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- OUTDATED, NEW VERSION HERE: https://pastebin.com/xHHGCVZ1 OR https://pastebin.com/1z3JgtLV
- ExecuteAction("DEBUG_MESSAGE_BOX", Text)
- ExecuteAction("DEBUG_STRING", Text)
- ExecuteAction("DEBUG_CRASH_BOX", Text)
- ExecuteAction("SET_FLAG", FlagName, Boolean)
- ExecuteAction("SET_FLAG_TO_FLAG", FlagName, FlagName)
- ExecuteAction("SET_COUNTER", CounterName, Integer)
- ExecuteAction("SET_COUNTER_TO_COUNTER", CounterName, CounterName)
- ExecuteAction("SET_RANDOM_COUNTER", CounterName, Integer, Integer)
- ExecuteAction("SET_COUNTER_TO_CLIENT_RANDOM_VALUE", CounterName, Integer, Integer)
- ExecuteAction("SET_COUNTER_IN_SECONDS", CounterName, RealNumber)
- ExecuteAction("SET_RANDOM_COUNTER_IN_SECONDS", CounterName, RealNumber, RealNumber)
- ExecuteAction("SET_TREE_SWAY", Angle, Angle, Angle, Integer, RealNumber)
- ExecuteAction("SET_CAMERA_CLIP_DEPTH_MULTIPLIER", RealNumber)
- ExecuteAction("QUICKVICTORY")
- ExecuteAction("VICTORY")
- ExecuteAction("VICTORY_SCREEN")
- ExecuteAction("DEFEAT")
- ExecuteAction("NO_OP")
- ExecuteAction("SET_TIMER", CounterName, Integer)
- ExecuteAction("SET_RANDOM_TIMER", CounterName, Integer, Integer)
- ExecuteAction("STOP_TIMER", CounterName)
- ExecuteAction("RESTART_TIMER", CounterName)
- ExecuteAction("PLAY_SOUND_EFFECT", SoundName)
- ExecuteAction("ENABLE_SCRIPT", ScriptName)
- ExecuteAction("DISABLE_SCRIPT", ScriptName)
- ExecuteAction("CALL_SUBROUTINE", SubroutineName)
- ExecuteAction("PLAY_SOUND_EFFECT_AT", SoundName, WaypointName)
- ExecuteAction("DAMAGE_MEMBERS_OF_TEAM", TeamName, RealNumber)
- ExecuteAction("TEAM_SET_HEALTH", TeamName, RealNumber)
- ExecuteAction("MOVE_TEAM_TO", TeamName, WaypointName)
- ExecuteAction("ATTACK_MOVE_TEAM_TO", TeamName, WaypointName)
- ExecuteAction("ATTACK_MOVE_TEAM_TO_NAMED_OBJECT", TeamName, UnitName)
- ExecuteAction("MOVE_TEAM_HOME", TeamName)
- ExecuteAction("TEAM_FOLLOW_WAYPOINTS", TeamName, WaypointPathName, Boolean, Boolean)
- ExecuteAction("TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS", TeamName, WaypointPathName, Boolean, Boolean)
- ExecuteAction("TEAM_FOLLOW_WAYPOINTS_EXACT", TeamName, WaypointPathName, Boolean)
- ExecuteAction("TEAM_WANDER_IN_PLACE", TeamName)
- ExecuteAction("TEAM_INCREASE_PRIORITY", TeamName)
- ExecuteAction("TEAM_INCREASE_PRIORITY_BY_VALUE", TeamName, Integer)
- ExecuteAction("TEAM_DECREASE_PRIORITY", TeamName)
- ExecuteAction("TEAM_DECREASE_PRIORITY_BY_VALUE", TeamName, Integer)
- ExecuteAction("TEAM_WANDER", TeamName, WaypointPathName)
- ExecuteAction("TEAM_PANIC", TeamName, WaypointPathName)
- ExecuteAction("MOVE_NAMED_UNIT_TO", UnitName, WaypointName)
- ExecuteAction("ATTACK_MOVE_NAMED_UNIT_TO", UnitName, WaypointName)
- ExecuteAction("TEAM_SET_STATE", TeamName, TeamState)
- ExecuteAction("TEAM_SET_CUSTOM_STATE", TeamName, TeamState, Boolean)
- ExecuteAction("CREATE_REINFORCEMENT_TEAM", TeamName, WaypointName)
- ExecuteAction("CREATE_REINFORCEMENT_TEAM_AT_UNIT_POSITION", TeamName, UnitName)
- ExecuteAction("UNIT_SET_TEAM", UnitName, TeamName)
- ExecuteAction("SKIRMISH_BUILD_BUILDING", ObjectName)
- ExecuteAction("AI_PLAYER_BUILD_SUPPLY_CENTER", PlayerName, ObjectName, Integer)
- ExecuteAction("TEAM_GUARD_SUPPLY_CENTER", TeamName, Integer)
- ExecuteAction("AI_PLAYER_BUILD_UPGRADE", PlayerName, UpgradeName)
- ExecuteAction("GIVE_PLAYER_UPGRADE", PlayerName, UpgradeName)
- ExecuteAction("PLAYER_SET_MAX_SPELLPOINTS", PlayerName, Integer)
- ExecuteAction("SKIRMISH_FOLLOW_APPROACH_PATH", TeamName, SkirmishApproachPath, Boolean)
- ExecuteAction("SKIRMISH_MOVE_TO_APPROACH_PATH", TeamName, SkirmishApproachPath)
- ExecuteAction("SKIRMISH_BUILD_BASE_DEFENSE_FRONT")
- ExecuteAction("SKIRMISH_BUILD_BASE_DEFENSE_FLANK")
- ExecuteAction("SKIRMISH_BUILD_STRUCTURE_FRONT", ObjectName)
- ExecuteAction("SKIRMISH_BUILD_STRUCTURE_FLANK", ObjectName)
- ExecuteAction("RECRUIT_TEAM", TeamName, RealNumber)
- ExecuteAction("RECRUIT_TEAM_AT_TEAM", TeamName, RealNumber, TeamName)
- ExecuteAction("MOVE_CAMERA_TO", EvacuateContainerSide, RealNumber, RealNumber, RealNumber, RealNumber)
- ExecuteAction("CAMERA_RESTRICT_TO_AREA", TriggerAreaName)
- ExecuteAction("CAMERA_REMOVE_AREA_RESTRICTION")
- ExecuteAction("ZOOM_CAMERA", RealNumber, RealNumber, RealNumber, RealNumber)
- ExecuteAction("FOCAL_LENGTH_CAMERA", RealNumber, RealNumber, RealNumber, RealNumber)
- ExecuteAction("CAMERA_FADE_ADD", RealNumber, RealNumber, Integer, Integer, Integer)
- ExecuteAction("CAMERA_FADE_SUBTRACT", RealNumber, RealNumber, Integer, Integer, Integer)
- ExecuteAction("CAMERA_FADE_MULTIPLY", RealNumber, RealNumber, Integer, Integer, Integer)
- ExecuteAction("CAMERA_FADE_SATURATE", RealNumber, RealNumber, Integer, Integer, Integer)
- ExecuteAction("PITCH_CAMERA", RealNumber, RealNumber, RealNumber, RealNumber)
- ExecuteAction("ROLL_CAMERA", RealNumber, RealNumber, RealNumber, RealNumber)
- ExecuteAction("CAMERA_FOLLOW_NAMED", UnitName, Boolean, RealNumber)
- ExecuteAction("CAMERA_STOP_FOLLOW")
- ExecuteAction("SETUP_CAMERA", WaypointName, RealNumber, RealNumber, WaypointName)
- ExecuteAction("INCREMENT_COUNTER", Integer, CounterName)
- ExecuteAction("DECREMENT_COUNTER", Integer, CounterName)
- ExecuteAction("MOVE_CAMERA_BY_ANIMATION", CameraAnimation)
- ExecuteAction("MOVE_CAMERA_ALONG_SPLINE_PATH", WaypointPathName, RealNumber, RealNumber, RealNumber, RealNumber, RealNumber)
- ExecuteAction("MOVE_CAMERA_LOCATOR_ALONG_SPLINE_PATH", WaypointPathName, RealNumber, RealNumber, RealNumber, RealNumber, RealNumber)
- ExecuteAction("ROTATE_CAMERA", RealNumber, RealNumber, RealNumber, RealNumber)
- ExecuteAction("ROTATE_CAMERA_TO_ANGLE", RealNumber, RealNumber, RealNumber, RealNumber)
- ExecuteAction("ROTATE_CAMERA_LOCKED", RealNumber, RealNumber, RealNumber, RealNumber)
- ExecuteAction("RESET_CAMERA", WaypointName, RealNumber, RealNumber, RealNumber)
- ExecuteAction("MOVE_CAMERA_TO_SELECTION")
- ExecuteAction("SET_MILLISECOND_TIMER", CounterName, RealNumber)
- ExecuteAction("SET_RANDOM_MSEC_TIMER", CounterName, RealNumber, RealNumber)
- ExecuteAction("ADD_TO_MSEC_TIMER", RealNumber, CounterName)
- ExecuteAction("SUB_FROM_MSEC_TIMER", RealNumber, CounterName)
- ExecuteAction("CAMERA_MOD_FREEZE_TIME")
- ExecuteAction("CAMERA_MOD_FREEZE_ANGLE")
- ExecuteAction("SUSPEND_BACKGROUND_SOUNDS")
- ExecuteAction("RESUME_BACKGROUND_SOUNDS")
- ExecuteAction("CAMERA_MOD_SET_FINAL_ZOOM", RealNumber, Percentage, Percentage)
- ExecuteAction("CAMERA_MOD_SET_FINAL_PITCH", RealNumber, Percentage, Percentage)
- ExecuteAction("SET_VISUAL_SPEED_MULTIPLIER", Integer)
- ExecuteAction("CAMERA_MOD_SET_FINAL_SPEED_MULTIPLIER", Integer)
- ExecuteAction("CAMERA_MOD_SET_ROLLING_AVERAGE", Integer)
- ExecuteAction("CAMERA_MOD_FINAL_LOOK_TOWARD", WaypointName)
- ExecuteAction("CAMERA_MOD_LOOK_TOWARD", WaypointName)
- ExecuteAction("CREATE_OBJECT", ObjectName, TeamName, PositionCoordinate, Angle)
