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- ##########################################
- # C:\brawl_export\fighter\mario\FitMario.pac
- ##########################################
- Filename:: C:\brawl_export\fighter\mario\FitMario.pac
- Moveset Total Size: 149076
- Data Size: 125540
- Offset Table Count: 5088
- Data Section Count: 1
- External Subroutine Count: 79
- Unknown(Always 0?): 0
- Unknown(Always 0?): 0
- Unknown(Always 0?): 0
- ##########################################
- # Data Table
- ##########################################
- Data: @01e9c0 data
- Found "data" offset section!
- ##########################################
- # External Subroutines
- ##########################################
- External Subroutine: @00b004 effectAnimCmd_BatSwing4Common
- External Subroutine: @00b044 effectAnimCmd_HarisenSwing4HoldCommon
- External Subroutine: @00b0c4 effectAnimCmd_LipStickSwing4HoldCommon
- External Subroutine: @00bb6c effectAnimCmd_ScopeAirFireCommon
- External Subroutine: @00bb54 effectAnimCmd_ScopeAirRapidCommon
- External Subroutine: @00bb3c effectAnimCmd_ScopeAirStartCommon
- External Subroutine: @00bb1c effectAnimCmd_ScopeFireUpperCommon
- External Subroutine: @00bb04 effectAnimCmd_ScopeRapidUpperCommon
- External Subroutine: @00baec effectAnimCmd_ScopeStartUpperCommon
- External Subroutine: @00af44 effectAnimCmd_SmashThrowBCommon
- External Subroutine: @00af2c effectAnimCmd_SmashThrowFCommon
- External Subroutine: @00af5c effectAnimCmd_SmashThrowHiCommon
- External Subroutine: @00af74 effectAnimCmd_SmashThrowLwCommon
- External Subroutine: @00b084 effectAnimCmd_StarRodSwing4HoldCommon
- External Subroutine: @00afd4 effectAnimCmd_SwordSwing4HoldCommon
- External Subroutine: @015ca4 gameAnimCmd_BatSwing1Common
- External Subroutine: @015d44 gameAnimCmd_BatSwing3Common
- External Subroutine: @015de4 gameAnimCmd_BatSwing4Common
- External Subroutine: @015e24 gameAnimCmd_BatSwingDashCommon
- External Subroutine: @015e5c gameAnimCmd_BatSwingDashCommon2
- External Subroutine: @013024 gameAnimCmd_CaptureCutCommon
- External Subroutine: @015ed4 gameAnimCmd_HarisenSwing1Common
- External Subroutine: @015fac gameAnimCmd_HarisenSwing3Common
- External Subroutine: @016094 gameAnimCmd_HarisenSwing4Common
- External Subroutine: @01616c gameAnimCmd_HarisenSwingDashCommon
- External Subroutine: @0161a4 gameAnimCmd_HarisenSwingDashCommon2
- External Subroutine: @0164f4 gameAnimCmd_LipStickSwing1Common
- External Subroutine: @016594 gameAnimCmd_LipStickSwing3Common
- External Subroutine: @01665c gameAnimCmd_LipStickSwing4Common
- External Subroutine: @016714 gameAnimCmd_LipStickSwingDashCommon
- External Subroutine: @01674c gameAnimCmd_LipStickSwingDashCommon2
- External Subroutine: @0167f4 gameAnimCmd_ScrewCommon
- External Subroutine: @01622c gameAnimCmd_StarRodSwing1Common
- External Subroutine: @0162cc gameAnimCmd_StarRodSwing3Common
- External Subroutine: @016394 gameAnimCmd_StarRodSwing4Common
- External Subroutine: @01644c gameAnimCmd_StarRodSwingDashCommon
- External Subroutine: @016484 gameAnimCmd_StarRodSwingDashCommon2
- External Subroutine: @0159bc gameAnimCmd_SwordSwing1Common
- External Subroutine: @015a74 gameAnimCmd_SwordSwing3Common
- External Subroutine: @015b2c gameAnimCmd_SwordSwing4Common
- External Subroutine: @015c0c gameAnimCmd_SwordSwingDashCommon
- External Subroutine: @015c1c gameAnimCmd_SwordSwingDashCommon2
- External Subroutine: @01e730 statusAnimCmdGroup_CHK_AIR_ATTACK
- External Subroutine: @01e71c statusAnimCmdGroup_CHK_AIR_CLIFF
- External Subroutine: @01e72c statusAnimCmdGroup_CHK_AIR_ESCAPE
- External Subroutine: @01e724 statusAnimCmdGroup_CHK_AIR_ITEM_THROW
- External Subroutine: @01e73c statusAnimCmdGroup_CHK_AIR_JUMP_AERIAL
- External Subroutine: @01e718 statusAnimCmdGroup_CHK_AIR_LANDING
- External Subroutine: @01e728 statusAnimCmdGroup_CHK_AIR_LASSO
- External Subroutine: @01e720 statusAnimCmdGroup_CHK_AIR_SPECIAL
- External Subroutine: @01e734 statusAnimCmdGroup_CHK_AIR_TREAD_JUMP
- External Subroutine: @01e738 statusAnimCmdGroup_CHK_AIR_WALL_JUMP
- External Subroutine: @01e714 statusAnimCmdGroup_CHK_GROUND
- External Subroutine: @01e704 statusAnimCmdGroup_CHK_GROUND_ATTACK
- External Subroutine: @01e700 statusAnimCmdGroup_CHK_GROUND_CATCH
- External Subroutine: @01e708 statusAnimCmdGroup_CHK_GROUND_ESCAPE
- External Subroutine: @01e70c statusAnimCmdGroup_CHK_GROUND_GUARD
- External Subroutine: @01e6fc statusAnimCmdGroup_CHK_GROUND_ITEM
- External Subroutine: @01e710 statusAnimCmdGroup_CHK_GROUND_JUMP
- External Subroutine: @01e6f8 statusAnimCmdGroup_CHK_GROUND_SPECIAL
- External Subroutine: @01e6f4 statusAnimCmdGroup_MAIN
- External Subroutine: @01e740 statusAnimCmdGroup_TEMPORARY
- External Subroutine: @019794 statusAnimCmdPre_Bind
- External Subroutine: @019934 statusAnimCmdPre_Bury
- External Subroutine: @019788 statusAnimCmdPre_DamageSongStart
- External Subroutine: @019694 statusAnimCmdPre_EscapeFb
- External Subroutine: @019650 statusAnimCmdPre_Fall
- External Subroutine: @01964c statusAnimCmdPre_Fly
- External Subroutine: @0198a8 statusAnimCmdPre_ItemShoot
- External Subroutine: @019898 statusAnimCmdPre_ItemSwingS4Start
- External Subroutine: @019644 statusAnimCmdPre_Jump
- External Subroutine: @019648 statusAnimCmdPre_JumpAerial
- External Subroutine: @019670 statusAnimCmdPre_Landing
- External Subroutine: @019628 statusAnimCmdPre_Run
- External Subroutine: @019a60 statusAnimCmdPre_SpecialN
- External Subroutine: @0197cc statusAnimCmdPre_TreadJump
- External Subroutine: @019618 statusAnimCmdPre_Wait
- External Subroutine: @01961c statusAnimCmdPre_Walk
- External Subroutine: @018264 statusAnimCmd_SpecialJumpAttack
- ##########################################
- # Actions
- ##########################################
- Action 0x116@193D0
- Change Action(2) - ID=0x0, Requirement=Animation End
- Additional Requirement - Requirement=On Ground
- Change Action(2) - ID=0xE, Requirement=Animation End
- Additional Requirement - Requirement=In Air
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- Set Air/Ground - 0x6
- 08000100 - 0x1
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=0x1CE, Pass Frame?=True
- Else
- Change Subaction - ID=0x1CE
- Bit Variable Set - RA-Bit[0][16]
- End If
- 04010200 - 0x0, In Air
- Else
- Set Air/Ground - 0x0
- 08000100 - 0x5
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=0x1CF, Pass Frame?=True
- Else
- Change Subaction - ID=0x1CF
- Bit Variable Set - RA-Bit[0][16]
- End If
- 04010200 - 0x1, On Ground
- End If
- Loop Rest
- Execute Loop
- Action 0x117@180A0
- Change Action(2) - ID=0x0, Requirement=Animation End
- Additional Requirement - Requirement=On Ground
- Change Action(2) - ID=0xE, Requirement=Animation End
- Additional Requirement - Requirement=In Air
- 05030000
- 05040000
- 0C010000
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- Set Air/Ground - 0x6
- 08000100 - 0x1
- Enable/Disable Ledgegrab - 0x0
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=0x1D0, Pass Frame?=True
- Else
- Change Subaction - ID=0x1D0
- Bit Variable Set - RA-Bit[0][16]
- End If
- 04020100 - In Air
- Else
- 08000100 - 0x5
- Enable/Disable Ledgegrab - 0x4
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=0x1D1, Pass Frame?=True
- Set Air/Ground - 0xA
- Else
- Change Subaction - ID=0x1D1
- Bit Variable Set - RA-Bit[0][16]
- End If
- 04020100 - On Ground
- End If
- Loop Rest
- Execute Loop
- Action 0x118@18268
- Basic Variable Set - 0x1D2, RA-Basic[0][0]
- Basic Variable Set - 0x1D3, RA-Basic[0][1]
- Float Variable Set - IC-Basic[3840][160], RA-Float[0][4]
- Float Variable Set - IC-Basic[3840][161], RA-Float[0][5]
- Float Variable Set - IC-Basic[3840][162], RA-Float[0][6]
- Float Variable Set - IC-Basic[3840][166], RA-Float[0][8]
- Float Variable Set - IC-Basic[3840][165], RA-Float[0][7]
- Float Variable Set - IC-Basic[3840][167], RA-Float[0][9]
- Float Variable Set - IC-Basic[3840][163], RA-Float[0][10]
- Basic Variable Set - IC-Basic[3840][164], RA-Basic[0][3]
- Basic Variable Set - 0x10, RA-Basic[0][2]
- Subroutine - Offset=@FFFFFFFF
- Action 0x119@18410
- Change Action(2) - ID=0x118, Requirement=Animation End
- Additional Requirement - Requirement=Compare, LA-Basic[0][64], 0x4, IC-Basic[23808][192]
- Change Action(2) - ID=0x117, Requirement=Animation End
- If - Requirement=Not Article Exists, Variable=0x2
- Generate Article/Prop - 0x2
- End If
- 10070200 - 0x2, 0x0
- Basic Variable Set - 0xFFFFFFFF, LA-Basic[0][65]
- 10040300 - 0x2, 0x0, False
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- Set Air/Ground - 0x6
- 08000100 - 0x2
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=0x1D4, Pass Frame?=True
- Else
- Change Subaction - ID=0x1D4
- Bit Variable Set - RA-Bit[0][16]
- End If
- 04010200 - 0x0, In Air
- Else
- Set Air/Ground - 0xA
- 08000100 - 0x5
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=0x1D8, Pass Frame?=True
- Else
- Change Subaction - ID=0x1D8
- Bit Variable Set - RA-Bit[0][16]
- End If
- 04010200 - 0x1, On Ground
