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Oct 24th, 2020
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  1. Fire: [MP: 4] [Effect Power: 18] [Accuracy: 170]
  2. * elements: Fire
  3. runicable, re-target if victim is dead
  4.  
  5. Blizzard: [MP: 5] [Effect Power: 19] [Accuracy: 170]
  6. * elements: Ice
  7. runicable, re-target if victim is dead
  8.  
  9. Thunder: [MP: 6] [Effect Power: 17] [Accuracy: 170]
  10. * elements: Thunder
  11. runicable, re-target if victim is dead
  12.  
  13. Poison: [MP: 8] [Effect Power: 22] [Accuracy: 155]
  14. * Causes statuses: poison
  15. * elements: Water
  16. inverse damage on undead, runicable, re-target if victim is dead
  17.  
  18. Drain: [MP: 16] [Effect Power: 28] [Accuracy: 150]
  19. * elements: Non-Elemental
  20. inverse damage on undead, runicable, re-target if victim is dead, draining
  21.  
  22. Sleep: [MP: 7] [Effect Power: 0] [Accuracy: 120]
  23. * Causes statuses: sleep
  24. runicable, miss if status immune
  25.  
  26. Fira: [MP: 30] [Effect Power: 50] [Accuracy: 170]
  27. * elements: Fire
  28. runicable, re-target if victim is dead
  29.  
  30. Blizzara: [MP: 31] [Effect Power: 52] [Accuracy: 170]
  31. * elements: Ice
  32. runicable, re-target if victim is dead
  33.  
  34. Thundara: [MP: 32] [Effect Power: 51] [Accuracy: 170]
  35. * elements: Thunder
  36. runicable, re-target if victim is dead
  37.  
  38. Break: [MP: 36] [Effect Power: 46] [Accuracy: 150]
  39. * Causes statuses: petrify
  40. * elements: Earth
  41. runicable, re-target if victim is dead
  42.  
  43. Toad: [MP: 15] [Effect Power: 0] [Accuracy: 112]
  44. * Causes statuses: imp
  45. usable out of combat, toggle status, miss if status immune
  46.  
  47. Bio: [MP: 42] [Effect Power: 53] [Accuracy: 150]
  48. * Causes statuses: disease
  49. * elements: Darkness
  50. inverse damage on undead, runicable, re-target if victim is dead
  51.  
  52. Firaga: [MP: 71] [Effect Power: 86] [Accuracy: 170]
  53. * elements: Fire
  54. runicable, re-target if victim is dead
  55.  
  56. Blizzaga: [MP: 72] [Effect Power: 87] [Accuracy: 170]
  57. * elements: Ice
  58. runicable, re-target if victim is dead
  59.  
  60. Thundaga: [MP: 73] [Effect Power: 85] [Accuracy: 170]
  61. * elements: Thunder
  62. runicable, re-target if victim is dead
  63.  
  64. Dispel: [MP: 36] [Effect Power: 0] [Accuracy: Perfect (0)]
  65. * Removes statuses: haste, slow, reraise, berserk, stop, float, reflect, regen, blink, safe, vanish, shell
  66. reflect-piercing, runicable, undodgeable
  67.  
  68. Death: [MP: 44] [Effect Power: 0] [Accuracy: 111]
  69. * [Special effect: 0x35 <Group instant death>]
  70. * Causes statuses: dead
  71. miss vs. death immune, runicable, re-target if victim is dead, stamina evasion, miss if status immune
  72.  
  73. Rasp: [MP: 24] [Effect Power: 15] [Accuracy: 170]
  74. * elements: Non-Elemental
  75. runicable, re-target if victim is dead, deals mp damage
  76.  
  77. Quake: [MP: 90] [Effect Power: 82] [Accuracy: Perfect (170)]
  78. * [Special effect: 0x25 <No effect on Floating targets >]
  79. * elements: Earth
  80. ignore defense, random target, reflect-piercing, undodgeable
  81.  
  82. Flood: [MP: 81] [Effect Power: 112] [Accuracy: Perfect (170)]
  83. * elements: Water
  84. reflect-piercing, undodgeable
  85.  
  86. Scourge: [MP: 82] [Effect Power: 94] [Accuracy: 170]
  87. * Causes statuses: disease, poison
  88. * elements: Darkness
  89. inverse damage on undead, runicable, re-target if victim is dead, [time magic anim??]
  90.  
  91. Aspir: [MP: 10] [Effect Power: 5] [Accuracy: 170]
  92. * elements: Non-Elemental
  93. inverse damage on undead, reflect-piercing, runicable, re-target if victim is dead, deals mp damage, draining
  94.  
  95. Flare: [MP: 99] [Effect Power: 66] [Accuracy: 170]
  96. * elements: Non-Elemental
  97. ignore defense, runicable, re-target if victim is dead
  98.  
  99. Ultima: [MP: 140] [Effect Power: 122] [Accuracy: Perfect (0)]
  100. * elements: Non-Elemental
  101. ignore defense, reflect-piercing, runicable, re-target if victim is dead, undodgeable
  102.  
  103. Slow: [MP: 10] [Effect Power: 0] [Accuracy: 150]
  104. * Causes statuses: slow
  105. runicable, miss if status immune
  106.  
  107. Haste: [MP: 12] [Effect Power: 0] [Accuracy: Perfect (0)]
  108. * Causes statuses: haste
  109. runicable, undodgeable
  110.  
  111. Stop: [MP: 24] [Effect Power: 0] [Accuracy: 120]
  112. * Causes statuses: stop
  113. runicable, miss if status immune
  114.  
  115. Teleport: [MP: 20] [Effect Power: 0] [Accuracy: Perfect (0)]
  116. * [Special effect: 0x18 <Teleport>]
  117. random target, reflect-piercing, usable out of combat, [time magic anim??], undodgeable
  118.  
  119. Regen: [MP: 15] [Effect Power: 0] [Accuracy: Perfect (0)]
  120. * Causes statuses: regen
  121. inverse damage on undead, runicable, undodgeable
  122.  
  123. Float: [MP: 31] [Effect Power: 0] [Accuracy: Perfect (0)]
  124. * Causes statuses: float
  125. reflect-piercing, runicable, usable out of combat, undodgeable
  126.  
  127. Gravity: [MP: 43] [Effect Power: 8] [Accuracy: 150]
  128. * Causes statuses: nearFatal
  129. * elements: Non-Elemental
  130. don't split damage, reflect-piercing, runicable, re-target if victim is dead, stamina evasion, fraction damage (/16), miss if status immune
  131.  
  132. X-Zone: [MP: 61] [Effect Power: 0] [Accuracy: 95]
  133. * [Special effect: 0x23 <Instant death without counter activating (Warp effect)>]
  134. * Causes statuses: dead
  135. miss vs. death immune, reflect-piercing, re-target if victim is dead, stamina evasion, miss if status immune
  136.  
  137. Comet: [MP: 52] [Effect Power: 58] [Accuracy: 150]
  138. * elements: Non-Elemental
  139. reflect-piercing, runicable, re-target if victim is dead
  140.  
  141. Slowga: [MP: 41] [Effect Power: 0] [Accuracy: 150]
  142. * Causes statuses: slow
  143. runicable, miss if status immune
  144.  
  145. Hastega: [MP: 48] [Effect Power: 0] [Accuracy: Perfect (0)]
  146. * Causes statuses: haste
  147. runicable, undodgeable
  148.  
  149. Meteor: [MP: 220] [Effect Power: 36] [Accuracy: Perfect (150)]
  150. * [Special effect: 0x4e <2-4 attacks>]
  151. * elements: Non-Elemental
  152. ignore defense, random target, reflect-piercing, re-target if victim is dead, undodgeable
  153.  
  154. Cure: [MP: 5] [Effect Power: 10] [Accuracy: Perfect (0)]
  155. * elements: Non-Elemental
  156. inverse damage on undead, ignore defense, runicable, usable out of combat, undodgeable, healing
  157.  
  158. Libra: [MP: 3] [Effect Power: 0] [Accuracy: 222]
  159. * [Special effect: 0x10 <Scan>]
  160.  
  161. Poisona: [MP: 3] [Effect Power: 0] [Accuracy: Perfect (0)]
  162. * Removes statuses: disease, poison
  163. reflect-piercing, runicable, usable out of combat, undodgeable
  164.  