- ExecuteAction("TEAM_ATTACK_TEAM", TeamName, TeamName)
- ExecuteAction("NAMED_ATTACK_NAMED", UnitName, UnitName)
- ExecuteAction("CREATE_NAMED_ON_TEAM_AT_WAYPOINT", UnitName, ObjectName, TeamName, WaypointName)
- ExecuteAction("CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT", ObjectName, TeamName, WaypointName)
- ExecuteAction("NAMED_APPLY_ATTACK_PRIORITY_SET", UnitName, AttackPrioritySetName)
- ExecuteAction("TEAM_APPLY_ATTACK_PRIORITY_SET", TeamName, AttackPrioritySetName)
- ExecuteAction("SET_ATTACK_PRIORITY_THING", AttackPrioritySetName, ObjectType, Integer)
- ExecuteAction("SET_ATTACK_PRIORITY_KIND_OF", AttackPrioritySetName, UnitOrStructureKind, Integer)
- ExecuteAction("SET_DEFAULT_ATTACK_PRIORITY", AttackPrioritySetName, Integer)
- ExecuteAction("PLAYER_ADD_SKILLPOINTS", PlayerName, Integer)
- ExecuteAction("SET_HERO_EXPERIENCE_SHARING", Boolean)
- ExecuteAction("PLAYER_ADD_RANKLEVEL", PlayerName, Integer)
- ExecuteAction("PLAYER_SET_RANKLEVEL", PlayerName, Integer)
- ExecuteAction("PLAYER_SET_RANKLEVELLIMIT", Integer)
- ExecuteAction("PLAYER_GRANT_SCIENCE", PlayerName, ScienceName)
- ExecuteAction("PLAYER_PURCHASE_SCIENCE", PlayerName, ScienceName)
- ExecuteAction("PLAYER_SCIENCE_AVAILABILITY", PlayerName, ScienceName, ScienceAvailabilityName)
- ExecuteAction("SET_BASE_CONSTRUCTION_SPEED", PlayerName, Integer)
- ExecuteAction("NAMED_SET_ATTITUDE", UnitName, AiMood)
- ExecuteAction("TEAM_SET_ATTITUDE", TeamName, AiMood)
- ExecuteAction("NAMED_SET_REPULSOR", UnitName, Boolean)
- ExecuteAction("TEAM_SET_REPULSOR", TeamName, Boolean)
- ExecuteAction("NAMED_ATTACK_AREA", UnitName, TriggerAreaName)
- ExecuteAction("NAMED_ATTACK_AREA_FOR_SECONDS", UnitName, TriggerAreaName, Integer)
- ExecuteAction("NAMED_ATTACK_TEAM", UnitName, TeamName)
- ExecuteAction("TEAM_ATTACK_AREA", TeamName, TriggerAreaName)
- ExecuteAction("TEAM_ATTACK_NAMED", TeamName, UnitName)
- ExecuteAction("TEAM_LOAD_TRANSPORTS", TeamName)
- ExecuteAction("NAMED_ENTER_NAMED", UnitName, UnitName)
- ExecuteAction("TEAM_ENTER_NAMED", TeamName, UnitName)
- ExecuteAction("NAMED_EXIT_ALL", UnitName)
- ExecuteAction("TEAM_EXIT_ALL", TeamName)
- ExecuteAction("NAMED_FOLLOW_WAYPOINTS", UnitName, WaypointPathName)
- ExecuteAction("NAMED_ATTACK_FOLLOW_WAYPOINTS", UnitName, WaypointPathName)
- ExecuteAction("NAMED_FOLLOW_WAYPOINTS_EXACT", UnitName, WaypointPathName)
- ExecuteAction("NAMED_GUARD", UnitName)
- ExecuteAction("UNIT_GUARD_NEAREST_KINDOF", UnitName, UnitOrStructureKind)
- ExecuteAction("TEAM_GUARD", TeamName)
- ExecuteAction("TEAM_GUARD_POSITION", TeamName, WaypointName)
- ExecuteAction("TEAM_GUARD_OBJECT", TeamName, UnitName)
- ExecuteAction("TEAM_GUARD_TEAM", TeamName, TeamName)
- ExecuteAction("TEAM_GUARD_AREA", TeamName, TriggerAreaName)
- ExecuteAction("TEAM_GUARD_AREA_FROM_POSITION", TeamName, TriggerAreaName, WaypointName)
- ExecuteAction("TEAM_GUARD_NEAREST_KINDOF", TeamName, UnitOrStructureKind)
- ExecuteAction("UNIT_GUARD_POSITION", UnitName, WaypointName)
- ExecuteAction("UNIT_GUARD_OBJECT", UnitName, UnitName)
- ExecuteAction("UNIT_GUARD_AREA", UnitName, TriggerAreaName)
- ExecuteAction("UNIT_GUARD_AREA_FROM_POSITION", UnitName, TriggerAreaName, WaypointName)
- ExecuteAction("NAMED_HUNT", UnitName)
- ExecuteAction("TEAM_HUNT_WITH_COMMAND_BUTTON", TeamName, TeamAbilityName)
- ExecuteAction("TEAM_HUNT", TeamName)
- ExecuteAction("PLAYER_HUNT", PlayerName)
- ExecuteAction("TEAM_HARVEST", TeamName, WaypointName)
- ExecuteAction("PLAYER_DISABLE_BASE_CONSTRUCTION", PlayerName)
- ExecuteAction("PLAYER_DISABLE_FACTORIES", PlayerName, ObjectName)
- ExecuteAction("PLAYER_DISABLE_UNIT_CONSTRUCTION", PlayerName)
- ExecuteAction("PLAYER_ENABLE_BASE_CONSTRUCTION", PlayerName)
- ExecuteAction("PLAYER_ENABLE_FACTORIES", PlayerName, ObjectName)
- ExecuteAction("PLAYER_ENABLE_UNIT_CONSTRUCTION", PlayerName)
- ExecuteAction("CAMERA_MOVE_HOME")
- ExecuteAction("OVERSIZE_TERRAIN", Integer)
- ExecuteAction("BUILD_TEAM", TeamName)
- ExecuteAction("NAMED_DAMAGE", UnitName, Integer)
- ExecuteAction("KILL_HORDE_MEMBERS", UnitName, RealNumber)
- ExecuteAction("NAMED_DELETE", UnitName)
- ExecuteAction("TEAM_DELETE", TeamName)
- ExecuteAction("TEAM_DELETE_LIVING", TeamName)
- ExecuteAction("NAMED_SHOCK", UnitName, RealNumber, RealNumber, RealNumber, Text)
- ExecuteAction("NAMED_KILL", UnitName)
- ExecuteAction("TEAM_KILL", TeamName)
- ExecuteAction("PLAYER_KILL", PlayerName)
- ExecuteAction("DISPLAY_TEXT", LocalizedStringName)
- ExecuteAction("DISPLAY_CINEMATIC_TEXT", LocalizedStringName, FontName, Integer)
- ExecuteAction("CAMEO_FLASH", CommandButtonName, Integer)
- ExecuteAction("NAMED_FLASH", UnitName, Integer)
- ExecuteAction("TEAM_FLASH", TeamName, Integer)
- ExecuteAction("NAMED_CUSTOM_COLOR", UnitName, Color)
- ExecuteAction("NAMED_FLASH_WHITE", UnitName, Integer)
- ExecuteAction("TEAM_FLASH_WHITE", TeamName, Integer)
- ExecuteAction("MOVIE_PLAY_FULLSCREEN", MovieName, Boolean)
- ExecuteAction("MOVIE_PLAY_RADAR", MovieName)
- ExecuteAction("SOUND_PLAY_NAMED", SoundName, UnitName)
- ExecuteAction("SPEECH_PLAY", SpeechName, Boolean)
- ExecuteAction("PLAYER_TRANSFER_OWNERSHIP_PLAYER", PlayerName, PlayerName)
- ExecuteAction("NAMED_TRANSFER_OWNERSHIP_PLAYER", UnitName, PlayerName)
- ExecuteAction("PLAYER_EXCLUDE_FROM_SCORE_SCREEN", PlayerName)
- ExecuteAction("ENABLE_SCORING")
- ExecuteAction("DISABLE_SCORING")
- ExecuteAction("PLAYER_RELATES_PLAYER", PlayerName, PlayerName, Relation)
- ExecuteAction("PALANTIR_EVENT", PalantirEventName)
- ExecuteAction("RADAR_CREATE_EVENT", PositionCoordinate, RadarEventType)
- ExecuteAction("OBJECT_CREATE_RADAR_EVENT", UnitName, RadarEventType)
- ExecuteAction("TEAM_CREATE_RADAR_EVENT", TeamName, RadarEventType)
- ExecuteAction("RADAR_DISABLE")
- ExecuteAction("RADAR_ENABLE")
- ExecuteAction("NAMED_SET_CAMERA_FADING", UnitName, Boolean)
- ExecuteAction("NAMED_SET_STEALTH_ENABLED", UnitName, Boolean)
- ExecuteAction("TEAM_SET_STEALTH_ENABLED", TeamName, Boolean)
- ExecuteAction("NAMED_SET_STRICT_CONTROL_ENABLED", UnitName, Boolean)
- ExecuteAction("TEAM_SET_STRICT_CONTROL_ENABLED", TeamName, Boolean)
- ExecuteAction("MAP_REVEAL_AT_WAYPOINT", WaypointName, RealNumber, PlayerName)
- ExecuteAction("MAP_REVEAL_IN_TRIGGER", TriggerAreaName, PlayerName)
- ExecuteAction("MAP_SHROUD_AT_WAYPOINT", WaypointName, RealNumber, PlayerName)
- ExecuteAction("MAP_REVEAL_IN_TRIGGER", TriggerAreaName, PlayerName)
- ExecuteAction("MAP_REVEAL_ALL", PlayerName)
- ExecuteAction("MAP_REVEAL_ALL_PERM", PlayerName)
- ExecuteAction("MAP_REVEAL_ALL_UNDO_PERM", PlayerName)
- ExecuteAction("MAP_SHROUD_ALL", PlayerName)
- ExecuteAction("DISABLE_BORDER_SHROUD")
- ExecuteAction("ENABLE_BORDER_SHROUD")
- ExecuteAction("TEAM_GARRISON_SPECIFIC_BUILDING", TeamName, UnitName)
- ExecuteAction("EXIT_SPECIFIC_BUILDING", UnitName)
- ExecuteAction("TEAM_GARRISON_NEAREST_BUILDING", TeamName)
