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- #include "colors.inc"
- #include "chess.inc"
- camera { location <18,15,-2> look_at <4,1,0> rotate y*(360*clock) }
- #declare Multi=-7;
- #while (Multi <= 7)
- object { BPawn translate <Multi,0,-5> }
- object { WPawn translate <Multi,0,5> }
- #declare Multi=Multi+2;
- #end
- #undef Multi
- object { BRook translate <-7,0,-7> }
- object { BRook translate <7,0,-7> }
- object { WRook translate <-7,0,7> }
- object { WRook translate <7,0,7> }
- object { WBishop translate <3,0,7> }
- object { WBishop translate <-3,0,7> }
- object { BBishop translate <3,0,-7> }
- object { BBishop translate <-3,0,-7> }
- object { WKing translate <-1,0,7> }
- object { BKing translate <-1,0,-7> }
- object { WQueen translate <1,0,7> }
- object { BQueen translate <1,0,-7> }
- object { WKnight rotate y*-90 translate <5,0,7> }
- object { WKnight rotate y*-90 translate <-5,0,7> }
- object { BKnight rotate y*90 translate <5,0,-7> }
- object { BKnight rotate y*90 translate <-5,0,-7> }
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