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TextDraw's AG

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Feb 11th, 2018
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  1. //Global TextDraws:
  2.  
  3.  
  4. new Text:InGameTD[28];
  5.  
  6. InGameTD[0] = TextDrawCreate(158.333343, 435.319915, "LD_SPAC:white");
  7. TextDrawLetterSize(InGameTD[0], 0.000000, 0.000000);
  8. TextDrawTextSize(InGameTD[0], 352.000000, 15.000000);
  9. TextDrawAlignment(InGameTD[0], 1);
  10. TextDrawColor(InGameTD[0], 255);
  11. TextDrawSetShadow(InGameTD[0], 0);
  12. TextDrawSetOutline(InGameTD[0], 0);
  13. TextDrawBackgroundColor(InGameTD[0], 255);
  14. TextDrawFont(InGameTD[0], 4);
  15. TextDrawSetProportional(InGameTD[0], 0);
  16. TextDrawSetShadow(InGameTD[0], 0);
  17.  
  18. InGameTD[1] = TextDrawCreate(493.190399, 429.773284, "LD_Beat:chit");
  19. TextDrawLetterSize(InGameTD[1], 0.000000, 0.000000);
  20. TextDrawTextSize(InGameTD[1], 33.000000, 35.000000);
  21. TextDrawAlignment(InGameTD[1], 1);
  22. TextDrawColor(InGameTD[1], -2147450625);
  23. TextDrawSetShadow(InGameTD[1], 0);
  24. TextDrawSetOutline(InGameTD[1], 0);
  25. TextDrawBackgroundColor(InGameTD[1], 255);
  26. TextDrawFont(InGameTD[1], 4);
  27. TextDrawSetProportional(InGameTD[1], 0);
  28. TextDrawSetShadow(InGameTD[1], 0);
  29.  
  30. InGameTD[2] = TextDrawCreate(141.952209, 429.773284, "LD_Beat:chit");
  31. TextDrawLetterSize(InGameTD[2], 0.000000, 0.000000);
  32. TextDrawTextSize(InGameTD[2], 33.000000, 35.000000);
  33. TextDrawAlignment(InGameTD[2], 1);
  34. TextDrawColor(InGameTD[2], -2147450625);
  35. TextDrawSetShadow(InGameTD[2], 0);
  36. TextDrawSetOutline(InGameTD[2], 0);
  37. TextDrawBackgroundColor(InGameTD[2], 255);
  38. TextDrawFont(InGameTD[2], 4);
  39. TextDrawSetProportional(InGameTD[2], 0);
  40. TextDrawSetShadow(InGameTD[2], 0);
  41.  
  42. InGameTD[3] = TextDrawCreate(156.047729, 436.599914, "LD_SPAC:white");
  43. TextDrawLetterSize(InGameTD[3], 0.000000, 0.000000);
  44. TextDrawTextSize(InGameTD[3], 356.000000, -1.000000);
  45. TextDrawAlignment(InGameTD[3], 1);
  46. TextDrawColor(InGameTD[3], -2147450625);
  47. TextDrawSetShadow(InGameTD[3], 0);
  48. TextDrawSetOutline(InGameTD[3], 0);
  49. TextDrawBackgroundColor(InGameTD[3], 255);
  50. TextDrawFont(InGameTD[3], 4);
  51. TextDrawSetProportional(InGameTD[3], 0);
  52. TextDrawSetShadow(InGameTD[3], 0);
  53.  
  54. InGameTD[4] = TextDrawCreate(491.666595, 431.479949, "LD_Beat:chit");
  55. TextDrawLetterSize(InGameTD[4], 0.000000, 0.000000);
  56. TextDrawTextSize(InGameTD[4], 32.000000, 30.000000);
  57. TextDrawAlignment(InGameTD[4], 1);
  58. TextDrawColor(InGameTD[4], 255);
  59. TextDrawSetShadow(InGameTD[4], 0);
  60. TextDrawSetOutline(InGameTD[4], 0);
  61. TextDrawBackgroundColor(InGameTD[4], 255);
  62. TextDrawFont(InGameTD[4], 4);
  63. TextDrawSetProportional(InGameTD[4], 0);
  64. TextDrawSetShadow(InGameTD[4], 0);
  65.  