- ExecuteAction("TEAM_EXIT_ALL_BUILDINGS", TeamName)
- ExecuteAction("NAMED_GARRISON_SPECIFIC_BUILDING", UnitName, UnitName)
- ExecuteAction("NAMED_GARRISON_SPECIFIC_BUILDING_INSTANTLY", UnitName, UnitName)
- ExecuteAction("TEAM_GARRISON_SPECIFIC_BUILDING_INSTANTLY", TeamName, UnitName)
- ExecuteAction("TEAM_GARRISON_TEAM_INSTANTLY", TeamName, TeamName)
- ExecuteAction("NAMED_GARRISON_NEAREST_BUILDING", UnitName)
- ExecuteAction("NAMED_EXIT_BUILDING", UnitName)
- ExecuteAction("PLAYER_GARRISON_ALL_BUILDINGS", PlayerName)
- ExecuteAction("PLAYER_EXIT_ALL_BUILDINGS", PlayerName)
- ExecuteAction("TEAM_AVAILABLE_FOR_RECRUITMENT", TeamName, Boolean)
- ExecuteAction("TEAM_COLLECT_NEARBY_FOR_TEAM", TeamName)
- ExecuteAction("TEAM_MERGE_INTO_TEAM", TeamName, TeamName)
- ExecuteAction("IDLE_ALL_UNITS")
- ExecuteAction("RESUME_SUPPLY_TRUCKING")
- ExecuteAction("DISABLE_INPUT")
- ExecuteAction("ENABLE_INPUT")
- ExecuteAction("SOUND_AMBIENT_PAUSE")
- ExecuteAction("SOUND_AMBIENT_RESUME")
- ExecuteAction("MUSIC_SET_TRACK", MusicName, Boolean, Boolean)
- ExecuteAction("AUDIO_PUSH_MUSIC", MusicName, Boolean, Boolean)
- ExecuteAction("AUDIO_POP_MUSIC", Boolean, Boolean)
- ExecuteAction("MUSIC_SCRIPT_SET_TRACK", MusicName, Boolean, Boolean)
- ExecuteAction("MUSIC_SCRIPT_PUSH_MUSIC", MusicName, Boolean, Boolean)
- ExecuteAction("MUSIC_SCRIPT_POP_MUSIC", Boolean, Boolean)
- ExecuteAction("MUSIC_PLAY_TRACK_FINITE_TIMES", MusicName, Integer, Boolean, Boolean)
- ExecuteAction("MUSIC_PLAY_TRACK_FINITE_TIMES_AND_NOTIFY", MusicName, Integer, Boolean, Boolean, FlagName)
- ExecuteAction("MUSIC_PUSH_TRACK_FINITE_TIMES", MusicName, Integer, Boolean, Boolean)
- ExecuteAction("MUSIC_PUSH_TRACK_FINITE_TIMES_AND_NOTIFY", MusicName, Integer, Boolean, Boolean, FlagName)
- ExecuteAction("MUSIC_SCRIPT_PLAY_TRACK_FINITE_TIMES", MusicName, Integer, Boolean, Boolean)
- ExecuteAction("MUSIC_SCRIPT_PLAY_TRACK_FINITE_TIMES_AND_NOTIFY", MusicName, Integer, Boolean, Boolean, FlagName)
- ExecuteAction("MUSIC_SCRIPT_PUSH_TRACK_FINITE_TIMES", MusicName, Integer, Boolean, Boolean)
- ExecuteAction("MUSIC_SCRIPT_PUSH_TRACK_FINITE_TIMES_AND_NOTIFY", MusicName, Integer, Boolean, Boolean, FlagName)
- ExecuteAction("MUSIC_TURN_OFF_MUSIC_SCRIPTING", Boolean)
- ExecuteAction("MUSIC_RETURN_TO_MUSIC_SCRIPTING", Boolean, Boolean)
- ExecuteAction("MUSIC_RESET_MUSIC_SCRIPTING_SYSTEM", Boolean)
- ExecuteAction("CAMERA_LETTERBOX_BEGIN")
- ExecuteAction("CAMERA_LETTERBOX_END")
- ExecuteAction("HIDE_UI")
- ExecuteAction("SHOW_UI")
- ExecuteAction("CAMERA_BW_MODE_BEGIN", Integer)
- ExecuteAction("CAMERA_BW_MODE_END")
- ExecuteAction("CAMERA_RING_MODE_START", Integer)
- ExecuteAction("CAMERA_RING_MODE_END", Integer)
- ExecuteAction("CAMERA_MOTION_BLUR", Boolean, Boolean)
- ExecuteAction("CAMERA_MOTION_BLUR_JUMP", WaypointName, Boolean)
- ExecuteAction("CAMERA_MOTION_BLUR_FOLLOW", Integer)
- ExecuteAction("CAMERA_MOTION_BLUR_END_FOLLOW")
- ExecuteAction("DRAW_SKYBOX_BEGIN")
- ExecuteAction("DRAW_SKYBOX_END")
- ExecuteAction("FREEZE_TIME")
- ExecuteAction("UNFREEZE_TIME")
- ExecuteAction("SHOW_MILITARY_CAPTION", LocalizedStringName, RealNumber)
- ExecuteAction("CAMERA_SET_AUDIBLE_DISTANCE", RealNumber)
- ExecuteAction("NAMED_SET_HELD", UnitName, Boolean)
- ExecuteAction("NAMED_SET_STOPPING_DISTANCE", UnitName, RealNumber)
- ExecuteAction("SET_STOPPING_DISTANCE", TeamName, RealNumber)
- ExecuteAction("SET_FPS_LIMIT", Integer)
- ExecuteAction("DISABLE_SPECIAL_POWER_DISPLAY")
- ExecuteAction("ENABLE_SPECIAL_POWER_DISPLAY")
- ExecuteAction("NAMED_HIDE_SPECIAL_POWER_DISPLAY", UnitName)
- ExecuteAction("NAMED_SHOW_SPECIAL_POWER_DISPLAY", UnitName)
- ExecuteAction("MUSIC_SET_VOLUME", RealNumber)
- ExecuteAction("TEAM_TRANSFER_TO_PLAYER", TeamName, PlayerName)
- ExecuteAction("PLAYER_SET_MONEY", PlayerName, Integer)
- ExecuteAction("PLAYER_GIVE_MONEY", PlayerName, Integer)
- ExecuteAction("DISPLAY_COUNTER", CounterName, LocalizedStringName)
- ExecuteAction("HIDE_COUNTER", CounterName)
- ExecuteAction("DISPLAY_COUNTDOWN_TIMER", CounterName, LocalizedStringName)
- ExecuteAction("HIDE_COUNTDOWN_TIMER", CounterName)
- ExecuteAction("DISABLE_COUNTDOWN_TIMER_DISPLAY")
- ExecuteAction("ENABLE_COUNTDOWN_TIMER_DISPLAY")
- ExecuteAction("NAMED_STOP_SPECIAL_POWER_COUNTDOWN", UnitName, SpecialPowerName)
- ExecuteAction("NAMED_START_SPECIAL_POWER_COUNTDOWN", UnitName, SpecialPowerName)
- ExecuteAction("NAMED_SET_SPECIAL_POWER_COUNTDOWN", UnitName, SpecialPowerName, Integer)
- ExecuteAction("PLAYER_SET_SPECIAL_POWER_COUNTDOWN", PlayerName, SpecialPowerName, Integer)
- ExecuteAction("NAMED_ADD_SPECIAL_POWER_COUNTDOWN", UnitName, SpecialPowerName, Integer)
- ExecuteAction("PLAYER_FIRE_SPECIAL_POWER_AT_WAYPOINT", PlayerName, SpecialPowerName, WaypointName)
- ExecuteAction("SKIRMISH_FIRE_SPECIAL_POWER_AT_MOST_COST", PlayerName, SpecialPowerName)
- ExecuteAction("FIRE_SPECIAL_POWER_ON_NEAREST_OBJECTTYPE", PlayerName, SpecialPowerName, ObjectType, TeamName)
- ExecuteAction("FIRE_SPECIAL_POWER_ON_NEAREST_OBJECTTYPE_BY_PLAYER", PlayerName, SpecialPowerName, ObjectType, TeamName, PlayerName)
- ExecuteAction("FIRE_SPECIAL_POWER_ON_TEAM", PlayerName, SpecialPowerName, TeamName)
- ExecuteAction("PLAYER_REPAIR_NAMED_STRUCTURE", PlayerName, UnitName)
- ExecuteAction("NAMED_FIRE_SPECIAL_POWER_AT_WAYPOINT", UnitName, SpecialPowerName, WaypointName)
- ExecuteAction("NAMED_FIRE_SPECIAL_POWER_AT_NAMED", UnitName, SpecialPowerName, UnitName)
- ExecuteAction("REFRESH_RADAR")
- ExecuteAction("NAMED_STOP", UnitName)
- ExecuteAction("TEAM_STOP", TeamName)
- ExecuteAction("TEAM_STOP_AND_DISBAND", TeamName)
- ExecuteAction("TEAM_SET_OVERRIDE_RELATION_TO_TEAM", TeamName, TeamName, Relation)
- ExecuteAction("TEAM_REMOVE_OVERRIDE_RELATION_TO_TEAM", TeamName, TeamName)
- ExecuteAction("TEAM_REMOVE_ALL_OVERRIDE_RELATIONS", TeamName)
- ExecuteAction("CAMERA_TETHER_NAMED", UnitName, Boolean, RealNumber)
- ExecuteAction("CAMERA_STOP_TETHER_NAMED")
- ExecuteAction("CAMERA_SET_DEFAULT", RealNumber, RealNumber, RealNumber)
- ExecuteAction("CAMERA_LOOK_TOWARD_OBJECT", UnitName, RealNumber, RealNumber, RealNumber, RealNumber, RealNumber)
- ExecuteAction("CAMERA_LOOK_TOWARD_WAYPOINT", WaypointName, RealNumber, RealNumber, RealNumber, Boolean)
- ExecuteAction("UNIT_DESTROY_ALL_CONTAINED", UnitName)
- ExecuteAction("NAMED_FIRE_WEAPON_FOLLOWING_WAYPOINT_PATH", UnitName, WaypointPathName)
- ExecuteAction("TEAM_SET_OVERRIDE_RELATION_TO_PLAYER", TeamName, PlayerName, Relation)
- ExecuteAction("TEAM_REMOVE_OVERRIDE_RELATION_TO_PLAYER", TeamName, PlayerName)
- ExecuteAction("PLAYER_SET_OVERRIDE_RELATION_TO_TEAM", PlayerName, TeamName, Relation)
- ExecuteAction("PLAYER_REMOVE_OVERRIDE_RELATION_TO_TEAM", PlayerName, TeamName)
- ExecuteAction("UNIT_EXECUTE_SEQUENTIAL_SCRIPT", UnitName, ScriptName)
- ExecuteAction("UNIT_EXECUTE_SEQUENTIAL_SCRIPT_LOOPING", UnitName, ScriptName, Integer)
- ExecuteAction("TEAM_EXECUTE_SEQUENTIAL_SCRIPT", TeamName, ScriptName)
