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  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION: 7.12
  5. # TYPE: 6-UBER-PLUS-STRICT
  6. # STYLE: NORMAL
  7. # AUTHOR: NeverSink
  8. # BUILDNOTES: Filter generated with NeverSink's FilterpolishZ
  9. #
  10. #------------------------------------
  11. # LINKS TO LATEST VERSION AND FILTER EDITOR
  12. #------------------------------------
  13. #
  14. # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz
  15. # GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter
  16. # POE FORUM THREAD: https://goo.gl/oQn4EN
  17. #
  18. #------------------------------------
  19. # SUPPORT THE DEVELOPMENT:
  20. #------------------------------------
  21. #
  22. # SUPPORT ME ON PATREON: https://www.patreon.com/Neversink
  23. # SUPPORT THE FILTERBLADE TEAM: http://www.filterblade.xyz/About
  24. #
  25. #------------------------------------
  26. # INSTALLATION / UPDATE :
  27. #------------------------------------
  28. #
  29. # 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features!
  30. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  31. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  32. #
  33. #------------------------------------
  34. # CONTACT - if you want to get notifications about updates or just get in touch:
  35. #------------------------------------
  36. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  37. #
  38. # TWITTER: @NeverSinkGaming
  39. # REDDIT: NeverSinkDev
  40. # GITHUB: NeverSinkDev
  41. # EMAIL : NeverSinkGaming-at-gmail.com
  42.  
  43. #===============================================================================================================
  44. # [WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  45. #===============================================================================================================
  46. #
  47. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  48. # [[0200]] 6 LINKS
  49. # [[0300]] SHAPER ITEMS
  50. # [0301] Shaper Item Layers - Rare Exclusions
  51. # [0302] Shaper Item Layers - T1 - ECONOMY
  52. # [0303] Shaper Item Layers - T2 - ECONOMY
  53. # [0304] Shaper Item Layers - T1 - CLASS
  54. # [0305] Shaper Item Layers - T2 - CLASS
  55. # [0306] Shaper Item Layers - T3
  56. # [[0400]] ELDER ITEMS
  57. # [0401] Elder Item Layers - Special Items
  58. # [0402] Elder Item Layers - T1 - ECONOMY
  59. # [0403] Elder Item Layers - T2 - ECONOMY
  60. # [0404] Elder Item Layers - CLASS T1
  61. # [0405] Elder Item Layers - CLASS T2
  62. # [0406] Elder Item Layers - T3
  63. # [[0500]] Explicit Mod filtering - Rare
  64. # [0501] Skill Staves/Bows
  65. # [0502] Rare Item Permutations
  66. # [0503] Weapons-Physical (Key: IPD)
  67. # [0504] The Suffix Abomination
  68. # [0505] Casters
  69. # [0506] General Resist Gear
  70. # [0507] Boots/Gloves
  71. # [0508] Boots
  72. # [0509] Gloves
  73. # [0510] Helmets
  74. # [0511] Shields
  75. # [0512] Body
  76. # [0513] Quiver
  77. # [0514] Belts
  78. # [0515] Rings
  79. # [0516] Amulets
  80. # [0517] Jewels
  81. # [[0600]] 6Socketed and 5Linked Drops
  82. # [[0700]] Explicit Mod Highlight - Synthesis League Drops
  83. # [0701] Synthesis - Jewel Exceptions
  84. # [0702] Synthesis - Leveling Exceptions
  85. # [0703] Synthesis - Top ES Bases
  86. # [0704] Synthesis - 86 boots (onslaught)
  87. # [0705] Synthesis - Other Great Bases
  88. # [0706] Synthesis - High Rings and Amulets
  89. # [0707] Synthesis - ILVL 86/84 busines
  90. # [0708] Synthesis - IAS Bows
  91. # [0709] Synthesis - Small Items are more desirable
  92. # [0710] Synthesis - Fractured Remaining Items
  93. # [[0800]] Explicit Mod Highlight - League Drops
  94. # [0801] Betrayal
  95. # [0802] Crafting mods
  96. # [0803] Delve
  97. # [0804] Bestiary
  98. # [0805] Incursion
  99. # [0806] Enchanted Items
  100. # [[0900]] Explicit Mod Highlight - Magic
  101. # [[1000]] Recipes, Magic and Normal items (endgame!)
  102. # [1001] Overqualitied Items
  103. # [1002] Exclusive bases: Stygian Vise
  104. # [1003] Abyss Jewels (Rare and Magic)
  105. # [1004] Exclusive bases: Top Value
  106. # [1005] Exclusive bases: Trinkets
  107. # [1006] Exclusive bases: Others
  108. # [1007] Corrupted Amulets
  109. # [1008] Chancing items
  110. # [1009] FLASKS (Endgame rules)
  111. # [1010] Add your own crafting rules here
  112. # [1011] 86+ Endgame crafting rules
  113. # [1012] 83/84+ Endgame crafting rules
  114. # [1013] 60+ Crafting rules for 60++ trinkets
  115. # [1014] Remaining crafting rules - add your own bases here!
  116. # [1015] Chisel recipe items
  117. # [1016] Fishing Rod
  118. # [1017] SRS Crude Bow
  119. # [1018] Chromatic recipe items ("RGB Recipe")
  120. # [1019] Endgame-start 4-links
  121. # [1020] Animate Weapon script - deactivated by default
  122. # [1021] W-soc offhand weapons
  123. # [1022] Sacrificial Garb
  124. # [[1100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  125. # [[1200]] Currency - PART 1 - Stacked Common Currency
  126. # [[1300]] Currency - PART 1 - Common currency
  127. # [[1400]] OVERRIDE AREA 2 - Override the default rare rulesets here
  128. # [[1500]] RARE ITEMS - TRINKETS (ENDGAME)
  129. # [1501] Rare trinkets 86+
  130. # [1502] Rare trinkets 84+
  131. # [1503] Breach Rings
  132. # [1504] Rare trinkets "remaining"
  133. # [[1600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
  134. # [1601] Rare crafting bases 86+
  135. # [1602] Rare crafting bases 83+
  136. # [1603] T1 rare items
  137. # [1604] T2 rare items
  138. # [1605] Other Conditions
  139. # [1606] 1H Daggers
  140. # [1607] 1H Claws
  141. # [1608] 1H Wands
  142. # [1609] 1H Foils
  143. # [1610] 1H Swords
  144. # [1611] 1H Maces
  145. # [1612] 1H Axes
  146. # [1613] 1H Sceptres
  147. # [1614] 2H Staves
  148. # [1615] 2H Swords, Axes, Maces
  149. # [1616] 2H Bows
  150. # [1617] AR: Gloves, Boots, Helmets
  151. # [1618] AR: Body Armors
  152. # [1619] OH: Shields
  153. # [1620] OH: Quivers
  154. # [[1700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  155. # [[1800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  156. # [[1900]] Gems
  157. # [1901] Exceptional Gems
  158. # [1902] Special Gems
  159. # [1903] High Tier Gems
  160. # [1904] Quality Gems
  161. # [1905] Leveled Gems
  162. # [1906] Other gems
  163. # [[2000]] UTILITY FLASKS (Levelling Rules)
  164. # [[2100]] HIDE LAYER 3: Random Endgame Flasks
  165. # [[2200]] Maps, fragments and labyrinth items
  166. # [2201] Unique Maps
  167. # [2202] Labyrinth items, Offerings
  168. # [2203] Shaped and Elder Maps
  169. # [2204] Top tier maps (T15-16)
  170. # [2205] High tier maps(T11-14)
  171. # [2206] Mid tier maps (T6-10)
  172. # [2207] Low tier maps (T1-T5)
  173. # [2208] Sorted Map Fragments
  174. # [2209] Scarabs
  175. # [2210] Remaining Map Fragments
  176. # [[2300]] Currency - PART 2 - Rare currency
  177. # [2301] Regular Rare Currency
  178. # [2302] Harbinger Currency
  179. # [2303] Incursion Currency
  180. # [2304] Delve Currency - Resonators
  181. # [2305] Delve Currency - Fossil
  182. # [2306] Top Currency
  183. # [2307] Essence Tier List
  184. # [2308] Perandus
  185. # [2309] Legion
  186. # [2310] Incubator
  187. # [2311] Breach
  188. # [2312] Others
  189. # [2313] Prophecies
  190. # [[2400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  191. # [2401] Exceptions to prevent ident. mistakes
  192. # [2402] T1 - Top tier cards
  193. # [2403] T2 - Great cards
  194. # [2404] T3 - Decent cards
  195. # [2405] Special - Special Currency Cards
  196. # [2406] T5 - Format trash tier cards... before
  197. # [2407] T4 - ...showing the remaining cards
  198. # [[2500]] Currency - PART 4 - remaining items
  199. # [[2600]] Uniques!
  200. # [2601] Exceptions
  201. # [2602] Harbinger - Pieces
  202. # [2603] Tier 1 uniques
  203. # [2604] Tier 2 uniques
  204. # [2605] Multi-Unique bases.
  205. # [2606] Possibly expensive uniques / meta influenced
  206. # [2607] Special Unique Searches
  207. # [2608] Prophecy-Material Uniques
  208. # [2609] Random Uniques
  209. # [[2700]] Quest Items and Shaper Orbs
  210. # [[2800]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  211. # [[2900]] Leveling - Flasks
  212. # [2901] Hide outdated flasks
  213. # [2902] Hybrid flasks (normal)
  214. # [2903] Life Flasks - Normal (Kudos to Antnee)
  215. # [2904] Mana Flasks - Magic (Kudos to Antnee)
  216. # [2905] Show remaining flasks
  217. # [[3000]] Leveling - Merged Rules
  218. # [[3100]] Leveling - RGB Recipes
  219. # [[3200]] Leveling - RARES
  220. # [3201] Leveling rares - specific items
  221. # [3202] Leveling rares - Progression - First Levels
  222. # [3203] Leveling rares - Melee Weapons
  223. # [3204] Leveling rares - Ranged
  224. # [3205] Leveling rares - Caster
  225. # [3206] Leveling rares - remaining rules
  226. # [[3300]] Leveling - Useful items
  227. # [3301] Linked gear - 4links
  228. # [3302] Linked gear - Caster Weapon Configuration
  229. # [3303] Linked gear - 3links
  230. # [3304] Util end Act1
  231. # [3305] Act 2+3
  232. # [3306] Act 4+5+6
  233. # [3307] Optional Recipes
  234. # [3308] 20% quality items for those strange people who want them
  235. # [[3400]] Leveling - natural weapon progression
  236. # [3401] Quivers - Progression
  237. # [3402] Progression - Part 1 1-11
  238. # [3403] Progression - Part 2 11-26
  239. # [3404] Progression - Part 3 26-65
  240. # [[3500]] Leveling - misc normal items
  241. # [3501] Normal items - First 4-8 levels - useful items
  242. # [3502] Vendor Normal items - Until level 3 (Remaining)
  243. # [[3600]] Leveling - misc magic items
  244. # [3601] Vendor Magic items - until 3
  245. # [3602] Vendor Magic items - until 12
  246. # [3603] Vendor Magic items - Until 24
  247. # [3604] Vendor Magic items - Until 36
  248. # [[3700]] HIDE LAYER 5 - Remaining Items
  249. # [[3800]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening!
  250. # [[3900]] Special thanks to!
  251.  
  252. #===============================================================================================================
  253. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  254. #===============================================================================================================
  255.  
  256. #===============================================================================================================
  257. # [[0200]] 6 LINKS
  258. #===============================================================================================================
  259.  
  260. Show
  261. Corrupted False
  262. LinkedSockets 6
  263. Rarity <= Rare
  264. Class "Body Armour"
  265. SetFontSize 45
  266. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  267. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  268. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  269. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  270. PlayEffect Red
  271. MinimapIcon 0 Red Star
  272.  
  273. Show
  274. LinkedSockets 6
  275. Rarity <= Rare
  276. SetFontSize 45
  277. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  278. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  279. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  280. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  281. PlayEffect Red
  282. MinimapIcon 0 Red Diamond
  283.  
  284. #===============================================================================================================
  285. # [[0300]] SHAPER ITEMS
  286. #===============================================================================================================
  287.  
  288. #------------------------------------
  289. # [0301] Shaper Item Layers - Rare Exclusions
  290. #------------------------------------
  291.  
  292. Show # $tier->t1ex $type->rare->shaper
  293. ShaperItem True
  294. ItemLevel >= 80
  295. Rarity <= Rare
  296. BaseType "Blue Pearl Amulet" "Bone Helmet" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots"
  297. SetFontSize 45
  298. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  299. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  300. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  301. PlayAlertSound 1 300
  302. PlayEffect Red
  303. MinimapIcon 0 Red Diamond
  304.  
  305. Show # $tier->t1ex $type->rare->shaper
  306. ShaperItem True
  307. Rarity <= Rare
  308. BaseType "Blue Pearl Amulet" "Bone Helmet" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots"
  309. SetFontSize 45
  310. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  311. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  312. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  313. PlayAlertSound 3 300 # DROPSOUND: Unique
  314. PlayEffect Yellow
  315. MinimapIcon 0 Yellow Diamond
  316.  
  317. #------------------------------------
  318. # [0302] Shaper Item Layers - T1 - ECONOMY
  319. #------------------------------------
  320.  
  321. Show # $tier->t1-1 $type->rare->shaper
  322. ShaperItem True
  323. ItemLevel >= 82
  324. Rarity <= Rare
  325. BaseType "Crystal Belt" "Curved Blade" "Fingerless Silk Gloves" "Grappler" "Horned Sceptre" "Opal Ring" "Piledriver" "Prismatic Ring" "Steel Ring"
  326. SetFontSize 45
  327. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  328. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  329. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  330. PlayAlertSound 1 300
  331. PlayEffect Red
  332. MinimapIcon 0 Red Diamond
  333.  
  334. Show # $tier->t1-2 $type->rare->shaper
  335. ShaperItem True
  336. ItemLevel >= 84
  337. Rarity <= Rare
  338. BaseType "Agate Amulet" "Amber Amulet" "Astral Plate" "Baroque Round Shield" "Champion Kite Shield" "Colossal Tower Shield" "Coral Amulet" "Coral Ring" "Coronal Maul" "Crystal Sceptre" "Diamond Ring" "Eclipse Staff" "Embroidered Gloves" "Exquisite Blade" "Hubris Circlet" "Jade Amulet" "Jewelled Foil" "Lapis Amulet" "Mesh Boots" "Moon Staff" "Oak Buckler" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pecoraro" "Ruby Ring" "Sorcerer Gloves" "Titanium Spirit Shield" "Turquoise Amulet" "Two-Toned Boots"
  339. SetFontSize 45
  340. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  341. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  342. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  343. PlayAlertSound 1 300
  344. PlayEffect Red
  345. MinimapIcon 0 Red Diamond
  346.  
  347. Show # $tier->t1-3 $type->rare->shaper
  348. ShaperItem True
  349. ItemLevel >= 86
  350. Rarity <= Rare
  351. BaseType "Arcanist Gloves" "Archon Kite Shield" "Assassin Bow" "Bone Armour" "Bronze Tower Shield" "Callous Mask" "Carnal Armour" "Citrine Amulet" "Crusader Buckler" "Crystal Wand" "Demon Dagger" "Engraved Greatsword" "Fleshripper" "Gladiator Helmet" "Gold Amulet" "Golden Kris" "Grinning Fetish" "Imperial Bow" "Lion Pelt" "Maelstr" "Nightmare Bascinet" "Paua Amulet" "Platinum Kris" "Poignard" "Profane Wand" "Prophecy Wand" "Ritual Sceptre" "Riveted Gloves" "Sallet" "Sambar Sceptre" "Sorcerer Boots" "Spiraled Wand" "Steel Circlet" "Thicket Bow" "Topaz Ring" "Two-Stone Ring" "Vaal Hatchet" "Vaal Regalia" "Varnished Coat" "Void Sceptre"
  352. SetFontSize 45
  353. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  354. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  355. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  356. PlayAlertSound 1 300
  357. PlayEffect Red
  358. MinimapIcon 0 Red Diamond
  359.  
  360. #------------------------------------
  361. # [0303] Shaper Item Layers - T2 - ECONOMY
  362. #------------------------------------
  363.  
  364. Show # $tier->t2-1 $type->rare->shaper
  365. ShaperItem True
  366. ItemLevel >= 80
  367. Rarity <= Rare
  368. BaseType "Agate Amulet" "Amber Amulet" "Assassin Bow" "Battle Buckler" "Behemoth Mace" "Bone Armour" "Brass Spirit Shield" "Bronze Tower Shield" "Champion Kite Shield" "Citrine Amulet" "Clasped Mitts" "Conquest Chainmail" "Coral Amulet" "Coral Ring" "Coronal Maul" "Courtesan Sword" "Crystal Wand" "Curved Blade" "Despot Axe" "Diamond Ring" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Tunic" "Elegant Round Shield" "Enameled Buckler" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Faun's Horn" "Fleshripper" "Gavel" "Gold Amulet" "Golden Kris" "Grappler" "Grinning Fetish" "Holy Chainmail" "Horned Sceptre" "Hubris Circlet" "Imperial Bow" "Jade Amulet" "Jewelled Foil" "Lapis Amulet" "Lion Pelt" "Lithe Blade" "Maraketh Bow" "Moon Staff" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Pernarch" "Piledriver" "Pinnacle Tower Shield" "Prismatic Ring" "Raven Mask" "Ritual Sceptre" "Rock Breaker" "Ruby Ring" "Sage Wand" "Sapphire Ring" "Shadow Sceptre" "Skean" "Slink Gloves" "Sovereign Spiked Shield" "Spiny Round Shield" "Spiraled Wand" "Steel Gauntlets" "Sun Plate" "Thorium Spirit Shield" "Titanium Spirit Shield" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" "Two-Toned Boots" "Vaal Axe" "Vaal Buckler" "Vaal Gauntlets" "Variscite Blade" "Void Sceptre" "Widowsilk Robe"
  369. SetFontSize 45
  370. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  371. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  372. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  373. PlayAlertSound 3 300 # DROPSOUND: Unique
  374. PlayEffect Yellow
  375. MinimapIcon 0 Yellow Diamond
  376.  
  377. Show # $tier->t2-2 $type->rare->shaper
  378. ShaperItem True
  379. ItemLevel >= 85
  380. Rarity <= Rare
  381. BaseType "Abyssal Axe" "Abyssal Sceptre" "Ambush Mitts" "Ambusher" "Amethyst Ring" "Ancient Gauntlets" "Ancient Spirit Shield" "Angelic Kite Shield" "Antique Greaves" "Arcanist Gloves" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Astral Plate" "Barbed Club" "Battle Hammer" "Blood Raiment" "Bronze Plate" "Butcher Knife" "Cabalist Regalia" "Callous Mask" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Sceptre" "Chest Splitter" "Chiming Spirit Shield" "Colossal Tower Shield" "Colossus Mallet" "Conjurer Boots" "Conjurer's Vestment" "Corsair Sword" "Crimson Raiment" "Crusader Boots" "Crusader Buckler" "Crusader Chainmail" "Crystal Sceptre" "Decimation Bow" "Deerskin Boots" "Deicide Mask" "Demon Dagger" "Demon's Horn" "Desert Brigandine" "Dread Maul" "Elder Sword" "Embroidered Gloves" "Engraved Greatsword" "Engraved Hatchet" "Etched Kite Shield" "Eternal Burgonet" "Ezomyte Burgonet" "Ezomyte Dagger" "Ezomyte Spiked Shield" "Fancy Foil" "Fencer Helm" "Fiend Dagger" "Fire Arrow Quiver" "Fossilised Spirit Shield" "Fright Claw" "Frontier Leather" "Full Dragonscale" "General's Brigandine" "Girded Tower Shield" "Gladiator Helmet" "Gladiator Plate" "Gladius" "Gold Ring" "Graceful Sword" "Gutting Knife" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Headsman Axe" "Heathen Wand" "Heavy Belt" "Highborn Bow" "Hunter Hood" "Imbued Wand" "Imp Dagger" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Skean" "Infernal Axe" "Iron Ring" "Ironwood Buckler" "Ivory Spirit Shield" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lathi" "Lead Sceptre" "Leather Belt" "Maelstr" "Maple Round Shield" "Mesh Boots" "Midnight Blade" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Nightmare Bascinet" "Noble Axe" "Noble Claw" "Nubuck Boots" "Nubuck Gloves" "Oak Buckler" "Ornate Mace" "Paua Ring" "Pecoraro" "Penetrating Arrow Quiver" "Petrified Club" "Pig-Faced Bascinet" "Platinum Kris" "Platinum Sceptre" "Poignard" "Polished Spiked Shield" "Prehistoric Claw" "Profane Wand" "Prophecy Wand" "Prophet Crown" "Quarterstaff" "Reaver Axe" "Reinforced Greaves" "Riveted Gloves" "Royal Burgonet" "Royal Sceptre" "Sadist Garb" "Saint's Hauberk" "Sallet" "Sambar Sceptre" "Samite Gloves" "Satin Gloves" "Satin Slippers" "Scholar Boots" "Serpent Wand" "Serpentine Staff" "Serpentscale Boots" "Serpentscale Gauntlets" "Serrated Arrow Quiver" "Serrated Foil" "Shagreen Tower Shield" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Spine Bow" "Spiny Maul" "Stag Sceptre" "Stealth Gloves" "Steel Circlet" "Steelscale Boots" "Steelscale Gauntlets" "Talon Axe" "Teak Round Shield" "Tempered Foil" "Terror Claw" "Thicket Bow" "Tiger Hook" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Trisula" "Triumphant Lamellar" "Twin Claw" "Unset Ring" "Ursine Pelt" "Vaal Blade" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Rapier" "Vaal Regalia" "Vaal Sceptre" "Varnished Coat" "War Axe" "Wolf Pelt" "Woodful Staff" "Wrist Chopper" "Zealot Boots" "Zealot Gloves" "Zodiac Leather"
  382. SetFontSize 45
  383. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  384. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  385. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  386. PlayAlertSound 3 300 # DROPSOUND: Unique
  387. PlayEffect Yellow
  388. MinimapIcon 0 Yellow Diamond
  389.  
  390. #------------------------------------
  391. # [0304] Shaper Item Layers - T1 - CLASS
  392. #------------------------------------
  393.  
  394. Show # $tier->t1c $type->rare->shaper
  395. ShaperItem True
  396. ItemLevel >= 85
  397. Rarity <= Rare
  398. Class "Amulets"
  399. SetFontSize 45
  400. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  401. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  402. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  403. PlayAlertSound 1 300
  404. PlayEffect Red
  405. MinimapIcon 0 Red Diamond
  406.  
  407. #------------------------------------
  408. # [0305] Shaper Item Layers - T2 - CLASS
  409. #------------------------------------
  410.  
  411. Show # $tier->t2c $type->rare->shaper
  412. ShaperItem True
  413. ItemLevel >= 86
  414. Rarity <= Rare
  415. Class "Belts" "Boots" "Daggers" "Gloves" "Helmets" "Quivers" "Rings" "Sceptres"
  416. SetFontSize 45
  417. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  418. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  419. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  420. PlayAlertSound 3 300 # DROPSOUND: Unique
  421. PlayEffect Yellow
  422. MinimapIcon 0 Yellow Diamond
  423.  
  424. #------------------------------------
  425. # [0306] Shaper Item Layers - T3
  426. #------------------------------------
  427.  
  428. Show # $tier->rest-trinkets $type->rare->shaper
  429. ShaperItem True
  430. Rarity <= Rare
  431. Class "Amulet" "Belts" "Ring"
  432. SetFontSize 45
  433. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  434. SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring
  435. SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
  436.  
  437. Hide # %H4 $tier->rest $type->rare->shaper
  438. ShaperItem True
  439. Rarity <= Rare
  440. SetFontSize 45
  441. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  442. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  443. SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
  444.  
  445. #===============================================================================================================
  446. # [[0400]] ELDER ITEMS
  447. #===============================================================================================================
  448.  
  449. #------------------------------------
  450. # [0401] Elder Item Layers - Special Items
  451. #------------------------------------
  452.  
  453. Show # $tier->t1ex $type->rare->elder
  454. ElderItem True
  455. ItemLevel >= 80
  456. Rarity <= Rare
  457. BaseType "Blue Pearl Amulet" "Bone Helmet" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots"
  458. SetFontSize 45
  459. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  460. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  461. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  462. PlayAlertSound 1 300
  463. PlayEffect Red
  464. MinimapIcon 0 Red Diamond
  465.  
  466. Show # $tier->t1ex $type->rare->elder
  467. ElderItem True
  468. Rarity <= Rare
  469. BaseType "Blue Pearl Amulet" "Bone Helmet" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots"
  470. SetFontSize 45
  471. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  472. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  473. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  474. PlayAlertSound 3 300 # DROPSOUND: Unique
  475. PlayEffect Yellow
  476. MinimapIcon 0 Yellow Diamond
  477.  
  478. #------------------------------------
  479. # [0402] Elder Item Layers - T1 - ECONOMY
  480. #------------------------------------
  481.  
  482. Show # $tier->t1-1 $type->rare->elder
  483. ElderItem True
  484. ItemLevel >= 82
  485. Rarity <= Rare
  486. BaseType "Astral Plate" "Bone Helmet" "Crystal Belt" "Despot Axe" "Exquisite Blade" "Fingerless Silk Gloves" "Fleshripper" "Glorious Plate" "Lithe Blade" "Royal Burgonet" "Silken Hood" "Spiked Gloves" "Sundering Axe" "Talon Axe" "Vaal Axe"
  487. SetFontSize 45
  488. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  489. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  490. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  491. PlayAlertSound 1 300
  492. PlayEffect Red
  493. MinimapIcon 0 Red Diamond
  494.  
  495. Show # $tier->t1-2 $type->rare->elder
  496. ElderItem True
  497. ItemLevel >= 84
  498. Rarity <= Rare
  499. BaseType "Arena Plate" "Battle Plate" "Bronze Plate" "Champion Kite Shield" "Citrine Amulet" "Desert Brigandine" "Eternal Burgonet" "Ezomyte Axe" "Ezomyte Burgonet" "Full Dragonscale" "Gladiator Plate" "Grinning Fetish" "Jewelled Foil" "Leather Belt" "Onyx Amulet" "Steelhead" "Triumphant Lamellar" "Vaal Blade" "Void Axe"
  500. SetFontSize 45
  501. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  502. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  503. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  504. PlayAlertSound 1 300
  505. PlayEffect Red
  506. MinimapIcon 0 Red Diamond
  507.  
  508. Show # $tier->t1-3 $type->rare->elder
  509. ElderItem True
  510. ItemLevel >= 86
  511. Rarity <= Rare
  512. BaseType "Agate Amulet" "Assassin's Garb" "Bone Circlet" "Colossal Tower Shield" "Copper Tower Shield" "Coral Amulet" "Coronal Maul" "Crusader Plate" "Dragon Mace" "Ezomyte Blade" "Footman Sword" "General's Brigandine" "Gladius" "Jade Amulet" "Lapis Amulet" "Lion Sword" "Opal Wand" "Reaver Axe" "Reflex Bow" "Sun Plate" "Turquoise Amulet" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Spirit Shield"
  513. SetFontSize 45
  514. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  515. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  516. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  517. PlayAlertSound 1 300
  518. PlayEffect Red
  519. MinimapIcon 0 Red Diamond
  520.  
  521. #------------------------------------
  522. # [0403] Elder Item Layers - T2 - ECONOMY
  523. #------------------------------------
  524.  
  525. Show # $tier->t2-1 $type->rare->elder
  526. ElderItem True
  527. ItemLevel >= 80
  528. Rarity <= Rare
  529. BaseType "Agate Amulet" "Amber Amulet" "Ambusher" "Ancient Gauntlets" "Arena Plate" "Astral Plate" "Bone Helmet" "Bronze Plate" "Bronze Tower Shield" "Buckskin Tower Shield" "Citrine Amulet" "Copper Tower Shield" "Coral Amulet" "Coronal Maul" "Crystal Belt" "Desert Brigandine" "Despot Axe" "Diamond Ring" "Dragonscale Gauntlets" "Dream Mace" "Elegant Round Shield" "Embroidered Gloves" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Flaying Knife" "Fleshripper" "Footman Sword" "Full Dragonscale" "Gilded Sallet" "Glorious Plate" "Grove Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Hunter Hood" "Imp Dagger" "Infernal Sword" "Jade Amulet" "Jewelled Foil" "Labrys" "Lapis Amulet" "Leather Belt" "Lion Sword" "Lithe Blade" "Lordly Plate" "Maraketh Bow" "Midnight Blade" "Nubuck Gloves" "Occultist's Vestment" "Onyx Amulet" "Opal Wand" "Paua Amulet" "Piledriver" "Pinnacle Tower Shield" "Poignard" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Quilted Jacket" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Reflex Bow" "Reinforced Greaves" "Royal Burgonet" "Ruby Ring" "Saint's Hauberk" "Sapphire Ring" "Silken Hood" "Slink Gloves" "Sorcerer Gloves" "Spiked Gloves" "Stag Sceptre" "Steelscale Gauntlets" "Sundering Axe" "Talon Axe" "Tempered Foil" "Thicket Bow" "Tiger Hook" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" "Two-Toned Boots" "Vaal Axe" "Vaal Greatsword" "Void Axe"
  530. SetFontSize 45
  531. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  532. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  533. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  534. PlayAlertSound 3 300 # DROPSOUND: Unique
  535. PlayEffect Yellow
  536. MinimapIcon 0 Yellow Diamond
  537.  