  165. Silence: [MP: 14] [Effect Power: 0] [Accuracy: 120]
  166. * Causes statuses: mute
  167. runicable, miss if status immune
  168.  
  169. Protect: [MP: 20] [Effect Power: 0] [Accuracy: Perfect (0)]
  170. * Causes statuses: safe
  171. runicable, undodgeable
  172.  
  173. Shell: [MP: 22] [Effect Power: 0] [Accuracy: Perfect (0)]
  174. * Causes statuses: shell
  175. runicable, undodgeable
  176.  
  177. Cura: [MP: 22] [Effect Power: 28] [Accuracy: Perfect (0)]
  178. * elements: Non-Elemental
  179. inverse damage on undead, ignore defense, runicable, usable out of combat, undodgeable, healing
  180.  
  181. Berserk: [MP: 18] [Effect Power: 0] [Accuracy: 170]
  182. * Causes statuses: berserk
  183. runicable, miss if status immune
  184.  
  185. Confuse: [MP: 15] [Effect Power: 0] [Accuracy: 114]
  186. * Causes statuses: confusion
  187. runicable, miss if status immune
  188.  
  189. Raise: [MP: 30] [Effect Power: 4] [Accuracy: Perfect (0)]
  190. * Removes statuses: dead
  191. * elements: Non-Elemental
  192. inverse damage on undead, ignore defense, dead targets only, reflect-piercing, runicable, usable out of combat, undodgeable, healing, fraction damage (/16)
  193.  
  194. Esuna: [MP: 28] [Effect Power: 0] [Accuracy: Perfect (0)]
  195. * Removes statuses: confusion, mute, slow, disease, stop, sleep, poison, blind, petrify
  196. reflect-piercing, runicable, usable out of combat, undodgeable
  197.  
  198. Vanish: [MP: 23] [Effect Power: 0] [Accuracy: Perfect (0)]
  199. * Causes statuses: vanish
  200. reflect-piercing, runicable, usable out of combat, toggle status, undodgeable
  201.  
  202. Curaga: [MP: 46] [Effect Power: 66] [Accuracy: Perfect (0)]
  203. * elements: Non-Elemental
  204. inverse damage on undead, ignore defense, runicable, usable out of combat, undodgeable, healing
  205.  
  206. Reflect: [MP: 33] [Effect Power: 0] [Accuracy: Perfect (0)]
  207. * Causes statuses: reflect
  208. runicable, undodgeable
  209.  
  210. Blink: [MP: 65] [Effect Power: 0] [Accuracy: Perfect (0)]
  211. * Causes statuses: blink
  212. runicable, undodgeable
  213.  
  214. Arise: [MP: 90] [Effect Power: 16] [Accuracy: Perfect (0)]
  215. * Removes statuses: dead
  216. * elements: Non-Elemental
  217. inverse damage on undead, ignore defense, dead targets only, reflect-piercing, runicable, usable out of combat, undodgeable, healing, fraction damage (/16)
  218.  
  219. Tornado: [MP: 105] [Effect Power: 15] [Accuracy: 130]
  220. * Causes statuses: nearFatal
  221. * elements: Non-Elemental
  222. don't split damage, random target, reflect-piercing, stamina evasion, fraction damage (/16), miss if status immune
  223.  
  224. Holy: [MP: 92] [Effect Power: 104] [Accuracy: 170]
  225. * elements: Holy
  226. runicable, re-target if victim is dead
  227.  
  228. Judgment Bolt: [MP: 75] [Effect Power: 64] [Accuracy: Perfect (0)]
  229. * elements: Thunder
  230. don't split damage, reflect-piercing, undodgeable
  231.  
  232. Hellfire: [MP: 76] [Effect Power: 64] [Accuracy: Perfect (0)]
  233. * elements: Fire
  234. don't split damage, reflect-piercing, undodgeable
  235.  
  236. Diamond Dust: [MP: 77] [Effect Power: 64] [Accuracy: Perfect (0)]
  237. * elements: Ice
  238. don't split damage, reflect-piercing, undodgeable
  239.  
  240. Silent Voice: [MP: 62] [Effect Power: 52] [Accuracy: Perfect (0)]
  241. * [Special effect: 0x28 <Randomly triggered from specified status error (Duplicate?)>]
  242. * Causes statuses: mute
  243. * elements: Wind
  244. don't split damage, reflect-piercing, undodgeable
  245.  
  246. Earth's Fury: [MP: 98] [Effect Power: 88] [Accuracy: Perfect (0)]
  247. * [Special effect: 0x25 <No effect on Floating targets >]
  248. * elements: Earth
  249. don't split damage, reflect-piercing, undodgeable
  250.  
  251. Demon Eye: [MP: 66] [Effect Power: 55] [Accuracy: 160]
  252. * Causes statuses: petrify
  253. * elements: Darkness
  254. don't split damage, reflect-piercing, stamina evasion
  255.  
  256. Chaos Wave: [MP: 81] [Effect Power: 72] [Accuracy: Perfect (0)]
  257. * [Special effect: 0x04 <Damage to humans >]
  258. * elements: Non-Elemental
  259. don't split damage, reflect-piercing, undodgeable
  260.  
  261. Tidal Wave: [MP: 150] [Effect Power: 128] [Accuracy: Perfect (0)]
  262. * elements: Water
  263. don't split damage, reflect-piercing, undodgeable
  264.  
  265. Cat Rain: [MP: 60] [Effect Power: 50] [Accuracy: 145]
  266. * Causes statuses: disease, blind
  267. * elements: Holy
  268. don't split damage, reflect-piercing
  269.  
  270. Radiant Breath: [MP: 115] [Effect Power: 91] [Accuracy: Perfect (0)]
  271. * elements: Holy, Water
  272. don't split damage, reflect-piercing, undodgeable
  273.  
  274. Tri-Disaster: [MP: 121] [Effect Power: 110] [Accuracy: Perfect (0)]
  275. * elements: Ice, Fire, Thunder
  276. don't split damage, reflect-piercing, undodgeable
  277.  
  278. Zantetsuken: [MP: 108] [Effect Power: 0] [Accuracy: 145]
  279. * [Special effect: 0x23 <Instant death without counter activating (Warp effect)>]
  280. * Causes statuses: dead
  281. miss vs. death immune, reflect-piercing, stamina evasion, miss if status immune
  282.  
  283. Perfect Ultima: [MP: 250] [Effect Power: 156] [Accuracy: Perfect (0)]
  284. * elements: Non-Elemental
  285. don't split damage, ignore defense, reflect-piercing, undodgeable
  286.  
  287. Mega Flare: [MP: 162] [Effect Power: 118] [Accuracy: Perfect (0)]
  288. * elements: Non-Elemental
  289. don't split damage, ignore defense, reflect-piercing, undodgeable
  290.  
  291. Dark Messenger: [MP: 92] [Effect Power: 15] [Accuracy: 135]
  292. * Causes statuses: nearFatal
  293. * elements: Non-Elemental
  294. don't split damage, reflect-piercing, fraction damage (/16), miss if status immune
  295.  
  296. Armageddon: [MP: 136] [Effect Power: 190] [Accuracy: Perfect (0)]
  297. * [Special effect: 0x24 <Crusader use (No effect?)>]
  298. * elements: Non-Elemental
  299. don't split damage, ignore defense, reflect-piercing, undodgeable
  300.  
  301. Metamorphosis: [MP: 30] [Effect Power: 0] [Accuracy: Perfect (0)]
  302. * [Special effect: 0x12 <Ragnarok effect >]
  303. reflect-piercing, undodgeable
  304.  
  305. Holy Aura: [MP: 42] [Effect Power: 12] [Accuracy: Perfect (0)]
  306. * Causes statuses: regen
  307. * elements: Non-Elemental
  308. don't split damage, inverse damage on undead, ignore defense, reflect-piercing, undodgeable, healing
  309.  
  310. Space Barrier: [MP: 45] [Effect Power: 0] [Accuracy: Perfect (0)]
  311. * Causes statuses: shell
  312. reflect-piercing, undodgeable
  313.  
  314. Ruby Light: [MP: 58] [Effect Power: 0] [Accuracy: Perfect (0)]
  315. * Causes statuses: reflect
  316. reflect-piercing, undodgeable
  317.  
  318. Ghostly Veil: [MP: 62] [Effect Power: 0] [Accuracy: Perfect (0)]
  319. * Causes statuses: vanish
  320. reflect-piercing, undodgeable
  321.  
  322. Angel Feathers: [MP: 55] [Effect Power: 44] [Accuracy: Perfect (0)]
  323. * elements: Non-Elemental
  324. don't split damage, inverse damage on undead, ignore defense, reflect-piercing, undodgeable, healing
  325.  
  326. Earthen Wall: [MP: 88] [Effect Power: 0] [Accuracy: Perfect (0)]
  327. * [Special effect: 0x11 <Golem effect>]
  328. reflect-piercing, undodgeable
  329.  
  330. Healing Horn: [MP: 66] [Effect Power: 0] [Accuracy: Perfect (0)]
  331. * Removes statuses: confusion, mute, slow, imp, disease, berserk, stop, sleep, poison, zombie, rage, blind, frozen, petrify
  332. reflect-piercing, undodgeable
  333.  
  334. Lunatic High: [MP: 42] [Effect Power: 0] [Accuracy: Perfect (0)]
  335. * Causes statuses: haste, berserk
  336. reflect-piercing, undodgeable
  337.  
  338. Queen's Aegis: [MP: 101] [Effect Power: 0] [Accuracy: Perfect (0)]
  339. * [Special effect: 0x3b <Randomly triggered from a specified status error (Only one?)>]
  340. * Causes statuses: reraise, blink, safe
  341. reflect-piercing, undodgeable
  342.  
  343. Flames of Rebirth: [MP: 131] [Effect Power: 10] [Accuracy: Perfect (0)]
  344. * Removes statuses: dead
  345. * elements: Non-Elemental
  346. inverse damage on undead, ignore defense, dead targets only, reflect-piercing, undodgeable, healing, fraction damage (/16)
  347.  
  348. Flame Scroll: [MP: 0] [Effect Power: 80] [Accuracy: Perfect (0)]
  349. * [Special effect: 0x28 <Randomly triggered from specified status error (Duplicate?)>]
  350. * Causes statuses: blind
  351. * elements: Fire
  352. reflect-piercing, undodgeable
  353.  
  354. Water Scroll: [MP: 0] [Effect Power: 80] [Accuracy: Perfect (0)]
  355. * [Special effect: 0x28 <Randomly triggered from specified status error (Duplicate?)>]
  356. * Causes statuses: mute
  357. * elements: Water
  358. reflect-piercing, undodgeable
  359.  
  360. Thunder Scroll: [MP: 0] [Effect Power: 80] [Accuracy: Perfect (0)]
  361. * [Special effect: 0x28 <Randomly triggered from specified status error (Duplicate?)>]
  362. * Causes statuses: slow
  363. * elements: Thunder
  364. reflect-piercing, undodgeable
  365.  
  366. Snowstorm: [MP: 0] [Effect Power: 71] [Accuracy: Perfect (0)]
  367. * elements: Ice
  368. ignore defense, reflect-piercing, re-target if victim is dead, undodgeable
  369.  
  370. Tachi: Fang: [MP: 0] [Effect Power: 120] [Accuracy: 130]
  371. * elements: Non-Elemental
  372. ignore defense, physical damage, reflect-piercing, re-target if victim is dead
  373.  
  374. Tachi: Sky: [MP: 0] [Effect Power: 56] [Accuracy: Perfect (0)]
  375. * [Special effect: 0x3c <Counter Attack (Bushido: Sky effect)>]
  376. * elements: Non-Elemental
  377. ignore defense, reflect-piercing, re-target if victim is dead, undodgeable
  378.  
  379. Tachi: Tiger: [MP: 0] [Effect Power: 1] [Accuracy: 100]
  380. * [Special effect: 0x3d <HP missing damage (Revenge Blast effect)>]
  381. * elements: Non-Elemental
  382. ignore defense, physical damage, reflect-piercing, re-target if victim is dead
  383.  
  384. Tachi: Dance: [MP: 0] [Effect Power: 62] [Accuracy: Perfect (0)]
  385. * [Special effect: 0x32 <4 consecutive attacks>]
  386. * elements: Non-Elemental
  387. physical damage, reflect-piercing, re-target if victim is dead, undodgeable
  388.  
  389. Tachi: Dragon: [MP: 0] [Effect Power: 28] [Accuracy: Perfect (130)]
  390. * [Special effect: 0x36 <HP & MP Absorption>]
  391. * elements: Non-Elemental
  392. inverse damage on undead, ignore defense, reflect-piercing, re-target if victim is dead, deals mp damage, draining, undodgeable
  393.  
  394. Tachi: Snow: [MP: 0] [Effect Power: 49] [Accuracy: 140]
  395. * Causes statuses: mute
  396. * elements: Ice, Wind
  397. ignore defense, reflect-piercing, re-target if victim is dead
  398.  
  399. Tachi: Moon: [MP: 0] [Effect Power: 108] [Accuracy: 120]
  400. * [Special effect: 0x3f <All target attack (Bushido: Moon effect)>]
  401. * Causes statuses: stop
  402. * elements: Non-Elemental
  403. don't split damage, physical damage, random target, reflect-piercing, re-target if victim is dead
  404.  
  405. Tachi: Flower: [MP: 0] [Effect Power: 42] [Accuracy: Perfect (0)]
  406. * [Special effect: 0x32 <4 consecutive attacks>]
  407. * elements: Non-Elemental
  408. ignore defense, physical damage, reflect-piercing, re-target if victim is dead, undodgeable
  409.  
  410. Pummel: [MP: 0] [Effect Power: 98] [Accuracy: 130]
  411. * elements: Non-Elemental
  412. ignore defense, physical damage, reflect-piercing, re-target if victim is dead
  413.  
  414. Aura Cannon: [MP: 0] [Effect Power: 68] [Accuracy: Perfect (0)]
  415. * elements: Holy
  416. reflect-piercing, re-target if victim is dead, undodgeable
  417.  
  418. Suplex: [MP: 0] [Effect Power: 142] [Accuracy: 80]
  419. * [Special effect: 0x30 <Random target? (Suplex)>]
  420. * elements: Non-Elemental
  421. ignore defense, physical damage, reflect-piercing, re-target if victim is dead
  422.  
  423. Phoenix Dance: [MP: 0] [Effect Power: 40] [Accuracy: Perfect (0)]
  424. * elements: Fire
  425. don't split damage, random target, reflect-piercing, re-target if victim is dead, undodgeable
  426.  
  427. Chakra: [MP: 0] [Effect Power: 1] [Accuracy: Perfect (0)]
  428. * [Special effect: 0x15 <Chakra effect>]
  429. * Removes statuses: poison
  430. * elements: Non-Elemental
  431. inverse damage on undead, ignore defense, random target, reflect-piercing, re-target if victim is dead, undodgeable, healing
  432.  
  433. Vacuum Wave: [MP: 0] [Effect Power: 75] [Accuracy: Perfect (0)]
  434. * [Special effect: 0x08 <Flying attack property>]
  435. * elements: Wind
  436. don't split damage, random target, reflect-piercing, re-target if victim is dead, undodgeable
  437.  
  438. Tiger Rush: [MP: 0] [Effect Power: 69] [Accuracy: 100]
  439. * [Special effect: 0x14 <3 consecutive attacks>]
  440. * elements: Non-Elemental
  441. ignore defense, physical damage, reflect-piercing
  442.  
  443. Phantom Rush: [MP: 0] [Effect Power: 168] [Accuracy: 150]
  444. * [Special effect: 0x02 <The more HP=more damage (Ultima Weapon effect)>]
  445. * elements: Non-Elemental
  446. ignore defense, physical damage, reflect-piercing, re-target if victim is dead
  447.  
  448. Wind Slash: [MP: 0] [Effect Power: 44] [Accuracy: Perfect (0)]
  449. * elements: Wind
  450. don't split damage, random target, reflect-piercing, undodgeable
  451.  
  452. Sunbath: [MP: 0] [Effect Power: 42] [Accuracy: Perfect (0)]
  453. * Removes statuses: frozen
  454. * elements: Non-Elemental
  455. inverse damage on undead, ignore defense, random target, reflect-piercing, undodgeable, healing
  456.  
