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- ;------------------------------------------------------------------------------
- Object Boss_SupplyCenter
- ; *** ART Parameters ***
- SelectPortrait = SSNetHack
- ButtonImage = SSNetHack
- ReplaceModule ModuleTag_01
- Draw = W3DModelDraw ModuleTag_01_Override
- OkToChangeModelColor = Yes
- ; DAY ************************************
- DefaultConditionState
- Model = CBNSpypost
- Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
- End
- ConditionState = DAMAGED
- Model = CBNSpypost_D
- End
- ConditionState = REALLYDAMAGED
- Model = CBNSpypost_E
- End
- AliasConditionState = RUBBLE
- ;NIGHT ***********************************
- ConditionState = NIGHT
- Model = CBNSpypost
- End
- ConditionState = DAMAGED NIGHT
- Model = CBNSpypost_D
- End
- ConditionState = REALLYDAMAGED NIGHT
- Model = CBNSpypost_E
- End
- AliasConditionState = RUBBLE NIGHT
- ;SNOW *************************************
- ConditionState = SNOW
- Model = CBNSpypost
- End
- ConditionState = DAMAGED SNOW
- Model = CBNSpypost_D
- End
- ConditionState = REALLYDAMAGED SNOW
- Model = CBNSpypost_E
- End
- AliasConditionState = RUBBLE SNOW
- ;NIGHT SNOW *****************************
- ConditionState = NIGHT SNOW
- Model = CBNSpypost
- End
- ConditionState = DAMAGED NIGHT SNOW
- Model = CBNSpypost_D
- End
- ConditionState = REALLYDAMAGED NIGHT SNOW
- Model = CBNSpypost_E
- End
- AliasConditionState = RUBBLE NIGHT SNOW
- ;**************************************************************************************************************************
- ;This block handles every possible case with construction process, selling process, awaiting construction, and sold states
- ;for this draw module
- ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
- Model = CBNSpypost
- Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
- End
- ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED DAMAGED
- Model = CBNSpypost_D
- Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
- End
- ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED REALLYDAMAGED
- Model = CBNSpypost_E
- Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
- End
- ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT
- Model = CBNSpypost
- Animation = CBNSpypost.CBNSpypost
- AnimationMode = LOOP
- Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
- End
- ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT DAMAGED
- Model = CBNSpypost_D
- Animation = CBNSpypost_D.CBNSpypost_D
- AnimationMode = LOOP
- Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
- End
- ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT REALLYDAMAGED
- Model = CBNSpypost_E
- Animation = CBNSpypost_E.CBNSpypost_E
- AnimationMode = LOOP
- Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
- End
- ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED SNOW
- Model = CBNSpypost
- Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
- End
- ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED SNOW DAMAGED
- Model = CBNSpypost_D
- Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
- End
- ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED SNOW REALLYDAMAGED
- Model = CBNSpypost_E
- Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
- End
- ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT SNOW
- Model = CBNSpypost
- Animation = CBNSpypost.CBNSpypost
- AnimationMode = LOOP
- Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
- End
- ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT SNOW DAMAGED
- Model = CBNSpypost_D
- Animation = CBNSpypost_D.CBNSpypost_D
- AnimationMode = LOOP
- Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
- End
- ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT SNOW REALLYDAMAGED
- Model = CBNSpypost_E
- Animation = CBNSpypost_E.CBNSpypost_E
- AnimationMode = LOOP
- Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
- End
- ConditionState = AWAITING_CONSTRUCTION
- Model = NONE
- End
- AliasConditionState = AWAITING_CONSTRUCTION DAMAGED
- AliasConditionState = AWAITING_CONSTRUCTION REALLYDAMAGED
- AliasConditionState = AWAITING_CONSTRUCTION NIGHT
- AliasConditionState = AWAITING_CONSTRUCTION NIGHT DAMAGED
- AliasConditionState = AWAITING_CONSTRUCTION NIGHT REALLYDAMAGED
- AliasConditionState = AWAITING_CONSTRUCTION SNOW
- AliasConditionState = AWAITING_CONSTRUCTION SNOW DAMAGED
- AliasConditionState = AWAITING_CONSTRUCTION SNOW REALLYDAMAGED
- AliasConditionState = AWAITING_CONSTRUCTION NIGHT SNOW
- AliasConditionState = AWAITING_CONSTRUCTION NIGHT SNOW DAMAGED
- AliasConditionState = AWAITING_CONSTRUCTION NIGHT SNOW REALLYDAMAGED
- AliasConditionState = SOLD
- AliasConditionState = SOLD DAMAGED
- AliasConditionState = SOLD REALLYDAMAGED
- AliasConditionState = SOLD NIGHT
- AliasConditionState = SOLD NIGHT DAMAGED
- AliasConditionState = SOLD NIGHT REALLYDAMAGED
- AliasConditionState = SOLD SNOW
- AliasConditionState = SOLD SNOW DAMAGED
- AliasConditionState = SOLD SNOW REALLYDAMAGED
- AliasConditionState = SOLD NIGHT SNOW
- AliasConditionState = SOLD NIGHT SNOW DAMAGED
- AliasConditionState = SOLD NIGHT SNOW REALLYDAMAGED
- ;**************************************************************************************************************************
- End
- End
- ; ------------ construction-zone fence -----------------
- ReplaceModule ModuleTag_02
- Draw = W3DModelDraw ModuleTag_02_Override
- AnimationsRequirePower = No
- DefaultConditionState
- Model = None
- TransitionKey = DOWN_DEFAULT
- End
- ConditionState = NIGHT
- Model = None
- TransitionKey = DOWN_DEFAULT
- End
- ConditionState = SNOW
- Model = None
- TransitionKey = DOWN_DEFAULT
- End
- ConditionState = SNOW NIGHT
- Model = None
- TransitionKey = DOWN_DEFAULT
- End
- ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
- Model = NBPwrPlant_A4
- Animation = NBPwrPlant_A4.NBPwrPlant_A4
- AnimationMode = MANUAL
- Flags = START_FRAME_LAST
- TransitionKey = UP_DAY
- End
- ConditionState = NIGHT AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
- Model = NBPwrPlant_A4N
- Animation = NBPwrPlant_A4N.NBPwrPlant_A4N
- AnimationMode = MANUAL
- Flags = START_FRAME_LAST
- TransitionKey = UP_NIGHT
- End
- ConditionState = SNOW AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
- Model = NBPwrPlant_A4S
- Animation = NBPwrPlant_A4S.NBPwrPlant_A4S
- AnimationMode = MANUAL
- Flags = START_FRAME_LAST
- TransitionKey = UP_SNOW
- End
- ConditionState = SNOW NIGHT AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
- Model = NBPwrPlant_A4SN
- Animation = NBPwrPlant_A4SN.NBPwrPlant_A4SN
- AnimationMode = MANUAL
- Flags = START_FRAME_LAST
- TransitionKey = UP_SNOWNIGHT
- End
- TransitionState = DOWN_DEFAULT UP_DAY
- Model = NBPwrPlant_A4
- Animation = NBPwrPlant_A4.NBPwrPlant_A4
- AnimationMode = ONCE
- AnimationSpeedFactorRange = 1.0 1.0
- Flags = START_FRAME_FIRST
- End
- TransitionState = DOWN_DEFAULT UP_NIGHT
- Model = NBPwrPlant_A4N
- Animation = NBPwrPlant_A4N.NBPwrPlant_A4N
- AnimationMode = ONCE
- AnimationSpeedFactorRange = 1.0 1.0
- Flags = START_FRAME_FIRST
- End
- TransitionState = DOWN_DEFAULT UP_SNOW
- Model = NBPwrPlant_A4S
- Animation = NBPwrPlant_A4S.NBPwrPlant_A4S
- AnimationMode = ONCE
- AnimationSpeedFactorRange = 1.0 1.0
- Flags = START_FRAME_FIRST
- End
- TransitionState = DOWN_DEFAULT UP_SNOWNIGHT
- Model = NBPwrPlant_A4SN
- Animation = NBPwrPlant_A4SN.NBPwrPlant_A4SN
- AnimationMode = ONCE
- AnimationSpeedFactorRange = 1.0 1.0
- Flags = START_FRAME_FIRST
- End
- TransitionState = UP_DAY DOWN_DEFAULT
- Model = NBPwrPlant_A4
- Animation = NBPwrPlant_A4.NBPwrPlant_A4
- AnimationMode = ONCE_BACKWARDS
- AnimationSpeedFactorRange = 2.0 2.0 ; play teardown animations more quickly
- Flags = START_FRAME_LAST
- End
- TransitionState = UP_NIGHT DOWN_DEFAULT
- Model = NBPwrPlant_A4N
- Animation = NBPwrPlant_A4N.NBPwrPlant_A4N
- AnimationMode = ONCE_BACKWARDS
- AnimationSpeedFactorRange = 2.0 2.0 ; play teardown animations more quickly
- Flags = START_FRAME_LAST
- End
- TransitionState = UP_SNOW DOWN_DEFAULT
- Model = NBPwrPlant_A4S
- Animation = NBPwrPlant_A4S.NBPwrPlant_A4S
- AnimationMode = ONCE_BACKWARDS
- AnimationSpeedFactorRange = 2.0 2.0 ; play teardown animations more quickly
- Flags = START_FRAME_LAST
- End
- TransitionState = UP_SNOWNIGHT DOWN_DEFAULT
- Model = NBPwrPlant_A4SN
- Animation = NBPwrPlant_A4SN.NBPwrPlant_A4SN
- AnimationMode = ONCE_BACKWARDS
- AnimationSpeedFactorRange = 2.0 2.0 ; play teardown animations more quickly
- Flags = START_FRAME_LAST
- End
- End
- End
- ; ------------ under-construction scaffolding -----------------
- ReplaceModule ModuleTag_03
- Draw = W3DModelDraw ModuleTag_03_Override
- AnimationsRequirePower = No
- MinLODRequired = MEDIUM
- DefaultConditionState
- Model = None
- TransitionKey = DOWN_DEFAULT
- End
- ConditionState = NIGHT
- Model = None
- TransitionKey = DOWN_DEFAULT
- End
- ConditionState = SNOW
- Model = None
- TransitionKey = DOWN_DEFAULT
- End
- ConditionState = SNOW NIGHT
- Model = None
- TransitionKey = DOWN_DEFAULT
- End
- ConditionState = PARTIALLY_CONSTRUCTED
- Model = NBPwrPlant_A6
- Animation = NBPwrPlant_A6.NBPwrPlant_A6
- AnimationMode = MANUAL
- Flags = START_FRAME_LAST
- TransitionKey = UP_DAY
- ParticleSysBone = Dust01 BuildingDustChina
- ParticleSysBone = Smoke01 BuildUpSmokeChina
- ParticleSysBone = Smoke02 BuildUpSmokeChina
- ParticleSysBone = Smoke03 BuildUpSmokeChina
- ParticleSysBone = Smoke04 BuildUpSmokeChina
- End
- ConditionState = NIGHT PARTIALLY_CONSTRUCTED
- Model = NBPwrPlant_A6N
- Animation = NBPwrPlant_A6N.NBPwrPlant_A6N
- AnimationMode = MANUAL
- Flags = START_FRAME_LAST
- TransitionKey = UP_NIGHT
- ParticleSysBone = Dust01 BuildingDustChina
- ParticleSysBone = Smoke01 BuildUpSmokeChina
- ParticleSysBone = Smoke02 BuildUpSmokeChina
- ParticleSysBone = Smoke03 BuildUpSmokeChina
- ParticleSysBone = Smoke04 BuildUpSmokeChina
- End
- ConditionState = SNOW PARTIALLY_CONSTRUCTED
- Model = NBPwrPlant_A6S
- Animation = NBPwrPlant_A6S.NBPwrPlant_A6S
- AnimationMode = MANUAL
- Flags = START_FRAME_LAST
- TransitionKey = UP_SNOW
- ParticleSysBone = Dust01 BuildingSnowDust
- ParticleSysBone = Smoke01 BuildUpSnowSmoke
- ParticleSysBone = Smoke02 BuildUpSnowSmoke