  538. Show # $tier->t2-2 $type->rare->elder
  539. ElderItem True
  540. ItemLevel >= 85
  541. Rarity <= Rare
  542. BaseType "Abyssal Axe" "Alder Spiked Shield" "Ambush Mitts" "Amethyst Ring" "Antique Greaves" "Arcanist Gloves" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Assassin's Garb" "Aventail Helmet" "Battle Lamellar" "Battle Plate" "Behemoth Mace" "Bone Circlet" "Carnal Mitts" "Carnal Sceptre" "Champion Kite Shield" "Close Helmet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Compound Bow" "Conjurer's Vestment" "Conquest Chainmail" "Coral Ring" "Crested Tower Shield" "Crimson Raiment" "Crusader Chainmail" "Crusader Plate" "Crystal Sceptre" "Cutlass" "Decimation Bow" "Destroyer Regalia" "Devout Chainmail" "Dragon Mace" "Dragonscale Doublet" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Engraved Hatchet" "Engraved Wand" "Etched Kite Shield" "Exquisite Leather" "Eye Gouger" "Ezomyte Blade" "Ezomyte Staff" "Ezomyte Tower Shield" "Festival Mask" "Field Lamellar" "Foul Staff" "Frontier Leather" "Full Wyrmscale" "Gavel" "Gemini Claw" "General's Brigandine" "Girded Tower Shield" "Gladiator Helmet" "Gladiator Plate" "Gladius" "Gold Amulet" "Gold Ring" "Golden Plate" "Goliath Gauntlets" "Goliath Greaves" "Gouger" "Grinning Fetish" "Gut Ripper" "Harpy Rapier" "Headsman Axe" "Heavy Belt" "Hellion's Paw" "Highland Blade" "Hydrascale Gauntlets" "Imperial Claw" "Infernal Axe" "Iron Ring" "Ivory Bow" "Ivory Spirit Shield" "Judgement Staff" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Lunaris Circlet" "Maelstr" "Magistrate Crown" "Mahogany Tower Shield" "Majestic Plate" "Mesh Gloves" "Mind Cage" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Noble Tricorne" "Oak Buckler" "Ornate Ringmail" "Pecoraro" "Pig-Faced Bascinet" "Plague Mask" "Platinum Sceptre" "Profane Wand" "Reinforced Tower Shield" "Riveted Gloves" "Royal Axe" "Royal Sceptre" "Runic Hatchet" "Rustic Sash" "Sadist Garb" "Saintly Chainmail" "Samite Helmet" "Samite Slippers" "Satin Gloves" "Scholar Boots" "Secutor Helm" "Sekhem" "Serpent Wand" "Shackled Boots" "Shadow Sceptre" "Shagreen Boots" "Sharkskin Gloves" "Siege Axe" "Siege Helmet" "Sinner Tricorne" "Skean" "Slink Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spectral Sword" "Spidersilk Robe" "Spine Bow" "Spiny Maul" "Spiraled Foil" "Stealth Gloves" "Steel Circlet" "Steel Gauntlets" "Steel Kite Shield" "Steelhead" "Sun Plate" "Supreme Spiked Shield" "Terror Maul" "Thorium Spirit Shield" "Thresher Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Mitts" "Trisula" "Triumphant Lamellar" "Twin Claw" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Rapier" "Vaal Spirit Shield" "Vile Staff" "Void Sceptre" "Walnut Spirit Shield" "Wolf Pelt" "Wyrmscale Gauntlets" "Zealot Gloves" "Zealot Helmet" "Zodiac Leather"
  543. SetFontSize 45
  544. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  545. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  546. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  547. PlayAlertSound 3 300 # DROPSOUND: Unique
  548. PlayEffect Yellow
  549. MinimapIcon 0 Yellow Diamond
  550.  
  551. #------------------------------------
  552. # [0404] Elder Item Layers - CLASS T1
  553. #------------------------------------
  554.  
  555. # Currently no generic rules.
  556.  
  557. #------------------------------------
  558. # [0405] Elder Item Layers - CLASS T2
  559. #------------------------------------
  560.  
  561. Show # $tier->t2c $type->rare->elder
  562. ElderItem True
  563. ItemLevel >= 86
  564. Rarity <= Rare
  565. Class "Amulet" "Belts" "Boots" "Gloves" "Helmets" "Quiver" "Ring"
  566. SetFontSize 45
  567. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  568. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  569. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  570. PlayAlertSound 3 300 # DROPSOUND: Unique
  571. PlayEffect Yellow
  572. MinimapIcon 0 Yellow Diamond
  573.  
  574. #------------------------------------
  575. # [0406] Elder Item Layers - T3
  576. #------------------------------------
  577.  
  578. Show # $tier->rest-trinkets $type->rare->elder
  579. ElderItem True
  580. Rarity <= Rare
  581. Class "Amulet" "Belts" "Ring"
  582. SetFontSize 45
  583. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  584. SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring
  585. SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
  586.  
  587. Hide # %H4 $tier->rest $type->rare->elder
  588. ElderItem True
  589. Rarity <= Rare
  590. SetFontSize 45
  591. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  592. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  593. SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
  594.  
  595. #===============================================================================================================
  596. # [[0500]] Explicit Mod filtering - Rare
  597. #===============================================================================================================
  598.  
  599. #------------------------------------
  600. # [0501] Skill Staves/Bows
  601. #------------------------------------
  602.  
  603. Show # $type->expl->rare
  604. Corrupted False
  605. Identified True
  606. Class "Bow" "Staves"
  607. HasExplicitMod "Anarchist's" "Lava Caller's" "Sharpshooter's" "Tempest King's" "Winterbringer's"
  608. HasExplicitMod "Paragon's"
  609. SetFontSize 45
  610. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  611. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  612. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  613. PlayAlertSound 3 300 # DROPSOUND: Unique
  614. PlayEffect Blue
  615. MinimapIcon 0 Blue Diamond
  616.  
  617. #------------------------------------
  618. # [0502] Rare Item Permutations
  619. #------------------------------------
  620.  
  621. Show # $type->expl->rare
  622. Identified True
  623. DropLevel > 50
  624. Rarity Rare
  625. Class "Bows" "Wands"
  626. HasExplicitMod "Bloodthirsty" "Cruel" "Merciless" "Tyrannical"
  627. HasExplicitMod "Annealed" "Flaring" "Razor-sharp" "Tempered"
  628. HasExplicitMod "of Ease" "of Mastery" "of Renown"
  629. SetFontSize 45
  630. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  631. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  632. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  633. PlayAlertSound 3 300 # DROPSOUND: Unique
  634. PlayEffect Blue
  635. MinimapIcon 0 Blue Diamond
  636.  
  637. Show # $type->expl->rare
  638. Corrupted False
  639. Identified True
  640. DropLevel > 50
  641. Rarity Rare
  642. Class "Bows" "Wands"
  643. HasExplicitMod "Merciless" "Tyrannical"
  644. HasExplicitMod "of Incision" "of Renown"
  645. SetFontSize 45
  646. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  647. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  648. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  649. PlayAlertSound 3 300 # DROPSOUND: Unique
  650. PlayEffect Blue
  651. MinimapIcon 0 Blue Diamond
  652.  
  653. #------------------------------------
  654. # [0503] Weapons-Physical (Key: IPD)
  655. #------------------------------------
  656.  
  657. Show # $type->expl->rare
  658. Identified True
  659. DropLevel > 50
  660. Rarity Rare
  661. HasExplicitMod "Bloodthirsty" "Cruel" "Merciless" "Tyrannical"
  662. HasExplicitMod "Annealed" "Flaring" "Razor-sharp" "Tempered"
  663. HasExplicitMod "Champion's" "Conqueror's" "Dictator's" "Emperor's" "of Acclaim" "of Celebration" "of Destruction" "of Fame" "of Incision" "of Infamy" "of Penetrating" "of Renown" "of the Assassin"
  664. SetFontSize 45
  665. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  666. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  667. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  668. PlayAlertSound 3 300 # DROPSOUND: Unique
  669. PlayEffect Blue
  670. MinimapIcon 0 Blue Diamond
  671.  
  672. Show # $type->expl->rare
  673. Identified True
  674. DropLevel > 50
  675. Rarity Rare
  676. HasExplicitMod "Cruel" "Merciless" "Tyrannical"
  677. HasExplicitMod "Conqueror's" "Dictator's" "Emperor's" "Flaring" "Razor-sharp" "Tempered"
  678. SetFontSize 45
  679. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  680. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  681. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  682. PlayAlertSound 3 300 # DROPSOUND: Unique
  683. PlayEffect Blue
  684. MinimapIcon 0 Blue Diamond
  685.  
  686. Show # $type->expl->rare
  687. Corrupted False
  688. Identified True
  689. DropLevel > 50
  690. Rarity Rare
  691. HasExplicitMod "Merciless" "Tyrannical"
  692. HasExplicitMod "of Celebration" "of Infamy"
  693. SetFontSize 45
  694. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  695. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  696. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  697. PlayAlertSound 3 300 # DROPSOUND: Unique
  698. PlayEffect Blue
  699. MinimapIcon 0 Blue Diamond
  700.  
  701. #------------------------------------
  702. # [0504] The Suffix Abomination
  703. #------------------------------------
  704.  
  705. Show # $type->expl->rare
  706. Corrupted False
  707. Identified True
  708. DropLevel > 50
  709. Rarity Rare
  710. Class "Bows" "Claws" "Daggers" "One Hand Swords" "Thrusting One Hand Swords" "Wands"
  711. HasExplicitMod "of Incision" "of Penetrating"
  712. HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  713. HasExplicitMod "of Celebration" "of Infamy"
  714. HasExplicitMod "Annealed" "Arcing" "Blasting" "Bloodthirsty" "Carbonising" "Champion's" "Conqueror's" "Cremating" "Cruel" "Crystalising" "Dictator's" "Discharging" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Frozen" "Glaciated" "Heart-Stopping" "Incinerating" "Merciless" "Polar" "Razor-sharp" "Scorching" "Shocking" "Tempered" "Tyrannical"
  715. SetFontSize 45
  716. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  717. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  718. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  719. PlayAlertSound 3 300 # DROPSOUND: Unique
  720. PlayEffect Blue
  721. MinimapIcon 0 Blue Diamond
  722.  
  723. #------------------------------------
  724. # [0505] Casters
  725. #------------------------------------
  726.  
  727. Show # $type->expl->rare
  728. Corrupted False
  729. Identified True
  730. Rarity Rare
  731. Class "Daggers" "Sceptres"
  732. HasExplicitMod "of Celebration" "of Fame" "of Infamy"
  733. HasExplicitMod "of Arcing" "of Ashes" "of Calamity" "of Discharge" "of Finesse" "of Floe" "of Glaciation" "of Immolation" "of Prestidigitation" "of Ruin" "of Sortilege" "of Unmaking"
  734. HasExplicitMod "Cryomancer's" "Esh's" "Glyphic" "Ionising" "Pyroclastic" "Runic" "Tul's" "Xoph's"
  735. SetFontSize 45
  736. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  737. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  738. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  739. PlayAlertSound 3 300 # DROPSOUND: Unique
  740. PlayEffect Blue
  741. MinimapIcon 0 Blue Diamond
  742.  
  743. Show # $type->expl->rare
  744. Corrupted False
  745. Identified True
  746. Rarity Rare
  747. Class "Daggers" "Sceptres" "Wands"
  748. HasExplicitMod "Carbonising" "Glyphic" "Pyroclastic" "Runic" "Xoph's"
  749. HasExplicitMod "Archmage's" "Lich's" "of Ashes" "of Combusting" "of Conflagrating" "of Immolation"
  750. SetFontSize 45
  751. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  752. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  753. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  754. PlayAlertSound 3 300 # DROPSOUND: Unique
  755. PlayEffect Blue
  756. MinimapIcon 0 Blue Diamond
  757.  
  758. Show # $type->expl->rare
  759. Corrupted False
  760. Identified True
  761. Rarity Rare
  762. Class "Daggers" "Sceptres" "Wands"
  763. HasExplicitMod "Esh's" "Glyphic" "Heart-Stopping" "Ionising" "Runic"
  764. HasExplicitMod "Archmage's" "Lich's" "of Arcing" "of Discharge"
  765. SetFontSize 45
  766. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  767. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  768. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  769. PlayAlertSound 3 300 # DROPSOUND: Unique
  770. PlayEffect Blue
  771. MinimapIcon 0 Blue Diamond
  772.  
  773. Show # $type->expl->rare
  774. Corrupted False
  775. Identified True
  776. Rarity Rare
  777. Class "Daggers" "Sceptres" "Wands"
  778. HasExplicitMod "Cryomancer's" "Crystalising" "Glyphic" "Runic" "Tul's"
  779. HasExplicitMod "Archmage's" "Lich's" "of Floe" "of Glaciation"
  780. SetFontSize 45
  781. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  782. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  783. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  784. PlayAlertSound 3 300 # DROPSOUND: Unique
  785. PlayEffect Blue
  786. MinimapIcon 0 Blue Diamond
  787.  
  788. #------------------------------------
  789. # [0506] General Resist Gear
  790. #------------------------------------
  791.  
  792. Show # $type->expl->rare
  793. Corrupted False
  794. Identified True
  795. Rarity Rare
  796. HasExplicitMod "of Haast" "of the Ice"
  797. HasExplicitMod "of the Magma" "of Tzteosh"
  798. HasExplicitMod "of Ephij" "of the Lightning"
  799. SetFontSize 45
  800. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  801. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  802. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  803. PlayAlertSound 3 300 # DROPSOUND: Unique
  804. PlayEffect Blue
  805. MinimapIcon 0 Blue Diamond
  806.  
  807. #------------------------------------
  808. # [0507] Boots/Gloves
  809. #------------------------------------
  810.  
  811. Show # $type->expl->rare
  812. Identified True
  813. Rarity Rare
  814. Class "Boots" "Gloves"
  815. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  816. HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
  817. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  818. HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
  819. SetFontSize 45
  820. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  821. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  822. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  823. PlayAlertSound 3 300 # DROPSOUND: Unique
  824. PlayEffect Blue
  825. MinimapIcon 0 Blue Diamond
  826.  
  827. Show # $type->expl->rare
  828. Identified True
  829. Rarity Rare
  830. Class "Boots" "Gloves"
  831. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  832. HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
  833. HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Titan" "of the Virtuoso" "of the Wind"
  834. HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
  835. SetFontSize 45
  836. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  837. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  838. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  839. PlayAlertSound 3 300 # DROPSOUND: Unique
  840. PlayEffect Blue
  841. MinimapIcon 0 Blue Diamond
  842.  
  843. Show # $type->expl->rare
  844. Identified True
  845. Rarity Rare
  846. Class "Boots" "Gloves"
  847. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  848. HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Titan" "of the Virtuoso" "of the Wind"
  849. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  850. HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
  851. SetFontSize 45
  852. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  853. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  854. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  855. PlayAlertSound 3 300 # DROPSOUND: Unique
  856. PlayEffect Blue
  857. MinimapIcon 0 Blue Diamond
  858.  
  859. Show # $type->expl->rare
  860. Identified True
  861. Rarity Rare
  862. Class "Boots" "Gloves"
  863. HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Titan" "of the Virtuoso" "of the Wind"
  864. HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
  865. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  866. HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
  867. SetFontSize 45
  868. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  869. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  870. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  871. PlayAlertSound 3 300 # DROPSOUND: Unique
  872. PlayEffect Blue
  873. MinimapIcon 0 Blue Diamond
  874.  
  875. #------------------------------------
  876. # [0508] Boots
  877. #------------------------------------
  878.  
  879. Show # $type->expl->rare
  880. Identified True
  881. Rarity Rare
  882. Class "Boots"
  883. HasExplicitMod "Athlete's" "Virile"
  884. HasExplicitMod "Cheetah's" "Hellion's"
  885. HasExplicitMod "Fawn's" "of Ephij" "of Haast" "of the Blur" "of the Genius" "of the Gods" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "Prior's" "Urchin"
  886. SetFontSize 45
  887. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  888. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  889. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  890. PlayAlertSound 3 300 # DROPSOUND: Unique
  891. PlayEffect Blue
  892. MinimapIcon 0 Blue Diamond
  893.  
  894. Show # $type->expl->rare
  895. Identified True
  896. DropLevel > 50
  897. Rarity Rare
  898. Class "Boots"
  899. HasExplicitMod "Cheetah's" "Hellion's"
  900. HasExplicitMod "Dauntless" "Indomitable" "Unassailable"
  901. HasExplicitMod "Pulsing" "Radiating" "Seething"
  902. SetFontSize 45
  903. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  904. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  905. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  906. PlayAlertSound 3 300 # DROPSOUND: Unique
  907. PlayEffect Blue
  908. MinimapIcon 0 Blue Diamond
  909.  
  910. #------------------------------------
  911. # [0509] Gloves
  912. #------------------------------------
  913.  
  914. Show # $type->expl->rare
  915. Identified True
  916. DropLevel > 50
  917. Rarity Rare
  918. Class "Gloves"
  919. HasExplicitMod "Indomitable" "Unassailable"
  920. HasExplicitMod "Pulsing" "Seething"
  921. SetFontSize 45
  922. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  923. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  924. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  925. PlayAlertSound 3 300 # DROPSOUND: Unique
  926. PlayEffect Blue
  927. MinimapIcon 0 Blue Diamond
  928.  
  929. Show # $type->expl->rare
  930. Identified True
  931. Rarity Rare
  932. Class "Gloves"
  933. HasExplicitMod "Honed" "Polished"
  934. HasExplicitMod "of Mastery" "of Renown"
  935. HasExplicitMod "of Lioneye" "of the Assassin" "of the Ranger"
  936. HasExplicitMod "Athlete's" "Dauntless" "Djinn's" "Fawn's" "Indomitable" "of Ephij" "of Haast" "of the Blur" "of the Furnace" "of the Genius" "of the Gods" "of the Ice" "of the Jaguar" "of the Kiln" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Savant" "of the Tempest" "of the Thunderhead" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Walrus" "of the Wind" "of the Yeti" "of Tzteosh" "Prior's" "Pulsing" "Radiating" "Rotund" "Seething" "Seraphim's" "Unassailable" "Urchin" "Virile"
  937. SetFontSize 45
  938. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  939. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  940. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  941. PlayAlertSound 3 300 # DROPSOUND: Unique
  942. PlayEffect Blue
  943. MinimapIcon 0 Blue Diamond
  944.  
  945. Show # $type->expl->rare
  946. Identified True
  947. DropLevel > 50
  948. Rarity Rare
  949. Class "Gloves"
  950. HasExplicitMod "Honed"
  951. HasExplicitMod "of Renown"
  952. HasExplicitMod "of Lioneye" "of the Assassin"
  953. SetFontSize 45
  954. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  955. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  956. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  957. PlayAlertSound 3 300 # DROPSOUND: Unique
  958. PlayEffect Blue
  959. MinimapIcon 0 Blue Diamond
  960.  
  961. #------------------------------------
  962. # [0510] Helmets
  963. #------------------------------------
  964.  
  965. Show # $type->expl->rare
  966. Identified True
  967. Rarity Rare
  968. Class "Helmets"
  969. HasExplicitMod "Athlete's" "Fecund"
  970. HasExplicitMod "Abbot's" "Fawn's" "Nautilus's" "Prior's" "Ram's" "Urchin"
  971. HasExplicitMod "Necromancer's" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh"
  972. SetFontSize 45
  973. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  974. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  975. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  976. PlayAlertSound 3 300 # DROPSOUND: Unique
  977. PlayEffect Blue
  978. MinimapIcon 0 Blue Diamond
  979.  
  980. Show # $type->expl->rare
  981. Identified True
  982. DropLevel > 50
  983. Rarity Rare
  984. Class "Helmets"
  985. HasExplicitMod "Dauntless" "Indomitable" "Unassailable"
  986. HasExplicitMod "Blazing" "Seething"
  987. HasExplicitMod "Abbot's" "Necromancer's" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "Seraphim's"
  988. SetFontSize 45
  989. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  990. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  991. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  992. PlayAlertSound 3 300 # DROPSOUND: Unique
  993. PlayEffect Blue
  994. MinimapIcon 0 Blue Diamond
  995.  
  996. #------------------------------------
  997. # [0511] Shields
  998. #------------------------------------
  999.  
  1000. Show # $type->expl->rare
  1001. Identified True
  1002. DropLevel > 50
  1003. Rarity Rare
  1004. Class "Shields"
  1005. HasExplicitMod "Indomitable" "Unassailable" "Unfaltering"
  1006. HasExplicitMod "Blazing" "Incandescent" "Scintillating"
  1007. SetFontSize 45
  1008. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1009. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1010. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1011. PlayAlertSound 3 300 # DROPSOUND: Unique
  1012. PlayEffect Blue
  1013. MinimapIcon 0 Blue Diamond
  1014.  
  1015. Show # $type->expl->rare
  1016. Identified True
  1017. Rarity Rare
  1018. Class "Shields"
  1019. HasExplicitMod "Cryomancer's" "Crystalline" "Esh's" "Glyphic" "Incanter's" "Ionising" "Magmatic" "Pyroclastic" "Runic" "Smiting" "Tul's" "Xoph's"
  1020. HasExplicitMod "of Calamity" "of Ruin" "of Unmaking"
  1021. HasExplicitMod "Blazing" "Expertise" "Fecund" "Incandescent" "Indomitable" "of the Rainbow" "of the Span" "of Variegation" "Rapturous" "Scintillating" "Unassailable" "Unfaltering" "Vigorous"
  1022. SetFontSize 45
  1023. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1024. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1025. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1026. PlayAlertSound 3 300 # DROPSOUND: Unique
  1027. PlayEffect Blue
  1028. MinimapIcon 0 Blue Diamond
  1029.  
  1030. Show # $type->expl->rare
  1031. Identified True
  1032. Rarity Rare
  1033. Class "Shields"
  1034. HasExplicitMod "Blazing" "Fecund" "Incandescent" "Indomitable" "Rapturous" "Scintillating" "Unassailable" "Unfaltering" "Vigorous"
  1035. HasExplicitMod "Cryomancer's" "Crystalline" "Esh's" "Glyphic" "Incanter's" "Ionising" "Magmatic" "Pyroclastic" "Runic" "Smiting" "Tul's" "Xoph's"
  1036. HasExplicitMod "Abbot's" "Necromancer's" "of Blocking" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Rainbow" "of the Savant" "of the Span" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Variegation" "Seraphim's"
  1037. SetFontSize 45
  1038. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1039. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1040. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1041. PlayAlertSound 3 300 # DROPSOUND: Unique
  1042. PlayEffect Blue
  1043. MinimapIcon 0 Blue Diamond
  1044.  
  1045. Show # $type->expl->rare
  1046. Identified True
  1047. Rarity Rare
  1048. Class "Shields"
  1049. HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's"
  1050. HasExplicitMod "of Blocking" "of Ruin" "of the Span" "of Unmaking"
  1051. HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
  1052. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  1053. SetFontSize 45
  1054. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1055. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1056. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1057. PlayAlertSound 3 300 # DROPSOUND: Unique
  1058. PlayEffect Blue
  1059. MinimapIcon 0 Blue Diamond
  1060.  
  1061. Show # $type->expl->rare
  1062. Identified True
  1063. Rarity Rare
  1064. Class "Shields"
  1065. HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's"
  1066. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  1067. HasExplicitMod "of Blocking" "of Ruin" "of the Span" "of Unmaking"
  1068. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  1069. SetFontSize 45
  1070. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1071. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1072. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1073. PlayAlertSound 3 300 # DROPSOUND: Unique
  1074. PlayEffect Blue
  1075. MinimapIcon 0 Blue Diamond
  1076.  
  1077. Show # $type->expl->rare
  1078. Identified True
  1079. Rarity Rare
  1080. Class "Shields"
  1081. HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's"
  1082. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  1083. HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
  1084. HasExplicitMod "Expertise" "of Blocking" "of Ruin" "of the Span" "of Unmaking"
  1085. SetFontSize 45
  1086. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1087. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1088. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1089. PlayAlertSound 3 300 # DROPSOUND: Unique
  1090. PlayEffect Blue
  1091. MinimapIcon 0 Blue Diamond
  1092.  
  1093. #------------------------------------
  1094. # [0512] Body
  1095. #------------------------------------
  1096.  
  1097. Show # $type->expl->rare
  1098. Identified True
  1099. DropLevel > 55
  1100. Rarity Rare
  1101. Class "Body Armour"
  1102. HasExplicitMod "Incandescent" "Resplendent"
  1103. HasExplicitMod "Unassailable" "Unfaltering"
  1104. SetFontSize 45
  1105. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1106. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1107. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1108. PlayAlertSound 3 300 # DROPSOUND: Unique
  1109. PlayEffect Blue
  1110. MinimapIcon 0 Blue Diamond
  1111.  
  1112. Show # $type->expl->rare
  1113. Identified True
  1114. DropLevel > 55
  1115. Rarity Rare
  1116. Class "Body Armour"
  1117. HasExplicitMod "Incandescent" "Resplendent" "Scintillating"
  1118. HasExplicitMod "Indomitable" "Unassailable" "Unfaltering"
  1119. HasExplicitMod "Abbot's" "Djinn's" "Exarch's" "of the Genius" "of the Virtuoso" "Seraphim's"
  1120. SetFontSize 45
  1121. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1122. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1123. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1124. PlayAlertSound 3 300 # DROPSOUND: Unique
  1125. PlayEffect Blue
  1126. MinimapIcon 0 Blue Diamond
  1127.  
  1128. Show # $type->expl->rare
  1129. Identified True
  1130. DropLevel > 50
  1131. Rarity Rare
  1132. Class "Body Armour"
  1133. HasExplicitMod "Prime" "Rapturous"
  1134. HasExplicitMod "Abbot's" "Crocodile's" "Exarch's" "Ibex's" "Nautilus's" "Ram's"
  1135. HasExplicitMod "of Ephij" "of Exuberance" "of Fog" "of Haast" "of Numbing" "of the Blur" "of the Genius" "of the Gods" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh"
  1136. SetFontSize 45
  1137. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1138. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1139. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1140. PlayAlertSound 3 300 # DROPSOUND: Unique
  1141. PlayEffect Blue
  1142. MinimapIcon 0 Blue Diamond
  1143.  
  1144. #------------------------------------
  1145. # [0513] Quiver
  1146. #------------------------------------
  1147.  
  1148. Show # $type->expl->rare
  1149. Identified True
  1150. Rarity Rare
  1151. Class "Quivers"
  1152. HasExplicitMod "Athlete's" "Fecund"
  1153. HasExplicitMod "Devastating" "Empowering" "Overpowering" "Unleashed"
  1154. HasExplicitMod "Honed" "of Ease" "of Ephij" "of Haast" "of Incision" "of Penetrating" "of Rending" "of the Assassin" "of the Gale" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Volcano" "of Tzteosh"
  1155. HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  1156. SetFontSize 45
  1157. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1158. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1159. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1160. PlayAlertSound 3 300 # DROPSOUND: Unique
  1161. PlayEffect Blue
  1162. MinimapIcon 0 Blue Diamond
  1163.  
  1164. #------------------------------------
  1165. # [0514] Belts
  1166. #------------------------------------
  1167.  
  1168. Show # $type->expl->rare
  1169. Identified True
  1170. Rarity Rare
  1171. Class "Belts"
  1172. HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
  1173. HasExplicitMod "Athlete" "Fecund" "Virile"
  1174. HasExplicitMod "Carapaced" "Devastating" "Empowering" "Encased" "Enveloped" "Overpowering" "Unleashed"
  1175. HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Volcano" "of Tzteosh"
  1176. SetFontSize 45
  1177. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1178. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1179. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1180. PlayAlertSound 3 300 # DROPSOUND: Unique
  1181. PlayEffect Blue
  1182. MinimapIcon 0 Blue Diamond
  1183.  
  1184. Show # $type->expl->rare
  1185. Identified True
  1186. Rarity Rare
  1187. Class "Belts"
  1188. HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Refilling" "of the Gods" "of the Godslayer" "of the Ice" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Titan" "of the Volcano" "of Tzteosh"
  1189. HasExplicitMod "of Savouring"
  1190. HasExplicitMod "of Sipping"
  1191. HasExplicitMod "Athlete" "Devastating" "Empowering" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
  1192. SetFontSize 45
  1193. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1194. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1195. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1196. PlayAlertSound 3 300 # DROPSOUND: Unique
  1197. PlayEffect Blue
  1198. MinimapIcon 0 Blue Diamond
  1199.  
  1200. Show # $type->expl->rare
  1201. Identified True
  1202. Rarity Rare
  1203. Class "Belts"
  1204. HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
  1205. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1206. HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
  1207. HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
  1208. SetFontSize 45
  1209. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1210. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1211. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1212. PlayAlertSound 3 300 # DROPSOUND: Unique
  1213. PlayEffect Blue
  1214. MinimapIcon 0 Blue Diamond
  1215.  
  1216. Show # $type->expl->rare
  1217. Identified True
  1218. Rarity Rare
  1219. Class "Belts"
  1220. HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
  1221. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1222. HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
  1223. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1224. SetFontSize 45
  1225. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1226. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1227. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1228. PlayAlertSound 3 300 # DROPSOUND: Unique
  1229. PlayEffect Blue
  1230. MinimapIcon 0 Blue Diamond
  1231.  
