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- for i,v in pairs(owner.Character:GetDescendants()) do
- if v:IsA("BasePart") then
- v.Anchored = true
- end
- end
- wait()
- link = Instance.new("Part", owner.Character["Left Arm"])
- link.Size = Vector3.new(1.125,0.6,1.125)
- link.CanCollide = false
- link3 = Instance.new("Part", owner.Character["Left Arm"])
- link3.Size = Vector3.new(1.125,1.15,1.125)
- link3.CanCollide = false
- link2 = Instance.new("Part", owner.Character["Left Arm"])
- link2.Size = Vector3.new(1.05,0.75,1.05)
- link2.CanCollide = false
- link2.Transparency = 1
- local weld2 = Instance.new("Weld", link)
- weld2.Part0 = link2
- weld2.Part1 = link
- link.BrickColor = BrickColor.new("Bright red")
- link2.BrickColor = BrickColor.new("Flame yellowish orange")
- link3.BrickColor = BrickColor.new("Bright red")
- link.CFrame = owner.Character.HumanoidRootPart.CFrame * CFrame.new(1000,1000,1000)
- local b = Instance.new("BodyVelocity", link)
- b.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- b.Velocity = Vector3.new()
- link3.CFrame = owner.Character.HumanoidRootPart.CFrame * CFrame.new(1000,1000,1000)
- local b2 = Instance.new("BodyVelocity", link3)
- b2.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- b2.Velocity = Vector3.new()
- link4 = Instance.new("Part", owner.Character["Right Arm"])
- link4.Size = Vector3.new(1.125,0.6,1.125)
- link4.CanCollide = false
- link5 = Instance.new("Part", owner.Character["Right Arm"])
- link5.Size = Vector3.new(1.125,1.15,1.125)
- link5.CanCollide = false
- link6 = Instance.new("Part", owner.Character["Right Arm"])
- link6.Size = Vector3.new(1.05,0.75,1.05)
- link6.CanCollide = false
- link6.Transparency = 1
- local weld4 = Instance.new("Weld", link4)
- weld4.Part0 = link4
- weld4.Part1 = link6
- link4.BrickColor = BrickColor.new("Bright red")
- link6.BrickColor = BrickColor.new("Flame yellowish orange")
- link5.BrickColor = BrickColor.new("Bright red")
- link4.CFrame = owner.Character.HumanoidRootPart.CFrame * CFrame.new(1000,1000,1000)
- local b3 = Instance.new("BodyVelocity", link4)
- b3.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- b3.Velocity = Vector3.new()
- link5.CFrame = owner.Character.HumanoidRootPart.CFrame * CFrame.new(1000,1000,1000)
- local b4 = Instance.new("BodyVelocity", link5)
- b4.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- b4.Velocity = Vector3.new()
- link7 = Instance.new("Part", owner.Character["Left Leg"])
- link7.CanCollide = false
- link8 = Instance.new("Part", owner.Character["Left Leg"])
- link8.CanCollide = false
- link9 = Instance.new("Part", owner.Character["Left Leg"])
- link9.CanCollide = false
- link7.Size = Vector3.new(1.125,1,1.125)
- link7.CanCollide = false
- link8 = Instance.new("Part", owner.Character["Left Arm"])
- link8.Size = Vector3.new(1.125,1.15,1.125)
- link8.CanCollide = false
- link9 = Instance.new("Part", owner.Character["Left Arm"])
- link9.Size = Vector3.new(1.05,1.25,1.05)
- link9.CanCollide = false
- link9.Transparency = 1
- local weld7 = Instance.new("Weld", link7)
- weld7.Part0 = link9
- weld7.Part1 = link7
- link7.BrickColor = BrickColor.new("Bright red")
- link9.BrickColor = BrickColor.new("Flame yellowish orange")
- link8.BrickColor = BrickColor.new("Bright red")
- link7.CFrame = owner.Character.HumanoidRootPart.CFrame * CFrame.new(1000,1000,1000)
