TTHelvianTT

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Jul 15th, 2013
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  1. Level Unlocks:
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  3. 1: The player selects one weapon; the fighter becomes proficient in that weapon’s use and gains +1 to all attack rolls using that weapon. (Certain weapons have unique abilities earned when a player is proficient in its use. The DM Will notify the player if this is the case.)
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  5. 2: Superior blocking. The player can follow up with a parry and attack immediately after blocking an attack. A shield provides a +2 bonus to the parry attempt. (If the player dual wields whilst earning this level, he gains the dual wielding perk instead, and can follow up with an attack after blocking still. The player will gain no bonus to parrying with a shield, however.)
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  7. 3: Charge, the fighter can charge at the target and immediately chain an attack on the target whose within twice their movement range. The target must succeed a DC10(Subject to change) save or be stunned for one round.
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  9. 4: Heroic strike. The fighter learns a new an accurate attack that deals more damage than normal, gaining +2 on the next attack roll. Add +1 to the damage calculation. (CD: 2)
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  11. 5: Armor proficiency: Light armor weighs nothing to the fighter, and medium armor is treated as light armor, while heavy is medium. (Also: Weapon Proficiency)
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  13. 6: Cleave; Whenever a foe is adjacent while the fighter makes an attack on another foe, he/she may immediately chain a second attack againts that target. At level 10, this ability allows the fighter to keep attacking until he/she attacks all adjacent foes at least once.
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  15. 7: Double attack, the fighter can chain any attack based maneuver to a basic attack, and vice versa. (This improves at level 10 to allow two attacks in one round; plus another chain, making it a potential triple attack.)
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  17. 8: Vital strike: The fighter learns how to strike true, If the fighter confirms an attack, it automatically becomes a critical threat with a 15-20 chance of going critical; and deals heavy damage regardless. (CD: 5)
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  19. 9: Weapon mastery. The fighter gains a +3 attack bonus on the selected weapon, and can only master one weapon they are proficient in. Critical hits with the weapon succeed at 18-20 and deal triple damage. (Some weapons grant unique abilities for mastering them. The DM Will notify the player if so.)
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  21. 10: (Greater Cleave, Improved double attack)
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