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  1. materialPath: E:\steam\steamapps\common\GarrysMod\garrysmod\materials
  2. Loading E:\WIP GMOD MAPS\REMADE ROHNERS\gm_rohnersfurniture_remade.vmf
  3. Can't find surfaceprop sheetrock for material WALLPAPER/BLUE01, using default
  4. fixing up env_cubemap materials on brush sides...
  5. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  7. Processing areas...done (0)
  8. Building Faces...done (0)
  9. FixTjuncs...
  10. PruneNodes...
  11. WriteBSP...
  12. done (0)
  13. writing E:\WIP GMOD MAPS\REMADE ROHNERS\gm_rohnersfurniture_remade.prt...
  14. Building visibility clusters...
  15. done (0)
  16. Creating default LDR cubemaps for env_cubemap using skybox materials:
  17. skybox/sky_day01_01*.vmt
  18. ! Run buildcubemaps in the engine to get the correct cube maps.
  19. *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
  20. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  21. Finding displacement neighbors...
  22. Finding lightmap sample positions...
  23. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  24. Building Physics collision data...
  25. done (0) (1413467 bytes)
  26. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  27. Compacting texture/material tables...
  28. Reduced 5933 texinfos to 3595
  29. Reduced 95 texdatas to 87 (2868 bytes to 2524)
  30. Writing E:\WIP GMOD MAPS\REMADE ROHNERS\gm_rohnersfurniture_remade.bsp
  31. 2 seconds elapsed
  32.  
  33.  
  34.  
  35. 28 threads
  36. reading e:\wip gmod maps\remade rohners\gm_rohnersfurniture_remade.bsp
  37. reading e:\wip gmod maps\remade rohners\gm_rohnersfurniture_remade.prt
  38. 2615 portalclusters
  39. 8814 numportals
  40. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  41. Optimized: 109755 visible clusters (3.61%)
  42. Total clusters visible: 3042000
  43. Average clusters visible: 1163
  44. Building PAS...
  45. Average clusters audible: 2093
  46. visdatasize:1250920 compressed from 1715440
  47. writing e:\wip gmod maps\remade rohners\gm_rohnersfurniture_remade.bsp
  48. 0 seconds elapsed
  49.  
  50.  
  51.  
  52. [Reading texlights from 'lights.rad']
  53. [45 texlights parsed from 'lights.rad']
  54.  
  55. Loading e:\wip gmod maps\remade rohners\gm_rohnersfurniture_remade.bsp
  56. PREP OK
  57. Warning! Invalid model version 49 for "models/props_unique/showercurtain01.mdl" (48 expected)
  58. 19062 faces
  59. 3 degenerate faces
  60. 207054 square feet [29815800.00 square inches]
  61. 0 Displacements
  62. 0 Square Feet [0.00 Square Inches]
  63. 19059 patches before subdivision
  64. 19059 patches after subdivision
  65. 113 direct lights
  66. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
  67. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
  68. transfers 2768797, max 1053
  69. transfer lists: 21.1 megs
  70. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  71. Bounce #1 added RGB(5397, 4670, 1025)
  72. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  73. Bounce #2 added RGB(2683, 2067, 380)
  74. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  75. Bounce #3 added RGB(1425, 960, 145)
  76. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  77. Bounce #4 added RGB(739, 441, 55)
  78. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  79. Bounce #5 added RGB(390, 205, 21)
  80. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  81. Bounce #6 added RGB(204, 94, 8)
  82. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  83. Bounce #7 added RGB(107, 44, 3)
  84. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  85. Bounce #8 added RGB(56, 20, 1)
  86. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  87. Bounce #9 added RGB(29, 9, 0)
  88. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  89. Bounce #10 added RGB(15, 4, 0)
  90. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  91. Bounce #11 added RGB(8, 2, 0)
  92. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  93. Bounce #12 added RGB(4, 1, 0)
  94. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  95. Bounce #13 added RGB(2, 0, 0)
  96. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  97. Bounce #14 added RGB(1, 0, 0)
  98. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  99. Bounce #15 added RGB(1, 0, 0)
  100. Build Patch/Sample Hash Table(s).....Done<0.0081 sec>
  101. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  102. FinalLightFace Done
  103. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  104. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  105. Writing leaf ambient...done
  106. Ready to Finish
  107.  
