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  1. Fatal error!
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  5. VERSION: 256.3
  6. ShooterGame.exe!UPackageMapClient::SerializeObject() (0x00007ff6c32395c6) + 8 bytes [c:\svn_ark\engine\source\runtime\engine\private\packagemapclient.cpp:55]
  7. ShooterGame.exe!UObjectPropertyBase::NetSerializeItem() (0x00007ff6c29f68a2) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\propertybaseobject.cpp:70]
  8. ShooterGame.exe!FRepLayout::SerializeProperties_r() (0x00007ff6c3296589) + 28 bytes [c:\svn_ark\engine\source\runtime\engine\private\replayout.cpp:2331]
  9. ShooterGame.exe!FRepLayout::SendPropertiesForRPC() (0x00007ff6c329685d) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\replayout.cpp:2349]
  10. ShooterGame.exe!UNetDriver::InternalProcessRemoteFunction() (0x00007ff6c32175a0) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\networkdriver.cpp:942]
  11. ShooterGame.exe!UIpNetDriver::ProcessRemoteFunction() (0x00007ff6c2fd7cd6) + 0 bytes [c:\svn_ark\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:382]
  12. ShooterGame.exe!AActor::CallRemoteFunction() (0x00007ff6c302aae8) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:3262]
  13. ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6c2a05624) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:844]
  14. ShooterGame.exe!AActor::ProcessEvent() (0x00007ff6c3021f1f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:594]
  15. ShooterGame.exe!AShooterPlayerController::ServerRequestDownloadDino() (0x00007ff6c23c5290) + 35 bytes [c:\svn_ark\projects\shootergame\intermediate\build\win64\shootergame\inc\shootergame\shootergame.generated.1.cpp:3621]
  16. ShooterGame.exe!UInventoryArkCreaturesPanel::DownloadSelectedDino() (0x00007ff6c1ea1480) + 40 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\inventoryarkcreaturespanel.cpp:301]
  17. ShooterGame.exe!UPrimalUI::execClickedButton() (0x00007ff6c26da9ab) + 139 bytes [c:\svn_ark\projects\shootergame\source\shootergame\classes\primalui.h:19]
  18. ShooterGame.exe!UFunction::Invoke() (0x00007ff6c29b8140) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746]
  19. ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6c2a058d8) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
  20. ShooterGame.exe!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() (0x00007ff6c1e511e0) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\uobject\scriptdelegates.h:390]
  21. ShooterGame.exe!UButton::SlateHandleClicked() (0x00007ff6c2ee0264) + 0 bytes [c:\svn_ark\engine\source\runtime\umg\private\components\button.cpp:160]
  22. ShooterGame.exe!TBaseUObjectMethodDelegateInstance_RetVal_NoParams<UButton,FReply>::Execute() (0x00007ff6c2f0f781) + 11 bytes [c:\svn_ark\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:520]
  23. ShooterGame.exe!SButton::OnMouseButtonUp() (0x00007ff6c2b866a2) + 18 bytes [c:\svn_ark\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:287]
  24. ShooterGame.exe!FSlateApplication::ProcessMouseButtonUpEvent() (0x00007ff6c2ae2194) + 23 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3604]
  25. ShooterGame.exe!FSlateApplication::OnMouseUp() (0x00007ff6c2ae1c1d) + 16 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3568]
  26. ShooterGame.exe!FWindowsApplication::ProcessDeferredMessage() (0x00007ff6c2961172) + 12 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsapplication.cpp:1346]
  27. ShooterGame.exe!FWindowsApplication::DeferMessage() (0x00007ff6c2961841) + 74 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsapplication.cpp:1637]
  28. ShooterGame.exe!FWindowsApplication::ProcessMessage() (0x00007ff6c295ede3) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsapplication.cpp:1043]
  29. ShooterGame.exe!FWindowsApplication::AppWndProc() (0x00007ff6c295e287) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsapplication.cpp:599]
  30. USER32.dll!UnknownFunction (0x00007ffd59f01c24) + 0 bytes [UnknownFile:0]
  31. USER32.dll!UnknownFunction (0x00007ffd59f0156c) + 0 bytes [UnknownFile:0]
  32. ShooterGame.exe!FWindowsPlatformMisc::PumpMessages() (0x00007ff6c296ed56) + 41 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:785]
  33. ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6c1e402e7) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2398]
  34. ShooterGame.exe!GuardedMain() (0x00007ff6c1e3a7ec) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
  35. ShooterGame.exe!GuardedMainWrapper() (0x00007ff6c1e4183a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
  36. ShooterGame.exe!WinMain() (0x00007ff6c1e41968) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
  37. ShooterGame.exe!__tmainCRTStartup() (0x00007ff6c43569ad) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
  38. KERNEL32.DLL!UnknownFunction (0x00007ffd59018364) + 0 bytes [UnknownFile:0]
  39. ntdll.dll!UnknownFunction (0x00007ffd5a1670d1) + 0 bytes [UnknownFile:0]
  40. ntdll.dll!UnknownFunction (0x00007ffd5a1670d1) + 0 bytes [UnknownFile:0]
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