  1232. Show # $type->expl->rare
  1233. Identified True
  1234. Rarity Rare
  1235. Class "Belts"
  1236. HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
  1237. HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
  1238. HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
  1239. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1240. SetFontSize 45
  1241. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1242. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1243. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1244. PlayAlertSound 3 300 # DROPSOUND: Unique
  1245. PlayEffect Blue
  1246. MinimapIcon 0 Blue Diamond
  1247.  
  1248. #------------------------------------
  1249. # [0515] Rings
  1250. #------------------------------------
  1251.  
  1252. Show # $type->expl->rare
  1253. Identified True
  1254. Rarity Rare
  1255. Class "Rings"
  1256. HasExplicitMod "Resplendent" "Robust" "Rotund" "Virile"
  1257. HasExplicitMod "Empowering" "Flawless" "Overpowering" "Unleashed"
  1258. HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Entombing" "Gleaming" "Heart-Stopping" "Polar"
  1259. HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Meteor" "of the Polar Bear" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Variegation" "of Voltage"
  1260. SetFontSize 45
  1261. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1262. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1263. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1264. PlayAlertSound 3 300 # DROPSOUND: Unique
  1265. PlayEffect Blue
  1266. MinimapIcon 0 Blue Diamond
  1267.  
  1268. Show # $type->expl->rare
  1269. Identified True
  1270. Rarity Rare
  1271. Class "Rings"
  1272. HasExplicitMod "Resplendent" "Robust" "Rotund" "Virile"
  1273. HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "Heart-Stopping" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed"
  1274. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1275. HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
  1276. SetFontSize 45
  1277. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1278. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1279. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1280. PlayAlertSound 3 300 # DROPSOUND: Unique
  1281. PlayEffect Blue
  1282. MinimapIcon 0 Blue Diamond
  1283.  
  1284. Show # $type->expl->rare
  1285. Identified True
  1286. Rarity Rare
  1287. Class "Rings"
  1288. HasExplicitMod "Resplendent" "Robust" "Rotund" "Virile"
  1289. HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "Heart-Stopping" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed"
  1290. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1291. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1292. SetFontSize 45
  1293. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1294. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1295. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1296. PlayAlertSound 3 300 # DROPSOUND: Unique
  1297. PlayEffect Blue
  1298. MinimapIcon 0 Blue Diamond
  1299.  
  1300. Show # $type->expl->rare
  1301. Identified True
  1302. Rarity Rare
  1303. Class "Rings"
  1304. HasExplicitMod "Resplendent" "Robust" "Rotund" "Virile"
  1305. HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "Heart-Stopping" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed"
  1306. HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
  1307. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1308. SetFontSize 45
  1309. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1310. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1311. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1312. PlayAlertSound 3 300 # DROPSOUND: Unique
  1313. PlayEffect Blue
  1314. MinimapIcon 0 Blue Diamond
  1315.  
  1316. #------------------------------------
  1317. # [0516] Amulets
  1318. #------------------------------------
  1319.  
  1320. Show # $type->expl->rare
  1321. Identified True
  1322. Rarity Rare
  1323. Class "Amulets"
  1324. HasExplicitMod "Indomitable" "Unassailable"
  1325. HasExplicitMod "Dazzling" "Resplendent"
  1326. HasExplicitMod "of the Rainbow" "of the Span"
  1327. HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "Heart-Stopping" "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Haast" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Assassin" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Ice" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Multiverse" "of the Polar Bear" "of the Ranger" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Wizard's"
  1328. SetFontSize 45
  1329. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1330. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1331. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1332. PlayAlertSound 3 300 # DROPSOUND: Unique
  1333. PlayEffect Blue
  1334. MinimapIcon 0 Blue Diamond
  1335.  
  1336. Show # $type->expl->rare
  1337. Identified True
  1338. Rarity Rare
  1339. Class "Amulets"
  1340. HasExplicitMod "Athlete's" "Dazzling" "Resplendent" "Rotund" "Virile"
  1341. HasExplicitMod "of the Rainbow" "of the Span"
  1342. HasExplicitMod "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh"
  1343. HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "Heart-Stopping" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Wizard's"
  1344. SetFontSize 45
  1345. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1346. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1347. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1348. PlayAlertSound 3 300 # DROPSOUND: Unique
  1349. PlayEffect Blue
  1350. MinimapIcon 0 Blue Diamond
  1351.  
  1352. Show # $type->expl->rare
  1353. Identified True
  1354. Rarity Rare
  1355. Class "Amulets"
  1356. HasExplicitMod "Athlete's" "Dazzling" "Resplendent" "Rotund" "Virile"
  1357. HasExplicitMod "of the Galaxy" "of the Infinite" "of the Multiverse" "of the Universe"
  1358. HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Jaguar" "of the Leviathan" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind"
  1359. HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "Heart-Stopping" "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Haast" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Rainbow" "of the Ranger" "of the Span" "of the Volcano" "of Tzteosh" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Wizard's"
  1360. SetFontSize 45
  1361. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1362. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1363. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1364. PlayAlertSound 3 300 # DROPSOUND: Unique
  1365. PlayEffect Blue
  1366. MinimapIcon 0 Blue Diamond
  1367.  
  1368. Show # $type->expl->rare
  1369. Identified True
  1370. Rarity Rare
  1371. Class "Amulets"
  1372. HasExplicitMod "Devastating" "Overpowering" "Unleashed"
  1373. HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Entombing" "Flaring" "Heart-Stopping" "of the Assassin" "of the Ranger" "Polar" "Razor-sharp" "Tempered"
  1374. HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  1375. HasExplicitMod "Athlete's" "Dazzling" "of Discharge" "of Ephij" "of Flames" "of Floe" "of Haast" "of Immolation" "of Incision" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Ice" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Multiverse" "of the Polar Bear" "of the Rainbow" "of the Savant" "of the Span" "of the Titan" "of the Universe" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Voltage" "Resplendent" "Rotund" "Virile"
  1376. SetFontSize 45
  1377. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1378. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1379. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1380. PlayAlertSound 3 300 # DROPSOUND: Unique
  1381. PlayEffect Blue
  1382. MinimapIcon 0 Blue Diamond
  1383.  
  1384. Show # $type->expl->rare
  1385. Identified True
  1386. Rarity Rare
  1387. Class "Amulets"
  1388. HasExplicitMod "of Expertise" "of Nimbleness"
  1389. HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  1390. HasExplicitMod "Thaumaturgist's" "Wizard's"
  1391. SetFontSize 45
  1392. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1393. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1394. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1395. PlayAlertSound 3 300 # DROPSOUND: Unique
  1396. PlayEffect Blue
  1397. MinimapIcon 0 Blue Diamond
  1398.  
  1399. #------------------------------------
  1400. # [0517] Jewels
  1401. #------------------------------------
  1402.  
  1403. Show # $type->expl->rare
  1404. Corrupted False
  1405. Identified True
  1406. Rarity <= Rare
  1407. Class "Jewel"
  1408. HasExplicitMod "Shimmering" "Vivid"
  1409. SetFontSize 45
  1410. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1411. PlayEffect Blue Temp
  1412. MinimapIcon 2 Blue Diamond
  1413.  
  1414. #===============================================================================================================
  1415. # [[0600]] 6Socketed and 5Linked Drops
  1416. #===============================================================================================================
  1417.  
  1418. #Show # %D5
  1419. # LinkedSockets 5
  1420. # Sockets 6
  1421. # Rarity <= Rare
  1422. # SetFontSize 45
  1423. # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1424. # SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  1425. # PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1426. # PlayEffect Blue
  1427. # MinimapIcon 2 Blue Diamond
  1428.  
  1429. #Show # %D4 %REMS3
  1430. # LinkedSockets 5
  1431. # ItemLevel >= 65
  1432. # Rarity < Unique
  1433. # Class "Body Armours"
  1434. # SetFontSize 45
  1435. # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1436.  
  1437. #Show # %D2
  1438. # LinkedSockets 5
  1439. # ItemLevel >= 65
  1440. # Rarity < Unique
  1441. # SetFontSize 45
  1442. # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1443. # PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1444. # PlayEffect White
  1445. # MinimapIcon 2 White Circle
  1446.  
  1447. #Show # %D5 $lvl
  1448. # LinkedSockets 5
  1449. # ItemLevel < 65
  1450. # Rarity < Unique
  1451. # SetFontSize 45
  1452. # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1453. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  1454. # PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1455. # PlayEffect White
  1456. # MinimapIcon 2 White Circle
  1457.  
  1458. #Show # %D5
  1459. # Sockets 6
  1460. # ItemLevel >= 86
  1461. # Rarity <= Rare
  1462. # BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather"
  1463. # SetFontSize 45
  1464. # SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1465. # SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  1466. # SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  1467. # PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1468. # PlayEffect White
  1469. # MinimapIcon 2 White Circle
  1470.  
  1471. #Show # %D5
  1472. # Sockets 6
  1473. # ItemLevel >= 85
  1474. # Rarity <= Rare
  1475. # BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Vaal Axe"
  1476. # SetFontSize 45
  1477. # SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1478. # SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  1479. # SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  1480. # PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1481. # PlayEffect White
  1482. # MinimapIcon 2 White Circle
  1483.  
  1484. Show
  1485. Sockets 6
  1486. Rarity <= Rare
  1487. SetFontSize 45
  1488. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1489. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  1490. SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  1491. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1492. PlayEffect White
  1493. MinimapIcon 2 White Circle
  1494.  
  1495. #===============================================================================================================
  1496. # [[0700]] Explicit Mod Highlight - Synthesis League Drops
  1497. #===============================================================================================================
  1498.  
  1499. #------------------------------------
  1500. # [0701] Synthesis - Jewel Exceptions
  1501. #------------------------------------
  1502.  
  1503. Show # $type->expl->league
  1504. FracturedItem True
  1505. Rarity <= Rare
  1506. Class "Jewel"
  1507. SetFontSize 45
  1508. SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
  1509. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1510. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1511. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1512. PlayEffect Yellow
  1513. MinimapIcon 2 Yellow Hexagon
  1514.  
  1515. #------------------------------------
  1516. # [0702] Synthesis - Leveling Exceptions
  1517. #------------------------------------
  1518.  
  1519. Show # $type->expl->league
  1520. FracturedItem True
  1521. ItemLevel < 65
  1522. Rarity <= Rare
  1523. SetFontSize 45
  1524. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1525. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1526. PlayEffect White
  1527. MinimapIcon 2 White Hexagon
  1528.  
  1529. #------------------------------------
  1530. # [0703] Synthesis - Top ES Bases
  1531. #------------------------------------
  1532.  
  1533. Show # $type->expl->league
  1534. FracturedItem True
  1535. ItemLevel >= 86
  1536. Rarity <= Rare
  1537. BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
  1538. SetFontSize 45
  1539. SetTextColor 240 0 0 255 # TEXTCOLOR: Synthesis LVL 3 highlight
  1540. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1541. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1542. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1543. PlayEffect Red
  1544. MinimapIcon 2 Red Hexagon
  1545.  
  1546. Show # $type->expl->league
  1547. FracturedItem True
  1548. ItemLevel >= 84
  1549. Rarity <= Rare
  1550. BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
  1551. SetFontSize 45
  1552. SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
  1553. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1554. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1555. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1556. PlayEffect Yellow
  1557. MinimapIcon 2 Yellow Hexagon
  1558.  
  1559. Show # $type->expl->league
  1560. FracturedItem True
  1561. Rarity <= Rare
  1562. BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
  1563. SetFontSize 45
  1564. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1565. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1566. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1567. PlayEffect White
  1568. MinimapIcon 2 White Hexagon
  1569.  
  1570. #------------------------------------
  1571. # [0704] Synthesis - 86 boots (onslaught)
  1572. #------------------------------------
  1573.  
  1574. Show # $type->expl->league
  1575. FracturedItem True
  1576. ItemLevel >= 86
  1577. Rarity <= Rare
  1578. Class "Boots"
  1579. SetFontSize 45
  1580. SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
  1581. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1582. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1583. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1584. PlayEffect Yellow
  1585. MinimapIcon 2 Yellow Hexagon
  1586.  
  1587. #------------------------------------
  1588. # [0705] Synthesis - Other Great Bases
  1589. #------------------------------------
  1590.  
  1591. Show # $type->expl->league
  1592. FracturedItem True
  1593. ItemLevel >= 86
  1594. Rarity <= Rare
  1595. BaseType "Ambusher" "Carnal Armour" "Colossal Tower Shield" "Corsair Sword" "Deicide Mask" "Eternal Burgonet" "Fancy Foil" "Glorious Plate" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Skean" "Jewelled Foil" "Lion Pelt" "Nightmare Mace" "Opal Sceptre" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Serrated Foil" "Siege Axe" "Slink Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Titan Gauntlets" "Vaal Axe" "Vaal Hatchet" "Vaal Regalia" "Zodiac Leather"
  1596. SetFontSize 45
  1597. SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
  1598. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1599. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1600. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1601. PlayEffect White
  1602. MinimapIcon 2 White Hexagon
  1603.  
  1604. Show # $type->expl->league
  1605. FracturedItem True
  1606. ItemLevel >= 84
  1607. Rarity <= Rare
  1608. BaseType "Ambusher" "Carnal Armour" "Colossal Tower Shield" "Corsair Sword" "Deicide Mask" "Eternal Burgonet" "Fancy Foil" "Glorious Plate" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Skean" "Jewelled Foil" "Lion Pelt" "Nightmare Mace" "Opal Sceptre" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Serrated Foil" "Siege Axe" "Slink Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Titan Gauntlets" "Vaal Axe" "Vaal Hatchet" "Vaal Regalia" "Zodiac Leather"
  1609. SetFontSize 45
  1610. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1611. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1612. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1613. PlayEffect White
  1614. MinimapIcon 2 White Hexagon
  1615.  
  1616. Show # $type->expl->league
  1617. FracturedItem True
  1618. Rarity <= Rare
  1619. BaseType "Ambusher" "Carnal Armour" "Colossal Tower Shield" "Corsair Sword" "Deicide Mask" "Eternal Burgonet" "Fancy Foil" "Glorious Plate" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Skean" "Jewelled Foil" "Lion Pelt" "Nightmare Mace" "Opal Sceptre" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Serrated Foil" "Siege Axe" "Slink Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Titan Gauntlets" "Vaal Axe" "Vaal Hatchet" "Vaal Regalia" "Zodiac Leather"
  1620. SetFontSize 45
  1621. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1622. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1623. PlayEffect White
  1624. MinimapIcon 2 White Hexagon
  1625.  
  1626. #------------------------------------
  1627. # [0706] Synthesis - High Rings and Amulets
  1628. #------------------------------------
  1629.  
  1630. Show # $type->expl->league
  1631. FracturedItem True
  1632. ItemLevel >= 86
  1633. Rarity <= Rare
  1634. Class "Amulets" "Rings"
  1635. SetFontSize 45
  1636. SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
  1637. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1638. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1639. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1640. PlayEffect Yellow
  1641. MinimapIcon 2 Yellow Hexagon
  1642.  
  1643. Show # $type->expl->league
  1644. FracturedItem True
  1645. ItemLevel >= 82
  1646. Rarity <= Rare
  1647. Class "Amulets" "Rings"
  1648. SetFontSize 45
  1649. SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
  1650. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1651. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1652. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1653. PlayEffect White
  1654. MinimapIcon 2 White Hexagon
  1655.  
  1656. #------------------------------------
  1657. # [0707] Synthesis - ILVL 86/84 busines
  1658. #------------------------------------
  1659.  
  1660. Show # $type->expl->league
  1661. FracturedItem True
  1662. ItemLevel >= 86
  1663. Rarity <= Rare
  1664. SetFontSize 45
  1665. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1666. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1667. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1668. PlayEffect White
  1669. MinimapIcon 2 White Hexagon
  1670.  
  1671. #------------------------------------
  1672. # [0708] Synthesis - IAS Bows
  1673. #------------------------------------
  1674.  
  1675. Show # $type->expl->league
  1676. FracturedItem True
  1677. ItemLevel >= 84
  1678. Rarity <= Rare
  1679. BaseType "Grove Bow" "Short Bow" "Thicket Bow"
  1680. SetFontSize 45
  1681. SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
  1682. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1683. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1684. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1685. PlayEffect Yellow
  1686. MinimapIcon 2 Yellow Hexagon
  1687.  
  1688. Show # $type->expl->league
  1689. FracturedItem True
  1690. ItemLevel >= 75
  1691. Rarity <= Rare
  1692. BaseType "Grove Bow" "Short Bow" "Thicket Bow"
  1693. SetFontSize 45
  1694. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1695. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1696. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1697. PlayEffect White
  1698. MinimapIcon 2 White Hexagon
  1699.  
  1700. #------------------------------------
  1701. # [0709] Synthesis - Small Items are more desirable
  1702. #------------------------------------
  1703.  
  1704. Show # $type->expl->league
  1705. FracturedItem True
  1706. ItemLevel >= 84
  1707. DropLevel >= 55
  1708. Rarity <= Rare
  1709. Class "Body Armours" "Bows" "Shields"
  1710. SetFontSize 45
  1711. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1712. SetBackgroundColor 0 0 0 255
  1713. PlayEffect White Temp
  1714. MinimapIcon 2 White Hexagon
  1715.  
  1716. Show # $type->expl->league
  1717. FracturedItem True
  1718. Width <= 1
  1719. Height <= 4
  1720. Rarity <= Rare
  1721. SetFontSize 45
  1722. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1723. SetBackgroundColor 0 0 0 255
  1724. PlayEffect White Temp
  1725. MinimapIcon 2 White Hexagon
  1726.  
  1727. Show # $type->expl->league
  1728. FracturedItem True
  1729. Width <= 2
  1730. Height <= 2
  1731. Rarity <= Rare
  1732. SetFontSize 45
  1733. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1734. SetBackgroundColor 0 0 0 255
  1735. PlayEffect White Temp
  1736. MinimapIcon 2 White Hexagon
  1737.  
  1738. #------------------------------------
  1739. # [0710] Synthesis - Fractured Remaining Items
  1740. #------------------------------------
  1741.  
  1742. Show # $type->expl->league
  1743. FracturedItem True
  1744. Rarity <= Rare
  1745. SetFontSize 40
  1746. SetBorderColor 0 240 190 100
  1747. SetBackgroundColor 0 0 0 255
  1748. PlayEffect White Temp
  1749. MinimapIcon 2 White Hexagon
  1750.  
  1751. Show # $type->expl->league
  1752. SynthesisedItem True
  1753. Rarity <= Rare
  1754. SetFontSize 45
  1755. SetTextColor 0 240 190 240
  1756. SetBorderColor 0 240 190 100
  1757. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1758. PlayEffect White
  1759. MinimapIcon 2 White Hexagon
  1760.  
  1761. #===============================================================================================================
  1762. # [[0800]] Explicit Mod Highlight - League Drops
  1763. #===============================================================================================================
  1764.  
  1765. #------------------------------------
  1766. # [0801] Betrayal
  1767. #------------------------------------
  1768.  
  1769. Show # $type->expl->league
  1770. Identified True
  1771. HasExplicitMod "Veil"
  1772. SetFontSize 45
  1773. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1774. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1775. PlayEffect White Temp
  1776. MinimapIcon 2 White Hexagon
  1777.  
  1778. #------------------------------------
  1779. # [0802] Crafting mods
  1780. #------------------------------------
  1781.  
  1782. #Show # %D3 $type->expl->league
  1783. # Identified True
  1784. # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft"
  1785. # SetFontSize 40
  1786. # SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1787. # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1788.  
  1789. #------------------------------------
  1790. # [0803] Delve
  1791. #------------------------------------
  1792.  
  1793. Show # $type->expl->league
  1794. Identified True
  1795. HasExplicitMod "of the Underground" "Subterranean"
  1796. SetFontSize 45
  1797. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1798. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1799. PlayAlertSound 3 300 # DROPSOUND: Unique
  1800. PlayEffect Blue
  1801. MinimapIcon 2 Blue Hexagon
  1802.  
  1803. #------------------------------------
  1804. # [0804] Bestiary
  1805. #------------------------------------
  1806.  
  1807. Show # $type->expl->league
  1808. Identified True
  1809. HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal"
  1810. SetFontSize 45
  1811. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1812. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1813. PlayAlertSound 3 300 # DROPSOUND: Unique
  1814. PlayEffect Blue
  1815. MinimapIcon 2 Blue Hexagon
  1816.  
  1817. #------------------------------------
  1818. # [0805] Incursion
  1819. #------------------------------------
  1820.  
  1821. Show # $type->expl->league
  1822. Identified True
  1823. Rarity Rare
  1824. HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec"
  1825. SetFontSize 45
  1826. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1827. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1828. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1829. PlayAlertSound 3 300 # DROPSOUND: Unique
  1830. PlayEffect Blue
  1831. MinimapIcon 2 Blue Hexagon
  1832.  
  1833. Show # $type->expl->league
  1834. Identified True
  1835. Rarity Magic
  1836. HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec"
  1837. SetFontSize 45
  1838. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1839. PlayAlertSound 3 300 # DROPSOUND: Unique
  1840. PlayEffect Blue
  1841. MinimapIcon 2 Blue Hexagon
  1842.  
  1843. Show # $type->expl->league
  1844. Identified True
  1845. HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's"
  1846. SetFontSize 40
  1847. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1848. PlayAlertSound 3 300 # DROPSOUND: Unique
  1849. PlayEffect Blue Temp
  1850.  
  1851. #------------------------------------
  1852. # [0806] Enchanted Items
  1853. #------------------------------------
  1854.  
  1855. Show # $type->expl->league
  1856. AnyEnchantment True
  1857. SetFontSize 45
  1858. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1859. PlayAlertSound 3 300 # DROPSOUND: Unique
  1860. PlayEffect Blue
  1861. MinimapIcon 2 Blue Hexagon
  1862.  
  1863. #===============================================================================================================
  1864. # [[0900]] Explicit Mod Highlight - Magic
  1865. #===============================================================================================================
  1866.  
  1867. Show # $type->expl->magic
  1868. Corrupted False
  1869. Identified True
  1870. DropLevel > 55
  1871. Rarity Magic
  1872. HasExplicitMod "Merciless"
  1873. SetFontSize 45
  1874. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1875. PlayAlertSound 3 300 # DROPSOUND: Unique
  1876. PlayEffect Blue
  1877. MinimapIcon 2 Blue Diamond
  1878.  
  1879. Show # $type->expl->magic
  1880. Corrupted False
  1881. Identified True
  1882. DropLevel > 55
  1883. Rarity Magic
  1884. Class "Bow" "Claw" "Dagger" "One Hand" "Wand"
  1885. HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Heart-Stopping" "Merciless" "Tempered" "Tyrannical"
  1886. HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending"
  1887. SetFontSize 45
  1888. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1889. PlayAlertSound 3 300 # DROPSOUND: Unique
  1890. PlayEffect Blue
  1891. MinimapIcon 2 Blue Diamond
  1892.  
  1893. Show # $type->expl->magic
  1894. Corrupted False
  1895. Identified True
  1896. Rarity Magic
  1897. Class "Dagger" "Sceptre"
  1898. HasExplicitMod "Esh's" "Runic" "Xoph's"
  1899. SetFontSize 45
  1900. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1901. PlayAlertSound 3 300 # DROPSOUND: Unique
  1902. PlayEffect Blue
  1903. MinimapIcon 2 Blue Diamond
  1904.  
  1905. Show # $type->expl->magic
  1906. Corrupted False
  1907. Identified True
  1908. Rarity Magic
  1909. Class "Dagger" "Sceptre" "Wand"
  1910. HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Heart-Stopping" "Lich's" "Runic" "Tul's" "Xoph's"
  1911. HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking"
  1912. SetFontSize 45
  1913. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1914. PlayAlertSound 3 300 # DROPSOUND: Unique
  1915. PlayEffect Blue
  1916. MinimapIcon 2 Blue Diamond
  1917.  
  1918. Show # $type->expl->magic
  1919. Corrupted False
  1920. Identified True
  1921. DropLevel > 55
  1922. Rarity Magic
  1923. HasExplicitMod "Necromancer's"
  1924. SetFontSize 45
  1925. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1926. PlayAlertSound 3 300 # DROPSOUND: Unique
  1927. PlayEffect Blue
  1928. MinimapIcon 2 Blue Diamond
  1929.  
  1930. Show # $type->expl->magic
  1931. Corrupted False
  1932. Identified True
  1933. DropLevel > 50
  1934. Rarity Magic
  1935. Class "Boots"
  1936. HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable"
  1937. HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
  1938. SetFontSize 45
  1939. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1940. PlayAlertSound 3 300 # DROPSOUND: Unique
  1941. PlayEffect Blue
  1942. MinimapIcon 2 Blue Diamond
  1943.  
  1944. Show # $type->expl->magic
  1945. Corrupted False
  1946. Identified True
  1947. DropLevel > 60
  1948. Rarity Magic
  1949. Class "Body Armour"
  1950. HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering"
  1951. HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
  1952. SetFontSize 45
  1953. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1954. PlayAlertSound 3 300 # DROPSOUND: Unique
  1955. PlayEffect Blue
  1956. MinimapIcon 2 Blue Diamond
  1957.  
  1958. Show # $type->expl->magic
  1959. Corrupted False
  1960. Identified True
  1961. DropLevel > 50
  1962. Rarity Magic
  1963. Class "Gloves"
  1964. HasExplicitMod "Athlete's" "Seething" "Unassailable"
  1965. HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
  1966. SetFontSize 45
  1967. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1968. PlayAlertSound 3 300 # DROPSOUND: Unique
  1969. PlayEffect Blue
  1970. MinimapIcon 2 Blue Diamond
  1971.  
  1972. Show # $type->expl->magic
  1973. Corrupted False
  1974. Identified True
  1975. DropLevel > 50
  1976. Rarity Magic
  1977. Class "Shield"
  1978. HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's"
  1979. HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking"
  1980. SetFontSize 45
  1981. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1982. PlayAlertSound 3 300 # DROPSOUND: Unique
  1983. PlayEffect Blue
  1984. MinimapIcon 2 Blue Diamond
  1985.  
  1986. Show # $type->expl->magic
  1987. Corrupted False
  1988. Identified True
  1989. Rarity Magic
  1990. Class "Quiver"
  1991. BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  1992. HasExplicitMod "Devastating" "Fecund" "Overpowering"
  1993. HasExplicitMod "of Destruction" "of Ease" "of Rending"
  1994. SetFontSize 45
  1995. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1996. PlayAlertSound 3 300 # DROPSOUND: Unique
  1997. PlayEffect Blue
  1998. MinimapIcon 2 Blue Diamond
  1999.  
  2000. Show # $type->expl->magic
  2001. Corrupted False
  2002. Identified True
  2003. DropLevel > 50
  2004. Rarity Magic
  2005. Class "Helmets"
  2006. HasExplicitMod "Blazing" "Fecund" "Unassailable"
  2007. HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
  2008. SetFontSize 45
  2009. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2010. PlayAlertSound 3 300 # DROPSOUND: Unique
  2011. PlayEffect Blue
  2012. MinimapIcon 2 Blue Diamond
  2013.  
  2014. Show # $type->expl->magic
  2015. Corrupted False
  2016. Identified True
  2017. Rarity Magic
  2018. Class "Amulet"
  2019. HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Heart-Stopping" "Unassailable" "Virile" "Wizard's"
  2020. HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh"
  2021. SetFontSize 45
  2022. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2023. PlayAlertSound 3 300 # DROPSOUND: Unique
  2024. PlayEffect Blue
  2025. MinimapIcon 2 Blue Diamond
  2026.  
  2027. Show # $type->expl->magic
  2028. Corrupted False
  2029. Identified True
  2030. Rarity Magic
  2031. Class "Rings"
  2032. HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Heart-Stopping" "Overpowering" "Resplendent" "Rotund" "Virile"
  2033. HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage"
  2034. SetFontSize 45
  2035. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2036. PlayAlertSound 3 300 # DROPSOUND: Unique
  2037. PlayEffect Blue
  2038. MinimapIcon 2 Blue Diamond
  2039.  
  2040. Show # $type->expl->magic
  2041. Corrupted False
  2042. Identified True
  2043. Rarity Magic
  2044. Class "Belts"
  2045. HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering"
  2046. HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh"
  2047. SetFontSize 45
  2048. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2049. PlayAlertSound 3 300 # DROPSOUND: Unique
  2050. PlayEffect Blue
  2051. MinimapIcon 2 Blue Diamond
  2052.  
  2053. #===============================================================================================================
  2054. # [[1000]] Recipes, Magic and Normal items (endgame!)
  2055. #===============================================================================================================
  2056.  
  2057. #------------------------------------
  2058. # [1001] Overqualitied Items
  2059. #------------------------------------
  2060.  
  2061. Hide # %H4 $x->overquality
  2062. Corrupted False
  2063. Quality >= 29
  2064. ItemLevel >= 75
  2065. DropLevel >= 50
  2066. Rarity <= Rare
  2067. SetFontSize 45
  2068. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2069.  
  2070. #------------------------------------
  2071. # [1002] Exclusive bases: Stygian Vise
  2072. #------------------------------------
  2073.  
  2074. Show # $x->abyss->stygian
  2075. ItemLevel >= 86
  2076. Rarity <= Rare
  2077. BaseType "Stygian Vise"
  2078. SetFontSize 45
  2079. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  2080. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2081. SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
  2082. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2083. PlayEffect Blue
  2084. MinimapIcon 0 Blue Diamond
  2085.  
