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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Appli\Jeux\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Appli\Jeux\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\ilian\Desktop\rp_retribution_v2_nouilladerp_maphammer\rp_retribution_v2_nouilladerp.vmf"
  5.  
  6. Valve Software - vbsp.exe (Mar 10 2020)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Appli\Jeux\Steam\steamapps\common\GarrysMod\garrysmod\materials
  9. Loading C:\Users\ilian\Desktop\rp_retribution_v2_nouilladerp_maphammer\rp_retribution_v2_nouilladerp.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. material "sgtsicktextures/gunroad_01" not found.
  12. Material not found!: SGTSICKTEXTURES/GUNROAD_01
  13. Patching WVT material: maps/rp_retribution_v2_nouilladerp/nature/blendgrassgravel001a_wvt_patch
  14. Patching WVT material: maps/rp_retribution_v2_nouilladerp/nature/blendmilground016_8_wvt_patch
  15. Patching WVT material: maps/rp_retribution_v2_nouilladerp/nature/blendproddirtgrass_wvt_patch
  16. Patching WVT material: maps/rp_retribution_v2_nouilladerp/nature/blendmilrock001_2_wvt_patch
  17. Patching WVT material: maps/rp_retribution_v2_nouilladerp/de_train/blendgraveldirt001a_wvt_patch
  18. fixing up env_cubemap materials on brush sides...
  19. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  20. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  21. Processing areas...done (0)
  22. Building Faces...done (0)
  23. Chop Details...done (0)
  24. Find Visible Detail Sides...
  25. Merged 838 detail faces...done (0)
  26. Merging details...done (0)
  27. FixTjuncs...
  28. PruneNodes...
  29. WriteBSP...
  30. done (4)
  31. writing C:\Users\ilian\Desktop\rp_retribution_v2_nouilladerp_maphammer\rp_retribution_v2_nouilladerp.prt...Building visibility clusters...
  32. done (0)
  33. Creating default LDR cubemaps for env_cubemap using skybox materials:
  34. skybox/tides*.vmt
  35. ! Run buildcubemaps in the engine to get the correct cube maps.
  36. Creating default HDR cubemaps for env_cubemap using skybox materials:
  37. skybox/tides*.vmt
  38. ! Run buildcubemaps in the engine to get the correct cube maps.
  39. Finding displacement neighbors...
  40. Finding lightmap sample positions...
  41. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  42. Building Physics collision data...
  43. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  44. done (2) (15969018 bytes)
  45. Error loading studio model STATIC "models/natalya/plants/moroes_pine_tree.mdl"!
  46. WARNING! model "models/props_interiors/chairs_airport.mdl" has mismatching model version (49, expected 48)! Expect problems.
  47. Error! prop_static using model "models/props/cs_office/file_cabinet1_group.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  48. Error loading studio model STATIC "models/props/cs_office/file_cabinet1_group.mdl"!
  49. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  50. Compacting texture/material tables...
  51. Reduced 15354 texinfos to 6869
  52. Reduced 1597 texdatas to 1111 (100710 bytes to 68272)
  53. Writing C:\Users\ilian\Desktop\rp_retribution_v2_nouilladerp_maphammer\rp_retribution_v2_nouilladerp.bsp
  54. 30 seconds elapsed
  55. -0.000025 -0.973706 0.000000
  56. -0.244047 -1.169528 0.000000
  57. -0.244047 1.169528 0.000000
  58. -0.244047 0.000000 0.000000
  59. make_triangles:calc_triangle_representation: Cannot convert
  60.  
  61. ** Executing...
  62. ** Command: "C:\Program Files (x86)\Appli\Jeux\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
  63. ** Parameters: -game "C:\Program Files (x86)\Appli\Jeux\Steam\steamapps\common\GarrysMod\garrysmod" -fast "C:\Users\ilian\Desktop\rp_retribution_v2_nouilladerp_maphammer\rp_retribution_v2_nouilladerp"
  64.  
