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- on mine:
- if {Lucky.%player%} is equal to 0:
- chance of 0.25%:
- set {Amount} to a random integer between 1 and {TokenGreedMax.%player%}
- add {Amount} to {Tokens.%player%}
- set player's action bar to "&6&l&oLucky &8&l&o» &e&oYou found %{Amount}% Tokens !"
- set {tokens::%player%} to {Tokens.%player%}
- else:
- if {Lucky.%player%} is equal to 1:
- chance of 0.5%:
- set {Amount} to a random integer between 10 and {TokenGreedMax.%player%}
- add {Amount} to {Tokens.%player%}
- set player's action bar to "&6&l&oLucky &8&l&o» &e&oYou found %{Amount}% Tokens !"
- set {tokens::%player%} to {Tokens.%player%}
- else:
- if {Lucky.%player%} is equal to 2:
- chance of 1%:
- set {Amount} to a random integer between 20 and {TokenGreedMax.%player%}
- add {Amount} to {Tokens.%player%}
- set player's action bar to "&6&l&oLucky &8&l&o» &e&oYou found %{Amount}% Tokens !"
- set {tokens::%player%} to {Tokens.%player%}
- else:
- if {Lucky.%player%} is equal to 3:
- chance of 1.5%:
- set {Amount} to a random integer between 30 and {TokenGreedMax.%player%}
- add {Amount} to {Tokens.%player%}
- set player's action bar to "&6&l&oLucky &8&l&o» &e&oYou found %{Amount}% Tokens !"
- set {tokens::%player%} to {Tokens.%player%}
- else:
- if {Lucky.%player%} is equal to 4:
- chance of 2%:
- set {Amount} to a random integer between 40 and {TokenGreedMax.%player%}
- add {Amount} to {Tokens.%player%}
- set player's action bar to "&6&l&oLucky &8&l&o» &e&oYou found %{Amount}% Tokens !"
- set {tokens::%player%} to {Tokens.%player%}
- else:
- if {Lucky.%player%} is equal to 5:
- chance of 2.5%:
- set {Amount} to a random integer between 50 and {TokenGreedMax.%player%}
- add {Amount} to {Tokens.%player%}
- set player's action bar to "&6&l&oLucky &8&l&o» &e&oYou found %{Amount}% Tokens !"
- set {tokens::%player%} to {Tokens.%player%}
- else:
- if {Lucky.%player%} is equal to 6:
- chance of 3%:
- set {Amount} to a random integer between 60 and {TokenGreedMax.%player%}
- add {Amount} to {Tokens.%player%}
- send "&6&lLucky &8&l» &eYou found %{Amount}% Tokens !" to player
- set {tokens::%player%} to {Tokens.%player%}
- else:
- if {Lucky.%player%} is equal to 7:
- chance of 3.5%:
- set {Amount} to a random integer between 70 and {TokenGreedMax.%player%}
- add {Amount} to {Tokens.%player%}
- set player's action bar to "&6&l&oLucky &8&l&o» &e&oYou found %{Amount}% Tokens !"
- set {tokens::%player%} to {Tokens.%player%}
- else:
- if {Lucky.%player%} is equal to 8:
- chance of 4%:
- set {Amount} to a random integer between 80 and {TokenGreedMax.%player%}
- add {Amount} to {Tokens.%player%}
- set player's action bar to "&6&l&oLucky &8&l&o» &e&oYou found %{Amount}% Tokens !"
- set {tokens::%player%} to {Tokens.%player%}
- else:
- if {Lucky.%player%} is equal to 9:
- chance of 4.5%:
- set {Amount} to a random integer between 90 and {TokenGreedMax.%player%}
- add {Amount} to {Tokens.%player%}
- set player's action bar to "&6&l&oLucky &8&l&o» &e&oYou found %{Amount}% Tokens !"
- set {tokens::%player%} to {Tokens.%player%}
- else:
- if {Lucky.%player%} is equal to 10:
- chance of 5%:
- set {Amount} to a random integer between 100 and {TokenGreedMax.%player%}
- add {Amount} to {Tokens.%player%}
- set player's action bar to "&6&l&oLucky &8&l&o» &e&oYou found %{Amount}% Tokens !"
- set {tokens::%player%} to {Tokens.%player%}
- on mine of obsidian:
- set {Amount} to a random integer between 100 and {TokenGreedMax3.%player%}
- add {Amount} to {Tokens.%player%}
- set {tokens::%player%} to {Tokens.%player%}
- command /tokengreed:
- trigger:
- if {TokenGreed.%player%} is equal to 1000:
- send "&3&lEnchants&8&l » &cYou already have maxed TokenGreed !" to player
- else:
- if {Tokens.%player%} is greater than {TokenGreedCost.%player%}:
- remove {TokenGreedCost.%player%} from {Tokens.%player%}
- add 1 to {TokenGreed.%player%}
- send "&3&lEnchants&8&l » &bYou have upgraded TokenGreed !" to player
- set {tokens::%player%} to {Tokens.%player%}
- else:
- send "&3&lEnchants&8&l » &cYou need atleast %{TokenGreedCost.%player%}% Tokens to upgrade TokenGreed !" to player
- command /lucky:
- trigger:
- if {Lucky.%player%} is equal to 10:
- send "&3&lEnchants&8&l » &cYou already have maxed Lucky !" to player
- else:
- if {Tokens.%player%} is greater than {LuckyCost.%player%}:
- remove {LuckyCost.%player%} from {Tokens.%player%}
- add 1 to {Lucky.%player%}
- send "&3&lEnchants&8&l » &bYou have upgraded Lucky !" to player
- set {tokens::%player%} to {Tokens.%player%}
- else:
- send "&3&lEnchants&8&l » &cYou need atleast %{LuckyCost.%player%}% Tokens to upgrade Lucky !" to player
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