FoxMulder__

ServerBooster - config_optimize_entities.yml

Mar 18th, 2020 (edited)
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  1. ### Override bukkit.yml and spigot.yml configs
  2. override_spigot_bukkit_configs: true
  3. mob-spawn-range: 3
  4. entity-activation-range:
  5.   tick-inactive-villagers: false
  6.   animals: 16
  7.   monsters: 16
  8.   raiders: 25
  9.   misc: 2
  10. ticks-per:
  11.   animal-spawns: 70
  12.   monster-spawns: 6
  13. spawn-limits:
  14.   monsters: 7
  15.   animals: 2
  16.   water-animals: 1
  17.   ambient: 1
  18.  
  19. #########
  20.  
  21.  
  22. ######################################################################################################
  23. # Special functions only available on Spigot 1.14+, won't be activated if server version is below 1.14
  24. ######################################################################################################
  25. #Log when the plugin untrack entities
  26. log-to-console: false
  27. log-detailed: false
  28. log-tps:
  29.   enabled: false
  30.   interval: 1200
  31.  
  32. # DO NOT ENABLE. Can cause excessive amount of mobs spawned: Disable tick for untracked entities (experimental, use at your own risk).
  33. # Minecraft won't see these entities anymore until they are unfrozen by the plugin, so the server will spawn more entities
  34. # thinking there is no entitity.
  35. disable-tick-for-untracked-entities: false
  36. #disable ai for untracked entities
  37. disable-ai-for-untracked-entities: true
  38. # disable this if your server/players lag
  39. fix-ghost-entities: true
  40.  
  41. trigger-options:
  42.  #If set to true: optimization takes place every "untrack-ticks" also if tps is not below value specified in "when-tps-below"
  43.   always:
  44.     enabled: true
  45.     #How many ticks between untrack process
  46.     #The untrack process will check for untracked entities by players but still by the server, and untrack them.
  47.     untrack-ticks: 600
  48.   when-tps-below:
  49.     enabled: true
  50.     #if tps are not below this value, the task will not perform the untrack and it will wait for the next run
  51.     value: 18.5
  52.     #How many ticks between untrack process
  53.     #The untrack process will check for untracked entities by players but still by the server, and untrack them.
  54.     untrack-ticks: 450
  55.  
  56.  
  57. #frecuency in ticks to check untracked entities
  58. #It will check for players traking entities and will track it again (this is to prevent invisible entities)
  59. check-untracked-entities-frequency: 35
  60.  
  61. #Distance in blocks to check for players near untracked entities
  62. tracking-range: 35
  63.  
  64. #Entities with these properties will be ignored from optimization. You should leave this as default
  65. ignore:
  66.   custom-named: false
  67.   invulnerable: false
  68.   drops: true
  69.   itemframes: true
  70.   armorstands: true
  71.   villagers: false
  72.  
  73. #which worlds do you want these options to be applied
  74. worlds:
  75.  - world
  76.   - world_nether
  77.   - world_the_end
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