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  1.  
  2.  
  3.  
  4. materialPath: G:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  5. Loading D:\bspsrc\obama\obama_v5_d.vmf
  6. Map revision 0
  7. ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_448_896_401
  8. ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_448_896_401
  9. ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_-832_2048_401
  10. ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_-832_2048_401
  11. ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_-1088_1144_257
  12. ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_-1088_1144_257
  13. fixing up env_cubemap materials on brush sides...
  14. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  15. Building Faces...done (0)
  16. Chop Details...done (0)
  17. Find Visible Detail Sides...
  18. Merged 524 detail faces...done (0)
  19. Merging details...done (0)
  20. FixTjuncs...
  21. PruneNodes...
  22. WriteBSP...
  23. done (0)
  24. writing D:\bspsrc\obama\obama_v5_d.prt...Building visibility clusters...
  25. done (0)
  26. WARNING: node without a volume
  27. Finding displacement neighbors...
  28. Finding lightmap sample positions...
  29. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  30. Building Physics collision data...
  31. done (0) (1223847 bytes)
  32. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  33. Compacting texture/material tables...
  34. Reduced 4450 texinfos to 3173
  35. Reduced 99 texdatas to 89 (3661 bytes to 2962)
  36. Writing D:\bspsrc\obama\obama_v5_d.bsp
  37. 3 seconds elapsed
  38.  
  39.  
  40.  
  41. 12 threads
  42. reading d:\bspsrc\obama\obama_v5_d.bsp
  43. reading d:\bspsrc\obama\obama_v5_d.prt
  44. 1751 portalclusters
  45. 4698 numportals
  46. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2825 visible clusters (0.00%)
  47. Total clusters visible: 380752
  48. Average clusters visible: 217
  49. Building PAS...
  50. Average clusters audible: 772
  51. visdatasize:429530 compressed from 784448
  52. writing d:\bspsrc\obama\obama_v5_d.bsp
  53. 14 seconds elapsed
  54.  
  55.  
  56.  
  57. [Reading texlights from 'lights.rad']
  58. [17 texlights parsed from 'lights.rad']
  59.  
  60. Loading d:\bspsrc\obama\obama_v5_d.bsp
  61. 15663 faces
  62. 8 degenerate faces
  63. 976601 square feet [140630560.00 square inches]
  64. 0 Displacements
  65. 0 Square Feet [0.00 Square Inches]
  66. 15655 patches before subdivision
  67. 82667 patches after subdivision
  68. 169 direct lights
  69. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 14704422, max 992
  70. transfer lists: 112.2 megs
  71. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(255248, 196052, 163875)
  72. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(40040, 21361, 15669)
  73. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(7662, 2307, 1553)
  74. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2441, 277, 168)
  75. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(965, 35, 19)
  76. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(482, 5, 3)
  77. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(242, 1, 1)
  78. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(130, 0, 0)
  79. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(69, 0, 0)
  80. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(37, 0, 0)
  81. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(20, 0, 0)
  82. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(11, 0, 0)
  83. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(6, 0, 0)
  84. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(3, 0, 0)
  85. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(2, 0, 0)
  86. 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(1, 0, 0)
  87. Build Patch/Sample Hash Table(s).....Done<0.0176 sec>
  88. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  89. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  90. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  91. Ready to Finish
  92.  
