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- ** Executing...
- ** Command: "C:\Program Files (x86)\Appli\Jeux\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Appli\Jeux\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\ilian\Desktop\rp_retribution_v2_nouilladerp_maphammer\rp_retribution_v2_nouilladerp.vmf"
- Valve Software - vbsp.exe (Mar 10 2020)
- 4 threads
- materialPath: C:\Program Files (x86)\Appli\Jeux\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\ilian\Desktop\rp_retribution_v2_nouilladerp_maphammer\rp_retribution_v2_nouilladerp.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "sgtsicktextures/gunroad_01" not found.
- Material not found!: SGTSICKTEXTURES/GUNROAD_01
- Patching WVT material: maps/rp_retribution_v2_nouilladerp/nature/blendgrassgravel001a_wvt_patch
- Patching WVT material: maps/rp_retribution_v2_nouilladerp/nature/blendmilground016_8_wvt_patch
- Patching WVT material: maps/rp_retribution_v2_nouilladerp/nature/blendproddirtgrass_wvt_patch
- Patching WVT material: maps/rp_retribution_v2_nouilladerp/nature/blendmilrock001_2_wvt_patch
- Patching WVT material: maps/rp_retribution_v2_nouilladerp/de_train/blendgraveldirt001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 838 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (4)
- writing C:\Users\ilian\Desktop\rp_retribution_v2_nouilladerp_maphammer\rp_retribution_v2_nouilladerp.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/tides*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/tides*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (2) (15969018 bytes)
- Error loading studio model STATIC "models/natalya/plants/moroes_pine_tree.mdl"!
- WARNING! model "models/props_interiors/chairs_airport.mdl" has mismatching model version (49, expected 48)! Expect problems.
- Error! prop_static using model "models/props/cs_office/file_cabinet1_group.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model STATIC "models/props/cs_office/file_cabinet1_group.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 15354 texinfos to 6869
- Reduced 1597 texdatas to 1111 (100710 bytes to 68272)
- Writing C:\Users\ilian\Desktop\rp_retribution_v2_nouilladerp_maphammer\rp_retribution_v2_nouilladerp.bsp
- 30 seconds elapsed
- -0.000025 -0.973706 0.000000
- -0.244047 -1.169528 0.000000
- -0.244047 1.169528 0.000000
- -0.244047 0.000000 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- ** Executing...
- ** Command: "C:\Program Files (x86)\Appli\Jeux\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Appli\Jeux\Steam\steamapps\common\GarrysMod\garrysmod" -fast "C:\Users\ilian\Desktop\rp_retribution_v2_nouilladerp_maphammer\rp_retribution_v2_nouilladerp"
- Valve Software - vvis.exe (Mar 10 2020)
- fastvis = true
- 4 threads
- reading c:\users\ilian\desktop\rp_retribution_v2_nouilladerp_maphammer\rp_retribution_v2_nouilladerp.bsp
- reading c:\users\ilian\desktop\rp_retribution_v2_nouilladerp_maphammer\rp_retribution_v2_nouilladerp.prt
- 5373 portalclusters
- 12950 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (8)
- Optimized: 587379 visible clusters (8.16%)
- Total clusters visible: 7196558
- Average clusters visible: 1339
- Building PAS...
