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- Updated for 5.11 Beta build. (4a8c1404c)
- Template
- ===========
- General description of the reason.
- Further reason for specific lines.
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- Exact previous text -> new fixed text
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- Fixes for the names of keys for Keybindings. Removes some periods, normalizes some word order and fixes one that was in French still.
- It appears all the L/R keys and mouse buttons are all done by icon, not text so they're not really useful.
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- Insert. -> Insert
- Del. -> Delete
- Previous page. -> Page Up
- Next page. -> Page Down
- Num. Entrée -> Num. Enter
- Shift. L. -> Left Shift
- Shift. R. -> Right Shift
- Ctrl L. -> Left Ctrl
- Ctrl R. -> Right Ctrl
- Alt L. -> Left Alt
- Alt R. -> Right Alt
- Left click. -> Left click
- Right click. -> Right click
- Middle click. -> Middle click
- Forward click. -> Forward click
- Back click. -> Back click
- ===========
- Changes to make all instances of a type match
- Active Skill has some that are lower case and some upper-case. I tried to match capitalization based on the other strings for Weapons that were similar.
- Bonus jump one was slightly confusing, leading me to once trade a +2 for "three jumps" thinking the "three jumps" would be "+3 bonus jumps". I also realized that "in the air" isn't correct as your first jump is done off the ground or from a wall climb position.
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- Sort order: cost -> Sort order: Cost
- Map: focus -> Map: Focus
- Map: up -> Map: Up
- Map: down -> Map: Down
- Map: right -> Map: Right
- Active skill blueprints recovered -> Active Skill blueprints recovered
- Your health flask now has 2 charges. -> Your health flask now has two charges.
- Your health flask now has 3 charges. -> Your health flask now has three charges.
- Increase your damage by ::prct::% when you are close. -> Increases your damage by ::prct::% as long as you are close.
- You get 2 bonus jump in the air. -> You can jump four times in a row.
- You can jump three times in the air. -> You can jump three times in a row.
- Greatly increases the difficulty -> Greatly increases enemy strength
- Dramatically increases the difficulty -> Dramatically increases enemy strength
- Fool key -> Fool's key
- Poison enemies that hurt you -> Poisons enemies that hurt you.
- Poison the victim. -> Poisons the victim.
- Collect cells and gold without needing to be in range. -> You can collect cells and gold without needing to be in range.
- Cover the ground around you with flammable oil. -> Covers the ground around you with flammable oil.
- Release a cloud of poisonous gas around you. -> Releases a cloud of poisonous gas around you.
- Ignite the ground around you. -> Ignites the ground around you.
- Reduce damage taken by ::prct::% as long as you are close. -> Reduces damage taken by ::prct::% as long as you are close.
- Cover the ground around you with oil and light it up! -> Covers the ground around you with oil and lights it up!
- Recover ::prct::% of your life with each melee attack, but take x::power:: damage! -> Recovers ::prct::% of your life with each melee attack, but take x::power:: damage!
- Make you invisible after ::duration:: without attacking. You next strike while still being invisible inflicts +::prct::% damage. -> Makes you invisible after ::duration:: without attacking. You next strike while still being invisible inflicts +::prct::% damage.
- You deal about ::+dps:: DPS for ::duration:: seconds. You also take +::prct::% extra damage during this period. -> You deal ::+dps:: DPS for ::duration:: seconds. You also take +::prct::% extra damage during this period.
- The Toxic sewers -> The Toxic Sewers
- Shots pierce all enemies. -> Shots pierce all targets.
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- Text that does not appear to be in game yet but might be worth fixing anyways
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- The ite from this alter disappeared ::t:: ago. -> The item from this altar disappeared ::t:: ago.
- I know it's good, but you be abusing it... -> I know it's good but don't abuse it...
- Deals damage to nearby ennemies. -> Deals damage to nearby enemies.
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- Fixes bad spacing
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- Restores default values for all options -> Restores default values for all options
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- Changed a word to better fit
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- Return to the entry -> Return to the entrance
- The light of the guardian colonnades will protect you. -> The light of the guardian spheres will protect you.
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- Added commas to fix sentence flow.
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- Unfortunately you didn't beat your record for today, which is ::pts:: points. -> Unfortunately, you didn't beat your record for today, which is ::pts:: points.
- Lost our head now did we... -> Lost our head now, did we...
- You wouldn't happen to be the headless chap now would you? -> You wouldn't happen to be the headless chap now, would you?
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- Grammar fix
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- You must to complete the challenge first. -> You must complete the challenge first.
- Projectile burn the ground behind them. -> Projectiles burn the ground behind them.
- HOLD ::key:: To Pass -> HOLD ::key: To Skip
- Explodes freezing nearby enemies and inflicting ::+power:: damage. -> Explodes and freezes nearby enemies, inflicting ::+power:: damage.
- Fires saws on nearby enemies, inflicting ::+dps:: damage/s, plus ::+dps2:: damage/s bleeding damage. -> Fires saws at nearby enemies, inflicting ::+dps:: damage/s, plus ::+dps2:: damage/s bleeding damage.
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- Reworded to fit better
- Gastronomy description was previously making it seem like it was tripling the effect, not doubling it.
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- You managed somehow to reach this place alive. -> You've somehow managed to reach this place alive.
- Burns ground and enemies at close range. -> Burns enemies and the ground at close range.
- Eating food gives you +::+dps:: damage/s for ::duration:: seconds. The healing effect is also increased by +::prct::%. -> Eating food gives you +::+dps:: damage/s for ::duration:: seconds. The healing effect is ::prct::% of normal.