- ParticleSysBone = Smoke03 BuildUpSnowSmoke
- ParticleSysBone = Smoke04 BuildUpSnowSmoke
- End
- ConditionState = SNOW NIGHT PARTIALLY_CONSTRUCTED
- Model = NBPwrPlant_A6SN
- Animation = NBPwrPlant_A6SN.NBPwrPlant_A6SN
- AnimationMode = MANUAL
- Flags = START_FRAME_LAST
- TransitionKey = UP_SNOWNIGHT
- ParticleSysBone = Dust01 BuildingNightSnowDust
- ParticleSysBone = Smoke01 BuildUpNightSnowSmoke
- ParticleSysBone = Smoke02 BuildUpNightSnowSmoke
- ParticleSysBone = Smoke03 BuildUpNightSnowSmoke
- ParticleSysBone = Smoke04 BuildUpNightSnowSmoke
- End
- TransitionState = DOWN_DEFAULT UP_DAY
- Model = NBPwrPlant_A6
- Animation = NBPwrPlant_A6.NBPwrPlant_A6
- AnimationMode = ONCE
- AnimationSpeedFactorRange = 1.0 1.0
- Flags = START_FRAME_FIRST
- End
- TransitionState = DOWN_DEFAULT UP_NIGHT
- Model = NBPwrPlant_A6N
- Animation = NBPwrPlant_A6N.NBPwrPlant_A6N
- AnimationMode = ONCE
- AnimationSpeedFactorRange = 1.0 1.0
- Flags = START_FRAME_FIRST
- End
- TransitionState = DOWN_DEFAULT UP_SNOW
- Model = NBPwrPlant_A6S
- Animation = NBPwrPlant_A6S.NBPwrPlant_A6S
- AnimationMode = ONCE
- AnimationSpeedFactorRange = 1.0 1.0
- Flags = START_FRAME_FIRST
- End
- TransitionState = DOWN_DEFAULT UP_SNOWNIGHT
- Model = NBPwrPlant_A6SN
- Animation = NBPwrPlant_A6SN.NBPwrPlant_A6SN
- AnimationMode = ONCE
- AnimationSpeedFactorRange = 1.0 1.0
- Flags = START_FRAME_FIRST
- End
- TransitionState = UP_DAY DOWN_DEFAULT
- Model = NBPwrPlant_A6
- Animation = NBPwrPlant_A6.NBPwrPlant_A6
- AnimationMode = ONCE_BACKWARDS
- AnimationSpeedFactorRange = 2.0 2.0 ; play teardown animations more quickly
- Flags = START_FRAME_LAST
- End
- TransitionState = UP_NIGHT DOWN_DEFAULT
- Model = NBPwrPlant_A6N
- Animation = NBPwrPlant_A6N.NBPwrPlant_A6N
- AnimationMode = ONCE_BACKWARDS
- AnimationSpeedFactorRange = 2.0 2.0 ; play teardown animations more quickly
- Flags = START_FRAME_LAST
- End
- TransitionState = UP_SNOW DOWN_DEFAULT
- Model = NBPwrPlant_A6S
- Animation = NBPwrPlant_A6S.NBPwrPlant_A6S
- AnimationMode = ONCE_BACKWARDS
- AnimationSpeedFactorRange = 2.0 2.0 ; play teardown animations more quickly
- Flags = START_FRAME_LAST
- End
- TransitionState = UP_SNOWNIGHT DOWN_DEFAULT
- Model = NBPwrPlant_A6SN
- Animation = NBPwrPlant_A6SN.NBPwrPlant_A6SN
- AnimationMode = ONCE_BACKWARDS
- AnimationSpeedFactorRange = 2.0 2.0 ; play teardown animations more quickly
- Flags = START_FRAME_LAST
- End
- End
- End
- ; ------------ being-constructed crane -----------------
- ReplaceModule ModuleTag_04
- Draw = W3DModelDraw ModuleTag_04_Override
- AnimationsRequirePower = No
- DefaultConditionState
- Model = None
- TransitionKey = DOWN_DEFAULT
- End
- ConditionState = NIGHT
- Model = None
- TransitionKey = DOWN_DEFAULT
- End
- ConditionState = SNOW
- Model = None
- TransitionKey = DOWN_DEFAULT
- End
- ConditionState = SNOW NIGHT
- Model = None
- TransitionKey = DOWN_DEFAULT
- End
- ConditionState = SOLD
- Model = NONE
- End
- ConditionState = ACTIVELY_BEING_CONSTRUCTED
- Model = NBPwrPlant_A5
- Animation = NBPwrPlant_A5.NBPwrPlant_A5
- AnimationMode = LOOP
- TransitionKey = UP_DAY
- End
- ConditionState = NIGHT ACTIVELY_BEING_CONSTRUCTED
- Model = NBPwrPlant_A5N
- Animation = NBPwrPlant_A5N.NBPwrPlant_A5N
- AnimationMode = LOOP
- TransitionKey = UP_NIGHT
- End
- ConditionState = SNOW ACTIVELY_BEING_CONSTRUCTED
- Model = NBPwrPlant_A5S
- Animation = NBPwrPlant_A5S.NBPwrPlant_A5S