  2086. Show # $size->tiny $x->abyss->stygian
  2087. ItemLevel >= 75
  2088. Rarity <= Rare
  2089. BaseType "Stygian Vise"
  2090. SetFontSize 45
  2091. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2092. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2093. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2094. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2095. PlayEffect Blue Temp
  2096. MinimapIcon 2 Blue Diamond
  2097.  
  2098. Hide # %H5 $x->abyss->stygian
  2099. Rarity <= Rare
  2100. BaseType "Stygian Vise"
  2101. SetFontSize 45
  2102. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2103. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2104. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2105.  
  2106. #------------------------------------
  2107. # [1003] Abyss Jewels (Rare and Magic)
  2108. #------------------------------------
  2109.  
  2110. Show # $x->abyss->jewel
  2111. ItemLevel >= 82
  2112. Rarity Rare
  2113. Class "Abyss Jewel"
  2114. SetFontSize 45
  2115. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
  2116. SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
  2117. SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
  2118. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2119. PlayEffect Blue
  2120. MinimapIcon 0 Blue Diamond
  2121.  
  2122. Show # $x->abyss->jewel
  2123. ItemLevel >= 82
  2124. Rarity <= Magic
  2125. Class "Abyss Jewel"
  2126. SetFontSize 45
  2127. SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
  2128. SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
  2129. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
  2130. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2131. PlayEffect Blue
  2132. MinimapIcon 0 Blue Diamond
  2133.  
  2134. Show # $x->abyss->jewel
  2135. Rarity Rare
  2136. Class "Abyss Jewel"
  2137. SetFontSize 45
  2138. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
  2139. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  2140. SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
  2141. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2142. PlayEffect Blue Temp
  2143. MinimapIcon 2 Blue Diamond
  2144.  
  2145. Hide # %H4 $x->abyss->jewel
  2146. Rarity <= Magic
  2147. Class "Abyss Jewel"
  2148. SetFontSize 45
  2149. SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
  2150. SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel
  2151. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
  2152.  
  2153. Show
  2154. Rarity Rare
  2155. Class Jewel
  2156. SetFontSize 45
  2157. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
  2158. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  2159. SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
  2160. MinimapIcon 2 Blue Diamond
  2161.  
  2162. #------------------------------------
  2163. # [1004] Exclusive bases: Top Value
  2164. #------------------------------------
  2165. # These bases are valuable crafting due to their rarity and strong implicit.
  2166.  
  2167. Show # $x->atlas->t1
  2168. ItemLevel >= 86
  2169. Rarity <= Rare
  2170. BaseType "Opal Ring" "Steel Ring"
  2171. SetFontSize 45
  2172. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas Base
  2173. SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  2174. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  2175. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  2176. PlayEffect Blue
  2177. MinimapIcon 0 Red Diamond
  2178.  
  2179. Show # $x->atlas->t1
  2180. Rarity <= Rare
  2181. BaseType "Opal Ring" "Steel Ring"
  2182. SetFontSize 45
  2183. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  2184. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2185. SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
  2186. PlayAlertSound 3 300 # DROPSOUND: Unique
  2187. PlayEffect Yellow
  2188. MinimapIcon 0 Yellow Diamond
  2189.  
  2190. #------------------------------------
  2191. # [1005] Exclusive bases: Trinkets
  2192. #------------------------------------
  2193. # These bases are valuable crafting due to their rarity and strong implicit.
  2194.  
  2195. Show # $x->atlas->t2
  2196. ItemLevel >= 86
  2197. Rarity < Rare
  2198. BaseType "Blue Pearl Amulet" "Crystal Belt" "Marble Amulet" "Vanguard Belt"
  2199. SetFontSize 45
  2200. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  2201. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2202. SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
  2203. PlayAlertSound 3 300 # DROPSOUND: Unique
  2204. PlayEffect Blue
  2205. MinimapIcon 0 Yellow Diamond
  2206.  
  2207. Show # $x->atlas->t2
  2208. ItemLevel >= 84
  2209. Rarity Rare
  2210. BaseType "Blue Pearl Amulet" "Crystal Belt" "Marble Amulet" "Vanguard Belt"
  2211. SetFontSize 45
  2212. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2213. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2214. SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
  2215. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2216. PlayEffect Blue
  2217. MinimapIcon 2 White Diamond
  2218.  
  2219. #Show # %D5 $x->atlas->t2
  2220. # ItemLevel >= 75
  2221. # Rarity Rare
  2222. # BaseType "Blue Pearl Amulet" "Crystal Belt" "Marble Amulet" "Vanguard Belt"
  2223. # SetFontSize 45
  2224. # SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2225. # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2226. # SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2227. # PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2228. # PlayEffect White Temp
  2229. # MinimapIcon 2 White Diamond
  2230.  
  2231. #Show # %D5 $x->atlas->t2
  2232. # Rarity Rare
  2233. # BaseType "Blue Pearl Amulet" "Crystal Belt" "Marble Amulet" "Vanguard Belt"
  2234. # SetFontSize 45
  2235. # SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2236. # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2237. # SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2238. # PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2239. # PlayEffect White Temp
  2240. # MinimapIcon 2 White Diamond
  2241.  
  2242. #Show # %D5 $x->atlas->t2
  2243. # Rarity <= Magic
  2244. # BaseType "Blue Pearl Amulet" "Crystal Belt" "Marble Amulet" "Vanguard Belt"
  2245. # SetFontSize 45
  2246. # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2247.  
  2248. Show # $x->talismans
  2249. Rarity < Unique
  2250. Class Amulets
  2251. BaseType "Talisman"
  2252. SetFontSize 45
  2253. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2254. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2255.  
  2256. #------------------------------------
  2257. # [1006] Exclusive bases: Others
  2258. #------------------------------------
  2259. # These bases are valuable crafting due to their rarity and strong implicit.
  2260.  
  2261. Show # $x->atlas->t2
  2262. ItemLevel >= 86
  2263. Rarity < Rare
  2264. BaseType "Bone Helmet" "Fingerless Silk Gloves" "Gripped Gloves" "Spiked Gloves" "Two-Toned Boots"
  2265. SetFontSize 45
  2266. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas Base
  2267. SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  2268. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2269. PlayEffect Blue
  2270. MinimapIcon 2 Blue Diamond
  2271.  
  2272. #Show # %D5 $x->atlas->t2
  2273. # ItemLevel >= 84
  2274. # Rarity Rare
  2275. # BaseType "Bone Helmet" "Fingerless Silk Gloves" "Gripped Gloves" "Spiked Gloves" "Two-Toned Boots"
  2276. # SetFontSize 45
  2277. # SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas Base
  2278. # SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  2279. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2280. # PlayEffect Blue Temp
  2281. # MinimapIcon 2 Blue Diamond
  2282.  
  2283. #Show # %D4 $x->atlas->t2
  2284. # ItemLevel >= 75
  2285. # Rarity Rare
  2286. # BaseType "Bone Helmet" "Fingerless Silk Gloves" "Gripped Gloves" "Spiked Gloves" "Two-Toned Boots"
  2287. # SetFontSize 45
  2288. # SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  2289. # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2290. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2291.  
  2292. #Show # %D4 $x->atlas->t2
  2293. # Rarity Rare
  2294. # BaseType "Bone Helmet" "Fingerless Silk Gloves" "Gripped Gloves" "Spiked Gloves" "Two-Toned Boots"
  2295. # SetFontSize 45
  2296. # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2297. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2298.  
  2299. #Show # %D2 %C1 $x->atlas->t2
  2300. # Rarity <= Magic
  2301. # BaseType "Bone Helmet" "Fingerless Silk Gloves" "Gripped Gloves" "Spiked Gloves" "Two-Toned Boots"
  2302. # SetFontSize 45
  2303. # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2304.  
  2305. #------------------------------------
  2306. # [1007] Corrupted Amulets
  2307. #------------------------------------
  2308. # _Corrupted amulets for rare lab shrines (to turn them rare)
  2309.  
  2310. #Show
  2311. # Corrupted True
  2312. # Rarity Normal
  2313. # Class Amulet Belt
  2314. # SetFontSize 36
  2315. # SetBorderColor 255 125 0 255 # BORDERCOLOR: Crafting: T0
  2316.  
  2317. #------------------------------------
  2318. # [1008] Chancing items
  2319. #------------------------------------
  2320.  
  2321. #Show # %D2 %C1 $tier->hh $type->chancing
  2322. # Corrupted False
  2323. # Rarity Normal
  2324. # BaseType "Leather Belt"
  2325. # SetFontSize 36
  2326. # SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  2327. # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  2328.  
  2329. #Show # %D2 %C1 $tier->t2 $type->chancing
  2330. # Corrupted False
  2331. # Rarity Normal
  2332. # BaseType "Full Wyrmscale" "Glorious Plate" "Granite Flask" "Sadist Garb" "Sapphire Flask" "Varnished Coat"
  2333. # SetFontSize 36
  2334. # SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  2335. # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  2336.  
  2337. #------------------------------------
  2338. # [1009] FLASKS (Endgame rules)
  2339. #------------------------------------
  2340.  
  2341. #Show # %D3
  2342. # Quality 20
  2343. # ItemLevel > 65
  2344. # Rarity <= Magic
  2345. # BaseType "Flask"
  2346. # SetFontSize 40
  2347. # SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2348. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2349.  
  2350. #Show # %D1
  2351. # Quality >= 15
  2352. # ItemLevel > 65
  2353. # Rarity <= Magic
  2354. # BaseType "Flask"
  2355. # SetFontSize 36
  2356. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2357. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2358.  
  2359. #Show # %D1
  2360. # Quality >= 1
  2361. # ItemLevel > 65
  2362. # Rarity <= Magic
  2363. # BaseType "Flask"
  2364. # SetFontSize 36
  2365. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2366. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2367.  
  2368. #Show # %D1
  2369. # ItemLevel <= 74
  2370. # ItemLevel >= 66
  2371. # Rarity <= Magic
  2372. # Class "Life Flasks"
  2373. # BaseType "Divine" "Eternal"
  2374. # SetFontSize 36
  2375. # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  2376.  
  2377. #Show # %D1
  2378. # ItemLevel <= 74
  2379. # ItemLevel >= 66
  2380. # Rarity <= Magic
  2381. # Class "Mana Flasks"
  2382. # BaseType "Divine" "Eternal"
  2383. # SetFontSize 36
  2384. # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  2385.  
  2386. #Show # %D2
  2387. # ItemLevel > 65
  2388. # Rarity <= Magic
  2389. # Class "Utility Flasks"
  2390. # SetFontSize 36
  2391. # SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  2392. # SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  2393.  
  2394. #------------------------------------
  2395. # [1010] Add your own crafting rules here
  2396. #------------------------------------
  2397. # Please use ItemLevel >= 65if you DON'T want your rules to affect Leveling progression.
  2398. # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
  2399.  
  2400. #Show
  2401. # ItemLevel >= 65
  2402. # Rarity Normal
  2403. # BaseType "Gemini Claw" "Vaal Claw"
  2404. # SetFontSize 40
  2405. # SetBorderColor 0 255 255 255
  2406.  
  2407. #------------------------------------
  2408. # [1011] 86+ Endgame crafting rules
  2409. #------------------------------------
  2410.  
  2411. #Show # %D3
  2412. # ItemLevel >= 86
  2413. # Rarity < Rare
  2414. # BaseType "Colossal Tower Shield" "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" "Vaal Regalia"
  2415. # SetFontSize 40
  2416. # SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  2417. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2418.  
  2419. #Show # %D2
  2420. # ItemLevel >= 86
  2421. # Rarity < Rare
  2422. # BaseType "Agate Amulet" "Amber Amulet" "Ambusher" "Assassin's Garb" "Astral Plate" "Citrine Amulet" "Coral Ring" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Gold Ring" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jade Amulet" "Jewelled Foil" "Kris" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Pinnacle Tower Shield" "Prismatic" "Profane Wand" "Royal Burgonet" "Ruby Ring" "Rustic Sash" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Sapphire Ring" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spiraled Foil" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Turquoise Amulet" "Unset Ring" "Vaal Axe" "Void Sceptre"
  2423. # SetFontSize 36
  2424. # SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  2425. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2426.  
  2427. #------------------------------------
  2428. # [1012] 83/84+ Endgame crafting rules
  2429. #------------------------------------
  2430. # These entries are non-exclusive bases that are popular for crafting
  2431.  
  2432. #Show # %D2
  2433. # ItemLevel >= 84
  2434. # Rarity < Rare
  2435. # BaseType "Diamond Ring" "Eternal Burgonet" "Onyx Amulet" "Two-Stone"
  2436. # SetFontSize 36
  2437. # SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2
  2438. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2439.  
  2440. #Show # %D2
  2441. # ItemLevel >= 84
  2442. # Rarity < Rare
  2443. # BaseType "Hubris Circlet" "Lion Pelt" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Titan Gauntlets" "Titan Greaves"
  2444. # SetFontSize 36
  2445. # SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2
  2446. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2447.  
  2448. #Show # %D2
  2449. # ItemLevel >= 84
  2450. # Rarity < Rare
  2451. # Class Amulet Belts Rings
  2452. # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Prismatic" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" "Unset"
  2453. # SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2
  2454. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2455.  
  2456. #Show # %D1
  2457. # ItemLevel >= 83
  2458. # Rarity < Rare
  2459. # BaseType "Ambusher" "Coronal Maul" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Gemini Claw" "Harbinger Bow" "Harpy Rapier" "Jewelled Foil" "Siege Axe" "Skean" "Spiraled Foil" "Vaal Axe"
  2460. # SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2
  2461. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2462.  
  2463. #Show # %D1
  2464. # ItemLevel >= 84
  2465. # Rarity < Rare
  2466. # BaseType "Assassin's Garb" "Astral Plate" "Imbued Wand" "Kris" "Pinnacle Tower Shield" "Prismatic" "Profane Wand" "Sambar Sceptre" "Void Sceptre"
  2467. # SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2
  2468. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2469.  
  2470. #Show # %D1
  2471. # ItemLevel >= 84
  2472. # Rarity < Rare
  2473. # BaseType "Fossilised Spirit Shield" "Harmonic Spirit Shield" "Saintly Chainmail" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
  2474. # SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2
  2475. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2476.  
  2477. #------------------------------------
  2478. # [1013] 60+ Crafting rules for 60++ trinkets
  2479. #------------------------------------
  2480. # This section handles the crafting bases for the entry level endgame
  2481.  
  2482. Hide # %H2
  2483. Rarity <= Magic
  2484. Class Jewel
  2485. SetFontSize 40
  2486. SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
  2487. SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel
  2488. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
  2489.  
  2490. #Show # %D1
  2491. # ItemLevel >= 75
  2492. # Rarity Normal
  2493. # Class Amulet Belts Rings
  2494. # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone"
  2495. # SetFontSize 36
  2496. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  2497. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2498. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2499.  
  2500. #Show # %D0
  2501. # ItemLevel >= 75
  2502. # Rarity Normal
  2503. # Class Amulet Belts Rings
  2504. # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise"
  2505. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  2506. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2507. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2508.  
  2509. #Show # %D0
  2510. # ItemLevel >= 65
  2511. # ItemLevel <= 74
  2512. # Rarity Normal
  2513. # Class Amulet Belts Rings
  2514. # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone"
  2515. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  2516. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2517. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2518.  
  2519. #Show # %D0
  2520. # ItemLevel >= 65
  2521. # ItemLevel <= 74
  2522. # Rarity Normal
  2523. # Class Amulet Belts Rings
  2524. # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise"
  2525. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  2526. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2527. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2528.  
  2529. #Show # %D0
  2530. # ItemLevel >= 65
  2531. # Rarity Magic
  2532. # Class Amulets Belts Rings
  2533. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2534. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2535.  
  2536. #------------------------------------
  2537. # [1014] Remaining crafting rules - add your own bases here!
  2538. #------------------------------------
  2539. # This section handles additional crafting bases.
  2540.  
  2541. #Show
  2542. # Rarity < Rare
  2543. # BaseType "Harbinger Bow" "Hubris Circlet" "Vaal Regalia"
  2544. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2545.  
  2546. #------------------------------------
  2547. # [1015] Chisel recipe items
  2548. #------------------------------------
  2549. # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
  2550.  
  2551. #Show # %D1
  2552. # Quality 20
  2553. # Rarity < Unique
  2554. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2555. # SetFontSize 36
  2556. # SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2557. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2558.  
  2559. #Show # %D1
  2560. # Corrupted False
  2561. # Quality > 17
  2562. # Rarity Magic
  2563. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2564. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2565. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2566.  
  2567. #Show # %D1
  2568. # Corrupted False
  2569. # Quality > 14
  2570. # Rarity Normal
  2571. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2572. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2573. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2574.  
  2575. #Show # %D1
  2576. # Corrupted False
  2577. # Quality > 11
  2578. # Rarity Magic
  2579. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2580. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2581. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2582.  
  2583. #Show # %D1
  2584. # Corrupted False
  2585. # Rarity Normal
  2586. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2587. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2588. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2589.  
  2590. #------------------------------------
  2591. # [1016] Fishing Rod
  2592. #------------------------------------
  2593.  
  2594. # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
  2595.  
  2596. Show
  2597. Class "Fishing Rod"
  2598. SetFontSize 45
  2599. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  2600. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  2601. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  2602. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  2603. PlayEffect Red
  2604. MinimapIcon 0 Red Star
  2605.  
  2606. #------------------------------------
  2607. # [1017] SRS Crude Bow
  2608. #------------------------------------
  2609. # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
  2610.  
  2611. #Show # %D2 $x
  2612. # ItemLevel >= 50
  2613. # Rarity <= Rare
  2614. # BaseType "Crude Bow"
  2615. # SetFontSize 40
  2616. # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2617. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2618.  
  2619. #------------------------------------
  2620. # [1018] Chromatic recipe items ("RGB Recipe")
  2621. #------------------------------------
  2622. # These items have a RGB link and sell for a chromatic orb each.
  2623.  
  2624. Hide # %H2 $size->small
  2625. Width <= 2
  2626. Height <= 2
  2627. ItemLevel >= 65
  2628. Rarity < Rare
  2629. SocketGroup RGB
  2630. SetFontSize 36
  2631. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2632. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2633.  
  2634. Hide # %H2 $size->small
  2635. Width <= 1
  2636. Height <= 4
  2637. ItemLevel >= 65
  2638. Rarity < Rare
  2639. SocketGroup RGB
  2640. SetFontSize 36
  2641. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2642. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2643.  
  2644. Hide # %H1 $size->large
  2645. Width >= 2
  2646. Height >= 4
  2647. ItemLevel >= 65
  2648. Rarity < Rare
  2649. SocketGroup RGB
  2650. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2651. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2652.  
  2653. Hide # %H1
  2654. ItemLevel >= 65
  2655. Rarity < Rare
  2656. SocketGroup RGB
  2657. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2658. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2659.  
  2660. #------------------------------------
  2661. # [1019] Endgame-start 4-links
  2662. #------------------------------------
  2663.  
  2664. #Show # %D0
  2665. # LinkedSockets >= 4
  2666. # ItemLevel < 72
  2667. # DropLevel >= 65
  2668. # Rarity < Rare
  2669. # Class "Body Armour" "Boots" "Gloves" "Helmets"
  2670. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2671. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2672.  
  2673. #------------------------------------
  2674. # [1020] Animate Weapon script - deactivated by default
  2675. #------------------------------------
  2676. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  2677.  
  2678. #Show # $x->aw
  2679. # Rarity Normal
  2680. # Class "Claws" "Daggers" "One Hand" "Sceptres" "Staves" "Thrusting" "Two Hand"
  2681. # SetFontSize 20
  2682. # SetTextColor 150 0 0 255
  2683. # SetBorderColor 150 0 0 255
  2684. # SetBackgroundColor 0 0 0 255
  2685.  
  2686. #Show # $x->aw ranged
  2687. # Rarity Normal
  2688. # Class "Bows" "Wands"
  2689. # SetFontSize 20
  2690. # SetTextColor 150 0 0 255
  2691. # SetBorderColor 150 0 0 255
  2692. # SetBackgroundColor 0 0 0 255
  2693.  
  2694. #Show # $x->aw identified
  2695. # Identified True
  2696. # Rarity Magic
  2697. # Class "Claws" "Daggers" "One Hand" "Sceptres" "Staves" "Thrusting" "Two Hand"
  2698. # SetFontSize 20
  2699. # SetTextColor 150 0 0 255
  2700. # SetBorderColor 150 0 0 255
  2701. # SetBackgroundColor 0 0 0 255
  2702.  
  2703. #Show # $x->aw identified, ranged
  2704. # Identified True
  2705. # Rarity Magic
  2706. # Class "Bows" "Wands"
  2707. # SetFontSize 20
  2708. # SetTextColor 150 0 0 255
  2709. # SetBorderColor 150 0 0 255
  2710. # SetBackgroundColor 0 0 0 255
  2711.  
  2712. #------------------------------------
  2713. # [1021] W-soc offhand weapons
  2714. #------------------------------------
  2715. # Useful for gem Leveling.
  2716.  
  2717. #Show # %D5
  2718. # Sockets >= 3
  2719. # Rarity <= Rare
  2720. # SocketGroup WWW
  2721. # Class Claws Daggers Hand One Sceptre Shields Thrusting Wands
  2722. # SetFontSize 40
  2723. # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2724.  
  2725. #Show # %D0
  2726. # Sockets >= 3
  2727. # Rarity < Rare
  2728. # SocketGroup W
  2729. # Class Claws Daggers Hand One Sceptre Shields Thrusting Wands
  2730. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2731. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2732.  
  2733. #------------------------------------
  2734. # [1022] Sacrificial Garb
  2735. #------------------------------------
  2736. # Generally not useful, but very specific drop-location, some people still might want to see it
  2737.  
  2738. #Show # %D4 $x->sacgarn
  2739. # Rarity <= Rare
  2740. # BaseType "Sacrificial Garb"
  2741. # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2742. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2743.  
  2744. #===============================================================================================================
  2745. # [[1100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  2746. #===============================================================================================================
  2747.  
  2748. Hide # minimize junk instead of hiding (if "show")
  2749. ItemLevel >= 65
  2750. Rarity < Rare
  2751. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand"
  2752. SetFontSize 18
  2753. SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
  2754. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2755.  
  2756. #===============================================================================================================
  2757. # [[1200]] Currency - PART 1 - Stacked Common Currency
  2758. #===============================================================================================================
  2759.  
  2760. Show
  2761. StackSize >= 3
  2762. Class Currency
  2763. BaseType "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Alteration" "Orb of Chance" "Silver Coin"
  2764. SetFontSize 45
  2765. SetTextColor 255 77 0
  2766. SetBorderColor 192 89 44 255
  2767. SetBackgroundColor 57 43 6 255
  2768.  
  2769. Show
  2770. StackSize >= 4
  2771. Class Currency
  2772. BaseType "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation"
  2773. SetFontSize 45
  2774. SetTextColor 255 77 0
  2775. SetBorderColor 192 89 44 255
  2776. SetBackgroundColor 57 43 6 255
  2777.  
  2778. Show
  2779. StackSize >= 6
  2780. Class Currency
  2781. BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom"
  2782. SetFontSize 45
  2783. SetTextColor 255 77 0
  2784. SetBorderColor 192 89 44 255
  2785. SetBackgroundColor 57 43 6 255
  2786.  
  2787. #===============================================================================================================
  2788. # [[1300]] Currency - PART 1 - Common currency
  2789. #===============================================================================================================
  2790. # We'll keep this section up here to boost the performance.
  2791.  
  2792. Hide # %H5 %C5 $tier->t31 $type->currency
  2793. Class Currency
  2794. BaseType "Silver Coin"
  2795. SetFontSize 45
  2796. SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin
  2797. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2798. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  2799.  
  2800. Hide # %H4 %C4 $tier->t32 $type->currency
  2801. Class Currency
  2802. BaseType "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Alteration" "Orb of Chance"
  2803. SetFontSize 45
  2804. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2805. SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
  2806. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  2807.  
  2808. Hide # %H3 %C3 $tier->t33 $type->currency
  2809. Class Currency
  2810. BaseType "Alchemy Shard" "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation"
  2811. SetFontSize 45
  2812. SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic
  2813. SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation
  2814. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2815.  
  2816. Hide # %H2 %C2 $tier->t41 $type->currency
  2817. Class Currency
  2818. BaseType "Alteration Shard" "Armourer's Scrap" "Transmutation Shard"
  2819. SetFontSize 40
  2820. SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
  2821. SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment
  2822. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2823.  
  2824. Hide # %RF1 %H2 %C2 $tier->t42 $type->currency
  2825. Class Currency
  2826. BaseType "Portal Scroll"
  2827. SetFontSize 36
  2828. SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
  2829. SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal
  2830. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2831.  
  2832. Hide # %RF1 %H2 %C2 $tier->t43 $type->currency
  2833. Class Currency
  2834. BaseType "Scroll of Wisdom"
  2835. SetFontSize 36
  2836. SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
  2837. SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom
  2838. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2839.  
  2840. #===============================================================================================================
  2841. # [[1400]] OVERRIDE AREA 2 - Override the default rare rulesets here
  2842. #===============================================================================================================
  2843.  
  2844. # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
  2845. # The #'s in front of the next lines to enable it and show the items with a Cyan border.
  2846.  
  2847. #Show
  2848. # Quality 20
  2849. # ItemLevel >= 60
  2850. # Rarity Rare
  2851. # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand"
  2852. # SetFontSize 42
  2853. # SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1
  2854. # SetBackgroundColor 0 0 0 255
  2855.  
  2856. #===============================================================================================================
  2857. # [[1500]] RARE ITEMS - TRINKETS (ENDGAME)
  2858. #===============================================================================================================
  2859.  
  2860. #------------------------------------
  2861. # [1501] Rare trinkets 86+
  2862. #------------------------------------
  2863.  
  2864. #Show # %D5
  2865. # ItemLevel >= 86
  2866. # Rarity Rare
  2867. # BaseType "Diamond Ring" "Onyx Amulet" "Two-Stone Ring"
  2868. # SetFontSize 45
  2869. # SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2870. # SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  2871. # SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2872.  
  2873. #Show # %D4
  2874. # ItemLevel >= 86
  2875. # Rarity Rare
  2876. # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Coral Ring" "Gold Ring" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Prismatic" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" "Turquoise Amulet" "Unset Ring"
  2877. # SetFontSize 45
  2878. # SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2879. # SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  2880. # SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2881.  
  2882. #------------------------------------
  2883. # [1502] Rare trinkets 84+
  2884. #------------------------------------
  2885.  
  2886. #Show # %D5
  2887. # ItemLevel >= 84
  2888. # Rarity Rare
  2889. # BaseType "Diamond Ring" "Onyx Amulet" "Two-Stone Ring"
  2890. # SetFontSize 45
  2891. # SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2892. # SetBorderColor 255 255 0 255 # BORDERCOLOR: Aspect: High Ring T2
  2893. # SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2894.  
  2895. #Show # %D4
  2896. # ItemLevel >= 84
  2897. # Rarity Rare
  2898. # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Coral Ring" "Gold Ring" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Prismatic" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" "Turquoise Amulet" "Unset Ring"
  2899. # SetFontSize 45
  2900. # SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2901. # SetBorderColor 255 255 0 255 # BORDERCOLOR: Aspect: High Ring T2
  2902. # SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2903.  
  2904. #------------------------------------
  2905. # [1503] Breach Rings
  2906. #------------------------------------
  2907.  
  2908. Hide # %H3 %C1
  2909. ItemLevel >= 75
  2910. Rarity <= Rare
  2911. Class Rings
  2912. BaseType "Breach"
  2913. SetFontSize 36
  2914. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  2915. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  2916. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  2917.  
  2918. Hide # %H3 %C1
  2919. Rarity <= Rare
  2920. Class Rings
  2921. BaseType "Breach"
  2922. SetFontSize 36
  2923. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  2924. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  2925.  
  2926. #------------------------------------
  2927. # [1504] Rare trinkets "remaining"
  2928. #------------------------------------
  2929.  
  2930. Hide # %H3
  2931. ItemLevel >= 75
  2932. Rarity Rare
  2933. Class Amulets Belts Rings
  2934. BaseType "Amethyst Ring" "Chain Belt" "Cloth Belt" "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" "Studded Belt"
  2935. SetFontSize 40
  2936. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2937. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  2938. SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2
  2939.  
  2940. Hide # %H3
  2941. ItemLevel >= 65
  2942. Rarity Rare
  2943. Class Amulets Belts Rings
  2944. BaseType "Amethyst Ring" "Chain Belt" "Cloth Belt" "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" "Studded Belt"
  2945. SetFontSize 40
  2946. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2947. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  2948. SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2
  2949.  
  2950. #Show # %D4
  2951. # ItemLevel >= 75
  2952. # Rarity Rare
  2953. # Class Amulets Belts Rings
  2954. # SetFontSize 45
  2955. # SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2956. # SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2957. # SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2958.  
  2959. #Show # %D4
  2960. # ItemLevel >= 65
  2961. # Rarity Rare
  2962. # Class Amulets Belts Rings
  2963. # SetFontSize 45
  2964. # SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2965. # SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2966. # SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2967.  
