schindelerium

link sheet

Jan 19th, 2014
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  1. Name Link
  2. Level 1
  3. Class Fighter
  4. Paragon (Swordmaster)
  5. Race Hylian (Elf stats)
  6. Size M
  7. Age 17
  8. Gender Male
  9. Height 5'5''
  10. Weight 140 lbs
  11. Alignment
  12. Deity
  13.  
  14. Total XP 0
  15.  
  16. Initiative =========================================================
  17. +3 (+3 Dex, +0 half level)
  18.  
  19. Ability Scores =====================================================
  20. Strength......16 (+3) (+3 bonus +0 half level)
  21. Constitution..12 (+1) (+1 bonus +0 half level)
  22.  
  23. Dexterity.....16 (+3) (+3 bonus +0 half level)
  24. Intelligence..11 (+0) (+0 bonus +0 half level)
  25.  
  26. Wisdom........15 (+2) (+2 bonus +0 half level)
  27. Charisma......10 (+0) (+0 bonus +0 half level)
  28.  
  29. Defenses ===========================================================
  30. AC 17 (10 base, +0 half level, +6 armor, +0 class, +1 misc, +0 feat)
  31. Fort 15 (10 base, +0 half level, +3 Str, +2 class, +0 misc, +0 feat)
  32. Ref 14 (10 base, +0 half level, +3 Dex, +0 class, +1 misc, +0 feat)
  33. Will 12 (10 base, +0 half level, +2 Wis, +0 class, +0 misc, +0 feat)
  34.  
  35. Hit Points =========================================================
  36. Max HP 27
  37. Bloodied 13 (half HP)
  38. Surge value 06 (quarter HP)
  39. Surges/day 10
  40.  
  41. Resistances, Weaknesses, Current Effects
  42.  
  43.  
  44. Movement ===========================================================
  45. Speed 6 squares (base 7, armor -1)
  46.  
  47. Senses =============================================================
  48. Passive Insight 12 (10 base, Skill +2)
  49. Passive Perception 14 (10 base, Skill +4)
  50.  
  51. Race Features ======================================================
  52.  
  53. Elven Weapon Proficiency: You gain proficiency with
  54. the longbow and the shortbow.
  55.  
  56. Fey Origin: Your ancestors were native to the Feywild,
  57. so you are considered a fey creature for the purpose
  58. of effects that relate to creature origin.
  59.  
  60. Group Awareness: You grant non-elf allies within
  61. 5 squares of you a +1 racial bonus to Perception
  62. checks.
  63.  
  64. Wild Step: You ignore difficult terrain when you shift
  65. (even if you have a power that allows you to shift
  66. multiple squares).
  67.  
  68. Elven Accuracy: You can use elven accuracy as an
  69. encounter power.
  70. Elven Accuracy Elf Racial Power
  71. With an instant of focus, you take careful aim at your foe and
  72. strike with the legendary accuracy of the elves.
  73. Encounter
  74. Free Action Personal
  75. Effect: Reroll an attack roll. Use the second roll, even if it’s
  76. lower.
  77.  
  78.  
  79. Class/Path/Destiny Features ========================================
  80.  
  81. Combat Challenge
  82. In combat, it’s dangerous to ignore a fighter. Every
  83. time you attack an enemy, whether the attack hits or
  84. misses, you can choose to mark that target. The mark
  85. lasts until the end of your next turn. While a target
  86. is marked, it takes a –2 penalty to attack rolls for any
  87. attack that doesn't include you as a target. A creature
  88. can be subject to only one mark at a time. A new mark
  89. supersedes a mark that was already in place.
  90. In addition, whenever a marked enemy that is
  91. adjacent to you shifts or makes an attack that does not
  92. include you, you can make a melee basic attack against
  93. that enemy as an immediate interrupt.
  94.  
  95. Combat Superiority
  96. You gain a bonus to opportunity attacks equal to your
  97. Wisdom modifier. An enemy struck by your opportunity
  98. attack stops moving, if a move provoked the
  99. attack. If it still has actions remaining, it can use them
  100. to resume moving.
  101.  
  102. Fighter Weapon Talent - One-handed
  103. When using a weapon of your chosen style, you gain a
  104. +1 bonus to attack rolls.
  105.  
  106.  
