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- -- Prints all parts into Output
- local p = game.Workspace:GetChildren()
- print("local a = Instance.new("..string.char(34).."Model"..string.char(34)..") a.Parent = game.Workspace")
- for i = 1, #p do
- if p[i].className == "Part" then
- print("n = Instance.new("..string.char(34).."".. p[i].className ..""..string.char(34)..") n.Parent = a n.Position = Vector3.new("..p[i].Position.x..","..p[i].Position.y..","..p[i].Position.z..") n.Size = Vector3.new("..p[i].Size.x..","..p[i].Size.y..","..p[i].Size.z..") n.Anchored = true n.BrickColor = BrickColor.new("..string.char(34)..""..tostring(p[i].BrickColor)..""..string.char(34)..") ")
- end
- end
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