- ExecuteAction("TEAM_EXECUTE_SEQUENTIAL_SCRIPT_LOOPING", TeamName, ScriptName, Integer)
- ExecuteAction("UNIT_STOP_SEQUENTIAL_SCRIPT", UnitName)
- ExecuteAction("TEAM_STOP_SEQUENTIAL_SCRIPT", TeamName)
- ExecuteAction("UNIT_GUARD_FOR_FRAMECOUNT", UnitName, Integer)
- ExecuteAction("UNIT_IDLE_FOR_FRAMECOUNT", UnitName, Integer)
- ExecuteAction("UNIT_GUARD_FOR_SECONDS", UnitName, Integer)
- ExecuteAction("UNIT_IDLE_FOR_SECONDS", UnitName, Integer)
- ExecuteAction("UNIT_SET_MODELCONDITION", UnitName, Integer, Boolean)
- ExecuteAction("TEAM_SET_MODELCONDITION", TeamName, Integer, Boolean)
- ExecuteAction("UNIT_SET_MODELCONDITION_FOR_DURATION", UnitName, ModelCondition, RealNumber, Percentage)
- ExecuteAction("TEAM_SET_MODELCONDITION_FOR_DURATION", TeamName, ModelCondition, RealNumber, Percentage)
- ExecuteAction("UNIT_SET_FLAME_STATUS", UnitName, Boolean)
- ExecuteAction("TEAM_SET_FLAME_STATUS", UnitName, Boolean)
- ExecuteAction("TEAM_GUARD_FOR_FRAMECOUNT", TeamName, Integer)
- ExecuteAction("TEAM_IDLE_FOR_FRAMECOUNT", TeamName, Integer)
- ExecuteAction("TEAM_GUARD_FOR_SECONDS", TeamName, Integer)
- ExecuteAction("TEAM_IDLE_FOR_SECONDS", TeamName, Integer)
- ExecuteAction("WATER_CHANGE_HEIGHT", TriggerAreaName, RealNumber)
- ExecuteAction("HUMAN_IMPASSABLE_AREA", TriggerAreaName, Boolean)
- ExecuteAction("WATER_CHANGE_HEIGHT_OVER_TIME", TriggerAreaName, RealNumber, RealNumber, RealNumber)
- ExecuteAction("NAMED_USE_COMMANDBUTTON_ABILITY", UnitName, UnitAbilityName)
- ExecuteAction("NAMED_USE_COMMANDBUTTON_ABILITY_ON_NAMED", UnitName, UnitAbilityName, UnitName)
- ExecuteAction("NAMED_USE_COMMANDBUTTON_ABILITY_AT_WAYPOINT", UnitName, UnitAbilityName, WaypointName)
- ExecuteAction("NAMED_USE_COMMANDBUTTON_ON_NEAREST_ENEMY_UNIT", UnitName, TeamAbilityName)
- ExecuteAction("NAMED_USE_COMMANDBUTTON_ON_NEAREST_GARRISONED_BUILDING", UnitName, TeamAbilityName)
- ExecuteAction("NAMED_USE_COMMANDBUTTON_ON_NEAREST_KINDOF", UnitName, TeamAbilityName, UnitOrStructureKind)
- ExecuteAction("NAMED_USE_COMMANDBUTTON_ON_NEAREST_ENEMY_BUILDING", UnitName, TeamAbilityName)
- ExecuteAction("NAMED_USE_COMMANDBUTTON_ON_NEAREST_ENEMY_BUILDING_CLASS", UnitName, TeamAbilityName, UnitOrStructureKind)
- ExecuteAction("NAMED_USE_COMMANDBUTTON_ON_NEAREST_OBJECTTYPE", UnitName, TeamAbilityName, ObjectName)
- ExecuteAction("NAMED_BUILD_STRUCTURE_AT_WAYPOINT", UnitName, ObjectName, Angle, WaypointName)
- ExecuteAction("TEAM_USE_COMMANDBUTTON_ABILITY", TeamName, TeamAbilityName)
- ExecuteAction("TEAM_USE_COMMANDBUTTON_ABILITY_ON_NAMED", TeamName, TeamAbilityName, UnitName)
- ExecuteAction("TEAM_USE_COMMANDBUTTON_ABILITY_AT_WAYPOINT", TeamName, TeamAbilityName, WaypointName)
- ExecuteAction("MAP_SWITCH_BORDER", BoundaryName)
- ExecuteAction("MAP_CHANGE_CLOUD_SPEED", Percentage)
- ExecuteAction("OBJECT_FORCE_SELECT", TeamName, ObjectName, Boolean, SpeechName)
- ExecuteAction("RADAR_FORCE_ENABLE")
- ExecuteAction("RADAR_REVERT_TO_NORMAL")
- ExecuteAction("SCREEN_SHAKE", CameraShakeIntensity)
- ExecuteAction("TECHTREE_MODIFY_BUILDABILITY_OBJECT", ObjectName, Buildability)
- ExecuteAction("SET_CAVE_INDEX", UnitName, Integer)
- ExecuteAction("WAREHOUSE_SET_VALUE", UnitName, Integer)
- ExecuteAction("SOUND_DISABLE_TYPE", AudioName)
- ExecuteAction("SOUND_ENABLE_TYPE", AudioName)
- ExecuteAction("SOUND_REMOVE_TYPE", AudioName)
- ExecuteAction("SOUND_REMOVE_ALL_DISABLED")
- ExecuteAction("SOUND_ENABLE_ALL")
- ExecuteAction("AUDIO_OVERRIDE_VOLUME_TYPE", AudioName, RealNumber)
- ExecuteAction("AUDIO_RESTORE_VOLUME_TYPE", AudioName)
- ExecuteAction("AUDIO_RESTORE_VOLUME_ALL_TYPE")
- ExecuteAction("NAMED_SET_TOPPLE_DIRECTION", UnitName, PositionCoordinate)
- ExecuteAction("UNIT_MOVE_TOWARDS_NEAREST_OBJECT_TYPE", UnitName, ObjectName, TriggerAreaName)
- ExecuteAction("UNIT_ATTACK_MOVE_TOWARDS_NEAREST_OBJECT_TYPE", UnitName, ObjectName)
- ExecuteAction("TEAM_MOVE_TOWARDS_NEAREST_OBJECT_TYPE", TeamName, ObjectName, TriggerAreaName)
- ExecuteAction("TEAM_ATTACK_MOVE_TOWARDS_NEAREST_OBJECT_TYPE", TeamName, ObjectName)
- ExecuteAction("ATTACK_MOVE_TEAM_TO_NEAREST_OBJECT_OF_TYPE_OF_PLAYER", TeamName, ObjectType, PlayerName)
- ExecuteAction("TEAM_SET_AI_RECRUITABLE_FLAG", TeamName, Boolean)
- ExecuteAction("SKIRMISH_ATTACK_NEAREST_GROUP_WITH_VALUE", TeamName, Comparison, Integer)
- ExecuteAction("SKIRMISH_PERFORM_COMMANDBUTTON_ON_MOST_VALUABLE_OBJECT", TeamName, TeamAbilityName, RealNumber, Boolean)
- ExecuteAction("SKIRMISH_WAIT_FOR_COMMANDBUTTON_AVAILABLE_ALL", PlayerName, TeamName, TeamAbilityName)
- ExecuteAction("SKIRMISH_WAIT_FOR_COMMANDBUTTON_AVAILABLE_PARTIAL", PlayerName, TeamName, TeamAbilityName)
- ExecuteAction("TEAM_SPIN_FOR_FRAMECOUNT", TeamName, Integer)
- ExecuteAction("TEAM_SPIN_FOR_SECONDS", TeamName, RealNumber)
- ExecuteAction("CAMERA_ENABLE_SLAVE_MODE")
- ExecuteAction("CAMERA_DISABLE_SLAVE_MODE")
- ExecuteAction("CAMERA_ADD_SHAKER_AT", WaypointName, RealNumber, RealNumber, RealNumber)
- ExecuteAction("TEAM_ALL_USE_COMMANDBUTTON_ON_NAMED", TeamName, TeamAbilityName, UnitName)
- ExecuteAction("TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_ENEMY_UNIT", TeamName, TeamAbilityName)
- ExecuteAction("TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_GARRISONED_BUILDING", TeamName, TeamAbilityName)
- ExecuteAction("TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_KINDOF", TeamName, TeamAbilityName, UnitOrStructureKind)
- ExecuteAction("TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_ENEMY_BUILDING", TeamName, TeamAbilityName)
- ExecuteAction("TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_ENEMY_BUILDING_CLASS", TeamName, TeamAbilityName, UnitOrStructureKind)
- ExecuteAction("TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_OBJECTTYPE", TeamName, TeamAbilityName, ObjectName)
- ExecuteAction("TEAM_PARTIAL_USE_COMMANDBUTTON", RealNumber, TeamName, TeamAbilityName)
- ExecuteAction("TEAM_CAPTURE_NEAREST_UNOWNED_FACTION_UNIT", TeamName)
- ExecuteAction("PLAYER_CREATE_TEAM_FROM_CAPTURED_UNITS", PlayerName, TeamName)
- ExecuteAction("TEAM_WAIT_FOR_NOT_CONTAINED_ALL", TeamName)
- ExecuteAction("TEAM_WAIT_FOR_NOT_CONTAINED_PARTIAL", TeamName)
- ExecuteAction("TEAM_SET_EMOTICON", TeamName, EmoticonName, RealNumber)
- ExecuteAction("NAMED_SET_EMOTICON", UnitName, EmoticonName, RealNumber)
- ExecuteAction("OBJECTLIST_ADDOBJECTTYPE", ObjectTypeListName, ObjectName)
- ExecuteAction("OBJECTLIST_REMOVEOBJECTTYPE", ObjectTypeListName, ObjectName)
- ExecuteAction("MAP_REVEAL_PERMANENTLY_AT_WAYPOINT", WaypointName, RealNumber, PlayerName, MapRevealName)
- ExecuteAction("MAP_REVEAL_PERMANENTLY_IN_TRIGGER", TriggerAreaName, PlayerName, MapRevealName)
- ExecuteAction("MAP_UNDO_REVEAL_PERMANENTLY_AT_WAYPOINT", MapRevealName)
- ExecuteAction("MAP_UNDO_REVEAL_PERMANENTLY_IN_TRIGGER", MapRevealName)
- ExecuteAction("EVA_SET_ENABLED_DISABLED", Boolean)
