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- [Nov 18, 2017 12:32:32 PM] [Towny] Using: PermissionsEX v1.23.4, Craftconomy3 via Vault, Essentials vTeamCity, Questioner v0.6
- [Nov 18, 2017 12:32:32 PM] [Towny] Time until a New Day: 12 hours, 27 minutes, 28 seconds
- [Nov 18, 2017 12:32:32 PM] ------------------------------------
- [Nov 18, 2017 12:32:32 PM] [Towny] ChangeLog up until v0.91.4.15
- [Nov 18, 2017 12:32:32 PM] v0.91.1.0:
- [Nov 18, 2017 12:32:32 PM] - Update to release build number.
- [Nov 18, 2017 12:32:32 PM] v0.91.1.1:
- [Nov 18, 2017 12:32:32 PM] - Fix the jail command's permission node.
- [Nov 18, 2017 12:32:32 PM] v0.91.1.2:
- [Nov 18, 2017 12:32:32 PM] - Portanna's fix for SQL databases corrupting when towns are deleted.
- [Nov 18, 2017 12:32:32 PM] - IMPORTANT: this is a modification of the TownyDatabaseHandler that affects flatfile and SQL databases.
- [Nov 18, 2017 12:32:32 PM] - MAKE BACKUPS BEFORE USING THIS BUILD, VERY LIMITED TESTING HAS BEEN DONE.
- [Nov 18, 2017 12:32:32 PM] - ezeiger92's fix:
- [Nov 18, 2017 12:32:32 PM] - Fix for name changing with Vault economies that already support UUIDs
- [Nov 18, 2017 12:32:32 PM] v0.91.1.3:
- [Nov 18, 2017 12:32:32 PM] - Fix old mayors having their mayor permissions when they set a new mayor.
- [Nov 18, 2017 12:32:32 PM] v0.91.1.4:
- [Nov 18, 2017 12:32:32 PM] - Fix for custom language files not loading.
- [Nov 18, 2017 12:32:32 PM] - Possible fix/enabling of special characters in language files, including but not limited to accents and umlauts.
- [Nov 18, 2017 12:32:32 PM] v0.91.1.5:
- [Nov 18, 2017 12:32:32 PM] - Performance improvements in mob-removal feature. Thanks to Alekso56 for pointing out the issue.
- [Nov 18, 2017 12:32:32 PM] v0.91.1.6:
- [Nov 18, 2017 12:32:32 PM] - Make /townyadmin 'panel' require towny.admin permission node.
- [Nov 18, 2017 12:32:32 PM] v0.91.1.7:
- [Nov 18, 2017 12:32:32 PM] - Made the /t toggle commands display the town name rather than just "Town".
- [Nov 18, 2017 12:32:32 PM] v0.91.1.8:
- [Nov 18, 2017 12:32:32 PM] - Fixed displaying of economy plugin when using Vault during startup.
- [Nov 18, 2017 12:32:32 PM] v0.91.2.0:
- [Nov 18, 2017 12:32:32 PM] - Bump version number to release number.
- [Nov 18, 2017 12:32:32 PM] - (Probably) marks the last version made using MC 1.8.5. After this point you must MC 1.9.2 or newer.
- [Nov 18, 2017 12:32:32 PM] v0.91.2.1:
- [Nov 18, 2017 12:32:32 PM] - Bukkit.jar used for development set to 1.9.2
- [Nov 18, 2017 12:32:32 PM] - Cancel bad lingering potions from being used in plots without pvp.
- [Nov 18, 2017 12:32:32 PM] - REQUIRED CONFIG ADDITIONS for existing installs:
- [Nov 18, 2017 12:32:32 PM] - under town_mob_removal_entities: add Shulker,
- [Nov 18, 2017 12:32:32 PM] - they are not considered Monsters and if you want them to not teleport into town they must be added to the config.
- [Nov 18, 2017 12:32:32 PM] - new installs will have Shulker as a default.
- [Nov 18, 2017 12:32:32 PM] - API Addition:
- [Nov 18, 2017 12:32:32 PM] - Added getCachePermission(Player player, Location location, Material material, ActionType action)
- [Nov 18, 2017 12:32:32 PM] - Add EnderCrystal to the group of entities which are protected in a town.
- [Nov 18, 2017 12:32:32 PM] - Fix CraftPlayer Error due to Scoreboards when players quit the server.
- [Nov 18, 2017 12:32:32 PM] - Bukkit.jar used for development set to 1.9.4
- [Nov 18, 2017 12:32:32 PM] v0.91.2.2:
- [Nov 18, 2017 12:32:32 PM] - Fix for piston bug care of NathanAdhitya.
- [Nov 18, 2017 12:32:32 PM] - New Permission Node: towny.command.town.claim.town.muliple: this node allows the use of "/t claim #, /t claim rect # and /t claim auto".
- [Nov 18, 2017 12:32:32 PM] - It is not given by default to normal users having the node to use /t claim.
