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- swords 15% dmg nerf
- 120s 1h2b
- trials: new armour (snake aesthetic), 2 brand new guns (energy 120, solar caster frame sword), 1 returning (the messenger, can roll DESPERADO AND RAPID HIT), new ship + sparrow
- ritual weapon is breach GL based off a cut mountaintop ornament
- IB overhaul at some point (including some mods and fun perks), reprised weps next season are timeworn spire and multimax smg
- adept icarus mod includes intrinsic range buff
- zavala + osiris cutscene is next season (cabal season introducing calus' daughter, calus planned return in future)
- GM specific perks at some point
- rare bow + lmg coming
- 6 seasonal weps next season
- calus' daughter having her own faction "blue legion" phasing out red legion, ALL RED LEGION replaced by witch queen
- she is more reasonable than calus, talking to vanguard for peace, zavala tells her to fuck off but still wants to talk
- bright dust changes (?) no more bounties, incorporated into challenges
- guardian games unchanged for the most part, but potentially class specific crucible days
- exotic bow is a "multi targeting solar bow" hip fire = EoT tracking to 3 targets, ADS = explosive rounds, akin to firefly "mowed through VoG with it"
- new stasis aspect + 4 fragments EVERY season up to witch queen
- new nessus strike replaces inverted spire in GM rotation
- hawkmoon shit is week 11 this season (mw, ship etc)
- season 15 starts end of august
- new dungeon this year at some point
- WQ RAID SPOILERS: Savathun not final boss, nor Xivu Arath, nor Quria
- Eramis returning at some point "soon"
- raid team agrees DSC was "too easy" because we are "too strong" due to cells and other things they "can't really nerf"
- atraks hp regen bug will be fixed soon
- MAJOR FUCKING WQ AND Y4 STORY SPOILERS SERIOUSLY DON'T READ IF YOU DON'T WANT: Osiris was replaced by Savathun, she is behind most of the events this year, we find out in S15, she will give the real Osiris back if we rid her of her worm, when we do that, the Traveler gives her the fucking Light and the Hive have Ghosts, NEW HIVE CALLED LUCIENT LIEUTENANTS GET LIGHT ATTACKS AND ARE NOT FRIENDLIES.
- S15 Spoilers: Season of the Lost, Mara comes back, DC gets its conclusion, Taken & Scorn
- S14 Spoilers: Fallen Splicers (NOT SIVA, just techbois), Mithrax present, we learn Fallen tech
- Bungie 30th Anniversary: Buyable pack between 15 and 16, Bungie want the Halo CE Magnum in this pack, Dungeon (unique exotic), Unvaulting D1 content, MANY exotic quests, weapons, armours celebrating Bungie, so Halo & Marathon tie-ins
- Updates to Stasis Crystals to make them easy to break
- 5th Element: Opposite system, "Vapour" Element, DoT type beat think Thorn
- On cutting supers: never even discussed inhouse, pulled out of Luke Smith's ass, reality is subclasses 3.0 where all perks are aspects & fragments
- Triumphs granting XP (more than bounties) and Bright Dust (lowest tier 75, mid 150, high 300)
- Weekly challenges give 300
- plan for backlash is increasing gains from triumphs and repeatables
- S15 they want to put ToN weapons into Proph w/ random rolls
- S15 DC weapons getting new perks and refresh
- S15 PoH getting Altar weapons reprised
- Guardian Games gives Heir Apparent catalyst
- No plans to end the franchise
- Old Tower courtyard area has no current plans, getting a "seasonal hub" in a hangar there instead for now
- 3 years post Lightfall DLC codename "Sunspot"
- Anticheat not next season but DEFINITELY this year
- Vex get a new environment colour palette change, so no more boring greys, more vibrant colours
- Starting this season, new Conq and Flawless seals aren't rereleased, instead we get gilded versions for them and Dredgen (no triumph score associated with it)
- VoG: Wyverns confirmed, Gorgons have 12x HP because of how much more powerful we are, no more autostarting for encounters, manual triggers now, new ship, no timebreaker sparrow, no chatterwhite, mythoclast confirmed + 6 weapons, FULL day one treatment, contest, jacket and emblem, unsure about race yet, relic is basically a reskinned sword
- Thresh broken in PvP will be fixed
- S14: IB Warmind HC and Sniper reprised
- S14: Solstice armour is clean not cracked
