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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - geometry - cube</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- var texture = new THREE.TextureLoader().load( 'textures/brick_roughness.jpg' );
- var material = new THREE.MeshBasicMaterial( { map: texture } );
- var camera, scene, renderer;
- var mesh, cylinder,mesh2;
- var nbColumns = 5;
- var nbLines = 5;
- var size = 1.2;
- init();
- animate();
- function createColumn(x,y,z){
- var geo_cylindre = new THREE.CylinderBufferGeometry( size*20, size*20, size*200, size*32);
- var geometry_cube = new THREE.BoxBufferGeometry( size*80, size*20, size*80 );
- cylinder = new THREE.Mesh( geo_cylindre, material);
- cylinder.position.x = x;
- cylinder.position.z = z;
- scene.add (cylinder);
- mesh = new THREE.Mesh( geometry_cube, material );
- mesh.position.y = y-((size*100)+(size*10));
- mesh.position.x = x;
- mesh.position.z = z;
- scene.add(mesh);
- mesh2 = new THREE.Mesh( geometry_cube , material ) ;
- mesh2.position.y = y+((size*100)+(size*10));
- mesh2.position.x = x;
- mesh2.position.z = z;
- scene.add(mesh2);
- }
- function init() {
- camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 5000 );
- camera.position.z = 1000;
- camera.position.x = 300;
- scene = new THREE.Scene();
- for(var i = 0; i < nbColumns; i ++){
- for(var j = 0; j < nbLines; j++){
- createColumn(i*120*size, 0, j*120*size);
- }
- }
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- requestAnimationFrame( animate );
- //mesh.rotation.x += 0.015;
- //mesh.rotation.y += 0.015;
- // mesh2.rotation.x += 0.015;
- //mesh2.rotation.y += 0.015;
- //cylinder.rotation.y += 0.055;
- //cylinder.rotation.x += 0.015;
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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