- [Nov 18, 2017 12:32:32 PM] - It is given to players have "towny.admin".
- [Nov 18, 2017 12:32:32 PM] v0.91.2.3:
- [Nov 18, 2017 12:32:32 PM] - Fix for bug that will effect 1.11 involving trampling of crops (Credit for finding bug goes to Qball.)
- [Nov 18, 2017 12:32:32 PM] v0.91.2.4:
- [Nov 18, 2017 12:32:32 PM] - REQUIRED CONFIG ADDITIONS for existing installs:
- [Nov 18, 2017 12:32:32 PM] - under global_town_settings.farm_plot_allow_blocks: add ",BEETROOT_BLOCK,CHORUS_PLANT,CHORUS_FLOWER",
- [Nov 18, 2017 12:32:32 PM] - new installs will have have these already as they are considered plants for farm plots by default.
- [Nov 18, 2017 12:32:32 PM] v0.91.3.0:
- [Nov 18, 2017 12:32:32 PM] - Bump for release version number. 1.9 release version.
- [Nov 18, 2017 12:32:32 PM] v0.91.4.0:
- [Nov 18, 2017 12:32:32 PM] - Bukkit.jar used for development set to 1.10.2
- [Nov 18, 2017 12:32:32 PM] - Bump for release version number. 1.10 release version.
- [Nov 18, 2017 12:32:32 PM] v0.91.4.1:
- [Nov 18, 2017 12:32:32 PM] - Bukkit.jar used for development set to 1.11.2
- [Nov 18, 2017 12:32:32 PM] - REQUIRED CONFIG ADDITIONS for existing installs:
- [Nov 18, 2017 12:32:32 PM] - under town_mob_removal_entities: add SkeletonHorse,ZombieHorse,
- [Nov 18, 2017 12:32:32 PM] - they are not considered Monsters and if you want dont them spawning or walking into town they must be added to the config.
- [Nov 18, 2017 12:32:32 PM] - new installs will have them added by default.
- [Nov 18, 2017 12:32:32 PM] - under protection.switch_ids: add WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX
- [Nov 18, 2017 12:32:32 PM] - this will add shulker boxes under the protection of the switch flag.
- [Nov 18, 2017 12:32:32 PM] - new installs will have them added by default.
- [Nov 18, 2017 12:32:32 PM] v0.91.4.2:
- [Nov 18, 2017 12:32:32 PM] - Disabled /plot command in worlds where Towny is disabled.
- [Nov 18, 2017 12:32:32 PM] - Handle CHORUS_FRUIT teleports and ties them to whether a player has permission to ITEM_USE on the plot they would teleport to.
- [Nov 18, 2017 12:32:32 PM] - Requires CHORUS_FRUIT to be in the item_use_ids list in the config.
- [Nov 18, 2017 12:32:32 PM] v0.91.4.3:
- [Nov 18, 2017 12:32:32 PM] - Have removeTownblock fire an TownUnclaimEvent.
- [Nov 18, 2017 12:32:32 PM] - Courtesy of WolfLeader116:
- [Nov 18, 2017 12:32:32 PM] - The /town list and /nation list commands will now paginate and accept page numbers.
- [Nov 18, 2017 12:32:32 PM] v0.91.4.4:
- [Nov 18, 2017 12:32:32 PM] - Courtesy of BillyGalbreath:
- [Nov 18, 2017 12:32:32 PM] - Removes the [PLAYER_COMMAND] spam from Towny commands from the log. Thanks Billy.
- [Nov 18, 2017 12:32:32 PM] v0.91.4.5:
- [Nov 18, 2017 12:32:32 PM] - Fix mundane edge-case scenario where leaving a town that has no nation triggers an error.
- [Nov 18, 2017 12:32:32 PM] - Add note to players wanting to delete their town which clarifies that the money in their Town Bank will be removed.
- [Nov 18, 2017 12:32:32 PM] v0.91.4.6:
- [Nov 18, 2017 12:32:32 PM] - Added newish doors and fence types to default switch list. (Why doesn't anyone report something simple like this?)
- [Nov 18, 2017 12:32:32 PM] - Added new options to TownyMessaging to handle Minecraft's Title and Subtitle messages.
- [Nov 18, 2017 12:32:32 PM] - So far only implemented during cases in war including: when your jailed, when your town or nation is eliminated from the war.
- [Nov 18, 2017 12:32:32 PM] - Fix jailed players being able to use commands to get out of jail.
- [Nov 18, 2017 12:32:32 PM] - Fix revert on unclaim speed not being respected. This setting will now require you to set it in the config in the New World Settings section. It is sadly not something that can be configured per-world.
- [Nov 18, 2017 12:32:32 PM] - New configs will no longer have a delay option in the towny\data\worlds\worldname.txt file.
- [Nov 18, 2017 12:32:32 PM] - Fix deathpayments when Closed_Economy is enabled.
- [Nov 18, 2017 12:32:32 PM] - Language files updated to version 0.30. All except English require translation of new strings.
- [Nov 18, 2017 12:32:32 PM] - If your language file does not update to 0.30 automatically and is not custom delete your file and Towny will give you the newest one available.
- [Nov 18, 2017 12:32:32 PM] - If you have translated the new language strings please send a Pull Request on the github.
- [Nov 18, 2017 12:32:32 PM] - Add support for town and nation names following the /t online and /n online commands.
- [Nov 18, 2017 12:32:32 PM] - Ex: Doing /t online townname will show visible residents who are currenly online.
- [Nov 18, 2017 12:32:32 PM] - Fix problem with outposts being set-able in outposts not belonging to the person sending the command.
- [Nov 18, 2017 12:32:32 PM] - Update README.txt to be accurate and more informative.
- [Nov 18, 2017 12:32:32 PM] - Event War Overhaul:
- [Nov 18, 2017 12:32:32 PM] - Fix defenders harming their own plots when plot-healing is not turned on.
- [Nov 18, 2017 12:32:32 PM] - Fix neutral/nationless players from interfering in war events.
- [Nov 18, 2017 12:32:32 PM] - Fix pvp to obey the towns_are_neutral flag in the war config.
- [Nov 18, 2017 12:32:32 PM] - Fix default spoils of war set in the config not populating into the towny-war-chest at the beginning of war.
- [Nov 18, 2017 12:32:32 PM] - Fix allies from causing harm to each other, requires friendly_fire to be false.
- [Nov 18, 2017 12:32:32 PM] - Fix griefing of non-town and neutral players during war.
- [Nov 18, 2017 12:32:32 PM] - Add support for Flag War's Editable_materials list from Flag War to work in Event War. Leave allow_block_griefing false and instead use the WarzoneBlockPermissions section of the config, which will take precendence.
- [Nov 18, 2017 12:32:32 PM] - Add support for Flag War's Switch support to Event War. Setting the Switch: true in the WarzoneBlockPermissions will cause switches to be used by players involved in the war.
- [Nov 18, 2017 12:32:32 PM] - Add support for Flag War's Item_use support to Event War. Setting the item_use: true in the WarzoneBlockPermissions will cause item_use to be allowed for players involved in the war.
- [Nov 18, 2017 12:32:32 PM] - Add support for Flag War's Fire option to Event War. Setting the fire: true in the WarzoneBlockPermissions will cause fires to spread in townblocks involved in the war.
- [Nov 18, 2017 12:32:32 PM] - Add support for Flag War's Explosion option to Event War. Setting the explosion: true in the WarzoneBlockPermissions will cause explosions to happen in townblocks involved in the war.
- [Nov 18, 2017 12:32:32 PM] - Complete the regeneration of blocks from explosions feature first thought up by Shade (original author of Towny and creator of the Flag War system)
- [Nov 18, 2017 12:32:32 PM] - Blocks that are not part of the new explosion-ignore-list in the WarzoneBlockPermissions will explode if explosions are set to true, and will regenerate after the world's regeneration time.
- [Nov 18, 2017 12:32:32 PM] - Jailed players who are trapped in a town jail which has been won during war will be unjailed.
- [Nov 18, 2017 12:32:32 PM] - Jailed players will be exempt of the WarzoneBlockPermissions EditableMaterials, Item_use and Switch options.
- [Nov 18, 2017 12:32:32 PM] - Jails will be gone through in order, if a jail has fallen during the war it will not be used any more to jail enemies.
- [Nov 18, 2017 12:32:32 PM] - Config Change: war.event.allow_block_griefing is now false by default, this setting should not be used unless the server wants the most chaotic war possible.
- [Nov 18, 2017 12:32:32 PM] - New Config options: war.event.costs_townblocks, set to false by default. Setting to true causes bonus townblocks to be traded between winning and losing towns during war. Used to be always on, not configurable. See config's comments for more details.
- [Nov 18, 2017 12:32:32 PM] - Fix towns that have been knocked out of the war from being able to interfere in it any further.
- [Nov 18, 2017 12:32:32 PM] - Fix dead players being able to defend/attack plots.
- [Nov 18, 2017 12:32:32 PM] - Add information to explain if it is a homeblock that is under attack.
- [Nov 18, 2017 12:32:32 PM] v0.91.4.7:
- [Nov 18, 2017 12:32:32 PM] - Added Config option: Notification.Using_Titles
- [Nov 18, 2017 12:32:32 PM] - Defaults to false
- [Nov 18, 2017 12:32:32 PM] - When set to true when players cross into a Town they will see one of the new subtitles added to MC recently, broadcasting the town name.
- [Nov 18, 2017 12:32:32 PM] - Language files updated to 0.31 (55 more messages now translatable)
- [Nov 18, 2017 12:32:32 PM] - If your language file does not update automatically and is not custom delete your file and Towny will give you the newest one available.
- [Nov 18, 2017 12:32:32 PM] - If you have translated the new language strings please send a Pull Request on the github.
- [Nov 18, 2017 12:32:32 PM] - If you can find more messages that aren't translateable please submit a github ticket!
- [Nov 18, 2017 12:32:32 PM] - New Config Option: Minimum Town tax.
- [Nov 18, 2017 12:32:32 PM] - Found in the config at town.default_taxes.minimumtax
- [Nov 18, 2017 12:32:32 PM] - Default: 0.0
- [Nov 18, 2017 12:32:32 PM] - Sets the minimum tax required when mayors use the /t set taxes command. Affects both taxpercent/nontaxpercent situations.
- [Nov 18, 2017 12:32:32 PM] - Will not change any taxes already set by mayors.
- [Nov 18, 2017 12:32:32 PM] - New Command: /town plots {townname}
- [Nov 18, 2017 12:32:32 PM] - Screen displays number of Town-owned plots, number of claimed/available claims.
- [Nov 18, 2017 12:32:32 PM] - Displays numbers of different plot types (ex: farms, jails)
- [Nov 18, 2017 12:32:32 PM] - Displays detailed stats on Embassies, Shops and Residential plots which includes:
- [Nov 18, 2017 12:32:32 PM] - Number owned by residents,
- [Nov 18, 2017 12:32:32 PM] - Number currently for sale,
- [Nov 18, 2017 12:32:32 PM] - Number in town,
- [Nov 18, 2017 12:32:32 PM] - Estimated revenue from different types of plot tax.
- [Nov 18, 2017 12:32:32 PM] - Optional {towname} to look up plot type information for other towns.
- [Nov 18, 2017 12:32:32 PM] - Command uses towny.command.town.plots permission node.
- [Nov 18, 2017 12:32:32 PM] - New Command: /town reslist {townname}
- [Nov 18, 2017 12:32:32 PM] - Previously you could only reslist your own town, now you can view the full resident list of any town.
- [Nov 18, 2017 12:32:32 PM] - Fix Bug with Farm plots not handling switch permissions correctly.
- [Nov 18, 2017 12:32:32 PM] - Add error messages when a player doesn't use '/town set perm' or '/plot set perm' correctly.
- [Nov 18, 2017 12:32:32 PM] v0.91.4.8:
- [Nov 18, 2017 12:32:32 PM] - Fix lighting portals in the wilderness when fire is disabled in that world's wilderness.
- [Nov 18, 2017 12:32:32 PM] - New Command: /townyadmin set title [name] [title]
- [Nov 18, 2017 12:32:32 PM] - Ability for admins to edit titles' of anyone on the server,
- [Nov 18, 2017 12:32:32 PM] - bypasses nation-requirement.
- [Nov 18, 2017 12:32:32 PM] - New Command: /townyadmin set surname [name] [surname]
- [Nov 18, 2017 12:32:32 PM] - Ability for admins to edit surnames' of anyone on the server,
- [Nov 18, 2017 12:32:32 PM] - bypasses nation-requirement.
- [Nov 18, 2017 12:32:32 PM] - Fix /t toggle jail command not behaving according to the Towny config 'teleport_warmup_time'
- [Nov 18, 2017 12:32:32 PM] - This lead to mayors exploiting the teleport behaviour during raids, able to TP their residents to their jail when they were in danger of dying.
- [Nov 18, 2017 12:32:32 PM] - New Command: /townyadmin town [townname] rank [add/remove] [name] [rank]
- [Nov 18, 2017 12:32:32 PM] - Allows an admin to give a resident a rank.
- [Nov 18, 2017 12:32:32 PM] - Still requires the resident to be a member of town of course.
- [Nov 18, 2017 12:32:32 PM] - New Command: /town say [message]
- [Nov 18, 2017 12:32:32 PM] - Broadcasts message to your town, prefixed with the town name.
- [Nov 18, 2017 12:32:32 PM] - Requires permission node towny.command.town.say
- [Nov 18, 2017 12:32:32 PM] - New Command: /nation say [message]
- [Nov 18, 2017 12:32:32 PM] - Broadcasts message to your nation, prefixed with the nation name.
- [Nov 18, 2017 12:32:32 PM] - Requires permission node towny.command.nation.say
- [Nov 18, 2017 12:32:32 PM] - New Command: /town outlaw [add/remove] [name]
- [Nov 18, 2017 12:32:32 PM] - Requires permission node towny.command.town.outlaw
- [Nov 18, 2017 12:32:32 PM] - Outlaws can be any player.
- [Nov 18, 2017 12:32:32 PM] - They do not need to be a member of a nation or a town.
- [Nov 18, 2017 12:32:32 PM] - If you outlaw a member of your town, they are automatically kicked from the town.
- [Nov 18, 2017 12:32:32 PM] - Open towns can declare people outlaws to keep them from rejoining.
