Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ### Override bukkit.yml and spigot.yml configs
- override_spigot_bukkit_configs: true
- mob-spawn-range: 3
- entity-activation-range:
- tick-inactive-villagers: false
- animals: 16
- monsters: 16
- raiders: 25
- misc: 2
- ticks-per:
- animal-spawns: 70
- monster-spawns: 6
- spawn-limits:
- monsters: 7
- animals: 2
- water-animals: 1
- ambient: 1
- #########
- ######################################################################################################
- # Special functions only available on Spigot 1.14+, won't be activated if server version is below 1.14
- ######################################################################################################
- #Log when the plugin untrack entities
- log-to-console: false
- log-detailed: false
- log-tps:
- enabled: false
- interval: 1200
- # DO NOT ENABLE. Can cause excessive amount of mobs spawned: Disable tick for untracked entities (experimental, use at your own risk).
- # Minecraft won't see these entities anymore until they are unfrozen by the plugin, so the server will spawn more entities
- # thinking there is no entitity.
- disable-tick-for-untracked-entities: false
- #disable ai for untracked entities
- disable-ai-for-untracked-entities: true
- # disable this if your server/players lag
- fix-ghost-entities: true
- trigger-options:
- #If set to true: optimization takes place every "untrack-ticks" also if tps is not below value specified in "when-tps-below"
- always:
- enabled: true
- #How many ticks between untrack process
- #The untrack process will check for untracked entities by players but still by the server, and untrack them.
- untrack-ticks: 600
- when-tps-below:
- enabled: true
- #if tps are not below this value, the task will not perform the untrack and it will wait for the next run
- value: 18.5
- #How many ticks between untrack process
- #The untrack process will check for untracked entities by players but still by the server, and untrack them.
- untrack-ticks: 450
- #frecuency in ticks to check untracked entities
- #It will check for players traking entities and will track it again (this is to prevent invisible entities)
- check-untracked-entities-frequency: 35
- #Distance in blocks to check for players near untracked entities
- tracking-range: 35
- #Entities with these properties will be ignored from optimization. You should leave this as default
- ignore:
- custom-named: false
- invulnerable: false
- drops: true
- itemframes: true
- armorstands: true
- villagers: false
- #which worlds do you want these options to be applied
- worlds:
- - world
- - world_nether
- - world_the_end
Add Comment
Please, Sign In to add comment