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- 0:00:03.290,0:00:04.420
- Hello again!
- 0:00:04.420,0:00:08.530
- OpenMW v0.26.0 is now available for download.
- 0:00:08.530,0:00:14.250
- Let's have a look at some of the progress
- that's been made since the last release.
- 0:00:14.250,0:00:19.020
- First of all, OpenMW's launcher now has the
- ability to install Morrowind's data from a
- 0:00:19.020,0:00:20.720
- retail CD.
- 0:00:20.720,0:00:24.660
- This is a nice convenience for Mac and Linux
- users who might otherwise have had to use
- 0:00:24.660,0:00:29.399
- more complicated methods to retrieve the relevant
- data from their disks.
- 0:00:29.399,0:00:33.910
- This feature is not currently included for
- Windows users since they can just install
- 0:00:33.910,0:00:38.850
- Morrowind normally.
- 0:00:38.850,0:00:42.960
- The player may now switch between the 1st
- and 3rd person cameras by zooming in and out
- 0:00:42.960,0:00:49.960
- with the mouse wheel like some might be accustomed
- to doing in Skyrim or many other games.
- 0:00:55.089,0:01:00.989
- OpenMW now remembers different positions for
- the player's inventory window depending on
- 0:01:00.989,0:01:04.070
- the context in which it is being used.
- 0:01:04.070,0:01:08.720
- This means different positions for normal
- inventory viewing, bartering, and accessing
- 0:01:08.720,0:01:15.720
- containers.
- 0:01:21.940,0:01:27.440
- The player can now close item-count windows,
- as seen during bartering or when looting containers,
- 0:01:27.440,0:01:32.279
- by pressing their 'activate' button which
- should be faster than the options previously given.
- 0:01:38.069,0:01:41.979
- AI packages are now initialized by the engine.
- 0:01:41.979,0:01:47.030
- This means that NPCs now dutifully execute
- any AI behavior that is assigned to them.
- 0:01:47.030,0:01:50.430
- Well, at least any AI that has been implemented
- so far.
- 0:01:50.430,0:01:52.200
- Most of it has.
- 0:01:52.200,0:01:57.549
- An easy way to see this is by looking at outdoor
- NPCs in towns that have the package 'AIWander'
- 0:01:57.549,0:01:59.010
- assigned to them.
- 0:01:59.010,0:02:02.680
- They now wander aimlessly around town all
- on their own.
- 0:02:02.680,0:02:07.290
- And hey, we even fixed that bug where NPCs
- torches and whatnot were invisible.
- 0:02:07.290,0:02:11.889
- Don't worry, NPCs will eventually know to save
- their torches and lanterns for night-time
- 0:02:11.889,0:02:13.329
- use only.
- 0:02:13.329,0:02:15.739
- But that's another feature, for another day.
- 0:02:15.739,0:02:16.620
- Also,
- 0:02:16.620,0:02:21.310
- I made something of a promise to this channel
- in the last video ...
- 0:02:21.310,0:02:22.900
- and I intend ...
- 0:02:22.900,0:02:24.779
- to deliver.
- 0:02:24.779,0:02:27.319
- Melee combat is now implemented!
- 0:02:27.319,0:02:32.879
- The player may inflict death upon all living
- things on this blight-ridden island, using
- 0:02:32.879,0:02:35.890
- their physical implement of choice!
- 0:02:35.890,0:02:39.519
- Axes! Swords! Warhammers!
- 0:02:39.519,0:02:45.160
- Spears! Spears!! Spears!!!
- 0:02:48.260,0:02:53.169
- Drowning works now too, so the player can
- even kill itself, if it's not careful.
- 0:02:53.169,0:02:57.480
- NPCs can obviously die this way too!
- 0:02:57.480,0:02:59.379
- Lycanthropy is implemented now as well.
- 0:02:59.379,0:03:05.639
- So, the player can transform into a beastly
- werewolf capable of shredding all kinds of
- 0:03:05.639,0:03:12.349
- fleshy bodies to bits with those menacing
- claws!
- 0:03:14.549,0:03:15.930
- Okay.
- 0:03:15.930,0:03:18.079
- That's about all we can show you this time
- around.
- 0:03:18.079,0:03:22.159
- Stay tuned for future updates and we'll report
- more progress as soon as we can.
- 0:03:22.159,0:03:26.040
- Leave your questions and comments below and,
- as always, thanks for watching!
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