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  1. LogSlate: Window 'Output Log' being destroyed
  2. LogSlate: Window 'Output Log' being destroyed
  3. LogSlate: Window 'Output Log' being destroyed
  4. LogSlate: Window 'Output Log' being destroyed
  5. LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms
  6. UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
  7. UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject="E:/Arquitetura/_PORTFÓLIO/___CASA012/UNREAL Studio/Teste/Teste.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="E:/Arquitetura/_PORTFÓLIO/___CASA012/UNREAL Studio/Teste/Teste.uproject" -cook -stage -archive -archivedirectory=C:/Users/patod/Desktop/
  8. ArchViz -package -ue4exe="C:\Program Files\Epic Games\UE_4.24\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -prereqs -nodebuginfo -targetplatform=Win64 -build -clientconfig=Development -utf8output
  9. UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for E:\Arquitetura\_PORTFÓLIO\___CASA012\UNREAL Studio\Teste\Teste.uproject
  10. UATHelper: Packaging (Windows (64-bit)): Teste.uproject requires a temporary target.cs to be generated (SunPosition plugin is enabled)
  11. UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
  12. UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.24\Engine\Binaries\DotNET\UnrealBuildTool.exe Teste Win64 Development -Project="E:\Arquitetura\_PORTFÓLIO\___CASA012\UNREAL Studio\Teste\Teste.uproject" "E:\Arquitetura\_PORTFÓLIO\___CASA012\UNREAL Studio\Teste\Teste.uproject" -NoUBTMakefiles -remoteini="E:\Arquitetura\_PORT
  13. FÓLIO\___CASA012\UNREAL Studio\Teste" -skipdeploy -Manifest="E:\Arquitetura\_PORTFÓLIO\___CASA012\UNREAL Studio\Teste\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\patod\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.24\UBT-Teste-Win64-Development.txt"
  14. UATHelper: Packaging (Windows (64-bit)): Parsing headers for Teste
  15. UATHelper: Packaging (Windows (64-bit)): Running UnrealHeaderTool "E:\Arquitetura\_PORTFÓLIO\___CASA012\UNREAL Studio\Teste\Teste.uproject" "E:\Arquitetura\_PORTFÓLIO\___CASA012\UNREAL Studio\Teste\Intermediate\Build\Win64\Teste\Development\Teste.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -in
  16. stalled
  17. UATHelper: Packaging (Windows (64-bit)): Reflection code generated for Teste in 4,4949633 seconds
  18. UATHelper: Packaging (Windows (64-bit)): Writing manifest to E:\Arquitetura\_PORTFÓLIO\___CASA012\UNREAL Studio\Teste\Intermediate\Build\Manifest.xml
  19. UATHelper: Packaging (Windows (64-bit)): Building Teste...
  20. UATHelper: Packaging (Windows (64-bit)): Using Visual Studio 2019 14.24.28314 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.24.28314) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  21. UATHelper: Packaging (Windows (64-bit)): [Upgrade]
  22. UATHelper: Packaging (Windows (64-bit)): [Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
  23. UATHelper: Packaging (Windows (64-bit)): [Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
  24. UATHelper: Packaging (Windows (64-bit)): [Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
  25. UATHelper: Packaging (Windows (64-bit)): [Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs).
  26. UATHelper: Packaging (Windows (64-bit)): [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V2;' in Teste.Target.cs, and explicitly overriding settings that differ from the new defaults.
  27. UATHelper: Packaging (Windows (64-bit)): [Upgrade]
  28. UATHelper: Packaging (Windows (64-bit)): Building 4 actions with 12 processes...
  29. UATHelper: Packaging (Windows (64-bit)): [1/4] SharedPCH.Core.cpp
  30. UATHelper: Packaging (Windows (64-bit)): c1xx: fatal error C1083: N�o � poss�vel abrir arquivo intermedi�rio do compilador: 'E:\Arquitetura\_PORTF�"LIO\___CASA012\UNREAL Studio\Teste\Intermediate\Build\Win64\Teste\Development\Core\SharedPCH.Core.h.pch': No such file or directory
  31. UATHelper: Packaging (Windows (64-bit)): Took 5,7973264s to run UnrealBuildTool.exe, ExitCode=5
  32. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\patod\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.24\UBT-Teste-Win64-Development.txt)
  33. UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
  34. UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
  35. PackagingResults: Error: Unknown Error
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