass" value="250"/>
  136. <property name="PhysicsBody" value="zombieFat"/>
  137. <property name="RootMotion" value="true"/>
  138. <property name="HasDeathAnim" value="true"/>
  139.  
  140. <!-- Dismemberment - Default dismemberment part set, will use part scaling and gib end caps -->
  141. <property name ="DismemberTag_L_HeadGore" value="Hawaiian/Dismemberment/Blade/Head;Hawaiian/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true;type=blunt+target=neck+atp=true"/>
  142. <property name ="DismemberTag_L_LeftLowerArmGore" value="Hawaiian/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+detach=true+mask=true"/>
  143. <property name ="DismemberTag_L_LeftLowerLegGore" value="Hawaiian/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
  144. <property name ="DismemberTag_L_LeftUpperArmGore" value="linked" data="DismemberTag_L_LeftLowerArmGore"/>
  145. <property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
  146. <property name ="DismemberTag_L_RightLowerArmGore" value="Hawaiian/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+detach=true+mask=true"/>
  147. <property name ="DismemberTag_L_RightLowerLegGore" value="Hawaiian/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
  148. <property name ="DismemberTag_L_RightUpperArmGore" value="linked" data="DismemberTag_L_RightLowerArmGore"/>
  149. <property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>
  150.  
  151. <!-- Gameplay zombieBowler -->
  152. <property name="MoveSpeedAggro" value="0.2, 1.2"/>
  153. <property name="MoveSpeedPattern" value="2, 1.15, 1, .8, 1, .5"/>
  154. <property name="JumpMaxDistance" value=".8, 1.1"/>
  155. <property name="HandItem" value="meleeHandZombieCop"/>
  156. <property name="ExperienceGain" value="750"/><!-- XP Strong -->
  157. <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
  158. <effect_group name="Base Effects">
  159. <passive_effect name="HealthMax" operation="base_set" value="^healthStrong"/>
  160. </effect_group>
  161. </entity_class>
  162.  
  163. <!-- *** ZOMBIE_BOWLER_FERAL -->
  164. <entity_class name="zombieBowlerFeral" extends="zombieBowler">
  165. <property name="UserSpawnType" value="Menu"/>
  166. <property name="Tags" value="entity,zombie,walker,allbiome,feral"/>
  167. <property name="Mesh" value="@:Entities/Zombies/Hawaiian/ZBowlerFeral.prefab"/>
  168.  
  169. <!-- Gameplay zombieBowlerFeral -->
  170. <property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
  171. <property name="PainResistPerHit" value=".7"/><!-- Feral -->
  172. <property name="MoveSpeedAggro" value="0.45, 1.3"/> <!-- Strong Feral -->
  173. <property name="JumpMaxDistance" value="1.8, 2.5"/>
  174. <property name="HandItem" value="meleeHandZombieCopFeral"/>
  175. <property name="ExperienceGain" value="1200"/><!-- XP Strong Feral -->
  176. <property name="LootDropProb" value=".04"/> <!-- Feral -->
  177.  
  178. <effect_group name="Base Effects">
  179. <passive_effect name="HealthMax" operation="base_set" value="^healthStrongFeral"/>
  180. </effect_group>
  181. </entity_class>
  182.  
  183. <!-- *** ZOMBIE_BOWLER_RADIATED -->
  184. <entity_class name="zombieBowlerRadiated" extends="zombieBowlerFeral">
  185. <property name="UserSpawnType" value="Menu"/>
  186. <property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated"/>
  187. <property name="Mesh" value="@:Entities/Zombies/Hawaiian/ZBowlerRadiated.prefab"/>
  188. <property name="AltMats" value="@:Entities/Zombies/Hawaiian/Materials/HD_Hawaiian_Zombie_Radiated5.mat"/>
  189. <property name="MatColor" value="radiated"/>
  190.  
  191. <!-- Gameplay zombieBowlerRadiated -->
  192. <property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
  193. <property name="PainResistPerHit" value=".9"/><!-- Radiated -->
  194. <property name="ExperienceGain" value="1500"/><!-- XP Strong Radiated -->
  195. <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
  196.  
  197. <effect_group name="Base Effects">
  198. <passive_effect name="HealthMax" operation="base_set" value="^healthStrongRadiated"/>
  199. <triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="9"/>
  200. <triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
  201. </effect_group>
  202. </entity_class>
  203.  
