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- public class God {
- public void decideNextDeath(){
- int nextPerson = math.random(CurrentWorldPopulation.length());
- DeathType nextPersonDeathType = getDeathType(math.random());
- Super.setDeath(nextPerson, nextPersonDeathType);
- }
- public DeathType getDeathType(int recievedValue){
- switch(recievedValue){
- case 1:
- return DeathTypes.HEART_ATTACK;
- case 2:
- return DeathTypes.CAR_ACCIDENT;
- case 3:
- return DeathTypes.STABBED_IN_GANG_ATTACK;
- case 4:
- return DeathTypes.FIGHT_ESCALATION;
- case 5:
- return DeathTypes.FELL_ASLEEP_UNDER_A_CAR_EXHAUST;
- deafault:
- return DeathTypes.NATURAL_CAUSES;
- }
- }
- public enum DeathTypes{
- HEART_ATTACK,
- CAR_ACCIDENT,
- STABBED_IN_GANG_ATTACK,
- FIGHT_ESCALATION,
- FELL_ASLEEP_UNDER_A_CAR_EXHAUST,
- NATURAL_CAUSES;
- }
- }
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