  93. Object names Objects/Maxobjs Memory / Maxmem Fullness
  94. ------------ --------------- --------------- --------
  95. models 403/1024 19344/49152 (39.4%)
  96. brushes 3041/8192 36492/98304 (37.1%)
  97. brushsides 23061/65536 184488/524288 (35.2%)
  98. planes 20022/65536 400440/1310720 (30.6%)
  99. vertexes 23327/65536 279924/786432 (35.6%)
  100. nodes 8473/65536 271136/2097152 (12.9%)
  101. texinfos 3173/12288 228456/884736 (25.8%)
  102. texdata 89/2048 2848/65536 ( 4.3%)
  103. dispinfos 0/0 0/0 ( 0.0%)
  104. disp_verts 0/0 0/0 ( 0.0%)
  105. disp_tris 0/0 0/0 ( 0.0%)
  106. disp_multiblend 0/0 0/0 ( 0.0%)
  107. disp_lmsamples 0/0 0/0 ( 0.0%)
  108. faces 15663/65536 877128/3670016 (23.9%)
  109. hdr faces 0/65536 0/3670016 ( 0.0%)
  110. origfaces 11372/65536 636832/3670016 (17.4%)
  111. facebrushes 1386/0 2772/0 ( 0.0%)
  112. facebrushlists 15663/0 62652/0 ( 0.0%)
  113. leaves 8877/65536 284064/2097152 (13.5%)
  114. leaffaces 17925/65536 35850/131072 (27.4%)
  115. leafbrushes 5601/65536 11202/131072 ( 8.5%)
  116. areas 58/1024 464/8192 ( 5.7%)
  117. surfedges 117292/512000 469168/2048000 (22.9%)
  118. edges 68275/256000 273100/1024000 (26.7%)
  119. LDR worldlights 169/8192 16900/819200 ( 2.1%)
  120. HDR worldlights 0/8192 0/819200 ( 0.0%)
  121. leafwaterdata 19/32768 228/393216 ( 0.1%)
  122. waterstrips 795/32768 7950/327680 ( 2.4%)
  123. waterverts 0/65536 0/786432 ( 0.0%)
  124. waterindices 14487/65536 28974/131072 (22.1%)
  125. cubemapsamples 5/1024 80/16384 ( 0.5%)
  126. overlays 5/1024 1760/360448 ( 0.5%)
  127. LDR lightdata [variable] 5355400/0 ( 0.0%)
  128. HDR lightdata [variable] 0/0 ( 0.0%)
  129. visdata [variable] 429530/16777216 ( 2.6%)
  130. entdata [variable] 312842/393216 (79.6%)
  131. LDR ambient table 8877/65536 35508/262144 (13.5%)
  132. HDR ambient table 8877/65536 35508/262144 (13.5%)
  133. LDR leaf ambient 21697/65536 607516/1835008 (33.1%)
  134. HDR leaf ambient 8877/65536 248556/1835008 (13.5%)
  135. occluders 0/0 0/0 ( 0.0%)
  136. occluder polygons 0/0 0/0 ( 0.0%)
  137. occluder vert ind 0/0 0/0 ( 0.0%)
  138. detail props [variable] 1/12 ( 8.3%)
  139. static props [variable] 1/2770 ( 0.0%)
  140. pakfile [variable] 450081/0 ( 0.0%)
  141. physics [variable] 1223847/4194304 (29.2%)
  142. physics terrain [variable] 2/1048576 ( 0.0%)
  143.  
  144. Level flags = 7c
  145.  
  146. Total triangle count: 40272
  147. Writing d:\bspsrc\obama\obama_v5_d.bsp
  148. 1 minute, 41 seconds elapsed
  149.  
  150.  
  151.  
  152. materialPath: G:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  153. Loading D:\bspsrc\obama\obama_v5_d.vmf
  154. Map revision 3
  155. ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_448_896_401
  156. ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_448_896_401
  157. ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_-832_2048_401
  158. ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_-832_2048_401
  159. ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_-1088_1144_257
  160. ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_-1088_1144_257
  161. fixing up env_cubemap materials on brush sides...
  162. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  163. Entity trigger_multiple (245.50 3087.99 130.00) leaked!
  164. Processing areas...done (0)
  165. Building Faces...done (0)
  166. Chop Details...done (0)
  167. Find Visible Detail Sides...
  168. Merged 794 detail faces...done (0)
  169. Merging details...done (0)
  170. FixTjuncs...
  171. PruneNodes...
  172. WriteBSP...
  173. done (0)
  174. WARNING: node without a volume
  175. Finding displacement neighbors...
  176. Finding lightmap sample positions...
  177. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  178. Building Physics collision data...
  179. done (1) (1354872 bytes)
  180. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  181. Compacting texture/material tables...
  182. Reduced 4852 texinfos to 3265
  183. Reduced 115 texdatas to 104 (3994 bytes to 3279)
  184. Writing D:\bspsrc\obama\obama_v5_d.bsp
  185. 3 seconds elapsed
  186.  
  187.  
  188.  
  189. 12 threads
  190. reading d:\bspsrc\obama\obama_v5_d.bsp
  191. reading d:\bspsrc\obama\obama_v5_d.prt
  192. LoadPortals: couldn't read d:\bspsrc\obama\obama_v5_d.prt
  193.  
  194.  
  195.  
  196. materialPath: G:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  197. Loading D:\bspsrc\obama\obama_v5_d.vmf
  198. Map revision 4
  199. ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_448_896_401
  200. ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_448_896_401
  201. ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_-832_2048_401
  202. ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_-832_2048_401
  203. ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_-1088_1144_257
  204. ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_-1088_1144_257
  205. fixing up env_cubemap materials on brush sides...