- AnimationMode = LOOP
- TransitionKey = UP_SNOW
- End
- ConditionState = SNOW NIGHT ACTIVELY_BEING_CONSTRUCTED
- Model = NBPwrPlant_A5SN
- Animation = NBPwrPlant_A5SN.NBPwrPlant_A5SN
- AnimationMode = LOOP
- TransitionKey = UP_SNOWNIGHT
- End
- TransitionState = DOWN_DEFAULT UP_DAY
- Model = NBPwrPlant_AB
- Animation = NBPwrPlant_AB.NBPwrPlant_AB
- AnimationMode = ONCE
- AnimationSpeedFactorRange = 1.0 1.0
- Flags = START_FRAME_FIRST
- End
- TransitionState = DOWN_DEFAULT UP_NIGHT
- Model = NBPwrPlant_ABN
- Animation = NBPwrPlant_ABN.NBPwrPlant_ABN
- AnimationMode = ONCE
- AnimationSpeedFactorRange = 1.0 1.0
- Flags = START_FRAME_FIRST
- End
- TransitionState = DOWN_DEFAULT UP_SNOW
- Model = NBPwrPlant_ABS
- Animation = NBPwrPlant_ABS.NBPwrPlant_ABS
- AnimationMode = ONCE
- AnimationSpeedFactorRange = 1.0 1.0
- Flags = START_FRAME_FIRST
- End
- TransitionState = DOWN_DEFAULT UP_SNOWNIGHT
- Model = NBPwrPlant_ABSN
- Animation = NBPwrPlant_ABSN.NBPwrPlant_ABSN
- AnimationMode = ONCE
- AnimationSpeedFactorRange = 1.0 1.0
- Flags = START_FRAME_FIRST
- End
- TransitionState = UP_DAY DOWN_DEFAULT
- Model = NBPwrPlant_AB
- Animation = NBPwrPlant_AB.NBPwrPlant_AB
- AnimationMode = ONCE_BACKWARDS
- AnimationSpeedFactorRange = 2.0 2.0 ; play teardown animations more quickly
- Flags = START_FRAME_LAST
- End
- TransitionState = UP_NIGHT DOWN_DEFAULT
- Model = NBPwrPlant_ABN
- Animation = NBPwrPlant_ABN.NBPwrPlant_ABN
- AnimationMode = ONCE_BACKWARDS
- AnimationSpeedFactorRange = 2.0 2.0 ; play teardown animations more quickly
- Flags = START_FRAME_LAST
- End
- TransitionState = UP_SNOW DOWN_DEFAULT
- Model = NBPwrPlant_ABS
- Animation = NBPwrPlant_ABS.NBPwrPlant_ABS
- AnimationMode = ONCE_BACKWARDS
- AnimationSpeedFactorRange = 2.0 2.0 ; play teardown animations more quickly
- Flags = START_FRAME_LAST
- End
- TransitionState = UP_SNOWNIGHT DOWN_DEFAULT
- Model = NBPwrPlant_ABSN
- Animation = NBPwrPlant_ABSN.NBPwrPlant_ABSN
- AnimationMode = ONCE_BACKWARDS
- AnimationSpeedFactorRange = 2.0 2.0 ; play teardown animations more quickly
- Flags = START_FRAME_LAST
- End
- End
- End
- ; ***DESIGN parameters ***
- DisplayName = OBJECT:InternetCenter
- Prerequisites
- Object = ChinaInternetCenter Infa_ChinaInternetCenter Nuke_ChinaInternetCenter Tank_ChinaInternetCenter
- End
- EnergyProduction = 0
- CommandSet = ChinaWebCenterCommandSet
- ; *** AUDIO Parameters ***
- VoiceSelect = WebCenterChinaSelect
- ; *** ENGINEERING Parameters ***
- RadarPriority = STRUCTURE
- KindOf = PRELOAD STRUCTURE SELECTABLE IMMOBILE SCORE IMMUNE_TO_CAPTURE MP_COUNT_FOR_VICTORY FS_INTERNET_CENTER
- AddModule
- Behavior = InternetHackContain ModuleTag_15 ; Contain module that gives aiHackInternet command to passengers
- PassengersAllowedToFire = No
- Slots = 4
- ScatterNearbyOnExit = No
- HealthRegen%PerSec = 10
- DamagePercentToUnits = 50%
- AllowInsideKindOf = MONEY_HACKER
- ExitDelay = 500
- NumberOfExitPaths = 1 ; Defaults to 1. Set 0 to not use ExitStart/ExitEnd, set higher than 1 to use ExitStart01-nn/ExitEnd01-nn
- GoAggressiveOnExit = No ; AI Will tell people to set their mood to Aggressive on exiting
- End
- End
- RemoveModule ModuleTag_06
- RemoveModule ModuleTag_11
- RemoveModule ModuleTag_12
- RemoveModule ModuleTag_13
- ReplaceModule ModuleTag_16
- Behavior = FlammableUpdate ModuleTag_16_Override
- FlameDamageLimit = 20 ;Catch fire if I take this much fire damage...