- End If
- Loop Rest
- Execute Loop
- Action 0x11A@18F78
- 0C060000
- 14050100 - False
- Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
- Additional Requirement - Requirement=On Ground
- Change Action - Unknown=0x2712, ID=0xE, Requirement=Animation End
- Additional Requirement - Requirement=In Air
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- Set Air/Ground - 0xF
- 08000100 - 0x1
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=0x1DC, Pass Frame?=True
- Else
- Change Subaction - ID=0x1DC
- Bit Variable Set - RA-Bit[0][16]
- End If
- 04020100 - In Air
- Else
- Set Air/Ground - 0x11
- 08000100 - 0x5
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=0x1DD, Pass Frame?=True
- Else
- Change Subaction - ID=0x1DD
- Bit Variable Set - RA-Bit[0][16]
- End If
- 04020100 - On Ground
- End If
- Loop Rest
- Execute Loop
- Action 0x11B@18880
- Change Action(2) - ID=0x118, Requirement=Button Pressed, Variable=0x1
- Change Action(2) - ID=0xE, Requirement=In Air
- Additional Requirement - Requirement=Button Pressed, 0x3
- Change Action(2) - ID=0xE, Requirement=In Air
- Additional Requirement - Requirement=Compare, LA-Basic[0][64], 0x4, IC-Basic[23808][192]
- Change Action(2) - ID=0x0, Requirement=On Ground
- Additional Requirement - Requirement=Button Pressed, 0x3
- Change Action(2) - ID=0x0, Requirement=On Ground
- Additional Requirement - Requirement=Compare, LA-Basic[0][64], 0x4, IC-Basic[23808][192]
- Change Action(2) - ID=0x1F, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][77]
- Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][254]
- Additional Requirement - Requirement=On Ground
- Change Action(2) - ID=0x20, Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][77]
- Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][254]
- Additional Requirement - Requirement=On Ground
- 10040300 - 0x2, 0x1, False
- 0D000200 - 0x9, @185F0
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- Set Air/Ground - 0x6
- 08000100 - 0x2
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=0x1D5, Pass Frame?=True
- Else
- Change Subaction - ID=0x1D5
- Bit Variable Set - RA-Bit[0][16]
- End If
- 02060100 - 0x27A2
- 02080100 - 0x27A3
- 04010200 - 0x0, In Air
- Else
- Set Air/Ground - 0xA
- 08000100 - 0x5
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=0x1D9, Pass Frame?=True
- Else
- Change Subaction - ID=0x1D9
- Bit Variable Set - RA-Bit[0][16]
- End If
- 02060100 - 0x27A3
- 02080100 - 0x27A2
- 04010200 - 0x1, On Ground
- End If
- Loop Rest
- Execute Loop
- Action 0x11C@18CF8
- Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
- Change Action - Unknown=0x2712, ID=0xE, Requirement=Animation End
- 10070200 - 0x2, 0x1
- If - Requirement=Compare, Variable=LA-Basic[0][64], Comparison=0x0, Variable=IC-Basic[23808][193]
- Basic Variable Set - 0x1D6, RA-Basic[0][0]
- Basic Variable Set - 0x1DA, RA-Basic[0][1]
- 10040300 - 0x2, 0x2, False
- Else
- Basic Variable Set - 0x1D7, RA-Basic[0][0]
- Basic Variable Set - 0x1DB, RA-Basic[0][1]
- 10040300 - 0x2, 0x3, False
- End If
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- Set Air/Ground - 0x6
- 08000100 - 0x2
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
- Else
- Change Subaction - ID=RA-Basic[0][0]
- Bit Variable Set - RA-Bit[0][16]
- End If
- 02060100 - 0x2710
- 02080100 - 0x2712
- 04010200 - 0x0, In Air
- Else
- Set Air/Ground - 0x0
- 08000100 - 0x5
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=RA-Basic[0][1], Pass Frame?=True
- Else
- Change Subaction - ID=RA-Basic[0][1]
- Bit Variable Set - RA-Bit[0][16]
- End If
- 02060100 - 0x2712
- 02080100 - 0x2710
- 04010200 - 0x1, On Ground
- End If
- Loop Rest
- Execute Loop
- ##########################################
- # Subaction Mains
- ##########################################
- Subaction Main 0x0@FFFFFFFF
- Subaction Main 0x1@FFFFFFFF
- Subaction Main 0x2@FFFFFFFF
- Subaction Main 0x3@FFFFFFFF
- Subaction Main 0x4@FFFFFFFF
- Subaction Main 0x5@FFFFFFFF
- Subaction Main 0x6@FFFFFFFF
- Subaction Main 0x7@FFFFFFFF
- Subaction Main 0x8@FFFFFFFF
- Subaction Main 0x9@FFFFFFFF
- Subaction Main 0xA@FFFFFFFF
- Subaction Main 0xB@FFFFFFFF
- Subaction Main 0xC@FFFFFFFF
- Subaction Main 0xD@FFFFFFFF
- Subaction Main 0xE@10890
- Asynchronous Timer - Frames=10.00x
- 02060100 - 0x2719
- Subaction Main 0xF@FFFFFFFF
- Subaction Main 0x10@108D0
- Asynchronous Timer - Frames=10.00x
- Bit Variable Set - RA-Bit[0][16]
- Bit Variable Clear - RA-Bit[0][18]
- Asynchronous Timer - Frames=13.00x
- Allow Interrupt
- Subaction Main 0x11@FFFFFFFF
- Subaction Main 0x12@10858
- Asynchronous Timer - Frames=14.00x
- Bit Variable Set - RA-Bit[0][16]
- Subaction Main 0x13@10870
- Allow Interrupt
- Subaction Main 0x14@FFFFFFFF
- Subaction Main 0x15@FFFFFFFF
- Subaction Main 0x16@FFFFFFFF
- Subaction Main 0x17@FFFFFFFF
- Subaction Main 0x18@FFFFFFFF
- Subaction Main 0x19@FFFFFFFF
- Subaction Main 0x1A@FFFFFFFF
- Subaction Main 0x1B@FFFFFFFF
- Subaction Main 0x1C@FFFFFFFF
- Subaction Main 0x1D@FFFFFFFF
- Subaction Main 0x1E@FFFFFFFF
- Subaction Main 0x1F@FFFFFFFF
- Subaction Main 0x20@FFFFFFFF
- Subaction Main 0x21@FFFFFFFF
- Subaction Main 0x22@FFFFFFFF
- Subaction Main 0x23@FFFFFFFF
- Subaction Main 0x24@FFFFFFFF
- Subaction Main 0x25@FFFFFFFF
- Subaction Main 0x26@FFFFFFFF
- Subaction Main 0x27@FFFFFFFF
- Subaction Main 0x28@FFFFFFFF
- Subaction Main 0x29@FFFFFFFF
- Subaction Main 0x2A@FFFFFFFF
- Subaction Main 0x2B@FFFFFFFF
- Subaction Main 0x2C@17F68
- Goto - Offset=@10988
- Subaction Main 0x2D@FFFFFFFF
- Subaction Main 0x2E@FFFFFFFF
- Subaction Main 0x2F@FFFFFFFF
- Subaction Main 0x30@FFFFFFFF
- Subaction Main 0x31@FFFFFFFF
- Subaction Main 0x32@FFFFFFFF
- Subaction Main 0x33@FFFFFFFF
- Subaction Main 0x34@FFFFFFFF
- Subaction Main 0x35@FFFFFFFF
- Subaction Main 0x36@FFFFFFFF
- Subaction Main 0x37@FFFFFFFF
- Subaction Main 0x38@FFFFFFFF
- Subaction Main 0x39@FFFFFFFF
- Subaction Main 0x3A@FFFFFFFF
- Subaction Main 0x3B@FFFFFFFF
- Subaction Main 0x3C@FFFFFFFF
- Subaction Main 0x3D@FFFFFFFF
- Subaction Main 0x3E@FFFFFFFF
- Subaction Main 0x3F@FFFFFFFF
- Subaction Main 0x40@FFFFFFFF
- Subaction Main 0x41@FFFFFFFF
- Subaction Main 0x42@FFFFFFFF
- Subaction Main 0x43@10A00
- Asynchronous Timer - Frames=1.00x
- Body Collision - State=0x2
- Asynchronous Timer - Frames=20.00x
- Body Collision - State=0x0
- Asynchronous Timer - Frames=25.00x
- Allow Interrupt
- Subaction Main 0x44@10A60
- Asynchronous Timer - Frames=3.00x
- Body Collision - State=0x2
- Asynchronous Timer - Frames=19.00x
- Body Collision - State=0x0
- Reverse Direction
- Asynchronous Timer - Frames=32.00x
- Allow Interrupt
- Subaction Main 0x45@10AC8
- Asynchronous Timer - Frames=3.00x
- Body Collision - State=0x2
- Asynchronous Timer - Frames=19.00x
- Body Collision - State=0x0
- Asynchronous Timer - Frames=32.00x
- Allow Interrupt
- Subaction Main 0x46@10B28
- Asynchronous Timer - Frames=3.00x
- Body Collision - State=0x2
- Asynchronous Timer - Frames=29.00x
- Body Collision - State=0x0
- Set Air/Ground - 0x0
- Subaction Main 0x47@FFFFFFFF
- Subaction Main 0x48@10CD0
- Asynchronous Timer - Frames=1.00x
- Offensive Collision - Bone/ID=0x180000, Damage=0x3, Trajectory=0x169, Base Knockback=0xF0064, Knockback Growth=0x0, Size=3.00x, Z Offset=1.20x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030200
- Offensive Collision - Bone/ID=0x160001, Damage=0x3, Trajectory=0x169, Base Knockback=0xA0064, Knockback Growth=0x0, Size=2.80x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030200
- Offensive Collision - Bone/ID=0x190002, Damage=0x3, Trajectory=0x50, Base Knockback=0xF0064, Knockback Growth=0x0, Size=4.00x, Z Offset=3.30x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030200
- Asynchronous Timer - Frames=3.00x
- Terminate Collisions
- Asynchronous Timer - Frames=6.00x
- Bit Variable Set - RA-Bit[0][16]
- Asynchronous Timer - Frames=9.00x
- Bit Variable Set - RA-Bit[0][22]
- Asynchronous Timer - Frames=15.00x
- Allow Interrupt
- Subaction Main 0x49@10EA8
- Asynchronous Timer - Frames=1.00x
- Offensive Collision - Bone/ID=0x2E0000, Damage=0x2, Trajectory=0x169, Base Knockback=0x120064, Knockback Growth=0x0, Size=3.00x, Z Offset=-1.40x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030200
- Offensive Collision - Bone/ID=0x160001, Damage=0x2, Trajectory=0x169, Base Knockback=0xF0064, Knockback Growth=0x0, Size=2.80x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030200
- Offensive Collision - Bone/ID=0x2F0002, Damage=0x2, Trajectory=0x50, Base Knockback=0x190064, Knockback Growth=0x0, Size=4.00x, Z Offset=-4.20x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030200
- Asynchronous Timer - Frames=3.00x
- Terminate Collisions
- Asynchronous Timer - Frames=5.00x
- Bit Variable Set - RA-Bit[0][16]
- Asynchronous Timer - Frames=9.00x
- Bit Variable Set - RA-Bit[0][22]
- Asynchronous Timer - Frames=18.00x
- Allow Interrupt
- Subaction Main 0x4A@11078
- Asynchronous Timer - Frames=6.00x
