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Jan 23rd, 2018
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  1. Rules:
  2. Stat bonuses:
  3. 0-4 points = -2
  4. 5-9 = -1
  5. 10-14 = 0
  6. 15-19 = 1
  7. 20-24 = 2
  8. 25-29 = 3
  9. 30-34 = 4
  10. 35-39 = 5
  11. 40-44 = 6
  12. 45-49 =7
  13. 50-54 = 8
  14. 55-59 = 9
  15. 60-64 = 10
  16.  
  17. Armor Class ~ How hard or easy you are to hit. An enemy must roll against your AC in order to damage you. Armor class is 5 + speed bonus.
  18.  
  19. Defense ~ How much damage you can shrug off. When hit with a Special attack, the damage is subtracted by your Special Defense bonus. When hit by a normal Attack the damage is subtracted by your Defense bonus.
  20. (Example) Squirtle uses Tackle on Bulbasaur, doing 4 damage, Bulbasaur’s defense bonus is 1, so it takes 3 damage.
  21.  
  22.  
  23. Combat:
  24.  
  25. Starting ~ In combat, the one with the highest Speed goes first.
  26.  
  27. Attacking ~ Roll 1d5 plus proper bonus versus the target’s AC. If you hit or get above their AC, roll damage.
  28.  
  29. Dodging ~ If the enemy’s attack roll is exactly equal to your AC, you can roll 1d5+ Speed Bonus versus the enemy’s attack roll to dodge the attack and avoiding damage.
  30.  
  31. Defending ~ If the enemy’s attack roll is exactly equal to your AC, you can roll 1d5+ Defense/Special Defense (whichever is appropriate) Bonus versus the enemy’s attack roll. Success lets you take only half damage. If the attack has a type advantage over you, you take full damage.
  32.  
  33.  
  34. Movement:
  35.  
  36. Base Speed ~ The base walking/flying speed of all pokemon and humans is 30 feet per turn with 5 feet per Speed bonus. Negative Speed Bonus is -5 feet.
  37.  
  38. Run/Fast Flying ~ Running and fast flying speed is double their normal speed. A pokemon can run 1 minute per speed bonus straight, 5 minutes per speed bonus if flying.
  39.  
  40. Jump ~ Jump height and distance is based on speed, with 5 feet per speed bonus.
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