  206. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  207. Building Faces...done (0)
  208. Chop Details...done (0)
  209. Find Visible Detail Sides...
  210. Merged 794 detail faces...done (0)
  211. Merging details...done (0)
  212. FixTjuncs...
  213. PruneNodes...
  214. WriteBSP...
  215. done (0)
  216. writing D:\bspsrc\obama\obama_v5_d.prt...Building visibility clusters...
  217. done (0)
  218. WARNING: node without a volume
  219. Finding displacement neighbors...
  220. Finding lightmap sample positions...
  221. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  222. Building Physics collision data...
  223. done (1) (1354904 bytes)
  224. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  225. Compacting texture/material tables...
  226. Reduced 4853 texinfos to 3251
  227. Reduced 115 texdatas to 104 (3994 bytes to 3279)
  228. Writing D:\bspsrc\obama\obama_v5_d.bsp
  229. 3 seconds elapsed
  230.  
  231.  
  232.  
  233. 12 threads
  234. reading d:\bspsrc\obama\obama_v5_d.bsp
  235. reading d:\bspsrc\obama\obama_v5_d.prt
  236. 1825 portalclusters
  237. 4872 numportals
  238. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2911 visible clusters (0.00%)
  239. Total clusters visible: 384184
  240. Average clusters visible: 210
  241. Building PAS...
  242. Average clusters audible: 747
  243. visdatasize:449332 compressed from 846800
  244. writing d:\bspsrc\obama\obama_v5_d.bsp
  245. 14 seconds elapsed
  246.  
  247.  
  248.  
  249. [Reading texlights from 'lights.rad']
  250. [17 texlights parsed from 'lights.rad']
  251.  
  252. Loading d:\bspsrc\obama\obama_v5_d.bsp
  253. 16469 faces
  254. 8 degenerate faces
  255. 1063198 square feet [153100640.00 square inches]
  256. 0 Displacements
  257. 0 Square Feet [0.00 Square Inches]
  258. 16461 patches before subdivision
  259. 89641 patches after subdivision
  260. 182 direct lights
  261. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 15546422, max 992
  262. transfer lists: 118.6 megs
  263. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(259898, 200026, 168305)
  264. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(40733, 21791, 16067)
  265. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(7770, 2354, 1592)
  266. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2457, 282, 171)
  267. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(967, 35, 20)
  268. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(482, 5, 3)
  269. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(242, 1, 1)
  270. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(130, 0, 0)
  271. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(69, 0, 0)
  272. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(37, 0, 0)
  273. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(20, 0, 0)
  274. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(11, 0, 0)
  275. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(6, 0, 0)
  276. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(3, 0, 0)
  277. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(2, 0, 0)
  278. 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(1, 0, 0)
  279. Build Patch/Sample Hash Table(s).....Done<0.0191 sec>
  280. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  281. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  282. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  283. Ready to Finish
  284.  
  285. Object names Objects/Maxobjs Memory / Maxmem Fullness
  286. ------------ --------------- --------------- --------
  287. models 498/1024 23904/49152 (48.6%)
  288. brushes 3355/8192 40260/98304 (41.0%)
  289. brushsides 25337/65536 202696/524288 (38.7%)
  290. planes 21364/65536 427280/1310720 (32.6%)
  291. vertexes 25227/65536 302724/786432 (38.5%)
  292. nodes 9228/65536 295296/2097152 (14.1%)
  293. texinfos 3251/12288 234072/884736 (26.5%)
  294. texdata 104/2048 3328/65536 ( 5.1%)
  295. dispinfos 0/0 0/0 ( 0.0%)
  296. disp_verts 0/0 0/0 ( 0.0%)
  297. disp_tris 0/0 0/0 ( 0.0%)
  298. disp_multiblend 0/0 0/0 ( 0.0%)
  299. disp_lmsamples 0/0 0/0 ( 0.0%)
  300. faces 16469/65536 922264/3670016 (25.1%)
  301. hdr faces 0/65536 0/3670016 ( 0.0%)
  302. origfaces 12033/65536 673848/3670016 (18.4%)
  303. facebrushes 1664/0 3328/0 ( 0.0%)
  304. facebrushlists 16469/0 65876/0 ( 0.0%)
  305. leaves 9727/65536 311264/2097152 (14.8%)
  306. leaffaces 18943/65536 37886/131072 (28.9%)
  307. leafbrushes 6033/65536 12066/131072 ( 9.2%)
  308. areas 60/1024 480/8192 ( 5.9%)
  309. surfedges 123499/512000 493996/2048000 (24.1%)
  310. edges 71881/256000 287524/1024000 (28.1%)
  311. LDR worldlights 182/8192 18200/819200 ( 2.2%)
  312. HDR worldlights 0/8192 0/819200 ( 0.0%)
  313. leafwaterdata 19/32768 228/393216 ( 0.1%)
  314. waterstrips 823/32768 8230/327680 ( 2.5%)
  315. waterverts 0/65536 0/786432 ( 0.0%)
  316. waterindices 14970/65536 29940/131072 (22.8%)
  317. cubemapsamples 5/1024 80/16384 ( 0.5%)
  318. overlays 10/1024 3520/360448 ( 1.0%)
  319. LDR lightdata [variable] 5716396/0 ( 0.0%)
  320. HDR lightdata [variable] 0/0 ( 0.0%)
  321. visdata [variable] 449332/16777216 ( 2.7%)
  322. entdata [variable] 503134/393216 (128.0%) VERY FULL!