- S13: Hunters: double smokes (dmg resistance + melee) Titan: GREATLY increases Thundercrash dmg and overshield Warlock: Kills with elemental weapon match charge super faster
- S14: EV set is "streetwear" themed
- Rocket - 30% dmg buff, exotics scaled differently, no mag buff due to it being actually busted if they did that
- 60% more sniper flinch
- exotics now keep perks on ghost pull
- duality buff = 1.5m range buff
- original vog armour set confirmed in, AoT set is confirmed not in
- mythoclast has sniper alt fire, catalyst and sol divisive ornament, undecided whether RNG or Quest
- new nessus strike next season
- WQ raid takes place on a broken down pyramid in Savathun's Throne World
- 1k ornament is LW weapon themed
- Anarchy ornament is SIVA themed
- Thundercrash exotic dmg boost is Nighthawk tier
- PC optimisation fixes
- Crafting system is to create + upgrade dual wielding weapons
- hunters get double crossbows, titan has a sword and shield
- Darkness is behind everything, including Savathun
- We get a face for the Darkness
- trials hc has "great perks"
- one of the GM mods is called "adept big ones" basically better Vorpal Weapon/Boss Spec
- cloudstrike and div is currently bugged storm procs 2x, being fixed in 2w
- deep stone sparrow encounter bug and cripwalk being fixed in the same patch
- gambit - hc/fusion, strikes - pulse/rocket, crucible - sidearm/sniper
- ritual wep (energy GL) - Salvager's Salvo - hard launch, spike grenades, ambitious/demo, vorpal/chain reaction
- DSC - A lot of oobs being fixed
- Aksis is Aksor the Archon Priest (just random tidbit)
- Anticheat is wanted by Q2 2021
- Only Crucible tokens are going away in S13, no idea when the rest are
- Crossplay is early S15, VoG still slated for S14
- Nessus and EDZ still going away, new strike was made for next season's narrative
- On new Gambit stuff - "probably more stuff later"
- S13 Artifact (Bell of Conquests):
- overload bow/unstop pulse/barrier scout/unstop hc/overload smg
- enhanced sniper tagreting/enhanced scout loader/enhanced bow ready/enhanced sniper ready/sidearm ready (all 1 energy)
- unlinching scout/sniper scav/bow loader/unflinching sniper/smg loader (all 1 energy)
- arc nade overload/solar melee unstop/barrier sniper/overload sword/passive guard
- light abilites deal more damage to slow or frozen targets/stasis super kills refund super energy when super runs out/rapid precision hits on distant targets plant a debuff on said target that grants increased precision damage/volatile conduction/gain stasis ability energy when you or fireteam stuns a champion
- S14 Artifact 1st Column: overload smg, anti pulse, untop scout, overload hc, anti auto
- Mithrax speaks and has an English voice actor
- linear fusion and 2 round energy sidearm from the season pass in S13
- rl, bow, sniper, smg from battlegrounds
- shadowprice & palindrome are energy
- pali can get overflow rampage
- subsistence loses the less reserves in 14
- S13 GMs are: Arms Dealer, Devils Lair, Proving Grounds, Warden of Nothing, Fallen S.A.B.E.R., Insight Terminus
- playlist weps are brand new (no reprised weapons), but use blue and green wep models from guns that barely got any use to begin with
- transmog you can use silver, if not then the way to get it is "complicated", apparently requires a pretty big time investment for alt route
- a D1 raid reprise in Y5 depends on the success of VoG's reception
- a few vog dev stories: gatekeepers apparently eclipses atheon rn, wanting to increase the size of the atheon model to about protheon level, times vengeance keeps bugging out and being more powerful than it should be (they are quite frustrated about this one lol)
- Next week we get a master difficulty version of the hawkmoon mission. The first completion will grant the catalyst, and every completion for the week will grant a pinnacle and a random rolled hawkmoon, as well as progress towards the ship. You gain more progress towards the ship by killing a unique miniboss every week (think outbreak catalyst, 3 weeks doing everything). The ship is Crow's ship, but with a hawkmoon shader.
- Hawkmoon catalyst is: increased handling, range and stability for every stack of paracausal shot and +1 to mag size
- hunter stasis changes next week?
