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- Initialize engine version: 5.5.4p4 (e92bef0ab5a4)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: AMD Radeon HD 7800 Series (ID=0x6819)
- Vendor: ATI
- VRAM: 2027 MB
- Driver: 10.18.10.3540
- Begin MonoManager ReloadAssembly
- Platform assembly: E:\Games\Steam\steamapps\common\Sailaway\Sailaway_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading E:\Games\Steam\steamapps\common\Sailaway\Sailaway_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: E:\Games\Steam\steamapps\common\Sailaway\Sailaway_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading E:\Games\Steam\steamapps\common\Sailaway\Sailaway_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: E:\Games\Steam\steamapps\common\Sailaway\Sailaway_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading E:\Games\Steam\steamapps\common\Sailaway\Sailaway_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: E:\Games\Steam\steamapps\common\Sailaway\Sailaway_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading E:\Games\Steam\steamapps\common\Sailaway\Sailaway_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: E:\Games\Steam\steamapps\common\Sailaway\Sailaway_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading E:\Games\Steam\steamapps\common\Sailaway\Sailaway_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: E:\Games\Steam\steamapps\common\Sailaway\Sailaway_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading E:\Games\Steam\steamapps\common\Sailaway\Sailaway_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: E:\Games\Steam\steamapps\common\Sailaway\Sailaway_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
- Loading E:\Games\Steam\steamapps\common\Sailaway\Sailaway_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Platform assembly: E:\Games\Steam\steamapps\common\Sailaway\Sailaway_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
- Loading E:\Games\Steam\steamapps\common\Sailaway\Sailaway_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Platform assembly: E:\Games\Steam\steamapps\common\Sailaway\Sailaway_Data\Managed\SmartFox2X.dll (this message is harmless)
- Loading E:\Games\Steam\steamapps\common\Sailaway\Sailaway_Data\Managed\SmartFox2X.dll into Unity Child Domain
- - Completed reload, in 0.028 seconds
- Platform assembly: E:\Games\Steam\steamapps\common\Sailaway\Sailaway_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: E:\Games\Steam\steamapps\common\Sailaway\Sailaway_Data\Managed\System.dll (this message is harmless)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- <RI> Initialized touch support.
- UnloadTime: 1.367784 ms
- m_GameID:552920 SteamUtils.GetAppID():552920
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- textureCachePath:E:/Games/Steam/steamapps/common/Sailaway/BytesCache/
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- serverTime:1509295391939.96
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Device: Z87P-D3 (Gigabyte Technology Co., Ltd.)
- OS: Windows 7 Service Pack 1 (6.1.7601) 64bit
- Memory: 8080
- Graphics Card: AMD Radeon HD 7800 Series.
- Graphics Memory: 2027.
- Sailaway version: 0.9.023 (64)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SetGraphicQuality:5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Toggle after effects:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Toggle after effects dof:False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Toggle environment effects:True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Previously saved screen size:1920 x 1080
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- bytesCachePath:E:/Games/Steam/steamapps/common/Sailaway/BytesCache/
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Steam username:corsaire31
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SteamID:76561198021865536
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Steam license:k_EUserHasLicenseResultHasLicense
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SetSteamLanguageWhenReady:english
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Dft fontSize changed to 30 height:1080
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Received stats and achievements from Steam
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting language to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- user:5826 corsaire31 terreetmer31@yahoo.fr True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching to boat 9863
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Destroy_ar SailBoat
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching to boat 9869
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Destroy_ar SailBoat
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Start reached
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BackendFailed:trip not found
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching to boat 9867
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Destroy_ar SailBoat
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching to boat 11641
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Destroy_ar SailBoat
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Postpone quit application until saved and disconnected
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- MultiuserConnection.Disconnecting..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- MultiuserConnection.Disconnected
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [SFS - ERROR] [TCPSocketLayer] General error reading data from socket: Read failure at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0
- at Sfs2X.Core.Sockets.TCPSocketLayer.Read () [0x00000] in <filename unknown>:0
- ChatConnection.Disconnecting..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ChatConnection.Disconnected
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [SFS - ERROR] [TCPSocketLayer] General error reading data from socket: Read failure at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0
- at Sfs2X.Core.Sockets.TCPSocketLayer.Read () [0x00000] in <filename unknown>:0
- Quit application
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Quitting application
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 7530 -> priority: 1
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