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a guest Dec 6th, 2019 93 Never
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  1. on command "kits":
  2.     cancel event
  3.     make player execute "kit"
  4.  
  5. command /kit:
  6.     permission: skript.kit
  7.     trigger:
  8.         open virtual chest inventory with size 6 named "&b[&3&l&oCOMBATANTS&b] &6Kits" to player
  9.         set {_lore} to "&3Status: &a&lUNLOCKED"
  10.         format gui slot 11 of player with oak sign named "&fHound" with lore "&3Cost: &eFREE" and "%{_lore}%" to run:
  11.             make player execute "/hound"
  12.  
  13. #------------------------------------------------------------------------------------------------------
  14.  
  15.             if player has permission "bomber.kit":
  16.                 set {_lore} to "&3Status: &a&lUNLOCKED"
  17.             else:
  18.                 set {_lore} to "&3Status: &c&lLOCKED"
  19.             format gui slot 12 of player with oak sign named "&cBomber" with lore "&3Cost: &e250 &6CC" and "%{_lore}%" to run:
  20.                     if {combatcoins::%player%} >= 250:
  21.                         make console execute "/pex user %player% add bomber.kit"
  22.                         make player execute "/bomber"
  23.                     else:
  24.                         send "not enough moneys" to player
  25. #BOMBER
  26. #------------------------------------------------------------------------------------------------------
  27.  
  28.         if player has permission "cerberus.kit":
  29.             set {_lore} to "&3Status: &a&lUNLOCKED"
  30.         else:
  31.             set {_lore} to "&3Status: &c&lLOCKED"
  32.         format gui slot 13 of player with oak sign named "&6Cerberus" with lore "&3Cost: &e350 &6CC" and "%{_lore}%" to run:
  33.             make player execute "/cerberus"
  34. #CERBERUS
  35. #------------------------------------------------------------------------------------------------------
  36.  
  37.         if player has permission "poseidon.kit":
  38.             set {_lore} to "&3Status: &a&lUNLOCKED"
  39.         else:
  40.             set {_lore} to "&3Status: &c&lLOCKED"
  41.         format gui slot 14 of player with oak sign named "&bPoseidon" with lore "&3Cost: &e450 &6CC" and "%{_lore}%" to run:
  42.             make player execute "/poseidon"
  43. #POSEIDON
  44. #------------------------------------------------------------------------------------------------------
  45.  
  46.         if player has permission "eagle.kit":
  47.             set {_lore} to "&3Status: &a&lUNLOCKED"
  48.         else:
  49.             set {_lore} to "&3Status: &c&lLOCKED"
  50.         format gui slot 15 of player with oak sign named "&7Eagle" with lore "&3Cost: &e600 &6CC" and "%{_lore}%" to run:
  51.             make player execute "/eagle"
  52. #EAGLE
  53. #------------------------------------------------------------------------------------------------------
  54.  
  55.         if player has permission "miner.kit":
  56.             set {_lore} to "&3Status: &a&lUNLOCKED"
  57.         else:
  58.             set {_lore} to "&3Status: &c&lLOCKED"
  59.         format gui slot 20 of player with oak sign named "&aMiner" with lore "&3Cost: &e750 &6CC" and "%{_lore}%" to run:
  60.             make player execute "/miner"
  61.  
  62. #------------------------------------------------------------------------------------------------------
  63.  
  64.         if player has permission "ninja.kit":
  65.             set {_lore} to "&3Status: &a&lUNLOCKED"
  66.         else:
  67.             set {_lore} to "&3Status: &c&lLOCKED"
  68.         format gui slot 21 of player with oak sign named "&dNinja" with lore "&3Cost: &e850 &6CC" and "%{_lore}%" to run:
  69.             make player execute "/ninja"
  70.  
  71. #------------------------------------------------------------------------------------------------------
  72.  
  73.         if player has permission "swapper.kit":
  74.             set {_lore} to "&3Status: &a&lUNLOCKED"
  75.         else:
  76.             set {_lore} to "&3Status: &c&lLOCKED"
  77.         format gui slot 22 of player with oak sign named "&9Swapper" with lore "&3Cost: &e1000 &6CC" and "%{_lore}%" to run:
  78.             make player execute "/swapper"
  79. #------------------------------------------------------------------------------------------------------
  80.  
  81.         if player has permission "thor.kit":
  82.             set {_lore} to "&3Status: &a&lUNLOCKED"
  83.         else:
  84.             set {_lore} to "&3Status: &c&lLOCKED"
  85.         format gui slot 23 of player with oak sign named "&fThor" with lore "&3Cost: &e2500 &6CC" and "%{_lore}%" to run:
  86.             make player execute "thor"
  87.  
  88. #------------------------------------------------------------------------------------------------------
  89.  
  90.         if player has permission "kleptomaniac.kit":
  91.             set {_lore} to "&3Status: &a&lUNLOCKED"
  92.         else:
  93.             set {_lore} to "&3Status: &c&lLOCKED"
  94.         format gui slot 24 of player with oak sign named "&eKleptomaniac" with lore "&3Cost: &e3000 &6CC" and "%{_lore}%" to run:
  95.             make player execute "kleptomaniac"
  96.  
  97. #------------------------------------------------------------------------------------------------------
  98.  
