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- if not getgenv().fegun_already_executed then
- getgenv().fegun_already_executed = true
- Bypass = "death"
- loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)()
- plr = game.Players.LocalPlayer
- dead = false
- char = plr.Character
- bullet = workspace[plr.Name]["HumanoidRootPart"]
- bullet.Transparency = 0
- bhandle = bullet
- bullet.Massless = true
- bullet:FindFirstChildOfClass("Attachment"):Destroy()
- bullet:FindFirstChildOfClass("Attachment"):Destroy()
- bullet:FindFirstChildOfClass("Attachment"):Destroy()
- mouse = plr:GetMouse()
- head = char.Head
- camera = workspace.CurrentCamera
- lt = true
- ltt = false
- local function IsFirstPerson()
- return (head.CFrame.p - camera.CFrame.p).Magnitude < 1
- end
- bbv = Instance.new("BodyPosition",bhandle)
- _G.bbv_1 = bbv
- bbv.Position = char.Torso.CFrame.p
- rarm = char["Right Arm"]
- larm = char["Left Arm"]
- torso = char.Torso
- l = Instance.new("Attachment",larm)
- l.Rotation = Vector3.new(-90,20,0)
- l.Position = Vector3.new(1,1,0.5)
- r = Instance.new("Attachment",rarm)
- r.Rotation = Vector3.new(-90,-25,0)
- r.Position = Vector3.new(-1,0.5,0.5)
- t = Instance.new("Attachment",torso)
- --rarm
- rap = Instance.new("AlignPosition",rarm)
- rap.Attachment0 = r
- rap.Attachment1 = t
- rap.RigidityEnabled = true
- rao = Instance.new("AlignOrientation",rarm)
- rao.Attachment0 = r
- rao.Attachment1 = t
- rao.RigidityEnabled = true
- --larm
- lap = Instance.new("AlignPosition",larm)
- lap.Attachment0 = l
- lap.Attachment1 = t
- lap.RigidityEnabled = true
- lao = Instance.new("AlignOrientation",larm)
- lao.Attachment0 = l
- lao.Attachment1 = t
- lao.RigidityEnabled = true
- mouse.Button1Down:Connect(function()
- if dead == false then
- lt = false
- ltt = true
- l.Position = Vector3.new(1,0.5,0.5)
- l.Rotation = Vector3.new(-95,25,0)
- r.Position = Vector3.new(-1,0,0.5)
- r.Rotation = Vector3.new(-95,-33,0)
- wait(0.13)
- l.Position = Vector3.new(1,1,0.5)
- l.Rotation = Vector3.new(-90,20,0)
- r.Position = Vector3.new(-1,0.5,0.5)
- r.Rotation = Vector3.new(-90,-25,0)
- ltt = false
- bbav = Instance.new("BodyAngularVelocity",bhandle)
- bbav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
- bbav.P = 1000000000000000000000000000
- bbav.AngularVelocity = Vector3.new(10000000000000000000000000000000,100000000000000000000000000,100000000000000000)
- game:GetService("Debris"):AddItem(bbav,0.1)
- if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) then
- if mouse.Target.Parent.Name == char.Name or mouse.Target.Parent.Name == "non" then return end
- --repeat
- game:GetService("RunService").RenderStepped:Wait()
- bbv.Position = (CFrame.new(mouse.Target.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
- bhandle.Position = (CFrame.new(mouse.Target.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
- wait(1)
- --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0
- elseif game.Players:GetPlayerFromCharacter(mouse.Target.Parent.Parent) then
- if mouse.Target.Parent.Name == char.Name or mouse.Target.Parent.Name == "non" then return end
- --repeat
- game:GetService("RunService").RenderStepped:Wait()
- bbv.Position = (CFrame.new(mouse.Target.Parent.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
- bhandle.Position = (CFrame.new(mouse.Target.Parent.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
- wait(1)
- --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0
- else
- -- repeat
- game:GetService("RunService").RenderStepped:Wait()
- bbv.Position = mouse.Hit.p
- bhandle.Position = mouse.Hit.p
- wait(1)
- --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0
- end
- wait()
- lt = true
- end
- end)
- char.Humanoid.Died:Connect(function()
- dead = true
- end)
- repeat
- game:GetService("RunService").RenderStepped:Wait()
- if dead == false and bhandle.CanCollide == true then
- bhandle.CanCollide = false
- end
- --if lt == true and dead == false then
- --bhandle.CFrame = char.Torso.CFrame
- bbv.Position = char.Torso.CFrame.p
- if ltt == true and dead == false then
- --bhandle.CFrame = char.Torso.CFrame * CFrame.new(0,0,-6)
- bhandle.Rotation = char.Torso.Rotation
- end
- until char.Humanoid.Health == 0
- end
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