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- materialPath: G:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading D:\bspsrc\obama\obama_v5_d.vmf
- Map revision 0
- ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_448_896_401
- ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_448_896_401
- ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_-832_2048_401
- ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_-832_2048_401
- ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_-1088_1144_257
- ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_-1088_1144_257
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 524 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\bspsrc\obama\obama_v5_d.prt...Building visibility clusters...
- done (0)
- WARNING: node without a volume
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (1223847 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 4450 texinfos to 3173
- Reduced 99 texdatas to 89 (3661 bytes to 2962)
- Writing D:\bspsrc\obama\obama_v5_d.bsp
- 3 seconds elapsed
- 12 threads
- reading d:\bspsrc\obama\obama_v5_d.bsp
- reading d:\bspsrc\obama\obama_v5_d.prt
- 1751 portalclusters
- 4698 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2825 visible clusters (0.00%)
- Total clusters visible: 380752
- Average clusters visible: 217
- Building PAS...
- Average clusters audible: 772
- visdatasize:429530 compressed from 784448
- writing d:\bspsrc\obama\obama_v5_d.bsp
- 14 seconds elapsed
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
- Loading d:\bspsrc\obama\obama_v5_d.bsp
- 15663 faces
- 8 degenerate faces
- 976601 square feet [140630560.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 15655 patches before subdivision
- 82667 patches after subdivision
- 169 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 14704422, max 992
- transfer lists: 112.2 megs
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- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(40040, 21361, 15669)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(7662, 2307, 1553)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2441, 277, 168)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(965, 35, 19)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(482, 5, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(242, 1, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(130, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(69, 0, 0)
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- Build Patch/Sample Hash Table(s).....Done<0.0176 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 403/1024 19344/49152 (39.4%)
- brushes 3041/8192 36492/98304 (37.1%)
- brushsides 23061/65536 184488/524288 (35.2%)
- planes 20022/65536 400440/1310720 (30.6%)
- vertexes 23327/65536 279924/786432 (35.6%)
- nodes 8473/65536 271136/2097152 (12.9%)
- texinfos 3173/12288 228456/884736 (25.8%)
- texdata 89/2048 2848/65536 ( 4.3%)
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- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 15663/65536 877128/3670016 (23.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 11372/65536 636832/3670016 (17.4%)
- facebrushes 1386/0 2772/0 ( 0.0%)
- facebrushlists 15663/0 62652/0 ( 0.0%)
- leaves 8877/65536 284064/2097152 (13.5%)
- leaffaces 17925/65536 35850/131072 (27.4%)
- leafbrushes 5601/65536 11202/131072 ( 8.5%)
- areas 58/1024 464/8192 ( 5.7%)
- surfedges 117292/512000 469168/2048000 (22.9%)
- edges 68275/256000 273100/1024000 (26.7%)
- LDR worldlights 169/8192 16900/819200 ( 2.1%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 19/32768 228/393216 ( 0.1%)
- waterstrips 795/32768 7950/327680 ( 2.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 14487/65536 28974/131072 (22.1%)
- cubemapsamples 5/1024 80/16384 ( 0.5%)
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- LDR lightdata [variable] 5355400/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 429530/16777216 ( 2.6%)
- entdata [variable] 312842/393216 (79.6%)
- LDR ambient table 8877/65536 35508/262144 (13.5%)
- HDR ambient table 8877/65536 35508/262144 (13.5%)
- LDR leaf ambient 21697/65536 607516/1835008 (33.1%)
- HDR leaf ambient 8877/65536 248556/1835008 (13.5%)
- occluders 0/0 0/0 ( 0.0%)
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- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
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- pakfile [variable] 450081/0 ( 0.0%)
- physics [variable] 1223847/4194304 (29.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 7c
- Total triangle count: 40272
- Writing d:\bspsrc\obama\obama_v5_d.bsp
- 1 minute, 41 seconds elapsed
- materialPath: G:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading D:\bspsrc\obama\obama_v5_d.vmf
- Map revision 3
- ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_448_896_401
- ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_448_896_401
- ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_-832_2048_401
- ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_-832_2048_401
- ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_-1088_1144_257
- ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_-1088_1144_257
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity trigger_multiple (245.50 3087.99 130.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 794 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- WARNING: node without a volume
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (1354872 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 4852 texinfos to 3265
- Reduced 115 texdatas to 104 (3994 bytes to 3279)
- Writing D:\bspsrc\obama\obama_v5_d.bsp
- 3 seconds elapsed
- 12 threads
- reading d:\bspsrc\obama\obama_v5_d.bsp
- reading d:\bspsrc\obama\obama_v5_d.prt
- LoadPortals: couldn't read d:\bspsrc\obama\obama_v5_d.prt
- materialPath: G:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading D:\bspsrc\obama\obama_v5_d.vmf
- Map revision 4
- ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_448_896_401
- ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_448_896_401
- ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_-832_2048_401
- ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_-832_2048_401
- ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_-1088_1144_257
- ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_-1088_1144_257
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 794 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\bspsrc\obama\obama_v5_d.prt...Building visibility clusters...