  457. Leaf Swirl: [MP: 0] [Effect Power: 50] [Accuracy: Perfect (0)]
  458. * [Special effect: 0x08 <Flying attack property>]
  459. * elements: Non-Elemental
  460. don't split damage, random target, reflect-piercing, undodgeable
  461.  
  462. Forest Bath: [MP: 0] [Effect Power: 1] [Accuracy: Perfect (0)]
  463. * Removes statuses: confusion, mute, slow, disease, stop, sleep, poison, blind, petrify
  464. * elements: Non-Elemental
  465. don't split damage, ignore defense, reflect-piercing, deals mp damage, undodgeable, healing
  466.  
  467. Sandstorm: [MP: 0] [Effect Power: 45] [Accuracy: 130]
  468. * Causes statuses: blind
  469. * elements: Earth, Wind
  470. don't split damage, random target, reflect-piercing
  471.  
  472. Antlion: [MP: 0] [Effect Power: 0] [Accuracy: 110]
  473. * [Special effect: 0x23 <Instant death without counter activating (Warp effect)>]
  474. * Causes statuses: dead
  475. miss vs. death immune, reflect-piercing, re-target if victim is dead, stamina evasion, miss if status immune
  476.  
  477. Wildfire: [MP: 0] [Effect Power: 72] [Accuracy: Perfect (0)]
  478. * Causes statuses: confusion
  479. * elements: Fire
  480. reflect-piercing, re-target if victim is dead, undodgeable
  481.  
  482. Ghost: [MP: 0] [Effect Power: 25] [Accuracy: 140]
  483. * [Special effect: 0x36 <HP & MP Absorption>]
  484. * elements: Non-Elemental
  485. inverse damage on undead, reflect-piercing, re-target if victim is dead, deals mp damage, draining
  486.  
  487. Cliff Collapse: [MP: 0] [Effect Power: 65] [Accuracy: Perfect (0)]
  488. * elements: Non-Elemental
  489. ignore defense, reflect-piercing, re-target if victim is dead, undodgeable
  490.  
  491. Shamshir: [MP: 0] [Effect Power: 10] [Accuracy: Perfect (0)]
  492. * Causes statuses: nearFatal
  493. * elements: Non-Elemental
  494. reflect-piercing, re-target if victim is dead, undodgeable, fraction damage (/16), miss if status immune
  495.  
  496. El Nino: [MP: 0] [Effect Power: 52] [Accuracy: Perfect (0)]
  497. * elements: Fire, Water
  498. don't split damage, random target, reflect-piercing, undodgeable
  499.  
  500. Plasma: [MP: 0] [Effect Power: 70] [Accuracy: Perfect (0)]
  501. * elements: Thunder, Wind
  502. reflect-piercing, re-target if victim is dead, undodgeable
  503.  
  504. Shadow Flare: [MP: 80] [Effect Power: 110] [Accuracy: Perfect (0)]
  505. * Causes statuses: disease
  506. * elements: Darkness
  507. ignore defense, runicable, re-target if victim is dead, undodgeable
  508.  
  509. Cave-In: [MP: 0] [Effect Power: 12] [Accuracy: Perfect (0)]
  510. * Causes statuses: nearFatal
  511. * elements: Non-Elemental
  512. reflect-piercing, re-target if victim is dead, undodgeable, fraction damage (/16), miss if status immune
  513.  
  514. Snowball: [MP: 0] [Effect Power: 58] [Accuracy: Perfect (0)]
  515. * Causes statuses: sleep
  516. * elements: Ice, Wind
  517. reflect-piercing, re-target if victim is dead, undodgeable
  518.  
  519. Avalanche: [MP: 0] [Effect Power: 55] [Accuracy: Perfect (0)]
  520. * [Special effect: 0x25 <No effect on Floating targets >]
  521. * elements: Ice
  522. don't split damage, random target, reflect-piercing, undodgeable
  523.  
  524. Falcon: [MP: 0] [Effect Power: 52] [Accuracy: 140]
  525. * Causes statuses: petrify
  526. * elements: Non-Elemental
  527. ignore defense, reflect-piercing, re-target if victim is dead
  528.  
  529. Wombat: [MP: 0] [Effect Power: 6] [Accuracy: Perfect (0)]
  530. * [Special effect: 0x2c <4 random attacks (Launcher effect) >]
  531. * elements: Non-Elemental
  532. ignore defense, reflect-piercing, re-target if victim is dead, undodgeable
  533.  
  534. Meerkat: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)]
  535. * Causes statuses: haste, regen, safe, shell
  536. random target, reflect-piercing, undodgeable
  537.  
  538. Tapir: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)]
  539. * [Special effect: 0x17 <Tapir effect>]
  540. * Causes statuses: reraise
  541. random target, reflect-piercing, undodgeable, healing
  542.  
  543. Wild Pig: [MP: 0] [Effect Power: 14] [Accuracy: Perfect (0)]
  544. * [Special effect: 0x32 <4 consecutive attacks>]
  545. * elements: Non-Elemental
  546. ignore defense, reflect-piercing, re-target if victim is dead, undodgeable
  547.  
  548. Raccoon: [MP: 0] [Effect Power: 100] [Accuracy: Perfect (0)]
  549. * Removes statuses: confusion, mute, slow, imp, disease, berserk, stop, sleep, poison, zombie, blind, condemned, frozen, petrify
  550. * elements: Non-Elemental
  551. inverse damage on undead, ignore defense, random target, reflect-piercing, undodgeable, healing
  552.  
  553. Poison Frog: [MP: 0] [Effect Power: 62] [Accuracy: Perfect (0)]
  554. * Causes statuses: mute, disease, poison, blind
  555. * elements: Darkness
  556. reflect-piercing, re-target if victim is dead, undodgeable
  557.  
  558. Snow Bunny: [MP: 0] [Effect Power: 60] [Accuracy: Perfect (0)]
  559. * Causes statuses: blink
  560. * elements: Non-Elemental
  561. inverse damage on undead, ignore defense, random target, reflect-piercing, undodgeable, healing
  562.  
  563. Bio Blast: [MP: 0] [Effect Power: 20] [Accuracy: Perfect (0)]
  564. * Causes statuses: poison
  565. * elements: Darkness
  566. don't split damage, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable
  567.  
  568. Flash: [MP: 0] [Effect Power: 45] [Accuracy: 128]
  569. * [Special effect: 0x28 <Randomly triggered from specified status error (Duplicate?)>]
  570. * Causes statuses: blind
  571. * elements: Fire
  572. don't split damage, abort vs allies, reflect-piercing, re-target if victim is dead
  573.  
  574. Chocobo Rush: [MP: 0] [Effect Power: 36] [Accuracy: Perfect (0)]
  575. * [Special effect: 0x25 <No effect on Floating targets >]
  576. * elements: Non-Elemental
  577. don't split damage, ignore defense, random target, reflect-piercing, undodgeable
  578.  
  579. Dive Bomb: [MP: 0] [Effect Power: 88] [Accuracy: Perfect (0)]
  580. * elements: Non-Elemental
  581. don't split damage, ignore defense, reflect-piercing, re-target if victim is dead, undodgeable
  582.  
  583. Seven Flush: [MP: 0] [Effect Power: 65] [Accuracy: Perfect (0)]
  584. * elements: Earth, Ice, Holy, Fire, Thunder, Wind, Water
  585. don't split damage, random target, reflect-piercing, undodgeable
  586.  
  587. Mega Shock: [MP: 0] [Effect Power: 128] [Accuracy: Perfect (0)]
  588. * elements: Non-Elemental
  589. reflect-piercing, undodgeable
  590.  
  591. Wishing Star: [MP: 0] [Effect Power: 41] [Accuracy: Perfect (0)]
  592. * [Special effect: 0x1e <Step count divided by effect value damage>]
  593. * elements: Non-Elemental
  594. ignore defense, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable
  595.  
  596. Twin Fang: [MP: 0] [Effect Power: 68] [Accuracy: Perfect (0)]
  597. * elements: Non-Elemental
  598. ignore defense, physical damage, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable
  599.  