  65. Valve Software - vvis.exe (Mar 10 2020)
  66. fastvis = true
  67. 4 threads
  68. reading c:\users\ilian\desktop\rp_retribution_v2_nouilladerp_maphammer\rp_retribution_v2_nouilladerp.bsp
  69. reading c:\users\ilian\desktop\rp_retribution_v2_nouilladerp_maphammer\rp_retribution_v2_nouilladerp.prt
  70. 5373 portalclusters
  71. 12950 numportals
  72. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (8)
  73. Optimized: 587379 visible clusters (8.16%)
  74. Total clusters visible: 7196558
  75. Average clusters visible: 1339
  76. Building PAS...
  77. Average clusters audible: 3375
  78. visdatasize:4112471 compressed from 7221312
  79. writing c:\users\ilian\desktop\rp_retribution_v2_nouilladerp_maphammer\rp_retribution_v2_nouilladerp.bsp
  80. 10 seconds elapsed
  81.  
  82. ** Executing...
  83. ** Command: "C:\Program Files (x86)\Appli\Jeux\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
  84. ** Parameters: -game "C:\Program Files (x86)\Appli\Jeux\Steam\steamapps\common\GarrysMod\garrysmod" -noextra "C:\Users\ilian\Desktop\rp_retribution_v2_nouilladerp_maphammer\rp_retribution_v2_nouilladerp"
  85.  
  86. Valve Software - vrad.exe SSE (Mar 10 2020)
  87.  
  88. Valve Radiosity Simulator
  89. 4 threads
  90. [Reading texlights from 'lights.rad']
  91. [45 texlights parsed from 'lights.rad']
  92.  
  93. Loading c:\users\ilian\desktop\rp_retribution_v2_nouilladerp_maphammer\rp_retribution_v2_nouilladerp.bsp
  94. PREP OK
  95. Error! Invalid model version "models/props_interiors/chairs_airport.mdl"
  96. Setting up ray-trace acceleration structure... Done (16.58 seconds)
  97. 28087 faces
  98. 1 degenerate faces
  99. 6797182 square feet [978794304.00 square inches]
  100. 918 Displacements
  101. 2167121 Square Feet [312065504.00 Square Inches]
  102. 28086 patches before subdivision
  103. 572742 patches after subdivision
  104. 1160 direct lights
  105. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (123)
  106. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (293)
  107. transfers 55047657, max 1929
  108. transfer lists: 420.0 megs
  109. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  110. Bounce #1 added RGB(2434375, 2471746, 1929977)
  111. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  112. Bounce #2 added RGB(449204, 426915, 299931)
  113. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  114. Bounce #3 added RGB(116098, 101841, 65309)
  115. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  116. Bounce #4 added RGB(41771, 34711, 20284)
  117. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  118. Bounce #5 added RGB(16435, 12805, 6880)
  119. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  120. Bounce #6 added RGB(7138, 5303, 2632)
  121. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  122. Bounce #7 added RGB(3189, 2241, 1037)
  123. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  124. Bounce #8 added RGB(1487, 991, 429)
  125. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  126. Bounce #9 added RGB(707, 443, 180)
  127. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  128. Bounce #10 added RGB(345, 202, 77)
  129. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  130. Bounce #11 added RGB(171, 93, 33)
  131. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  132. Bounce #12 added RGB(87, 43, 15)
  133. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  134. Bounce #13 added RGB(45, 20, 6)
  135. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  136. Bounce #14 added RGB(23, 10, 3)
  137. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  138. Bounce #15 added RGB(13, 5, 1)
  139. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  140. Bounce #16 added RGB(7, 2, 1)
  141. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  142. Bounce #17 added RGB(4, 1, 0)
  143. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  144. Bounce #18 added RGB(2, 1, 0)
  145. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  146. Bounce #19 added RGB(1, 0, 0)
  147. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  148. Bounce #20 added RGB(1, 0, 0)
  149. Build Patch/Sample Hash Table(s).....Done<0.3792 sec>
  150. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (33)
  151. FinalLightFace Done
  152. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  153. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  154. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (51)
  155. Writing leaf ambient...done
  156. Ready to Finish
  157.  