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- Standard typo
- Not sure if the Cursed chest swearing was misspelled on purpose or not.
- I'm assuming "Caw" on the Wings is a typo as the French text translates to a crow sound.
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- Open ME GODDAMIT! -> Open ME GODDAMNIT!
- GIME ME THE RUNE! -> GIVE ME THE RUNE!
- Freezes enemies in front of you. Does not deal damage is the enemy is already frozen. -> Freezes enemies in front of you. Does not deal damage if the enemy is already frozen.
- Craaaawwwww! -> Caaaawwwww!
- Absorbes extra damage. Can not be used to parry. -> Absorbs extra damage. Can not be used to parry.
- The Watcher's tentacule -> The Watcher's tentacle
- Canibal -> Cannibal
- Absorbes extra damage when held up. Creates a force field for ::duration:: seconds when you parry correctly.-> Absorbs extra damage when held up. Creates a force field for ::duration:: seconds when you parry correctly.
- Absorbs ::prct::% damage when it's help up. -> Absorbs ::prct::% damage when it's held up.
- Blue saphire -> Blue sapphire
- [BETA] Vengence -> Vengeance
- This mutation increases in strength with you Brutality level. -> This mutation increases in strength with your Brutality level.
- This mutation increases in strength with you Tactics level. -> This mutation increases in strength with your Tactics level.
- This mutation increases in strength with you Survival level. -> This mutation increases in strength with your Survival level.
- Flask rechage -> Flask recharge
- Bye the way, it's an odd thing to say... But you kind of look like these guys... -> By the way, it's an odd thing to say... But you kind of look like these guys...
- Launched several flaming projectiles. Inflicts critical damage on enemies covered with oil. -> Launches several flaming projectiles. Inflicts critical damage on enemies covered with oil.
- Slow, but devastating at longe range. -> Slow, but devastating at long range
- Assault Shield -> Assault shield
- Damage from projectiles reduced by ::prct::% -> Damage from projectiles reduced by ::prct::%.
- ===========
- Mutations
- Changed all "About" sections to "Gives"
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- [ALL BETA]
- About +::+dps:: damage/s for ::duration:: seconds after killing an enemy. -> Gives +::+dps:: damage/s for ::duration:: seconds after killing an enemy.
- About +::+dps:: damage/s for ::duration:: seconds after taking damage. -> Gives +::+dps:: damage/s for ::duration:: seconds after taking damage.
- About +::+dps:: damage/s while there are at least ::count:: enemies nearby. -> Gives +::+dps:: damage/s while there are at least ::count:: enemies nearby.
- About +::+dps:: damage/s if a nearby enemy is taking Poison, Bleed or Burn damage. -> Gives +::+dps:: damage/s if a nearby enemy is taking Poison, Bleed or Burn damage.
- About +::+dps:: damage/s while you're nearby a deployed skill. -> Gives +::+dps:: damage/s while you are nearby a deployed skill.
- About +::+dps:: damage/s for while there are no enemies nearby. -> Gives +::+dps:: damage/s while there are no nearby enemies.
- -::cdr::% cool down delay when using your skills. -> -::cdr::% cool-down for all Active Skills.
- Summons a bomb that inflicts ::+power:: damage when you kill an enemy without your hand to hand weapons. -> Summons a bomb that inflicts ::+power:: damage when you kill an enemy with a non-melee weapon.
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- Changed all instances of CRITICAL HIT to CRITICAL BLOW to match with the rest of the text.
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- Inflicts a CRITICAL HIT when you strike several enemies at the same time. -> Inflicts a CRITICAL BLOW when you strike several enemies at the same time.
- Inflicts a CRITICAL HIT immediately after rolling. -> Inflicts a CRITICAL BLOW immediately after rolling.
- Ignores shields and deals a CRITICAL HIT when striking at maximum range. -> Ignores shields and deals a CRITICAL BLOW when striking at maximum range.
- Inflicts a CRITICAL HIT when you're below ::prct::% health. -> Inflicts a CRITICAL BLOW when you're below ::prct::% health.
- Inflicts a CRITICAL HIT if the target has ::count:: or more arrows in its body. -> Inflicts a CRITICAL BLOW if the target has ::count:: or more arrows in its body.
- +::prct::% damage when inflicting a CRITICAL HIT. -> +::prct::% damage when inflicting a CRITICAL BLOW.
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- Changed from arrows to projectiles now that it's not only affecting arrows
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- Blocks attacks and shakes out any loose gold from your enemy's teeth (once per enemy). Also transforms enemy arrows into gold. -> Blocks attacks and shakes out any loose gold from your enemy's teeth (once per enemy). Also transforms enemy projectiles into gold.
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- Might not need a change. Claims more than one attack is boosted in damage. If this is intended maybe a "Next X attacks" is needed instead. Tested in 4.8 and only the first melee attack gets boosted.
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- Pulls an enemy to you. Your next melee attacks on the victim deal ::prct::% extra damage. -> Pulls an enemy to you. Your next melee attack on the victim deals ::prct::% extra damage.
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- Leftover French text. There's two instances with one depreciated.
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- This PERMANENTE RUNE unlocks the door leading to the daily run in the Prisoners' Cells. -> This rune PERMANENTLY unlocks the door leading to the daily run in the Prisoners' Cells.
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- These text don't need to be fixed for translation so much as they're not useful now that all equipment is unlocked
- for Daily runs.
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- The help you out, you'll find equipment along the way, but some of those items might be locked.
- Maybe the Collector has something to do with that... Who knows?
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