  600. Magitek Beam: [MP: 0] [Effect Power: 61] [Accuracy: Perfect (0)]
  601. * elements: Non-Elemental
  602. re-target if victim is dead, undodgeable
  603.  
  604. Bio Blaster: [MP: 0] [Effect Power: 60] [Accuracy: Perfect (0)]
  605. * Causes statuses: poison
  606. * elements: Darkness
  607. don't split damage, reflect-piercing, re-target if victim is dead, undodgeable
  608.  
  609. Heal Force: [MP: 0] [Effect Power: 60] [Accuracy: Perfect (0)]
  610. * [Special effect: 0x2a <Level x effect value damage (Flare Star effect) >]
  611. * elements: Non-Elemental
  612. inverse damage on undead, reflect-piercing, undodgeable, healing
  613.  
  614. Confuser: [MP: 0] [Effect Power: 0] [Accuracy: 128]
  615. * Causes statuses: confusion
  616. reflect-piercing, re-target if victim is dead, miss if status immune
  617.  
  618. Banisher: [MP: 0] [Effect Power: 0] [Accuracy: 170]
  619. * [Special effect: 0x23 <Instant death without counter activating (Warp effect)>]
  620. * Causes statuses: hidden, dead
  621. miss vs. death immune, reflect-piercing, stamina evasion, miss if status immune
  622.  
  623. Magitek Missile: [MP: 0] [Effect Power: 58] [Accuracy: Perfect (0)]
  624. * elements: Non-Elemental
  625. ignore defense, reflect-piercing, re-target if victim is dead, undodgeable
  626.  
  627. Death Sentence: [MP: 20] [Effect Power: 0] [Accuracy: Perfect (0)]
  628. * Causes statuses: condemned
  629. reflect-piercing, lore, undodgeable, miss if status immune
  630.  
  631. Death's Roulette: [MP: 10] [Effect Power: 0] [Accuracy: Perfect (0)]
  632. * Causes statuses: dead
  633. miss vs. death immune, reflect-piercing, re-target if victim is dead, lore, undodgeable, miss if status immune
  634.  
  635. Mind Blast: [MP: 32] [Effect Power: 9] [Accuracy: Perfect (170)]
  636. * Causes statuses: mute, disease
  637. * elements: Non-Elemental
  638. ignore defense, reflect-piercing, runicable, re-target if victim is dead, lore, deals mp damage, undodgeable
  639.  
  640. Aqua Breath: [MP: 38] [Effect Power: 71] [Accuracy: 170]
  641. * elements: Wind, Water
  642. reflect-piercing, runicable, re-target if victim is dead, lore
  643.  
  644. Aeroga: [MP: 68] [Effect Power: 92] [Accuracy: 170]
  645. * [Special effect: 0x08 <Flying attack property>]
  646. * elements: Wind
  647. reflect-piercing, runicable, re-target if victim is dead, lore
  648.  
  649. 1000 Needles: [MP: 50] [Effect Power: 1] [Accuracy: Perfect (0)]
  650. * [Special effect: 0x1a <1000 Needles >]
  651. * elements: Non-Elemental
  652. don't split damage, ignore defense, reflect-piercing, re-target if victim is dead, lore, undodgeable
  653.  
  654. Mighty Guard: [MP: 120] [Effect Power: 0] [Accuracy: Perfect (0)]
  655. * Causes statuses: regen, safe, shell
  656. reflect-piercing, runicable, lore, undodgeable
  657.  
  658. Revenge Blast: [MP: 31] [Effect Power: 1] [Accuracy: Perfect (0)]
  659. * [Special effect: 0x3d <HP missing damage (Revenge Blast effect)>]
  660. * elements: Non-Elemental
  661. don't split damage, ignore defense, reflect-piercing, re-target if victim is dead, lore, undodgeable
  662.  
  663. White Wind: [MP: 55] [Effect Power: 1] [Accuracy: Perfect (0)]
  664. * [Special effect: 0x1b <Effect based on current HP>]
  665. * Removes statuses: sleep
  666. * elements: Non-Elemental
  667. don't split damage, inverse damage on undead, ignore defense, reflect-piercing, lore, undodgeable, healing
  668.  
  669. Level ? Death: [MP: 22] [Effect Power: 0] [Accuracy: 0]
  670. * [Special effect: 0x1d <Applies to the last single-digit multiple level of party's Gil>]
  671. * Causes statuses: dead
  672. miss vs. death immune, reflect-piercing, lore, accuracy is level-X target, displays text if monster hits with this, miss if status immune
  673.  
  674. Level 3 Flare: [MP: 42] [Effect Power: 66] [Accuracy: 3]
  675. * elements: Non-Elemental
  676. don't split damage, ignore defense, reflect-piercing, lore, accuracy is level-X target, displays text if monster hits with this
  677.  
  678. Level 4 Hold: [MP: 28] [Effect Power: 0] [Accuracy: 4]
  679. * Causes statuses: slow, stop
  680. reflect-piercing, lore, accuracy is level-X target, displays text if monster hits with this, miss if status immune
  681.  
  682. Night: [MP: 38] [Effect Power: 0] [Accuracy: Perfect (0)]
  683. * [Special effect: 0x24 <Crusader use (No effect?)>]
  684. * Causes statuses: sleep
  685. reflect-piercing, runicable, lore, undodgeable, miss if status immune
  686.  
  687. Level 2 Holy: [MP: 50] [Effect Power: 120] [Accuracy: 2]
  688. * elements: Holy
  689. don't split damage, reflect-piercing, lore, accuracy is level-X target, displays text if monster hits with this
  690.  
  691. Step Mine: [MP: 1] [Effect Power: 48] [Accuracy: Perfect (0)]
  692. * [Special effect: 0x1e <Step count divided by effect value damage>]
  693. * elements: Non-Elemental
  694. ignore defense, reflect-piercing, lore, undodgeable
  695.  
  696. Force Field: [MP: 48] [Effect Power: 0] [Accuracy: Perfect (0)]
  697. * [Special effect: 0x31 <Disable attribute attack (Force Field effect)>]
  698. reflect-piercing, lore, undodgeable
  699.  
  700. Dischord: [MP: 68] [Effect Power: 0] [Accuracy: 110]
  701. * [Special effect: 0x1f <Level halved (Mysterious sound effect)>]
  702. miss vs. death immune, reflect-piercing, re-target if victim is dead, lore, displays text if monster hits with this
  703.  
  704. Bad Breath: [MP: 56] [Effect Power: 64] [Accuracy: 140]
  705. * Causes statuses: confusion, mute, imp, sleep, poison, blind
  706. * elements: Darkness
  707. reflect-piercing, re-target if victim is dead, lore
  708.  
  709. Magic Hammer: [MP: 25] [Effect Power: 2] [Accuracy: 130]
  710. * elements: Non-Elemental
  711. ignore defense, reflect-piercing, lore, deals mp damage, draining, fraction damage (/16)
  712.  
  713. Rippler: [MP: 66] [Effect Power: 0] [Accuracy: Perfect (111)]
  714. * [Special effect: 0x21 <Status exchange (Ripple effect)>]
  715. * Causes statuses: haste, confusion, mute, slow, reraise, imp, disease, berserk, stop, sleep, poison, float, reflect, zombie, blind, condemned, regen, blink, safe, vanish, shell
  716. reflect-piercing, re-target if victim is dead, lore, undodgeable, displays text if monster hits with this
  717.  
  718. Ancient Prayer: [MP: 10] [Effect Power: 0] [Accuracy: Perfect (0)]
  719. * [Special effect: 0x49 <Magicite Shard effect>]
  720. reflect-piercing, lore, undodgeable
  721.  
  722. Quasar: [MP: 99] [Effect Power: 57] [Accuracy: Perfect (0)]
  723. * [Special effect: 0x3b <Randomly triggered from a specified status error (Only one?)>]
  724. * Causes statuses: confusion, mute, slow, imp, disease, berserk, sleep, poison, zombie, blind
  725. * elements: Non-Elemental
  726. ignore defense, reflect-piercing, lore, undodgeable
  727.  
  728. Grand Trine: [MP: 121] [Effect Power: 93] [Accuracy: Perfect (0)]
  729. * Removes statuses: haste, float, reflect, regen, morph, blink, safe, vanish, shell
  730. * elements: Non-Elemental
  731. ignore defense, reflect-piercing, lore, undodgeable
  732.  