  204. <!-- *** ZOMBIE_BOWLER_CHARGED -->
  205. <!-- <entity_class name="zombieBowlerCharged" extends="zombieBowlerRadiated"> -->
  206. <!-- <property name="MatColor" value="charged"/> -->
  207. <!-- <property name="Tags" value="entity,zombie,walker,allbiome,feral,charged"/> -->
  208. <!-- <property name="ExperienceGain" value="1400"/> XP Strong Charged -->
  209. <!-- <property name="HandItem" value="meleeHandZombieCharged"/> -->
  210. <!-- <property name="MoveSpeedPattern" value="^chargedMoveSpeedPattern"/> -->
  211. <!-- <property name="LootDropProb" value=".1"/> --> <!-- Charged -->
  212. <!-- <property name="LootDropEntityClass" value="EntityLootContainerStrong"/> -->
  213.  
  214. <!-- <effect_group name="Base Effects"> -->
  215. <!-- <passive_effect name="HealthMax" operation="base_set" value="^healthStrongCharged"/> -->
  216. <!-- </effect_group> -->
  217. <!-- </entity_class> -->
  218.  
  219. <!-- *** ZOMBIE_BOWLER_INFERNAL -->
  220. <entity_class name="zombieBowlerInfernal" extends="zombieBowlerRadiated">
  221. <property name="MatColor" value="infernal"/>
  222. <property name="Tags" value="entity,zombie,walker,allbiome,feral,infernal"/>
  223. <property name="ExperienceGain" value="1600"/><!-- XP Strong Infernal -->
  224. <property name="HandItem" value="meleeHandZombieInfernal"/>
  225. <property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern"/>
  226. <property name="LootDropProb" value=".1"/> <!-- Infernal -->
  227. <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
  228.  
  229. <effect_group name="Base Effects">
  230. <passive_effect name="HealthMax" operation="base_set" value="^healthStrongInfernal"/>
  231. <passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02"/>
  232. </effect_group>
  233. </entity_class>
  234.  
  235. <!-- *** ZOMBIE_FAT_COP -->
  236. <entity_class name="zombieFatCop" extends="zombieTemplateMale">
  237. <property name="UserSpawnType" value="Menu"/>
  238. <property name="Censor" value="1,2"/>
  239. <property name="Class" value="EntityZombieCop"/>
  240. <property name="Tags" value="entity,zombie,walker,allbiome,zombieCop"/>
  241. <property name="Mesh" value="@:Entities/Zombies/Cop/ZCop.prefab"/>
  242. <property name="WalkType" value="1"/>
  243. <property name="Mass" value="320"/>
  244. <property name="Weight" value="70"/>
  245. <property name="PhysicsBody" value="zombieFat"/>
  246. <property name="RightHandJointName" value="Jaw"/>
  247. <property name="PushFactor" value="20"/>
  248.  
  249. <property name="AITask" value="
  250. BreakBlock|
  251. ApproachDistraction|
  252. RangedAttackTarget itemType=1;cooldown=4;duration=5|
  253. ApproachAndAttackTarget class=EntityPlayer,0,EntityBandit,0,EntityEnemyAnimal,0,EntityAnimal|
  254. ApproachSpot|
  255. Look|
  256. Wander|
  257. "/>
  258.  
  259. <property name="SoundRandom" value="hulkroam"/>
  260. <property name="SoundAlert" value="hulkalert"/>
  261. <property name="SoundAttack" value="hulkattack"/>
  262. <property name="SoundHurt" value="hulkpain"/>
  263. <property name="SoundDeath" value="hulkdeath"/>
  264. <property name="SoundSense" value="hulksense"/>
  265. <property name="SoundExplodeWarn" value="hulkexplodewarning"/>
  266. <property name="SoundStepType" value="heavystep"/>
  267.  
  268. <property name="DismemberMultiplierLegs" value="0"/>
  269. <property name="LegCrawlerThreshold" value="0"/>
  270. <property name="LegCrippleThreshold" value="0"/>
  271. <property name="KnockdownProneDamageThreshold" value="0"/>
  272. <property name="KnockdownKneelDamageThreshold" value="0"/>
  273. <property name="LegsExplosionDamageMultiplier" value="2"/> <!-- volatile so vulnerable to land mines/explosives -->
  274. <property name="ArmsExplosionDamageMultiplier" value="2"/>
  275. <property name="HeadExplosionDamageMultiplier" value="2"/>
  276. <property name="ChestExplosionDamageMultiplier" value="2"/>
  277.  