- ExecuteAction("OPTIONS_SET_OCCLUSION_MODE", Boolean)
- ExecuteAction("OPTIONS_SET_DRAWICON_UI_MODE", Boolean)
- ExecuteAction("OPTIONS_SET_PARTICLE_CAP_MODE", Boolean)
- ExecuteAction("UNIT_AFFECT_OBJECT_PANEL_FLAGS", UnitName, ObjectPanelFlag, Boolean)
- ExecuteAction("TEAM_AFFECT_OBJECT_PANEL_FLAGS", TeamName, ObjectPanelFlag, Boolean)
- ExecuteAction("PLAYER_SELECT_SKILLSET", PlayerName, Integer)
- ExecuteAction("SCRIPTING_OVERRIDE_HULK_LIFETIME", RealNumber)
- ExecuteAction("NAMED_FACE_NAMED", UnitName, UnitName)
- ExecuteAction("NAMED_FACE_WAYPOINT", UnitName, WaypointName)
- ExecuteAction("TEAM_FACE_NAMED", TeamName, UnitName)
- ExecuteAction("TEAM_FACE_WAYPOINT", TeamName, WaypointName)
- ExecuteAction("COMMANDBAR_REMOVE_BUTTON_OBJECTTYPE", CommandButtonName, ObjectName)
- ExecuteAction("COMMANDBAR_ADD_BUTTON_OBJECTTYPE_SLOT", CommandButtonName, ObjectName, Integer)
- ExecuteAction("UNIT_SPAWN_NAMED_LOCATION_ORIENTATION", UnitName, ObjectName, TeamName, PositionCoordinate, Angle)
- ExecuteAction("PLAYER_AFFECT_RECEIVING_EXPERIENCE", PlayerName, RealNumber)
- ExecuteAction("SOUND_SET_VOLUME", RealNumber)
- ExecuteAction("SPEECH_SET_VOLUME", RealNumber)
- ExecuteAction("OBJECT_ALLOW_BONUSES", Boolean)
- ExecuteAction("TEAM_GUARD_IN_TUNNEL_NETWORK", TeamName)
- ExecuteAction("LOCALDEFEAT")
- ExecuteAction("VICTORY")
- ExecuteAction("DEFEAT")
- ExecuteAction("RESIZE_VIEW_GUARDBAND", RealNumber, RealNumber)
- ExecuteAction("DELETE_ALL_UNMANNED")
- ExecuteAction("CHOOSE_VICTIM_ALWAYS_USES_NORMAL", Boolean)
- ExecuteAction("ENABLE_OBJECT_SOUND", UnitName)
- ExecuteAction("DISABLE_OBJECT_SOUND", UnitName)
- ExecuteAction("CAMERA_BLOOM_EFFECT_BEGIN")
- ExecuteAction("CAMERA_BLOOM_EFFECT_END")
- ExecuteAction("TERRAIN_RENDER_DISABLE", Boolean)
- ExecuteAction("PLAYER_GIVE_LIGHT_POINTS", PlayerName, Integer)
- ExecuteAction("PLAYER_RESET_LIGHT_POINTS", PlayerName)
- ExecuteAction("PLAYER_GIVE_LIGHT_POINT_LEVEL", PlayerName, Text)
- ExecuteAction("PLAYER_REMOVE_LIGHT_POINT_LEVEL", PlayerName, Text)
- ExecuteAction("TEAM_GIVE_EXPERIENCE_LEVEL", TeamName, Text)
- ExecuteAction("TEAM_GIVE_EXPERIENCE_POINTS", TeamName, Integer)
- ExecuteAction("TEAM_SET_EXPERIENCE_POINTS", TeamName, Integer)
- ExecuteAction("UNIT_GIVE_EXPERIENCE_LEVEL", UnitName, Text)
- ExecuteAction("UNIT_GIVE_EXPERIENCE_POINTS", UnitName, Integer)
- ExecuteAction("UNIT_SET_EXPERIENCE_POINTS", UnitName, Integer)
- ExecuteAction("LIVING_WORLD_MOVE_ARMY_TO_POSITION", Text, Text, PositionCoordinate)
- ExecuteAction("LIVING_WORLD_MOVE_ARMY_TO_ZONE", Text, Text, Text)
- ExecuteAction("LIVING_WORLD_SPAWN_ARMY_AT_POSITION", Text, Text, PositionCoordinate)
- ExecuteAction("LIVING_WORLD_SPAWN_ARMY_IN_ZONE", Text, Text, Text)
- ExecuteAction("LIVING_WORLD_DESPAWN_ARMY", Text, Text)
- ExecuteAction("LIVING_WORLD_EXIT_TO_REGION_VIEW")
- ExecuteAction("TOGGLE_AVI_CAPTURE")
- ExecuteAction("PLAY_MOVIE_IN_GAME", MovieName, Boolean)
- ExecuteAction("DEPLOY_SIEGE_ON_NAMED_WALL", UnitName, UnitName)
- ExecuteAction("RETRACT_SIEGE_FROM_WALL", UnitName)
- ExecuteAction("UNIT_THREAT_LEVEL", UnitName, Comparison, RealNumber, RealNumber)
- ExecuteAction("TEAM_THREAT_LEVEL", TeamName, Comparison, RealNumber, RealNumber)
- ExecuteAction("SET_UNIT_REFERENCE", UnitReference, UnitName)
- ExecuteAction("TEAM_SET_PLAYERS_NEAREST_UNIT_OF_TYPE_TO_REFERENCE", ObjectType, TeamName, UnitReference)
- ExecuteAction("FIND_HOME_BASE_OF_PLAYER", PlayerName, UnitReference, Boolean)
- ExecuteAction("GATE_OPEN", UnitName)
- ExecuteAction("GATE_CLOSE", UnitName)
- ExecuteAction("GATE_READY", UnitName)
- ExecuteAction("SET_TEAM_REFERENCE", TeamReference, TeamName)
- ExecuteAction("SET_UNIT_REFERENCE_TO_REFERENCE", UnitReference, UnitReference)
- ExecuteAction("SET_TEAM_REFERENCE_TO_REFERNECE", TeamReference, TeamReference)
- ExecuteAction("TEAM_GIVE_NEAREST_TEAM_UPGRADE", TeamName)
- ExecuteAction("TEAM_GIVE_TEAM_UPGRADE", TeamName, TeamName)
- ExecuteAction("NAMED_BASE_UNPACK", UnitName, UnitReference)
- ExecuteAction("NAMED_BASE_UNPACK_FREE", UnitName, UnitReference)
- ExecuteAction("BUILD_BASE_BUILDING", ObjectName, UnitName, UnitReference)
- ExecuteAction("BUILD_BASE_BUILDING_IN_SLOT", ObjectName, Integer, UnitName, UnitReference)
- ExecuteAction("BUILD_BASE_BUILDING_PER_TACTICAL_MARKER", ObjectName, NearOrFar, ObjectName, UnitName, UnitReference)
- ExecuteAction("BUILD_BUILDING_ON_FOUNDATION", ObjectName, UnitName)
- ExecuteAction("TEAM_MOVE_TO_NEAREST_OBJECT_OF_KINDOF", TeamName, UnitOrStructureKind)
- ExecuteAction("TEAM_MOVE_TO_NEAREST_OBJECT_OF_KINDOF_OWNED_BY_PLAYER", TeamName, UnitOrStructureKind, PlayerName)
- ExecuteAction("TEAM_MOVE_TO_NEAREST_OBJECT_OF_TYPE", TeamName, ObjectType)
- ExecuteAction("TEAM_MOVE_TO_NEAREST_OBJECT_OF_TYPE_OWNED_BY_PLAYER", TeamName, ObjectType, PlayerName)
- ExecuteAction("COUNTER_MATH_COUNTER", CounterName, MathOperator, CounterName)
- ExecuteAction("COUNTER_MATH_VALUE", CounterName, MathOperator, Integer)
- ExecuteAction("TEAM_RECRUIT_UNITS", TeamName, Integer, ObjectType)
- ExecuteAction("TEAM_RECRUIT_UNITS_FROM_TEAM", TeamName, Integer, ObjectType, TeamName)
- ExecuteAction("RECRUIT_COMBO_UNITS_FROM_TEAM", TeamName, Integer, ObjectType, TeamName)
- ExecuteAction("TEAM_UPGRADE", TeamName, UpgradeName)
- ExecuteAction("SET_PLAYER_MONEY_TO_COUNTER", PlayerName, CounterName)
- ExecuteAction("SET_PLAYER_LIGHT_POINTS_TO_COUNTER", PlayerName, CounterName)
- ExecuteAction("SET_UNIT_EXPERIENCE_TO_COUNTER", UnitName, CounterName)
- ExecuteAction("SET_PLAYER_COMMAND_POINTS_USED_TO_COUNTER", PlayerName, CounterName)
- ExecuteAction("SET_PLAYER_COMMAND_POINTS_AVAILABLE_TO_COUNTER", PlayerName, CounterName)
- ExecuteAction("SET_PLAYER_COMMAND_POINTS_TOTAL_TO_COUNTER", PlayerName, CounterName)
- ExecuteAction("SET_COMMAND_POINTS_TO_BUILD_TEAM_TO_COUNTER", TeamName, CounterName)
- ExecuteAction("SET_PLAYER_KILLS_OF_TYPE_TO_COUNTER", PlayerName, ObjectName, CounterName)
- ExecuteAction("SET_PLAYER_KILLS_OF_KINDOF_TO_COUNTER", PlayerName, UnitOrStructureKind, CounterName)
- ExecuteAction("SET_PLAYER_OWNERSHIP_OF_TYPE_COUNTER", ObjectType, PlayerName, CounterName)
- ExecuteAction("SET_PLAYER_OWNERSHIP_OF_TYPE_COUNTER_INCLUDE_DEAD", ObjectType, PlayerName, CounterName)
- ExecuteAction("SET_COUNTER_TO_NUMBER_OBJECTS_PLAYER_OWNES_WITH_MODELCONDITION", PlayerName, ModelCondition, CounterName)
- ExecuteAction("PLAY_SOUND_EFFECT_AT_TEAM", SoundName, TeamName)
- ExecuteAction("AUDIO_FADE_VOLUME", RealNumber, RealNumber, RealNumber, RealNumber, RealNumber)
- ExecuteAction("AUDIO_MAKE_SOUND_IMMUNE_TO_FADE", AudioName)
- ExecuteAction("AUDIO_MAKE_SOUND_SUBJECT_TO_FADE", AudioName)
- ExecuteAction("AUDIO_MAKE_ALL_SOUNDS_SUBJECT_TO_FADE")
- ExecuteAction("AUDIO_SET_REVERB_ROOM_TYPE", ReverbRoomType)
- ExecuteAction("AUDIO_REMOVE_REVERB")
- ExecuteAction("AUDIO_SET_REVERB_SUPPRESSION_POLYGON", TriggerAreaName, Percentage)