  323. LDR ambient table 9727/65536 38908/262144 (14.8%)
  324. HDR ambient table 9727/65536 38908/262144 (14.8%)
  325. LDR leaf ambient 24272/65536 679616/1835008 (37.0%)
  326. HDR leaf ambient 9727/65536 272356/1835008 (14.8%)
  327. occluders 0/0 0/0 ( 0.0%)
  328. occluder polygons 0/0 0/0 ( 0.0%)
  329. occluder vert ind 0/0 0/0 ( 0.0%)
  330. detail props [variable] 1/12 ( 8.3%)
  331. static props [variable] 1/2976 ( 0.0%)
  332. pakfile [variable] 450081/0 ( 0.0%)
  333. physics [variable] 1354904/4194304 (32.3%)
  334. physics terrain [variable] 2/1048576 ( 0.0%)
  335.  
  336. Level flags = 7c
  337.  
  338. Total triangle count: 42231
  339. Writing d:\bspsrc\obama\obama_v5_d.bsp
  340. 1 minute, 41 seconds elapsed
  341.  
  342.  
  343.  
  344. materialPath: G:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  345. Loading D:\bspsrc\obama\obama_v5_d.vmf
  346. Map revision 4
  347. ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_448_896_401
  348. ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_448_896_401
  349. ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_-832_2048_401
  350. ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_-832_2048_401
  351. ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_-1088_1144_257
  352. ***need to set $abovewater for material maps/jb_obama_v5/dev/dev_water2_cheap_-1088_1144_257
  353. fixing up env_cubemap materials on brush sides...
  354. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  355. Building Faces...done (0)
  356. Chop Details...done (0)
  357. Find Visible Detail Sides...
  358. Merged 794 detail faces...done (0)
  359. Merging details...done (0)
  360. FixTjuncs...
  361. PruneNodes...
  362. WriteBSP...
  363. done (0)
  364. writing D:\bspsrc\obama\obama_v5_d.prt...Building visibility clusters...
  365. done (0)
  366. WARNING: node without a volume
  367. Finding displacement neighbors...
  368. Finding lightmap sample positions...
  369. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  370. Building Physics collision data...
  371. done (1) (1354904 bytes)
  372. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  373. Compacting texture/material tables...
  374. Reduced 4853 texinfos to 3251
  375. Reduced 115 texdatas to 104 (3994 bytes to 3279)
  376. Writing D:\bspsrc\obama\obama_v5_d.bsp
  377. 3 seconds elapsed
  378.  
  379.  
  380.  
  381. 12 threads
  382. reading d:\bspsrc\obama\obama_v5_d.bsp
  383. reading d:\bspsrc\obama\obama_v5_d.prt
  384. 1825 portalclusters
  385. 4872 numportals
  386. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2899 visible clusters (0.00%)
  387. Total clusters visible: 384168
  388. Average clusters visible: 210
  389. Building PAS...
  390. Average clusters audible: 747
  391. visdatasize:449332 compressed from 846800
  392. writing d:\bspsrc\obama\obama_v5_d.bsp
  393. 14 seconds elapsed
  394.  
  395.  
  396.  
  397. [Reading texlights from 'lights.rad']
  398. [17 texlights parsed from 'lights.rad']
  399.  