  66. InGameTD[5] = TextDrawCreate(144.237930, 431.479919, "LD_Beat:chit");
  67. TextDrawLetterSize(InGameTD[5], 0.000000, 0.000000);
  68. TextDrawTextSize(InGameTD[5], 32.000000, 30.000000);
  69. TextDrawAlignment(InGameTD[5], 1);
  70. TextDrawColor(InGameTD[5], 255);
  71. TextDrawSetShadow(InGameTD[5], 0);
  72. TextDrawSetOutline(InGameTD[5], 0);
  73. TextDrawBackgroundColor(InGameTD[5], 255);
  74. TextDrawFont(InGameTD[5], 4);
  75. TextDrawSetProportional(InGameTD[5], 0);
  76. TextDrawSetShadow(InGameTD[5], 0);
  77.  
  78. InGameTD[6] = TextDrawCreate(556.047668, 434.039916, "LD_SPAC:white");
  79. TextDrawLetterSize(InGameTD[6], 0.000000, 0.000000);
  80. TextDrawTextSize(InGameTD[6], 352.000000, 15.000000);
  81. TextDrawAlignment(InGameTD[6], 1);
  82. TextDrawColor(InGameTD[6], 255);
  83. TextDrawSetShadow(InGameTD[6], 0);
  84. TextDrawSetOutline(InGameTD[6], 0);
  85. TextDrawBackgroundColor(InGameTD[6], 255);
  86. TextDrawFont(InGameTD[6], 4);
  87. TextDrawSetProportional(InGameTD[6], 0);
  88. TextDrawSetShadow(InGameTD[6], 0);
  89.  
  90. InGameTD[7] = TextDrawCreate(540.809143, 428.493286, "LD_Beat:chit");
  91. TextDrawLetterSize(InGameTD[7], 0.000000, 0.000000);
  92. TextDrawTextSize(InGameTD[7], 33.000000, 35.000000);
  93. TextDrawAlignment(InGameTD[7], 1);
  94. TextDrawColor(InGameTD[7], -2147450625);
  95. TextDrawSetShadow(InGameTD[7], 0);
  96. TextDrawSetOutline(InGameTD[7], 0);
  97. TextDrawBackgroundColor(InGameTD[7], 255);
  98. TextDrawFont(InGameTD[7], 4);
  99. TextDrawSetProportional(InGameTD[7], 0);
  100. TextDrawSetShadow(InGameTD[7], 0);
  101.  
  102. InGameTD[8] = TextDrawCreate(541.951965, 428.919952, "LD_Beat:chit");
  103. TextDrawLetterSize(InGameTD[8], 0.000000, 0.000000);
  104. TextDrawTextSize(InGameTD[8], 33.000000, 35.000000);
  105. TextDrawAlignment(InGameTD[8], 1);
  106. TextDrawColor(InGameTD[8], 255);
  107. TextDrawSetShadow(InGameTD[8], 0);
  108. TextDrawSetOutline(InGameTD[8], 0);
  109. TextDrawBackgroundColor(InGameTD[8], 255);
  110. TextDrawFont(InGameTD[8], 4);
  111. TextDrawSetProportional(InGameTD[8], 0);
  112. TextDrawSetShadow(InGameTD[8], 0);
  113.  
  114. InGameTD[9] = TextDrawCreate(556.047424, 434.039916, "LD_SPAC:white");
  115. TextDrawLetterSize(InGameTD[9], 0.000000, 0.000000);
  116. TextDrawTextSize(InGameTD[9], 132.000000, 1.000000);
  117. TextDrawAlignment(InGameTD[9], 1);
  118. TextDrawColor(InGameTD[9], -2147450625);
  119. TextDrawSetShadow(InGameTD[9], 0);
  120. TextDrawSetOutline(InGameTD[9], 0);
  121. TextDrawBackgroundColor(InGameTD[9], 255);
  122. TextDrawFont(InGameTD[9], 4);
  123. TextDrawSetProportional(InGameTD[9], 0);
  124. TextDrawSetShadow(InGameTD[9], 0);
  125.  