  108. Object names Objects/Maxobjs Memory / Maxmem Fullness
  109. ------------ --------------- --------------- --------
  110. models 1033/4096 49584/196608 (25.2%)
  111. brushes 3002/65535 36024/786420 ( 4.6%)
  112. brushsides 22697/655350 181576/5242800 ( 3.5%)
  113. planes 9196/65536 183920/1310720 (14.0%)
  114. vertexes 27501/65536 330012/786432 (42.0%)
  115. nodes 12573/65536 402336/2097152 (19.2%)
  116. texinfos 3595/16384 258840/1179648 (21.9%)
  117. texdata 87/8192 2784/262144 ( 1.1%)
  118. dispinfos 0/0 0/0 ( 0.0%)
  119. disp_verts 0/0 0/0 ( 0.0%)
  120. disp_tris 0/0 0/0 ( 0.0%)
  121. disp_lmsamples 0/0 0/0 ( 0.0%)
  122. faces 19062/65536 1067472/3670016 (29.1%)
  123. hdr faces 0/65536 0/3670016 ( 0.0%)
  124. origfaces 15021/65536 841176/3670016 (22.9%)
  125. leaves 13607/65536 435424/2097152 (20.8%)
  126. leaffaces 20185/65536 40370/131072 (30.8%)
  127. leafbrushes 4623/65536 9246/131072 ( 7.1%)
  128. areas 4/1024 32/8192 ( 0.4%)
  129. surfedges 141059/512000 564236/2048000 (27.6%)
  130. edges 73505/256000 294020/1024000 (28.7%)
  131. LDR worldlights 113/8192 9944/720896 ( 1.4%)
  132. HDR worldlights 0/8192 0/720896 ( 0.0%)
  133. leafwaterdata 0/32768 0/393216 ( 0.0%)
  134. waterstrips 479/32768 4790/327680 ( 1.5%)
  135. waterverts 0/65536 0/786432 ( 0.0%)
  136. waterindices 9255/65536 18510/131072 (14.1%)
  137. cubemapsamples 0/1024 0/16384 ( 0.0%)
  138. overlays 0/8192 0/2883584 ( 0.0%)
  139. LDR lightdata [variable] 6452908/0 ( 0.0%)
  140. HDR lightdata [variable] 0/0 ( 0.0%)
  141. visdata [variable] 1250920/16777216 ( 7.5%)
  142. entdata [variable] 536178/393216 (136.4%) VERY FULL!
  143. LDR ambient table 13607/65536 54428/262144 (20.8%)
  144. HDR ambient table 13607/65536 54428/262144 (20.8%)
  145. LDR leaf ambient 9991/65536 279748/1835008 (15.2%)
  146. HDR leaf ambient 13607/65536 380996/1835008 (20.8%)
  147. occluders 0/0 0/0 ( 0.0%)
  148. occluder polygons 0/0 0/0 ( 0.0%)
  149. occluder vert ind 0/0 0/0 ( 0.0%)
  150. detail props [variable] 1/12 ( 8.3%)
  151. static props [variable] 1/8684 ( 0.0%)
  152. pakfile [variable] 50928/0 ( 0.0%)
  153. physics [variable] 1413467/4194304 (33.7%)
  154. physics terrain [variable] 2/1048576 ( 0.0%)
  155.  
  156. Level flags = 0
  157.  
  158. Total triangle count: 42796
  159. Writing e:\wip gmod maps\remade rohners\gm_rohnersfurniture_remade.bsp
  160. 5 seconds elapsed
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