- ExecuteAction("AUDIO_REMOVE_REVERB_SUPPRESSION_POLYGON", TriggerAreaName)
- ExecuteAction("AUDIO_REMOVE_ALL_REVERB_SUPPRESSION_POLYGONS")
- ExecuteAction("DIM_WORLD_LIGHTS")
- ExecuteAction("RESTORE_WORLD_LIGHTS")
- ExecuteAction("ALLOW_DISALLOW_ONE_BUILDING", PlayerName, ObjectName, Boolean)
- ExecuteAction("ALLOW_DISALLOW_ALL_BUILDINGS", PlayerName, Boolean)
- ExecuteAction("TOGGLE_AUTO_BUILD", PlayerName, Boolean)
- ExecuteAction("TEAM_TOGGLE_CLOSE_RANGE_WEAPON", TeamName, Boolean)
- ExecuteAction("NAMED_TOGGLE_CLOSE_RANGE_WEAPON", UnitName, Boolean)
- ExecuteAction("SET_COUNTER_TO_UNIT_THREAT", CounterName, UnitName, RealNumber)
- ExecuteAction("SET_COUNTER_TO_THREAT_FINDER_THREAT", CounterName, ThreadFinderObjectType, ThreadType, PlayerName)
- ExecuteAction("SET_COUNTER_TO_TEAM_THREAT", CounterName, TeamName, RealNumber)
- ExecuteAction("SET_COUNTER_TO_BASE_POPULATION", PlayerName, UnitName, CounterName)
- ExecuteAction("REINFORCEMENTS_DISPLAY_BANNER")
- ExecuteAction("NAMED_SET_SPECIAL_WEAPONSET", UnitName, Boolean)
- ExecuteAction("DEPLOY_NAMED_SIEGE_ON_WAYPOINT", UnitName, WaypointName, RealNumber)
- ExecuteAction("DEPLOY_SIEGE_ON_WAYPOINT", TeamName, WaypointName, RealNumber)
- ExecuteAction("DEPLOY_SIEGE_NEAR_TEAM", TeamName, TeamName, RealNumber)
- ExecuteAction("TEAM_REPAIR_NEREST", TeamName, RealNumber)
- ExecuteAction("TEAM_SET_AUTO_ABILITY", TeamName, CommandButtonName, Boolean)
- ExecuteAction("NAME_SET_AUTO_ABILITY", UnitName, CommandButtonName, Boolean)
- ExecuteAction("SET_LOGIC_FOG_STATE", Boolean)
- ExecuteAction("NAMED_RECEIVE_UPGRADE", UnitName, UpgradeName)
- ExecuteAction("UPGRADE_NEAREST_WALL", UnitName, UpgradeName, ObjectName, ObjectName, UnitReference)
- ExecuteAction("SET_REF_TO_NEREST_TEAM_OF_TYPE_OWNED_BY_PLAYER", ObjectType, PlayerName, TeamName, UnitReference)
- ExecuteAction("SET_REF_TO_NEREST_TEAM_OF_UNNAMED_TYPE_OWNED_BY_PLAYER", ObjectType, PlayerName, TeamName, UnitReference)
- ExecuteAction("SELL_BUILDING_ON_FOUNDATION", UnitName)
- ExecuteAction("MAP_EXIT")
- ExecuteAction("TEAM_NEEDS_OPEN_GATE", TeamName, UnitName, Boolean)
- ExecuteAction("UNIT_STAND_GROUND", UnitName, Boolean)
- ExecuteAction("TEAM_STAND_GROUND", TeamName, Boolean)
- ExecuteAction("UNIT_TELEPORT_TO_WAYPOINT", UnitName, WaypointName)
- ExecuteAction("TEAM_TELEPORT_TO_WAYPOINT", TeamName, WaypointName)
- ExecuteAction("OVERRIDE_PLAYER_COMMAND_POINTS", PlayerName, Integer, Integer)
- ExecuteAction("SELECT_OBJECT", PlayerName, UnitName)
- ExecuteAction("DESELECT")
- ExecuteAction("HERO_SELECT_BUTTON_FLASH", Hero, Integer)
- ExecuteAction("LOCK_CAMERA", Boolean)
- ExecuteAction("LOCK_CAMERA_ZOOM", Boolean)
- ExecuteAction("LOCK_CAMERA_ROTATION", Boolean)
- ExecuteAction("LOCK_CAMERA_SCROLL", Boolean)
- ExecuteAction("LOCK_CAMERA_RESET", Boolean)
- ExecuteAction("LOCK_CAMERA_ANGLE_AND_HEIGHT", Boolean)
- ExecuteAction("TEAM_ASSIMILATE_WITH_FIRST_WALK_ON_ARMY", TeamName)
- ExecuteAction("UNIT_ASSIMILATE_WITH_FIRST_WALK_ON_ARMY", UnitName)
- ExecuteAction("UNIT_ENABLE_HOUSE_COLOR", UnitName, Boolean)
- ExecuteAction("TEAM_ENABLE_HOUSE_COLOR", TeamName, Boolean)
- ExecuteAction("ENABLE_HOUSE_COLOR", Boolean)
- ExecuteAction("UNIT_FORCE_EMOTION", UnitName, Emotion, RealNumber)
- ExecuteAction("TEAM_FORCE_EMOTION", TeamName, Emotion, RealNumber)
- ExecuteAction("PLAYER_FORCE_EMOTION", PlayerName, Emotion, RealNumber)
- ExecuteAction("PLAYER_SELL_EVERYTHING", PlayerName)
- ExecuteAction("UNIT_GAIN_LEVEL", UnitName, Boolean)
- ExecuteAction("TEAM_GAIN_LEVEL", TeamName, Boolean)
- ExecuteAction("SHOW_MISSION_OBJECTIVE", Integer)
- ExecuteAction("HIDE_MISSION_OBJECTIVE", Integer)
- ExecuteAction("MARK_MISSION_OBJECTIVE_COMPLETED", Integer)
- ExecuteAction("MARK_MISSION_OBJECTIVE_NOT_COMPLETED", Integer)
- ExecuteAction("UNIT_CHANGE_OBJECT_STATUS", UnitName, ObjectStatus, Boolean)
- ExecuteAction("TEAM_CHANGE_OBJECT_STATUS", TeamName, ObjectStatus, Boolean)
- ExecuteAction("REMOVE_REINFORCEMENT_ARMY", Text)
- ExecuteAction("PLAYER_ASSIMILATE_WITH_ARMY_BY_NAME", PlayerName, Text)
- ExecuteAction("TEAM_ASSIMILATE_WITH_ARMY_BY_NAME", TeamName, Text)
- ExecuteAction("UNIT_ASSIMILATE_WITH_ARMY_BY_NAME", UnitName, Text)
- ExecuteAction("CALL_IN_REINFORCEMENTS_WITHOUT_MOVIE", Text)
- ExecuteAction("LIVING_WORLD_SET_PLAYER_REF_BY_TEMPLATE", LivingWorldPlayerRef, LivingWorldPlayerTemplate)
- ExecuteAction("LIVING_WORLD_SET_ARMY_REF_TO_HERO_ARMY_BY_INDEX", LivingWorldArmyRef, Integer, LivingWorldPlayer)
- ExecuteAction("LIVING_WORLD_SET_REGION_REF_TO_ARMY_REGION", LivingWorldRegionRef, LivingWorldArmy)
- ExecuteAction("LIVING_WORLD_SET_REGION_REF_TO_ADJACENT_REGION", LivingWorldRegionRef, LivingWorldRegion, Boolean, Boolean)
- ExecuteAction("LIVING_WORLD_ORDER_ARMY_MOVE_TO_ADJACENT_REGION", LivingWorldArmy, LivingWorldRegion)
- ExecuteAction("CHANGE_BURN_RATE_AT_WAYPOINT", WaypointName, RealNumber, Integer)
- ExecuteAction("CHANGE_BURN_RATE_IN_AREA", TriggerAreaName, Integer)
- ExecuteAction("CREATE_DELAYED_CARRYOVER_UNIT_AT_WAYPOINT", ObjectType, PlayerName, WaypointName, UnitReference)
- ExecuteAction("CREATE_UNIT_REVIVAL_ENTRY", ObjectName, PlayerName)
- ExecuteAction("CREATE_UNIT_REVIVAL_ENTRY_FROM_DELAYED_CARRYOVER_HERO", ObjectType, PlayerName)
- ExecuteAction("CREATE_UNIT_REVIVAL_ENTRY_AT_LEVEL", ObjectName, PlayerName, Integer)
- ExecuteAction("ENABLE_SPELL_STORE")
- ExecuteAction("DISABLE_SPELL_STORE")
- ExecuteAction("ENABLE_OBJECTIVES_SCREEN")
- ExecuteAction("DISABLE_OBJECTIVES_SCREEN")
- ExecuteAction("CLOSE_OBJECTIVES_SCREEN")
- ExecuteAction("ENABLE_PLANNING_MODE")
- ExecuteAction("DISABLE_PLANNING_MODE")
- ExecuteAction("FLASH_SPELL_STORE_BUTTON", Integer)
- ExecuteAction("FLASH_OBJECTIVES_BUTTON", Integer)
- ExecuteAction("FLASH_PLANNING_MODE_BUTTON", Integer)
- ExecuteAction("DISPLAY_NOTIFICATION_BOX", NotificationBoxType, LocalizedStringName, Integer)
- ExecuteAction("CREATE_NAMED_ON_TEAM_AT_OBJECTTYPE", UnitName, ObjectName, TeamName, ObjectName)
- ExecuteAction("UNIT_SET_MAX_LEVEL", UnitName, Integer)
- ExecuteAction("DISPLAY_NOTIFICATION_BOX_WITH_OBJECT_TYPE_IMAGE_OVERRIDE", NotificationBoxType, LocalizedStringName, Integer, ObjectName)
- ExecuteAction("SELECT_BUILDER_BUTTON_FLASH", Integer)
- ExecuteAction("NAMED_STOP_FLUSH", UnitName)
- EvaluateCondition("CONDITION_FALSE")
- EvaluateCondition("COUNTER", CounterName, Comparison, Integer)
- EvaluateCondition("COUNTER_SECONDS", CounterName, Comparison, RealNumber)
- EvaluateCondition("COUNTER_COUNTER", CounterName, Comparison, CounterName)
- EvaluateCondition("DISTANCE_BETWEEN_OBJ", UnitName, UnitName, Comparison, RealNumber)
- EvaluateCondition("DISTANCE_BETWEEN_TEAM", TeamName, TeamName, Comparison, RealNumber)
- EvaluateCondition("UNIT_HEALTH", UnitName, Comparison, Integer)
- EvaluateCondition("FLAG", FlagName, Boolean)
- EvaluateCondition("TEAM_STATE_IS", TeamName, TeamState)
- EvaluateCondition("TEAM_STATE_IS_NOT", TeamName, TeamState)
