Advertisement
Gamehero2

turby10 :P

Mar 27th, 2019
96
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.02 KB | None | 0 0
  1. on mine:
  2. if {Lucky.%player%} is equal to 0:
  3. chance of 0.25%:
  4. set {Amount} to a random integer between 1 and {TokenGreedMax.%player%}
  5. add {Amount} to {Tokens.%player%}
  6. set player's action bar to "&6&l&oLucky &8&l&o» &e&oYou found %{Amount}% Tokens !"
  7. set {tokens::%player%} to {Tokens.%player%}
  8. else:
  9. if {Lucky.%player%} is equal to 1:
  10. chance of 0.5%:
  11. set {Amount} to a random integer between 10 and {TokenGreedMax.%player%}
  12. add {Amount} to {Tokens.%player%}
  13. set player's action bar to "&6&l&oLucky &8&l&o» &e&oYou found %{Amount}% Tokens !"
  14. set {tokens::%player%} to {Tokens.%player%}
  15. else:
  16. if {Lucky.%player%} is equal to 2:
  17. chance of 1%:
  18. set {Amount} to a random integer between 20 and {TokenGreedMax.%player%}
  19. add {Amount} to {Tokens.%player%}
  20. set player's action bar to "&6&l&oLucky &8&l&o» &e&oYou found %{Amount}% Tokens !"
  21. set {tokens::%player%} to {Tokens.%player%}
  22. else:
  23. if {Lucky.%player%} is equal to 3:
  24. chance of 1.5%:
  25. set {Amount} to a random integer between 30 and {TokenGreedMax.%player%}
  26. add {Amount} to {Tokens.%player%}
  27. set player's action bar to "&6&l&oLucky &8&l&o» &e&oYou found %{Amount}% Tokens !"
  28. set {tokens::%player%} to {Tokens.%player%}
  29. else:
  30. if {Lucky.%player%} is equal to 4:
  31. chance of 2%:
  32. set {Amount} to a random integer between 40 and {TokenGreedMax.%player%}
  33. add {Amount} to {Tokens.%player%}
  34. set player's action bar to "&6&l&oLucky &8&l&o» &e&oYou found %{Amount}% Tokens !"
  35. set {tokens::%player%} to {Tokens.%player%}
  36. else:
  37. if {Lucky.%player%} is equal to 5:
  38. chance of 2.5%:
  39. set {Amount} to a random integer between 50 and {TokenGreedMax.%player%}
  40. add {Amount} to {Tokens.%player%}
  41. set player's action bar to "&6&l&oLucky &8&l&o» &e&oYou found %{Amount}% Tokens !"
  42. set {tokens::%player%} to {Tokens.%player%}
  43. else:
  44. if {Lucky.%player%} is equal to 6:
  45. chance of 3%:
  46. set {Amount} to a random integer between 60 and {TokenGreedMax.%player%}
  47. add {Amount} to {Tokens.%player%}
  48. send "&6&lLucky &8&l» &eYou found %{Amount}% Tokens !" to player
  49. set {tokens::%player%} to {Tokens.%player%}
  50. else:
  51. if {Lucky.%player%} is equal to 7:
  52. chance of 3.5%:
  53. set {Amount} to a random integer between 70 and {TokenGreedMax.%player%}
  54. add {Amount} to {Tokens.%player%}
  55. set player's action bar to "&6&l&oLucky &8&l&o» &e&oYou found %{Amount}% Tokens !"
  56. set {tokens::%player%} to {Tokens.%player%}
  57. else:
  58. if {Lucky.%player%} is equal to 8:
  59. chance of 4%:
  60. set {Amount} to a random integer between 80 and {TokenGreedMax.%player%}
  61. add {Amount} to {Tokens.%player%}
  62. set player's action bar to "&6&l&oLucky &8&l&o» &e&oYou found %{Amount}% Tokens !"
  63. set {tokens::%player%} to {Tokens.%player%}
  64. else:
  65. if {Lucky.%player%} is equal to 9:
  66. chance of 4.5%:
  67. set {Amount} to a random integer between 90 and {TokenGreedMax.%player%}
  68. add {Amount} to {Tokens.%player%}
  69. set player's action bar to "&6&l&oLucky &8&l&o» &e&oYou found %{Amount}% Tokens !"
  70. set {tokens::%player%} to {Tokens.%player%}
  71. else:
  72. if {Lucky.%player%} is equal to 10:
  73. chance of 5%:
  74. set {Amount} to a random integer between 100 and {TokenGreedMax.%player%}
  75. add {Amount} to {Tokens.%player%}
  76. set player's action bar to "&6&l&oLucky &8&l&o» &e&oYou found %{Amount}% Tokens !"
  77. set {tokens::%player%} to {Tokens.%player%}
  78.  
  79. on mine of obsidian:
  80. set {Amount} to a random integer between 100 and {TokenGreedMax3.%player%}
  81. add {Amount} to {Tokens.%player%}
  82. set {tokens::%player%} to {Tokens.%player%}
  83.  
  84. command /tokengreed:
  85. trigger:
  86. if {TokenGreed.%player%} is equal to 1000:
  87. send "&3&lEnchants&8&l » &cYou already have maxed TokenGreed !" to player
  88. else:
  89. if {Tokens.%player%} is greater than {TokenGreedCost.%player%}:
  90. remove {TokenGreedCost.%player%} from {Tokens.%player%}
  91. add 1 to {TokenGreed.%player%}
  92. send "&3&lEnchants&8&l » &bYou have upgraded TokenGreed !" to player
  93. set {tokens::%player%} to {Tokens.%player%}
  94. else:
  95. send "&3&lEnchants&8&l » &cYou need atleast %{TokenGreedCost.%player%}% Tokens to upgrade TokenGreed !" to player
  96.  
  97. command /lucky:
  98. trigger:
  99. if {Lucky.%player%} is equal to 10:
  100. send "&3&lEnchants&8&l » &cYou already have maxed Lucky !" to player
  101. else:
  102. if {Tokens.%player%} is greater than {LuckyCost.%player%}:
  103. remove {LuckyCost.%player%} from {Tokens.%player%}
  104. add 1 to {Lucky.%player%}
  105. send "&3&lEnchants&8&l » &bYou have upgraded Lucky !" to player
  106. set {tokens::%player%} to {Tokens.%player%}
  107. else:
  108. send "&3&lEnchants&8&l » &cYou need atleast %{LuckyCost.%player%}% Tokens to upgrade Lucky !" to player
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement