Solsund

Dead Cells Translation Fixes

Nov 15th, 2017
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  1. Updated for 5.11 Beta build. (4a8c1404c)
  2.  
  3. Template
  4. ===========
  5. General description of the reason.
  6. Further reason for specific lines.
  7. ===========
  8. Exact previous text -> new fixed text
  9.  
  10.  
  11. ===========
  12. Fixes for the names of keys for Keybindings. Removes some periods, normalizes some word order and fixes one that was in French still.
  13. It appears all the L/R keys and mouse buttons are all done by icon, not text so they're not really useful.
  14. ===========
  15. Insert. -> Insert
  16. Del. -> Delete
  17. Previous page. -> Page Up
  18. Next page. -> Page Down
  19. Num. Entrée -> Num. Enter
  20. Shift. L. -> Left Shift
  21. Shift. R. -> Right Shift
  22. Ctrl L. -> Left Ctrl
  23. Ctrl R. -> Right Ctrl
  24. Alt L. -> Left Alt
  25. Alt R. -> Right Alt
  26. Left click. -> Left click
  27. Right click. -> Right click
  28. Middle click. -> Middle click
  29. Forward click. -> Forward click
  30. Back click. -> Back click
  31.  
  32.  
  33. ===========
  34. Changes to make all instances of a type match
  35. Active Skill has some that are lower case and some upper-case. I tried to match capitalization based on the other strings for Weapons that were similar.
  36. Bonus jump one was slightly confusing, leading me to once trade a +2 for "three jumps" thinking the "three jumps" would be "+3 bonus jumps". I also realized that "in the air" isn't correct as your first jump is done off the ground or from a wall climb position.
  37. ===========
  38. Sort order: cost -> Sort order: Cost
  39. Map: focus -> Map: Focus
  40. Map: up -> Map: Up
  41. Map: down -> Map: Down
  42. Map: right -> Map: Right
  43. Active skill blueprints recovered -> Active Skill blueprints recovered
  44. Your health flask now has 2 charges. -> Your health flask now has two charges.
  45. Your health flask now has 3 charges. -> Your health flask now has three charges.
  46. Increase your damage by ::prct::% when you are close. -> Increases your damage by ::prct::% as long as you are close.
  47. You get 2 bonus jump in the air. -> You can jump four times in a row.
  48. You can jump three times in the air. -> You can jump three times in a row.
  49. Greatly increases the difficulty -> Greatly increases enemy strength
  50. Dramatically increases the difficulty -> Dramatically increases enemy strength
  51. Fool key -> Fool's key
  52. Poison enemies that hurt you -> Poisons enemies that hurt you.
  53. Poison the victim. -> Poisons the victim.
  54. Collect cells and gold without needing to be in range. -> You can collect cells and gold without needing to be in range.
  55. Cover the ground around you with flammable oil. -> Covers the ground around you with flammable oil.
  56. Release a cloud of poisonous gas around you. -> Releases a cloud of poisonous gas around you.
  57. Ignite the ground around you. -> Ignites the ground around you.
  58. Reduce damage taken by ::prct::% as long as you are close. -> Reduces damage taken by ::prct::% as long as you are close.
  59. Cover the ground around you with oil and light it up! -> Covers the ground around you with oil and lights it up!
  60. Recover ::prct::% of your life with each melee attack, but take x::power:: damage! -> Recovers ::prct::% of your life with each melee attack, but take x::power:: damage!
  61. Make you invisible after ::duration:: without attacking. You next strike while still being invisible inflicts +::prct::% damage. -> Makes you invisible after ::duration:: without attacking. You next strike while still being invisible inflicts +::prct::% damage.
  62. You deal about ::+dps:: DPS for ::duration:: seconds. You also take +::prct::% extra damage during this period. -> You deal ::+dps:: DPS for ::duration:: seconds. You also take +::prct::% extra damage during this period.
  63. The Toxic sewers -> The Toxic Sewers
  64. Shots pierce all enemies. -> Shots pierce all targets.
  65.  
  66.  
  67. ===========
  68. Text that does not appear to be in game yet but might be worth fixing anyways
  69. ===========
  70. The ite from this alter disappeared ::t:: ago. -> The item from this altar disappeared ::t:: ago.
  71. I know it's good, but you be abusing it... -> I know it's good but don't abuse it...
  72. Deals damage to nearby ennemies. -> Deals damage to nearby enemies.
  73.  
  74.  
  75. ===========
  76. Fixes bad spacing
  77. ===========
  78. Restores default values for all options -> Restores default values for all options
  79.  
  80.  
  81. ===========
  82. Changed a word to better fit
  83. ===========
  84. Return to the entry -> Return to the entrance
  85. The light of the guardian colonnades will protect you. -> The light of the guardian spheres will protect you.
  86.  
  87.  
  88. ===========
  89. Added commas to fix sentence flow.
  90. ===========
  91. Unfortunately you didn't beat your record for today, which is ::pts:: points. -> Unfortunately, you didn't beat your record for today, which is ::pts:: points.
  92. Lost our head now did we... -> Lost our head now, did we...
  93. You wouldn't happen to be the headless chap now would you? -> You wouldn't happen to be the headless chap now, would you?
  94.  
  95.  
  96. ===========
  97. Grammar fix
  98. ===========
  99. You must to complete the challenge first. -> You must complete the challenge first.
  100. Projectile burn the ground behind them. -> Projectiles burn the ground behind them.
  101. HOLD ::key:: To Pass -> HOLD ::key: To Skip
  102. Explodes freezing nearby enemies and inflicting ::+power:: damage. -> Explodes and freezes nearby enemies, inflicting ::+power:: damage.
  103. Fires saws on nearby enemies, inflicting ::+dps:: damage/s, plus ::+dps2:: damage/s bleeding damage. -> Fires saws at nearby enemies, inflicting ::+dps:: damage/s, plus ::+dps2:: damage/s bleeding damage.
  104.  
  105. ===========
  106. Reworded to fit better
  107. Gastronomy description was previously making it seem like it was tripling the effect, not doubling it.
  108. ===========
  109. You managed somehow to reach this place alive. -> You've somehow managed to reach this place alive.
  110. Burns ground and enemies at close range. -> Burns enemies and the ground at close range.
  111. Eating food gives you +::+dps:: damage/s for ::duration:: seconds. The healing effect is also increased by +::prct::%. -> Eating food gives you +::+dps:: damage/s for ::duration:: seconds. The healing effect is ::prct::% of normal.
  112.  
  113.  
  114. ===========
  115. Standard typo
  116. Not sure if the Cursed chest swearing was misspelled on purpose or not.
  117. I'm assuming "Caw" on the Wings is a typo as the French text translates to a crow sound.
  118. ===========
  119. Open ME GODDAMIT! -> Open ME GODDAMNIT!
  120. GIME ME THE RUNE! -> GIVE ME THE RUNE!
  121. Freezes enemies in front of you. Does not deal damage is the enemy is already frozen. -> Freezes enemies in front of you. Does not deal damage if the enemy is already frozen.
  122. Craaaawwwww! -> Caaaawwwww!
  123. Absorbes extra damage. Can not be used to parry. -> Absorbs extra damage. Can not be used to parry.
  124. The Watcher's tentacule -> The Watcher's tentacle
  125. Canibal -> Cannibal
  126. Absorbes extra damage when held up. Creates a force field for ::duration:: seconds when you parry correctly.-> Absorbs extra damage when held up. Creates a force field for ::duration:: seconds when you parry correctly.
  127. Absorbs ::prct::% damage when it's help up. -> Absorbs ::prct::% damage when it's held up.
  128. Blue saphire -> Blue sapphire
  129. [BETA] Vengence -> Vengeance
  130. This mutation increases in strength with you Brutality level. -> This mutation increases in strength with your Brutality level.
  131. This mutation increases in strength with you Tactics level. -> This mutation increases in strength with your Tactics level.
  132. This mutation increases in strength with you Survival level. -> This mutation increases in strength with your Survival level.
  133. Flask rechage -> Flask recharge
  134. Bye the way, it's an odd thing to say... But you kind of look like these guys... -> By the way, it's an odd thing to say... But you kind of look like these guys...
  135. Launched several flaming projectiles. Inflicts critical damage on enemies covered with oil. -> Launches several flaming projectiles. Inflicts critical damage on enemies covered with oil.
  136. Slow, but devastating at longe range. -> Slow, but devastating at long range
  137. Assault Shield -> Assault shield
  138. Damage from projectiles reduced by ::prct::% -> Damage from projectiles reduced by ::prct::%.
  139.  
  140.  
  141. ===========
  142. Mutations
  143. Changed all "About" sections to "Gives"
  144. ===========
  145. [ALL BETA]
  146. About +::+dps:: damage/s for ::duration:: seconds after killing an enemy. -> Gives +::+dps:: damage/s for ::duration:: seconds after killing an enemy.
  147. About +::+dps:: damage/s for ::duration:: seconds after taking damage. -> Gives +::+dps:: damage/s for ::duration:: seconds after taking damage.
  148. About +::+dps:: damage/s while there are at least ::count:: enemies nearby. -> Gives +::+dps:: damage/s while there are at least ::count:: enemies nearby.
  149. About +::+dps:: damage/s if a nearby enemy is taking Poison, Bleed or Burn damage. -> Gives +::+dps:: damage/s if a nearby enemy is taking Poison, Bleed or Burn damage.
  150. About +::+dps:: damage/s while you're nearby a deployed skill. -> Gives +::+dps:: damage/s while you are nearby a deployed skill.
  151. About +::+dps:: damage/s for while there are no enemies nearby. -> Gives +::+dps:: damage/s while there are no nearby enemies.
  152. -::cdr::% cool down delay when using your skills. -> -::cdr::% cool-down for all Active Skills.
  153. Summons a bomb that inflicts ::+power:: damage when you kill an enemy without your hand to hand weapons. -> Summons a bomb that inflicts ::+power:: damage when you kill an enemy with a non-melee weapon.
  154.  
  155. ===========
  156. Changed all instances of CRITICAL HIT to CRITICAL BLOW to match with the rest of the text.
  157. ===========
  158. Inflicts a CRITICAL HIT when you strike several enemies at the same time. -> Inflicts a CRITICAL BLOW when you strike several enemies at the same time.
  159. Inflicts a CRITICAL HIT immediately after rolling. -> Inflicts a CRITICAL BLOW immediately after rolling.
  160. Ignores shields and deals a CRITICAL HIT when striking at maximum range. -> Ignores shields and deals a CRITICAL BLOW when striking at maximum range.
  161. Inflicts a CRITICAL HIT when you're below ::prct::% health. -> Inflicts a CRITICAL BLOW when you're below ::prct::% health.
  162. Inflicts a CRITICAL HIT if the target has ::count:: or more arrows in its body. -> Inflicts a CRITICAL BLOW if the target has ::count:: or more arrows in its body.
  163. +::prct::% damage when inflicting a CRITICAL HIT. -> +::prct::% damage when inflicting a CRITICAL BLOW.
  164.  
  165. ===========
  166. Changed from arrows to projectiles now that it's not only affecting arrows
  167. ===========
  168. Blocks attacks and shakes out any loose gold from your enemy's teeth (once per enemy). Also transforms enemy arrows into gold. -> Blocks attacks and shakes out any loose gold from your enemy's teeth (once per enemy). Also transforms enemy projectiles into gold.
  169.  
  170.  
  171. ===========
  172. Might not need a change. Claims more than one attack is boosted in damage. If this is intended maybe a "Next X attacks" is needed instead. Tested in 4.8 and only the first melee attack gets boosted.
  173. ===========
  174. Pulls an enemy to you. Your next melee attacks on the victim deal ::prct::% extra damage. -> Pulls an enemy to you. Your next melee attack on the victim deals ::prct::% extra damage.
  175.  
  176.  
  177. ===========
  178. Leftover French text. There's two instances with one depreciated.
  179. ===========
  180. This PERMANENTE RUNE unlocks the door leading to the daily run in the Prisoners' Cells. -> This rune PERMANENTLY unlocks the door leading to the daily run in the Prisoners' Cells.
  181.  
  182.  
  183. ===========
  184. These text don't need to be fixed for translation so much as they're not useful now that all equipment is unlocked
  185. for Daily runs.
  186. ===========
  187. The help you out, you'll find equipment along the way, but some of those items might be locked.
  188. Maybe the Collector has something to do with that... Who knows?
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