- done (0)
- WARNING: node without a volume
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (1354904 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 4853 texinfos to 3251
- Reduced 115 texdatas to 104 (3994 bytes to 3279)
- Writing D:\bspsrc\obama\obama_v5_d.bsp
- 3 seconds elapsed
- 12 threads
- reading d:\bspsrc\obama\obama_v5_d.bsp
- reading d:\bspsrc\obama\obama_v5_d.prt
- 1825 portalclusters
- 4872 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2911 visible clusters (0.00%)
- Total clusters visible: 384184
- Average clusters visible: 210
- Building PAS...
- Average clusters audible: 747
- visdatasize:449332 compressed from 846800
- writing d:\bspsrc\obama\obama_v5_d.bsp
- 14 seconds elapsed
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
- Loading d:\bspsrc\obama\obama_v5_d.bsp
- 16469 faces
- 8 degenerate faces
- 1063198 square feet [153100640.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 16461 patches before subdivision
- 89641 patches after subdivision
- 182 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 15546422, max 992
- transfer lists: 118.6 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(259898, 200026, 168305)
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- Build Patch/Sample Hash Table(s).....Done<0.0191 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 498/1024 23904/49152 (48.6%)
- brushes 3355/8192 40260/98304 (41.0%)
- brushsides 25337/65536 202696/524288 (38.7%)
- planes 21364/65536 427280/1310720 (32.6%)
- vertexes 25227/65536 302724/786432 (38.5%)
- nodes 9228/65536 295296/2097152 (14.1%)
- texinfos 3251/12288 234072/884736 (26.5%)
- texdata 104/2048 3328/65536 ( 5.1%)
- dispinfos 0/0 0/0 ( 0.0%)
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- disp_tris 0/0 0/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 16469/65536 922264/3670016 (25.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 12033/65536 673848/3670016 (18.4%)
- facebrushes 1664/0 3328/0 ( 0.0%)
- facebrushlists 16469/0 65876/0 ( 0.0%)
- leaves 9727/65536 311264/2097152 (14.8%)
- leaffaces 18943/65536 37886/131072 (28.9%)
- leafbrushes 6033/65536 12066/131072 ( 9.2%)
- areas 60/1024 480/8192 ( 5.9%)
- surfedges 123499/512000 493996/2048000 (24.1%)
- edges 71881/256000 287524/1024000 (28.1%)
- LDR worldlights 182/8192 18200/819200 ( 2.2%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 19/32768 228/393216 ( 0.1%)
- waterstrips 823/32768 8230/327680 ( 2.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 14970/65536 29940/131072 (22.8%)
- cubemapsamples 5/1024 80/16384 ( 0.5%)
- overlays 10/1024 3520/360448 ( 1.0%)
- LDR lightdata [variable] 5716396/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 449332/16777216 ( 2.7%)
- entdata [variable] 503134/393216 (128.0%) VERY FULL!
