Advertisement
Guest User

Untitled

a guest
Oct 18th, 2019
99
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.83 KB | None | 0 0
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - cube</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10.  
  11. <script type="module">
  12.  
  13. import * as THREE from '../build/three.module.js';
  14. var texture = new THREE.TextureLoader().load( 'textures/brick_roughness.jpg' );
  15. var material = new THREE.MeshBasicMaterial( { map: texture } );
  16.  
  17. var camera, scene, renderer;
  18. var mesh, cylinder,mesh2;
  19.  
  20. var nbColumns = 5;
  21. var nbLines = 5;
  22. var size = 1.2;
  23.  
  24. init();
  25. animate();
  26.  
  27. function createColumn(x,y,z){
  28. var geo_cylindre = new THREE.CylinderBufferGeometry( size*20, size*20, size*200, size*32);
  29.  
  30. var geometry_cube = new THREE.BoxBufferGeometry( size*80, size*20, size*80 );
  31.  
  32. cylinder = new THREE.Mesh( geo_cylindre, material);
  33. cylinder.position.x = x;
  34. cylinder.position.z = z;
  35. scene.add (cylinder);
  36.  
  37. mesh = new THREE.Mesh( geometry_cube, material );
  38. mesh.position.y = y-((size*100)+(size*10));
  39. mesh.position.x = x;
  40. mesh.position.z = z;
  41. scene.add(mesh);
  42.  
  43. mesh2 = new THREE.Mesh( geometry_cube , material ) ;
  44. mesh2.position.y = y+((size*100)+(size*10));
  45. mesh2.position.x = x;
  46. mesh2.position.z = z;
  47. scene.add(mesh2);
  48. }
  49.  
  50. function init() {
  51.  
  52. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 5000 );
  53. camera.position.z = 1000;
  54. camera.position.x = 300;
  55. scene = new THREE.Scene();
  56.  
  57.  
  58.  
  59.  
  60.  
  61.  
  62. for(var i = 0; i < nbColumns; i ++){
  63. for(var j = 0; j < nbLines; j++){
  64. createColumn(i*120*size, 0, j*120*size);
  65. }
  66. }
  67. renderer = new THREE.WebGLRenderer( { antialias: true } );
  68. renderer.setPixelRatio( window.devicePixelRatio );
  69. renderer.setSize( window.innerWidth, window.innerHeight );
  70. document.body.appendChild( renderer.domElement );
  71.  
  72. window.addEventListener( 'resize', onWindowResize, false );
  73.  
  74. }
  75.  
  76. function onWindowResize() {
  77.  
  78. camera.aspect = window.innerWidth / window.innerHeight;
  79. camera.updateProjectionMatrix();
  80.  
  81. renderer.setSize( window.innerWidth, window.innerHeight );
  82.  
  83. }
  84.  
  85. function animate() {
  86.  
  87. requestAnimationFrame( animate );
  88.  
  89. //mesh.rotation.x += 0.015;
  90. //mesh.rotation.y += 0.015;
  91.  
  92. // mesh2.rotation.x += 0.015;
  93. //mesh2.rotation.y += 0.015;
  94.  
  95. //cylinder.rotation.y += 0.055;
  96. //cylinder.rotation.x += 0.015;
  97.  
  98.  
  99.  
  100.  
  101. renderer.render( scene, camera );
  102.  
  103. }
  104.  
  105. </script>
  106.  
  107. </body>
  108. </html>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement