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- Name Link
- Level 1
- Class Fighter
- Paragon (Swordmaster)
- Race Hylian (Elf stats)
- Size M
- Age 17
- Gender Male
- Height 5'5''
- Weight 140 lbs
- Alignment
- Deity
- Total XP 0
- Initiative =========================================================
- +3 (+3 Dex, +0 half level)
- Ability Scores =====================================================
- Strength......16 (+3) (+3 bonus +0 half level)
- Constitution..12 (+1) (+1 bonus +0 half level)
- Dexterity.....16 (+3) (+3 bonus +0 half level)
- Intelligence..11 (+0) (+0 bonus +0 half level)
- Wisdom........15 (+2) (+2 bonus +0 half level)
- Charisma......10 (+0) (+0 bonus +0 half level)
- Defenses ===========================================================
- AC 17 (10 base, +0 half level, +6 armor, +0 class, +1 misc, +0 feat)
- Fort 15 (10 base, +0 half level, +3 Str, +2 class, +0 misc, +0 feat)
- Ref 14 (10 base, +0 half level, +3 Dex, +0 class, +1 misc, +0 feat)
- Will 12 (10 base, +0 half level, +2 Wis, +0 class, +0 misc, +0 feat)
- Hit Points =========================================================
- Max HP 27
- Bloodied 13 (half HP)
- Surge value 06 (quarter HP)
- Surges/day 10
- Resistances, Weaknesses, Current Effects
- Movement ===========================================================
- Speed 6 squares (base 7, armor -1)
- Senses =============================================================
- Passive Insight 12 (10 base, Skill +2)
- Passive Perception 14 (10 base, Skill +4)
- Race Features ======================================================
- Elven Weapon Proficiency: You gain proficiency with
- the longbow and the shortbow.
- Fey Origin: Your ancestors were native to the Feywild,
- so you are considered a fey creature for the purpose
- of effects that relate to creature origin.
- Group Awareness: You grant non-elf allies within
- 5 squares of you a +1 racial bonus to Perception
- checks.
- Wild Step: You ignore difficult terrain when you shift
- (even if you have a power that allows you to shift
- multiple squares).
- Elven Accuracy: You can use elven accuracy as an
- encounter power.
- Elven Accuracy Elf Racial Power
- With an instant of focus, you take careful aim at your foe and
- strike with the legendary accuracy of the elves.
- Encounter
- Free Action Personal
- Effect: Reroll an attack roll. Use the second roll, even if it’s
- lower.
- Class/Path/Destiny Features ========================================
- Combat Challenge
- In combat, it’s dangerous to ignore a fighter. Every
- time you attack an enemy, whether the attack hits or
- misses, you can choose to mark that target. The mark
- lasts until the end of your next turn. While a target
- is marked, it takes a –2 penalty to attack rolls for any
- attack that doesn't include you as a target. A creature
- can be subject to only one mark at a time. A new mark
- supersedes a mark that was already in place.
- In addition, whenever a marked enemy that is
- adjacent to you shifts or makes an attack that does not
- include you, you can make a melee basic attack against
- that enemy as an immediate interrupt.
- Combat Superiority
- You gain a bonus to opportunity attacks equal to your
- Wisdom modifier. An enemy struck by your opportunity
- attack stops moving, if a move provoked the
- attack. If it still has actions remaining, it can use them
- to resume moving.
- Fighter Weapon Talent - One-handed
- When using a weapon of your chosen style, you gain a
- +1 bonus to attack rolls.
- Skills =============================================================
- Acrobatics +3 (+3 Dex/half-level)
- Arcana +0 (+0 Int/half-level)
- Athletics +8 (+3 Str/half-level, +5 trained)
- Bluff +0 (+0 Cha/half-level)
- Diplomacy +0 (+0 Cha/half-level)
- Dungeoneering +2 (+2 Wis/half-level)
- Endurance +6 (+1 Con/half-level, +5 trained)
- Heal +2 (+2 Wis/half-level)
- History +0 (+0 Int/half-level)
- Insight +2 (+2 Wis/half-level)
- Intimidate +0 (+0 Cha/half-level)
- Nature +4 (+2 Wis/half-level, +2 racial)
- Perception +4 (+2 Wis/half-level, +2 racial)
- Religion +0 (+0 Int/half-level)
- Stealth +3 (+3 Dex/half-level)
- Streetwise +5 (+0 Cha/half-level, +5 trained)
- Thievery +3 (+3 Dex/half-level)
- Feats ==============================================================
- Blade Opportunist
- Prerequisites: Str 13, Dex 13
- Benefit: You gain a +2 bonus to opportunity attack
- rolls with a heavy blade or a light blade.
- Basic Attack Workspace =============================================
- Longsword, basic melee attack (Str vs AC)
- attack +6 (+3 Str, +0 half level, +3 proficiency)
- damage 1d8+3 (1d8 + Str)
- Shortbow, basic ranged attack (Dex vs AC)
- attack +5 (+3 Dex, +0 half level, +2 proficiency)
- damage 1d8+3 (1d8 + Dex)
- range 15/30
- Power Index ========================================================
- Check the box when the power is used.
- Clear the box when the power renews.
- At-Will Powers
- Cleave (Fighter Attack 1)
- You hit one enemy, then cleave into another.
- At-Will ✦ Martial, Weapon
- Standard Action Melee weapon
- Target: One creature
- Attack: Strength vs. AC
- Hit: 1[W] + Strength modifier damage, and an enemy adjacent
- to you takes damage equal to your Strength modifier.
- Increase damage to 2[W] + Strength modifier at 21st level.
- Tide of Iron (Fighter Attack 1)
- After each mighty swing, you bring your shield to bear and use it
- to push your enemy back.
- At-Will ✦ Martial,Weapon
- Standard Action Melee weapon
- Requirement: You must be using a shield.
- Target: One creature
- Attack: Strength vs. AC
- Hit: 1[W] + Strength modifier damage, and you push the
- target 1 square if it is your size, smaller than you, or one
- size category larger. You can shift into the space that the
- target occupied.
- Increase damage to 2[W] + Strength modifier at 21st level.
- Encounter Powers
- Steel Serpent Strike (Fighter Attack 1)
- You stab viciously at your foe’s knee or foot to slow him down. No
- matter how tough he is, he’s going to favor that leg for a time.
- Encounter ✦ Martial, Weapon
- Standard Action Melee weapon
- Target: One creature
- Attack: Strength vs. AC
- Hit: 2[W] + Strength modifier damage, and the target is
- slowed and cannot shift until end of your next turn.
- Daily powers
- Villain’s Menace (Fighter Attack 1)
- You strike your enemy hard and hound him with skilled parries
- and stern reprisals.
- Daily ✦ Martial, Weapon
- Standard Action Melee weapon
- Target: One creature
- Attack: Strength vs. AC
- Hit: 2[W] + Strength modifier damage, and you gain a
- +2 power bonus to attack rolls and a +4 power bonus
- to damage rolls against the target until the end of the
- encounter.
- Miss: Gain a +1 power bonus to attack rolls and a +2 power
- bonus to damage rolls against the target until the end of the
- encounter.
- Utility powers
- [name] [ ]
- [effect]
- Equipment ==========================================================
- Adventurer's Kit
- Journeybread
- Riding horse (Epona!)
- Coins and Other Wealth =============================================
- 825 gold pieces
- Languages Known ====================================================
- Common, [other]
- Rituals ============================================================
- [name]:
- [effect]
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