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- #################################
- #
- # Backend
- #
- #################################
- # Backend to use: "xrender" or "glx".
- # GLX backend is typically much faster but depends on a sane driver.
- backend = "glx";
- #backend = "xrender"
- #################################
- #
- # GLX backend
- #
- #################################
- glx-no-stencil = true;
- # GLX backend: Copy unmodified regions from front buffer instead of redrawing them all.
- # My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified,
- # but a 20% increase when only 1/4 is.
- # My tests on nouveau show terrible slowdown.
- glx-copy-from-front = false;
- # GLX backend: Use MESA_copy_sub_buffer to do partial screen update.
- # My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated.
- # May break VSync and is not available on some drivers.
- # Overrides --glx-copy-from-front.
- # glx-use-copysubbuffermesa = true;
- # GLX backend: Avoid rebinding pixmap on window damage.
- # Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe).
- # Recommended if it works.
- # glx-no-rebind-pixmap = true;
- # GLX backend: GLX buffer swap method we assume.
- # Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1).
- # undefined is the slowest and the safest, and the default value.
- # copy is fastest, but may fail on some drivers,
- # 2-6 are gradually slower but safer (6 is still faster than 0).
- # Usually, double buffer means 2, triple buffer means 3.
- # buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers.
- # Useless with --glx-use-copysubbuffermesa.
- # Partially breaks --resize-damage.
- # Defaults to undefined.
- #glx-swap-method = "undefined";
- #################################
- #
- # Shadows
- #
- #################################
- # Enabled client-side shadows on windows.
- shadow = true;
- # The blur radius for shadows. (default 12)
- shadow-radius = 4;
- # The left offset for shadows. (default -15)
- shadow-offset-x = 3;
- # The top offset for shadows. (default -15)
- shadow-offset-y = 3;
- # The translucency for shadows. (default .75)
- shadow-opacity = 0.7;
- log-level = "warn";
- #change your username here
- #log-file = "/home/erik/.config/compton.log";
- # Set if you want different colour shadows
- # shadow-red = 0.0;
- # shadow-green = 0.0;
- # shadow-blue = 0.0;
- # The shadow exclude options are helpful if you have shadows enabled. Due to the way compton draws its shadows, certain applications will have visual glitches
- # (most applications are fine, only apps that do weird things with xshapes or argb are affected).
- # This list includes all the affected apps I found in my testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher.
- shadow-exclude = [
- "name = 'Notification'",
- "name = 'Plank'",
- "name = 'Docky'",
- "name = 'Kupfer'",
- "name = 'xfce4-notifyd'",
- "name *= 'VLC'",
- "name *= 'compton'",
- "name *= 'picom'",
- "name *= 'Chromium'",
- "name *= 'Chrome'",
- "class_g = 'Firefox' && argb",
- "class_g = 'Conky'",
- "class_g = 'Kupfer'",
- "class_g = 'Synapse'",
- "class_g ?= 'Notify-osd'",
- "class_g ?= 'Cairo-dock'",
- "class_g = 'Cairo-clock'",
- "class_g ?= 'Xfce4-notifyd'",
- "class_g ?= 'Xfce4-power-manager'",
- "_GTK_FRAME_EXTENTS@:c",
- "_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'"
- ];
- # Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners)
- shadow-ignore-shaped = false;
- #################################
- #
- # Opacity
- #
- #################################
- inactive-opacity = 0.8;
- active-opacity = 1;
- frame-opacity = 1;
- inactive-opacity-override = true;
- # Dim inactive windows. (0.0 - 1.0)
- inactive-dim = 0.2;
- # Do not let dimness adjust based on window opacity.
- inactive-dim-fixed = true;
- # Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred.
- blur-background = true;
- # Blur background of opaque windows with transparent frames as well.
- blur-background-frame = true;
- # Do not let blur radius adjust based on window opacity.
- blur-background-fixed = true;
- blur-background-exclude = [
- "window_type = 'dock'",
- "window_type = 'desktop'",
- "_GTK_FRAME_EXTENTS@:c"
- ];
- #################################
- #
- # Fading
- #
- #################################
- # Fade windows during opacity changes.
- fading = true;
- # The time between steps in a fade in milliseconds. (default 10).
- fade-delta = 4;
- # Opacity change between steps while fading in. (default 0.028).
- fade-in-step = 0.02;
- # Opacity change between steps while fading out. (default 0.03).
- fade-out-step = 0.02;
- # Fade windows in/out when opening/closing
- # no-fading-openclose = true;
- # Specify a list of conditions of windows that should not be faded.
- fade-exclude = [ ];
- #################################
- #
- # Other
- #
- #################################
- # Try to detect WM windows and mark them as active.
- mark-wmwin-focused = true;
- # Mark all non-WM but override-redirect windows active (e.g. menus).
- mark-ovredir-focused = true;
- # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events.
- # Usually more reliable but depends on a EWMH-compliant WM.
- use-ewmh-active-win = true;
- # Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on.
- detect-rounded-corners = true;
- # Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows.
- # This prevents opacity being ignored for some apps.
- # For example without this enabled my xfce4-notifyd is 100% opacity no matter what.
- detect-client-opacity = true;
- # Specify refresh rate of the screen.
- # If not specified or 0, picom will try detecting this with X RandR extension.
- refresh-rate = 0;
- # Vertical synchronization: match the refresh rate of the monitor
- # this breaks transparency in virtualbox - put a "#" before next line to fix that
- vsync = true;
- # Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
- # Reported to have no effect, though.
- dbe = false;
- # Limit picom to repaint at most once every 1 / refresh_rate second to boost performance.
- # This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already,
- # unless you wish to specify a lower refresh rate than the actual value.
- #sw-opti = true;
- # Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games.
- # Known to cause flickering when redirecting/unredirecting windows.
- unredir-if-possible = false;
- # Specify a list of conditions of windows that should always be considered focused.
- focus-exclude = [ ];
- # Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time.
- detect-transient = true;
- # Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time.
- # WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too.
- detect-client-leader = true;
- #################################
- #
- # Window type settings
- #
- #################################
- wintypes:
- {
- tooltip = { fade = true; shadow = true; opacity = 0.9; focus = true;};
- dock = { shadow = false; }
- dnd = { shadow = false; }
- popup_menu = { opacity = 0.9; }
- dropdown_menu = { opacity = 0.9; }
- };
- ######################
- #
- # XSync
- # See: https://github.com/yshui/compton/commit/b18d46bcbdc35a3b5620d817dd46fbc76485c20d
- #
- ######################
- # Use X Sync fence to sync clients' draw calls. Needed on nvidia-drivers with GLX backend for some users.
- xrender-sync-fence = true;
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