  278. <!-- Dismemberment -->
  279. <property name ="DismemberTag_L_HeadGore" value="Cop/Dismemberment/Blade/Head;Cop/Dismemberment/Blunt/Head" data="type=blade+target=head+atp=true+detach=true+ico=neck;type=blunt+target=head+atp=true+detach=true+ico=neck"/>
  280. <property name ="DismemberTag_L_LeftLowerArmGore" value="Cop/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
  281. <property name ="DismemberTag_L_RightLowerArmGore" value="Cop/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
  282. <property name ="DismemberTag_L_LeftLowerLegGore" value="Cop/Dismemberment/Blade/LeftLowerLeg" data="type=blade+target=leftleg+detach=true+mask=true"/>
  283. <property name ="DismemberTag_L_RightLowerLegGore" value="Cop/Dismemberment/Blade/RightLowerLeg" data="type=blade+target=rightleg+detach=true+mask=true"/>
  284. <property name ="DismemberTag_L_LeftUpperLegGore" value="linked" data="DismemberTag_L_LeftLowerLegGore"/>
  285. <property name ="DismemberTag_L_RightUpperLegGore" value="linked" data="DismemberTag_L_RightLowerLegGore"/>
  286. <property name ="DismemberTag_L_LeftUpperArmGore" value="linked" data="DismemberTag_L_LeftLowerArmGore"/>
  287. <property name ="DismemberTag_L_RightUpperArmGore" value="linked" data="DismemberTag_L_RightLowerArmGore"/>
  288.  
  289. <!-- Gameplay zombieFatCop -->
  290. <property name="MoveSpeedAggro" value="0.2, 1.2"/>
  291. <property name="JumpMaxDistance" value=".8, 1.1"/>
  292. <property name="HandItem" value="meleeHandZombieCop"/>
  293. <property name="ExperienceGain" value="750"/><!-- XP Strong -->
  294. <property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
  295.  
  296. <property name="Explosion.ParticleIndex" value="8"/>
  297. <property name="Explosion.RadiusBlocks" value="5"/>
  298. <property name="Explosion.RadiusEntities" value="6"/>
  299. <property name="Explosion.BlockDamage" value="500"/>
  300. <property name="Explosion.EntityDamage" value="150"/>
  301. <property name="Explosion.DamageBonus.earth" value="0"/>
  302.  
  303. <effect_group name="Base Effects">
  304. <passive_effect name="HealthMax" operation="base_set" value="^healthStrong"/>
  305. </effect_group>
  306. </entity_class>
  307.  
  308. <!-- *** ZOMBIE_FAT_COP_FERAL -->
  309. <entity_class name="zombieFatCopFeral" extends="zombieFatCop">
  310. <property name="UserSpawnType" value="Menu"/>
  311. <property name="Tags" value="entity,zombie,walker,allbiome,feral,zombieCop"/>
  312. <property name="Mesh" value="@:Entities/Zombies/Cop/ZCopFeral.prefab"/>
  313. <!-- Gameplay zombieFatCopFeral -->
  314. <property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
  315. <property name="PainResistPerHit" value=".7"/><!-- Feral -->
  316. <property name="MoveSpeedAggro" value="0.45, 1.3"/> <!-- Strong Feral -->
  317. <property name="JumpMaxDistance" value="1.8, 2.5"/>
  318. <property name="HandItem" value="meleeHandZombieCopFeral"/>
  319. <property name="ExperienceGain" value="1200"/><!-- XP Strong Feral -->
  320. <property name="LootDropProb" value=".04"/> <!-- Feral -->
  321.  
  322. <property name="Explosion.BlockDamage" value="650"/>
  323. <property name="Explosion.EntityDamage" value="200"/>
  324.  
  325. <effect_group name="Base Effects">
  326. <passive_effect name="HealthMax" operation="base_set" value="^healthStrongFeral"/>
  327. </effect_group>
  328. </entity_class>
  329.  
  330. <!-- *** ZOMBIE_FAT_COP_RADIATED -->
  331. <entity_class name="zombieFatCopRadiated" extends="zombieFatCopFeral">
  332. <property name="UserSpawnType" value="Menu"/>
  333. <property name="Tags" value="entity,zombie,walker,allbiome,feral,radiated,zombieCop"/>
  334.  
Advertisement
Add Comment
Please, Sign In to add comment