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- if(data[0]=="FULL_SCREEN"){
- FULL_SCREEN = data[1]=="1" ? true:false;
- }else if(data[0]=="SCREEN_WIDTH"){
- SCREEN_WIDTH = _INT(data[1].c_str());
- }else if(data[0]=="SCREEN_HEIGHT"){
- SCREEN_HEIGHT = _INT(data[1].c_str());
- }else if(data[0]=="BULLET_SIZE"){
- BULLET_SIZE = _FLOAT(data[1].c_str());
- }else if(data[0]=="MENU_FREQ"){
- MENU_FREQ = (long)_INT(data[1].c_str());
- }else if(data[0]=="MENU_FREQ"){
- MENU_FREQ = (long)_INT(data[1].c_str());
- }else if(data[0]=="DEBUG"){
- DEBUG = data[1]=="1" ? true:false;
- }else if(data[0]=="ALL_COLLIDE"){
- ALL_COLLIDE = data[1]=="1" ? true:false;
- }else if(data[0]=="PUP_SIZE"){
- PUP_SIZE = _FLOAT(data[1].c_str());
- }else if(data[0]=="POWER_UP_SPAWN_TIME"){
- POWER_UP_SPAWN_TIME = _FLOAT(data[1].c_str());
- }else if(data[0]=="PLAYER_SIZE"){
- PLAYER_SIZE = _FLOAT(data[1].c_str());
- }else if(data[0]=="START_LIFE"){
- START_LIFE = _INT(data[1].c_str());
- }else if(data[0]=="START_POWER"){
- START_POWER = _INT(data[1].c_str());
- }else if(data[0]=="HEART_SIZE"){
- HEART_SIZE = _FLOAT(data[1].c_str());
- }else if(data[0]=="FLASH_SIZE"){
- FLASH_SIZE = _FLOAT(data[1].c_str());
- }else if(data[0]=="FRAME_ACC"){
- FRAME_ACC = _INT(data[1].c_str());
- }else if(data[0]=="MOUSE_CHANGE_FLOOR"){
- MOUSE_CHANGE_FLOOR = _INT(data[1].c_str());
- }else if(data[0]=="FIRE_SPEED"){
- FIRE_SPEED = _INT(data[1].c_str());
- }else if(data[0]=="MAX_FIRE_SPEED"){
- MAX_FIRE_SPEED = _INT(data[1].c_str());
- }else if(data[0]=="MOVE_SPEED"){
- MOVE_SPEED = _FLOAT(data[1].c_str());
- }else if(data[0]=="BULLET_SPEED"){
- BULLET_SPEED = _FLOAT(data[1].c_str());
- }else if(data[0]=="GRAVITY"){
- GRAVITY = _FLOAT(data[1].c_str());
- }else if(data[0]=="SPLASH_DETAIL"){
- SPLASH_DETAIL = _INT(data[1].c_str());
- }else if(data[0]=="SPLASH_NOISE"){
- SPLASH_NOISE = _INT(data[1].c_str());
- }else if(data[0]=="PUP_V"){
- PUP_V = _FLOAT(data[1].c_str());
- }else if(data[0]=="PUP_A"){
- PUP_A = _FLOAT(data[1].c_str());
- }else if(data[0]=="PUP_R"){
- PUP_R = _FLOAT(data[1].c_str());
- }else if(data[0]=="SHOTS_PER_POWER_UP"){
- SHOTS_PER_POWER_UP = _INT(data[1].c_str());
- }else if(data[0]=="ENEMY_SPAWN_RATE"){
- ENEMY_SPAWN_RATE = _INT(data[1].c_str());
- }else if(data[0]=="ENEMY_POWER_INCEMENT"){
- ENEMY_POWER_INCEMENT = _FLOAT(data[1].c_str());
- }else if(data[0]=="ENEMY_MAX_APLITUDE"){
- ENEMY_MAX_APLITUDE = _INT(data[1].c_str());
- }else if(data[0]=="ENEMY_MAX_WAVE_NOISE"){
- ENEMY_MAX_WAVE_NOISE = _INT(data[1].c_str());
- }else if(data[0]=="ENEMY_FIRE_RATE"){
- ENEMY_FIRE_RATE = _FLOAT(data[1].c_str());
- }else if(data[0]=="ENEMY_SPEED"){
- ENEMY_SPEED = _FLOAT(data[1].c_str());
- }else if(data[0]=="ENEMY_BULLET_SPEED"){
- ENEMY_BULLET_SPEED = _FLOAT(data[1].c_str());
- }
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