- EvaluateCondition(" state IS NOT ", TeamName, TeamState)
- EvaluateCondition("CONDITION_TRUE")
- EvaluateCondition("TIMER_EXPIRED", CounterName)
- EvaluateCondition("PLAYER_ALL_DESTROYED", PlayerName)
- EvaluateCondition("PLAYER_ALL_BUILDFACILITIES_DESTROYED", PlayerName)
- EvaluateCondition("TEAM_INSIDE_AREA_PARTIALLY", TeamName, TriggerAreaName, SurfaceType)
- EvaluateCondition("NAMED_INSIDE_AREA", UnitName, TriggerAreaName)
- EvaluateCondition("TEAM_DESTROYED", TeamName)
- EvaluateCondition("TEAM_HAS_FEWER_THAN_X_UNITS_WITH_KINDOF", TeamName, Integer, UnitOrStructureKind)
- EvaluateCondition("NAMED_RANK_LEVEL", UnitName, Integer)
- EvaluateCondition("NAMED_DESTROYED", UnitName)
- EvaluateCondition("NAMED_DYING", UnitName)
- EvaluateCondition("NAMED_TOTALLY_DEAD", UnitName)
- EvaluateCondition("BRIDGE_BROKEN", BridgeName)
- EvaluateCondition("BRIDGE_REPAIRED", BridgeName)
- EvaluateCondition("NAMED_NOT_DESTROYED", UnitName)
- EvaluateCondition("TEAM_HAS_UNITS", TeamName)
- EvaluateCondition("CAMERA_MOVEMENT_FINISHED")
- EvaluateCondition("CAMERA_SCROLL_DISTANCE", RealNumber)
- EvaluateCondition("CAMERA_ROTATE_DISTANCE", RealNumber)
- EvaluateCondition("CAMERA_ZOOM_DISTANCE", RealNumber)
- EvaluateCondition("CAMERA_RESET")
- EvaluateCondition("NAMED_INSIDE_AREA", UnitName, TriggerAreaName)
- EvaluateCondition("NAMED_OUTSIDE_AREA", UnitName, TriggerAreaName)
- EvaluateCondition("TEAM_INSIDE_AREA_ENTIRELY", TeamName, TriggerAreaName, SurfaceType)
- EvaluateCondition("TEAM_OUTSIDE_AREA_ENTIRELY", TeamName, TriggerAreaName, SurfaceType)
- EvaluateCondition("NAMED_ATTACKED_BY_OBJECTTYPE", UnitName, ObjectType)
- EvaluateCondition("TEAM_ATTACKED_BY_OBJECTTYPE", TeamName, ObjectType)
- EvaluateCondition("NAMED_ATTACKED_BY_PLAYER", UnitName, PlayerName)
- EvaluateCondition("TEAM_ATTACKED_BY_PLAYER", TeamName, PlayerName)
- EvaluateCondition("BUILT_BY_PLAYER", ObjectType, PlayerName)
- EvaluateCondition("NAMED_CREATED", UnitName)
- EvaluateCondition("TEAM_CREATED", TeamName)
- EvaluateCondition("PLAYER_HAS_CREDITS", Integer, Comparison, PlayerName)
- EvaluateCondition("NAMED_DISCOVERED", UnitName, PlayerName)
- EvaluateCondition("NAMED_BUILDING_IS_EMPTY", UnitName)
- EvaluateCondition("BUILDING_ENTERED_BY_PLAYER", PlayerName, UnitName)
- EvaluateCondition("ENEMY_SIGHTED", UnitName, Relation, PlayerName)
- EvaluateCondition("ENEMY_SIGHTED_BY_TEAM", TeamName, Relation, PlayerName)
- EvaluateCondition("TYPE_SIGHTED", UnitName, ObjectType, PlayerName)
- EvaluateCondition("TEAM_DISCOVERED", TeamName, PlayerName)
- EvaluateCondition("MISSION_ATTEMPTS", PlayerName, Comparison, Integer)
- EvaluateCondition("NAMED_OWNED_BY_PLAYER", UnitName, PlayerName)
- EvaluateCondition("TEAM_OWNED_BY_PLAYER", TeamName, PlayerName)
- EvaluateCondition("PLAYER_HAS_N_OR_FEWER_FACTION_BUILDINGS", PlayerName, Integer)
- EvaluateCondition("PLAYER_HAS_N_OR_FEWER_BASES", PlayerName, Integer)
- EvaluateCondition("PLAYER_HAS_POWER", PlayerName)
- EvaluateCondition("PLAYER_HAS_NO_POWER", PlayerName)
- EvaluateCondition("NAMED_REACHED_WAYPOINTS_END", UnitName, WaypointPathName)
- EvaluateCondition("TEAM_REACHED_WAYPOINTS_END", TeamName, WaypointPathName)
- EvaluateCondition("NAMED_SELECTED", UnitName)
- EvaluateCondition("TYPE_SELECTED", ObjectType)
- EvaluateCondition("NAMED_ENTERED_AREA", UnitName, TriggerAreaName)
- EvaluateCondition("NAMED_EXITED_AREA", UnitName, TriggerAreaName)
- EvaluateCondition("TEAM_ENTERED_AREA_ENTIRELY", TeamName, TriggerAreaName, SurfaceType)
- EvaluateCondition("NAMED_BASE_UNPACKABLE_FOR_PLAYER", UnitName, PlayerName)
- EvaluateCondition("TEAM_ENTERED_AREA_PARTIALLY", TeamName, TriggerAreaName, SurfaceType)
- EvaluateCondition("TEAM_EXITED_AREA_ENTIRELY", TeamName, TriggerAreaName, SurfaceType)
- EvaluateCondition("TEAM_EXITED_AREA_PARTIALLY", TeamName, TriggerAreaName, SurfaceType)
- EvaluateCondition("MULTIPLAYER_ALLIED_VICTORY")
- EvaluateCondition("MULTIPLAYER_ALLIED_DEFEAT")
- EvaluateCondition("MULTIPLAYER_PLAYER_DEFEAT")
- EvaluateCondition("HAS_FINISHED_VIDEO", MovieName)
- EvaluateCondition("HAS_FINISHED_SPEECH", SpeechName)
- EvaluateCondition("HAS_FINISHED_AUDIO", SoundName)
- EvaluateCondition("PLAYER_TRIGGERED_SPECIAL_POWER", PlayerName, SpecialPowerName)
- EvaluateCondition("PLAYER_TRIGGERED_SPECIAL_POWER_FROM_NAMED", PlayerName, SpecialPowerName, UnitName)
- EvaluateCondition("PLAYER_MIDWAY_SPECIAL_POWER", PlayerName, SpecialPowerName)
- EvaluateCondition("PLAYER_MIDWAY_SPECIAL_POWER_FROM_NAMED", PlayerName, SpecialPowerName, UnitName)
- EvaluateCondition("PLAYER_COMPLETED_SPECIAL_POWER", PlayerName, SpecialPowerName)
- EvaluateCondition("PLAYER_COMPLETED_SPECIAL_POWER_FROM_NAMED", PlayerName, SpecialPowerName, UnitName)
- EvaluateCondition("PLAYER_ACQUIRED_SCIENCE", PlayerName, ScienceName)
- EvaluateCondition("PLAYER_CAN_PURCHASE_SCIENCE", PlayerName, ScienceName)
- EvaluateCondition("PLAYER_HAS_REACHED_LEVEL_CAP", PlayerName)
- EvaluateCondition("PLAYER_HAS_SCIENCEPURCHASEPOINTS", PlayerName, Integer)
- EvaluateCondition("PLAYER_BUILT_UPGRADE", PlayerName, UpgradeName)
- EvaluateCondition("PLAYER_BUILT_UPGRADE_FROM_NAMED", PlayerName, UpgradeName, UnitName)
- EvaluateCondition("PLAYER_HAS_N_OR_FEWER_BUILDINGS", PlayerName, Integer)
- EvaluateCondition("PLAYER_DESTROYED_N_BUILDINGS_PLAYER", PlayerName, Integer, PlayerName)
- EvaluateCondition("PLAYER_HAS_OBJECT_COMPARISON", PlayerName, Comparison, Integer, ObjectType)
- EvaluateCondition("PLAYER_HAS_COMPARISON_UNIT_TYPE_IN_TRIGGER_AREA_WITH_UPGRADE", PlayerName, Comparison, Integer, ObjectType, TriggerAreaName, UpgradeName)
- EvaluateCondition("PLAYER_HAS_COMPARISON_UNIT_TYPE_IN_TRIGGER_AREA", PlayerName, Comparison, Integer, ObjectType, TriggerAreaName)
- EvaluateCondition("PLAYER_HAS_COMPARISON_UNIT_TYPE_IN_TRIGGER_AREA_COMPLETELY_BUILT", PlayerName, Comparison, Integer, ObjectType, TriggerAreaName)
- EvaluateCondition("PLAYER_ISSUED_FORMATION_ORDER")
- EvaluateCondition("PLAYER_HAS_NUMBER_OBJECTS_WITH_MODELCONDITION", PlayerName, ModelCondition, Comparison, Integer)
- EvaluateCondition("PLAYER_HAS_NUMBER_UNITS_DISTANCE_FROM_OBJECT", PlayerName, Comparison, Integer, RealNumber, UnitName)
- EvaluateCondition("COMPARISON_TREES_IN_TRIGGER_AREA", Comparison, Integer, TriggerAreaName)
- EvaluateCondition("PLAYER_HAS_COMPARISON_UNIT_KIND_IN_TRIGGER_AREA", PlayerName, Comparison, Integer, UnitOrStructureKind, TriggerAreaName)
- EvaluateCondition("PLAYER_POWER_COMPARE_PERCENT", PlayerName, Comparison, Integer)
- EvaluateCondition("PLAYER_EXCESS_POWER_COMPARE_VALUE", PlayerName, Comparison, Integer)
- EvaluateCondition("UNIT_EMPTIED", UnitName)
- EvaluateCondition("SKIRMISH_SPECIAL_POWER_READY", PlayerName, SpecialPowerName)
- EvaluateCondition("SKIRMISH_FIRE_SPECIAL_POWER_ON_TEAM", PlayerName, SpecialPowerName, TeamName)
- EvaluateCondition("UNIT_HAS_OBJECT_STATUS", UnitName, ObjectStatus)
