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- dcmd_heal( playerid, params[] )
- {
- if( !strlen( params ) ) // The player didn't use any parameter, so send a Usage message.
- return SendClientMessage( playerid, 0xFFAA00, "Usage: /heal [id / all]" );
- if( strcmp( params, "all", true, 3 ) == 0 ) // The player typed "/heal all"
- {
- for( new i = 0; i < MAX_PLAYERS; i++ ) // Loop through all players and set their health to 100
- SetPlayerHealth( i, 100 );
- SendClientMessage( playerid, OxFFAA00, "All players healed" );
- }
- else // The player didn't type "/heal all" so we assume they used a player ID
- {
- new id = strval( params ); // The variable id will be the value of the parameter.
- SetPlayerHealth( id, 100 );
- SendClientMessage( playerid, 0xFFAA00, "Player healed." );
- SendClientMessage( id, 0xFFAA00, "You've been healed." );
- }
- return true;
- }
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