- [Nov 18, 2017 12:32:32 PM] - When you kill an outlaw in your town, they are sent to your jail if you have a jail
- [Nov 18, 2017 12:32:32 PM] - Requires jail.is_jailing_attacking_outlaws set to be true in your config.yml
- [Nov 18, 2017 12:32:32 PM] - Also requires the towny.outlaw.jailer permission node.
- [Nov 18, 2017 12:32:32 PM] - Outlaws can escape from jail in the usual ways:
- [Nov 18, 2017 12:32:32 PM] - Pay bail, escape into the wilderness, being let go via /t toggle jail command.
- [Nov 18, 2017 12:32:32 PM] - Outlaws are not freed by using /t leave.
- [Nov 18, 2017 12:32:32 PM] - New Permission Node: towny.outlaw.jailer
- [Nov 18, 2017 12:32:32 PM] - Required to cause outlaws killed in your town to be sent to your jail.
- [Nov 18, 2017 12:32:32 PM] - Newly made Townyperms.yml files will have this node given to mayors, assistants and sheriffs by default.
- [Nov 18, 2017 12:32:32 PM] - Add this node to those ranks to properly make use of the isJailingAttackingOutlaws.
- [Nov 18, 2017 12:32:32 PM] - Add it to the default town rank if you want anyone in town to be able to jail outlaws killed in town.
- [Nov 18, 2017 12:32:32 PM] - New Command: /town outlawlist {town}
- [Nov 18, 2017 12:32:32 PM] - Requires no permission node to use.
- [Nov 18, 2017 12:32:32 PM] - View outlaws of your town, or for other towns when the optional {town} is added to the command.
- [Nov 18, 2017 12:32:32 PM] - Add /plot set perm ?
- [Nov 18, 2017 12:32:32 PM] - Fix mayors of other towns not paying plottax in any town, (ie: in embassies in towns they don't own.)
- [Nov 18, 2017 12:32:32 PM] - Fix players who are in Town or Nation chat when their town is removed ending up in chat limbo.
- [Nov 18, 2017 12:32:32 PM] - Merge Pull Request from SkeletonEye - Minor coding fixes.
- [Nov 18, 2017 12:32:32 PM] - Merge Pull Request from Noiknez - French.yml
- [Nov 18, 2017 12:32:32 PM] - French.yml updated to 0.32 by Noiknez.
- [Nov 18, 2017 12:32:32 PM] - Purchasing townblocks using /t bonus buy will now round itself to solid numbers.
- [Nov 18, 2017 12:32:32 PM] - This fixes a bug when using an increasing price for buying bonus townblocks, which manifested in many decimal places being factored into the cost.
- [Nov 18, 2017 12:32:32 PM] - Fix NPE caused by fire in the wilderness.
- [Nov 18, 2017 12:32:32 PM] - New Command: /towny war participants {page #}
- [Nov 18, 2017 12:32:32 PM] - Shows a list of towns and their nation who are in war events,
- [Nov 18, 2017 12:32:32 PM] - List highlights enemies, allies and capital towns,
- [Nov 18, 2017 12:32:32 PM] - Accepts page numbers for long lists.
- [Nov 18, 2017 12:32:32 PM] - Fix NPE caused by fire in the wilderness during wartime.
- [Nov 18, 2017 12:32:32 PM] - Fix handling of dispensers firing arrows during wartime.
- [Nov 18, 2017 12:32:32 PM] - Dispensers in neutral lands will not harm people during wartime.
- [Nov 18, 2017 12:32:32 PM] - New Config Option: plugin.database.sql.ssl
- [Nov 18, 2017 12:32:32 PM] - Defaults to false.
- [Nov 18, 2017 12:32:32 PM] - Adapts to Spigot's recommendation that MySQL databases use SSL.
- [Nov 18, 2017 12:32:32 PM] - Language files updated to 0.32
- [Nov 18, 2017 12:32:32 PM] - If your language file does not update automatically and is not custom delete your file and Towny will give you the newest one available.
- [Nov 18, 2017 12:32:32 PM] - If you have translated the new language strings please send a Pull Request on the github.
- [Nov 18, 2017 12:32:32 PM] - If you can find more messages that aren't translateable please submit a github ticket!
- [Nov 18, 2017 12:32:32 PM] - Players are now given a message warning them when they enter a town where they are considered outlaws.
- [Nov 18, 2017 12:32:32 PM] - Fix message not showing when a town is removed from a nation for not having enough residents.
- [Nov 18, 2017 12:32:32 PM] - Fix minimum # of residents required in a town to join a nation not being checked where it counts.
- [Nov 18, 2017 12:32:32 PM] - New Config Option: Nation's require towns to be within X townblocks.
- [Nov 18, 2017 12:32:32 PM] - Found in the config at global_town_settings.nation_requires_proximity
- [Nov 18, 2017 12:32:32 PM] - Default: 0.0
- [Nov 18, 2017 12:32:32 PM] - If greater than zero, towns must have their homeblock within that many or less townblocks from the nation's capital's homeblock to join.