- EvaluateCondition("UNIT_USING_STANCE", UnitName, Stance)
- EvaluateCondition("TEAM_ALL_HAS_OBJECT_STATUS", TeamName, ObjectStatus)
- EvaluateCondition("TEAM_SOME_HAVE_OBJECT_STATUS", TeamName, ObjectStatus)
- EvaluateCondition("SKIRMISH_VALUE_IN_AREA", PlayerName, Comparison, RealNumber, TriggerAreaName)
- EvaluateCondition("SKIRMISH_PLAYER_FACTION", PlayerName, FactionName)
- EvaluateCondition("SKIRMISH_SUPPLIES_VALUE_WITHIN_DISTANCE", PlayerName, RealNumber, TriggerAreaName, RealNumber)
- EvaluateCondition("SKIRMISH_COMMAND_BUTTON_READY_ALL", PlayerName, TeamName, TeamAbilityName)
- EvaluateCondition("SKIRMISH_COMMAND_BUTTON_READY_PARTIAL", PlayerName, TeamName, TeamAbilityName)
- EvaluateCondition("SKIRMISH_UNOWNED_FACTION_UNIT_EXISTS", PlayerName, Comparison, Integer)
- EvaluateCondition("SKIRMISH_PLAYER_HAS_PREREQUISITE_TO_BUILD", PlayerName, ObjectType)
- EvaluateCondition("SKIRMISH_PLAYER_HAS_COMPARISON_GARRISONED", PlayerName, Comparison, Integer)
- EvaluateCondition("SKIRMISH_PLAYER_HAS_COMPARISON_CAPTURED_UNITS", PlayerName, Comparison, Integer)
- EvaluateCondition("SKIRMISH_NAMED_AREA_EXIST", PlayerName, TriggerAreaName)
- EvaluateCondition("SKIRMISH_PLAYER_HAS_UNITS_IN_AREA", PlayerName, TriggerAreaName)
- EvaluateCondition("SKIRMISH_PLAYER_HAS_BEEN_ATTACKED_BY_PLAYER", PlayerName, PlayerName)
- EvaluateCondition("SKIRMISH_PLAYER_IS_OUTSIDE_AREA", PlayerName, TriggerAreaName)
- EvaluateCondition("SKIRMISH_PLAYER_HAS_DISCOVERED_PLAYER", PlayerName, PlayerName)
- EvaluateCondition("MUSIC_TRACK_HAS_COMPLETED", MusicName, Integer)
- EvaluateCondition("SUPPLY_SOURCE_SAFE", PlayerName, Integer)
- EvaluateCondition("SUPPLY_SOURCE_ATTACKED", PlayerName)
- EvaluateCondition("START_POSITION_IS", PlayerName, Integer)
- EvaluateCondition("ZONE_FOCUS_MORE_THAN", Text, Integer)
- EvaluateCondition("IS_SEIGE_ATTACHED_TO_WALL", UnitName)
- EvaluateCondition("BANNER_PRESSED", Text)
- EvaluateCondition("PLAYER_LOST_OBJECT_TYPE", PlayerName, ObjectType)
- EvaluateCondition("CAMERA_HIT_SPECIFIC_SPLINE_WAYPOINT", WaypointName)
- EvaluateCondition("CAMERA_ENTERED_AREA", TriggerAreaName)
- EvaluateCondition("TEAM_IS_LED_BY_UNIT", TeamName, UnitName)
- EvaluateCondition("PLAYER_COMPARE_LIGHT_POINTS", PlayerName, Comparison, Integer)
- EvaluateCondition("HAS_COMMAND_POINTS_TO_BUILD_TEAM", PlayerName, TeamName)
- EvaluateCondition("HAS_COMMAND_POINTS_TO_BUILD_UNIT", PlayerName, ObjectType)
- EvaluateCondition("CAN_BUILD_AT_BASE", PlayerName, UnitName)
- EvaluateCondition("CAN_BUILD_OBJECTTYPE_AT_BASE", PlayerName, UnitName, ObjectName)
- EvaluateCondition("PLAYER_HAS_KILLED_KINDOF_UNITS", PlayerName, Integer, UnitOrStructureKind)
- EvaluateCondition("PLAYER_HAS_KILLED_TYPE_UNITS", PlayerName, Integer, ObjectType)
- EvaluateCondition("NAMED_DESTROYED_BY_OBJECTTYPE", UnitName, ObjectType)
- EvaluateCondition("GATE_IS_OPEN", UnitName)
- EvaluateCondition("MUSIC_IS_PLAYING_FROM_SCRIPT")
- EvaluateCondition("UNIT_CAN_PATH_TO_WAYPOINT", UnitName, WaypointName)
- EvaluateCondition("UNIT_CAN_PATH_TO_OBJECT", UnitName, UnitName)
- EvaluateCondition("TEAM_CAN_PATH_TO_WAYPOINT", TeamName, WaypointName)
- EvaluateCondition("TEAM_CAN_PATH_TO_OBJECT", TeamName, UnitName)
- EvaluateCondition("UNIT_CAN_PATH_INTO_PLAYERS_NEAREST_BASE", UnitName, PlayerName)
- EvaluateCondition("TEAM_CAN_PATH_INTO_PLAYERS_NEAREST_BASE", TeamName, PlayerName)
- EvaluateCondition("UNIT_COMPARE_RANK", UnitName, Comparison, Integer)
- EvaluateCondition("PLAYER_COMPARE_RANK", PlayerName, Comparison, Integer)
- EvaluateCondition("EVAL_TEAM_HEALTH", TeamName, Comparison, Integer)
- EvaluateCondition("UNIT_HAS_GAINED_LEVEL", UnitName)
- EvaluateCondition("UNIT_IS_AT_LEVEL", UnitName, Text)
- EvaluateCondition("UNIT_HAS_NUM_SKILL_POINTS", UnitName, Comparison, Integer)
- EvaluateCondition("PLAYER_HAS_OBJECT_OF_VETERANCY", PlayerName, ObjectType, Comparison, Integer)
- EvaluateCondition("OBJECT_OF_TYPE_OR_LIST_INSIDE_REFD_BASE", ObjectType, UnitReference)
- EvaluateCondition("TEAM_ENTERED_REFD_BASE_ENTIRELY", TeamName, UnitReference)
- EvaluateCondition("TEAM_ENTERED_REFD_BASE_PARTIALLY", TeamName, UnitReference)
- EvaluateCondition("TEAM_EXITED_REFD_BASE_ENTIRELY", TeamName, UnitReference)
- EvaluateCondition("TEAM_EXITED_REFD_BASE_PARTIALLY", TeamName, UnitReference)
- EvaluateCondition("NAMED_ENTERED_REFD_BASE", UnitName, UnitReference)
- EvaluateCondition("NAMED_EXITED_REFD_BASE", UnitName, UnitReference)
- EvaluateCondition("TEAM_ENTERED_NEAREST_BASE_ENTIRELY", TeamName, PlayerName)
- EvaluateCondition("TEAM_ENTERED_NEAREST_BASE_PARTIALLY", TeamName, PlayerName)
- EvaluateCondition("TEAM_EXITED_NEAREST_BASE_ENTIRELY", TeamName, PlayerName)
- EvaluateCondition("TEAM_EXITED_NEAREST_BASE_PARTIALLY", TeamName, PlayerName)
- EvaluateCondition("NAMED_ENTERED_NEAREST_BASE", UnitName, PlayerName)
- EvaluateCondition("NAMED_EXITED_NEAREST_BASE", UnitName, PlayerName)
- EvaluateCondition("UNIT_HAS_PASSENGER", UnitName)
- EvaluateCondition("UNIT_IS_ATTACKED_AND_CANNOT_RETALIATE", UnitName)
- EvaluateCondition("TEAM_IS_ATTACKED_AND_CANNOT_RETALIATE_ANY", TeamName)
- EvaluateCondition("TEAM_IS_ATTACKED_AND_CANNOT_RETALIATE_ALL", TeamName)
- EvaluateCondition("IS_GAME_IN_SKIRMISH_OR_MULTIPLAYER", Boolean)
- EvaluateCondition("IS_GAME_MODE_ACTIVE", Text)
- EvaluateCondition("REGION_CAMPS_SHOULD_UNPACK")
- EvaluateCondition("COMPARE_NUM_PLAYERS_IN_GAME", Comparison, Integer)
- EvaluateCondition("IS_UNIT_WEBBED", UnitName, Boolean)
- EvaluateCondition("ANY_HERO_REACHED_RANK", PlayerName, Integer, Integer)
- EvaluateCondition("NUM_UNITS_LEVELED_UP", PlayerName, Integer, Boolean)
- EvaluateCondition("PLAYER_HAS_NUM_UNITS_WITH_UPGRADE", PlayerName, Integer, UpgradeName)
- EvaluateCondition("PLAYER_HAS_NUM_UNITS_LOADED_WITH_OBJECT", PlayerName, Integer, ObjectName, ObjectName)
- EvaluateCondition("UNIT_HAS_TOGGLED_WEAPON", PlayerName, ObjectName)
- EvaluateCondition("UNIT_IN_ALT_FORMATION", PlayerName, ObjectName)
- EvaluateCondition("UNIT_USING_AUTOPICKUP", PlayerName, ObjectName)
- EvaluateCondition("ANY_UNITS_USING_BLOODTHIRSTY", PlayerName)
- EvaluateCondition("IS_AREA_ON_FIRE", TriggerAreaName)
- EvaluateCondition("LIVING_WORLD_IS_REGION_REF_BOUND", LivingWorldRegion)
- EvaluateCondition("HAS_EVA_EVENT_PLAYED_IN_LAST_N_SECONDS", EvaEvent, RealNumber)
- EvaluateCondition("IS_NUM_OF_UNITS_BELONGING_TO_PLAYER_NEAR_EVA_EVENT_LAST_PLAYED_LOCATION_COMPARISON_INT", PlayerName, RealNumber, EvaEvent, Comparison, Integer)
- EvaluateCondition("HAS_DELAYED_CARRYOVER_UNIT_OF_TYPE", ObjectType, PlayerName)
- EvaluateCondition("TOGGLE_STANCE_SUBMENU_IS_OPEN")
- EvaluateCondition("SPELL_STORE_IS_OPEN")
- EvaluateCondition("OBJECTIVES_SCREEN_IS_OPEN")
- EvaluateCondition("PLAYER_IS_IN_PLANNING_MODE", PlayerName)
- EvaluateCondition("PLAYER_HAS_UNIT_TYPE_IN_TRIGGER_AREA_UNDER_ATTACK", PlayerName, ObjectType, TriggerAreaName)
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