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Nov 6th, 2020
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  1. #ifdef MODIFY_SUMMONER_BERSERKER_SKILL_CALC_20100916
  2. if ( gObjCheckUsedBuffEffect(lpTargetObj, 150) == 1
  3. || gObjCheckUsedBuffEffect(lpTargetObj, 151) == 1
  4. || gObjCheckUsedBuffEffect(lpTargetObj, 152) == 1 )
  5. {
  6. v124 = (double)((lpTargetObj->AddDexterity + lpTargetObj->Dexterity) / 3);
  7. v125 = (double)gObjGetTotalValueOfEffect(lpTargetObj, 32);
  8. v123 = (40.0 - (v125 + lpObj->m_MPSkillOpt.iMpsIncPercentBerserker1)) / 100.0;
  9. if ( v123 >= 0.1000000014901161 )
  10. v47 = v123;
  11. else
  12. v47 = 0.1;
  13. v123 = v47;
  14. targetdefense = (signed int)((double)targetdefense - v124 * v47);
  15. }
  16. #endif // MODIFY_SUMMONER_BERSERKER_SKILL_CALC_20100916
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