- Offensive Collision - Bone/ID=0x110000, Damage=0x4, Trajectory=0x169, Base Knockback=0x5F, Knockback Growth=0x1E, Size=5.00x, Z Offset=0.00x, Y Offset=5.50x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x110001, Damage=0x4, Trajectory=0x169, Base Knockback=0x5F, Knockback Growth=0x1E, Size=2.50x, Z Offset=0.00x, Y Offset=1.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x110002, Damage=0x4, Trajectory=0x169, Base Knockback=0x5F, Knockback Growth=0x1E, Size=2.50x, Z Offset=0.00x, Y Offset=-1.50x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Synchronous Timer - Frames=2.00x
- 06020200 - 0x0, 3.60x
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Asynchronous Timer - Frames=29.00x
- Allow Interrupt
- Subaction Main 0x4B@FFFFFFFF
- Subaction Main 0x4C@FFFFFFFF
- Subaction Main 0x4D@FFFFFFFF
- Subaction Main 0x4E@11290
- Asynchronous Timer - Frames=5.00x
- Offensive Collision - Bone/ID=0x70000, Damage=0x9, Trajectory=0x6E, Base Knockback=0x32, Knockback Growth=0x10046, Size=4.00x, Z Offset=0.00x, Y Offset=2.00x, X Offset=-0.40x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x70001, Damage=0x9, Trajectory=0x50, Base Knockback=0x32, Knockback Growth=0x10046, Size=3.00x, Z Offset=0.00x, Y Offset=1.40x, X Offset=1.20x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Synchronous Timer - Frames=4.00x
- Offensive Collision - Bone/ID=0x70000, Damage=0x7, Trajectory=0x78, Base Knockback=0x1E, Knockback Growth=0x1002D, Size=4.00x, Z Offset=0.00x, Y Offset=2.00x, X Offset=-0.40x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830400
- Offensive Collision - Bone/ID=0x70001, Damage=0x7, Trajectory=0x46, Base Knockback=0x1E, Knockback Growth=0x1002D, Size=1.50x, Z Offset=0.00x, Y Offset=1.00x, X Offset=1.20x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830400
- Synchronous Timer - Frames=16.00x
- Terminate Collisions
- Asynchronous Timer - Frames=37.00x
- Allow Interrupt
- Subaction Main 0x4F@11438
- Asynchronous Timer - Frames=4.00x
- Offensive Collision - Bone/ID=0x110000, Damage=0x8, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x8, Size=5.00x, Z Offset=0.00x, Y Offset=3.60x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x100001, Damage=0x8, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x8, Size=4.00x, Z Offset=0.00x, Y Offset=1.20x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0xA0002, Damage=0x8, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x8, Size=3.00x, Z Offset=0.00x, Y Offset=1.20x, X Offset=-2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Synchronous Timer - Frames=3.00x
- Terminate Collisions
- Asynchronous Timer - Frames=24.00x
- Allow Interrupt
- Subaction Main 0x50@115D0
- Asynchronous Timer - Frames=4.00x
- Offensive Collision - Bone/ID=0x110000, Damage=0x8, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x8, Size=5.00x, Z Offset=0.00x, Y Offset=3.60x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x100001, Damage=0x8, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x8, Size=4.00x, Z Offset=0.00x, Y Offset=1.20x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0xA0002, Damage=0x8, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x8, Size=3.00x, Z Offset=0.00x, Y Offset=1.20x, X Offset=-2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Synchronous Timer - Frames=3.00x
- Terminate Collisions
- Asynchronous Timer - Frames=24.00x
- Allow Interrupt
- Subaction Main 0x51@FFFFFFFF
- Subaction Main 0x52@FFFFFFFF
- Subaction Main 0x53@11768
- Asynchronous Timer - Frames=4.00x
- Offensive Collision - Bone/ID=0x110000, Damage=0x8, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0xD, Size=5.00x, Z Offset=0.00x, Y Offset=3.60x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x100001, Damage=0x8, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0xD, Size=4.00x, Z Offset=0.00x, Y Offset=1.20x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0xA0002, Damage=0x8, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0xD, Size=3.00x, Z Offset=0.00x, Y Offset=1.20x, X Offset=-2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Synchronous Timer - Frames=3.00x
- Terminate Collisions
- Asynchronous Timer - Frames=24.00x
- Allow Interrupt
- Subaction Main 0x54@11900
- Asynchronous Timer - Frames=4.00x
- Offensive Collision - Bone/ID=0x260000, Damage=0x7, Trajectory=0x60, Base Knockback=0x82, Knockback Growth=0x1C, Size=4.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030240
- Offensive Collision - Bone/ID=0x2F0001, Damage=0x7, Trajectory=0x60, Base Knockback=0x82, Knockback Growth=0x1C, Size=4.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030240
- Offensive Collision - Bone/ID=0x2F0002, Damage=0x7, Trajectory=0x60, Base Knockback=0x82, Knockback Growth=0x1C, Size=5.50x, Z Offset=-4.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030240
- Synchronous Timer - Frames=7.00x
- Terminate Collisions
- Asynchronous Timer - Frames=29.00x
- Allow Interrupt
- Subaction Main 0x55@11A98
- Asynchronous Timer - Frames=4.00x
- Offensive Collision - Bone/ID=0x140000, Damage=0x5, Trajectory=0x50, Base Knockback=0x50, Knockback Growth=0x14, Size=5.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=-2.00x, Tripping Rate=0.40x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830400
- Offensive Collision - Bone/ID=0x110001, Damage=0x7, Trajectory=0x50, Base Knockback=0x50, Knockback Growth=0x14, Size=4.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.40x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Offensive Collision - Bone/ID=0xA0002, Damage=0x7, Trajectory=0x50, Base Knockback=0x50, Knockback Growth=0x14, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.40x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Synchronous Timer - Frames=3.00x
- Terminate Collisions
- Asynchronous Timer - Frames=34.00x
- Allow Interrupt
- Subaction Main 0x56@FFFFFFFF
- Subaction Main 0x57@11C38
- Asynchronous Timer - Frames=9.00x
- Offensive Collision - Bone/ID=0x190000, Damage=0xF, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x19, Size=2.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030280
- Offensive Collision - Bone/ID=0x2D0001, Damage=0xF, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x19, Size=2.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030280
- Offensive Collision - Bone/ID=0x250002, Damage=0x12, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0x19, Size=5.00x, Z Offset=4.50x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x11031085
- Synchronous Timer - Frames=3.00x
- Terminate Collisions
- Asynchronous Timer - Frames=42.00x
- Allow Interrupt
- Subaction Main 0x58@11DD0
- Asynchronous Timer - Frames=9.00x
- Offensive Collision - Bone/ID=0x190000, Damage=0xE, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x19, Size=2.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030200
- Offensive Collision - Bone/ID=0x2D0001, Damage=0xE, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x19, Size=2.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030200
- Offensive Collision - Bone/ID=0x250002, Damage=0x11, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0x19, Size=5.00x, Z Offset=4.50x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x11031085
- Synchronous Timer - Frames=3.00x
- Terminate Collisions
- Asynchronous Timer - Frames=42.00x
- Allow Interrupt
- Subaction Main 0x59@FFFFFFFF
- Subaction Main 0x5A@11F68
- Asynchronous Timer - Frames=9.00x
- Offensive Collision - Bone/ID=0x190000, Damage=0xD, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x19, Size=2.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030280
- Offensive Collision - Bone/ID=0x2D0001, Damage=0xD, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x19, Size=2.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030280
- Offensive Collision - Bone/ID=0x250002, Damage=0x10, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0x19, Size=5.00x, Z Offset=4.50x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x11031085
- Synchronous Timer - Frames=3.00x
- Terminate Collisions
- Asynchronous Timer - Frames=42.00x
- Allow Interrupt
- Subaction Main 0x5B@FFFFFFFF
- Subaction Main 0x5C@FFFFFFFF
- Subaction Main 0x5D@120B8
- Asynchronous Timer - Frames=2.00x
- Offensive Collision - Bone/ID=0x270000, Damage=0xE, Trajectory=0x53, Base Knockback=0x5A, Knockback Growth=0x20, Size=5.00x, Z Offset=0.00x, Y Offset=2.50x, X Offset=1.10x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x38430280
- Offensive Collision - Bone/ID=0x160001, Damage=0xE, Trajectory=0x53, Base Knockback=0x5A, Knockback Growth=0x20, Size=4.00x, Z Offset=0.00x, Y Offset=1.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x38430280
- Modify Bone Collision - Bone=0x27, State=0x2
- Synchronous Timer - Frames=6.00x
- Terminate Collisions
- 06060100 - 0x0
- Subaction Main 0x5E@FFFFFFFF
- Subaction Main 0x5F@FFFFFFFF
- Subaction Main 0x60@122C8
- Asynchronous Timer - Frames=2.00x