- updating Pit & Throne loot pools next season (4 weapons each)
- behemoth super nerf incoming soon
- S13 title is "Chosen"
- S14 pass exotic is a stasis sidearm that functions like devil's ruin
- twab will have patch preview for tuesday
- S13 Exotic Ornaments: Heir Apparent, Divinity, Hard Light, 4th Horseman, Stormdancers Brace, Skullfort Warmind/SIVA themed ornament, Trinity Ghoul, Izanagi's, new scout, new bow, Liars Handshake gold and white theme, Anarchy SIVA theme, 1k Last Wish weapon theme
- S14 Exotic Ornaments: Xenophage Tex Mechanica theme, Eyes of Tomorrow, Jotunn Last Wish weapon theme, Whisper dragon scale theme, Duality, Witherhoard, Ruininous Effigy, Travelers Chosen, Erianas, Mythoclast Sol Divisive theme
- S14 Weapons:
- 2 brand new Iron Banner weapons - LMG & Kinetic Shotgun (both new models)
- 2 reprised Iron Banner weapons - Multimach CCX SMG & Occluded Finality Sniper
- 1 new weapon for each ritual playlist - Handcannon, SMG & GL
- 3 D1 repsials for Nightfalls (+Adept versions) - Hung Jury, Eirene & PLUG ONE.1
- 1 new Trials weapon - an SMG (+Adept version)
- 6 Seasonal weapons
- 6 VoG weapons
- RNG rolls for 5 FWC weapons - Sidearm (The Vision), GL (Memory Interdict), SMG (Stochastic Variable), Scout (Pleiades Corrector) & Shotgun (The Deicide)
- All 3 class swords reprised (Quickfang, Crown-Splitter & Eternity's Edge)
- Solstice Shotgun
- 1 Ritual Weapon - a Fusion (no info on perks yet)
- Aeon Rework: You can switch between 3 "colours" on each exotic, which changes what they do (This bit is pretty meaty and kinda confusing)
- Red: the perk is rapid hit and weapons swap speed, stun a champ or defeat boss fireteam members with the same colour get energy for grenade & melee. If they don't have the same colour, they get super energy ontop of grenade & melee energy.
- Blue: crit kills drop orbs for fireteam, using a finisher on an elite generates special ammo for fireteam, boss or miniboss you generate heavy & any neaby teammates using a different colour get a temporary weapon damage buff.
- Green: gain class ability energy as allies die, gain full ability energy when you revive allies, when casting your super, nearby allies get burst of healing, those using a different colour get an overshield.
- New perk in S13: bonus charge and damage after sliding after spritning (Fusion-Specific perk)
- New perks in S14: nade kills give weapon damage & nade ticks reload weapon, killing an enemy increases vertical recoil and accuracy, faster charge or draw trime while surrounded by enemies
- S14 Exotic Sidearm perk: works like devils ruin, charged shots sends forth a "beach ball" of stasis energy that freezes weker and slows stronger, hit from core of ball insta freezes. Ball bounces.
- Lucent Lieutenants have full subclasses e.g. Knights get Sentinel, so supressor nades, barricades, etc.
- Hive having Ghosts will factor into gameplay
- Mythoclast - 35 rounds in the mag, Rampage-esque stacks to 3, at 3 stacks, the alt fire mode can be engaged to fire the line rifle shot.
- S13 catalysts - Heir Apparent, New Scout, New Bow
- VoG *will* be getting shaders: white/reflective (think Chatterwhite Premium), weapon default (probably flawless reward) is a gold with white accents and red lights (think D1 mythoclast), there will be an armour default but not yet known or figured out as the models aren't in yet
- New IB armour is in development: Hunter set based on a Yak (No idea on other 2)
- IB overhaul seems to be set for S15, which is when that armour would come out
- IB mods have been approved and will be in the overhaul (spitballed idea was an overshield for capping all 3 zones etc etc)
- Plan on standby to make the Trials reward system comparable to DSC's system
- Champion overhaul is being talked about (no idea what this entails yet)
- Next TWAB will be on Bright Dust and Sandbox changes, also NO worldline patch next season
- S14 Ritual Fusion has the Loaded Question perk as a selectable option
- Savathun's Hive brood have a whiteish-grey colour palatte with a dark blue accent for the eyes (apparently very mothlike)
- In addition to the Lieutenants and Ghost mechanic, they will have SIVA Splicer-esque quirks (think the no headshots thingy)
- S14 Narrative Spoilers: Misraaks calls upon the Splicers for help to fight the Vex. The Vex trap the Last City in time, causing an endless night. The Splicers allow us to hack into the Vex Network and take the fight to them. We learn that Quria is co-ordinating the attack. "lo-fi" Vex environment where you fight and kill Quria at the end of the season, activity is akin to Menagerie. Aftermath is Fallen living in the City, in the old SotP area (apparently we see Fallen babies??). "Osiristhun" is just vibing throughout this whole thing. Whole thing leads into the DC season.