- FlameDamageExpiration = 2000 ;in a span of this long
- AflameDuration = 5000 ; If I catch fire, I'll burn for this long...
- AflameDamageAmount = 25 ; taking this much damage...
- AflameDamageDelay = 500 ; this often.
- End
- End
- ReplaceModule ModuleTag_17
- Behavior = TransitionDamageFX ModuleTag_17_Override
- ;-------------DESIGNED FOR MEDIUM SIZED FACTION BUILDING TRANSITIONS-------------------
- DamagedParticleSystem1 = Bone:None RandomBone:No PSys:StructureTransitionSmallSmoke
- ;---------------------------------------------------------------------------------------
- ReallyDamagedParticleSystem1 = Bone:None RandomBone:No PSys:StructureTransitionSmallSmoke
- ReallyDamagedParticleSystem2 = Bone:None RandomBone:No PSys:StructureTransitionSmallExplosion
- ReallyDamagedParticleSystem3 = Bone:None RandomBone:No PSys:StructureTransitionSmallShockwave
- ;---------------------------------------------------------------------------------------
- RubbleParticleSystem1 = Bone:None RandomBone:No PSys:StructureTransitionSmallSmoke
- RubbleParticleSystem2 = Bone:None RandomBone:No PSys:StructureTransitionSmallExplosion
- RubbleParticleSystem3 = Bone:None RandomBone:No PSys:StructureTransitionSmallShockwave
- RubbleParticleSystem4 = Bone:None RandomBone:No PSys:StructureTransitionSmallFlare
- End
- End
- ReplaceModule ModuleTag_25
- Behavior = CommandSetUpgrade ModuleTag_25_Override
- CommandSet = ChinaWebCenterCommandSetUpgrade
- TriggeredBy = Upgrade_ChinaMines
- End
- End
- Geometry = BOX
- GeometryMajorRadius = 22.0
- GeometryMinorRadius = 19.0
- GeometryHeight = 53.0
- GeometryIsSmall = No
- Shadow = SHADOW_VOLUME
- BuildCompletion = PLACED_BY_PLAYER
- End
- ;------------------------------------------------------------------------------
- CommandButton Boss_Command_ConstructChinaSupplyCenter
- Command = DOZER_CONSTRUCT
- Object = Boss_SupplyCenter
- TextLabel = OBJECT:InternetCenter
- ButtonImage = SSNetHack
- ButtonBorderType = BUILD ; Identifier for the User as to what kind of button this is
- DescriptLabel = CONTROLBAR:ToolTipChinaBuildInternetCenter
- End
- ;------------------------------------------------------------------------------
- CommandSet ChinaWebCenterCommandSet
- 1 = Command_StructureExit
- 2 = Command_StructureExit
- 3 = Command_StructureExit
- 4 = Command_StructureExit
- 12 = Command_UpgradeChinaMines
- 13 = Command_Evacuate
- 14 = Command_Sell
- End
- CommandSet ChinaWebCenterCommandSetUpgrade
- 1 = Command_StructureExit
- 2 = Command_StructureExit
- 3 = Command_StructureExit
- 4 = Command_StructureExit
- 12 = Command_UpgradeEMPMines
- 13 = Command_Evacuate
- 14 = Command_Sell
- End
- ;------------------------------------------------------------------------------
- CommandSet ChinaDozerCommandSet
- 1 = Command_ConstructChinaPowerPlant