  126. InGameTD[10] = TextDrawCreate(-242.809432, 433.186584, "LD_SPAC:white");
  127. TextDrawLetterSize(InGameTD[10], 0.000000, 0.000000);
  128. TextDrawTextSize(InGameTD[10], 352.000000, 15.000000);
  129. TextDrawAlignment(InGameTD[10], 1);
  130. TextDrawColor(InGameTD[10], 255);
  131. TextDrawSetShadow(InGameTD[10], 0);
  132. TextDrawSetOutline(InGameTD[10], 0);
  133. TextDrawBackgroundColor(InGameTD[10], 255);
  134. TextDrawFont(InGameTD[10], 4);
  135. TextDrawSetProportional(InGameTD[10], 0);
  136. TextDrawSetShadow(InGameTD[10], 0);
  137.  
  138. InGameTD[11] = TextDrawCreate(91.285331, 427.639953, "LD_Beat:chit");
  139. TextDrawLetterSize(InGameTD[11], 0.000000, 0.000000);
  140. TextDrawTextSize(InGameTD[11], 33.000000, 35.000000);
  141. TextDrawAlignment(InGameTD[11], 1);
  142. TextDrawColor(InGameTD[11], -2147450625);
  143. TextDrawSetShadow(InGameTD[11], 0);
  144. TextDrawSetOutline(InGameTD[11], 0);
  145. TextDrawBackgroundColor(InGameTD[11], 255);
  146. TextDrawFont(InGameTD[11], 4);
  147. TextDrawSetProportional(InGameTD[11], 0);
  148. TextDrawSetShadow(InGameTD[11], 0);
  149.  
  150. InGameTD[12] = TextDrawCreate(89.761497, 428.066619, "LD_Beat:chit");
  151. TextDrawLetterSize(InGameTD[12], 0.000000, 0.000000);
  152. TextDrawTextSize(InGameTD[12], 33.000000, 35.000000);
  153. TextDrawAlignment(InGameTD[12], 1);
  154. TextDrawColor(InGameTD[12], 255);
  155. TextDrawSetShadow(InGameTD[12], 0);
  156. TextDrawSetOutline(InGameTD[12], 0);
  157. TextDrawBackgroundColor(InGameTD[12], 255);
  158. TextDrawFont(InGameTD[12], 4);
  159. TextDrawSetProportional(InGameTD[12], 0);
  160. TextDrawSetShadow(InGameTD[12], 0);
  161.  
  162. InGameTD[13] = TextDrawCreate(-23.000202, 433.186584, "LD_SPAC:white");
  163. TextDrawLetterSize(InGameTD[13], 0.000000, 0.000000);
  164. TextDrawTextSize(InGameTD[13], 132.000000, 1.000000);
  165. TextDrawAlignment(InGameTD[13], 1);
  166. TextDrawColor(InGameTD[13], -2147450625);
  167. TextDrawSetShadow(InGameTD[13], 0);
  168. TextDrawSetOutline(InGameTD[13], 0);
  169. TextDrawBackgroundColor(InGameTD[13], 255);
  170. TextDrawFont(InGameTD[13], 4);
  171. TextDrawSetProportional(InGameTD[13], 0);
  172. TextDrawSetShadow(InGameTD[13], 0);
  173.  
  174. InGameTD[14] = TextDrawCreate(162.142913, 437.879943, "LD_Chat:badchat");
  175. TextDrawLetterSize(InGameTD[14], 0.000000, 0.000000);
  176. TextDrawTextSize(InGameTD[14], -10.000000, 10.000000);
  177. TextDrawAlignment(InGameTD[14], 1);
  178. TextDrawColor(InGameTD[14], -1);
  179. TextDrawSetShadow(InGameTD[14], 0);
  180. TextDrawSetOutline(InGameTD[14], 0);
  181. TextDrawBackgroundColor(InGameTD[14], 255);
  182. TextDrawFont(InGameTD[14], 4);
  183. TextDrawSetProportional(InGameTD[14], 0);
  184. TextDrawSetShadow(InGameTD[14], 0);
  185.  
