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GV3 demo report (1/2)

Nov 30th, 2020
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  1. GV3 demo report (1/2)
  2.  
  3. Y is sword, B is jump, R is talismans
  4. If you get the talismans to multi-hit, the marker's color changes from yellow to red
  5. When it's red, there's no contact damage
  6. Currently, when you bump into a foe, the Kudos will momentarily remain as they are (for 3 seconds, aprox?) but they won't reset to 0; whether this will remain as it is, it's unknown
  7. The foes don't get stunned as they were in the trailer
  8. The sword can make up to 3 slashes, but there's a bit of lag before the 3rd slash is complete (since she makes a huge swing)
  9.  
  10. There are two stages in the demo: "winter Christmas" and "oil refinery" (if I remember right)
  11. The first one is the one in the trailer, and the latter seems to be the one being made in the Aizu + Tsuda livestream
  12.  
  13. Many choose to play the winter stage, obviously enough.
  14. The stage has soldiers, dogs, hover robots, totem poles, big robots
  15. The dogs are like the ones in the Zero 1 factory stage
  16. The big robots are as big as the flame thrower robot from GV1, and they attack by charging at you and mowing down with the sword
  17. The totem poles are like the things in Z1 that re-spawn endlessly, or the GV1 shutters; obstacles to hinder your path
  18.  
  19. The boss is the scythes boss shown in the livestream, and the bike is part of his sure-kill move
  20. In terms of image, guess it's close to Gibril or the bat (Hellbat Schilt) from Zero 3? It tends to stay in the air
  21. At first it flies outside the screen but it's too high for attacks to hit it
  22. Attack patterns are below:
  23. . Stays at mid height in a corner of the screen, infuses bits with grim reaper aura and directly attacks the middle or lower rows of the screen
  24. They probably can be guided by the player, and can be avoided by jump. Maybe they cannot be destroyed?
  25.  
  26. After attacking, if it's to the right, it thrusts to the left and below, and viceversa
  27. . Appears from the top in the middle of the screen, deploys bits (they hurt when hitting them), covers them in air, and they track you
  28. Their path feels like the Plasma Legion-like thing of the trailer, bullets shot at your, and can be bounced back with the sword before they hit the ground, when they do they generate aura for a moment (hurts when hitting it)
  29. . Moves from left to right or viceversa while being in the upper zone of the screen, tosses 6 auras during that, can be bounced back
  30. . Thrusts to lower right, lower left, right or left from the middle or bottom row of the screen; lands in either of these 4 spots, and throws scythes horizontally
  31. In terms of image, the mantis (Deathtanz Mantisk) from Zero 3 is closer, I guess?
  32.  
  33. Once you trim down 2/3 of the health bar, it uses its "Death Procession" move; it uses a drawing and verse like in GV1
  34. The verse reads "the co-stared banquet (scythes are) / cannot be resisted / (was unable to read the rest)"
  35. Warps while targeting the player, and then rotates the scythes once (as seen in the livestream), repeats that 3 times, then summons a bike in middle row of the screen and moves horizontally to outside the screen
  36. It reappears from the direction it disappeared, can be avoided by jumping
  37.  
  38. Report on the other stage will be coming once it's done.
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