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- OLD CODE :
- def ToggleCharacterWindow(self,number):
- if FALSE == player.IsObserverMode():
- if FALSE == self.wndCharacter.IsShow():
- self.wndCharacter.Show()
- self.wndCharacter.SetTop()
- self.wndCharacter.OpenEvents(number)
- else:
- if self.wndCharacter.IsShow():
- self.wndCharacter.OverOutItem()
- self.wndCharacter.Hide()
- else:
- self.wndCharacter.Show()
- self.wndCharacter.OpenEvents(number)
- def OpenCharacterWindowWithState(self, state):
- if False == player.IsObserverMode():
- self.wndCharacter.SetState(state)
- self.wndCharacter.Show()
- self.wndCharacter.SetTop()
- def ToggleCharacterWindowStatusPage(self):
- self.ToggleCharacterWindow("STATUS")
- NEW FIXED CODE:
- def ToggleCharacterWindow(self,number):
- if FALSE == player.IsObserverMode():
- if FALSE == self.wndCharacter.IsShow():
- self.wndCharacter.Show()
- self.wndCharacter.SetTop()
- self.wndCharacter.OpenEvents(number)
- else:
- if self.wndCharacter.IsShow():
- self.wndCharacter.OverOutItem()
- self.wndCharacter.Hide()
- else:
- self.wndCharacter.Show()
- self.wndCharacter.OpenEvents(number)
- def OpenCharacterWindowWithState(self, state):
- if False == player.IsObserverMode():
- self.wndCharacter.SetState(state)
- self.wndCharacter.Show()
- self.wndCharacter.SetTop()
- def ToggleCharacterWindowStatusPage(self):
- self.ToggleCharacterWindow(0)
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