- Mythoclast perk changed again: After the 3 rampage stacks, instead of a line rifle shot, the alt fire now turns the gun into Pocket Infinity, converting the remaining mag into far more powerful shots.
- S13 Stasis Aspects: Hunter one basically the current Titan melee gen one, Warlock one is overcharge a nade, throw at a location and creates a Stasis "turret" akin to arc soul, Titan one is like midtree arcstrider, slide and melee to spawn a crystal and AoE freeze
- S14 Stasis Aspects: Warlock one is basically the stasis version of Chaos Reach tracers but they generate on freeze, Hunter one basically changes a Duskfield grenade into a mini-Ward of Dawn when you step into it that you can shoot out of but it only has 40HP, Titan one spawns a "Stasis Javelin" on shattering a frozen opponent, functions identically to the Warmind Javelin but icy
- New Social Space (S13): The H.E.L.M. - Seasonal Hub, Where old vendors will be, plus the new Recaster shown off in the twab. Confirmed an area in the Old Tower that will grow over time.
- S14 has new Ghost mods that will boost stat distrubition on armour pieces
- Things currently being discussed in-house that could *potentially* happen by Witch Queen if greenlit: Eliminating Power Levels, Reducing Sunsetting, Hard Mode Raids making a return.
- Triumphs will not be getting the bright dust and XP rewards, idea scrapped for a new one: "Seasonal Challenges" - Basically the milestones of yesteryear that reward dust, whole levels worth of XP (75 pass levels if all are completed over the season), infusion materials, etc, instead of loot rewards
- Confirmed Mythoclast & Sidearm catalysts coming in S14, no idea on any older weapons tho.
- Crow & Osiristhun will be having ongoing stories building up in the background throughout the year, culminating in S15 (Crow interacting with Mara, Osiristhun exposed)
- Dev described Beyond Light as the "reset for Destiny" and S13 as "the first pillar to get the game to where they want it"
- Will have confirmation on Halo stuff in the 30th Pack pretty soon as S15 development is beginning to kick off
- Luke Smith reportedly loves the new Gatekeepers encounter
- Strike modifiers could *potentially* return with Witch Queen
- Studio is now openly discussing setting up a "Rituals Team" for Strikes, Crucible and Gambit to keep them updated throughout each year seperate from the 2 rotating Seasonal Teams
- Iron Banner Rework Approved
- Details:
- -Brand new armour set for each class, Hunter set is inspired by a yak
- -There will be 2 brand new IB weapons, a kinetic shotgun and a LMG.
- -Each season will get 2 new OR reissued weapons, with the 2 oldest getting removed
- -Aim is to reinvigorate interest in the iron banner playlist by overhauling loot structure and match rulesets.
- -Vendor will be overhauled to be like crucible/strikes, no more tokens
- - At the start of an IB week, all player rank with saladin will get reset and begin anew
- -Rank up by playing matches, earn +10% rank for each IB armour piece worn, up to 50% (you cannot use a general ornament on the armour, it must be ib armour or an ib ornament)
- -Any IB emblem will count as +10% so you can run an exotic armour piece
- -At Rank 6, you can reset your vendor rank to earn the emblem + shader, and earn better loot for each new level
- -4 weekly bounties will remain and will each give a Superior Iron Engram, plus rank up progress
- - 2 dailies and repeatables added, gives rank up progress
- -Iron banner matches will give iron engrams, or superior iron engrams, NO BLUES OR WORLD DROPS HALLELUYAH
- -Superior engrams give weapons with exclusive IB perks, and armour with high stats and 2 categories with 16+ stats.
- -New armour sets will have an IB mod socket with mods specifically for ib, granting anything from more super to weapon damage bonuses.
- -The match rulesets will be tuned so things like the hunt grants the team a weapon damage bonus, but the other team a super energy generation bonus. It's meant to play like a custom version of mayhem so the matches are short, fun, and easy to engage with.
- -New title, IRON LORD. Guildable, and meant to be as hard as flawless/conqueror to earn.
- -Eververse IB stuff to act as a “tip jar” like the zero hour mission ornaments. Finishers, emotes, exotic ornaments, etc.