- Offensive Collision - Bone/ID=0x0, Damage=0xF, Trajectory=0x169, Base Knockback=0x49, Knockback Growth=0x28, Size=4.80x, Z Offset=0.00x, Y Offset=3.60x, X Offset=12.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Offensive Collision - Bone/ID=0x1, Damage=0xF, Trajectory=0x169, Base Knockback=0x49, Knockback Growth=0x28, Size=3.84x, Z Offset=0.00x, Y Offset=3.60x, X Offset=9.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Asynchronous Timer - Frames=11.00x
- Offensive Collision - Bone/ID=0x0, Damage=0xC, Trajectory=0x169, Base Knockback=0x4B, Knockback Growth=0x23, Size=4.80x, Z Offset=0.00x, Y Offset=3.60x, X Offset=-13.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x1, Damage=0xC, Trajectory=0x169, Base Knockback=0x4B, Knockback Growth=0x23, Size=3.84x, Z Offset=0.00x, Y Offset=3.60x, X Offset=-6.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Synchronous Timer - Frames=1.00x
- Terminate Collisions
- Subaction Main 0x61@FFFFFFFF
- Subaction Main 0x62@124F8
- Asynchronous Timer - Frames=2.00x
- Bit Variable Set - RA-Bit[0][30]
- Offensive Collision - Bone/ID=0x110000, Damage=0xA, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x14, Size=4.00x, Z Offset=0.00x, Y Offset=0.80x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830240
- Offensive Collision - Bone/ID=0xC0001, Damage=0xA, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x14, Size=4.00x, Z Offset=0.00x, Y Offset=-0.80x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830240
- Synchronous Timer - Frames=3.00x
- Offensive Collision - Bone/ID=0x100000, Damage=0x5, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0xD, Size=3.00x, Z Offset=0.00x, Y Offset=0.80x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830400
- Offensive Collision - Bone/ID=0xC0001, Damage=0x5, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0xD, Size=3.00x, Z Offset=0.00x, Y Offset=-0.80x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830400
- Asynchronous Timer - Frames=29.00x
- Terminate Collisions
- Asynchronous Timer - Frames=33.00x
- Bit Variable Clear - RA-Bit[0][30]
- Subaction Main 0x63@127A8
- Asynchronous Timer - Frames=2.00x
- Bit Variable Set - RA-Bit[0][30]
- Asynchronous Timer - Frames=15.00x
- Offensive Collision - Bone/ID=0x2F0000, Damage=0xC, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x1E, Size=3.00x, Z Offset=-3.20x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030240
- Synchronous Timer - Frames=1.00x
- Offensive Collision - Bone/ID=0x2E0000, Damage=0xD, Trajectory=0x118, Base Knockback=0x4B, Knockback Growth=0x14, Size=4.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030280
- Offensive Collision - Bone/ID=0x2F0001, Damage=0xD, Trajectory=0x118, Base Knockback=0x4B, Knockback Growth=0x14, Size=4.60x, Z Offset=-3.20x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030280
- Synchronous Timer - Frames=3.00x
- Offensive Collision - Bone/ID=0x2E0000, Damage=0xA, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x14, Size=4.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030240
- Offensive Collision - Bone/ID=0x2F0001, Damage=0xA, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x14, Size=4.60x, Z Offset=-3.20x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030240
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Asynchronous Timer - Frames=42.00x
- Bit Variable Clear - RA-Bit[0][30]
- Asynchronous Timer - Frames=59.00x
- Allow Interrupt
- Subaction Main 0x64@12A08
- Asynchronous Timer - Frames=5.00x
- Bit Variable Set - RA-Bit[0][30]
- Offensive Collision - Bone/ID=0x110000, Damage=0xC, Trajectory=0x169, Base Knockback=0x5F, Knockback Growth=0xA, Size=4.50x, Z Offset=0.00x, Y Offset=4.80x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Offensive Collision - Bone/ID=0x100001, Damage=0xC, Trajectory=0x169, Base Knockback=0x5F, Knockback Growth=0xA, Size=5.90x, Z Offset=0.00x, Y Offset=1.60x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Synchronous Timer - Frames=3.00x
- Offensive Collision - Bone/ID=0x110000, Damage=0x7, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0x7, Size=4.50x, Z Offset=0.00x, Y Offset=4.80x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x100001, Damage=0x7, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0x7, Size=5.30x, Z Offset=0.00x, Y Offset=1.60x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Synchronous Timer - Frames=5.00x
- Terminate Collisions
- Asynchronous Timer - Frames=18.00x
- Bit Variable Clear - RA-Bit[0][30]
- Asynchronous Timer - Frames=33.00x
- Allow Interrupt
- Subaction Main 0x65@12B80
- Asynchronous Timer - Frames=1.00x
- Bit Variable Set - RA-Bit[0][30]
- Asynchronous Timer - Frames=3.00x
- Offensive Collision - Bone/ID=0x100000, Damage=0xB, Trajectory=0x2D, Base Knockback=0x64, Knockback Growth=0x9, Size=4.40x, Z Offset=0.00x, Y Offset=1.20x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x110001, Damage=0xB, Trajectory=0x2D, Base Knockback=0x64, Knockback Growth=0x9, Size=5.50x, Z Offset=0.00x, Y Offset=2.20x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Asynchronous Timer - Frames=9.00x
- Terminate Collisions
- Asynchronous Timer - Frames=15.00x
- Bit Variable Clear - RA-Bit[0][30]
- Asynchronous Timer - Frames=29.00x
- Allow Interrupt
- Subaction Main 0x66@12DD0
- Asynchronous Timer - Frames=4.00x
- Bit Variable Set - RA-Bit[0][30]
- Set Loop - Iterations=0x5
- Offensive Collision - Bone/ID=0x0, Damage=0x1, Trajectory=0x5E, Base Knockback=0xA0064, Knockback Growth=0x0, Size=7.00x, Z Offset=0.00x, Y Offset=6.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.50x, Flags=0x3B430400
- Offensive Collision - Bone/ID=0x1, Damage=0x1, Trajectory=0x5E, Base Knockback=0xA0064, Knockback Growth=0x0, Size=5.00x, Z Offset=0.00x, Y Offset=3.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.50x, Flags=0x3B430400
- Offensive Collision - Bone/ID=0x2, Damage=0x1, Trajectory=0x5E, Base Knockback=0xA0064, Knockback Growth=0x0, Size=5.00x, Z Offset=0.00x, Y Offset=-1.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.50x, Flags=0x3B430400
- Synchronous Timer - Frames=1.00x
- Terminate Collisions
- Synchronous Timer - Frames=1.00x
- Execute Loop
- Asynchronous Timer - Frames=24.00x
- Offensive Collision - Bone/ID=0x0, Damage=0x7, Trajectory=0x4B, Base Knockback=0x50, Knockback Growth=0x50, Size=11.00x, Z Offset=0.00x, Y Offset=6.80x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430480
- Synchronous Timer - Frames=1.00x
- Terminate Collisions
- Asynchronous Timer - Frames=32.00x
- Bit Variable Clear - RA-Bit[0][30]
- Asynchronous Timer - Frames=37.00x
- Allow Interrupt
- Subaction Main 0x67@FFFFFFFF
- Subaction Main 0x68@FFFFFFFF
- Subaction Main 0x69@12E80
- Asynchronous Timer - Frames=24.00x
- Subaction Main 0x6A@FFFFFFFF
- Subaction Main 0x6B@12F70
- Offensive Collision - Bone/ID=0x0, Damage=0x2, Trajectory=0x169, Base Knockback=0x3C0064, Knockback Growth=0x0, Size=4.32x, Z Offset=0.00x, Y Offset=3.20x, X Offset=4.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Offensive Collision - Bone/ID=0x1, Damage=0x2, Trajectory=0x169, Base Knockback=0x3C0064, Knockback Growth=0x0, Size=4.32x, Z Offset=0.00x, Y Offset=3.20x, X Offset=-4.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Asynchronous Timer - Frames=3.00x
- Terminate Collisions
- Subaction Main 0x6C@13038
- Asynchronous Timer - Frames=5.00x
- Catch Collision - 0x0, 0x0, 3.36x, 0.00x, 6.60x, 8.40x, 0x3D, 0x3
- Catch Collision - 0x1, 0x0, 3.36x, 0.00x, 6.60x, 2.40x, 0x3D, 0x3
- Subroutine - Offset=@13144
- Synchronous Timer - Frames=2.00x
- Terminate Catch Collisions
- Bit Variable Set - RA-Bit[0][16]
- Subaction Main 0x6D@13158
- Asynchronous Timer - Frames=11.00x
- Catch Collision - 0x0, 0x0, 2.50x, 0.00x, 6.60x, 9.00x, 0x3D, 0x3
- Catch Collision - 0x1, 0x0, 2.50x, 0.00x, 6.60x, 5.00x, 0x3D, 0x3
- Catch Collision - 0x2, 0x0, 2.50x, 0.00x, 6.60x, 0.00x, 0x3D, 0x3
- Subroutine - Offset=@1326C
- Synchronous Timer - Frames=2.00x
- Terminate Catch Collisions
- Bit Variable Set - RA-Bit[0][16]
- Subaction Main 0x6E@13280
- Asynchronous Timer - Frames=10.00x
- Catch Collision - 0x0, 0x0, 3.50x, 0.00x, 6.60x, -14.00x, 0x3D, 0x3
- Catch Collision - 0x1, 0x0, 3.50x, 0.00x, 6.60x, -7.50x, 0x3D, 0x3
- Catch Collision - 0x2, 0x0, 3.50x, 0.00x, 6.60x, -1.00x, 0x3D, 0x3
- Subroutine - Offset=@FFFFFFFF
- Synchronous Timer - Frames=2.00x
- Terminate Catch Collisions
- Bit Variable Set - RA-Bit[0][16]
- Subaction Main 0x6F@FFFFFFFF
- Subaction Main 0x70@13358
- Asynchronous Timer - Frames=15.00x
- Special Offensive Collision - 0x0, 0x3, 0x169, 0x1E0064, 0x0, 5.00x, 0.00x, 10.00x, 10.00x, 0.00x, 1.00x, 1.00x, 0x30430400, 0x0, 0x84FFFC3
- Synchronous Timer - Frames=1.00x
- Terminate Collisions
- Subaction Main 0x71@FFFFFFFF
- Subaction Main 0x72@13630
- Throw Attack Collision - 0x0, 0x0, 0xC, 0x2D, 0x3F, 0x0, 0x46, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
- Throw Attack Collision - 0x1, 0x0, 0x3, 0x169, 0x64, 0x0, 0x28, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
- Asynchronous Timer - Frames=43.00x
- Throw Collision - 0x0, 0x3E, RA-Basic[0][2], RA-Basic[0][3], RA-Basic[0][4]
- Reverse Direction