  2968. #===============================================================================================================
  2969. # [[1600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
  2970. #===============================================================================================================
  2971.  
  2972. #------------------------------------
  2973. # [1601] Rare crafting bases 86+
  2974. #------------------------------------
  2975.  
  2976. #Show # %D4
  2977. # ItemLevel >= 86
  2978. # Rarity Rare
  2979. # BaseType "Colossal Tower Shield" "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" "Vaal Regalia"
  2980. # SetFontSize 45
  2981. # SetTextColor 255 125 0 # TEXTCOLOR: Rare 86
  2982. # SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  2983. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2984.  
  2985. #Show # %D3
  2986. # ItemLevel >= 86
  2987. # Rarity Rare
  2988. # BaseType "Agate Amulet" "Amber Amulet" "Ambusher" "Assassin's Garb" "Astral Plate" "Citrine Amulet" "Coral Ring" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Gold Ring" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jade Amulet" "Jewelled Foil" "Kris" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Pinnacle Tower Shield" "Prismatic" "Profane Wand" "Royal Burgonet" "Ruby Ring" "Rustic Sash" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Sapphire Ring" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spiraled Foil" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Turquoise Amulet" "Unset Ring" "Vaal Axe" "Void Sceptre"
  2989. # SetFontSize 45
  2990. # SetTextColor 255 125 0 # TEXTCOLOR: Rare 86
  2991. # SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  2992. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2993.  
  2994. #------------------------------------
  2995. # [1602] Rare crafting bases 83+
  2996. #------------------------------------
  2997.  
  2998. #Show # %D3
  2999. # ItemLevel >= 84
  3000. # Rarity Rare
  3001. # BaseType "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Titan Gauntlets" "Titan Greaves"
  3002. # SetFontSize 45
  3003. # SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  3004. # SetBorderColor 220 220 0 255 # BORDERCOLOR: Aspect: 84
  3005. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3006.  
  3007. #Show # %D3
  3008. # ItemLevel >= 84
  3009. # Rarity Rare
  3010. # BaseType "Fossilised Spirit Shield" "Harmonic Spirit Shield" "Saintly Chainmail" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
  3011. # SetFontSize 40
  3012. # SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  3013. # SetBorderColor 220 220 0 255 # BORDERCOLOR: Aspect: 84
  3014. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3015.  
  3016. #Show # %D2
  3017. # ItemLevel >= 84
  3018. # Rarity Rare
  3019. # BaseType "Assassin's Garb" "Astral Plate" "Imbued Wand" "Kris" "Pinnacle Tower Shield" "Prismatic" "Profane Wand" "Sambar Sceptre" "Void Sceptre"
  3020. # SetFontSize 40
  3021. # SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  3022. # SetBorderColor 220 220 0 255 # BORDERCOLOR: Aspect: 84
  3023. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3024.  
  3025. #Show # %D2
  3026. # ItemLevel >= 83
  3027. # Rarity Rare
  3028. # BaseType "Ambusher" "Coronal Maul" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Gemini Claw" "Harbinger Bow" "Imperial Claw" "Jewelled Foil" "Siege Axe" "Skean" "Spiraled Foil" "Vaal Axe"
  3029. # SetFontSize 40
  3030. # SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  3031. # SetBorderColor 220 220 0 255 # BORDERCOLOR: Aspect: 84
  3032. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3033.  
  3034. #------------------------------------
  3035. # [1603] T1 rare items
  3036. #------------------------------------
  3037.  
  3038. #Show # %D4
  3039. # ItemLevel >= 75
  3040. # Rarity Rare
  3041. # BaseType "Corsair Sword" "Imbued Wand" "Jewelled Foil" "Vaal Axe"
  3042. # SetFontSize 40
  3043. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3044. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3045. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3046.  
  3047. #Show # %D4 %UP
  3048. # ItemLevel >= 65
  3049. # Rarity Rare
  3050. # BaseType "Corsair Sword" "Imbued Wand" "Jewelled Foil" "Vaal Axe"
  3051. # SetFontSize 40
  3052. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3053. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3054. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3055.  
  3056. #Show # %D4
  3057. # ItemLevel >= 75
  3058. # Rarity Rare
  3059. # BaseType "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Mind Cage" "Murder Boots" "Murder Mitts" "Royal Burgonet" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Greaves" "Vaal Regalia"
  3060. # SetFontSize 40
  3061. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3062. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3063. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3064.  
  3065. #Show # %D4 %UP
  3066. # ItemLevel >= 65
  3067. # Rarity Rare
  3068. # BaseType "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Mind Cage" "Murder Boots" "Murder Mitts" "Royal Burgonet" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Greaves" "Vaal Regalia"
  3069. # SetFontSize 40
  3070. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3071. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3072. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3073.  
  3074. #------------------------------------
  3075. # [1604] T2 rare items
  3076. #------------------------------------
  3077.  
  3078. #Show # %D3 $size->small
  3079. # ItemLevel >= 75
  3080. # Rarity Rare
  3081. # BaseType "Ambusher" "Demon Dagger" "Dragoon Sword" "Fancy Foil" "Gemini Claw" "Imperial Claw" "Kris" "Opal Wand" "Platinum Kris" "Profane Wand" "Siege Axe" "Skean" "Spiraled Foil" "Terror Claw" "Tornado Wand"
  3082. # SetFontSize 40
  3083. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3084. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3085. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3086.  
  3087. #Show # %D3 %UP $size->small
  3088. # ItemLevel >= 65
  3089. # Rarity Rare
  3090. # BaseType "Ambusher" "Demon Dagger" "Dragoon Sword" "Fancy Foil" "Gemini Claw" "Imperial Claw" "Kris" "Opal Wand" "Platinum Kris" "Profane Wand" "Siege Axe" "Skean" "Spiraled Foil" "Terror Claw" "Tornado Wand"
  3091. # SetFontSize 40
  3092. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3093. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3094. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3095.  
  3096. #Show # %D3
  3097. # ItemLevel >= 75
  3098. # Rarity Rare
  3099. # BaseType "Behemoth Mace" "Eternal Sword" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Judgement Staff" "Opal Sceptre" "Runic Hatchet" "Sambar Sceptre" "Vaal Hatchet" "Vaal Sceptre" "Void Sceptre"
  3100. # SetFontSize 40
  3101. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3102. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3103. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3104.  
  3105. #Show # %D3 %UP
  3106. # ItemLevel >= 65
  3107. # Rarity Rare
  3108. # BaseType "Behemoth Mace" "Eternal Sword" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Judgement Staff" "Opal Sceptre" "Runic Hatchet" "Sambar Sceptre" "Vaal Hatchet" "Vaal Sceptre" "Void Sceptre"
  3109. # SetFontSize 40
  3110. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3111. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3112. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3113.  
  3114. #Show # %D3 $size->small
  3115. # ItemLevel >= 75
  3116. # Rarity Rare
  3117. # BaseType "Ancient Gauntlets" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Assassin's Mitts" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Deicide Mask" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Greaves" "Harmonic Spirit Shield" "Nightmare Bascinet" "Praetor Crown" "Shagreen Boots" "Supreme Spiked Shield" "Vaal Gauntlets" "Vaal Mask" "Vaal Spirit Shield"
  3118. # SetFontSize 40
  3119. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3120. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3121. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3122.  
  3123. #Show # %D3 %UP $size->small
  3124. # ItemLevel >= 65
  3125. # Rarity Rare
  3126. # BaseType "Ancient Gauntlets" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Assassin's Mitts" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Deicide Mask" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Greaves" "Harmonic Spirit Shield" "Nightmare Bascinet" "Praetor Crown" "Shagreen Boots" "Supreme Spiked Shield" "Vaal Gauntlets" "Vaal Mask" "Vaal Spirit Shield"
  3127. # SetFontSize 40
  3128. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3129. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3130. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3131.  
  3132. #Show # %D3
  3133. # ItemLevel >= 75
  3134. # Rarity Rare
  3135. # BaseType "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Colossal Tower Shield" "Elegant Round Shield" "Glorious Plate" "Mosaic Kite Shield" "Penetrating Arrow Quiver" "Pinnacle Tower Shield" "Spike-Point Arrow Quiver"
  3136. # SetFontSize 40
  3137. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3138. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3139. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3140.  
  3141. #Show # %D3 %UP
  3142. # ItemLevel >= 65
  3143. # Rarity Rare
  3144. # BaseType "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Colossal Tower Shield" "Elegant Round Shield" "Glorious Plate" "Mosaic Kite Shield" "Penetrating Arrow Quiver" "Pinnacle Tower Shield" "Spike-Point Arrow Quiver"
  3145. # SetFontSize 40
  3146. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3147. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3148. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3149.  
  3150. #------------------------------------
  3151. # [1605] Other Conditions
  3152. #------------------------------------
  3153.  
  3154. #Show # %D3 $size->small
  3155. # Width <= 2
  3156. # Height <= 2
  3157. # ItemLevel >= 75
  3158. # Rarity Rare
  3159. # SocketGroup RGB
  3160. # SetFontSize 36
  3161. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3162. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3163. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3164.  
  3165. #Show # %D3 %UP $size->small
  3166. # Width <= 2
  3167. # Height <= 2
  3168. # ItemLevel >= 65
  3169. # Rarity Rare
  3170. # SocketGroup RGB
  3171. # SetFontSize 36
  3172. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3173. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3174. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3175.  
  3176. #Show # %D3 $size->small
  3177. # Width <= 1
  3178. # Height <= 4
  3179. # ItemLevel >= 75
  3180. # Rarity Rare
  3181. # SocketGroup RGB
  3182. # SetFontSize 36
  3183. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3184. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3185. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3186.  
  3187. #Show # %D3 %UP $size->small
  3188. # Width <= 1
  3189. # Height <= 4
  3190. # ItemLevel >= 65
  3191. # Rarity Rare
  3192. # SocketGroup RGB
  3193. # SetFontSize 36
  3194. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3195. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3196. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3197.  
  3198. #Show # %D1
  3199. # ItemLevel >= 75
  3200. # Rarity Rare
  3201. # SocketGroup RGB
  3202. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3203. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3204. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3205.  
  3206. #Show # %D1 %UP
  3207. # ItemLevel >= 65
  3208. # Rarity Rare
  3209. # SocketGroup RGB
  3210. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3211. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3212. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3213.  
  3214. #------------------------------------
  3215. # [1606] 1H Daggers
  3216. #------------------------------------
  3217.  
  3218. #Show # %D2 $size->small
  3219. # ItemLevel >= 75
  3220. # DropLevel >= 56
  3221. # Rarity Rare
  3222. # Class Daggers
  3223. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3224. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3225. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3226.  
  3227. #Show # %D2 %UP $size->small
  3228. # ItemLevel >= 65
  3229. # DropLevel >= 56
  3230. # Rarity Rare
  3231. # Class Daggers
  3232. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3233. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3234. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3235.  
  3236. #Show # %D1 $size->small
  3237. # ItemLevel >= 75
  3238. # Rarity Rare
  3239. # Class Daggers
  3240. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3241. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3242. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3243.  
  3244. #Show # %D1 %UP $size->small
  3245. # ItemLevel >= 65
  3246. # Rarity Rare
  3247. # Class Daggers
  3248. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3249. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3250. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3251.  
  3252. #------------------------------------
  3253. # [1607] 1H Claws
  3254. #------------------------------------
  3255.  
  3256. #Show # %D2 $size->small
  3257. # ItemLevel >= 75
  3258. # DropLevel >= 55
  3259. # Rarity Rare
  3260. # Class Claws
  3261. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3262. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3263. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3264.  
  3265. #Show # %D2 %UP $size->small
  3266. # ItemLevel >= 65
  3267. # DropLevel >= 55
  3268. # Rarity Rare
  3269. # Class Claws
  3270. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3271. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3272. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3273.  
  3274. #Show # %D1 $size->small
  3275. # ItemLevel >= 75
  3276. # Rarity Rare
  3277. # Class Claws
  3278. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3279. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3280. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3281.  
  3282. #Show # %D1 %UP $size->small
  3283. # ItemLevel >= 65
  3284. # Rarity Rare
  3285. # Class Claws
  3286. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3287. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3288. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3289.  
  3290. #------------------------------------
  3291. # [1608] 1H Wands
  3292. #------------------------------------
  3293.  
  3294. #Show # %D2 $size->small
  3295. # ItemLevel >= 75
  3296. # DropLevel >= 59
  3297. # Rarity Rare
  3298. # Class Wands
  3299. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3300. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3301. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3302.  
  3303. #Show # %D2 %UP $size->small
  3304. # ItemLevel >= 65
  3305. # DropLevel >= 59
  3306. # Rarity Rare
  3307. # Class Wands
  3308. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3309. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3310. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3311.  
  3312. #Show # %D1 $size->small
  3313. # ItemLevel >= 75
  3314. # Rarity Rare
  3315. # Class Wands
  3316. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3317. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3318. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3319.  
  3320. #Show # %D1 %UP $size->small
  3321. # ItemLevel >= 65
  3322. # Rarity Rare
  3323. # Class Wands
  3324. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3325. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3326. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3327.  
  3328. #------------------------------------
  3329. # [1609] 1H Foils
  3330. #------------------------------------
  3331.  
  3332. #Show # %D2 $size->small
  3333. # Height 4
  3334. # ItemLevel >= 75
  3335. # DropLevel >= 58
  3336. # Rarity Rare
  3337. # Class "One Hand Swords"
  3338. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3339. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3340. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3341.  
  3342. #Show # %D2 %UP $size->small
  3343. # Height 4
  3344. # ItemLevel >= 65
  3345. # DropLevel >= 58
  3346. # Rarity Rare
  3347. # Class "One Hand Swords"
  3348. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3349. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3350. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3351.  
  3352. #Show # %D1 $size->small
  3353. # Height 4
  3354. # ItemLevel >= 75
  3355. # Rarity Rare
  3356. # Class "One Hand Swords"
  3357. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3358. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3359. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3360.  
  3361. #Show # %D1 %UP $size->small
  3362. # Height 4
  3363. # ItemLevel >= 65
  3364. # Rarity Rare
  3365. # Class "One Hand Swords"
  3366. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3367. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3368. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3369.  
  3370. #------------------------------------
  3371. # [1610] 1H Swords
  3372. #------------------------------------
  3373.  
  3374. #Show # %D2
  3375. # Height < 4
  3376. # ItemLevel >= 75
  3377. # DropLevel >= 56
  3378. # Rarity Rare
  3379. # Class "One Hand Swords"
  3380. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3381. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3382. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3383.  
  3384. #Show # %D2 %UP
  3385. # Height < 4
  3386. # ItemLevel >= 65
  3387. # DropLevel >= 56
  3388. # Rarity Rare
  3389. # Class "One Hand Swords"
  3390. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3391. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3392. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3393.  
  3394. #Show # %D1
  3395. # Height < 4
  3396. # ItemLevel >= 75
  3397. # Rarity Rare
  3398. # Class "One Hand Swords"
  3399. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3400. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3401. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3402.  
  3403. #Show # %D1 %UP
  3404. # Height < 4
  3405. # ItemLevel >= 65
  3406. # Rarity Rare
  3407. # Class "One Hand Swords"
  3408. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3409. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3410. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3411.  
  3412. #------------------------------------
  3413. # [1611] 1H Maces
  3414. #------------------------------------
  3415.  
  3416. #Show # %D2
  3417. # ItemLevel >= 75
  3418. # DropLevel >= 62
  3419. # Rarity Rare
  3420. # Class "One Hand Maces"
  3421. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3422. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3423. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3424.  
  3425. #Show # %D2 %UP
  3426. # ItemLevel >= 65
  3427. # DropLevel >= 62
  3428. # Rarity Rare
  3429. # Class "One Hand Maces"
  3430. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3431. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3432. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3433.  
  3434. #Show # %D1
  3435. # ItemLevel >= 75
  3436. # Rarity Rare
  3437. # Class "One Hand Maces"
  3438. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3439. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3440. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3441.  
  3442. #Show # %D1 %UP
  3443. # ItemLevel >= 65
  3444. # Rarity Rare
  3445. # Class "One Hand Maces"
  3446. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3447. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3448. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3449.  
  3450. #------------------------------------
  3451. # [1612] 1H Axes
  3452. #------------------------------------
  3453.  
  3454. #Show # %D2
  3455. # ItemLevel >= 75
  3456. # DropLevel >= 57
  3457. # Rarity Rare
  3458. # Class "One Hand Axes"
  3459. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3460. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3461. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3462.  
  3463. #Show # %D2 %UP
  3464. # ItemLevel >= 65
  3465. # DropLevel >= 57
  3466. # Rarity Rare
  3467. # Class "One Hand Axes"
  3468. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3469. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3470. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3471.  
  3472. #Show # %D1
  3473. # ItemLevel >= 75
  3474. # Rarity Rare
  3475. # Class "One Hand Axes"
  3476. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3477. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3478. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3479.  
  3480. #Show # %D1 %UP
  3481. # ItemLevel >= 65
  3482. # Rarity Rare
  3483. # Class "One Hand Axes"
  3484. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3485. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3486. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3487.  
  3488. #------------------------------------
  3489. # [1613] 1H Sceptres
  3490. #------------------------------------
  3491.  
  3492. #Show # %D2
  3493. # ItemLevel >= 75
  3494. # DropLevel >= 55
  3495. # Rarity Rare
  3496. # Class "Sceptres"
  3497. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3498. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3499. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3500.  
  3501. #Show # %D2 %UP
  3502. # ItemLevel >= 65
  3503. # DropLevel >= 55
  3504. # Rarity Rare
  3505. # Class "Sceptres"
  3506. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3507. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3508. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3509.  
  3510. #Show # %D1
  3511. # ItemLevel >= 75
  3512. # Rarity Rare
  3513. # Class "Sceptres"
  3514. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3515. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3516. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3517.  
  3518. #Show # %D1 %UP
  3519. # ItemLevel >= 65
  3520. # Rarity Rare
  3521. # Class "Sceptres"
  3522. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3523. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3524. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3525.  
  3526. #------------------------------------
  3527. # [1614] 2H Staves
  3528. #------------------------------------
  3529.  
  3530. #Show # %D2
  3531. # ItemLevel >= 75
  3532. # DropLevel >= 68
  3533. # Rarity Rare
  3534. # Class "Staves"
  3535. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3536. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3537. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3538.  
  3539. #Show # %D2 %UP
  3540. # ItemLevel >= 65
  3541. # DropLevel >= 68
  3542. # Rarity Rare
  3543. # Class "Staves"
  3544. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3545. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3546. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3547.  
  3548. #Show # %D1
  3549. # ItemLevel >= 75
  3550. # Rarity Rare
  3551. # Class "Staves"
  3552. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3553. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3554. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3555.  
  3556. #Show # %D1 %UP
  3557. # ItemLevel >= 65
  3558. # Rarity Rare
  3559. # Class "Staves"
  3560. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3561. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3562. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3563.  
  3564. #------------------------------------
  3565. # [1615] 2H Swords, Axes, Maces
  3566. #------------------------------------
  3567.  
  3568. #Show # %D2
  3569. # ItemLevel >= 75
  3570. # DropLevel >= 63
  3571. # Rarity Rare
  3572. # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
  3573. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3574. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3575. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3576.  
  3577. #Show # %D2 %UP
  3578. # ItemLevel >= 65
  3579. # DropLevel >= 63
  3580. # Rarity Rare
  3581. # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
  3582. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3583. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3584. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3585.  
  3586. #Show # %D1
  3587. # ItemLevel >= 75
  3588. # Rarity Rare
  3589. # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
  3590. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3591. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3592. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3593.  
  3594. #Show # %D1 %UP
  3595. # ItemLevel >= 65
  3596. # Rarity Rare
  3597. # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
  3598. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3599. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3600. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3601.  
  3602. #------------------------------------
  3603. # [1616] 2H Bows
  3604. #------------------------------------
  3605.  
  3606. #Show # %D2
  3607. # ItemLevel >= 75
  3608. # DropLevel >= 57
  3609. # Rarity Rare
  3610. # Class "Bows"
  3611. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3612. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3613. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3614.  
  3615. #Show # %D2 %UP
  3616. # ItemLevel >= 65
  3617. # DropLevel >= 57
  3618. # Rarity Rare
  3619. # Class "Bows"
  3620. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3621. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3622. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3623.  
  3624. #Show # %D1
  3625. # ItemLevel >= 75
  3626. # Rarity Rare
  3627. # Class "Bows"
  3628. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3629. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3630. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3631.  
  3632. #Show # %D1 %UP
  3633. # ItemLevel >= 65
  3634. # Rarity Rare
  3635. # Class "Bows"
  3636. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3637. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3638. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3639.  
  3640. #------------------------------------
  3641. # [1617] AR: Gloves, Boots, Helmets
  3642. #------------------------------------
  3643.  
  3644. #Show # %D2 %UP $size->small
  3645. # LinkedSockets 4
  3646. # ItemLevel >= 65
  3647. # Rarity Rare
  3648. # Class "Boots" "Gloves" "Helmets"
  3649. # SetFontSize 40
  3650. # SetTextColor 220 220 119 200
  3651. # SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental
  3652. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3653.  
  3654. #Show # %D2 $size->small
  3655. # ItemLevel >= 75
  3656. # DropLevel >= 20
  3657. # Rarity Rare
  3658. # Class "Boots" "Gloves" "Helmets"
  3659. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3660. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3661. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3662.  
  3663. #Show # %D2 %UP $size->small
  3664. # ItemLevel >= 65
  3665. # DropLevel >= 20
  3666. # Rarity Rare
  3667. # Class "Boots" "Gloves" "Helmets"
  3668. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3669. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3670. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3671.  
  3672. #Show # %D1 $size->small
  3673. # ItemLevel >= 75
  3674. # Rarity Rare
  3675. # Class "Boots" "Gloves" "Helmets"
  3676. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3677. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3678. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3679.  
  3680. #Show # %D1 %UP $size->small
  3681. # ItemLevel >= 65
  3682. # Rarity Rare
  3683. # Class "Boots" "Gloves" "Helmets"
  3684. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3685. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3686. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3687.  
  3688. #------------------------------------
  3689. # [1618] AR: Body Armors
  3690. #------------------------------------
  3691.  
  3692. #Show # %D2
  3693. # ItemLevel >= 75
  3694. # DropLevel >= 55
  3695. # Rarity Rare
  3696. # Class "Body Armour"
  3697. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3698. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3699. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3700.  
  3701. #Show # %D2 %UP
  3702. # ItemLevel >= 65
  3703. # DropLevel >= 55
  3704. # Rarity Rare
  3705. # Class "Body Armour"
  3706. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3707. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3708. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3709.  
  3710. #Show # %D1
  3711. # ItemLevel >= 75
  3712. # Rarity Rare
  3713. # Class "Body Armour"
  3714. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3715. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3716. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3717.  
  3718. #Show # %D1 %UP
  3719. # ItemLevel >= 65
  3720. # Rarity Rare
  3721. # Class "Body Armour"
  3722. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3723. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3724. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3725.  
  3726. #------------------------------------
  3727. # [1619] OH: Shields
  3728. #------------------------------------
  3729.  
  3730. #Show # %D2 $size->small
  3731. # Width <= 2
  3732. # Height <= 2
  3733. # ItemLevel >= 75
  3734. # DropLevel >= 58
  3735. # Rarity Rare
  3736. # Class "Shields"
  3737. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3738. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3739. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3740.  
  3741. #Show # %D2 %UP $size->small
  3742. # Width <= 2
  3743. # Height <= 2
  3744. # ItemLevel >= 65
  3745. # DropLevel >= 58
  3746. # Rarity Rare
  3747. # Class "Shields"
  3748. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3749. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3750. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3751.  
  3752. #Show # %D1 $size->small
  3753. # Width <= 2
  3754. # Height <= 2
  3755. # ItemLevel >= 75
  3756. # Rarity Rare
  3757. # Class "Shields"
  3758. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3759. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3760. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3761.  
  3762. #Show # %D1 %UP $size->small
  3763. # Width <= 2
  3764. # Height <= 2
  3765. # ItemLevel >= 65
  3766. # Rarity Rare
  3767. # Class "Shields"
  3768. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3769. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3770. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3771.  
  3772. #Show # %D2
  3773. # ItemLevel >= 75
  3774. # DropLevel > 62
  3775. # Rarity Rare
  3776. # Class "Shields"
  3777. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3778. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3779. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3780.  
  3781. #Show # %D2 %UP
  3782. # ItemLevel >= 65
  3783. # DropLevel > 62
  3784. # Rarity Rare
  3785. # Class "Shields"
  3786. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3787. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3788. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3789.  
  3790. #Show # %D1
  3791. # ItemLevel >= 75
  3792. # Rarity Rare
  3793. # Class "Shields"
  3794. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3795. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3796. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3797.  
  3798. #Show # %D1 %UP
  3799. # ItemLevel >= 65
  3800. # Rarity Rare
  3801. # Class "Shields"
  3802. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3803. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3804. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3805.  
  3806. #------------------------------------
  3807. # [1620] OH: Quivers
  3808. #------------------------------------
  3809.  
  3810. #Show # %D2
  3811. # ItemLevel >= 75
  3812. # Rarity Rare
  3813. # Class "Quivers"
  3814. # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  3815. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3816. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3817. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3818.  
  3819. #Show # %D2 %UP
  3820. # ItemLevel >= 65
  3821. # Rarity Rare
  3822. # Class "Quivers"
  3823. # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  3824. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3825. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3826. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3827.  
  3828. #Show # %D1
  3829. # ItemLevel >= 75
  3830. # Rarity Rare
  3831. # Class "Quivers"
  3832. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3833. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3834. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3835.  
  3836. #Show # %D1 %UP
  3837. # ItemLevel >= 65
  3838. # Rarity Rare
  3839. # Class "Quivers"
  3840. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3841. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3842. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3843.  
  3844. #===============================================================================================================
  3845. # [[1700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  3846. #===============================================================================================================
  3847. #Hide
  3848.  
  3849. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  3850. Width <= 1
  3851. Height <= 4
  3852. ItemLevel >= 75
  3853. Rarity Rare
  3854. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand"
  3855. SetFontSize 24
  3856. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  3857. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3858. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3859.  
  3860. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  3861. Width <= 1
  3862. Height <= 4
  3863. ItemLevel >= 65
  3864. Rarity Rare
  3865. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand"
  3866. SetFontSize 24
  3867. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3868. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3869.  
  3870. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  3871. Width <= 2
  3872. Height <= 2
  3873. ItemLevel >= 75
  3874. Rarity Rare
  3875. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand"
  3876. SetFontSize 24
  3877. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  3878. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3879. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3880.  
  3881. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  3882. Width <= 2
  3883. Height <= 2
  3884. ItemLevel >= 65
  3885. Rarity Rare
  3886. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand"
  3887. SetFontSize 24
  3888. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3889. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3890.  
  3891. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  3892. ItemLevel >= 75
  3893. Rarity Rare
  3894. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand"
  3895. SetFontSize 24
  3896. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  3897. SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
  3898. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3899.  
  3900. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  3901. ItemLevel >= 65
  3902. Rarity Rare
  3903. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand"
  3904. SetFontSize 24
  3905. SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
  3906. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3907.  
  3908. #===============================================================================================================
  3909. # [[1800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  3910. #===============================================================================================================
  3911.  
  3912. #===============================================================================================================
  3913. # [[1900]] Gems
  3914. #===============================================================================================================
  3915.  
  3916. #------------------------------------
  3917. # [1901] Exceptional Gems
  3918. #------------------------------------
  3919.  
  3920. Show
  3921. GemLevel > 20
  3922. Class Gems
  3923. BaseType "Vaal"
  3924. SetFontSize 45
  3925. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  3926. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  3927. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  3928. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  3929. PlayEffect Red
  3930. MinimapIcon 0 Red Star
  3931.  
  3932. Show
  3933. Quality > 20
  3934. GemLevel > 20
  3935. Class Gems
  3936. SetFontSize 45
  3937. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  3938. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  3939. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  3940. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  3941. PlayEffect Red
  3942. MinimapIcon 0 Red Star
  3943.  
  3944. #------------------------------------
  3945. # [1902] Special Gems
  3946. #------------------------------------
  3947.  
  3948. Show
  3949. GemLevel >= 2
  3950. Class Gems
  3951. BaseType "Empower" "Enhance" "Enlighten"
  3952. SetFontSize 45
  3953. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  3954. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  3955. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  3956. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  3957. PlayEffect Red
  3958. MinimapIcon 0 Red Star
  3959.  
  3960. Show
  3961. Corrupted False
  3962. Quality >= 15
  3963. Class Gems
  3964. BaseType "Empower" "Enlighten"
  3965. SetFontSize 45
  3966. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  3967. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  3968. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  3969. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  3970. PlayEffect Red
  3971. MinimapIcon 0 Red Triangle
  3972.  
  3973. Show
  3974. Class Gems
  3975. BaseType "Empower" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" "Vaal Grace" "Vaal Haste"
  3976. SetFontSize 45
  3977. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  3978. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  3979. PlayAlertSound 3 300 # DROPSOUND: Unique
  3980. PlayEffect White
  3981. MinimapIcon 2 Yellow Triangle
  3982.  
  3983. #------------------------------------
  3984. # [1903] High Tier Gems
  3985. #------------------------------------
  3986.  