- New Anniversary Pack Details:
- -4 Maps new to D2 (2 brand new 2 D1)
- -New PvP mode (No Abilities, Weapons Only)
- -4 Halo Weapons (Possibly spread between Legendary and Exotic) Plan is for players to be able to have a full Halo themed loadout
- -Luke Smith in talks with Bonnie Ross (Halo Luke Smith) about the Halo crossover stuff soon
- -Matador and Eyasluna could return here
- VoG Snippets:
- -VoG Specials are Kinetics, Primaries are Energies (special Firefly version is still happening, just gonna be Ace of Spades Firefly but on energies)
- -Found Verdict 2nd perk column: Vorpal Weapon, One-Two Punch, Demolitionist, Feeding Frenzy, Opening Shot
- -Hezen Vengeance has an 8 rocket reserve by default, Cluster Bombs and Lasting Impressions is apparently a fucking broken DPS combo on it
- -Discussions about adding a 2nd "Adept" mode that would have contest enabled and reward Adept VoG Weapons (This is in very early days and may not happen by the S14 release, if at all)
- -Currently smoothing out the experience up to and including Templar, with Gatekeeper encounter redone (again) and complete, Atheon is the last encounter they have to rework
- New Perks Throughout the Year:
- -Lasting Impression: “Rockets attach on impact and detonate after a delay. Increases blast radius and damage. (Rocket launchers only)
- -Grenade Buckler: “Grenade kills reload this weapons magazine and grant bonus damage for a short duration”
- -Firefly: “precision kills with this weapon increase reload speed and cause the target to explode, dealing solar damage to nearby enemies.”
- -Frenzy: “being in combat for an extended time increases damage, handling, and reload for this weapon until you are out of combat”
- -Who’s Next?: “Reloading after a kill greatly increases target aquisition and ADS speed for a short duration”
- -Self-Extracting Rounds: “When this weapon’s magazine is empty, refills from reserves based on the number of kills”
- Final Mythoclast perkset:
- -Overcharge “Multikills with this weapon enable overcharge. Long Press reload to enter overcharge mode”
- -Timeless Mythoclast “While Overcharge is active, hold the trigger to charge up and fire a more powerful burst”
- -Catalyst “Damaging enemies with this weapon reloads the mag from reserves. Damage against bosses increases the duration of Timeless Mythoclast”
- New Combat Style Mods being introduced lightly in S13, and expanded on in S14:
- -Focused around Ability Power and Regeneration
- -Synergises well with CwL mods
- A Few S14 mods for the flavour of the system:
- -Arc mod that spawns two arc wells on finishing an enemy
- -Breaking a combatant shield spawns an elemental well of the shield type that was broken
- -Picking up an arc elemental well causes your next melee to deal increased damage
- New Title for S14:
- -"Weapons Master"
- -Requires all weapon kill triumphs and is gildable
- -Not sure whether triumphs are retroactive or not (leaning yes)
- Exotic Mission for S13 is Scorn
- Battlegrounds:
- -4 Maps, 2 Nessus, 1 Cosmo, 1 Europa
- -Described as "Mini-strikes", progress through multiple areas
- -Just a bit below Sundial in terms of content length
- S14 Activity:
- -Loot loop described as a "more interesting/engaging reckoning synth system"
- -3 Locations (+ 1 Additional Map for the Quria fight)
- Witch Queen:
- -Plan in Discussions to Expand Savathun's Dreadnaught over the course of the year and have it up to the size of Oryx's Dreadnaught by the end of the year
- -D1 Tower makes its return at some point during Y5
- Subclass 3.0
- -1 Element per season
- -S16: Void
- -Includes reworks not just conversion
- -We would have all elements revamped by S18
- Transmog
- -Passively gain currency whilst playing
- -Purchase bounties with that currency to earn tokens
- -VERY grindy
- -Time to accumulate enough for 1 set is ~25 hours for playtime
- -System dictated by the Business Department :eldritch:
- -Each character gets 2 sets pretty much for free right off the bat
- -Eververse comes pre-transmogged
- DeeJ was asked to leave Bungie (shithead views)
- Class Sword Reprise
- -Warlock sword gets the Guillotine perk
