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- EAST_PROTECTED_ZONES = [trigger1];
- WEST_PROTECTED_ZONES = [];
- switch (playerSide) do {
- case WEST: {
- SPY_Talker globalChat "player in EAST_PROTECTED_ZONES";
- sleep 10;
- if (playerSide == west && {player in list} count _x > 0 EAST_PROTECTED_ZONES) then {player setDamage 1};
- };
- case EAST : {
- SPY_Talker globalChat "player in WEST_PROTECTED_ZONES";
- sleep 10;
- if (playerSide == east && {player in list} count _x > 0 WEST_PROTECTED_ZONES) then {player setDamage 1};
- };
- };
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