  400. Loading d:\bspsrc\obama\obama_v5_d.bsp
  401. 16469 faces
  402. 8 degenerate faces
  403. 1063198 square feet [153100640.00 square inches]
  404. 0 Displacements
  405. 0 Square Feet [0.00 Square Inches]
  406. 16461 patches before subdivision
  407. 89641 patches after subdivision
  408. 182 direct lights
  409. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 15546422, max 992
  410. transfer lists: 118.6 megs
  411. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(259898, 200026, 168305)
  412. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(40733, 21791, 16067)
  413. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(7770, 2354, 1592)
  414. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2457, 282, 171)
  415. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(967, 35, 20)
  416. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(482, 5, 3)
  417. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(242, 1, 1)
  418. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(130, 0, 0)
  419. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(69, 0, 0)
  420. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(37, 0, 0)
  421. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(20, 0, 0)
  422. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(11, 0, 0)
  423. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(6, 0, 0)
  424. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(3, 0, 0)
  425. 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(2, 0, 0)
  426. 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(1, 0, 0)
  427. Build Patch/Sample Hash Table(s).....Done<0.0201 sec>
  428. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  429. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  430. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  431. Ready to Finish
  432.  
  433. Object names Objects/Maxobjs Memory / Maxmem Fullness
  434. ------------ --------------- --------------- --------
  435. models 498/1024 23904/49152 (48.6%)
  436. brushes 3355/8192 40260/98304 (41.0%)
  437. brushsides 25337/65536 202696/524288 (38.7%)
  438. planes 21364/65536 427280/1310720 (32.6%)
  439. vertexes 25227/65536 302724/786432 (38.5%)
  440. nodes 9228/65536 295296/2097152 (14.1%)
  441. texinfos 3251/12288 234072/884736 (26.5%)
  442. texdata 104/2048 3328/65536 ( 5.1%)
  443. dispinfos 0/0 0/0 ( 0.0%)
  444. disp_verts 0/0 0/0 ( 0.0%)
  445. disp_tris 0/0 0/0 ( 0.0%)
  446. disp_multiblend 0/0 0/0 ( 0.0%)
  447. disp_lmsamples 0/0 0/0 ( 0.0%)
  448. faces 16469/65536 922264/3670016 (25.1%)
  449. hdr faces 0/65536 0/3670016 ( 0.0%)
  450. origfaces 12033/65536 673848/3670016 (18.4%)
  451. facebrushes 1664/0 3328/0 ( 0.0%)
  452. facebrushlists 16469/0 65876/0 ( 0.0%)
  453. leaves 9727/65536 311264/2097152 (14.8%)
  454. leaffaces 18943/65536 37886/131072 (28.9%)
  455. leafbrushes 6033/65536 12066/131072 ( 9.2%)
  456. areas 60/1024 480/8192 ( 5.9%)
  457. surfedges 123499/512000 493996/2048000 (24.1%)
  458. edges 71881/256000 287524/1024000 (28.1%)
  459. LDR worldlights 182/8192 18200/819200 ( 2.2%)
  460. HDR worldlights 0/8192 0/819200 ( 0.0%)
  461. leafwaterdata 19/32768 228/393216 ( 0.1%)
  462. waterstrips 823/32768 8230/327680 ( 2.5%)
  463. waterverts 0/65536 0/786432 ( 0.0%)
  464. waterindices 14970/65536 29940/131072 (22.8%)
  465. cubemapsamples 5/1024 80/16384 ( 0.5%)
  466. overlays 10/1024 3520/360448 ( 1.0%)
  467. LDR lightdata [variable] 5716396/0 ( 0.0%)
  468. HDR lightdata [variable] 0/0 ( 0.0%)
  469. visdata [variable] 449332/16777216 ( 2.7%)
  470. entdata [variable] 503134/393216 (128.0%) VERY FULL!
  471. LDR ambient table 9727/65536 38908/262144 (14.8%)
  472. HDR ambient table 9727/65536 38908/262144 (14.8%)
  473. LDR leaf ambient 24272/65536 679616/1835008 (37.0%)
  474. HDR leaf ambient 9727/65536 272356/1835008 (14.8%)
  475. occluders 0/0 0/0 ( 0.0%)
  476. occluder polygons 0/0 0/0 ( 0.0%)
  477. occluder vert ind 0/0 0/0 ( 0.0%)
  478. detail props [variable] 1/12 ( 8.3%)
  479. static props [variable] 1/2976 ( 0.0%)
  480. pakfile [variable] 450081/0 ( 0.0%)
  481. physics [variable] 1354904/4194304 (32.3%)
  482. physics terrain [variable] 2/1048576 ( 0.0%)
  483.  
  484. Level flags = 7c
  485.  
  486. Total triangle count: 42231
  487. Writing d:\bspsrc\obama\obama_v5_d.bsp
  488. 1 minute, 41 seconds elapsed
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