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Nov 22nd, 2019
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  1. Mariannabelle: {
  2. noCopy: true,
  3. onStart: function () {
  4. this.add(`c| Mariannabelle|I have appeared`);
  5. },
  6. onSwitchOut: function () {
  7. this.add(`c| Mariannabelle|I have disappeared`);
  8. },
  9. onFaint: function () {
  10. this.add(`c| Mariannabelle|Fight me irl`);
  11. },
  12. },
  13.  
  14. 'Mariannabelle': {
  15. species: 'Togekiss', ability: 'Serene Grace', item: 'Mariannabellium Z', gender: 'F',
  16. moves: ['Roost', 'Fire Blast', 'Defog'],
  17. signatureMove: 'Tornado Slash',
  18. signatureZMove: 'Hax and Slash',
  19. evs: {spa: 252, spd: 4, spe: 252}, ivs: {atk: 0}, nature: 'Timid',
  20. },
  21.  
  22. "mariannabelliumz": {
  23. id: "mariannabelliumz",
  24. name: "Mariannabellium Z",
  25. onTakeItem: false,
  26. zMove: "Hax and Slash",
  27. zMoveFrom: "Tornado Slash",
  28. zMoveUser: ["Togekiss"],
  29. isNonstandard: "Past",
  30. desc: "If held by Mariannabelle with Tornado Slash, she can use Hax and Slash.",
  31. },
  32.  
  33. "tornadoslash": {
  34. accuracy: 90,
  35. basePower: 75,
  36. category: "Special",
  37. desc: "Has a 30% chance to flinch the target and a 50% chance to raise the user's Speed by 1.",
  38. shortDesc: "30% chance to flinch the target; 50% chance to raise the user's Speed by 1.",
  39. id: "tornadoslash",
  40. isViable: true,
  41. name: "Tornado Slash",
  42. pp: 24,
  43. priority: 0,
  44. flags: {protect: 1, mirror: 1, distance: 1},
  45. secondary: {
  46. chance: 30,
  47. volatileStatus: 'flinch',
  48. self: {
  49. chance: 50,
  50. boosts: {
  51. spe: 1,
  52. },
  53. },
  54. },
  55. target: "any",
  56. type: "Flying",
  57. zMovePower: 140,
  58. }
  59.  
  60. "haxandslash": {
  61. accuracy: true,
  62. basePower: 140,
  63. category: "Special",
  64. desc: "Has a 50% chance to flinch the target, 20% to paralyze, burn or freeze the target, 20% chance to confuse the target, and a 10% to raise all the user's stats by 1 stage.",
  65. shortDesc: "50% chance to flinch the target; 20% chance to paralyze/burn/freeze the target; 20% chance to confuse the target; 10% chance to raise the user's Atk/Def/SpAtk/SpDef/Spe by 1.",
  66. id: "haxandslash",
  67. isNonstandard: "Past",
  68. name: "Hax and Slash",
  69. pp: 1,
  70. priority: 0,
  71. flags: {authentic: 1},
  72. secondary: {
  73. chance: 50,
  74. volatileStatus: 'flinch',
  75. chance: 20,
  76. onHit(target, source) {
  77. let result = this.random(3);
  78. if (result === 0) {
  79. target.trySetStatus('brn', source);
  80. } else if (result === 1) {
  81. target.trySetStatus('par', source);
  82. } else {
  83. target.trySetStatus('frz', source);
  84. }
  85. },
  86. chance: 20,
  87. volatileStatus: 'confusion',
  88. self: {
  89. chance: 10,
  90. boosts: {
  91. atk: 1,
  92. def: 1,
  93. spa: 1,
  94. spd: 1,
  95. spe: 1,
  96. },
  97. },
  98. },
  99. isZ: "mariannabelliumz",
  100. target: "allAdjacentFoes",
  101. type: "Flying",
  102. },
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