- Subaction Main 0x73@134C8
- Throw Attack Collision - 0x0, 0x0, 0x9, 0x2D, 0x41, 0x0, 0x3C, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
- Throw Attack Collision - 0x1, 0x0, 0x3, 0x169, 0x64, 0x0, 0x3C, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
- Asynchronous Timer - Frames=12.00x
- Throw Collision - 0x0, 0x3E, RA-Basic[0][2], RA-Basic[0][3], RA-Basic[0][4]
- Subaction Main 0x74@137A0
- Throw Attack Collision - 0x0, 0x0, 0x8, 0x5A, 0x48, 0x0, 0x46, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
- Throw Attack Collision - 0x1, 0x0, 0x3, 0x169, 0x64, 0x0, 0x28, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
- Asynchronous Timer - Frames=17.00x
- Throw Collision - 0x0, 0x3E, RA-Basic[0][2], RA-Basic[0][3], RA-Basic[0][4]
- Subaction Main 0x75@13910
- Throw Attack Collision - 0x0, 0x0, 0x6, 0x50, 0x32, 0x0, 0x4B, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
- Throw Attack Collision - 0x1, 0x0, 0x3, 0x169, 0x64, 0x0, 0x28, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
- Asynchronous Timer - Frames=17.00x
- Throw Collision - 0x0, 0x3E, RA-Basic[0][2], RA-Basic[0][3], RA-Basic[0][4]
- Asynchronous Timer - Frames=39.00x
- Allow Interrupt
- Subaction Main 0x76@139B8
- 062B0D00 - 0x12D0000, 0x8, 0x169, 0x64, 0x14, 8.10x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x22030440
- Subaction Main 0x77@FFFFFFFF
- Subaction Main 0x78@FFFFFFFF
- Subaction Main 0x79@FFFFFFFF
- Subaction Main 0x7A@139B8
- 062B0D00 - 0x12D0000, 0x8, 0x169, 0x64, 0x14, 8.10x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x22030440
- Subaction Main 0x7B@FFFFFFFF
- Subaction Main 0x7C@FFFFFFFF
- Subaction Main 0x7D@FFFFFFFF
- Subaction Main 0x7E@FFFFFFFF
- Subaction Main 0x7F@FFFFFFFF
- Subaction Main 0x80@FFFFFFFF
- Subaction Main 0x81@FFFFFFFF
- Subaction Main 0x82@FFFFFFFF
- Subaction Main 0x83@FFFFFFFF
- Subaction Main 0x84@FFFFFFFF
- Subaction Main 0x85@FFFFFFFF
- Subaction Main 0x86@FFFFFFFF
- Subaction Main 0x87@FFFFFFFF
- Subaction Main 0x88@FFFFFFFF
- Subaction Main 0x89@FFFFFFFF
- Subaction Main 0x8A@FFFFFFFF
- Subaction Main 0x8B@FFFFFFFF
- Subaction Main 0x8C@FFFFFFFF
- Subaction Main 0x8D@FFFFFFFF
- Subaction Main 0x8E@FFFFFFFF
- Subaction Main 0x8F@FFFFFFFF
- Subaction Main 0x90@FFFFFFFF
- Subaction Main 0x91@FFFFFFFF
- Subaction Main 0x92@FFFFFFFF
- Subaction Main 0x93@FFFFFFFF
- Subaction Main 0x94@FFFFFFFF
- Subaction Main 0x95@FFFFFFFF
- Subaction Main 0x96@FFFFFFFF
- Subaction Main 0x97@FFFFFFFF
- Subaction Main 0x98@FFFFFFFF
- Subaction Main 0x99@FFFFFFFF
- Subaction Main 0x9A@FFFFFFFF
- Subaction Main 0x9B@FFFFFFFF
- Subaction Main 0x9C@FFFFFFFF
- Subaction Main 0x9D@FFFFFFFF
- Subaction Main 0x9E@FFFFFFFF
- Subaction Main 0x9F@FFFFFFFF
- Subaction Main 0xA0@FFFFFFFF
- Subaction Main 0xA1@FFFFFFFF
- Subaction Main 0xA2@FFFFFFFF
- Subaction Main 0xA3@FFFFFFFF
- Subaction Main 0xA4@FFFFFFFF
- Subaction Main 0xA5@FFFFFFFF
- Subaction Main 0xA6@FFFFFFFF
- Subaction Main 0xA7@FFFFFFFF
- Subaction Main 0xA8@FFFFFFFF
- Subaction Main 0xA9@FFFFFFFF
- Subaction Main 0xAA@FFFFFFFF
- Subaction Main 0xAB@FFFFFFFF
- Subaction Main 0xAC@FFFFFFFF
- Subaction Main 0xAD@FFFFFFFF
- Subaction Main 0xAE@13AF0
- Asynchronous Timer - Frames=1.00x
- Pickup Item - 0x0, 0x2
- Asynchronous Timer - Frames=5.00x
- Consume Item - 0x2
- Subaction Main 0xAF@13B30
- Body Collision - State=0x2
- Asynchronous Timer - Frames=22.00x
- Body Collision - State=0x0
- Subaction Main 0xB0@13E58
- Body Collision - State=0x2
- Asynchronous Timer - Frames=19.00x
- Offensive Collision - Bone/ID=0x130000, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=6.72x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0xE0001, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=6.72x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0x110002, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=4.80x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Synchronous Timer - Frames=2.00x
- Offensive Collision - Bone/ID=0x130000, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=6.72x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0xE0001, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=6.72x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0x110002, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=4.80x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0x3, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=6.24x, Z Offset=0.00x, Y Offset=4.80x, X Offset=3.20x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Synchronous Timer - Frames=2.00x
- Body Collision - State=0x0
- Terminate Collisions
- Subaction Main 0xB1@13EF0
- Body Collision - State=0x2
- Asynchronous Timer - Frames=21.00x
- Body Collision - State=0x0
- Subaction Main 0xB2@13F28
- Body Collision - State=0x2
- Asynchronous Timer - Frames=22.00x
- Body Collision - State=0x0
- Subaction Main 0xB3@FFFFFFFF
- Subaction Main 0xB4@FFFFFFFF
- Subaction Main 0xB5@FFFFFFFF
- Subaction Main 0xB6@FFFFFFFF
- Subaction Main 0xB7@13F90
- Asynchronous Timer - Frames=1.00x
- Pickup Item - 0x0, 0x2
- Asynchronous Timer - Frames=4.00x
- Consume Item - 0x2
- Subaction Main 0xB8@13FD0
- Body Collision - State=0x2
- Asynchronous Timer - Frames=22.00x
- Body Collision - State=0x0
- Subaction Main 0xB9@14290
- Body Collision - State=0x2
- Asynchronous Timer - Frames=18.00x
- Offensive Collision - Bone/ID=0x0, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=-12.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21030440
- Offensive Collision - Bone/ID=0x1, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=-8.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21030440
- Offensive Collision - Bone/ID=0x2, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=-4.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21030440
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Asynchronous Timer - Frames=24.00x
- Offensive Collision - Bone/ID=0x0, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=12.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21030440
- Offensive Collision - Bone/ID=0x1, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=8.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21030440
- Offensive Collision - Bone/ID=0x2, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=4.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21030440
- Synchronous Timer - Frames=2.00x
- Body Collision - State=0x0
- Terminate Collisions
- Subaction Main 0xBA@14320
- Body Collision - State=0x2
- Asynchronous Timer - Frames=19.00x
- Body Collision - State=0x0
- Subaction Main 0xBB@14358
- Body Collision - State=0x2
- Asynchronous Timer - Frames=24.00x
- Body Collision - State=0x0
- Subaction Main 0xBC@FFFFFFFF
- Subaction Main 0xBD@FFFFFFFF
- Subaction Main 0xBE@14398
- Body Collision - State=0x2
- Asynchronous Timer - Frames=20.00x
- Body Collision - State=0x0
- Subaction Main 0xBF@143D0
- Body Collision - State=0x2
- Asynchronous Timer - Frames=20.00x
- Body Collision - State=0x0
- Subaction Main 0xC0@14408
- Body Collision - State=0x2
- Asynchronous Timer - Frames=20.00x
- Body Collision - State=0x0
- Subaction Main 0xC1@14440
- Body Collision - State=0x2
- Asynchronous Timer - Frames=20.00x
- Body Collision - State=0x0
- Subaction Main 0xC2@FFFFFFFF
- Subaction Main 0xC3@14488
- Body Collision - State=0x2
- Asynchronous Timer - Frames=17.00x
- Body Collision - State=0x0
- Set Air/Ground - 0x24
- Subaction Main 0xC4@FFFFFFFF
- Subaction Main 0xC5@FFFFFFFF
- Subaction Main 0xC6@FFFFFFFF
- Subaction Main 0xC7@FFFFFFFF
- Subaction Main 0xC8@FFFFFFFF
- Subaction Main 0xC9@FFFFFFFF
- Subaction Main 0xCA@FFFFFFFF
- Subaction Main 0xCB@FFFFFFFF
- Subaction Main 0xCC@FFFFFFFF
- Subaction Main 0xCD@FFFFFFFF
- Subaction Main 0xCE@FFFFFFFF
- Subaction Main 0xCF@FFFFFFFF
- Subaction Main 0xD0@FFFFFFFF
- Subaction Main 0xD1@FFFFFFFF
- Subaction Main 0xD2@FFFFFFFF
- Subaction Main 0xD3@14530
- Asynchronous Timer - Frames=4.00x
- Bit Variable Set - RA-Bit[0][16]
- Subaction Main 0xD4@FFFFFFFF
- Subaction Main 0xD5@14558
- Body Collision - State=0x2
- Subaction Main 0xD6@FFFFFFFF
- Subaction Main 0xD7@14738
- Body Collision - State=0x2
- Asynchronous Timer - Frames=20.00x
- Body Collision - State=0x0
- Asynchronous Timer - Frames=23.00x
- Offensive Collision - Bone/ID=0x130000, Damage=0x8, Trajectory=0x2D, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=5.76x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0xE0001, Damage=0x8, Trajectory=0x2D, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=5.76x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0x270002, Damage=0x6, Trajectory=0x2D, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=5.76x, Z Offset=0.00x, Y Offset=-2.40x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0x3, Damage=0x6, Trajectory=0x2D, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=4.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=9.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Asynchronous Timer - Frames=26.00x
- Terminate Collisions