  733. Self-Destruct: [MP: 1] [Effect Power: 1] [Accuracy: Perfect (0)]
  734. * [Special effect: 0x19 <Self-Destruct effect>]
  735. * elements: Non-Elemental
  736. inverse damage on undead, ignore defense, random target, suicide attack, reflect-piercing, re-target if victim is dead, lore, undodgeable
  737.  
  738. Frog Song: [MP: 12] [Effect Power: 0] [Accuracy: 150]
  739. * Causes statuses: imp
  740. reflect-piercing, re-target if victim is dead, displays text if monster hits with this, miss if status immune
  741.  
  742. Thunder Call: [MP: 25] [Effect Power: 162] [Accuracy: Perfect (180)]
  743. * [Special effect: 0x32 <4 consecutive attacks>]
  744. * elements: Holy, Thunder
  745. reflect-piercing, undodgeable
  746.  
  747. Poison Fog: [MP: 0] [Effect Power: 52] [Accuracy: 130]
  748. * Causes statuses: poison
  749. * elements: Darkness, Wind
  750. inverse damage on undead, reflect-piercing, re-target if victim is dead
  751.  
  752. Crypt Dust: [MP: 15] [Effect Power: 0] [Accuracy: Perfect (0)]
  753. * Causes statuses: zombie
  754. dead targets only, reflect-piercing, re-target if victim is dead, undodgeable, displays text if monster hits with this, miss if status immune
  755.  
  756. Flash: [MP: 28] [Effect Power: 0] [Accuracy: 100]
  757. * Causes statuses: blind
  758. reflect-piercing, re-target if victim is dead, miss if status immune
  759.  
  760. Lullaby: [MP: 18] [Effect Power: 0] [Accuracy: 110]
  761. * Causes statuses: sleep
  762. reflect-piercing, re-target if victim is dead, miss if status immune
  763.  
  764. Acid Rain: [MP: 11] [Effect Power: 25] [Accuracy: 150]
  765. * elements: Darkness, Water
  766. don't split damage, inverse damage on undead, reflect-piercing, re-target if victim is dead
  767.  
  768. Everyone's Grudge: [MP: 0] [Effect Power: 60] [Accuracy: 170]
  769. * [Special effect: 0x03 <Chance of instant death >]
  770. * elements: Non-Elemental
  771. reflect-piercing, re-target if victim is dead
  772.  
  773. Mega Berserk: [MP: 25] [Effect Power: 0] [Accuracy: Perfect (0)]
  774. * Causes statuses: berserk
  775. reflect-piercing, runicable, undodgeable
  776.  
  777. Divine Judgment: [MP: 80] [Effect Power: 160] [Accuracy: Perfect (0)]
  778. * [Special effect: 0x28 <Randomly triggered from specified status error (Duplicate?)>]
  779. * Causes statuses: mute, slow
  780. * elements: Holy, Fire, Thunder
  781. don't split damage, reflect-piercing, re-target if victim is dead, undodgeable, miss if status immune
  782.  
  783. Net: [MP: 0] [Effect Power: 0] [Accuracy: 110]
  784. * Causes statuses: stop
  785. reflect-piercing, re-target if victim is dead, miss if status immune
  786.  
  787. Reflect????: [MP: 26] [Effect Power: 15] [Accuracy: Perfect (0)]
  788. * [Special effect: 0x1c <Only effective for Reflect>]
  789. * elements: Non-Elemental
  790. don't split damage, ignore defense, reflect-piercing, deals mp damage, undodgeable, stamina evasion, fraction damage (/16)
  791.  
  792. S. Triangle: [MP: 0] [Effect Power: 70] [Accuracy: Perfect (0)]
  793. * [Special effect: 0x28 <Randomly triggered from specified status error (Duplicate?)>]
  794. * Causes statuses: petrify
  795. * elements: Ice
  796. ignore defense, physical damage, reflect-piercing, re-target if victim is dead, undodgeable
  797.  
  798. Attract: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)]
  799. * Causes statuses: slow
  800. reflect-piercing, re-target if victim is dead, undodgeable, miss if status immune
  801.  
  802. Blaster: [MP: 59] [Effect Power: 0] [Accuracy: 99]
  803. * Causes statuses: dead
  804. miss vs. death immune, reflect-piercing, runicable, re-target if victim is dead, stamina evasion, miss if status immune
  805.  
  806. Whirlwind: [MP: 47] [Effect Power: 10] [Accuracy: Perfect (0)]
  807. * Causes statuses: nearFatal
  808. * elements: Non-Elemental
  809. don't split damage, miss vs. death immune, reflect-piercing, re-target if victim is dead, undodgeable, fraction damage (/16), miss if status immune
  810.  
  811. Fireball: [MP: 11] [Effect Power: 50] [Accuracy: 150]
  812. * elements: Fire
  813. reflect-piercing, re-target if victim is dead
  814.  
  815. Atomic Ray: [MP: 38] [Effect Power: 80] [Accuracy: 170]
  816. * elements: Fire, Thunder
  817. reflect-piercing, runicable, re-target if victim is dead
  818.  
  819. Magitek Laser: [MP: 5] [Effect Power: 20] [Accuracy: 150]
  820. * elements: Non-Elemental
  821. reflect-piercing, runicable, re-target if victim is dead
  822.  
  823. Diffusion Laser: [MP: 10] [Effect Power: 62] [Accuracy: 170]
  824. * elements: Fire, Thunder, Wind
  825. reflect-piercing, runicable, re-target if victim is dead
  826.  
  827. Wave Cannon: [MP: 0] [Effect Power: 88] [Accuracy: 180]
  828. * [Special effect: 0x2a <Level x effect value damage (Flare Star effect) >]
  829. * elements: Non-Elemental
  830. don't split damage, ignore defense, reflect-piercing, re-target if victim is dead, stamina evasion
  831.  
  832. 10,000 Volts: [MP: 8] [Effect Power: 20] [Accuracy: 150]
  833. * elements: Thunder
  834. reflect-piercing, re-target if victim is dead
  835.  
  836. 1,000,000 Volts: [MP: 24] [Effect Power: 110] [Accuracy: 150]
  837. * elements: Thunder
  838. reflect-piercing, re-target if victim is dead
  839.  
  840. Blizzard: [MP: 4] [Effect Power: 25] [Accuracy: 140]
  841. * elements: Ice
  842. reflect-piercing, re-target if victim is dead
  843.  
  844. Absolute Zero: [MP: 25] [Effect Power: 110] [Accuracy: Perfect (160)]
  845. * elements: Ice
  846. reflect-piercing, re-target if victim is dead, undodgeable
  847.  
  848. Magnitude 8: [MP: 0] [Effect Power: 100] [Accuracy: 150]
  849. * [Special effect: 0x25 <No effect on Floating targets >]
  850. * elements: Earth
  851. reflect-piercing, re-target if victim is dead
  852.  
  853. Gravija: [MP: 38] [Effect Power: 6] [Accuracy: Perfect (255)]
  854. * [Special effect: 0x24 <Crusader use (No effect?)>]
  855. * elements: Non-Elemental
  856. don't split damage, ignore defense, reflect-piercing, undodgeable, fraction damage (/16)
  857.  
  858. Flash Rain: [MP: 0] [Effect Power: 60] [Accuracy: 140]
  859. * [Special effect: 0x3b <Randomly triggered from a specified status error (Only one?)>]
  860. * Causes statuses: blind
  861. * elements: Thunder, Water
  862. don't split damage, reflect-piercing, re-target if victim is dead
  863.  
  864. Magitek Barrier: [MP: 10] [Effect Power: 0] [Accuracy: Perfect (0)]
  865. * Causes statuses: reflect, safe
  866. re-target if victim is dead, undodgeable
  867.  
  868. Fallen One: [MP: 0] [Effect Power: 0] [Accuracy: 180]
  869. * [Special effect: 0x40 <HP becomes 1 (Heartless Angel effect)>]
  870. reflect-piercing, re-target if victim is dead, stamina evasion
  871.  
  872. Barrier Change: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)]
  873. * [Special effect: 0x26 <Attribute change (Barrier Change effect) >]
  874. reflect-piercing, undodgeable
  875.  