  3987. Show
  3988. GemLevel >= 20
  3989. Class Gems
  3990. SetFontSize 45
  3991. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  3992. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  3993. SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
  3994. PlayAlertSound 3 300 # DROPSOUND: Unique
  3995. PlayEffect Yellow
  3996. MinimapIcon 0 Yellow Triangle
  3997.  
  3998. Show
  3999. Quality >= 20
  4000. Class Gems
  4001. SetFontSize 45
  4002. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4003. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4004. SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
  4005. PlayAlertSound 3 300 # DROPSOUND: Unique
  4006. PlayEffect Yellow
  4007. MinimapIcon 0 Yellow Triangle
  4008.  
  4009. #Show # %D4
  4010. # GemLevel >= 6
  4011. # Class Gems
  4012. # BaseType "Blood and Sand" "Brand Recall" "Flesh and Stone"
  4013. # SetFontSize 45
  4014. # SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4015. # SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4016. # SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
  4017. # PlayAlertSound 3 300 # DROPSOUND: Unique
  4018. # PlayEffect Yellow
  4019. # MinimapIcon 0 Yellow Triangle
  4020.  
  4021. #------------------------------------
  4022. # [1904] Quality Gems
  4023. #------------------------------------
  4024.  
  4025. Show
  4026. Quality >= 14
  4027. Class Gems
  4028. SetFontSize 45
  4029. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4030. SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2
  4031. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4032. PlayEffect White Temp
  4033. MinimapIcon 2 White Triangle
  4034.  
  4035. #Show # %D4 %C3
  4036. # Quality >= 1
  4037. # Class Gems
  4038. # SetFontSize 40
  4039. # SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3
  4040.  
  4041. #------------------------------------
  4042. # [1905] Leveled Gems
  4043. #------------------------------------
  4044.  
  4045. #Show # %D4
  4046. # GemLevel >= 5
  4047. # Class Gems
  4048. # BaseType "Blood and Sand" "Brand Recall" "Flesh and Stone"
  4049. # SetFontSize 40
  4050. # SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4051. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4052.  
  4053. #Show # %D4
  4054. # GemLevel >= 18
  4055. # Class Gems
  4056. # SetFontSize 40
  4057. # SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4058. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4059.  
  4060. #Show # %D3
  4061. # GemLevel >= 10
  4062. # Class Gems
  4063. # SetFontSize 40
  4064. # SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4065. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4066.  
  4067. #------------------------------------
  4068. # [1906] Other gems
  4069. #------------------------------------
  4070.  
  4071. #Show # %D4
  4072. # Class Gems
  4073. # BaseType "Enhance" "Vaal"
  4074. # SetFontSize 40
  4075. # SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3
  4076.  
  4077. Hide # %H2
  4078. Class Gems
  4079. SetFontSize 36
  4080. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4081.  
  4082. #===============================================================================================================
  4083. # [[2000]] UTILITY FLASKS (Levelling Rules)
  4084. #===============================================================================================================
  4085.  
  4086. Show # %REMS1 $lvl
  4087. Quality >= 1
  4088. ItemLevel <= 65
  4089. Rarity <= Magic
  4090. BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quicksilver Flask" "Ruby Flask" "Sapphire Flask" "Silver Flask" "Stibnite Flask" "Topaz Flask"
  4091. SetFontSize 45
  4092. SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  4093. SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  4094.  
  4095. Show # %REMS1 $lvl
  4096. ItemLevel <= 65
  4097. Rarity <= Magic
  4098. BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quicksilver Flask" "Ruby Flask" "Sapphire Flask" "Silver Flask" "Stibnite Flask" "Topaz Flask"
  4099. SetFontSize 45
  4100. SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  4101. SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  4102.  
  4103. #===============================================================================================================
  4104. # [[2100]] HIDE LAYER 3: Random Endgame Flasks
  4105. #===============================================================================================================
  4106.  
  4107. Hide
  4108. ItemLevel >= 69
  4109. Rarity <= Magic
  4110. BaseType Flask
  4111. SetFontSize 18
  4112. SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3
  4113. SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5
  4114.  
  4115. #===============================================================================================================
  4116. # [[2200]] Maps, fragments and labyrinth items
  4117. #===============================================================================================================
  4118.  
  4119. #------------------------------------
  4120. # [2201] Unique Maps
  4121. #------------------------------------
  4122.  
  4123. Show # $tier->t1 $type->unique->maps
  4124. Rarity Unique
  4125. Class Maps
  4126. BaseType "Chateau Map" "Maze Map" "Museum Map"
  4127. SetFontSize 45
  4128. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  4129. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  4130. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4131. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4132. PlayEffect Red
  4133. MinimapIcon 0 Red Star
  4134.  
  4135. Show # $tier->t2 $type->unique->maps
  4136. Rarity Unique
  4137. Class Maps
  4138. BaseType "Harbinger Map" "Moon Temple Map"
  4139. SetFontSize 45
  4140. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4141. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4142. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  4143. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  4144. PlayEffect Yellow
  4145. MinimapIcon 0 Yellow Star
  4146.  
  4147. Show # $tier->rest $type->unique->maps
  4148. Rarity Unique
  4149. Class Maps
  4150. SetFontSize 45
  4151. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  4152. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  4153. PlayAlertSound 3 300 # DROPSOUND: Unique
  4154. PlayEffect Brown
  4155. MinimapIcon 2 Brown Star
  4156.  
  4157. #------------------------------------
  4158. # [2202] Labyrinth items, Offerings
  4159. #------------------------------------
  4160.  
  4161. Show # $x
  4162. BaseType "Offering to the Goddess"
  4163. SetFontSize 45
  4164. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4165. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4166. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4167. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4168. PlayEffect Yellow
  4169. MinimapIcon 0 Yellow Square
  4170.  
  4171. Show
  4172. Class "Labyrinth"
  4173. SetFontSize 45
  4174. SetTextColor 74 230 58 # TEXTCOLOR: Quest
  4175. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  4176. PlayEffect Green
  4177. MinimapIcon 1 Green Hexagon
  4178.  
  4179. #------------------------------------
  4180. # [2203] Shaped and Elder Maps
  4181. #------------------------------------
  4182.  
  4183. Show
  4184. ElderMap True
  4185. Class Maps
  4186. SetFontSize 45
  4187. SetTextColor 100 0 122 255 # TEXTCOLOR: High Map
  4188. SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map
  4189. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4190. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4191. PlayEffect Red
  4192. MinimapIcon 0 Red Square
  4193.  
  4194. Show
  4195. ShapedMap True
  4196. MapTier >= 15
  4197. Class Maps
  4198. SetFontSize 45
  4199. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4200. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4201. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4202. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4203. PlayEffect Red
  4204. MinimapIcon 0 Red Square
  4205.  
  4206. Show
  4207. ShapedMap True
  4208. MapTier >= 11
  4209. Class Maps
  4210. SetFontSize 45
  4211. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4212. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4213. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4214. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4215. PlayEffect Yellow
  4216. MinimapIcon 0 Red Square
  4217.  
  4218. Show
  4219. ShapedMap True
  4220. Class Maps
  4221. SetFontSize 45
  4222. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4223. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4224. PlayEffect White
  4225. MinimapIcon 2 Yellow Square
  4226.  
  4227. #------------------------------------
  4228. # [2204] Top tier maps (T15-16)
  4229. #------------------------------------
  4230.  
  4231. Show # $lvl->11
  4232. MapTier >= 16
  4233. Class Maps
  4234. SetFontSize 45
  4235. SetTextColor 100 0 122 255 # TEXTCOLOR: High Map
  4236. SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map
  4237. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4238. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4239. PlayEffect Red
  4240. MinimapIcon 0 Red Square
  4241.  
  4242. Show # $lvl->15
  4243. MapTier >= 15
  4244. Class Maps
  4245. SetFontSize 45
  4246. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4247. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4248. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4249. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4250. PlayEffect Red
  4251. MinimapIcon 0 Red Square
  4252.  
  4253. #------------------------------------
  4254. # [2205] High tier maps(T11-14)
  4255. #------------------------------------
  4256.  
  4257. Show # $lvl->14
  4258. MapTier >= 14
  4259. Class Maps
  4260. SetFontSize 45
  4261. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4262. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4263. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4264. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4265. PlayEffect Yellow
  4266. MinimapIcon 1 Red Square
  4267.  
  4268. Show # $lvl->13
  4269. MapTier >= 13
  4270. Class Maps
  4271. SetFontSize 45
  4272. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4273. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4274. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4275. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4276. PlayEffect Yellow
  4277. MinimapIcon 1 Red Square
  4278.  
  4279. Show # $lvl->12
  4280. MapTier >= 12
  4281. Class Maps
  4282. SetFontSize 45
  4283. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4284. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4285. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4286. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4287. PlayEffect Yellow
  4288. MinimapIcon 1 Red Square
  4289.  
  4290. Show # $lvl->11
  4291. MapTier >= 11
  4292. Class Maps
  4293. SetFontSize 45
  4294. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4295. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4296. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4297. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4298. PlayEffect Yellow
  4299. MinimapIcon 1 Red Square
  4300.  
  4301. #------------------------------------
  4302. # [2206] Mid tier maps (T6-10)
  4303. #------------------------------------
  4304.  
  4305. Show # $lvl->10
  4306. Identified True
  4307. Class Maps
  4308. HasExplicitMod "Vaal"
  4309. SetFontSize 45
  4310. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  4311. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4312. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4313. PlayEffect White
  4314. MinimapIcon 2 Yellow Square
  4315.  
  4316. Show # $lvl->10
  4317. MapTier >= 10
  4318. Class Maps
  4319. SetFontSize 45
  4320. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4321. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4322. PlayEffect White
  4323. MinimapIcon 2 Yellow Square
  4324.  
  4325. #------------------------------------
  4326. # T9 - Maps
  4327. #------------------------------------
  4328.  
  4329. Show # $lvl->9
  4330. MapTier >= 9
  4331. ItemLevel < 86
  4332. Class Maps
  4333. SetFontSize 45
  4334. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4335. DisableDropSound True
  4336. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4337. PlayEffect White
  4338. MinimapIcon 2 Yellow Square
  4339.  
  4340. Hide # %H4 %C4
  4341. MapTier >= 9
  4342. Class Maps
  4343. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4344. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4345. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4346. DisableDropSound True
  4347.  
  4348. #------------------------------------
  4349. # T8 - Maps
  4350. #------------------------------------
  4351.  
  4352. Show # $lvl->8
  4353. MapTier >= 8
  4354. ItemLevel < 85
  4355. Class Maps
  4356. SetFontSize 45
  4357. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4358. DisableDropSound True
  4359. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4360. PlayEffect White
  4361. MinimapIcon 2 Yellow Square
  4362.  
  4363. Hide # %H4 %C4
  4364. MapTier >= 8
  4365. Class Maps
  4366. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4367. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4368. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4369. DisableDropSound True
  4370.  
  4371. #------------------------------------
  4372. # T7 - Maps
  4373. #------------------------------------
  4374.  
  4375. Show # $lvl->7
  4376. MapTier >= 7
  4377. ItemLevel < 84
  4378. Class Maps
  4379. SetFontSize 45
  4380. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4381. DisableDropSound True
  4382. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4383. PlayEffect White
  4384. MinimapIcon 2 Yellow Square
  4385.  
  4386. Hide # %H4 %C4
  4387. MapTier >= 7
  4388. Class Maps
  4389. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4390. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4391. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4392. DisableDropSound True
  4393.  
  4394. #------------------------------------
  4395. # T6 - Maps
  4396. #------------------------------------
  4397.  
  4398. Show # $lvl->6
  4399. MapTier >= 6
  4400. ItemLevel < 83
  4401. Class Maps
  4402. SetFontSize 45
  4403. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4404. DisableDropSound True
  4405. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4406. PlayEffect White
  4407. MinimapIcon 2 Yellow Square
  4408.  
  4409. Hide # %H4 %C4
  4410. MapTier >= 6
  4411. Class Maps
  4412. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4413. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4414. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4415. DisableDropSound True
  4416.  
  4417. #------------------------------------
  4418. # [2207] Low tier maps (T1-T5)
  4419. #------------------------------------
  4420.  
  4421. Show # $lvl->5
  4422. MapTier >= 5
  4423. ItemLevel < 82
  4424. Class Maps
  4425. SetFontSize 45
  4426. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4427. DisableDropSound True
  4428. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4429. PlayEffect White Temp
  4430. MinimapIcon 2 White Square
  4431.  
  4432. Hide # %H3 %C4
  4433. MapTier >= 5
  4434. Class Maps
  4435. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4436. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4437. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4438. DisableDropSound True
  4439.  
  4440. #------------------------------------
  4441. # T4 - Maps
  4442. #------------------------------------
  4443.  
  4444. Show # $lvl->4
  4445. MapTier >= 4
  4446. ItemLevel < 81
  4447. Class Maps
  4448. SetFontSize 45
  4449. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4450. DisableDropSound True
  4451. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  4452. PlayEffect White Temp
  4453. MinimapIcon 2 White Square
  4454.  
  4455. Hide # %H3 %C4
  4456. MapTier >= 4
  4457. Class Maps
  4458. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4459. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4460. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4461. DisableDropSound True
  4462.  
  4463. #------------------------------------
  4464. # T3 - Maps
  4465. #------------------------------------
  4466.  
  4467. Show # $lvl->3
  4468. MapTier >= 3
  4469. ItemLevel < 80
  4470. Class Maps
  4471. SetFontSize 45
  4472. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4473. DisableDropSound True
  4474. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  4475. PlayEffect White Temp
  4476. MinimapIcon 2 White Square
  4477.  
  4478. Hide # %H3 %C4
  4479. MapTier >= 3
  4480. Class Maps
  4481. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4482. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4483. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4484. DisableDropSound True
  4485.  
  4486. #------------------------------------
  4487. # T2 - Maps
  4488. #------------------------------------
  4489.  
  4490. Show # $lvl->2
  4491. MapTier >= 2
  4492. ItemLevel < 79
  4493. Class Maps
  4494. SetFontSize 45
  4495. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4496. DisableDropSound True
  4497. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  4498. PlayEffect White Temp
  4499. MinimapIcon 2 White Square
  4500.  
  4501. Hide # %H3 %C4
  4502. MapTier >= 2
  4503. Class Maps
  4504. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4505. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4506. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4507. DisableDropSound True
  4508.  
  4509. #------------------------------------
  4510. # T1 - Maps
  4511. #------------------------------------
  4512.  
  4513. Show # $lvl->1
  4514. MapTier <= 1
  4515. ItemLevel < 78
  4516. Class Maps
  4517. SetFontSize 45
  4518. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4519. DisableDropSound True
  4520. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  4521. PlayEffect White Temp
  4522. MinimapIcon 2 White Square
  4523.  
  4524. Hide # %H3 %C4
  4525. MapTier <= 1
  4526. Class Maps
  4527. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4528. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4529. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4530. DisableDropSound True
  4531.  
  4532. # This should never happen. If you find pink maps, you probably deleted/commented sections above
  4533. # or should update the filter. Alternatively use www.filterblade.xyz
  4534.  
  4535. Show # safetyline / missing map
  4536. Class Maps
  4537. SetFontSize 45
  4538. SetTextColor 255 0 255 255 # TEXTCOLOR: Error
  4539. SetBorderColor 255 0 255 255 # BORDERCOLOR: Error
  4540. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4541.  
  4542. #------------------------------------
  4543. # [2208] Sorted Map Fragments
  4544. #------------------------------------
  4545.  
  4546. Show # $x
  4547. Class "Misc Map Items"
  4548. BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key"
  4549. SetFontSize 45
  4550. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4551. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4552. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4553. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4554. PlayEffect Red
  4555. MinimapIcon 0 Red Star
  4556.  
  4557. Show # $x
  4558. Class "Misc Map Items"
  4559. SetFontSize 45
  4560. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4561. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4562. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4563. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4564. PlayEffect Blue
  4565. MinimapIcon 0 Blue Triangle
  4566.  
  4567. Show
  4568. Class "Map Fragments"
  4569. BaseType "Mortal Hope" "Mortal Ignorance" "Timeless Maraketh Emblem"
  4570. SetFontSize 45
  4571. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4572. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4573. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4574. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4575. PlayEffect Red
  4576. MinimapIcon 0 Red Triangle
  4577.  
  4578. Show
  4579. Class "Map Fragments"
  4580. BaseType "Breachstone" "Eber's Key" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Mortal" "Sacrifice at Midnight" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Volkuur's Key" "Yriel's Key"
  4581. SetFontSize 45
  4582. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4583. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4584. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4585. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4586. PlayEffect Yellow
  4587. MinimapIcon 2 Yellow Triangle
  4588.  
  4589. Show
  4590. Class "Map Fragments"
  4591. BaseType "Divine Vessel"
  4592. SetFontSize 45
  4593. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4594. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4595. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4596. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4597. PlayEffect White
  4598. MinimapIcon 2 White Triangle
  4599.  
  4600. #------------------------------------
  4601. # [2209] Scarabs
  4602. #------------------------------------
  4603.  
  4604. Show
  4605. Class "Map Fragments"
  4606. BaseType "Gilded"
  4607. SetFontSize 45
  4608. SetTextColor 255 255 255 255
  4609. SetBorderColor 255 255 255 255
  4610. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4611. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4612. PlayEffect Yellow
  4613. MinimapIcon 0 Yellow Hexagon
  4614.  
  4615. Show
  4616. Class "Map Fragments"
  4617. BaseType "Polished"
  4618. SetFontSize 45
  4619. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4620. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4621. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4622. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4623. PlayEffect Yellow
  4624. MinimapIcon 1 Yellow Hexagon
  4625.  
  4626. Show
  4627. Class "Map Fragments"
  4628. BaseType "Rusted"
  4629. SetFontSize 45
  4630. SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment
  4631. SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment
  4632. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4633. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4634. PlayEffect Yellow
  4635. MinimapIcon 2 Yellow Hexagon
  4636.  
  4637. #------------------------------------
  4638. # [2210] Remaining Map Fragments
  4639. #------------------------------------
  4640.  
  4641. Show
  4642. Class "Map Fragments"
  4643. SetFontSize 45
  4644. SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment
  4645. SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment
  4646. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4647. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4648. PlayEffect White
  4649. MinimapIcon 2 White Triangle
  4650.  
  4651. Show
  4652. Class "Pantheon Soul"
  4653. SetFontSize 45
  4654. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4655. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4656. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4657. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4658. PlayEffect White
  4659. MinimapIcon 2 White Triangle
  4660.  
  4661. #===============================================================================================================
  4662. # [[2300]] Currency - PART 2 - Rare currency
  4663. #===============================================================================================================
  4664.  
  4665. #------------------------------------
  4666. # [2301] Regular Rare Currency
  4667. #------------------------------------
  4668.  
  4669. Show # $tier->t21 $type->currency
  4670. Class Currency
  4671. BaseType "Journeyman Cartographer's Sextant" "Master Cartographer's Sextant"
  4672. SetFontSize 45
  4673. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4674. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4675. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  4676. DisableDropSound True
  4677. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4678. PlayEffect Yellow
  4679. MinimapIcon 1 Yellow Circle
  4680.  
  4681. Show # $tier->t22 $type->currency
  4682. Class Currency
  4683. BaseType "Apprentice Cartographer's Sextant" "Chaos Orb" "Engineer's Orb" "Gemcutter's Prism" "Orb of Regret" "Regal Orb" "Stacked Deck" "Vaal Orb"
  4684. SetFontSize 45
  4685. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4686. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4687. SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
  4688. DisableDropSound True
  4689. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4690. PlayEffect White
  4691. MinimapIcon 2 White Circle
  4692.  
  4693. Show # $tier->t23 $type->currency
  4694. Class Currency
  4695. BaseType "Bestiary Orb" "Blessed Orb" "Cartographer's Chisel" "Orb of Alchemy" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Scouring"
  4696. SetFontSize 45
  4697. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4698. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4699. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  4700. DisableDropSound True
  4701. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4702. PlayEffect White
  4703. MinimapIcon 2 White Circle
  4704.  
  4705. #------------------------------------
  4706. # [2302] Harbinger Currency
  4707. #------------------------------------
  4708.  
  4709. Show # $tier->t1 $type->currency->harbinger
  4710. Class Currency
  4711. BaseType "Ancient Shard" "Annulment Shard" "Exalted Shard" "Harbinger's Shard"
  4712. SetFontSize 45
  4713. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4714. SetBorderColor 40 220 255 255 # BORDERCOLOR: Harbinger Currency
  4715. SetBackgroundColor 80 95 210 255 # BACKGROUND: Shard T1
  4716. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4717. PlayEffect White
  4718. MinimapIcon 2 White Circle
  4719.  
  4720. Hide # %H4 %C4 $type->currency->harbinger $tier->t2
  4721. Class Currency
  4722. BaseType "Binding Shard" "Engineer's Shard" "Horizon Shard" "Chaos Shard" "Regal Shard"
  4723. SetFontSize 40
  4724. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4725. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4726. SetBackgroundColor 135 140 100 255 # BACKGROUND: Shard T2
  4727.  
  4728. #------------------------------------
  4729. # [2303] Incursion Currency
  4730. #------------------------------------
  4731.  
  4732. Show # $type->currency->incursion $tier->t1
  4733. Class Currency
  4734. BaseType "Vial of Awakening" "Vial of Sacrifice" "Vial of the Ghost"
  4735. SetFontSize 45
  4736. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4737. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4738. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4739. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4740. PlayEffect Red
  4741. MinimapIcon 0 Red Star
  4742.  
  4743. Show # $type->currency->incursion $tier->t2
  4744. Class Currency
  4745. BaseType "Vial of Consequence" "Vial of Dominance" "Vial of Fate" "Vial of Summoning" "Vial of the Ritual" "Vial of Transcendence"
  4746. SetFontSize 45
  4747. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4748. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4749. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4750. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4751. PlayEffect White
  4752. MinimapIcon 2 White Triangle
  4753.  
  4754. #------------------------------------
  4755. # [2304] Delve Currency - Resonators
  4756. #------------------------------------
  4757.  
  4758. Show # $type->currency->resonator $tier->t1
  4759. Class "Delve Socketable Currency"
  4760. BaseType "Prime Alchemical Resonator" "Prime Chaotic Resonator"
  4761. SetFontSize 45
  4762. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  4763. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  4764. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  4765. DisableDropSound True
  4766. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4767. PlayEffect Red
  4768. MinimapIcon 0 Red Circle
  4769.  
  4770. Show # $type->currency->resonator $tier->t2
  4771. Class "Delve Socketable Currency"
  4772. BaseType "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator"
  4773. SetFontSize 45
  4774. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4775. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4776. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  4777. DisableDropSound True
  4778. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  4779. PlayEffect White
  4780. MinimapIcon 2 White Diamond
  4781.  
  4782. Show # $type->currency->resonator $tier->t3
  4783. Class "Delve Socketable Currency"
  4784. BaseType "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator"
  4785. SetFontSize 45
  4786. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4787. SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
  4788. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  4789. DisableDropSound True
  4790. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  4791. PlayEffect White
  4792. MinimapIcon 2 White Diamond
  4793.  
  4794. #------------------------------------
  4795. # [2305] Delve Currency - Fossil
  4796. #------------------------------------
  4797.  
  4798. Show # $tier->t1 $type->currency->fossil
  4799. Class Currency
  4800. BaseType "Bloodstained Fossil" "Faceted Fossil" "Fractured Fossil" "Hollow Fossil"
  4801. SetFontSize 45
  4802. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4803. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4804. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4805. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4806. PlayEffect Red
  4807. MinimapIcon 0 Red Star
  4808.  
  4809. Show # $tier->t2 $type->currency->fossil
  4810. Class Currency
  4811. BaseType "Glyphic Fossil" "Serrated Fossil"
  4812. SetFontSize 45
  4813. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  4814. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  4815. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  4816. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4817. PlayEffect Red
  4818. MinimapIcon 0 Red Circle
  4819.  
  4820. Show # $tier->t4 $type->currency->fossil
  4821. Class Currency
  4822. BaseType "Frigid Fossil" "Scorched Fossil"
  4823. SetFontSize 45
  4824. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4825. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4826. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  4827. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4828. PlayEffect White
  4829. MinimapIcon 2 White Circle
  4830.  
  4831. Show # $tier->rest $type->currency->fossil
  4832. Class Currency
  4833. BaseType "Fossil"
  4834. SetFontSize 45
  4835. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4836. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4837. SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
  4838. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4839. PlayEffect Yellow
  4840. MinimapIcon 1 Yellow Circle
  4841.  
  4842. #------------------------------------
  4843. # [2306] Top Currency
  4844. #------------------------------------
  4845.  
  4846. Show # $tier->t11 $type->currency
  4847. Class Currency
  4848. BaseType "Albino Rhoa Feather" "Eternal Orb" "Exalted Orb" "Mirror of Kalandra" "Mirror Shard"
  4849. SetFontSize 45
  4850. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4851. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4852. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4853. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4854. PlayEffect Red
  4855. MinimapIcon 0 Red Star
  4856.  
  4857. Show # $tier->t12 $type->currency
  4858. Class Currency
  4859. BaseType "Ancient Orb" "Divine Orb" "Harbinger's Orb" "Orb of Annulment"
  4860. SetFontSize 45
  4861. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  4862. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  4863. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  4864. DisableDropSound True
  4865. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4866. PlayEffect Red
  4867. MinimapIcon 0 Red Circle
  4868.  
  4869. #------------------------------------
  4870. # [2307] Essence Tier List
  4871. #------------------------------------
  4872.  
  4873. Show
  4874. Class Currency
  4875. BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" "Remnant of Corruption" "Shrieking Essence of"
  4876. SetFontSize 45
  4877. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4878. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4879. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4880. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4881. PlayEffect Yellow
  4882. MinimapIcon 0 Yellow Circle
  4883.  
  4884. Show
  4885. Class Currency
  4886. BaseType "Screaming Essence of"
  4887. SetFontSize 45
  4888. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4889. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4890. SetBackgroundColor 15 180 200 255 # BACKGROUND: Ess T2
  4891. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4892. PlayEffect White
  4893. MinimapIcon 2 White Circle
  4894.  
  4895. Show
  4896. Class Currency
  4897. BaseType "Wailing Essence of"
  4898. SetFontSize 40
  4899. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4900. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4901. SetBackgroundColor 30 159 200 255 # BACKGROUND: Ess T3
  4902. PlayEffect White Temp
  4903. MinimapIcon 2 White Circle
  4904.  
  4905. Hide # %H4 %C4
  4906. Class Currency
  4907. BaseType "Weeping Essence of"
  4908. SetFontSize 40
  4909. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4910. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4911. SetBackgroundColor 30 159 200 225 # BACKGROUND: Ess T4
  4912.  
  4913. Hide # %H4 %C4
  4914. Class Currency
  4915. BaseType "Muttering Essence of"
  4916. SetFontSize 40
  4917. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4918. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4919. SetBackgroundColor 30 159 200 200 # BACKGROUND: Ess T5
  4920.  
  4921. Hide # %H4 %C4
  4922. Class Currency
  4923. BaseType "Whispering Essence of"
  4924. SetFontSize 40
  4925. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4926. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4927. SetBackgroundColor 30 159 200 175 # BACKGROUND: Ess T6
  4928.  
  4929. #------------------------------------
  4930. # [2308] Perandus
  4931. #------------------------------------
  4932.  
  4933. Show # $x
  4934. StackSize >= 15
  4935. Class Currency
  4936. BaseType "Perandus Coin"
  4937. SetFontSize 45
  4938. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
  4939. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  4940. PlayEffect White Temp
  4941.  
  4942. Show # %H4 %C4 $x
  4943. StackSize < 4
  4944. Class Currency
  4945. BaseType "Perandus Coin"
  4946. SetFontSize 36
  4947. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
  4948. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  4949.  
  4950. Show # $x
  4951. Class Currency
  4952. BaseType "Perandus Coin"
  4953. SetFontSize 45
  4954. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
  4955. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  4956.  
  4957. #------------------------------------
  4958. # [2309] Legion
  4959. #------------------------------------
  4960.  
  4961. Show # $tier->t1 $type->currency->legionsplinters
  4962. Class Currency
  4963. BaseType "Timeless Maraketh Splinter"
  4964. SetFontSize 45
  4965. SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
  4966. SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula
  4967. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  4968. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4969. PlayEffect White
  4970. MinimapIcon 1 Yellow Diamond
  4971.  
  4972. Show # %HS5 %C4 $tier->t2 $type->currency->legionsplinters
  4973. Class Currency
  4974. BaseType "Timeless Eternal Empire Splinter" "Timeless Karui Splinter" "Timeless Templar Splinter" "Timeless Vaal Splinter"
  4975. SetFontSize 45
  4976. SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
  4977. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  4978. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  4979. MinimapIcon 0 Blue Circle
  4980. PlayEffect Red
  4981.  
  4982. #------------------------------------
  4983. # [2310] Incubator
  4984. #------------------------------------
  4985.  
  4986. Show # $tier->t1 $type->currency->incubators
  4987. Class Incubator
  4988. BaseType "Geomancer's Incubator" "Time-Lost Incubator"
  4989. SetFontSize 45
  4990. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4991. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4992. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4993. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4994. PlayEffect Red
  4995. MinimapIcon 0 Red Star
  4996.  
  4997. Show # $tier->t2 $type->currency->incubators
  4998. Class Incubator
  4999. BaseType "Eldritch Incubator" "Thaumaturge's Incubator"
  5000. SetFontSize 45
  5001. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5002. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5003. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  5004. DisableDropSound True
  5005. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5006. PlayEffect Yellow
  5007. MinimapIcon 1 Yellow Circle
  5008.  
