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BKupa666

Dixie Kong edits, ver. 2

Jan 24th, 2022
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  1. DIXIE KONG EDITS:
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  3. 1. Clarified startup for Kiddy Kong tantrums, his properties close to or immediately after getting KOed via HP reduction:
  4. Those who go the latter route ought to beware, however, as Kiddy isn't about to go quietly into the night. At the point where he exits hitstun from the foe's last, fatal hit, Kiddy will rear back for 25 frames before screaming in childish rage, throwing a brief tantrum in place on the ground or in midair before vanishing.
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  8. When Kiddy's health reaches 10 HP, he'll start flashing red and emitting steam, as though he were a regular character with high damage. Foes ought to keep track of which attacks they use on Kiddy as they're finishing him off. If the first of several weak multi-hits KOs him, Kiddy only undergoes hitstun from that hit and ignores the others as his tantrum animation begins, leaving that character vulnerable to his ensuing outburst. Of course, the flipside of using single strong hits to spank the ape isn't always optimal, either, as either Kong could find themselves able to capitalize on the likely longer startup or end lag.
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  10. 2. Added missing startup for Kiddy Back Air:
  11. Up there in terms of the laggiest aerials in the game, with a 20-frame startup...
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