  158. Object names Objects/Maxobjs Memory / Maxmem Fullness
  159. ------------ --------------- --------------- --------
  160. models 169/1024 8112/49152 (16.5%)
  161. brushes 7319/16384 87828/196608 (44.7%)
  162. brushsides 50242/65536 401936/524288 (76.7%)
  163. planes 19008/65536 380160/1310720 (29.0%)
  164. vertexes 46562/65536 558744/786432 (71.0%)
  165. nodes 13690/65536 438080/2097152 (20.9%)
  166. texinfos 6869/12288 494568/884736 (55.9%)
  167. texdata 1111/2048 35552/65536 (54.2%)
  168. dispinfos 918/0 161568/0 ( 0.0%)
  169. disp_verts 74662/0 1493240/0 ( 0.0%)
  170. disp_tris 118080/0 236160/0 ( 0.0%)
  171. disp_lmsamples 5192310/0 5192310/0 ( 0.0%)
  172. faces 28087/65536 1572872/3670016 (42.9%)
  173. hdr faces 0/65536 0/3670016 ( 0.0%)
  174. origfaces 16884/65536 945504/3670016 (25.8%)
  175. leaves 13860/65536 443520/2097152 (21.1%)
  176. leaffaces 33226/65536 66452/131072 (50.7%)
  177. leafbrushes 15216/65536 30432/131072 (23.2%)
  178. areas 45/1024 360/8192 ( 4.4%)
  179. surfedges 202616/512000 810464/2048000 (39.6%)
  180. edges 127391/256000 509564/1024000 (49.8%)
  181. LDR worldlights 1160/8192 102080/720896 (14.2%)
  182. HDR worldlights 0/8192 0/720896 ( 0.0%)
  183. leafwaterdata 2/32768 24/393216 ( 0.0%)
  184. waterstrips 3121/32768 31210/327680 ( 9.5%)
  185. waterverts 0/65536 0/786432 ( 0.0%)
  186. waterindices 55905/65536 111810/131072 (85.3%) VERY FULL!
  187. cubemapsamples 617/1024 9872/16384 (60.3%)
  188. overlays 419/512 147488/180224 (81.8%) VERY FULL!
  189. LDR lightdata [variable] 20794728/0 ( 0.0%)
  190. HDR lightdata [variable] 0/0 ( 0.0%)
  191. visdata [variable] 4112471/16777216 (24.5%)
  192. entdata [variable] 838894/393216 (213.3%) VERY FULL!
  193. LDR ambient table 13860/65536 55440/262144 (21.1%)
  194. HDR ambient table 13860/65536 55440/262144 (21.1%)
  195. LDR leaf ambient 63477/65536 1777356/1835008 (96.9%) VERY FULL!
  196. HDR leaf ambient 13860/65536 388080/1835008 (21.1%)
  197. occluders 0/0 0/0 ( 0.0%)
  198. occluder polygons 0/0 0/0 ( 0.0%)
  199. occluder vert ind 0/0 0/0 ( 0.0%)
  200. detail props [variable] 1/4547480 ( 0.0%)
  201. dtl prp lght [variable] 1/914 ( 0.1%)
  202. HDR dtl prp lght [variable] 1/4 (25.0%)
  203. static props [variable] 1/295404 ( 0.0%)
  204. pakfile [variable] 53944099/0 ( 0.0%)
  205. physics [variable] 15969018/4194304 (380.7%) VERY FULL!
  206. physics terrain [variable] 0/1048576 ( 0.0%)
  207.  
  208. Level flags = 0
  209.  
  210. Total triangle count: 78975
  211. Writing c:\users\ilian\desktop\rp_retribution_v2_nouilladerp_maphammer\rp_retribution_v2_nouilladerp.bsp
  212. 9 minutes, 22 seconds elapsed
  213.  
  214. ** Executing...
  215. ** Command: Copy File
  216. ** Parameters: "C:\Users\ilian\Desktop\rp_retribution_v2_nouilladerp_maphammer\rp_retribution_v2_nouilladerp.bsp" "C:\Program Files (x86)\Appli\Jeux\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_retribution_v2_nouilladerp.bsp"
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