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Jun 23rd, 2018
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  1. using UnityEngine;
  2. using System.Collections;
  3.  
  4. public class blink : MonoBehaviour {
  5.     void Start () {
  6.         renderer.material.color = Color.red;
  7.     }
  8.    
  9.     void Update () {
  10.         if (Input.GetButtonDown("blink"))
  11.         {
  12.             renderer.material.color = Color.Lerp(renderer.material.color, Color.black, Time.deltaTime)
  13.         }
  14.     }
  15. }
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