- Subaction Main 0xD8@147A8
- Body Collision - State=0x2
- Asynchronous Timer - Frames=30.00x
- Body Collision - State=0x0
- Subaction Main 0xD9@147E0
- Body Collision - State=0x2
- Asynchronous Timer - Frames=30.00x
- Body Collision - State=0x0
- Subaction Main 0xDA@14808
- Body Collision - State=0x2
- Subaction Main 0xDB@FFFFFFFF
- Subaction Main 0xDC@149E0
- Body Collision - State=0x2
- Asynchronous Timer - Frames=39.00x
- Offensive Collision - Bone/ID=0x0, Damage=0xA, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=5.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=15.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0x1, Damage=0xA, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=5.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=10.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0x2, Damage=0xA, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=5.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=5.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0x3, Damage=0xA, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=5.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Synchronous Timer - Frames=5.00x
- Terminate Collisions
- Body Collision - State=0x0
- Subaction Main 0xDD@14A48
- Body Collision - State=0x2
- Asynchronous Timer - Frames=55.00x
- Body Collision - State=0x0
- Subaction Main 0xDE@14A80
- Body Collision - State=0x2
- Asynchronous Timer - Frames=54.00x
- Body Collision - State=0x0
- Subaction Main 0xDF@14AA8
- Body Collision - State=0x2
- Subaction Main 0xE0@FFFFFFFF
- Subaction Main 0xE1@14AD8
- Body Collision - State=0x2
- Asynchronous Timer - Frames=6.00x
- Body Collision - State=0x0
- Subaction Main 0xE2@14B10
- Body Collision - State=0x2
- Asynchronous Timer - Frames=6.00x
- Body Collision - State=0x0
- Subaction Main 0xE3@14B48
- Body Collision - State=0x2
- Asynchronous Timer - Frames=7.00x
- Body Collision - State=0x0
- Subaction Main 0xE4@14B80
- Body Collision - State=0x2
- Asynchronous Timer - Frames=8.00x
- Body Collision - State=0x0
- Subaction Main 0xE5@FFFFFFFF
- Subaction Main 0xE6@14BC0
- Body Collision - State=0x2
- Asynchronous Timer - Frames=17.00x
- Body Collision - State=0x0
- Subaction Main 0xE7@14E88
- Body Collision - State=0x2
- Asynchronous Timer - Frames=8.00x
- Body Collision - State=0x0
- Asynchronous Timer - Frames=18.00x
- Offensive Collision - Bone/ID=0x0, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=-11.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x1, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=-6.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x2, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Asynchronous Timer - Frames=30.00x
- Offensive Collision - Bone/ID=0x0, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=11.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x1, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=6.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x2, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Subaction Main 0xE8@14F20
- Body Collision - State=0x2
- Asynchronous Timer - Frames=10.00x
- Body Collision - State=0x0
- Subaction Main 0xE9@14F58
- Body Collision - State=0x2
- Asynchronous Timer - Frames=10.00x
- Body Collision - State=0x0
- Subaction Main 0xEA@FFFFFFFF
- Subaction Main 0xEB@FFFFFFFF
- Subaction Main 0xEC@FFFFFFFF
- Subaction Main 0xED@FFFFFFFF
- Subaction Main 0xEE@FFFFFFFF
- Subaction Main 0xEF@FFFFFFFF
- Subaction Main 0xF0@FFFFFFFF
- Subaction Main 0xF1@FFFFFFFF
- Subaction Main 0xF2@FFFFFFFF
- Subaction Main 0xF3@FFFFFFFF
- Subaction Main 0xF4@FFFFFFFF
- Subaction Main 0xF5@FFFFFFFF
- Subaction Main 0xF6@FFFFFFFF
- Subaction Main 0xF7@14FD0
- Asynchronous Timer - Frames=1.00x
- Pickup Item - 0x0
- Subaction Main 0xF8@14FF8
- Asynchronous Timer - Frames=1.00x
- Pickup Item - 0x0
- Subaction Main 0xF9@15040
- Asynchronous Timer - Frames=2.00x
- Pickup Item - 0x0, 0x2
- Asynchronous Timer - Frames=5.00x
- Consume Item - 0x2
- Asynchronous Timer - Frames=8.00x
- Allow Interrupt
- Subaction Main 0xFA@150A8
- Asynchronous Timer - Frames=2.00x
- Pickup Item - 0x0, 0x2
- Asynchronous Timer - Frames=5.00x
- Consume Item - 0x2
- Asynchronous Timer - Frames=10.00x
- Allow Interrupt
- Subaction Main 0xFB@15588
- Asynchronous Timer - Frames=3.00x
- Pickup Item - 0x1
- Subaction Main 0xFC@FFFFFFFF
- Subaction Main 0xFD@FFFFFFFF
- Subaction Main 0xFE@15110
- Asynchronous Timer - Frames=5.00x
- Throw Item(2) - -5.00x, 12.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction Main 0xFF@15160
- Asynchronous Timer - Frames=7.00x
- Throw Item(2) - 10.00x, 7.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Asynchronous Timer - Frames=24.00x
- Allow Interrupt
- Subaction Main 0x100@151C8
- Asynchronous Timer - Frames=3.00x
- Reverse Direction
- Asynchronous Timer - Frames=10.00x
- Throw Item(2) - 10.00x, 7.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Asynchronous Timer - Frames=24.00x
- Allow Interrupt
- Subaction Main 0x101@15238
- Asynchronous Timer - Frames=11.00x
- Throw Item(2) - 0.00x, 20.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Asynchronous Timer - Frames=23.00x
- Allow Interrupt
- Subaction Main 0x102@15298
- Asynchronous Timer - Frames=6.00x
- Throw Item(2) - 0.00x, 0.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Asynchronous Timer - Frames=19.00x
- Allow Interrupt
- Subaction Main 0x103@152C8
- Goto - Offset=@15160
- Subaction Main 0x104@152E0
- Goto - Offset=@151C8
- Subaction Main 0x105@152F8
- Goto - Offset=@15238
- Subaction Main 0x106@15310
- Goto - Offset=@15298
- Subaction Main 0x107@15358
- Asynchronous Timer - Frames=4.00x
- Throw Item(2) - 10.00x, 8.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Asynchronous Timer - Frames=37.00x
- Allow Interrupt
- Subaction Main 0x108@153B8
- Asynchronous Timer - Frames=7.00x
- Throw Item(2) - 11.50x, 7.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Asynchronous Timer - Frames=24.00x
- Allow Interrupt
- Subaction Main 0x109@15420
- Asynchronous Timer - Frames=3.00x
- Reverse Direction
- Asynchronous Timer - Frames=10.00x
- Throw Item(2) - 9.30x, 7.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Asynchronous Timer - Frames=24.00x
- Allow Interrupt
- Subaction Main 0x10A@15490
- Asynchronous Timer - Frames=11.00x
- Throw Item(2) - 0.00x, 19.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Asynchronous Timer - Frames=23.00x
- Allow Interrupt
- Subaction Main 0x10B@154F0
- Asynchronous Timer - Frames=6.00x
- Throw Item(2) - 0.00x, -2.30x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Asynchronous Timer - Frames=19.00x
- Allow Interrupt
- Subaction Main 0x10C@15520
- Goto - Offset=@153B8
- Subaction Main 0x10D@15538
- Goto - Offset=@15420
- Subaction Main 0x10E@15550
- Goto - Offset=@15490
- Subaction Main 0x10F@15568
- Goto - Offset=@154F0
- Subaction Main 0x110@155E0
- Asynchronous Timer - Frames=17.00x
- Throw Item(2) - 13.00x, 14.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction Main 0x111@15628
- Asynchronous Timer - Frames=17.00x
- Throw Item(2) - -11.00x, 16.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Reverse Direction
- Subaction Main 0x112@15678
- Asynchronous Timer - Frames=13.00x
- Throw Item(2) - 0.00x, 23.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction Main 0x113@156C0
- Asynchronous Timer - Frames=10.00x
- Throw Item(2) - 0.00x, 0.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction Main 0x114@156E0
- Goto - Offset=@155E0
- Subaction Main 0x115@156F8
- Goto - Offset=@15628
- Subaction Main 0x116@15710
- Goto - Offset=@15678
- Subaction Main 0x117@15728
- Goto - Offset=@156C0
- Subaction Main 0x118@15758
- Asynchronous Timer - Frames=39.00x
- Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction Main 0x119@157A0
- Asynchronous Timer - Frames=39.00x
- Throw Item(2) - -14.00x, 7.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Reverse Direction
- Subaction Main 0x11A@157F0
- Asynchronous Timer - Frames=39.00x
- Throw Item(2) - 1.00x, 20.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction Main 0x11B@15838
- Asynchronous Timer - Frames=39.00x
- Throw Item(2) - 0.00x, 0.10x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction Main 0x11C@15870
- Asynchronous Timer - Frames=39.00x
- Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction Main 0x11D@158A8
- Asynchronous Timer - Frames=39.00x
- Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction Main 0x11E@158F0
- Asynchronous Timer - Frames=39.00x
- Throw Item(2) - -14.00x, 7.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Reverse Direction
- Subaction Main 0x11F@15940
- Asynchronous Timer - Frames=39.00x
- Throw Item(2) - 1.00x, 18.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction Main 0x120@15988
- Asynchronous Timer - Frames=39.00x
- Throw Item(2) - -1.00x, -4.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction Main 0x121@15A00
- Item Property - 0x6, 2.00x
- Asynchronous Timer - Frames=5.00x
- Subroutine - Offset=@FFFFFFFF