- Average clusters audible: 3375
- visdatasize:4112471 compressed from 7221312
- writing c:\users\ilian\desktop\rp_retribution_v2_nouilladerp_maphammer\rp_retribution_v2_nouilladerp.bsp
- 10 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Appli\Jeux\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Appli\Jeux\Steam\steamapps\common\GarrysMod\garrysmod" -noextra "C:\Users\ilian\Desktop\rp_retribution_v2_nouilladerp_maphammer\rp_retribution_v2_nouilladerp"
- Valve Software - vrad.exe SSE (Mar 10 2020)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\ilian\desktop\rp_retribution_v2_nouilladerp_maphammer\rp_retribution_v2_nouilladerp.bsp
- PREP OK
- Error! Invalid model version "models/props_interiors/chairs_airport.mdl"
- Setting up ray-trace acceleration structure... Done (16.58 seconds)
- 28087 faces
- 1 degenerate faces
- 6797182 square feet [978794304.00 square inches]
- 918 Displacements
- 2167121 Square Feet [312065504.00 Square Inches]
- 28086 patches before subdivision
- 572742 patches after subdivision
- 1160 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (123)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (293)
- transfers 55047657, max 1929
- transfer lists: 420.0 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(2434375, 2471746, 1929977)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(449204, 426915, 299931)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(116098, 101841, 65309)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(41771, 34711, 20284)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(16435, 12805, 6880)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(7138, 5303, 2632)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(3189, 2241, 1037)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #8 added RGB(1487, 991, 429)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(707, 443, 180)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(345, 202, 77)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #11 added RGB(171, 93, 33)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(87, 43, 15)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(45, 20, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #14 added RGB(23, 10, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(13, 5, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #16 added RGB(7, 2, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #17 added RGB(4, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #18 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #19 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #20 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.3792 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (33)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (51)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 169/1024 8112/49152 (16.5%)
- brushes 7319/16384 87828/196608 (44.7%)
- brushsides 50242/65536 401936/524288 (76.7%)
- planes 19008/65536 380160/1310720 (29.0%)
- vertexes 46562/65536 558744/786432 (71.0%)
- nodes 13690/65536 438080/2097152 (20.9%)
- texinfos 6869/12288 494568/884736 (55.9%)
- texdata 1111/2048 35552/65536 (54.2%)
- dispinfos 918/0 161568/0 ( 0.0%)
- disp_verts 74662/0 1493240/0 ( 0.0%)
- disp_tris 118080/0 236160/0 ( 0.0%)
- disp_lmsamples 5192310/0 5192310/0 ( 0.0%)
- faces 28087/65536 1572872/3670016 (42.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 16884/65536 945504/3670016 (25.8%)
- leaves 13860/65536 443520/2097152 (21.1%)
- leaffaces 33226/65536 66452/131072 (50.7%)
- leafbrushes 15216/65536 30432/131072 (23.2%)
- areas 45/1024 360/8192 ( 4.4%)
- surfedges 202616/512000 810464/2048000 (39.6%)
- edges 127391/256000 509564/1024000 (49.8%)
- LDR worldlights 1160/8192 102080/720896 (14.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 3121/32768 31210/327680 ( 9.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 55905/65536 111810/131072 (85.3%) VERY FULL!
- cubemapsamples 617/1024 9872/16384 (60.3%)
- overlays 419/512 147488/180224 (81.8%) VERY FULL!
- LDR lightdata [variable] 20794728/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 4112471/16777216 (24.5%)
- entdata [variable] 838894/393216 (213.3%) VERY FULL!
- LDR ambient table 13860/65536 55440/262144 (21.1%)
- HDR ambient table 13860/65536 55440/262144 (21.1%)
- LDR leaf ambient 63477/65536 1777356/1835008 (96.9%) VERY FULL!
- HDR leaf ambient 13860/65536 388080/1835008 (21.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/4547480 ( 0.0%)
- dtl prp lght [variable] 1/914 ( 0.1%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/295404 ( 0.0%)
- pakfile [variable] 53944099/0 ( 0.0%)
- physics [variable] 15969018/4194304 (380.7%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 78975
- Writing c:\users\ilian\desktop\rp_retribution_v2_nouilladerp_maphammer\rp_retribution_v2_nouilladerp.bsp
- 9 minutes, 22 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\ilian\Desktop\rp_retribution_v2_nouilladerp_maphammer\rp_retribution_v2_nouilladerp.bsp" "C:\Program Files (x86)\Appli\Jeux\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_retribution_v2_nouilladerp.bsp"
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