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Jul 20th, 2018
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  1. *Bumper Clouds**writen by Bronach*
  2. *Bumper Carts**
  3. (0:31) When a furre says {.clouds},
  4. (1:8) and the triggering furre can see position (86,23),
  5. (3:3) within the diamond (80,23) - (94,23),
  6. (5:4) place object type 0.
  7. (5:2) change floor type 176 to type 157.
  8. (5:2) change floor type 177 to type 157.
  9. (5:202) emit message {Game is Changed to: Bumper Clouds.}(86,22).
  10.  
  11. **Enter area
  12. (0:2) When somebody moves into floor type 157,
  13. (1:600) and the PhoenixSpeak info {pillow} about the triggering furre is equal to 0,
  14. (5:600) memorize that the PhoenixSpeak info {pillow} about the triggering furre will now be 3280.
  15.  
  16. *In Area
  17. (0:2) When somebody moves into floor type 157,
  18. (1:5) and they successfully moved,
  19. (3:5) where the triggering furre (moved from/is standing at),
  20. (5:4) place object type 0.
  21. (3:6) where the triggering furre moved into,
  22. (5:610) remember the PhoenixSpeak info {pillow} about the triggering furre, and put it in variable %pillowColor.
  23. (5:4) place object type %pillowColor.
  24. ***Exit Area
  25. (0:2) When somebody moves into floor type 526,
  26. (1:17) and the triggering furre (moved from/is standing at) floor type 157,
  27. (3:5) where the triggering furre (moved from/is standing at),
  28. (5:4) place object type 0.
  29.  
  30. ***Change colors
  31. (0:19) When somebody uses object type 0,
  32. (1:18) and they (moved from/are standing at) object type 3280,
  33. (3:5) where the triggering furre is at, not moving,
  34. (5:5) change object type 3280 to type 3281.
  35. (5:600) memorize that the PhoenixSpeak info {pillow} about the triggering furre will now be 3281.
  36. (0:19) When somebody uses object type 0,
  37. (1:18) and they (moved from/are standing at) object type 3281,
  38. (3:5) where the triggering furre is at, not moving,
  39. (5:5) change object type 3281 to type 3282.
  40. (5:600) memorize that the PhoenixSpeak info {pillow} about the triggering furre will now be 3282.
  41. (0:19) When somebody uses object type 0,
  42. (1:18) and they (moved from/are standing at) object type 3282,
  43. (3:5) where the triggering furre is at, not moving,
  44. (5:5) change object type 3282 to type 3283.
  45. (5:600) memorize that the PhoenixSpeak info {pillow} about the triggering furre will now be 3283.
  46. (0:19) When somebody uses object type 0,
  47. (1:18) and they (moved from/are standing at) object type 3283,
  48. (3:5) where the triggering furre is at, not moving,
  49. (5:5) change object type 3283 to type 3284.
  50. (5:600) memorize that the PhoenixSpeak info {pillow} about the triggering furre will now be 3284.
  51. (0:19) When somebody uses object type 0,
  52. (1:18) and they (moved from/are standing at) object type 3284
  53. (3:5) where the triggering furre is at, not moving,
  54. (5:5) change object type 3284 to type 3285.
  55. (5:600) memorize that the PhoenixSpeak info {pillow} about the triggering furre will now be 3285.
  56. (0:19) When somebody uses object type 0,
  57. (1:18) and they (moved from/are standing at) object type 3285,
  58. (3:5) where the triggering furre is at, not moving,
  59. (5:5) change object type 3285 to type 3280.
  60. (5:600) memorize that the PhoenixSpeak info {pillow} about the triggering furre will now be 3280.
  61. *Bumping
  62. (0:1) Whenever somebody moves,
  63. (1:4) and they bump into a furre,
  64. (1:13) and the triggering furre is facing northeast (up and right),
  65. (1:17) and they (moved from/are standing at) floor type 157,
  66. (3:6) where the triggering furre moved into,
  67. (5:4) place object type 0.
  68. (5:80) move any furre present 1 step(s) northeast (up and right) if there's nobody already there.
  69.  
  70. (0:1) Whenever somebody moves,
  71. (1:4) and they bump into a furre,
  72. (1:14) and the triggering furre is facing southeast (down and right),
  73. (1:17) and they (moved from/are standing at) floor type 157,
  74. (3:6) where the triggering furre moved into,
  75. (5:4) place object type 0.
  76. (5:81) move any furre present 1 step(s) southeast (down and right) if there's nobody already there.
  77.  
  78. (0:1) Whenever somebody moves,
  79. (1:4) and they bump into a furre,
  80. (1:15) and the triggering furre is facing southwest (down and left),
  81. (1:17) and they (moved from/are standing at) floor type 157,
  82. (3:6) where the triggering furre moved into,
  83. (5:4) place object type 0.
  84. (5:82) move any furre present 1 step(s) southwest (down and left) if there's nobody already there.
  85. (0:1) Whenever somebody moves,
  86. (1:4) and they bump into a furre,
  87. (1:16) and the triggering furre is facing northwest (up and left),
  88. (1:17) and they (moved from/are standing at) floor type 157,
  89. (3:6) where the triggering furre moved into,
  90. (5:4) place object type 0.
  91. (5:83) move any furre present 1 step(s) northwest (up and left) if there's nobody already there.
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