  99.         format gui slot 0 of player with black glass pane named " " with no NBT to run:
  100.             cancel event
  101.  
  102.         format gui slot 1 of player with gray glass pane named " " with no NBT to run:
  103.             cancel event
  104.  
  105.         format gui slot 2 of player with gray glass pane named " " with no NBT to run:
  106.             cancel event
  107.  
  108.         format gui slot 3 of player with gray glass pane named " " with no NBT to run:
  109.             cancel event
  110.  
  111.         format gui slot 4 of player with gray glass pane named " " with no NBT to run:
  112.             cancel event
  113.  
  114.         format gui slot 5 of player with gray glass pane named " " with no NBT to run:
  115.             cancel event
  116.  
  117.         format gui slot 6 of player with gray glass pane named " " with no NBT to run:
  118.             cancel event
  119.  
  120.         format gui slot 7 of player with gray glass pane named " " with no NBT to run:
  121.             cancel event
  122.  
  123.         format gui slot 8 of player with black glass pane named " " with no NBT to run:
  124.             cancel event
  125.  
  126.         format gui slot 9 of player with gray glass pane named " " with no NBT to run:
  127.             cancel event
  128.  
  129.         format gui slot 10 of player with red glass pane named " " with no NBT to run:
  130.             cancel event
  131.  
  132.         format gui slot 16 of player with red glass pane named " " with no NBT to run:
  133.             cancel event
  134.  
  135.         format gui slot 17 of player with gray glass pane named " " with no NBT to run:
  136.             cancel event
  137.  
  138.         format gui slot 18 of player with gray glass pane named " " with no NBT to run:
  139.             cancel event
  140.  
  141.         format gui slot 19 of player with iron bars named " " with no NBT to run:
  142.             cancel event
  143.  
  144.         format gui slot 25 of player with iron bars named " " with no NBT to run:
  145.             cancel event
  146.  
  147.         format gui slot 26 of player with gray glass pane named " " with no NBT to run:
  148.             cancel event
  149.  
  150.         format gui slot 27 of player with gray glass pane named " " with no NBT to run:
  151.             cancel event
  152.  
  153.         format gui slot 28 of player with iron bars named " " with no NBT to run:
  154.             cancel event
  155.  
  156.         format gui slot 29 of player with barrier named "&cKits coming soon!" with no NBT to run:
  157.             cancel event
  158.  
  159.         format gui slot 30 of player with barrier named "&cKits coming soon!" with no NBT to run:
  160.             cancel event
  161.  
  162.         format gui slot 31 of player with barrier named "&cKits coming soon!" with no NBT to run:
  163.             cancel event
  164.  
  165.         format gui slot 32 of player with barrier named "&cKits coming soon!" with no NBT to run:
  166.             cancel event
  167.  
  168.         format gui slot 33 of player with barrier named "&cKits coming soon!" with no NBT to run:
  169.             cancel event
  170.  
  171.         format gui slot 34 of player with iron bars named " " with no NBT to run:
  172.             cancel event
  173.  
  174.         format gui slot 35 of player with gray glass pane named " " with no NBT to run:
  175.             cancel event
  176.  
  177.         format gui slot 36 of player with gray glass pane named " " with no NBT to run:
  178.             cancel event
  179.  
  180.         format gui slot 37 of player with red glass pane named " " with no NBT to run:
  181.             cancel event
  182.  
  183.         format gui slot 38 of player with barrier named "&cKits coming soon!" with no NBT to run:
  184.             cancel event
  185.  
  186.         format gui slot 39 of player with barrier named "&cKits coming soon!" with no NBT to run:
  187.             cancel event
  188.  
  189.         format gui slot 40 of player with barrier named "&cKits coming soon!" with no NBT to run:
  190.             cancel event
  191.  
  192.         format gui slot 41 of player with barrier named "&cKits coming soon!" with no NBT to run:
  193.             cancel event
  194.  
  195.         format gui slot 42 of player with barrier named "&cKits coming soon!" with no NBT to run:
  196.             cancel event
  197.  
  198.         format gui slot 43 of player with red glass pane named " " with no NBT to run:
  199.             cancel event
  200.  
  201.         format gui slot 44 of player with gray glass pane named " " with no NBT to run:
  202.             cancel event
  203.  
  204.         format gui slot 45 of player with black glass pane named " " with no NBT to run:
  205.             cancel event
  206.  
  207.         format gui slot 46 of player with gray glass pane named " " with no NBT to run:
  208.             cancel event
  209.  
  210.         format gui slot 47 of player with gray glass pane named " " with no NBT to run:
  211.             cancel event
  212.  
  213.         format gui slot 48 of player with gray glass pane named " " with no NBT to run:
  214.             cancel event
  215.  
  216.         format gui slot 49 of player with gray glass pane named " " with no NBT to run:
  217.             cancel event
  218.  
  219.         format gui slot 50 of player with gray glass pane named " " with no NBT to run:
  220.             cancel event
  221.  
  222.         format gui slot 51 of player with gray glass pane named " " with no NBT to run:
  223.             cancel event
  224.  
  225.         format gui slot 52 of player with gray glass pane named " " with no NBT to run:
  226.             cancel event
  227.  
  228.         format gui slot 53 of player with black glass pane named " " with no NBT to run:
  229.             cancel event
RAW Paste Data
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