  186. InGameTD[15] = TextDrawCreate(550.714294, 437.879913, "LD_grav:timer");
  187. TextDrawLetterSize(InGameTD[15], 0.000000, 0.000000);
  188. TextDrawTextSize(InGameTD[15], 12.000000, 9.000000);
  189. TextDrawAlignment(InGameTD[15], 1);
  190. TextDrawColor(InGameTD[15], -1);
  191. TextDrawSetShadow(InGameTD[15], 0);
  192. TextDrawSetOutline(InGameTD[15], 0);
  193. TextDrawBackgroundColor(InGameTD[15], 255);
  194. TextDrawFont(InGameTD[15], 4);
  195. TextDrawSetProportional(InGameTD[15], 0);
  196. TextDrawSetShadow(InGameTD[15], 0);
  197.  
  198. InGameTD[16] = TextDrawCreate(101.571426, 432.759918, "ld_otb2:ric1");
  199. TextDrawLetterSize(InGameTD[16], 0.000000, 0.000000);
  200. TextDrawTextSize(InGameTD[16], 13.000000, 18.000000);
  201. TextDrawAlignment(InGameTD[16], 1);
  202. TextDrawColor(InGameTD[16], -1);
  203. TextDrawSetShadow(InGameTD[16], 0);
  204. TextDrawSetOutline(InGameTD[16], 0);
  205. TextDrawBackgroundColor(InGameTD[16], 255);
  206. TextDrawFont(InGameTD[16], 4);
  207. TextDrawSetProportional(InGameTD[16], 0);
  208. TextDrawSetShadow(InGameTD[16], 0);
  209.  
  210. InGameTD[17] = TextDrawCreate(38.571445, 439.173248, "O~w~nline:39");
  211. TextDrawLetterSize(InGameTD[17], 0.156951, 0.648532);
  212. TextDrawAlignment(InGameTD[17], 3);
  213. TextDrawColor(InGameTD[17], -2147450625);
  214. TextDrawSetShadow(InGameTD[17], 0);
  215. TextDrawSetOutline(InGameTD[17], 0);
  216. TextDrawBackgroundColor(InGameTD[17], 255);
  217. TextDrawFont(InGameTD[17], 2);
  218. TextDrawSetProportional(InGameTD[17], 1);
  219. TextDrawSetShadow(InGameTD[17], 0);
  220.  
  221. InGameTD[18] = TextDrawCreate(90.761886, 439.599914, "R~w~ekord: 69");
  222. TextDrawLetterSize(InGameTD[18], 0.156951, 0.648532);
  223. TextDrawAlignment(InGameTD[18], 3);
  224. TextDrawColor(InGameTD[18], -2147450625);
  225. TextDrawSetShadow(InGameTD[18], 0);
  226. TextDrawSetOutline(InGameTD[18], 0);
  227. TextDrawBackgroundColor(InGameTD[18], 255);
  228. TextDrawFont(InGameTD[18], 2);
  229. TextDrawSetProportional(InGameTD[18], 1);
  230. TextDrawSetShadow(InGameTD[18], 0);
  231.  
  232. InGameTD[19] = TextDrawCreate(593.619140, 439.599914, "1~w~2/12/2017");
  233. TextDrawLetterSize(InGameTD[19], 0.156951, 0.648532);
  234. TextDrawAlignment(InGameTD[19], 3);
  235. TextDrawColor(InGameTD[19], -2147450625);
  236. TextDrawSetShadow(InGameTD[19], 0);
  237. TextDrawSetOutline(InGameTD[19], 0);
  238. TextDrawBackgroundColor(InGameTD[19], 255);
  239. TextDrawFont(InGameTD[19], 1);
  240. TextDrawSetProportional(InGameTD[19], 1);
  241. TextDrawSetShadow(InGameTD[19], 0);
  242.  
  243. InGameTD[20] = TextDrawCreate(629.047607, 440.026580, "1~w~4:21:23");
  244. TextDrawLetterSize(InGameTD[20], 0.156951, 0.648532);
  245. TextDrawAlignment(InGameTD[20], 3);
  246. TextDrawColor(InGameTD[20], -2147450625);
  247. TextDrawSetShadow(InGameTD[20], 0);
  248. TextDrawSetOutline(InGameTD[20], 0);
  249. TextDrawBackgroundColor(InGameTD[20], 255);
  250. TextDrawFont(InGameTD[20], 1);
  251. TextDrawSetProportional(InGameTD[20], 1);
  252. TextDrawSetShadow(InGameTD[20], 0);
  253.  
