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- Airbase Tower
- lvl 0 spawn mini aces that fly down the path shooting ground enemies and can collide with flying enemies. Cost 500
- Ace: Damage 1, Firerate 0.25s, Range 5, Health 30, Spawnrate 45s, Unit limit Unlimited.
- lvl 1 upgrade mini ace and give it bomb dropping. Cost 900
- Ace: Damage 2, Firerate 0.164, Range 7, Health 70, Spawnrate 25s, Unit limit Unlimited.
- lvl 2 add mini pursuit to spawns that fly down the path shooting ground enemies and can collide with flying enemies. Cost 1750
- Ace: Damage 2, Firerate 0.164, Range 7, Health 70, Spawnrate 25s, Unit limit Unlimited.
- Pursuit: Damage 2, Firerate 0.3, Range 7, Health 40, Spawnrate 60s, Unit limit 2.
- lvl 3 upgrade mini pursuit and give it missiles. Cost 4500
- Ace: Damage 2, Firerate 0.164, Range 7, Health 70, Spawnrate 25s, Unit limit Unlimited.
- Pursuit: Damage 5, Firerate 0.158, Range 9, Health 90, Spawnrate 40s, Unit limit 3.
- lvl 4 Max mini ace, mini pursuit now chases down enemies once locked on and resumes normal flight when no targets in range. cost 11,000
- Ace: Damage 7, Firerate 0.075, Range 9, Health 150, Spawnrate 25s, Unit limit Unlimited.
- Pursuit: Damage 5, Firerate 0.158, Range 9, Health 90, Spawnrate 40s, Unit limit 3.
- lvl 5 Max mini pursuit, mini ace now flys in an slow S pattern along the path. cost 19,000
- Ace: Damage 7, Firerate 0.075, Range 9, Health 150, Spawnrate 25s, Unit limit Unlimited.
- Pursuit: Damage 12, Firerate 0.108, Range 11, Health 250, Spawnrate 40s, Unit limit 4.
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