- [Nov 18, 2017 12:32:32 PM] - If greater than zero, towns must have their homeblocks in the same world as the nation to join.
- [Nov 18, 2017 12:32:32 PM] - Also checked when a town moves their homeblock.
- [Nov 18, 2017 12:32:32 PM] - Fix rare occurance of newly made worlds having an SQL error.
- [Nov 18, 2017 12:32:32 PM] - Add support for new chat tags in TownyChat
- [Nov 18, 2017 12:32:32 PM] - Possible fix for outpost spawns not being removed from the database when outposts are unclaimed.
- [Nov 18, 2017 12:32:32 PM] - Add more detail to messages shown in log when Towny enters safe mode.
- [Nov 18, 2017 12:32:32 PM] v0.91.4.9:
- [Nov 18, 2017 12:32:32 PM] - Remove leading space on the "(PVP)" chunk notification, to match the the no-pvp-message. Thanks for pointing this out Locknlol
- [Nov 18, 2017 12:32:32 PM] - Fix for servers that do not allow wilderness full build/destroy permissions, where animals could not be killed in the wilderness with arrows.
- [Nov 18, 2017 12:32:32 PM] - Fix a typo in the CombatUtil, which clarifies which block's destroy permissions we are testing to determine whether animals can be killed.
- [Nov 18, 2017 12:32:32 PM] - Bump language files to version 0.33
- [Nov 18, 2017 12:32:32 PM] - New Config Option: town.max_claim_radius_value
- [Nov 18, 2017 12:32:32 PM] - default: 4
- [Nov 18, 2017 12:32:32 PM] - maximum number used in /town claim/unclaim # commands.
- [Nov 18, 2017 12:32:32 PM] - set to 0 to disable limiting of claim radius value check.
- [Nov 18, 2017 12:32:32 PM] - keep in mind that the default value of 4 is a radius, and it will allow claiming 9x9 (80 plots) at once.
- [Nov 18, 2017 12:32:32 PM] - Change to permission calculation, should properly choose a player's group based on weighted priorities included in some permission plugins such as LuckPerms.
- [Nov 18, 2017 12:32:32 PM] - Fix outlaws column not generating in mysql databases.
- [Nov 18, 2017 12:32:32 PM] - Change our testing of whether Citizens2 is present to account for the plugin failing to enable.
- [Nov 18, 2017 12:32:32 PM] - The failure to enable is from using an out of date Citizens on a new MC version.
- [Nov 18, 2017 12:32:32 PM] - Monsters would spawn in towns and the log would be flooded with errors.
- [Nov 18, 2017 12:32:32 PM] - Fix for mysql databases where the removal of a town's only outpost would not be removed.
- [Nov 18, 2017 12:32:32 PM] v0.91.4.10:
- [Nov 18, 2017 12:32:32 PM] - Spanish.yml updated to 0.33 by Beelzebu and SeDark.
- [Nov 18, 2017 12:32:32 PM] - All messages were translated to the latest version and some spelling errors were fixed.
- [Nov 18, 2017 12:32:32 PM] - Add new resident Mode "ignoreplots"
- [Nov 18, 2017 12:32:32 PM] - When toggled or set using '/res set mode ignoreplots' or '/res toggle ignoreplots' players will not see plot notifications in town.
- [Nov 18, 2017 12:32:32 PM] - This includes plot owners' names, homeblock, outpost, forsale, plottypes and plotnames.
- [Nov 18, 2017 12:32:32 PM] - It does not include PVP notifications, town border notifications.
- [Nov 18, 2017 12:32:32 PM] - Improve message sent to players who try to start new Towns while their economy plugin is non-functional.
- [Nov 18, 2017 12:32:32 PM] - Improve message at startup when vault is not found.
- [Nov 18, 2017 12:32:32 PM] - Fix an occaision where explosions in the wilderness can cause an NPE.
- [Nov 18, 2017 12:32:32 PM] - Add new resident Mode "constantplotborder"
- [Nov 18, 2017 12:32:32 PM] - When toggled or set using '/res set mode constantplotborder' or '/res toggle constantplotborder' the player will see plot borders appear every 5 seconds
- [Nov 18, 2017 12:32:32 PM] - Fix safemode when an outlaw is added to a town.
- [Nov 18, 2017 12:32:32 PM] - Fix mayors being able to be made into Outlaws.
- [Nov 18, 2017 12:32:32 PM] - Fix an issue with plotManagementRevertSpeed on mysql databases.
- [Nov 18, 2017 12:32:32 PM] - Fix issue plaguing Mysql DB's in 0.91.4.9 where the console was spammed endlessly by revert speed default settings.
- [Nov 18, 2017 12:32:32 PM] - Fix issue with outposts not unclaim their outpostspawns.