- 2 = Command_ConstructChinaInternetCenter
- 3 = Command_ConstructChinaBarracks
- 4 = Command_ConstructChinaAirfield
- 5 = Command_ConstructChinaSupplyCenter
- 6 = Command_ConstructChinaPropagandaCenter
- 7 = Command_ConstructChinaBunker
- 8 = Command_ConstructChinaSpeakerTower
- 9 = Command_ConstructChinaGattlingCannon
- 10 = Command_ConstructChinaNuclearMissileLauncher
- 11 = Command_ConstructChinaWarFactory
- 12 = Command_ConstructChinaCommandCenter
- 13 = Boss_Command_ConstructChinaSupplyCenter
- 14 = Command_DisarmMinesAtPosition
- End
- CommandSet Infa_ChinaDozerCommandSet
- 1 = Infa_Command_ConstructChinaPowerPlant
- 2 = Infa_Command_ConstructChinaInternetCenter
- 3 = Infa_Command_ConstructChinaBarracks
- 4 = Infa_Command_ConstructChinaAirfield
- 5 = Infa_Command_ConstructChinaSupplyCenter
- 6 = Infa_Command_ConstructChinaPropagandaCenter
- 7 = Infa_Command_ConstructChinaBunker
- 8 = Infa_Command_ConstructChinaSpeakerTower
- 9 = Infa_Command_ConstructChinaGattlingCannon
- 10 = Infa_Command_ConstructChinaNuclearMissileLauncher
- 11 = Infa_Command_ConstructChinaWarFactory
- 12 = Infa_Command_ConstructChinaCommandCenter
- 13 = Boss_Command_ConstructChinaSupplyCenter
- 14 = Command_DisarmMinesAtPosition
- End
- CommandSet Nuke_ChinaDozerCommandSet
- 1 = Nuke_Command_ConstructChinaPowerPlant
- 2 = Nuke_Command_ConstructChinaInternetCenter
- 3 = Nuke_Command_ConstructChinaBarracks
- 4 = Nuke_Command_ConstructChinaAirfield
- 5 = Nuke_Command_ConstructChinaSupplyCenter
- 6 = Nuke_Command_ConstructChinaPropagandaCenter
- 7 = Nuke_Command_ConstructChinaBunker
- 8 = Nuke_Command_ConstructChinaSpeakerTower
- 9 = Nuke_Command_ConstructChinaGattlingCannon
- 10 = Nuke_Command_ConstructChinaNuclearMissileLauncher
- 11 = Nuke_Command_ConstructChinaWarFactory
- 12 = Nuke_Command_ConstructChinaCommandCenter
- 13 = Boss_Command_ConstructChinaSupplyCenter
- 14 = Command_DisarmMinesAtPosition
- End
- CommandSet Tank_ChinaDozerCommandSet
- 1 = Tank_Command_ConstructChinaPowerPlant
- 2 = Tank_Command_ConstructChinaInternetCenter
- 3 = Tank_Command_ConstructChinaBarracks
- 4 = Tank_Command_ConstructChinaAirfield
- 5 = Tank_Command_ConstructChinaSupplyCenter
- 6 = Tank_Command_ConstructChinaPropagandaCenter
- 7 = Tank_Command_ConstructChinaBunker
- 8 = Tank_Command_ConstructChinaSpeakerTower
- 9 = Tank_Command_ConstructChinaGattlingCannon
- 10 = Tank_Command_ConstructChinaNuclearMissileLauncher
- 11 = Tank_Command_ConstructChinaWarFactory
- 12 = Tank_Command_ConstructChinaCommandCenter
- 13 = Boss_Command_ConstructChinaSupplyCenter
- 14 = Command_DisarmMinesAtPosition
- End
- ;------------------------------------------------------------------------------
- AudioEvent WebCenterChinaSelect
- Sounds= ihacseta
- Limit= 1
- Volume= 60
- Type = ui player
- End
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