- Weapon Collision - 0x3, 0x17, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=8.00x
- Terminate Collisions
- Item Property - 0x14, 1.00x
- Subaction Main 0x122@15AB8
- Item Property - 0x2, 0.40x
- Asynchronous Timer - Frames=3.00x
- Item Property - 0x4, 2.40x
- Asynchronous Timer - Frames=8.00x
- Subroutine - Offset=@FFFFFFFF
- Weapon Collision - 0x3, 0x17, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=11.00x
- Terminate Collisions
- Item Property - 0x14, 1.00x
- Subaction Main 0x123@FFFFFFFF
- Subaction Main 0x124@15B90
- Item Property - 0x5, 3.00x
- Asynchronous Timer - Frames=5.00x
- Subroutine - Offset=@FFFFFFFF
- Weapon Collision - 0x3, 0x17, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=6.00x
- Terminate Collisions
- Asynchronous Timer - Frames=13.00x
- Item Property - 0x3, 0.40x
- Asynchronous Timer - Frames=17.00x
- Item Property - 0x5, 1.00x
- Subaction Main 0x125@FFFFFFFF
- Subaction Main 0x126@FFFFFFFF
- Subaction Main 0x127@15C40
- Item Property - 0x5, 2.50x
- Asynchronous Timer - Frames=5.00x
- Subroutine - Offset=@FFFFFFFF
- Asynchronous Timer - Frames=10.00x
- Subroutine - Offset=@FFFFFFFF
- Asynchronous Timer - Frames=17.00x
- Terminate Collisions
- Item Property - 0x6, 1.00x
- Asynchronous Timer - Frames=45.00x
- Allow Interrupt
- Subaction Main 0x128@15D00
- Asynchronous Timer - Frames=5.00x
- Subroutine - Offset=@FFFFFFFF
- Weapon Collision - 0x2, 0x2F, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x17, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=7.00x
- Terminate Collisions
- Subaction Main 0x129@15DA0
- Asynchronous Timer - Frames=8.00x
- Subroutine - Offset=@FFFFFFFF
- Weapon Collision - 0x2, 0x2F, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x17, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=11.00x
- Terminate Collisions
- Subaction Main 0x12A@15DF0
- Asynchronous Timer - Frames=59.00x
- Subroutine - Offset=@FFFFFFFF
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Subaction Main 0x12B@15E70
- Asynchronous Timer - Frames=3.00x
- Subroutine - Offset=@FFFFFFFF
- Weapon Collision - 0x3, 0x17, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=11.00x
- Subroutine - Offset=@FFFFFFFF
- Asynchronous Timer - Frames=18.00x
- Terminate Collisions
- Asynchronous Timer - Frames=45.00x
- Allow Interrupt
- Subaction Main 0x12C@15F40
- 1F0C0100 - 0x0
- Asynchronous Timer - Frames=3.00x
- Subroutine - Offset=@FFFFFFFF
- Weapon Collision - 0x2, 0x2F, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x17, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=8.00x
- Terminate Collisions
- 1F0C0100 - 0x3
- Synchronous Timer - Frames=2.00x
- Allow Interrupt
- Subaction Main 0x12D@16018
- 1F0C0100 - 0x1
- Asynchronous Timer - Frames=8.00x
- Subroutine - Offset=@FFFFFFFF
- Weapon Collision - 0x2, 0x2F, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x17, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=11.00x
- Terminate Collisions
- 1F0C0100 - 0x3
- Synchronous Timer - Frames=2.00x
- Allow Interrupt
- Subaction Main 0x12E@16078
- 1F0C0100 - 0x2
- Subaction Main 0x12F@16100
- Asynchronous Timer - Frames=5.00x
- Subroutine - Offset=@FFFFFFFF
- Weapon Collision - 0x2, 0x2F, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x17, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=11.00x
- Terminate Collisions
- 1F0C0100 - 0x3
- Synchronous Timer - Frames=2.00x
- Allow Interrupt
- Subaction Main 0x130@FFFFFFFF
- Subaction Main 0x131@FFFFFFFF
- Subaction Main 0x132@161C0
- 1F0C0100 - 0x1
- Asynchronous Timer - Frames=3.00x
- Subroutine - Offset=@FFFFFFFF
- Weapon Collision - 0x3, 0x17, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=10.00x
- Subroutine - Offset=@FFFFFFFF
- Asynchronous Timer - Frames=18.00x
- Terminate Collisions
- 1F0C0100 - 0x3
- Synchronous Timer - Frames=2.00x
- Allow Interrupt
- Subaction Main 0x133@16288
- Asynchronous Timer - Frames=4.00x
- Subroutine - Offset=@FFFFFFFF
- Weapon Collision - 0x2, 0x2F, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x17, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=8.00x
- Terminate Collisions
- Subaction Main 0x134@16338
- Asynchronous Timer - Frames=8.00x
- Subroutine - Offset=@FFFFFFFF
- Weapon Collision - 0x2, 0x2F, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x17, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=9.00x
- 1F060100 - 0x0
- Asynchronous Timer - Frames=11.00x
- Terminate Collisions
- Subaction Main 0x135@FFFFFFFF
- Subaction Main 0x136@163F8
- Asynchronous Timer - Frames=5.00x
- Subroutine - Offset=@FFFFFFFF
- Weapon Collision - 0x2, 0x2F, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x17, 0.00x, 0.00x, 0.00x
- 1F060100 - 0x1
- Asynchronous Timer - Frames=9.00x
- Terminate Collisions
- Subaction Main 0x137@FFFFFFFF
- Subaction Main 0x138@FFFFFFFF
- Subaction Main 0x139@16498
- Asynchronous Timer - Frames=3.00x
- Subroutine - Offset=@FFFFFFFF
- Weapon Collision - 0x3, 0x17, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=8.00x
- Subroutine - Offset=@FFFFFFFF
- Asynchronous Timer - Frames=18.00x
- Terminate Collisions
- Asynchronous Timer - Frames=45.00x
- Allow Interrupt
- Subaction Main 0x13A@16550
- Asynchronous Timer - Frames=4.00x
- Subroutine - Offset=@FFFFFFFF
- Weapon Collision - 0x2, 0x2F, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x17, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=8.00x
- Terminate Collisions
- Subaction Main 0x13B@16600
- Asynchronous Timer - Frames=8.00x
- Subroutine - Offset=@FFFFFFFF
- Weapon Collision - 0x2, 0x2F, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x17, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=9.00x
- 1F060100 - 0x0
- Asynchronous Timer - Frames=11.00x
- Terminate Collisions
- Subaction Main 0x13C@FFFFFFFF
- Subaction Main 0x13D@166C0
- Asynchronous Timer - Frames=5.00x
- Subroutine - Offset=@FFFFFFFF
- Weapon Collision - 0x2, 0x2F, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x17, 0.00x, 0.00x, 0.00x
- 1F060100 - 0x1
- Asynchronous Timer - Frames=9.00x
- Terminate Collisions
- Subaction Main 0x13E@FFFFFFFF
- Subaction Main 0x13F@FFFFFFFF
- Subaction Main 0x140@16760
- Asynchronous Timer - Frames=3.00x
- Subroutine - Offset=@FFFFFFFF
- Weapon Collision - 0x3, 0x17, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=8.00x
- Subroutine - Offset=@FFFFFFFF
- Asynchronous Timer - Frames=18.00x
- Terminate Collisions
- Asynchronous Timer - Frames=45.00x
- Allow Interrupt
- Subaction Main 0x141@FFFFFFFF
- Subaction Main 0x142@FFFFFFFF
- Subaction Main 0x143@FFFFFFFF
- Subaction Main 0x144@FFFFFFFF
- Subaction Main 0x145@FFFFFFFF
- Subaction Main 0x146@FFFFFFFF
- Subaction Main 0x147@FFFFFFFF
- Subaction Main 0x148@168A0
- Set Loop - Iterations=0xA
- Subroutine - Offset=@168FC
- Weapon Collision - 0x0, 0x0, 0.00x, -1.00x, 5.20x
- Weapon Collision - 0x1, 0x0, 0.00x, -1.00x, -5.20x
- Weapon Collision - 0x2, 0x0, 0.00x, 9.00x, 5.20x
- Weapon Collision - 0x3, 0x0, 0.00x, 9.00x, -5.20x
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Execute Loop
- Subaction Main 0x149@169A8
- Set Loop - Iterations=0xA
- Subroutine - Offset=@FFFFFFFF
- Weapon Collision - 0x0, 0x0, 0.00x, -1.00x, 5.20x
- Weapon Collision - 0x1, 0x0, 0.00x, -1.00x, -5.20x
- Weapon Collision - 0x2, 0x0, 0.00x, 9.00x, 5.20x
- Weapon Collision - 0x3, 0x0, 0.00x, 9.00x, -5.20x
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Execute Loop
- Subaction Main 0x14A@FFFFFFFF
- Subaction Main 0x14B@FFFFFFFF
- Subaction Main 0x14C@FFFFFFFF
- Subaction Main 0x14D@FFFFFFFF
- Subaction Main 0x14E@FFFFFFFF
- Subaction Main 0x14F@FFFFFFFF
- Subaction Main 0x150@FFFFFFFF
- Subaction Main 0x151@FFFFFFFF
- Subaction Main 0x152@FFFFFFFF
- Subaction Main 0x153@FFFFFFFF
- Subaction Main 0x154@FFFFFFFF
- Subaction Main 0x155@FFFFFFFF
- Subaction Main 0x156@FFFFFFFF
- Subaction Main 0x157@FFFFFFFF
- Subaction Main 0x158@FFFFFFFF
- Subaction Main 0x159@FFFFFFFF
- Subaction Main 0x15A@FFFFFFFF
- Subaction Main 0x15B@FFFFFFFF
- Subaction Main 0x15C@FFFFFFFF
- Subaction Main 0x15D@16AA0
- Asynchronous Timer - Frames=8.00x
- 1F050000
- Subaction Main 0x15E@16AC8
- Asynchronous Timer - Frames=8.00x
- 1F050000
- Asynchronous Timer - Frames=24.00x
- Allow Interrupt
- Subaction Main 0x15F@16AF8
- Asynchronous Timer - Frames=8.00x
- 1F050000
- Subaction Main 0x160@16B18
- Subroutine - Offset=@16AF8
- Subaction Main 0x161@16B50
- Asynchronous Timer - Frames=7.00x
- 1F0C0100 - 0x0
- Bit Variable Set - RA-Bit[0][19]
- Synchronous Timer - Frames=1.00x
- 1F0C0100 - 0x1
- Subaction Main 0x162@16B88
- Subroutine - Offset=@16B50
- Subaction Main 0x163@FFFFFFFF
- Subaction Main 0x164@16BA8
- Asynchronous Timer - Frames=2.00x
- 1F050000
- Subaction Main 0x165@16BD0
- Asynchronous Timer - Frames=2.00x
- 1F060100 - RA-Basic[0][14]
- Subaction Main 0x166@FFFFFFFF
- Subaction Main 0x167@FFFFFFFF
- Subaction Main 0x168@16C00
- Asynchronous Timer - Frames=2.00x
- 1F050000
- Subaction Main 0x169@16C28
- Asynchronous Timer - Frames=2.00x
- 1F060100 - RA-Basic[0][14]