- LDR ambient table 9727/65536 38908/262144 (14.8%)
- HDR ambient table 9727/65536 38908/262144 (14.8%)
- LDR leaf ambient 24272/65536 679616/1835008 (37.0%)
- HDR leaf ambient 9727/65536 272356/1835008 (14.8%)
- occluders 0/0 0/0 ( 0.0%)
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- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
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- pakfile [variable] 450081/0 ( 0.0%)
- physics [variable] 1354904/4194304 (32.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 7c
- Total triangle count: 42231
- Writing d:\bspsrc\obama\obama_v5_d.bsp
- 1 minute, 41 seconds elapsed
- materialPath: G:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading D:\bspsrc\obama\obama_v5_d.vmf
- Map revision 4
- ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_448_896_401
- ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_448_896_401
- ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_-832_2048_401
- ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_-832_2048_401
- ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_-1088_1144_257
- ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_-1088_1144_257
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 794 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\bspsrc\obama\obama_v5_d.prt...Building visibility clusters...
- done (0)
- WARNING: node without a volume
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (1354904 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 4853 texinfos to 3251
- Reduced 115 texdatas to 104 (3994 bytes to 3279)
- Writing D:\bspsrc\obama\obama_v5_d.bsp
- 3 seconds elapsed
- 12 threads
- reading d:\bspsrc\obama\obama_v5_d.bsp
- reading d:\bspsrc\obama\obama_v5_d.prt
- 1825 portalclusters
- 4872 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2899 visible clusters (0.00%)
- Total clusters visible: 384168
- Average clusters visible: 210
- Building PAS...
- Average clusters audible: 747
- visdatasize:449332 compressed from 846800
- writing d:\bspsrc\obama\obama_v5_d.bsp
- 14 seconds elapsed
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
- Loading d:\bspsrc\obama\obama_v5_d.bsp
- 16469 faces
- 8 degenerate faces
- 1063198 square feet [153100640.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 16461 patches before subdivision
- 89641 patches after subdivision
- 182 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 15546422, max 992
- transfer lists: 118.6 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(259898, 200026, 168305)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(40733, 21791, 16067)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(7770, 2354, 1592)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2457, 282, 171)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(967, 35, 20)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(482, 5, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(242, 1, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(130, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(69, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(37, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(20, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(11, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(6, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(3, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(2, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0201 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 498/1024 23904/49152 (48.6%)
- brushes 3355/8192 40260/98304 (41.0%)
- brushsides 25337/65536 202696/524288 (38.7%)
- planes 21364/65536 427280/1310720 (32.6%)
- vertexes 25227/65536 302724/786432 (38.5%)
- nodes 9228/65536 295296/2097152 (14.1%)
- texinfos 3251/12288 234072/884736 (26.5%)
- texdata 104/2048 3328/65536 ( 5.1%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 16469/65536 922264/3670016 (25.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 12033/65536 673848/3670016 (18.4%)
- facebrushes 1664/0 3328/0 ( 0.0%)
- facebrushlists 16469/0 65876/0 ( 0.0%)
- leaves 9727/65536 311264/2097152 (14.8%)
- leaffaces 18943/65536 37886/131072 (28.9%)
- leafbrushes 6033/65536 12066/131072 ( 9.2%)
- areas 60/1024 480/8192 ( 5.9%)
- surfedges 123499/512000 493996/2048000 (24.1%)
- edges 71881/256000 287524/1024000 (28.1%)
- LDR worldlights 182/8192 18200/819200 ( 2.2%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 19/32768 228/393216 ( 0.1%)
- waterstrips 823/32768 8230/327680 ( 2.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 14970/65536 29940/131072 (22.8%)
- cubemapsamples 5/1024 80/16384 ( 0.5%)
- overlays 10/1024 3520/360448 ( 1.0%)
- LDR lightdata [variable] 5716396/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 449332/16777216 ( 2.7%)
- entdata [variable] 503134/393216 (128.0%) VERY FULL!
- LDR ambient table 9727/65536 38908/262144 (14.8%)
- HDR ambient table 9727/65536 38908/262144 (14.8%)
- LDR leaf ambient 24272/65536 679616/1835008 (37.0%)
- HDR leaf ambient 9727/65536 272356/1835008 (14.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2976 ( 0.0%)
- pakfile [variable] 450081/0 ( 0.0%)
- physics [variable] 1354904/4194304 (32.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 7c
- Total triangle count: 42231
- Writing d:\bspsrc\obama\obama_v5_d.bsp
- 1 minute, 41 seconds elapsed
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