  876. Escape: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)]
  877. * [Special effect: 0x27 <Escape effect>]
  878. * Causes statuses: hidden
  879. reflect-piercing, undodgeable
  880.  
  881. 50x Gravity: [MP: 20] [Effect Power: 0] [Accuracy: Perfect (0)]
  882. * Removes statuses: float, vanish
  883. reflect-piercing, runicable, undodgeable
  884.  
  885. Tidal Wave: [MP: 50] [Effect Power: 130] [Accuracy: Perfect (0)]
  886. * elements: Water
  887. don't split damage, reflect-piercing, undodgeable
  888.  
  889. Northern Cross: [MP: 33] [Effect Power: 95] [Accuracy: 130]
  890. * [Special effect: 0x29 <50% chance to be targeted (Northern Cross effect)>]
  891. * Causes statuses: frozen
  892. * elements: Ice, Holy
  893. don't split damage, reflect-piercing, runicable, stamina evasion, displays text if monster hits with this, miss if status immune
  894.  
  895. Flare Star: [MP: 60] [Effect Power: 45] [Accuracy: Perfect (0)]
  896. * [Special effect: 0x2a <Level x effect value damage (Flare Star effect) >]
  897. * elements: Non-Elemental
  898. don't split damage, ignore defense, reflect-piercing, re-target if victim is dead, undodgeable
  899.  
  900. Love Token: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)]
  901. * [Special effect: 0x2d <Active until death (Declaration of Love effect)>]
  902. reflect-piercing, re-target if victim is dead, undodgeable, displays text if monster hits with this
  903.  
  904. Capture: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)]
  905. * [Special effect: 0x2e <Capture effect (HP can't be absorbed gradually)>]
  906. * Removes statuses: slow
  907. reflect-piercing, undodgeable
  908.  
  909. Reverse Polarity: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)]
  910. * [Special effect: 0x2b <Formation change (R. Polarity effect) >]
  911. reflect-piercing, re-target if victim is dead, undodgeable
  912.  
  913. Firebird Arts: [MP: 60] [Effect Power: 168] [Accuracy: Perfect (0)]
  914. * Causes statuses: disease
  915. * elements: Fire, Wind
  916. ignore defense, reflect-piercing, re-target if victim is dead, undodgeable
  917.  
  918. Snort: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)]
  919. * [Special effect: 0x38 <End battle (Sneeze) >]
  920. * Causes statuses: hidden
  921. reflect-piercing, re-target if victim is dead, undodgeable, miss if status immune
  922.  
  923. Southern Cross: [MP: 34] [Effect Power: 120] [Accuracy: 140]
  924. * elements: Holy, Fire
  925. don't split damage, reflect-piercing, re-target if victim is dead
  926.  
  927. Launcher: [MP: 0] [Effect Power: 4] [Accuracy: 100]
  928. * [Special effect: 0x2c <4 random attacks (Launcher effect) >]
  929. * elements: Non-Elemental
  930. don't split damage, ignore defense, random target, reflect-piercing, re-target if victim is dead, fraction damage (/16)
  931.  
  932. Entice: [MP: 0] [Effect Power: 0] [Accuracy: 99]
  933. * [Special effect: 0x34 <Attack party until the user dies (Temptation effect)>]
  934. reflect-piercing, re-target if victim is dead, stamina evasion, displays text if monster hits with this
  935.  
  936. Freezing Dust: [MP: 28] [Effect Power: 0] [Accuracy: Perfect (0)]
  937. * Causes statuses: frozen
  938. reflect-piercing, re-target if victim is dead, undodgeable, displays text if monster hits with this, miss if status immune
  939.  
  940. Tentacle: [MP: 0] [Effect Power: 146] [Accuracy: Perfect (0)]
  941. * elements: Non-Elemental
  942. physical damage, reflect-piercing, re-target if victim is dead, undodgeable
  943.  
  944. Hyperdrive: [MP: 38] [Effect Power: 118] [Accuracy: Perfect (0)]
  945. * elements: Non-Elemental
  946. ignore defense, reflect-piercing, runicable, re-target if victim is dead, undodgeable
  947.  
  948. Trine: [MP: 26] [Effect Power: 69] [Accuracy: Perfect (0)]
  949. * Causes statuses: mute, blind
  950. * elements: Holy, Thunder
  951. reflect-piercing, re-target if victim is dead, undodgeable
  952.  
  953. Diabolic Whistle: [MP: 12] [Effect Power: 0] [Accuracy: 120]
  954. * [Special effect: 0x3b <Randomly triggered from a specified status error (Only one?)>]
  955. * Causes statuses: confusion, slow, imp, disease, berserk, poison, blind, condemned
  956. reflect-piercing, stamina evasion, miss if status immune
  957.  
  958. Mustard Bomb: [MP: 0] [Effect Power: 49] [Accuracy: Perfect (0)]
  959. * [Special effect: 0x28 <Randomly triggered from specified status error (Duplicate?)>]
  960. * Causes statuses: condemned
  961. * elements: Non-Elemental
  962. ignore defense, reflect-piercing, re-target if victim is dead, undodgeable
  963.  
  964. Engulf: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)]
  965. * [Special effect: 0x39 <End battle (Inhale) >]
  966. random target, reflect-piercing, undodgeable, displays text if monster hits with this
  967.  
  968. Disaster: [MP: 44] [Effect Power: 0] [Accuracy: 90]
  969. * Causes statuses: confusion, mute, imp, stop, float, blind, condemned
  970. reflect-piercing, runicable, re-target if victim is dead, stamina evasion, miss if status immune
  971.  
  972. Shrapnel: [MP: 0] [Effect Power: 120] [Accuracy: Perfect (140)]
  973. * elements: Non-Elemental
  974. reflect-piercing, re-target if victim is dead, undodgeable
  975.  
  976. Bomblet: [MP: 0] [Effect Power: 108] [Accuracy: Perfect (0)]
  977. * elements: Fire
  978. ignore defense, reflect-piercing, re-target if victim is dead, undodgeable
  979.  
  980. Sword Rain: [MP: 0] [Effect Power: 93] [Accuracy: 175]
  981. * [Special effect: 0x32 <4 consecutive attacks>]
  982. * elements: Non-Elemental
  983. ignore defense, physical damage, reflect-piercing
  984.  
  985. Fury: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)]
  986. * [Special effect: 0x3a <Possess (Fury effect) >]
  987. reflect-piercing, re-target if victim is dead, undodgeable
  988.  
  989. Throw Away: [MP: 0] [Effect Power: 20] [Accuracy: Perfect (0)]
  990. * [Special effect: 0x44 <Throw>]
  991. * elements: Non-Elemental
  992. physical damage, reflect-piercing, undodgeable
  993.  
  994. Cloudy Heaven: [MP: 42] [Effect Power: 0] [Accuracy: Perfect (0)]
  995. * [Special effect: 0x37 <Zombie status after death (Cloudy Heaven effect)>]
  996. * Causes statuses: condemned
  997. miss vs. death immune, reflect-piercing, re-target if victim is dead, undodgeable, displays text if monster hits with this
  998.  
  999. Missile: [MP: 0] [Effect Power: 8] [Accuracy: Perfect (0)]
  1000. * Causes statuses: confusion
  1001. * elements: Non-Elemental
  1002. miss vs. death immune, reflect-piercing, re-target if victim is dead, undodgeable, fraction damage (/16)
  1003.  
  1004. Goner: [MP: 100] [Effect Power: 118] [Accuracy: Perfect (0)]
  1005. * [Special effect: 0x56 <Debilitator>]
  1006. * Removes statuses: equipFloat, haste, reraise, dance, reflect, regen, blink, safe, shell
  1007. * elements: Non-Elemental
  1008. don't split damage, ignore defense, reflect-piercing, re-target if victim is dead, undodgeable
  1009.  
  1010. Galaxy: [MP: 53] [Effect Power: 60] [Accuracy: 130]
  1011. * elements: Earth, Ice, Darkness, Holy, Fire, Thunder, Wind, Water
  1012. don't split damage, ignore defense, reflect-piercing, re-target if victim is dead
  1013.  
  1014. Revenger: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)]
  1015. * Removes statuses: haste, reraise, float, reflect, regen, blink, safe, vanish, shell
  1016. reflect-piercing, re-target if victim is dead, undodgeable, miss if status immune
  1017.  
  1018. Poltergeist: [MP: 30] [Effect Power: 0] [Accuracy: Perfect (0)]
  1019. * Causes statuses: disease
  1020. reflect-piercing, re-target if victim is dead, undodgeable, displays text if monster hits with this
  1021.  
  1022. Dread Gaze: [MP: 15] [Effect Power: 0] [Accuracy: Perfect (0)]
  1023. * Causes statuses: petrify
  1024. reflect-piercing, re-target if victim is dead, undodgeable, miss if status immune
  1025.  
  1026. Shockwave: [MP: 0] [Effect Power: 25] [Accuracy: 120]
  1027. * elements: Non-Elemental
  1028. reflect-piercing, re-target if victim is dead
  1029.  
  1030. Updraft: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)]
  1031. * [Special effect: 0x13 <Palidor effect>]
  1032. * Causes statuses: hidden
  1033. don't split damage, ignore defense, random target, reflect-piercing, re-target if victim is dead, undodgeable
  1034.  
  1035. Soul Extraction: [MP: 4] [Effect Power: 0] [Accuracy: Perfect (0)]
  1036. * Causes statuses: zombie
  1037. reflect-piercing, re-target if victim is dead, undodgeable, displays text if monster hits with this, miss if status immune
  1038.  
  1039. Gale Cut: [MP: 0] [Effect Power: 15] [Accuracy: Perfect (0)]
  1040. * elements: Wind
  1041. reflect-piercing, re-target if victim is dead, undodgeable
  1042.  
  1043. Merton: [MP: 85] [Effect Power: 98] [Accuracy: Perfect (0)]
  1044. * elements: Fire, Wind
  1045. ignore defense, random target, reflect-piercing, undodgeable
  1046.  
  1047. Kill: [MP: 44] [Effect Power: 0] [Accuracy: Perfect (95)]
  1048. * [Special effect: 0x35 <Group instant death>]
  1049. * Causes statuses: dead
  1050. reflect-piercing, runicable, re-target if victim is dead, undodgeable, miss if status immune
  1051.  
  1052. Saint Beam: [MP: 0] [Effect Power: 32] [Accuracy: Perfect (0)]
  1053. * elements: Holy
  1054. don't split damage, reflect-piercing, runicable, re-target if victim is dead, undodgeable
  1055.  
  1056. Phunbaba Breath: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)]
  1057. * [Special effect: 0x33 <Withdrawl from battle for 1 person (Phunbaba's Breath effect) >]
  1058. * Causes statuses: hidden
  1059. reflect-piercing, re-target if victim is dead, undodgeable, miss if status immune
  1060.  
  1061. Life Shaver: [MP: 14] [Effect Power: 42] [Accuracy: 140]
  1062. * elements: Earth
  1063. inverse damage on undead, reflect-piercing, re-target if victim is dead, draining, stamina evasion
  1064.  
  1065. Psychic Waves: [MP: 0] [Effect Power: 3] [Accuracy: Perfect (0)]
  1066. * [Special effect: 0x42 <0.25x damage >]
  1067. * elements: Non-Elemental
  1068. don't split damage, ignore defense, reflect-piercing, deals mp damage, undodgeable, healing
  1069.  
  1070. Landslide: [MP: 0] [Effect Power: 75] [Accuracy: Perfect (0)]
  1071. * [Special effect: 0x25 <No effect on Floating targets >]
  1072. * elements: Earth
  1073. reflect-piercing, re-target if victim is dead, undodgeable
  1074.  
  1075. Fight: [MP: 0] [Effect Power: 0] [Accuracy: 0]
  1076. physical damage, reflect-piercing, re-target if victim is dead
  1077.  
  1078. Special: [MP: 0] [Effect Power: 96] [Accuracy: 130]
  1079. * elements: Non-Elemental
  1080. don't split damage, ignore defense, physical damage, reflect-piercing
  1081.  
  1082. Riot Blade: [MP: 0] [Effect Power: 65] [Accuracy: Perfect (0)]
  1083. * [Special effect: 0x08 <Flying attack property>]
  1084. * Causes statuses: disease
  1085. * elements: Non-Elemental
  1086. ignore defense, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable
  1087.  
  1088. Mirage Dive: [MP: 0] [Effect Power: 178] [Accuracy: Perfect (0)]
  1089. * [Special effect: 0x01 <Stealing effect>]
  1090. * elements: Non-Elemental
  1091. ignore defense, physical damage, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable
  1092.  
  1093. Tsubame Gaeshi: [MP: 0] [Effect Power: 185] [Accuracy: Perfect (0)]
  1094. * [Special effect: 0x0d <Chance of instant death, ignoring Undead (Zantetsuken effect) >]
  1095. * elements: Non-Elemental
  1096. ignore defense, physical damage, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable
  1097.  
  1098. Shadow Fang: [MP: 0] [Effect Power: 162] [Accuracy: Perfect (0)]
  1099. * Causes statuses: poison
  1100. * elements: Non-Elemental
  1101. ignore defense, physical damage, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable
  1102.  
  1103. Royal Shock: [MP: 0] [Effect Power: 66] [Accuracy: Perfect (0)]
  1104. * Causes statuses: sleep
  1105. * elements: Non-Elemental
  1106. ignore defense, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable
  1107.  
  1108. Tiger Break: [MP: 0] [Effect Power: 190] [Accuracy: Perfect (0)]
  1109. * [Special effect: 0x03 <Chance of instant death >]
  1110. * elements: Non-Elemental
  1111. ignore defense, physical damage, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable
  1112.  
  1113. Moulin Rouge: [MP: 0] [Effect Power: 175] [Accuracy: Perfect (0)]
  1114. * [Special effect: 0x04 <Damage to humans >]
  1115. * elements: Non-Elemental
  1116. ignore defense, physical damage, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable
  1117.  
  1118. Saber Soul: [MP: 0] [Effect Power: 74] [Accuracy: Perfect (0)]
  1119. * elements: Non-Elemental
  1120. abort vs allies, reflect-piercing, re-target if victim is dead, deals mp damage, undodgeable
  1121.  
  1122. Star Prism: [MP: 0] [Effect Power: 63] [Accuracy: Perfect (0)]
  1123. * Causes statuses: imp
  1124. * elements: Non-Elemental
  1125. ignore defense, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable
  1126.  
  1127. Bloody Cards: [MP: 0] [Effect Power: 140] [Accuracy: Perfect (0)]
  1128. * elements: Non-Elemental
  1129. ignore defense, physical damage, abort vs allies, reflect-piercing, re-target if victim is dead, draining, undodgeable
  1130.  
  1131. Moogle Dance: [MP: 0] [Effect Power: 168] [Accuracy: Perfect (0)]
  1132. * Causes statuses: confusion
  1133. * elements: Non-Elemental
  1134. ignore defense, physical damage, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable
  1135.  
  1136. Wild Buster: [MP: 0] [Effect Power: 178] [Accuracy: Perfect (0)]
  1137. * Causes statuses: petrify
  1138. * elements: Non-Elemental
  1139. ignore defense, physical damage, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable
  1140.  
  1141. Punishment Meteor: [MP: 0] [Effect Power: 72] [Accuracy: Perfect (0)]
  1142. * [Special effect: 0x22 <Level x Magic (16x effect if target and level are the same)>]
  1143. * elements: Non-Elemental
  1144. ignore defense, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable
  1145.  
  1146. Aura Boost: [MP: 0] [Effect Power: 61] [Accuracy: Perfect (0)]
  1147. * Causes statuses: berserk
  1148. * elements: Non-Elemental
  1149. ignore defense, abort vs allies, reflect-piercing, re-target if victim is dead, undodgeable
  1150.  
  1151. Mysidia Rabbit: [MP: 0] [Effect Power: 14] [Accuracy: Perfect (0)]
  1152. * [Special effect: 0x2a <Level x effect value damage (Flare Star effect) >]
  1153. * Removes statuses: poison, blind
  1154. * elements: Non-Elemental
  1155. reflect-piercing, undodgeable, healing
  1156.  
  1157. Unused-Chan (please report): [MP: 0] [Effect Power: 0] [Accuracy: 0]
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