- Season 15:
- Strikes
- -Strikes have rep with difficulties
- -Regular = 10, GM = 35
- Infamy has been tuned to be quicker
- -Roughly 10 hours for a full reset
- Look to change how Glory works
- -Add it to Rumble
- Trials rework
- -Described as "more complicated version of the Crypt loot system"
- Festival of the Lost
- -Community vote on choice for armour
- S15 Exotic Ornaments
- -Cloudstrike, Warbeast Bakris, Corsair Necrotic Grips, Citan, Queen's Guard Chap, Sleeper Lament & More
- Seasonal Armour set is QG THemed
- Eververse Set is FL Themed
- Anniversary Pack:
- -"Season" Pass armour is Oni themed
- Raids:
- -Grandmaster VoG is in the works (much more rewards)
- -VoG is gonna be *difficult*
- General
- -Someone in the research team made a portal gun
- -Anticheat (BattleEye) April at the earliest, June at the latest
- -Hammer of Proving works like the Chalice/Lure
- Anni Pack:
- Halo Themed Armour for each class:
- - Hunter: ODST
- - Titan: Reach Spartan
- - Warlock: The Arbiter
- 2 Secret missions (both Halo themed)
- 1 of the 2 seasonal teams working on the pack, apparently $75 value, gonna sell for about $20
- Apparently gonna be a 30% off Eververse sale on around the time it drops
- Slight chance of one of the secret missions featuring a 3 player vehicle, as they were toying around with this concept in RnD earlier in the year but ran into netcode issues
- "Sparrow 2.0" potentially for Witch Queen (whatever that means, I have no details yet)
- S14 Activity is closer to Menagerie than Sundial, i.e. rotating bosses (1 of which is a Wyvern), rotating arenas
- Each of the 4 Locations has a different flavor of Vex:
- - Tangled Shore: Precursors
- - Last City: Virgo Prohibitive
- - Europa: Sol Progeny
- - Moon: Sol Divisive
- S15 Narrative: Savathun is killed in S15 when we help rid her of her worm, so she can be rezzed by a Ghost (fulfilling that whole devotion/bravery/sacrifice thing). They didn't want her to "steal" the Light, so as to keep the Traveler and Black Fleet morally grey.
- S14 Character Roster: Ikora has new lines, Lakshmi returns, Saint-14 taking over the Saladin role with Crow, Holliday and Osiris still featuring.
- State of Destiny
- WQ, LF & Beyond:
- -February 2022
- -Talk about last chapter for current saga
- -Narrative for WQ onwards
- -Will conclude the Light/Darkness saga
- -What does Destiny mean?
- -Talk about the delay
- Rewards that matter:
- -Starting in S14, No gear will have a sunset cap, unless it has already been sunset
- -Arrivals onwards gear will be staying
- -Sunsetting talk (basically a post-mortem for the idea)
- Power Play:
- -in S14, Power Level will only increase by 10 points
- -Temporary fix until "World without Power"
- PvP
- -3peeking fixed for S15
- -Stasis and Light balancing over next few seasons
- -S15 universal Stasis changes
- -S15 Light buffs
- -Doubling their security/bans team
- -Anticheat still on the way (no specific news in SoD)
- -Trials Overhaul (Loot and Matchmaking
- -Solo player stuff for Trials
- -Iron Banner
- VoG:
- -Day 1, belt included
- -Talking about what the Day 1 means
- -Master VoG by the end of the year
- -All future raids and dungeons to have Adept gear
- Transmog:
- -Armor synthesis
- -200 silver per token
- -Shaders perma unlock
- -Starting supply of tokens
- Combined Fire:
- -Talking about Bungie
- -Crossplay will debut in S14 for testing, full launch in S15
- -Opt-in matchmaking for PvP
- Assorted:
- -In S14, stage 2 of gilding will come out, showing the pips
- -Multiplying Bungie's potential for the years to come
- -Early concepts for WQ armour (think trenchcoats/other western styles)
- -Gif of a Stasis Legendary weapon
- -Stage 2 gilding pics
- -Transmog previews
- -VoG Jacket and Ring previews
- -Crossplay preview
- Weapons are at their memory limit right now, solely due to masterworks genning orbs, so they are removing this aspect of masterworking for Witch Queen and are gonna be making Armor mods that fulfil the same purpose (this means that un-mwed guns will be able to gen orbs)
- Anniversary Pack Updates:
- -PoE no longer planned, only content looks to be New Dungeon, 2 Secret Missions and the PvP content
- -Claymore from Myth
- -GL from Paths and Darkness
- -Shotgun from Marathon
- -Sniper from Halo (will be in the Heavy slot, and be Exotic)
- -Gravity Hammer from Halo
- -Battle Rifle from Halo
- -Magnum from Halo
- -Halo weapons will have a new recoil frame, increasing their hipfire and in-air accuracy
- Witch Queen as a standalone will have 34 weapons, with the season adding more on top
- Season 14:
- Artifact designed with VoG in mind, and to contribute to the "last hurrah" for Warmind Cells, with a big nerf planned for S15
- S14 Seasonal Weapons are:
- -LMG (900RPM)
- -SG (Solar Slug)
- -AR (Kinetic 720RPM)
- -GL (Lightweight Breach-Loaded)
- -Sidearm (Lightweight Kinetic)
- -Pulse (Void 540RPM)
- Solstice Shotgun (Solar Lightweight Frame)
- Ritual Fusion Rifle (Void Rapid Fire Frame)
- 2 New Banner Weapons:
- -SG (Kinetic Rapid Fire Frame)
- -LMG (Solar High Impact Frame)
- Hung Jury SR4 (Kinetic 180RPM)
- New Ghost mods inbound for S14, aloowing to focus your armor farms, guaranteeing 10 points in a particular stat, with a great chance of the stat rolling higher than that
- Ada-1 will return to her original room, but it's been massively revamped visually
- Fallen will be in the Tower, focused around the Hangar
- Season 15:
- Savathun killed at the end of the season
- She won't be revealed straight away
- Will be revived in the Witch Queen (more on this in that section)
- New Matchmade Activity - The Shattered Realm (similar to Hack the Network)
- Trials Reward Rework - Based on how any games played on a card, you gain an amount of tokens back when its reset. With those tokens, you can buy engrams as well as specific loot for random rolls. Playing on 7 wins gives high chances for high stat armor as well as +16 stat distribution
- S15 Weapons:
- 2 New Exotics:
- -Heavy Stasis Trace Rifle that consumes your super to use
- -Energy LFR with a "Bounty Hunter" gimmick, 1st perk is a negative, 2nd perk provides a bonus on killing your "bounty"
- Traveler's Chosen Catalyst (Osmosis + Full Auto)
- 2 New Banner weapons:
- -Stasis Sidearm
- -Solar Adaptive Pulse
- 2 Trials Weapon ideas:
- -Stasis LFR
- -Stasis Fusion
- Playlist Weapons:
- -Rapid Fire Scout
- -Solar Suros Sidearm
- -Arc Slug Shotgun
- Ritual Weapon is an Arc Aggressive frame RL with Explosive Light
- Prophecy Weapon Refresh (All can roll with Osmosis and Demolitionist):
- -Swift Verdict (Void)
- -Judgement
- -Last Breath
- -A Sudden Death
- -Long Walk (Solar)
- -Darkest Before (Arc)
- 30th Anniversary Pack:
- Release Date - 21st December 2021
- Gun-only PvP mode is called "Hardware"
- Private Bubble in "The Plains of the Nine" acting as a Scavenger Hunt for Strange Coins, when you've accumulated 23 you can go to Xur and buy Gjallarhorn(s)
- Will ship with a full cosmetic spread i.e. Emblems, Shaders, Ghosts, Sparrows, Ships
- Master Chief was not the choice for the Titan armor set because it would be far too "on the nose" for a crossover, Carter set is much more of a Sci-Fi mishmash
- Dungeon:
- -Thorn-themed Armor set
- -D1 Weapons (Eyasluna, Matador, etc.)
- Weapons:
- Halo:
- -Sniper (Heavy Exotic)
- -Gravity Hammer (Heavy Exotic)
- -Battle Rifle (Legendary)
- -CE Magnum (Legendary)
- Marathon:
- -Shotgun
- Myth:
- -Claymore
- Paths and Darkness:
- -Grenade Launcher
- Oni:
- -Not sure yet
- The Witch Queen:
- Release Date - 22nd February 2022
- Story:
- -Themes for WQ are "southern gothic" and "detective"
- -We are piecing things together
- -Twin Peaks vibe
- -Internal tagline of "Survive the Truth"
- -1st Mission overview: You go to Mars, it's stuck in a past(grassy)/present/future(taken) rift, come up to the peak of a hill where you see the Dreadnaught for the first time, with Caiatl's Cabal Fleet fighting the Hive in the skybox (very Phobos mission-y). Working with Ikora Rey, you launch yourself with a man-cannon onto the ship, this is where you fight a Hive Guardian for the first time, then you find the portal to Savathun's Throne World on board, you go through, find Savathun who sends you straight back to Mars.
