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- //#region -=-=- Beta 22 -=-=-
- /*
- *
- *
- * ===|Gameplay Changes|===
- * Fixed issue of steel types not being poison proof
- *
- * made distinctions between electric and non electric paralysis, ground types are immune to the former, electric types
- * are immune to both.
- *
- *
- * ===|Move Changes|===
- *
- * [Synthesis]
- * No longer scaled by special attack
- * is now a single cast move rather than a channeled heal.
- * restores 50% of your health
- * PP reduced from 10 to 5
- * ===Dev note===
- * Self sustain is perhaps the grass type's biggest claim to fame. and already they are loaded on ways to restore their health. with synthesis being pretty common
- * amongst members of the type, I decided to power it down some and make it a move that's harder to use right in the heat of combat.
- *
- * [Recover]
- * No longer Scaled by special attack
- * healing tick rate reduced from 7 ticks per second to 5 ticks per second
- * base healing rate increased from 1% to 2%
- * ==Dev note==
- * This essentially means that now recover heals for 10% per second, or 10 percent per PP. and at 20 max PP means the move is worth a total of
- * 200% of your health in healing.
- *
- * [CloseCombat]
- * fixed the issue of the move reaching farther than what is visually represented
- * decreased the hit intervals from ~11 per second to ~4 per second
- *
- * [megadrain]
- * damage reduced
- * decrease hit intervals from ~4 per second to 2 per second
- *
- * [overheat]
- * removes buffs upon casting
- * blocks buffs while debuffed after use
- *
- * [dracoMeteor]
- * removes buffs upon casting
- * blocks buffs while debuffed after use
- *
- * ===|TM Changes Changes|===
- * increased the cost of TM Close Combat
- *
- * the following TMs were pulled form the shop:
- * SwordDance
- * NastyPlot
- * Amnesia
- * IronDefense
- * Agility
- * CalmMind
- * CosmicPower
- * Rage
- * Meditate
- *
- *
- * ===|Pokemon Changes|===
- * Gallade regained Nightslash in his levelup set
- * /
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