  254. InGameTD[21] = TextDrawCreate(493.571441, 377.719909, "");
  255. TextDrawLetterSize(InGameTD[21], 0.000000, 0.000000);
  256. TextDrawTextSize(InGameTD[21], 79.000000, 87.000000);
  257. TextDrawAlignment(InGameTD[21], 1);
  258. TextDrawColor(InGameTD[21], -1);
  259. TextDrawSetShadow(InGameTD[21], 0);
  260. TextDrawSetOutline(InGameTD[21], 0);
  261. TextDrawBackgroundColor(InGameTD[21], 0);
  262. TextDrawFont(InGameTD[21], 5);
  263. TextDrawSetProportional(InGameTD[21], 0);
  264. TextDrawSetShadow(InGameTD[21], 0);
  265. TextDrawSetPreviewModel(InGameTD[21], 19076);
  266. TextDrawSetPreviewRot(InGameTD[21], 0.000000, 0.000000, 0.000000, 1.000000);
  267.  
  268. InGameTD[22] = TextDrawCreate(93.190399, 376.013244, "");
  269. TextDrawLetterSize(InGameTD[22], 0.000000, 0.000000);
  270. TextDrawTextSize(InGameTD[22], 79.000000, 87.000000);
  271. TextDrawAlignment(InGameTD[22], 1);
  272. TextDrawColor(InGameTD[22], -1);
  273. TextDrawSetShadow(InGameTD[22], 0);
  274. TextDrawSetOutline(InGameTD[22], 0);
  275. TextDrawBackgroundColor(InGameTD[22], 0);
  276. TextDrawFont(InGameTD[22], 5);
  277. TextDrawSetProportional(InGameTD[22], 0);
  278. TextDrawSetShadow(InGameTD[22], 0);
  279. TextDrawSetPreviewModel(InGameTD[22], 19076);
  280. TextDrawSetPreviewRot(InGameTD[22], 0.000000, 0.000000, 0.000000, 1.000000);
  281.  
  282. InGameTD[23] = TextDrawCreate(352.475982, 428.079833, "W~w~inter Edition");
  283. TextDrawLetterSize(InGameTD[23], 0.214476, 0.942933);
  284. TextDrawAlignment(InGameTD[23], 3);
  285. TextDrawColor(InGameTD[23], -2147450625);
  286. TextDrawSetShadow(InGameTD[23], 0);
  287. TextDrawSetOutline(InGameTD[23], 0);
  288. TextDrawBackgroundColor(InGameTD[23], 255);
  289. TextDrawFont(InGameTD[23], 2);
  290. TextDrawSetProportional(InGameTD[23], 1);
  291. TextDrawSetShadow(InGameTD[23], 0);
  292.  
  293. InGameTD[24] = TextDrawCreate(601.619934, 2.693353, "A~w~bstract");
  294. TextDrawLetterSize(InGameTD[24], 0.231999, 1.049600);
  295. TextDrawAlignment(InGameTD[24], 3);
  296. TextDrawColor(InGameTD[24], -2147450625);
  297. TextDrawSetShadow(InGameTD[24], 0);
  298. TextDrawSetOutline(InGameTD[24], 0);
  299. TextDrawBackgroundColor(InGameTD[24], 255);
  300. TextDrawFont(InGameTD[24], 2);
  301. TextDrawSetProportional(InGameTD[24], 1);
  302. TextDrawSetShadow(InGameTD[24], 0);
  303.  
  304. InGameTD[25] = TextDrawCreate(618.000976, 8.666687, "G~w~aming");
  305. TextDrawLetterSize(InGameTD[25], 0.231999, 1.049600);
  306. TextDrawAlignment(InGameTD[25], 3);
  307. TextDrawColor(InGameTD[25], -2147450625);
  308. TextDrawSetShadow(InGameTD[25], 0);
  309. TextDrawSetOutline(InGameTD[25], 0);
  310. TextDrawBackgroundColor(InGameTD[25], 255);
  311. TextDrawFont(InGameTD[25], 2);
  312. TextDrawSetProportional(InGameTD[25], 1);
  313. TextDrawSetShadow(InGameTD[25], 0);
  314.  
  315. InGameTD[26] = TextDrawCreate(608.238281, 3.960031, "");
  316. TextDrawLetterSize(InGameTD[26], 0.000000, 0.000000);
  317. TextDrawTextSize(InGameTD[26], 15.000000, 16.000000);
  318. TextDrawAlignment(InGameTD[26], 1);
  319. TextDrawColor(InGameTD[26], -1);
  320. TextDrawSetShadow(InGameTD[26], 0);
  321. TextDrawSetOutline(InGameTD[26], 0);
  322. TextDrawBackgroundColor(InGameTD[26], 0);
  323. TextDrawFont(InGameTD[26], 5);
  324. TextDrawSetProportional(InGameTD[26], 0);
  325. TextDrawSetShadow(InGameTD[26], 0);
  326. TextDrawSetPreviewModel(InGameTD[26], 19065);
  327. TextDrawSetPreviewRot(InGameTD[26], 0.000000, 0.000000, 0.000000, 1.000000);
  328.  
  329. InGameTD[27] = TextDrawCreate(166.571472, 439.600036, "PORUKE");
  330. TextDrawLetterSize(InGameTD[27], 0.199619, 0.857600);
  331. TextDrawAlignment(InGameTD[27], 1);
  332. TextDrawColor(InGameTD[27], -1);
  333. TextDrawSetShadow(InGameTD[27], 0);
  334. TextDrawSetOutline(InGameTD[27], 0);
  335. TextDrawBackgroundColor(InGameTD[27], 255);
  336. TextDrawFont(InGameTD[27], 2);
  337. TextDrawSetProportional(InGameTD[27], 1);
  338. TextDrawSetShadow(InGameTD[27], 0);
  339.  
  340.  
  341.  
  342. //Player TextDraws:
  343.  
  344.  
  345. new PlayerText:Brzinomjer[MAX_PLAYERS][5];
  346.  
  347. Brzinomjer[playerid][0] = CreatePlayerTextDraw(playerid, 576.238281, 368.759948, "LD_SPAC:white");
  348. PlayerTextDrawLetterSize(playerid, Brzinomjer[playerid][0], 0.000000, 0.000000);
  349. PlayerTextDrawTextSize(playerid, Brzinomjer[playerid][0], 77.000000, 66.000000);
  350. PlayerTextDrawAlignment(playerid, Brzinomjer[playerid][0], 1);
  351. PlayerTextDrawColor(playerid, Brzinomjer[playerid][0], -2147450625);
  352. PlayerTextDrawSetShadow(playerid, Brzinomjer[playerid][0], 0);
  353. PlayerTextDrawSetOutline(playerid, Brzinomjer[playerid][0], 0);
  354. PlayerTextDrawBackgroundColor(playerid, Brzinomjer[playerid][0], 255);
  355. PlayerTextDrawFont(playerid, Brzinomjer[playerid][0], 4);
  356. PlayerTextDrawSetProportional(playerid, Brzinomjer[playerid][0], 0);
  357. PlayerTextDrawSetShadow(playerid, Brzinomjer[playerid][0], 0);
  358.  
  359. Brzinomjer[playerid][1] = CreatePlayerTextDraw(playerid, 577.761535, 370.039916, "LD_SPAC:white");
  360. PlayerTextDrawLetterSize(playerid, Brzinomjer[playerid][1], 0.000000, 0.000000);
  361. PlayerTextDrawTextSize(playerid, Brzinomjer[playerid][1], 60.000000, 63.000000);
  362. PlayerTextDrawAlignment(playerid, Brzinomjer[playerid][1], 1);
  363. PlayerTextDrawColor(playerid, Brzinomjer[playerid][1], 255);
  364. PlayerTextDrawSetShadow(playerid, Brzinomjer[playerid][1], 0);
  365. PlayerTextDrawSetOutline(playerid, Brzinomjer[playerid][1], 0);
  366. PlayerTextDrawBackgroundColor(playerid, Brzinomjer[playerid][1], 255);
  367. PlayerTextDrawFont(playerid, Brzinomjer[playerid][1], 4);
  368. PlayerTextDrawSetProportional(playerid, Brzinomjer[playerid][1], 0);
  369. PlayerTextDrawSetShadow(playerid, Brzinomjer[playerid][1], 0);
  370.  