- [Nov 18, 2017 12:32:32 PM] v0.91.4.11:
- [Nov 18, 2017 12:32:32 PM] - Fix 'Format specifier "%s"' error seen when attempting to add a town to you nation that doesn't have the config's required_number_residents_join_nation.
- [Nov 18, 2017 12:32:32 PM] - New Config Option: global_town_settings.max_residents_per_town
- [Nov 18, 2017 12:32:32 PM] - default: 0
- [Nov 18, 2017 12:32:32 PM] - The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
- [Nov 18, 2017 12:32:32 PM] - Will not remove residents from towns that are already over the maximum. The town will not be able to add new residents until they go below the cap.
- [Nov 18, 2017 12:32:32 PM] - Bump language files to version 0.34
- [Nov 18, 2017 12:32:32 PM] - Fix error showing up from Citizens NPCs.
- [Nov 18, 2017 12:32:32 PM] - Italian translation courtesy of Leomixer17.
- [Nov 18, 2017 12:32:32 PM] - Bumped to 0.34.
- [Nov 18, 2017 12:32:32 PM] - Russian translation courtesy of Communar.
- [Nov 18, 2017 12:32:32 PM] v0.91.4.12:
- [Nov 18, 2017 12:32:32 PM] - Norwegian translation courtesy of Nectuz & Walbern.
- [Nov 18, 2017 12:32:32 PM] - Added DeletePlayerEvent courtesy of Articdive.
- [Nov 18, 2017 12:32:32 PM] - TownTagChangeEvent & NationTagChangeEvent courtesy of Articdive.
- [Nov 18, 2017 12:32:32 PM] - PlotChangeType & PlotChangeOwner Events courtesy of Articdive.
- [Nov 18, 2017 12:32:32 PM] - Creation of legacy folder, and migration of old unused files to said folder, courtesy of Articdive.
- [Nov 18, 2017 12:32:32 PM] - Updated Ant Compiler to use Java 8 courtesy of Articdive.
- [Nov 18, 2017 12:32:32 PM] - Updated SQL_Schema to handle newly added sql columns in a much better way, courtesy of Articdive.
- [Nov 18, 2017 12:32:32 PM] - New permission nodes thanks to Articdive:
- [Nov 18, 2017 12:32:32 PM] - New permission node: towny.command.town.othertown
- [Nov 18, 2017 12:32:32 PM] - Used to disallow players from checking towns they do not belong to, using /town {name}
- [Nov 18, 2017 12:32:32 PM] - Defaults to true.
- [Nov 18, 2017 12:32:32 PM] - New permission node: towny.command.resident.otherresident
- [Nov 18, 2017 12:32:32 PM] - Used to disallow players from checking other residents, using /res {name}
- [Nov 18, 2017 12:32:32 PM] - Defaults to true.
- [Nov 18, 2017 12:32:32 PM] - New permission node: towny.command.nation.othernation
- [Nov 18, 2017 12:32:32 PM] - Used to disallow players from checking nations they do not belong to, using /nation {name}
- [Nov 18, 2017 12:32:32 PM] - Defaults to true.
- [Nov 18, 2017 12:32:32 PM] - Towns and Nations now have UUIDs, courtesy of Articdive
- [Nov 18, 2017 12:32:32 PM] - Downgrade from Java 8 back to 6.
- [Nov 18, 2017 12:32:32 PM] - New Config Option: global_town_settings.outsiders_prevent_pvp_toggle - courtesy of Articdive
- [Nov 18, 2017 12:32:32 PM] - default: false
- [Nov 18, 2017 12:32:32 PM] - If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
- [Nov 18, 2017 12:32:32 PM] - When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
- [Nov 18, 2017 12:32:32 PM] - New Config Option: global_town_settings.display_board_onlogin - courtesy of Articdive
- [Nov 18, 2017 12:32:32 PM] - default: true
- [Nov 18, 2017 12:32:32 PM] - If Towny should show players the townboard when they login.
- [Nov 18, 2017 12:32:32 PM] - Improved german translation from Wolf2323.
- [Nov 18, 2017 12:32:32 PM] - New permission node: towny.command.townyadmin.town.spawn - courtesy of Articdive
- [Nov 18, 2017 12:32:32 PM] - A child node of towny.admin
- [Nov 18, 2017 12:32:32 PM] - Give this to allow a mod or someone of high rank on the server to be able to teleport to any town's spawn.
- [Nov 18, 2017 12:32:32 PM] - New permission node: towny.command.townyadmin.town.spawn.freecharge - courtesy of Articdive
- [Nov 18, 2017 12:32:32 PM] - A child node of towny.admin
- [Nov 18, 2017 12:32:32 PM] - Give this to make spawning to towns free for the person teleporting.
- [Nov 18, 2017 12:32:32 PM] v0.91.4.13:
- [Nov 18, 2017 12:32:32 PM] - FileMgmt.java now like utf-8 more than us-ascii. Language files with special non-english characters will be much happier.
