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luckytyphlosion

banned glitch setup

Nov 23rd, 2015
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  1. banned glitch notes:
  2. blockx: 1 blocky: 1 | tlp = f321
  3.  
  4. item 9 quantity = 0 (no fade out/wWalkCounter)
  5. item 14 = master balls (to catch stuff)
  6. item 15 = <item> x[block index]
  7. item 16 = rare candy x[solid but non-eating block] (e.g. 18)
  8. rival name 1 = great ball x00 (loads 01 into wIsInBattle and 00 into wCurOpponent)
  9. badges = escape rope x<almost anything>
  10. TID1 = soda pop x<almost anything> (loads good value into wLowHealthAlarm)
  11.  
  12.  
  13. blockx: 1 blocky: 0 | tlp = f320
  14. item 7 = master balls (to catch stuff)
  15. item 8 = <item> x[block index]
  16. item 9 = rare candy (skips looking at stats, loads volatile string into wcd6d)
  17. item 16 = [solid but non-eating block] x<almost anything>
  18. money item = potion x3 (item gives block with $50, x3 gives block that loads 01 into wIsInBattle)
  19. rival name 1 = rare candy x<almost anything> (loads 00 into wCurOpponent and a good value into wLowHealthAlarm)
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