- local b5 = Instance.new("BodyVelocity", link7)
- b5.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- b5.Velocity = Vector3.new()
- link8.CFrame = owner.Character.HumanoidRootPart.CFrame * CFrame.new(1000,1000,1000)
- local b6 = Instance.new("BodyVelocity", link8)
- b6.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- b6.Velocity = Vector3.new()
- wait()
- function raise()
- for raising = 1, 80 do
- task.wait()
- weld2.C0 = weld2.C0 * CFrame.new(0,-0.0075,0)
- end
- end
- coroutine.wrap(function()
- for linktime = 1, 141 do
- task.wait()
- cf = owner.Character["Left Arm"].CFrame * CFrame.new(0,-0.75,0)
- link.CFrame = link.CFrame:lerp(cf,0.0625)
- if linktime == 140 then
- local weld = Instance.new("Weld", link)
- weld.Part0 = owner.Character["Left Arm"]
- weld.Part1 = link
- weld.C1 = CFrame.new(0,0.75,0)
- link2.Transparency = 0
- raise()
- b:Destroy()
- else
- end
- end
- end)()
- coroutine.wrap(function()
- for linktime2 = 1, 169 do
- task.wait()
- cf2 = owner.Character["Left Arm"].CFrame * CFrame.new(0,1,0)
- link3.CFrame = link3.CFrame:lerp(cf2,0.04166666666)
- if linktime2 == 168 then
- local weld3 = Instance.new("Weld", link3)
- weld3.Part0 = owner.Character["Left Arm"]
- weld3.Part1 = link3
- weld3.C1 = CFrame.new(0,-0.5,0)
- b2:Destroy()
- else
- end
- end
- end)()
- function raise3()
- for raising3 = 1, 80 do
- task.wait()
- weld7.C0 = weld7.C0 * CFrame.new(0,-0.0075,0)
- end
- end
- coroutine.wrap(function()
- for linktime5 = 1, 141 do
- task.wait()
- cf5 = owner.Character["Left Leg"].CFrame * CFrame.new(0,-0.5,0)
- link7.CFrame = link7.CFrame:lerp(cf5,0.0625)
- if linktime5 == 140 then
- local weld = Instance.new("Weld", link7)
- weld.Part0 = owner.Character["Left Leg"]
- weld.Part1 = link7
- weld.C1 = CFrame.new(0,0.5,0)
- link9.Transparency = 0
- raise3()
- b5:Destroy()
- else
- end
- end
- end)()
- coroutine.wrap(function()
- for linktime6 = 1, 169 do
- task.wait()
- cf6 = owner.Character["Left Leg"].CFrame * CFrame.new(0,1,0)
- link8.CFrame = link8.CFrame:lerp(cf6,0.04166666666)
- if linktime6 == 168 then
- local weld3 = Instance.new("Weld", link8)
- weld3.Part0 = owner.Character["Left Leg"]
- weld3.Part1 = link8
- weld3.C1 = CFrame.new(0,0.5,0)
- b6:Destroy()
- else
- end
- end
- end)()
- coroutine.wrap(function()
- for linktime3 = 1, 169 do
- task.wait()
- cf3 = owner.Character["Right Arm"].CFrame * CFrame.new(0,1,0)
- link5.CFrame = link5.CFrame:lerp(cf3,0.04166666666)
- if linktime3 == 168 then
- local weld5 = Instance.new("Weld", link5)
- weld5.Part0 = owner.Character["Right Arm"]
- weld5.Part1 = link5
- weld5.C1 = CFrame.new(0,-0.5,0)
- b4:Destroy()
- for i,v in pairs(owner.Character:GetDescendants()) do
- if v:IsA("BasePart") then
- v.Anchored = false
- end
- end
- else
- end
- end
- end)()
- function raise2()
- for raising2 = 1, 80 do
- task.wait()
- weld4.C1 = weld4.C1 * CFrame.new(0,-0.0075,0)
- end
- end
- coroutine.wrap(function()
- for linktime4 = 1, 141 do
- task.wait()
- cf4 = owner.Character["Right Arm"].CFrame * CFrame.new(0,-0.75,0)
- link.CFrame = link.CFrame:lerp(cf4,0.0625)
- if linktime4 == 140 then
- local weld6 = Instance.new("Weld", link4)
- weld6.Part0 = owner.Character["Right Arm"]
- weld6.Part1 = link4
- weld6.C1 = CFrame.new(0,0.75,0)
- link6.Transparency = 0
- raise2()
- b3:Destroy()
- else
- end
- end
- end)()
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