- [Nov 18, 2017 12:32:32 PM] - Support for TownyChat 0.49's new {groupprefix} and {groupsuffix} tags courtesy of Articdive.
- [Nov 18, 2017 12:32:32 PM] - New Config Option: economy.daily_taxes.town_plotbased_upkeep_affected_by_town_level_modifier
- [Nov 18, 2017 12:32:32 PM] - default: false
- [Nov 18, 2017 12:32:32 PM] - If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
- [Nov 18, 2017 12:32:32 PM] - Moved /res name, /t name, /n name commands to async tasks.
- [Nov 18, 2017 12:32:32 PM] - Should reduce lag on large servers.
- [Nov 18, 2017 12:32:32 PM] - Small fixes to new .otherres/town/nation nodes.
- [Nov 18, 2017 12:32:32 PM] v0.91.4.14:
- [Nov 18, 2017 12:32:32 PM] - Town and Nations now keep a track of when they were founded, courtesy of Articdive.
- [Nov 18, 2017 12:32:32 PM] - Towns and Nations created before this feature will show no founded dates in the /town and /nation screens.
- [Nov 18, 2017 12:32:32 PM] - Courtesy of Articdive: A fix for mysql database users and erroneous outpostspawns.
- [Nov 18, 2017 12:32:32 PM] - Databases will be checked for outposts listed in each town, outpostspawns in townblocks that are not claimed anymore by the town will be removed.
- [Nov 18, 2017 12:32:32 PM] - The underlying bug, one where isOutpost was not recording properly, has been fixed.
- [Nov 18, 2017 12:32:32 PM] - The check will only run once and then create an outpostschecked.txt file.
- [Nov 18, 2017 12:32:32 PM] - If you feel the need to run the check a second time, delete the outpostschecked.txt and start your server.
- [Nov 18, 2017 12:32:32 PM] - New Config Option: plugin.interfacing.using_questioner.cooldowntime
- [Nov 18, 2017 12:32:32 PM] - Default: 0m
- [Nov 18, 2017 12:32:32 PM] - When set for more than 0m, the amount of time (in minutes) which must have passed between a player's first log in and when they can be invited to a town.
- [Nov 18, 2017 12:32:32 PM] - Language files bumped to version 0.35
- [Nov 18, 2017 12:32:32 PM] - Make /town and /nation base commands return an async result. Should help Gringotts users with lag.
- [Nov 18, 2017 12:32:32 PM] - New Command: /town unclaim outpost, courtesy of Articdive
- [Nov 18, 2017 12:32:32 PM] - Used to manually unclaim outposts, will enable a mayor to remove glitched outposts that were not automatically removed (mysql outpost bug)
- [Nov 18, 2017 12:32:32 PM] - Fix /town mayor page erroneously showing /town jail as a command.
- [Nov 18, 2017 12:32:32 PM] - Add SKULL_ITEM to default item_use_id in the config.
- [Nov 18, 2017 12:32:32 PM] - Any existing configs will require this to be added manually.
- [Nov 18, 2017 12:32:32 PM] - Fix /plot set ? screen missing some commands.
- [Nov 18, 2017 12:32:32 PM] - New command: /town outpost list, courtesy of Articdive.
- [Nov 18, 2017 12:32:32 PM] - Permission node towny.command.town.outpost.list
- [Nov 18, 2017 12:32:32 PM] - Inherited from the towny.town.spawn.town node, no added permission required.
- [Nov 18, 2017 12:32:32 PM] - List out a town's outposts, showing #, plot name (if it has one), world and coords.
- [Nov 18, 2017 12:32:32 PM] - Fix for non-entity deaths not charging death costs.
- [Nov 18, 2017 12:32:32 PM] v0.91.4.15:
- [Nov 18, 2017 12:32:32 PM] - Fix adding towns to your nation when the town is in another world, when nation-proximity is set to 0.
- [Nov 18, 2017 12:32:32 PM] - Fix rank issue for nations.
- [Nov 18, 2017 12:32:32 PM] ------------------------------------
- [Nov 18, 2017 12:32:32 PM] =============================================================
- [Nov 18, 2017 12:32:32 PM] [Towny] Version: 0.91.4.15 - Mod Enabled
- [Nov 18, 2017 12:32:32 PM] =============================================================
- [Nov 18, 2017 12:43:52 PM] Plot snapshots completed.
- [Nov 18, 2017 12:48:00 PM] Plot snapshots completed.
- [Nov 18, 2017 12:48:04 PM] Plot snapshots completed.
- [Nov 18, 2017 12:49:41 PM] Plot snapshots completed.
- [Nov 18, 2017 12:50:22 PM] Plot snapshots completed.
- [Nov 18, 2017 12:50:52 PM] Plot snapshots completed.
- [Nov 18, 2017 12:51:43 PM] Plot snapshots completed.
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