  5009. Show # $tier->rest $type->currency->incubators
  5010. Class Incubator
  5011. SetFontSize 45
  5012. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5013. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5014. SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
  5015. DisableDropSound True
  5016. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5017. PlayEffect White
  5018. MinimapIcon 2 White Circle
  5019.  
  5020. #------------------------------------
  5021. # [2311] Breach
  5022. #------------------------------------
  5023.  
  5024. Show # $tier->t1 $type->currency->blessings
  5025. Class Currency
  5026. BaseType "Blessing of Chayula"
  5027. SetFontSize 45
  5028. SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing
  5029. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  5030. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5031. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5032. PlayEffect Red
  5033. MinimapIcon 0 Red Star
  5034.  
  5035. Show # $tier->t2 $type->currency->blessings
  5036. Class Currency
  5037. BaseType "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph"
  5038. SetFontSize 45
  5039. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5040. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5041. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  5042. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5043. PlayEffect Yellow
  5044. MinimapIcon 0 Yellow Circle
  5045.  
  5046. Show # $tier->t1 $type->currency->splinters
  5047. Class Currency
  5048. BaseType "Splinter of Chayula"
  5049. SetFontSize 45
  5050. SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
  5051. SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula
  5052. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  5053. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5054. PlayEffect White
  5055. MinimapIcon 1 Yellow Diamond
  5056.  
  5057. Show # %HS5 %C4 $tier->t2 $type->currency->splinters
  5058. Class Currency
  5059. BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph"
  5060. SetFontSize 45
  5061. SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
  5062. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  5063. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  5064.  
  5065. #------------------------------------
  5066. # [2312] Others
  5067. #------------------------------------
  5068.  
  5069. Show
  5070. Class Currency
  5071. BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" "Vial of"
  5072. SetFontSize 45
  5073. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5074. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5075. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  5076. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5077. PlayEffect White
  5078. MinimapIcon 2 White Circle
  5079.  
  5080. #------------------------------------
  5081. # [2313] Prophecies
  5082. #------------------------------------
  5083.  
  5084. Show # $tier->t1 $type->currency->prophecy
  5085. Class Currency
  5086. BaseType "Prophecy"
  5087. Prophecy "Fated Connections" "Monstrous Treasure" "The Queen's Sacrifice" "Trash to Treasure"
  5088. SetFontSize 45
  5089. SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing
  5090. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  5091. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5092. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5093. PlayEffect Red
  5094. MinimapIcon 0 Red Star
  5095.  
  5096. Show # $tier->t2 $type->currency->prophecy
  5097. Class Currency
  5098. BaseType "Prophecy"
  5099. Prophecy "A Vision of Ice and Fire" "Cleanser of Sins" "Darktongue's Shriek" "The Feral Lord V" "The Jeweller's Touch" "The King's Path" "The Plaguemaw V" "The Unbreathing Queen V" "Twice Enchanted" "Unbearable Whispers V" "Vaal Winds" "Wind and Thunder"
  5100. SetFontSize 45
  5101. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  5102. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  5103. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  5104. DisableDropSound True
  5105. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5106. PlayEffect Red
  5107. MinimapIcon 0 Red Circle
  5108.  
  5109. Show # $tier->rest $type->currency->prophecy
  5110. Class Currency
  5111. BaseType "Prophecy"
  5112. SetFontSize 45
  5113. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5114. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5115. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  5116. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5117. PlayEffect White
  5118. MinimapIcon 2 White Circle
  5119.  
  5120. #===============================================================================================================
  5121. # [[2400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  5122. #===============================================================================================================
  5123.  
  5124. #------------------------------------
  5125. # [2401] Exceptions to prevent ident. mistakes
  5126. #------------------------------------
  5127.  
  5128. Show # $tier->ex $type->divination
  5129. Class "Divination"
  5130. BaseType "The Wolf's Shadow"
  5131. SetFontSize 45
  5132. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5133. SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
  5134. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  5135. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5136.  
  5137. Show # $tier->ex $type->divination
  5138. Class "Divination"
  5139. BaseType "The Master Artisan"
  5140. SetFontSize 45
  5141. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5142. SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
  5143. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  5144. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5145.  
  5146. #------------------------------------
  5147. # [2402] T1 - Top tier cards
  5148. #------------------------------------
  5149.  
  5150. Show # $tier->t1 $type->divination
  5151. Class "Divination"
  5152. BaseType "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Burning Blood" "House of Mirrors" "Hunter's Reward" "Immortal Resolve" "Pride Before the Fall" "Pride of the First Ones" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Enlightened" "The Fiend" "The Immortal" "The Iron Bard" "The King's Heart" "The Last One Standing" "The Life Thief" "The Nurse" "The Samurai's Eye" "The Spark and the Flame" "The Undisputed" "The Wolven King's Bite" "The World Eater" "Wealth and Power"
  5153. SetFontSize 45
  5154. SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1
  5155. SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1
  5156. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5157. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5158. PlayEffect Red
  5159. MinimapIcon 0 Red Star
  5160.  
  5161. #------------------------------------
  5162. # [2403] T2 - Great cards
  5163. #------------------------------------
  5164.  
  5165. Show # $tier->t2 $type->divination
  5166. Class "Divination"
  5167. BaseType "Chaotic Disposition" "Last Hope" "Seven Years Bad Luck" "The Cartographer" "The Gladiator" "The Mayor" "The Queen" "The Risk" "The Sacrifice" "The Saint's Treasure" "The Void"
  5168. SetFontSize 45
  5169. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5170. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  5171. SetBackgroundColor 100 250 250 245 # BACKGROUND: Divi T2
  5172. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5173. PlayEffect Red
  5174. MinimapIcon 0 Red Triangle
  5175.  
  5176. #------------------------------------
  5177. # [2404] T3 - Decent cards
  5178. #------------------------------------
  5179.  
  5180. Show # $tier->t3 $type->divination
  5181. Class "Divination"
  5182. BaseType "Boon of the First Ones" "Bowyer's Dream" "Buried Treasure" "Dark Dreams" "Earth Drinker" "Emperor of Purity" "Heterochromia" "Humility" "Left to Fate" "Mawr Blaidd" "Monochrome" "Sambodhi's Vow" "The Artist" "The Beast" "The Breach" "The Brittle Emperor" "The Celestial Stone" "The Chains that Bind" "The Dapper Prodigy" "The Dark Mage" "The Deep Ones" "The Dreamer" "The Endless Darkness" "The Ethereal" "The Hale Heart" "The Hoarder" "The Hunger" "The Jeweller's Boon" "The Journey" "The Landing" "The Master" "The Offering" "The Polymath" "The Porcupine" "The Professor" "The Scavenger" "The Seeker" "The Sephirot" "The Soul" "The Standoff" "The Throne" "The Undaunted" "The Valkyrie" "The Vast" "The Warlord" "The Wind" "The Wolf" "Vanity"
  5183. SetFontSize 45
  5184. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5185. SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1
  5186. SetBackgroundColor 50 220 240 235 # BACKGROUND: Divi T3
  5187. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5188. PlayEffect Yellow
  5189. MinimapIcon 2 Yellow Triangle
  5190.  
  5191. #------------------------------------
  5192. # [2405] Special - Special Currency Cards
  5193. #------------------------------------
  5194.  
  5195. Show # %HS5 %C5 $tier->t4c $type->divination
  5196. Class "Divination"
  5197. BaseType "Boon of Justice" "Coveted Possession" "Demigod's Wager" "Emperor's Luck" "Harmony of Souls" "Her Mask" "Loyalty" "Lucky Connections" "Lucky Deck" "No Traces" "The Cacophony" "The Catalyst" "The Fool" "The Gemcutter" "The Innocent" "The Inventor" "The Puzzle" "The Scholar" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token"
  5198. SetFontSize 45
  5199. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5200. SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
  5201. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  5202.  
  5203. Hide # %H4 %C5 $tier->t5c $type->divination
  5204. Class "Divination"
  5205. BaseType "Rain of Chaos"
  5206. SetFontSize 45
  5207. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5208. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5209. SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5
  5210.  
  5211. #------------------------------------
  5212. # [2406] T5 - Format trash tier cards... before
  5213. #------------------------------------
  5214.  
  5215. Hide # %H3 %C3 $tier->t5 $type->divination
  5216. Class "Divination"
  5217. BaseType "A Mother's Parting Gift" "Anarchy's Price" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Dying Anguish" "Grave Knowledge" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Army of Blood" "The Blazing Fire" "The Calling" "The Carrion Crow" "The Cataclysm" "The Coming Storm" "The Doppelganger" "The Drunken Aristocrat" "The Endurance" "The Fathomless Depths" "The Feast" "The Flora's Gift" "The Hermit" "The Incantation" "The Inoculated" "The King's Blade" "The Lich" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Pack Leader" "The Pact" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Summoner" "The Sun" "The Surgeon" "The Twins" "The Visionary" "The Warden" "The Watcher" "The Witch" "Thirst for Knowledge" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" "Volatile Power"
  5218. SetFontSize 36
  5219. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5220. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5221. SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5
  5222.  
  5223. #------------------------------------
  5224. # [2407] T4 - ...showing the remaining cards
  5225. #------------------------------------
  5226.  
  5227. Hide # %HS4 %C5 $tier->rest $type->divination
  5228. Class "Divination"
  5229. SetFontSize 45
  5230. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5231. SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
  5232. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  5233.  
  5234. #===============================================================================================================
  5235. # [[2500]] Currency - PART 4 - remaining items
  5236. #===============================================================================================================
  5237.  
  5238. Hide # %H2
  5239. Class Currency
  5240. BaseType "Scroll Fragment"
  5241. SetFontSize 28
  5242. SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3
  5243. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5244.  
  5245. Hide # %H3
  5246. Class Currency
  5247. SetFontSize 36
  5248. SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic
  5249. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5250.  
  5251. #===============================================================================================================
  5252. # [[2600]] Uniques!
  5253. #===============================================================================================================
  5254.  
  5255. #------------------------------------
  5256. # [2601] Exceptions
  5257. #------------------------------------
  5258.  
  5259. Show # $type->uniques $tier->ex
  5260. Rarity Unique
  5261. SocketGroup WWWWWW
  5262. BaseType "Simple Robe"
  5263. SetFontSize 45
  5264. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5265. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5266. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5267. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5268. PlayEffect Red
  5269. MinimapIcon 0 Red Star
  5270.  
  5271. Show # $tier->ex->6l $type->uniques
  5272. LinkedSockets 6
  5273. Rarity Unique
  5274. SetFontSize 45
  5275. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5276. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  5277. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5278. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5279. PlayEffect Red
  5280. MinimapIcon 0 Red Star
  5281.  
  5282. #------------------------------------
  5283. # [2602] Harbinger - Pieces
  5284. #------------------------------------
  5285.  
  5286. Show # $tier->ex->harbinger $type->uniques $league->harbinger
  5287. Class Piece
  5288. SetFontSize 45
  5289. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  5290. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  5291. SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Piece
  5292. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5293. PlayEffect Blue
  5294. MinimapIcon 0 Blue Star
  5295.  
  5296. #------------------------------------
  5297. # [2603] Tier 1 uniques
  5298. #------------------------------------
  5299.  
  5300. Show # $tier->t1 $type->uniques
  5301. Rarity Unique
  5302. BaseType "Ambush Mitts" "Callous Mask" "Carnal Boots" "Coronal Leather" "Crusader Boots" "Ezomyte Tower Shield" "Full Dragonscale" "Full Wyrmscale" "Gemstone Sword" "Glorious Plate" "Greatwolf Talisman" "Hydrascale Gauntlets" "Imperial Maul" "Jewelled Foil" "Jingling Spirit Shield" "Legion Gloves" "Nubuck Boots" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Royal Axe" "Ruby Amulet" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Sorcerer Boots" "Timeless Jewel" "Vaal Blade" "Vaal Rapier" "Varnished Coat" "Void Axe" "Wereclaw Talisman" "Zodiac Leather"
  5303. SetFontSize 45
  5304. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5305. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  5306. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5307. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5308. PlayEffect Red
  5309. MinimapIcon 0 Red Star
  5310.  
  5311. #------------------------------------
  5312. # [2604] Tier 2 uniques
  5313. #------------------------------------
  5314.  
  5315. Show # $tier->t2 $type->uniques
  5316. Rarity Unique
  5317. BaseType "Arcanist Gloves" "Assassin's Boots" "Blood Sceptre" "Carnal Sceptre" "Champion Kite Shield" "Ezomyte Burgonet" "Gladiator Plate" "Karui Maul" "Midnight Blade" "Occultist's Vestment" "Polished Spiked Shield" "Rawhide Tower Shield" "Sacrificial Garb" "Serpentscale Gauntlets" "Steel Ring" "Steelwood Bow" "Vaal Spirit Shield" "Wyrmscale Doublet"
  5318. SetFontSize 45
  5319. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5320. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5321. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5322. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5323. PlayEffect Yellow
  5324. MinimapIcon 0 Yellow Star
  5325.  
  5326. Show # $tier->ex->5l $type->uniques
  5327. LinkedSockets 5
  5328. Rarity Unique
  5329. SetFontSize 45
  5330. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5331. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5332. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5333. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5334. PlayEffect Yellow
  5335. MinimapIcon 0 Yellow Star
  5336.  
  5337. #------------------------------------
  5338. # [2605] Multi-Unique bases.
  5339. #------------------------------------
  5340. # These bases have multiple uniques. One of the uniques, is a high value one
  5341. # While others are cheap. We give them a high quality display, while making a normal unique
  5342. # Sound to prevent false excitement.
  5343.  
  5344. Show # $tier->multileague $type->uniques
  5345. Rarity Unique
  5346. BaseType "Agate Amulet" "Amber Amulet" "Hubris Circlet" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Rustic Sash" "Silver Flask" "Topaz Ring" "Two-Stone Ring" "Unset Ring" "Vaal Axe"
  5347. SetFontSize 45
  5348. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5349. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5350. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5351. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5352. PlayEffect Blue
  5353. MinimapIcon 0 Blue Star
  5354.  
  5355. Show # $tier->multispecial $type->uniques
  5356. Rarity Unique
  5357. BaseType "Blood Raiment" "Ebony Tower Shield" "Fiend Dagger" "Gold Amulet" "Gold Ring" "Granite Flask" "Harlequin Mask" "Heavy Belt" "Imperial Bow" "Imperial Skean" "Iron Ring" "Nightmare Bascinet" "Onyx Amulet" "Prismatic Ring" "Prophet Crown" "Sadist Garb" "Stibnite Flask" "Studded Belt"
  5358. SetFontSize 45
  5359. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5360. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5361. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5362. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5363. PlayEffect Blue
  5364. MinimapIcon 0 Blue Star
  5365.  
  5366. #------------------------------------
  5367. # [2606] Possibly expensive uniques / meta influenced
  5368. #------------------------------------
  5369.  
  5370. Show # $tier->metainfluenced $type->uniques
  5371. Rarity Unique
  5372. BaseType "Assassin Bow" "Bronzescale Boots" "Deerskin Gloves" "Ezomyte Blade" "Holy Chainmail" "Judgement Staff" "Opal Wand" "Soldier Helmet" "Sulphur Flask" "Timeworn Claw" "Titanium Spirit Shield" "War Hammer"
  5373. SetFontSize 45
  5374. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5375. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  5376. SetBackgroundColor 50 10 80 255 # BACKGROUND: Changed Uniques
  5377. PlayAlertSound 3 300 # DROPSOUND: Unique
  5378. PlayEffect Brown
  5379. MinimapIcon 2 Brown Star
  5380.  
  5381. #------------------------------------
  5382. # [2607] Special Unique Searches
  5383. #------------------------------------
  5384.  
  5385. #Show # $type->uniques
  5386. # ItemLevel >= 85
  5387. # Rarity Unique
  5388. # Class "Rings"
  5389. # SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5390. # SetBorderColor 255 0 0
  5391. # SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  5392. # PlayAlertSound 3 300 # DROPSOUND: Unique
  5393. # PlayEffect Brown
  5394. # MinimapIcon 2 Brown Star
  5395.  
  5396. Show # $tier->ex->loreweave $type->uniques $x
  5397. Rarity Unique
  5398. Class "Rings"
  5399. SetFontSize 45
  5400. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5401. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  5402. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  5403. PlayAlertSound 3 300 # DROPSOUND: Unique
  5404. PlayEffect Brown
  5405. MinimapIcon 2 Brown Star
  5406.  
  5407. #------------------------------------
  5408. # [2608] Prophecy-Material Uniques
  5409. #------------------------------------
  5410.  
  5411. #Show # %D4 $tier->prophecy $type->uniques
  5412. # Rarity Unique
  5413. # BaseType "Brass Maul" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Death Bow" "Fire Arrow Quiver" "Gavel" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Golden Buckler" "Great Crown" "Great Mallet" "Iron Circlet" "Iron Hat" "Iron Mask" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Moonstone Ring" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Tarnished Spirit Shield" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter"
  5414. # SetFontSize 45
  5415. # SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5416. # SetBorderColor 100 37 255 200 # BORDERCOLOR: Prophecy Unique
  5417. # SetBackgroundColor 31 9 46 255 # BACKGROUND: Prophecy
  5418. # PlayAlertSound 3 300 # DROPSOUND: Unique
  5419. # PlayEffect Brown
  5420. # MinimapIcon 2 Brown Star
  5421.  
  5422. #------------------------------------
  5423. # [2609] Random Uniques
  5424. #------------------------------------
  5425.  
  5426. Hide # %H5 %C4 $tier->hideable $type->uniques
  5427. Rarity Unique
  5428. BaseType "Ambusher" "Antique Rapier" "Astral Plate" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bismuth Flask" "Bone Armour" "Bone Circlet" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Broadhead Arrow Quiver" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Demon Dagger" "Demon's Horn" "Desert Brigandine" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Scale Armour" "Gladius" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Chopper" "Karui Sceptre" "Lacquered Helmet" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Long Staff" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Military Staff" "Mosaic Kite Shield" "Murder Mitts" "Nailed Fist" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Sentinel Jacket" "Serpentine Staff" "Shadow Axe" "Shagreen Boots" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Slaughter Knife" "Solaris Circlet" "Soldier Boots" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Turquoise Amulet" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vaal Hatchet" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet"
  5429. SetFontSize 45
  5430. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5431. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  5432. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  5433.  
  5434. Show # $tier->rest $type->uniques
  5435. Rarity Unique
  5436. SetFontSize 45
  5437. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5438. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  5439. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  5440. PlayAlertSound 3 300 # DROPSOUND: Unique
  5441. PlayEffect Brown
  5442. MinimapIcon 2 Brown Star
  5443.  
  5444. #===============================================================================================================
  5445. # [[2700]] Quest Items and Shaper Orbs
  5446. #===============================================================================================================
  5447.  
  5448. Show
  5449. Class "Incursion Item"
  5450. SetFontSize 45
  5451. SetTextColor 74 230 58 255 # TEXTCOLOR: Quest
  5452. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  5453. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5454. PlayEffect Green
  5455. MinimapIcon 1 Green Hexagon
  5456.  
  5457. Show
  5458. Class Quest
  5459. BaseType "Elder's Orb" "Shaper's Orb"
  5460. SetFontSize 45
  5461. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  5462. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5463. PlayEffect Green
  5464. MinimapIcon 1 Green Hexagon
  5465.  
  5466. Show
  5467. Class Quest
  5468. SetFontSize 45
  5469. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  5470. PlayEffect Green
  5471. MinimapIcon 1 Green Hexagon
  5472.  
  5473. #===============================================================================================================
  5474. # [[2800]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  5475. #===============================================================================================================
  5476.  
  5477. #===============================================================================================================
  5478. # [[2900]] Leveling - Flasks
  5479. #===============================================================================================================
  5480.  
  5481. #------------------------------------
  5482. # [2901] Hide outdated flasks
  5483. #------------------------------------
  5484.  
  5485. Hide # lvl
  5486. Quality 0
  5487. ItemLevel >= 35
  5488. Class "Life Flask" "Mana Flask"
  5489. BaseType Grand Greater Large Medium Small
  5490. SetFontSize 20
  5491. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5492.  
  5493. Hide # lvl
  5494. Quality 0
  5495. ItemLevel >= 53
  5496. Class "Life Flask" "Mana Flask"
  5497. BaseType Colossal Giant Sacred
  5498. SetFontSize 20
  5499. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5500.  
  5501. Hide # lvl
  5502. Quality 0
  5503. ItemLevel >= 67
  5504. Class "Life Flask" "Mana Flask"
  5505. BaseType Divine Eternal Hallowed Sanctified
  5506. SetFontSize 20
  5507. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5508.  
  5509. #------------------------------------
  5510. # [2902] Hybrid flasks (normal)
  5511. #------------------------------------
  5512.  
  5513. #Show # %D2
  5514. # ItemLevel <= 15
  5515. # Class "Hybrid Flask"
  5516. # BaseType "Small"
  5517. # SetFontSize 40
  5518. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5519. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5520.  
  5521. #Show # %D2
  5522. # ItemLevel <= 25
  5523. # Class "Hybrid Flask"
  5524. # BaseType "Medium"
  5525. # SetFontSize 40
  5526. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5527. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5528.  
  5529. #Show # %D2
  5530. # ItemLevel <= 35
  5531. # Class "Hybrid Flask"
  5532. # BaseType "Large"
  5533. # SetFontSize 40
  5534. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5535. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5536.  
  5537. #Show # %D2
  5538. # ItemLevel <= 45
  5539. # Class "Hybrid Flask"
  5540. # BaseType "Colossal"
  5541. # SetFontSize 40
  5542. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5543. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5544.  
  5545. #Show # %D2
  5546. # ItemLevel <= 55
  5547. # Class "Hybrid Flask"
  5548. # BaseType "Sacred"
  5549. # SetFontSize 40
  5550. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5551. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5552.  
  5553. #Show # %D2
  5554. # ItemLevel <= 67
  5555. # Class "Hybrid Flask"
  5556. # BaseType "Hallowed"
  5557. # SetFontSize 40
  5558. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5559. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5560.  
  5561. #------------------------------------
  5562. # [2903] Life Flasks - Normal (Kudos to Antnee)
  5563. #------------------------------------
  5564.  
  5565. #Show # %D5
  5566. # ItemLevel <= 5
  5567. # Class "Life Flasks"
  5568. # BaseType "Small"
  5569. # SetFontSize 45
  5570. # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5571. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5572.  
  5573. #Show # %D5
  5574. # ItemLevel <= 9
  5575. # ItemLevel >= 3
  5576. # Class "Life Flasks"
  5577. # BaseType "Medium"
  5578. # SetFontSize 45
  5579. # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5580. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5581.  
  5582. #Show # %D5
  5583. # ItemLevel <= 13
  5584. # ItemLevel >= 5
  5585. # Class "Life Flasks"
  5586. # BaseType "Large"
  5587. # SetFontSize 45
  5588. # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5589. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5590.  
  5591. #Show # %D5
  5592. # ItemLevel <= 19
  5593. # ItemLevel >= 12
  5594. # Class "Life Flasks"
  5595. # BaseType "Greater"
  5596. # SetFontSize 45
  5597. # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5598. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5599.  
  5600. #Show # %D5
  5601. # ItemLevel <= 24
  5602. # ItemLevel >= 18
  5603. # Class "Life Flasks"
  5604. # BaseType "Grand"
  5605. # SetFontSize 45
  5606. # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5607. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5608.  
  5609. #Show # %D5
  5610. # ItemLevel <= 30
  5611. # ItemLevel >= 24
  5612. # Class "Life Flasks"
  5613. # BaseType "Giant"
  5614. # SetFontSize 45
  5615. # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5616. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5617.  
  5618. #Show # %D5
  5619. # ItemLevel <= 37
  5620. # ItemLevel >= 30
  5621. # Class "Life Flasks"
  5622. # BaseType "Colossal"
  5623. # SetFontSize 45
  5624. # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5625. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5626.  
  5627. #Show # %D5
  5628. # ItemLevel <= 42
  5629. # ItemLevel >= 36
  5630. # Class "Life Flasks"
  5631. # BaseType "Sacred"
  5632. # SetFontSize 45
  5633. # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5634. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5635.  
  5636. #Show # %D5
  5637. # ItemLevel <= 48
  5638. # ItemLevel >= 42
  5639. # Class "Life Flasks"
  5640. # BaseType "Hallowed"
  5641. # SetFontSize 45
  5642. # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5643. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5644.  
  5645. #Show # %D5
  5646. # ItemLevel <= 55
  5647. # ItemLevel >= 48
  5648. # Class "Life Flasks"
  5649. # BaseType "Sanctified"
  5650. # SetFontSize 45
  5651. # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5652. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5653.  
  5654. #Show # %D5
  5655. # ItemLevel <= 67
  5656. # ItemLevel >= 60
  5657. # Class "Life Flasks"
  5658. # BaseType "Divine"
  5659. # SetFontSize 45
  5660. # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5661. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5662.  
  5663. #Show # %D5
  5664. # ItemLevel <= 70
  5665. # ItemLevel >= 65
  5666. # Class "Life Flasks"
  5667. # BaseType "Eternal"
  5668. # SetFontSize 45
  5669. # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5670. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5671.  
  5672. #------------------------------------
  5673. # [2904] Mana Flasks - Magic (Kudos to Antnee)
  5674. #------------------------------------
  5675.  
  5676. #Show # %D5
  5677. # ItemLevel <= 5
  5678. # Class "Mana Flasks"
  5679. # BaseType "Small"
  5680. # SetFontSize 45
  5681. # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5682. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5683.  
  5684. #Show # %D5
  5685. # ItemLevel <= 8
  5686. # ItemLevel >= 3
  5687. # Class "Mana Flasks"
  5688. # BaseType "Medium"
  5689. # SetFontSize 45
  5690. # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5691. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5692.  
  5693. #Show # %D5
  5694. # ItemLevel <= 12
  5695. # ItemLevel >= 5
  5696. # Class "Mana Flasks"
  5697. # BaseType "Large"
  5698. # SetFontSize 45
  5699. # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5700. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5701.  
  5702. #Show # %D5
  5703. # ItemLevel <= 18
  5704. # ItemLevel >= 12
  5705. # Class "Mana Flasks"
  5706. # BaseType "Greater"
  5707. # SetFontSize 45
  5708. # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5709. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5710.  
  5711. #Show # %D5
  5712. # ItemLevel <= 24
  5713. # ItemLevel >= 18
  5714. # Class "Mana Flasks"
  5715. # BaseType "Grand"
  5716. # SetFontSize 45
  5717. # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5718. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5719.  
  5720. #Show # %D5
  5721. # ItemLevel <= 30
  5722. # ItemLevel >= 24
  5723. # Class "Mana Flasks"
  5724. # BaseType "Giant"
  5725. # SetFontSize 45
  5726. # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5727. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5728.  
  5729. #Show # %D5
  5730. # ItemLevel <= 37
  5731. # ItemLevel >= 30
  5732. # Class "Mana Flasks"
  5733. # BaseType "Colossal"
  5734. # SetFontSize 45
  5735. # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5736. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5737.  
  5738. #Show # %D5
  5739. # ItemLevel <= 42
  5740. # ItemLevel >= 36
  5741. # Class "Mana Flasks"
  5742. # BaseType "Sacred"
  5743. # SetFontSize 45
  5744. # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5745. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5746.  
  5747. #Show # %D5
  5748. # ItemLevel <= 48
  5749. # ItemLevel >= 42
  5750. # Class "Mana Flasks"
  5751. # BaseType "Hallowed"
  5752. # SetFontSize 45
  5753. # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5754. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5755.  
  5756. #Show # %D5
  5757. # ItemLevel <= 55
  5758. # ItemLevel >= 48
  5759. # Class "Mana Flasks"
  5760. # BaseType "Sanctified"
  5761. # SetFontSize 45
  5762. # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5763. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5764.  
  5765. #Show # %D5
  5766. # ItemLevel <= 67
  5767. # ItemLevel >= 60
  5768. # Class "Mana Flasks"
  5769. # BaseType "Divine"
  5770. # SetFontSize 45
  5771. # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5772. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5773.  
  5774. #Show # %D5
  5775. # ItemLevel <= 70
  5776. # ItemLevel >= 65
  5777. # Class "Mana Flasks"
  5778. # BaseType "Eternal"
  5779. # SetFontSize 45
  5780. # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5781. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5782.  
  5783. #------------------------------------
  5784. # [2905] Show remaining flasks
  5785. #------------------------------------
  5786.  
  5787. #Show # %D4
  5788. # Quality 20
  5789. # ItemLevel <= 65
  5790. # Rarity <= Magic
  5791. # BaseType "Flask"
  5792. # SetFontSize 40
  5793. # SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  5794. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5795.  
  5796. #Show # %D3
  5797. # Quality >= 15
  5798. # ItemLevel <= 65
  5799. # Rarity <= Magic
  5800. # BaseType "Flask"
  5801. # SetFontSize 40
  5802. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5803. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5804.  
  5805. #Show # %D2
  5806. # Quality > 1
  5807. # ItemLevel <= 65
  5808. # Rarity <= Magic
  5809. # BaseType "Flask"
  5810. # SetFontSize 36
  5811. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5812. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5813.  