- -Savathun tricks us into giving her memories back to her using "Deep Sight", as when she was revived by her Ghost she lost them all
- -She tries to trick the Traveler into her Throne World, attempting to cut off the outside Universe from its Light using a "big bowl", said "bowl" is also where the Strike will be
- -After defeating Savathun in the Campaign, she tells you "The Witness is coming". The Traveler then takes her body and her Ghost escapes. The Witness reveals itself "I have seen enough, I am coming"
- -At the end of the campaign, the Pyramid ship will activate, starting the road to the Raid
- -Pick your difficulty:
- Normal - regular story experience
- Legendary - solo presage difficulty, will also have bonus collectibles and bungie rewards items
- Raid:
- -Hive or Taken as main enemies
- -Final Boss will be Darkness-based (likely the "Envoy of The Witness")
- -Still being pushed as "the most ambitious raid yet"
- Destinations:
- -Revamped D1 Mars (corrupted by the Taken & Hive)
- -Savathun's Dreadnaught (integrated into Mars bubble)
- -Savathun's Throne World (2x the size of Oryx's Dreadnaught, 3 Lost Sectors)
- -EDZ and Nessus being vaulted
- General:
- -Campaign will be 8 missions long, 5 will be of Presage quality or higher
- -WQ will have TTK levels of secrets
- -Ultimate Ornaments (think snazzier Exotic ornaments)
- -Forsaken goes F2P (to be vaulted with Lightfall)
- -Sparrow 2.0 planned but not final
- -New tincture-esque mechanic called "Deep Sight" learnt during the campaign used to root out Savathun's memories within her Throne World as well as tying into weapon crafting
- -New weapon type "Glaives" (will be the second 3rd person melee weapon type, have class-based mechanics and only available through weapon crafting)
- -9 Player PvE "The Foothold" has been downgraded to 6 Player because matchmaking and PvE netcode for 9 Players is not not up to par
- -34 new weapons vs the 14 in Beyond Light
- -Public LFG in the Tower at some point in Y5
- -Eververse Gifting in Y5
- Vault of Glass:
- -Adept Weapons will roll with 2 options in every slot
- -Raid Exclusive Perks: Ace Firefly (reload + boom) & Sel-Extracting Rounds (refunds mag based on number of hits)
- -Titan Mark is properly and fully animated for D2
- Weapons (+Perks I have seen on rolls):
- -Found Verdict (Aggressive Kinetic SG) (Perks: Frenzy (Column 2))
- -Praedyth's Revenge (Rapid Fire Kinetic Sniper) (Perks: Moving Target (Column 1), Grenade Buckler (Column 2))
- -Fatebringer (140RPM Arc Handcannon) (Perks: Self-Extracting Rounds (Column 1), Firefly (Column 2), Tunnel Vision (Column 1), Explosive Rounds (Column 1), Kill Clip (Column 2))
- -Vision of Confluence (180RPM Solar Scout) (Perks: Who's Next? (Column 1), Firefly (Column 2), Self-Extracting Rounds (Column 2), Zen Moment (Column 1), Disruption Break (Column 2))
- -Hezen Vengeance (Aggressive Solar Rocket) (Perks: Overflow (Column 1), Lasting Impressions (Column 2), Cluster Bombs (Column 1), Surplus (Column 1), Ambitious Assassin (Column 2), Thresh (Column 2))
- -Corrective Measure (Adaptive Void LMG) (Perks: Dynamic Sway Reduction (Column 1), Self-Extracting Rounds (Column 1), Grenade Buckler (Column 2))
- General:
- Devs chanting on twitter was right after they showed a "The Year to come" feature in the meeting:
- -included an overview of S13, an S14 promo cutscene of Osiris watching Saint-14 and Mithrax (looks baller) fighting Vex together
- -traversing the environment for S14's activity (looks VERY good apparently)
- -also showed all the concept art we have
- Bungie Earnings:
- Monthly Active Users:
- 2019 - 3.8 million
- 2020 - 4.3 million
- New Players:
- 2019 - 9.2 million
- 2020 - 11 million
- MTX Earnings:
- 2019 - $84 million
- 2020 - $124 million
- This year described as building momentum for Witch Queen
- In the meeting, one of the devs was shit-talking other games, joking about how all these "destiny-killers" die off in about a month of launching
- Pete Parsons was apparently grinning very wide throughout his whole segment
- Bungie are very confident about where they are headed and about the state of the franchise right now
- S15 Exotic Armor (All will be changing but still have similar concepts): Nothing Manacles, Radiant Dance Machines, No Backup Planns
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