xxPH4NTOM

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Jul 16th, 2020
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  1. if not getgenv().fegun_already_executed then
  2. getgenv().fegun_already_executed = true
  3. Bypass = "death"
  4. loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)()
  5. plr = game.Players.LocalPlayer
  6. dead = false
  7. char = plr.Character
  8.  
  9. bullet = workspace[plr.Name]["HumanoidRootPart"]
  10. bullet.Transparency = 0
  11. bhandle = bullet
  12. bullet.Massless = true
  13. bullet:FindFirstChildOfClass("Attachment"):Destroy()
  14. bullet:FindFirstChildOfClass("Attachment"):Destroy()
  15. bullet:FindFirstChildOfClass("Attachment"):Destroy()
  16.  
  17. mouse = plr:GetMouse()
  18. head = char.Head
  19. camera = workspace.CurrentCamera
  20. lt = true
  21. ltt = false
  22.  
  23. local function IsFirstPerson()
  24. return (head.CFrame.p - camera.CFrame.p).Magnitude < 1
  25. end
  26.  
  27. bbv = Instance.new("BodyPosition",bhandle)
  28. _G.bbv_1 = bbv
  29. bbv.Position = char.Torso.CFrame.p
  30.  
  31. rarm = char["Right Arm"]
  32. larm = char["Left Arm"]
  33. torso = char.Torso
  34.  
  35.  
  36. l = Instance.new("Attachment",larm)
  37. l.Rotation = Vector3.new(-90,20,0)
  38. l.Position = Vector3.new(1,1,0.5)
  39.  
  40. r = Instance.new("Attachment",rarm)
  41. r.Rotation = Vector3.new(-90,-25,0)
  42. r.Position = Vector3.new(-1,0.5,0.5)
  43.  
  44. t = Instance.new("Attachment",torso)
  45. --rarm
  46. rap = Instance.new("AlignPosition",rarm)
  47. rap.Attachment0 = r
  48. rap.Attachment1 = t
  49. rap.RigidityEnabled = true
  50.  
  51. rao = Instance.new("AlignOrientation",rarm)
  52. rao.Attachment0 = r
  53. rao.Attachment1 = t
  54. rao.RigidityEnabled = true
  55.  
  56. --larm
  57.  
  58.  
  59.  
  60.  
  61. lap = Instance.new("AlignPosition",larm)
  62. lap.Attachment0 = l
  63. lap.Attachment1 = t
  64. lap.RigidityEnabled = true
  65.  
  66. lao = Instance.new("AlignOrientation",larm)
  67. lao.Attachment0 = l
  68. lao.Attachment1 = t
  69. lao.RigidityEnabled = true
  70.  
  71.  
  72.  
  73. mouse.Button1Down:Connect(function()
  74. if dead == false then
  75. lt = false
  76. ltt = true
  77.  
  78.  
  79. l.Position = Vector3.new(1,0.5,0.5)
  80. l.Rotation = Vector3.new(-95,25,0)
  81.  
  82. r.Position = Vector3.new(-1,0,0.5)
  83. r.Rotation = Vector3.new(-95,-33,0)
  84. wait(0.13)
  85.  
  86. l.Position = Vector3.new(1,1,0.5)
  87. l.Rotation = Vector3.new(-90,20,0)
  88.  
  89. r.Position = Vector3.new(-1,0.5,0.5)
  90. r.Rotation = Vector3.new(-90,-25,0)
  91. ltt = false
  92. bbav = Instance.new("BodyAngularVelocity",bhandle)
  93. bbav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
  94. bbav.P = 1000000000000000000000000000
  95. bbav.AngularVelocity = Vector3.new(10000000000000000000000000000000,100000000000000000000000000,100000000000000000)
  96. game:GetService("Debris"):AddItem(bbav,0.1)
  97. if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) then
  98. if mouse.Target.Parent.Name == char.Name or mouse.Target.Parent.Name == "non" then return end
  99. --repeat
  100. game:GetService("RunService").RenderStepped:Wait()
  101. bbv.Position = (CFrame.new(mouse.Target.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
  102. bhandle.Position = (CFrame.new(mouse.Target.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
  103. wait(1)
  104. --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0
  105. elseif game.Players:GetPlayerFromCharacter(mouse.Target.Parent.Parent) then
  106. if mouse.Target.Parent.Name == char.Name or mouse.Target.Parent.Name == "non" then return end
  107. --repeat
  108. game:GetService("RunService").RenderStepped:Wait()
  109. bbv.Position = (CFrame.new(mouse.Target.Parent.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
  110. bhandle.Position = (CFrame.new(mouse.Target.Parent.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
  111. wait(1)
  112. --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0
  113.  
  114. else
  115. -- repeat
  116. game:GetService("RunService").RenderStepped:Wait()
  117. bbv.Position = mouse.Hit.p
  118. bhandle.Position = mouse.Hit.p
  119. wait(1)
  120. --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0
  121. end
  122. wait()
  123. lt = true
  124. end
  125. end)
  126.  
  127. char.Humanoid.Died:Connect(function()
  128. dead = true
  129. end)
  130. repeat
  131. game:GetService("RunService").RenderStepped:Wait()
  132. if dead == false and bhandle.CanCollide == true then
  133. bhandle.CanCollide = false
  134. end
  135. --if lt == true and dead == false then
  136. --bhandle.CFrame = char.Torso.CFrame
  137. bbv.Position = char.Torso.CFrame.p
  138. if ltt == true and dead == false then
  139. --bhandle.CFrame = char.Torso.CFrame * CFrame.new(0,0,-6)
  140. bhandle.Rotation = char.Torso.Rotation
  141. end
  142. until char.Humanoid.Health == 0
  143. end
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