  371. Brzinomjer[playerid][2] = CreatePlayerTextDraw(playerid, 580.809936, 349.559936, "");
  372. PlayerTextDrawLetterSize(playerid, Brzinomjer[playerid][2], 0.000000, 0.000000);
  373. PlayerTextDrawTextSize(playerid, Brzinomjer[playerid][2], 58.000000, 73.000000);
  374. PlayerTextDrawAlignment(playerid, Brzinomjer[playerid][2], 1);
  375. PlayerTextDrawColor(playerid, Brzinomjer[playerid][2], -1);
  376. PlayerTextDrawSetShadow(playerid, Brzinomjer[playerid][2], 0);
  377. PlayerTextDrawSetOutline(playerid, Brzinomjer[playerid][2], 0);
  378. PlayerTextDrawBackgroundColor(playerid, Brzinomjer[playerid][2], 0);
  379. PlayerTextDrawFont(playerid, Brzinomjer[playerid][2], 5);
  380. PlayerTextDrawSetProportional(playerid, Brzinomjer[playerid][2], 0);
  381. PlayerTextDrawSetShadow(playerid, Brzinomjer[playerid][2], 0);
  382. PlayerTextDrawSetPreviewModel(playerid, Brzinomjer[playerid][2], 560);
  383. PlayerTextDrawSetPreviewRot(playerid, Brzinomjer[playerid][2], 0.000000, 0.000000, -40.000000, 1.000000);
  384. PlayerTextDrawSetPreviewVehCol(playerid, Brzinomjer[playerid][2], 1, 1);
  385.  
  386. Brzinomjer[playerid][3] = CreatePlayerTextDraw(playerid, 581.047790, 402.479980, "333 KM/H");
  387. PlayerTextDrawLetterSize(playerid, Brzinomjer[playerid][3], 0.207238, 1.134932);
  388. PlayerTextDrawAlignment(playerid, Brzinomjer[playerid][3], 1);
  389. PlayerTextDrawColor(playerid, Brzinomjer[playerid][3], -1);
  390. PlayerTextDrawSetShadow(playerid, Brzinomjer[playerid][3], 0);
  391. PlayerTextDrawSetOutline(playerid, Brzinomjer[playerid][3], 0);
  392. PlayerTextDrawBackgroundColor(playerid, Brzinomjer[playerid][3], 255);
  393. PlayerTextDrawFont(playerid, Brzinomjer[playerid][3], 1);
  394. PlayerTextDrawSetProportional(playerid, Brzinomjer[playerid][3], 1);
  395. PlayerTextDrawSetShadow(playerid, Brzinomjer[playerid][3], 0);
  396.  
  397. Brzinomjer[playerid][4] = CreatePlayerTextDraw(playerid, 613.429016, 407.173309, "45L");
  398. PlayerTextDrawLetterSize(playerid, Brzinomjer[playerid][4], 0.235808, 1.433598);
  399. PlayerTextDrawAlignment(playerid, Brzinomjer[playerid][4], 1);
  400. PlayerTextDrawColor(playerid, Brzinomjer[playerid][4], -1);
  401. PlayerTextDrawSetShadow(playerid, Brzinomjer[playerid][4], 0);
  402. PlayerTextDrawSetOutline(playerid, Brzinomjer[playerid][4], 0);
  403. PlayerTextDrawBackgroundColor(playerid, Brzinomjer[playerid][4], 255);
  404. PlayerTextDrawFont(playerid, Brzinomjer[playerid][4], 1);
  405. PlayerTextDrawSetProportional(playerid, Brzinomjer[playerid][4], 1);
  406. PlayerTextDrawSetShadow(playerid, Brzinomjer[playerid][4], 0);
  407.  
  408.  
  409.  
  410.  
  411. //Total textdraws exported: 33 (28 global textdraws / 5 player textdraws) ~ 11/2/2018 ~ 16:31:12
  412. TDEditor V1.17 BY ADRI1
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