  5814. #Show # %D3
  5815. # ItemLevel <= 65
  5816. # Rarity <= Magic
  5817. # Class "Utility Flasks"
  5818. # SetFontSize 36
  5819. # SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  5820. # SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  5821.  
  5822. #Show # %D1
  5823. # Rarity <= Magic
  5824. # BaseType Flask
  5825. # SetFontSize 36
  5826. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5827.  
  5828. #===============================================================================================================
  5829. # [[3000]] Leveling - Merged Rules
  5830. #===============================================================================================================
  5831.  
  5832. #Show # %REMS1 %D5
  5833. # LinkedSockets 4
  5834. # Rarity <= Normal
  5835. # SocketGroup RGB
  5836. # Class "Body Armour" "Boots" "Gloves" "Helmets"
  5837. # SetFontSize 45
  5838. # SetTextColor 255 255 255 255
  5839. # SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  5840. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5841.  
  5842. #Show # %REMS1 %D5 %RVR
  5843. # LinkedSockets 4
  5844. # Rarity <= Magic
  5845. # SocketGroup RGB
  5846. # Class "Body Armour" "Boots" "Gloves" "Helmets"
  5847. # SetFontSize 45
  5848. # SetTextColor 25 95 235 255
  5849. # SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  5850. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5851.  
  5852. #Show # %REMS1 %D5
  5853. # LinkedSockets 4
  5854. # Rarity Rare
  5855. # SocketGroup RGB
  5856. # Class "Body Armour" "Boots" "Gloves" "Helmets"
  5857. # SetFontSize 45
  5858. # SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  5859. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5860.  
  5861. #===============================================================================================================
  5862. # [[3100]] Leveling - RGB Recipes
  5863. #===============================================================================================================
  5864.  
  5865. #Show # %D3
  5866. # Width <= 2
  5867. # Height <= 2
  5868. # SocketGroup RGB
  5869. # SetFontSize 45
  5870. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5871. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5872.  
  5873. #Show # %D3
  5874. # Width <= 1
  5875. # Height <= 4
  5876. # SocketGroup RGB
  5877. # SetFontSize 45
  5878. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5879. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5880.  
  5881. #Show # %D2
  5882. # Width >= 2
  5883. # Height >= 4
  5884. # SocketGroup RGB
  5885. # SetFontSize 36
  5886. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5887. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5888.  
  5889. #Show # %D2
  5890. # Height <= 3
  5891. # SocketGroup RGB
  5892. # SetFontSize 36
  5893. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5894. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5895.  
  5896. #===============================================================================================================
  5897. # [[3200]] Leveling - RARES
  5898. #===============================================================================================================
  5899.  
  5900. #------------------------------------
  5901. # [3201] Leveling rares - specific items
  5902. #------------------------------------
  5903.  
  5904. #Show # %REMS1 %D4
  5905. # LinkedSockets >= 4
  5906. # Rarity Rare
  5907. # SetFontSize 45
  5908. # SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  5909. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  5910.  
  5911. #Show # %REMS1 %D4
  5912. # Rarity Rare
  5913. # Class "Amulets" "Belts" "Rings"
  5914. # SetFontSize 45
  5915. # SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5916. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5917. # SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  5918.  
  5919. #Show # %D4
  5920. # ItemLevel < 30
  5921. # Rarity Rare
  5922. # Class "Boots"
  5923. # SetFontSize 45
  5924. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5925. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  5926.  
  5927. #------------------------------------
  5928. # [3202] Leveling rares - Progression - First Levels
  5929. #------------------------------------
  5930.  
  5931. #Show # %D4
  5932. # Rarity Rare
  5933. # Class "Body" "Boots" "Gloves" "Helmets" "Shields"
  5934. # SetFontSize 45
  5935. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5936. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  5937.  
  5938. #------------------------------------
  5939. # [3203] Leveling rares - Melee Weapons
  5940. #------------------------------------
  5941.  
  5942. #Show # %D3
  5943. # ItemLevel <= 12
  5944. # Rarity Rare
  5945. # Class "Claws" "One Hand" "Two"
  5946. # SetFontSize 45
  5947. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  5948. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5949.  
  5950. #Show # %D3
  5951. # ItemLevel < 15
  5952. # DropLevel > 5
  5953. # Rarity Rare
  5954. # Class "Claws" "One Hand" "Two"
  5955. # SetFontSize 45
  5956. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  5957. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5958.  
  5959. #Show # %D3
  5960. # ItemLevel < 20
  5961. # DropLevel > 10
  5962. # Rarity Rare
  5963. # Class "Claws" "One Hand" "Two"
  5964. # SetFontSize 40
  5965. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  5966. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5967.  
  5968. #Show # %D3
  5969. # ItemLevel < 25
  5970. # DropLevel > 15
  5971. # Rarity Rare
  5972. # Class "Claws" "One Hand" "Two"
  5973. # SetFontSize 40
  5974. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  5975. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5976.  
  5977. #Show # %D3
  5978. # ItemLevel < 30
  5979. # DropLevel > 20
  5980. # Rarity Rare
  5981. # Class "Claws" "One Hand" "Two"
  5982. # SetFontSize 40
  5983. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  5984. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5985.  
  5986. #Show # %D3
  5987. # ItemLevel < 35
  5988. # DropLevel > 25
  5989. # Rarity Rare
  5990. # Class "Claws" "One Hand" "Two"
  5991. # SetFontSize 40
  5992. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  5993. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5994.  
  5995. #Show # %D3
  5996. # ItemLevel < 40
  5997. # DropLevel > 30
  5998. # Rarity Rare
  5999. # Class "Claws" "One Hand" "Two"
  6000. # SetFontSize 40
  6001. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6002. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6003.  
  6004. #Show # %D3
  6005. # ItemLevel < 45
  6006. # DropLevel > 35
  6007. # Rarity Rare
  6008. # Class "Claws" "One Hand" "Two"
  6009. # SetFontSize 40
  6010. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6011. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6012.  
  6013. #Show # %D3
  6014. # ItemLevel < 50
  6015. # DropLevel > 40
  6016. # Rarity Rare
  6017. # Class "Claws" "One Hand" "Two"
  6018. # SetFontSize 40
  6019. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6020. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6021.  
  6022. #Show # %D3
  6023. # ItemLevel < 55
  6024. # DropLevel > 45
  6025. # Rarity Rare
  6026. # Class "Claws" "One Hand" "Two"
  6027. # SetFontSize 40
  6028. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6029. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6030.  
  6031. #Show # %D3
  6032. # ItemLevel < 60
  6033. # DropLevel > 50
  6034. # Rarity Rare
  6035. # Class "Claws" "One Hand" "Two"
  6036. # SetFontSize 40
  6037. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6038. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6039.  
  6040. #------------------------------------
  6041. # [3204] Leveling rares - Ranged
  6042. #------------------------------------
  6043.  
  6044. #Show # %D3
  6045. # ItemLevel <= 12
  6046. # Rarity Rare
  6047. # Class "Bows"
  6048. # SetFontSize 45
  6049. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6050. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6051.  
  6052. #Show # %D3
  6053. # ItemLevel < 15
  6054. # DropLevel > 5
  6055. # Rarity Rare
  6056. # Class "Bows"
  6057. # SetFontSize 45
  6058. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6059. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6060.  
  6061. #Show # %D3
  6062. # ItemLevel < 20
  6063. # DropLevel > 10
  6064. # Rarity Rare
  6065. # Class "Bows"
  6066. # SetFontSize 40
  6067. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6068. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6069.  
  6070. #Show # %D3
  6071. # ItemLevel < 25
  6072. # DropLevel > 15
  6073. # Rarity Rare
  6074. # Class "Bows"
  6075. # SetFontSize 40
  6076. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6077. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6078.  
  6079. #Show # %D3
  6080. # ItemLevel < 30
  6081. # DropLevel > 20
  6082. # Rarity Rare
  6083. # Class "Bows"
  6084. # SetFontSize 40
  6085. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6086. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6087.  
  6088. #Show # %D3
  6089. # ItemLevel < 35
  6090. # DropLevel > 25
  6091. # Rarity Rare
  6092. # Class "Bows"
  6093. # SetFontSize 40
  6094. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6095. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6096.  
  6097. #Show # %D3
  6098. # ItemLevel < 40
  6099. # DropLevel > 30
  6100. # Rarity Rare
  6101. # Class "Bows"
  6102. # SetFontSize 40
  6103. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6104. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6105.  
  6106. #Show # %D3
  6107. # ItemLevel < 45
  6108. # DropLevel > 35
  6109. # Rarity Rare
  6110. # Class "Bows"
  6111. # SetFontSize 40
  6112. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6113. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6114.  
  6115. #Show # %D3
  6116. # ItemLevel < 50
  6117. # DropLevel > 40
  6118. # Rarity Rare
  6119. # Class "Bows"
  6120. # SetFontSize 40
  6121. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6122. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6123.  
  6124. #Show # %D3
  6125. # ItemLevel < 55
  6126. # DropLevel > 45
  6127. # Rarity Rare
  6128. # Class "Bows"
  6129. # SetFontSize 40
  6130. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6131. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6132.  
  6133. #Show # %D3
  6134. # ItemLevel < 60
  6135. # DropLevel > 50
  6136. # Rarity Rare
  6137. # Class "Bows"
  6138. # SetFontSize 40
  6139. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6140. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6141.  
  6142. #Show # %D3
  6143. # Rarity Rare
  6144. # Class "Quivers"
  6145. # SetFontSize 40
  6146. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6147. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6148.  
  6149. #------------------------------------
  6150. # [3205] Leveling rares - Caster
  6151. #------------------------------------
  6152.  
  6153. #Show # %D4
  6154. # ItemLevel <= 15
  6155. # Rarity Rare
  6156. # Class "Daggers" "Sceptres" "Wands"
  6157. # SetFontSize 45
  6158. # SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1
  6159. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6160.  
  6161. #Show # %D3
  6162. # Rarity Rare
  6163. # Class "Daggers" "Sceptres" "Wands"
  6164. # SetFontSize 40
  6165. # SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1
  6166. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6167.  
  6168. #------------------------------------
  6169. # [3206] Leveling rares - remaining rules
  6170. #------------------------------------
  6171.  
  6172. #Show # %D2
  6173. # Width <= 1
  6174. # Height <= 3
  6175. # Rarity Rare
  6176. # SetFontSize 36
  6177. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  6178. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  6179.  
  6180. #Show # %D2
  6181. # Width <= 2
  6182. # Height <= 2
  6183. # Rarity Rare
  6184. # SetFontSize 36
  6185. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  6186. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  6187.  
  6188. #Show # %D1
  6189. # Rarity Rare
  6190. # SetFontSize 36
  6191. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6192. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  6193.  
  6194. #===============================================================================================================
  6195. # [[3300]] Leveling - Useful items
  6196. #===============================================================================================================
  6197.  
  6198. #------------------------------------
  6199. # [3301] Linked gear - 4links
  6200. #------------------------------------
  6201.  
  6202. #Show # %D3 %REMS1
  6203. # LinkedSockets >= 4
  6204. # Rarity <= Normal
  6205. # SetFontSize 45
  6206. # SetTextColor 255 255 255 255
  6207. # SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  6208. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6209.  
  6210. #Show # %D3 %REMS1 %RVR
  6211. # LinkedSockets >= 4
  6212. # Rarity <= Magic
  6213. # SetFontSize 45
  6214. # SetTextColor 25 95 235 255
  6215. # SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  6216. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6217.  
  6218. #------------------------------------
  6219. # [3302] Linked gear - Caster Weapon Configuration
  6220. #------------------------------------
  6221.  
  6222. #Show # %D2
  6223. # LinkedSockets 3
  6224. # ItemLevel <= 24
  6225. # Rarity <= Magic
  6226. # SocketGroup BB
  6227. # Class "Daggers" "Sceptres" "Wands"
  6228. # SetFontSize 40
  6229. # SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
  6230. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6231.  
  6232. #------------------------------------
  6233. # [3303] Linked gear - 3links
  6234. #------------------------------------
  6235.  
  6236. #Show # %D3
  6237. # LinkedSockets >= 3
  6238. # ItemLevel <= 12
  6239. # Rarity <= Normal
  6240. # SetFontSize 40
  6241. # SetTextColor 255 255 255 255
  6242. # SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
  6243. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6244.  
  6245. #Show # %D3 %RVR
  6246. # LinkedSockets >= 3
  6247. # ItemLevel <= 12
  6248. # Rarity <= Magic
  6249. # SetFontSize 40
  6250. # SetTextColor 25 95 235 255
  6251. # SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
  6252. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6253.  
  6254. #Show # %D2
  6255. # LinkedSockets >= 3
  6256. # ItemLevel <= 24
  6257. # Rarity <= Magic
  6258. # Class "Body Armour" "Boots" "Gloves" "Helmets" "Shields"
  6259. # SetFontSize 36
  6260. # SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
  6261. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6262.  
  6263. #------------------------------------
  6264. # [3304] Util end Act1
  6265. #------------------------------------
  6266.  
  6267. # Certain trinkets in act 1 provide quite a definitive advantage.
  6268.  
  6269. #Show # %D4
  6270. # ItemLevel <= 14
  6271. # Rarity <= Normal
  6272. # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring"
  6273. # SetFontSize 45
  6274. # SetTextColor 255 255 255 255
  6275. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6276. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6277.  
  6278. #Show # %D4 %RVR
  6279. # ItemLevel <= 14
  6280. # Rarity <= Magic
  6281. # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring"
  6282. # SetFontSize 45
  6283. # SetTextColor 25 95 235 255
  6284. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6285. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6286.  
  6287. # Getting access to movementspeed boots early on is very useful/important
  6288.  
  6289. #Show # %D2
  6290. # ItemLevel <= 14
  6291. # Rarity Magic
  6292. # Class "Boots"
  6293. # SetFontSize 45
  6294. # SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight
  6295. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6296. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6297.  
  6298. # Other Magic trinkets
  6299.  
  6300. #Show # %D2
  6301. # ItemLevel <= 8
  6302. # Rarity <= Magic
  6303. # Class "Amulets" "Belts" "Rings"
  6304. # SetFontSize 40
  6305. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6306. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6307.  
  6308. #Show # %D1
  6309. # ItemLevel <= 14
  6310. # Rarity <= Magic
  6311. # Class "Amulets" "Belts" "Rings"
  6312. # SetFontSize 36
  6313. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6314. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6315.  
  6316. # Caster weapons can provide quick upgrades
  6317.  
  6318. #Show # %D2
  6319. # ItemLevel <= 14
  6320. # Rarity Magic
  6321. # Class "Daggers" "Sceptres" "Wands"
  6322. # SetFontSize 36
  6323. # SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight
  6324. # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6325. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6326.  
  6327. #------------------------------------
  6328. # [3305] Act 2+3
  6329. #------------------------------------
  6330.  
  6331. # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses
  6332.  
  6333. #Show # %D1
  6334. # ItemLevel <= 24
  6335. # Rarity Magic
  6336. # Class "Boots"
  6337. # SetFontSize 36
  6338. # SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight
  6339. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6340.  
  6341. # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts.
  6342.  
  6343. #Show # %D2
  6344. # ItemLevel <= 36
  6345. # Rarity <= Magic
  6346. # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring"
  6347. # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6348. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6349.  
  6350. #------------------------------------
  6351. # [3306] Act 4+5+6
  6352. #------------------------------------
  6353. # Act 4-6 have a highly varying damage composition
  6354. # However several of the strongest elemental attacks are fire-typed
  6355.  
  6356. #Show # %D2
  6357. # ItemLevel <= 50
  6358. # ItemLevel >= 36
  6359. # Rarity <= Magic
  6360. # BaseType "Onyx Amulet" "Ruby Ring" "Two-Stone Ring"
  6361. # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6362. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6363.  
  6364. #------------------------------------
  6365. # [3307] Optional Recipes
  6366. #------------------------------------
  6367.  
  6368. #Show # summoner recipe shield
  6369. # ItemLevel < 40
  6370. # BaseType "Bone Spirit Shield"
  6371. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  6372.  
  6373. #------------------------------------
  6374. # [3308] 20% quality items for those strange people who want them
  6375. #------------------------------------
  6376.  
  6377. #Show # quality, lvl, nonmf
  6378. # Quality 20
  6379. # ItemLevel <= 60
  6380. # Rarity <= Magic
  6381. # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Sceptre" "Shields" "Staves" "Two Hand" "Wand"
  6382. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  6383. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  6384.  
  6385. #===============================================================================================================
  6386. # [[3400]] Leveling - natural weapon progression
  6387. #===============================================================================================================
  6388.  
  6389. #------------------------------------
  6390. # [3401] Quivers - Progression
  6391. #------------------------------------
  6392.  
  6393. # Quivers - early gear acquisition
  6394.  
  6395. #Show # %D2
  6396. # ItemLevel <= 8
  6397. # Rarity <= Magic
  6398. # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  6399. # SetFontSize 36
  6400. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6401.  
  6402. # Quivers - possible upgrades
  6403.  
  6404. #Show # %D1
  6405. # ItemLevel <= 24
  6406. # Rarity <= Magic
  6407. # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  6408. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6409. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6410.  
  6411. # Quivers - first appearance of broadhead arrow quivers
  6412.  
  6413. #Show # %D2
  6414. # ItemLevel < 35
  6415. # Rarity <= Magic
  6416. # BaseType "Broadhead Arrow Quiver"
  6417. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6418. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6419.  
  6420. #Show # %D1
  6421. # ItemLevel <= 48
  6422. # Rarity <= Magic
  6423. # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  6424. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6425. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6426.  
  6427. #------------------------------------
  6428. # [3402] Progression - Part 1 1-11
  6429. #------------------------------------
  6430.  
  6431. #Show # %D2
  6432. # ItemLevel <= 9
  6433. # DropLevel >= 5
  6434. # Rarity <= Magic
  6435. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6436. # SetFontSize 36
  6437. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6438.  
  6439. #Show # %D2
  6440. # ItemLevel <= 11
  6441. # DropLevel >= 8
  6442. # Rarity <= Magic
  6443. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6444. # SetFontSize 36
  6445. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6446.  
  6447. #------------------------------------
  6448. # [3403] Progression - Part 2 11-26
  6449. #------------------------------------
  6450.  
  6451. #Show # %D2
  6452. # ItemLevel <= 14
  6453. # DropLevel >= 11
  6454. # Rarity <= Magic
  6455. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6456. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6457.  
  6458. #Show # %D2
  6459. # ItemLevel <= 16
  6460. # DropLevel >= 13
  6461. # Rarity <= Magic
  6462. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6463. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6464.  
  6465. #Show # %D2
  6466. # ItemLevel <= 18
  6467. # DropLevel >= 16
  6468. # Rarity <= Magic
  6469. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6470. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6471.  
  6472. #Show # %D2
  6473. # ItemLevel <= 20
  6474. # DropLevel >= 18
  6475. # Rarity <= Magic
  6476. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6477. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6478.  
  6479. #Show # %D2
  6480. # ItemLevel <= 22
  6481. # DropLevel >= 20
  6482. # Rarity <= Magic
  6483. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6484. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6485.  
  6486. #Show # %D2
  6487. # ItemLevel <= 24
  6488. # DropLevel >= 22
  6489. # Rarity <= Magic
  6490. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6491. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6492.  
  6493. #------------------------------------
  6494. # [3404] Progression - Part 3 26-65
  6495. #------------------------------------
  6496.  
  6497. #Show # %D2
  6498. # ItemLevel <= 26
  6499. # DropLevel >= 24
  6500. # Rarity Normal
  6501. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6502. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6503. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6504. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6505.  
  6506. #Show # %D2
  6507. # ItemLevel <= 28
  6508. # DropLevel >= 26
  6509. # Rarity Normal
  6510. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6511. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6512. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6513. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6514.  
  6515. #Show # %D2
  6516. # ItemLevel <= 30
  6517. # DropLevel >= 28
  6518. # Rarity Normal
  6519. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6520. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6521. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6522. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6523.  
  6524. #Show # %D2
  6525. # ItemLevel <= 32
  6526. # DropLevel >= 30
  6527. # Rarity Normal
  6528. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6529. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6530. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6531. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6532.  
  6533. #Show # %D2
  6534. # ItemLevel <= 34
  6535. # DropLevel >= 32
  6536. # Rarity Normal
  6537. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6538. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6539. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6540. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6541.  
  6542. #Show # %D2
  6543. # ItemLevel <= 36
  6544. # DropLevel >= 34
  6545. # Rarity Normal
  6546. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6547. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6548. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6549. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6550.  
  6551. #Show # %D2
  6552. # ItemLevel <= 40
  6553. # DropLevel >= 38
  6554. # Rarity Normal
  6555. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6556. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6557. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6558. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6559.  
  6560. #Show # %D2
  6561. # ItemLevel <= 42
  6562. # DropLevel >= 40
  6563. # Rarity Normal
  6564. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6565. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6566. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6567. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6568.  
  6569. #Show # %D2
  6570. # ItemLevel <= 44
  6571. # DropLevel >= 42
  6572. # Rarity Normal
  6573. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6574. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6575. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6576. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6577.  
  6578. #Show # %D2
  6579. # ItemLevel <= 46
  6580. # DropLevel >= 44
  6581. # Rarity Normal
  6582. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6583. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6584. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6585. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6586.  
  6587. #Show # %D2
  6588. # ItemLevel <= 48
  6589. # DropLevel >= 46
  6590. # Rarity Normal
  6591. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6592. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6593. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6594. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6595.  
  6596. #Show # %D2
  6597. # ItemLevel <= 50
  6598. # DropLevel >= 48
  6599. # Rarity Normal
  6600. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6601. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6602. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6603. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6604.  
  6605. #Show # %D2
  6606. # ItemLevel <= 52
  6607. # DropLevel >= 50
  6608. # Rarity Normal
  6609. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6610. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6611. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6612. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6613.  
  6614. #Show # %D2
  6615. # ItemLevel <= 54
  6616. # DropLevel >= 52
  6617. # Rarity Normal
  6618. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6619. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6620. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6621. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6622.  
  6623. #Show # %D2
  6624. # ItemLevel <= 56
  6625. # DropLevel >= 54
  6626. # Rarity Normal
  6627. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6628. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6629. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6630. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6631.  
  6632. #Show # %D2
  6633. # ItemLevel <= 58
  6634. # DropLevel >= 56
  6635. # Rarity Normal
  6636. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6637. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6638. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6639. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6640.  
  6641. #Show # %D2
  6642. # ItemLevel <= 60
  6643. # DropLevel >= 58
  6644. # Rarity Normal
  6645. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6646. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6647. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6648. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6649.  
  6650. #Show # %D2
  6651. # ItemLevel <= 62
  6652. # DropLevel >= 60
  6653. # Rarity Normal
  6654. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6655. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6656. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6657. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6658.  
  6659. #Show # %D2
  6660. # ItemLevel <= 64
  6661. # DropLevel >= 62
  6662. # Rarity Normal
  6663. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6664. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6665. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6666. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6667.  
  6668. #Show # %D2
  6669. # ItemLevel <= 66
  6670. # DropLevel >= 64
  6671. # Rarity Normal
  6672. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6673. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6674. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6675. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6676.  
  6677. #===============================================================================================================
  6678. # [[3500]] Leveling - misc normal items
  6679. #===============================================================================================================
  6680.  
  6681. #------------------------------------
  6682. # [3501] Normal items - First 4-8 levels - useful items
  6683. #------------------------------------
  6684.  
  6685. #Show # %D2
  6686. # Width <= 1
  6687. # Height <= 4
  6688. # ItemLevel <= 4
  6689. # Rarity Normal
  6690. # SetFontSize 36
  6691. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6692. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6693.  
  6694. #Show # %D2
  6695. # Width <= 2
  6696. # Height <= 2
  6697. # ItemLevel <= 4
  6698. # Rarity Normal
  6699. # SetFontSize 36
  6700. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6701. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6702.  
  6703. # 3-Socketed normal items are highlighted to provide players with a few options for
  6704. # Gem socketing, in case the other options don't work out.
  6705.  
  6706. #Show # %D2
  6707. # Sockets >= 3
  6708. # ItemLevel <= 8
  6709. # Class "Body Armour" "Boots" "Gloves" "Helmets" "Shields"
  6710. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6711. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6712.  
  6713. #------------------------------------
  6714. # [3502] Vendor Normal items - Until level 3 (Remaining)
  6715. #------------------------------------
  6716.  
  6717. #Show # %D2
  6718. # ItemLevel <= 3
  6719. # Rarity Normal
  6720. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6721. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6722.  
  6723. #Show # %D0
  6724. # ItemLevel <= 5
  6725. # Rarity Normal
  6726. # Class "Body Armours"
  6727. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6728. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6729.  
  6730. #===============================================================================================================
  6731. # [[3600]] Leveling - misc magic items
  6732. #===============================================================================================================
  6733.  
  6734. #------------------------------------
  6735. # [3601] Vendor Magic items - until 3
  6736. #------------------------------------
  6737.  
  6738. #Show # %D2
  6739. # ItemLevel <= 3
  6740. # Rarity Magic
  6741. # SetFontSize 40
  6742. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6743.  
  6744. #------------------------------------
  6745. # [3602] Vendor Magic items - until 12
  6746. #------------------------------------
  6747.  
  6748. #Show # %D2
  6749. # Width <= 1
  6750. # Height <= 4
  6751. # ItemLevel <= 12
  6752. # Rarity Magic
  6753. # SetFontSize 36
  6754. # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6755.  
  6756. #Show # %D2
  6757. # Width <= 2
  6758. # Height <= 2
  6759. # ItemLevel <= 12
  6760. # Rarity Magic
  6761. # SetFontSize 36
  6762. # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6763.  
  6764. #Show # %D1
  6765. # ItemLevel <= 12
  6766. # Rarity Magic
  6767. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6768. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6769.  
  6770. #------------------------------------
  6771. # [3603] Vendor Magic items - Until 24
  6772. #------------------------------------
  6773.  
  6774. #Show # %D1
  6775. # Width <= 1
  6776. # Height <= 4
  6777. # ItemLevel <= 24
  6778. # Rarity Magic
  6779. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6780. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6781.  
  6782. #Show # %D1
  6783. # Width <= 2
  6784. # Height <= 2
  6785. # ItemLevel <= 24
  6786. # Rarity Magic
  6787. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6788. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6789.  
  6790. #------------------------------------
  6791. # [3604] Vendor Magic items - Until 36
  6792. #------------------------------------
  6793.  
  6794. #Show # %D3
  6795. # ItemLevel <= 24
  6796. # Rarity Magic
  6797. # Class Amulets Belts Rings
  6798. # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6799. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6800.  
  6801. #Show # %D2
  6802. # ItemLevel <= 32
  6803. # Rarity Magic
  6804. # Class Amulets Belts Rings
  6805. # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6806. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6807.  
  6808. # Later on keep them shown, but really small
  6809.  
  6810. #===============================================================================================================
  6811. # [[3700]] HIDE LAYER 5 - Remaining Items
  6812. #===============================================================================================================
  6813.  
  6814. Hide # minimize junk instead of hiding (if "show")
  6815. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand"
  6816. SetFontSize 18
  6817. SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3
  6818. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  6819.  
  6820. #===============================================================================================================
  6821. # [[3800]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening!
  6822. #===============================================================================================================
  6823.  
  6824. Show # safetyline!
  6825. SetFontSize 45
  6826. SetTextColor 255 0 255 255 # TEXTCOLOR: Error
  6827. SetBorderColor 255 0 255 255 # BORDERCOLOR: Error
  6828.  
  6829. #===============================================================================================================
  6830. # [[3900]] Special thanks to!
  6831. #===============================================================================================================
  6832. #
  6833. # SPECIAL THANKS:
  6834. # Tobnac & Haggis - I'd need to a document to list everything they've done. Building www.FilterBlade.xyz together is just a single example.
  6835. #
  6836. # PATREON ( https://www.patreon.com/Neversink ):
  6837. # Mike E., Justin F., Henry G., Aaron, Greg D., Reilly M., Jon P., Ryndaar, Matt O., Dmitry R, "Megatron", "The One Guy What's His Name Again?"
  6838. # You guys are awesome, thanks!
  6839. #
  6840. # COMMUNITY & FRIENDS:
  6841. # C4pture, MrPing, Mighty, Antnee, Ghudda, Malchron, ZiggyD, Zizaran, Helmannn, StarRune, TheZensei, Eruyome!
  6842. #
  6843. # Special thanks to the supporters, stream-viewers and my guild :)
  6844. # Everyone who provided feedback on my thread/github and on reddit.
  6845. #
  6846. # GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan
  6847. #
  6848. # Script by NeverSinkher is just a single example.
  6849. #
  6850. # PATREON ( https://www.patreon.com/Neversink ):
  6851. # Mike E., Justin F., Henry G., Aaron, Greg D., Reilly M., Jon P., Ryndaar, Matt O., Dmitry R, "Megatron", "The One Guy What's His Name Again?"
  6852. # You guys are awesome, thanks!
  6853. #
  6854. # COMMUNITY & FRIENDS:
  6855. # C4pture, MrPing, Mighty, Antnee, Ghudda, Malchron, ZiggyD, Zizaran, Helmannn, StarRune, TheZensei, Eruyome!
  6856. #
  6857. # Special thanks to the supporters, stream-viewers and my guild :)
  6858. # Everyone who provided feedback on my thread/github and on reddit.
  6859. #
  6860. # GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan
  6861. #
  6862. # Script by NeverSink
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