  107. Skills =============================================================
  108. Acrobatics +3 (+3 Dex/half-level)
  109. Arcana +0 (+0 Int/half-level)
  110. Athletics +8 (+3 Str/half-level, +5 trained)
  111. Bluff +0 (+0 Cha/half-level)
  112. Diplomacy +0 (+0 Cha/half-level)
  113. Dungeoneering +2 (+2 Wis/half-level)
  114. Endurance +6 (+1 Con/half-level, +5 trained)
  115. Heal +2 (+2 Wis/half-level)
  116. History +0 (+0 Int/half-level)
  117. Insight +2 (+2 Wis/half-level)
  118. Intimidate +0 (+0 Cha/half-level)
  119. Nature +4 (+2 Wis/half-level, +2 racial)
  120. Perception +4 (+2 Wis/half-level, +2 racial)
  121. Religion +0 (+0 Int/half-level)
  122. Stealth +3 (+3 Dex/half-level)
  123. Streetwise +5 (+0 Cha/half-level, +5 trained)
  124. Thievery +3 (+3 Dex/half-level)
  125.  
  126. Feats ==============================================================
  127.  
  128. Blade Opportunist
  129. Prerequisites: Str 13, Dex 13
  130. Benefit: You gain a +2 bonus to opportunity attack
  131. rolls with a heavy blade or a light blade.
  132.  
  133. Basic Attack Workspace =============================================
  134.  
  135. Longsword, basic melee attack (Str vs AC)
  136. attack +6 (+3 Str, +0 half level, +3 proficiency)
  137. damage 1d8+3 (1d8 + Str)
  138.  
  139. Shortbow, basic ranged attack (Dex vs AC)
  140. attack +5 (+3 Dex, +0 half level, +2 proficiency)
  141. damage 1d8+3 (1d8 + Dex)
  142. range 15/30
  143.  
  144.  
  145. Power Index ========================================================
  146. Check the box when the power is used.
  147. Clear the box when the power renews.
  148.  
  149. At-Will Powers
  150.  
  151. Cleave (Fighter Attack 1)
  152. You hit one enemy, then cleave into another.
  153. At-Will ✦ Martial, Weapon
  154. Standard Action Melee weapon
  155. Target: One creature
  156. Attack: Strength vs. AC
  157. Hit: 1[W] + Strength modifier damage, and an enemy adjacent
  158. to you takes damage equal to your Strength modifier.
  159. Increase damage to 2[W] + Strength modifier at 21st level.
  160.  
  161. Tide of Iron (Fighter Attack 1)
  162. After each mighty swing, you bring your shield to bear and use it
  163. to push your enemy back.
  164. At-Will ✦ Martial,Weapon
  165. Standard Action Melee weapon
  166. Requirement: You must be using a shield.
  167. Target: One creature
  168. Attack: Strength vs. AC
  169. Hit: 1[W] + Strength modifier damage, and you push the
  170. target 1 square if it is your size, smaller than you, or one
  171. size category larger. You can shift into the space that the
  172. target occupied.
  173. Increase damage to 2[W] + Strength modifier at 21st level.
  174.  
  175.  
  176. Encounter Powers
  177.  
  178. Steel Serpent Strike (Fighter Attack 1)
  179. You stab viciously at your foe’s knee or foot to slow him down. No
  180. matter how tough he is, he’s going to favor that leg for a time.
  181. Encounter ✦ Martial, Weapon
  182. Standard Action Melee weapon
  183. Target: One creature
  184. Attack: Strength vs. AC
  185. Hit: 2[W] + Strength modifier damage, and the target is
  186. slowed and cannot shift until end of your next turn.
  187.  
  188.  
  189. Daily powers
  190.  
  191. Villain’s Menace (Fighter Attack 1)
  192. You strike your enemy hard and hound him with skilled parries
  193. and stern reprisals.
  194. Daily ✦ Martial, Weapon
  195. Standard Action Melee weapon
  196. Target: One creature
  197. Attack: Strength vs. AC
  198. Hit: 2[W] + Strength modifier damage, and you gain a
  199. +2 power bonus to attack rolls and a +4 power bonus
  200. to damage rolls against the target until the end of the
  201. encounter.
  202. Miss: Gain a +1 power bonus to attack rolls and a +2 power
  203. bonus to damage rolls against the target until the end of the
  204. encounter.
  205.  
  206. Utility powers
  207. [name] [ ]
  208. [effect]
  209.  
  210.  
  211. Equipment ==========================================================
  212. Adventurer's Kit
  213. Journeybread
  214.  
  215. Riding horse (Epona!)
  216.  
  217.  
  218. Coins and Other Wealth =============================================
  219. 825 gold pieces
  220.  
  221. Languages Known ====================================================
  222. Common, [other]
  223.  
  224. Rituals ============================================================
  225. [name]:
  226. [effect]
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