- Subaction Main 0x16A@FFFFFFFF
- Subaction Main 0x16B@FFFFFFFF
- Subaction Main 0x16C@16C58
- Asynchronous Timer - Frames=2.00x
- 1F050000
- Subaction Main 0x16D@16C80
- Asynchronous Timer - Frames=2.00x
- 1F060100 - RA-Basic[0][14]
- Subaction Main 0x16E@FFFFFFFF
- Subaction Main 0x16F@16CA8
- Subroutine - Offset=@16C48
- Subaction Main 0x170@16CC0
- Subroutine - Offset=@16C58
- Subaction Main 0x171@16CD8
- Subroutine - Offset=@16C80
- Subaction Main 0x172@16CF0
- Subroutine - Offset=@16C98
- Subaction Main 0x173@FFFFFFFF
- Subaction Main 0x174@16D18
- Asynchronous Timer - Frames=1.00x
- 1F070100 - RA-Float[0][8]
- Subaction Main 0x175@16D48
- Asynchronous Timer - Frames=1.00x
- 1F070100 - RA-Float[0][8]
- Subaction Main 0x176@FFFFFFFF
- Subaction Main 0x177@16D78
- Asynchronous Timer - Frames=1.00x
- 1F070100 - RA-Float[0][8]
- Subaction Main 0x178@16D98
- Subroutine - Offset=@16D78
- Subaction Main 0x179@FFFFFFFF
- Subaction Main 0x17A@FFFFFFFF
- Subaction Main 0x17B@FFFFFFFF
- Subaction Main 0x17C@FFFFFFFF
- Subaction Main 0x17D@FFFFFFFF
- Subaction Main 0x17E@FFFFFFFF
- Subaction Main 0x17F@FFFFFFFF
- Subaction Main 0x180@FFFFFFFF
- Subaction Main 0x181@FFFFFFFF
- Subaction Main 0x182@FFFFFFFF
- Subaction Main 0x183@FFFFFFFF
- Subaction Main 0x184@FFFFFFFF
- Subaction Main 0x185@FFFFFFFF
- Subaction Main 0x186@FFFFFFFF
- Subaction Main 0x187@FFFFFFFF
- Subaction Main 0x188@FFFFFFFF
- Subaction Main 0x189@FFFFFFFF
- Subaction Main 0x18A@FFFFFFFF
- Subaction Main 0x18B@FFFFFFFF
- Subaction Main 0x18C@FFFFFFFF
- Subaction Main 0x18D@FFFFFFFF
- Subaction Main 0x18E@FFFFFFFF
- Subaction Main 0x18F@FFFFFFFF
- Subaction Main 0x190@FFFFFFFF
- Subaction Main 0x191@FFFFFFFF
- Subaction Main 0x192@FFFFFFFF
- Subaction Main 0x193@FFFFFFFF
- Subaction Main 0x194@FFFFFFFF
- Subaction Main 0x195@FFFFFFFF
- Subaction Main 0x196@FFFFFFFF
- Subaction Main 0x197@FFFFFFFF
- Subaction Main 0x198@FFFFFFFF
- Subaction Main 0x199@FFFFFFFF
- Subaction Main 0x19A@FFFFFFFF
- Subaction Main 0x19B@FFFFFFFF
- Subaction Main 0x19C@FFFFFFFF
- Subaction Main 0x19D@FFFFFFFF
- Subaction Main 0x19E@FFFFFFFF
- Subaction Main 0x19F@FFFFFFFF
- Subaction Main 0x1A0@FFFFFFFF
- Subaction Main 0x1A1@FFFFFFFF
- Subaction Main 0x1A2@FFFFFFFF
- Subaction Main 0x1A3@FFFFFFFF
- Subaction Main 0x1A4@FFFFFFFF
- Subaction Main 0x1A5@FFFFFFFF
- Subaction Main 0x1A6@FFFFFFFF
- Subaction Main 0x1A7@FFFFFFFF
- Subaction Main 0x1A8@FFFFFFFF
- Subaction Main 0x1A9@FFFFFFFF
- Subaction Main 0x1AA@FFFFFFFF
- Subaction Main 0x1AB@FFFFFFFF
- Subaction Main 0x1AC@FFFFFFFF
- Subaction Main 0x1AD@FFFFFFFF
- Subaction Main 0x1AE@FFFFFFFF
- Subaction Main 0x1AF@FFFFFFFF
- Subaction Main 0x1B0@FFFFFFFF
- Subaction Main 0x1B1@FFFFFFFF
- Subaction Main 0x1B2@FFFFFFFF
- Subaction Main 0x1B3@FFFFFFFF
- Subaction Main 0x1B4@FFFFFFFF
- Subaction Main 0x1B5@FFFFFFFF
- Subaction Main 0x1B6@FFFFFFFF
- Subaction Main 0x1B7@FFFFFFFF
- Subaction Main 0x1B8@FFFFFFFF
- Subaction Main 0x1B9@FFFFFFFF
- Subaction Main 0x1BA@FFFFFFFF
- Subaction Main 0x1BB@FFFFFFFF
- Subaction Main 0x1BC@FFFFFFFF
- Subaction Main 0x1BD@FFFFFFFF
- Subaction Main 0x1BE@16E20
- Asynchronous Timer - Frames=79.00x
- Allow Interrupt
- Subaction Main 0x1BF@16E40
- Asynchronous Timer - Frames=79.00x
- Allow Interrupt
- Subaction Main 0x1C0@16E60
- Asynchronous Timer - Frames=89.00x
- Allow Interrupt
- Subaction Main 0x1C1@16E80
- Asynchronous Timer - Frames=89.00x
- Allow Interrupt
- Subaction Main 0x1C2@FFFFFFFF
- Subaction Main 0x1C3@FFFFFFFF
- Subaction Main 0x1C4@FFFFFFFF
- Subaction Main 0x1C5@FFFFFFFF
- Subaction Main 0x1C6@FFFFFFFF
- Subaction Main 0x1C7@FFFFFFFF
- Subaction Main 0x1C8@FFFFFFFF
- Subaction Main 0x1C9@FFFFFFFF
- Subaction Main 0x1CA@FFFFFFFF
- Subaction Main 0x1CB@FFFFFFFF
- Subaction Main 0x1CC@FFFFFFFF
- Subaction Main 0x1CD@FFFFFFFF
- Subaction Main 0x1CE@16F08
- Asynchronous Timer - Frames=13.00x
- Generate Article/Prop - 0x1
- Asynchronous Timer - Frames=43.00x
- Allow Interrupt
- Subaction Main 0x1CF@16F48
- Asynchronous Timer - Frames=13.00x
- Generate Article/Prop - 0x1
- Asynchronous Timer - Frames=43.00x
- Allow Interrupt
- Subaction Main 0x1D0@17268
- 1F090100 - False
- Generate Article/Prop - 0x0
- Asynchronous Timer - Frames=5.00x
- Defensive Collision - 0x3, 0x0, 0x2
- Asynchronous Timer - Frames=11.00x
- Offensive Collision - Bone/ID=0x0, Damage=0x8, Trajectory=0x6E, Base Knockback=0x0, Knockback Growth=0x40000, Size=7.50x, Z Offset=0.00x, Y Offset=6.00x, X Offset=9.00x, Tripping Rate=0.30x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22431047
- Offensive Collision - Bone/ID=0x1, Damage=0x8, Trajectory=0x6E, Base Knockback=0x0, Knockback Growth=0x40000, Size=5.00x, Z Offset=0.00x, Y Offset=6.00x, X Offset=5.00x, Tripping Rate=0.30x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22431047
- Asynchronous Timer - Frames=14.00x
- Terminate Collisions
- Asynchronous Timer - Frames=30.00x
- 06180300 - 0x3, 0x0, 0x2
- Subaction Main 0x1D1@17410
- 1F090100 - False
- Generate Article/Prop - 0x0
- Asynchronous Timer - Frames=5.00x
- Defensive Collision - 0x3, 0x0, 0x2
- Asynchronous Timer - Frames=10.00x
- Bit Variable Set - RA-Bit[0][17]
- Asynchronous Timer - Frames=11.00x
- Offensive Collision - Bone/ID=0x0, Damage=0x6, Trajectory=0x6E, Base Knockback=0x0, Knockback Growth=0x40000, Size=8.50x, Z Offset=0.00x, Y Offset=6.00x, X Offset=9.00x, Tripping Rate=0.30x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22431047
- Offensive Collision - Bone/ID=0x1, Damage=0x6, Trajectory=0x6E, Base Knockback=0x0, Knockback Growth=0x40000, Size=5.00x, Z Offset=0.00x, Y Offset=6.00x, X Offset=5.00x, Tripping Rate=0.30x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22431047
- Asynchronous Timer - Frames=14.00x
- Terminate Collisions
- Asynchronous Timer - Frames=33.00x
- 06180300 - 0x3, 0x0, 0x2
- Bit Variable Clear - RA-Bit[0][17]
- Subaction Main 0x1D2@17888
- Asynchronous Timer - Frames=2.00x
- 09000100 - 0x2
- Body Collision - State=0x2
- Offensive Collision - Bone/ID=0x0, Damage=0x5, Trajectory=0x46, Base Knockback=0x820064, Knockback Growth=0x0, Size=7.00x, Z Offset=0.00x, Y Offset=6.00x, X Offset=5.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030846
- Offensive Collision - Bone/ID=0x1, Damage=0x5, Trajectory=0x5A, Base Knockback=0x8C0064, Knockback Growth=0x0, Size=6.00x, Z Offset=0.00x, Y Offset=6.00x, X Offset=9.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030846
- Synchronous Timer - Frames=1.00x
- Bit Variable Set - RA-Bit[0][18]
- Synchronous Timer - Frames=2.00x
- Bit Variable Set - RA-Bit[0][16]
- Synchronous Timer - Frames=1.00x
- Body Collision - State=0x0
- Set Loop - Iterations=0x3
- Offensive Collision - Bone/ID=0x0, Damage=0x1, Trajectory=0x4A, Base Knockback=0x960064, Knockback Growth=0x0, Size=6.00x, Z Offset=0.00x, Y Offset=7.00x, X Offset=4.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030846
- Offensive Collision - Bone/ID=0x1, Damage=0x1, Trajectory=0x5A, Base Knockback=0x960064, Knockback Growth=0x0, Size=5.00x, Z Offset=0.00x, Y Offset=7.00x, X Offset=8.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030846
- Synchronous Timer - Frames=1.00x
- Terminate Collisions
- Execute Loop
- Enable/Disable Ledgegrab - 0x1
- Set Loop - Iterations=0x2
- Offensive Collision - Bone/ID=0x0, Damage=0x1, Trajectory=0x16D, Base Knockback=0x5A0064, Knockback Growth=0x0, Size=5.50x, Z Offset=0.00x, Y Offset=7.00x, X Offset=4.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030846
- Offensive Collision - Bone/ID=0x1, Damage=0x1, Trajectory=0x16D, Base Knockback=0x780064, Knockback Growth=0x0, Size=4.20x, Z Offset=0.00x, Y Offset=7.00x, X Offset=8.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030846
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Execute Loop
- Offensive Collision - Bone/ID=0x0, Damage=0x3, Trajectory=0x3C, Base Knockback=0x91, Knockback Growth=0x34, Size=10.00x, Z Offset=0.00x, Y Offset=7.00x, X Offset=4.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030886
- Offensive Collision - Bone/ID=0x1, Damage=0x3, Trajectory=0x3C, Base Knockback=0x91, Knockback Growth=0x34, Size=10.00x, Z Offset=0.00x, Y Offset=7.00x, X Offset=8.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030886
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Enable/Disable Ledgegrab - 0x2
- Subaction Main 0x1D3@17980
- Goto - Offset=@17888
- Subaction Main 0x1D4@FFFFFFFF
- Subaction Main 0x1D5@FFFFFFFF
- Subaction Main 0x1D6@FFFFFFFF
- Subaction Main 0x1D7@FFFFFFFF
- Subaction Main 0x1D8@FFFFFFFF
- Subaction Main 0x1D9@FFFFFFFF
- Subaction Main 0x1DA@FFFFFFFF
- Subaction Main 0x1DB@FFFFFFFF
- Subaction Main 0x1DC@17C18
- Body Collision - State=0x2
- Generate Article/Prop - 0x3
- Camera Closeup - 0x5, 0x0, 1.00x, 0.00x, 0.00x
- Time Manipulation - 0x4, 0x1E
- Asynchronous Timer - Frames=40.00x
- Normal Camera
- Asynchronous Timer - Frames=55.00x
- Screen Tint - 0x0, 0x1E, 0x40, 0x0, 0x0, 0x80, 0x0
- Asynchronous Timer - Frames=160.00x
- 0B010200 - 0x0, 0xFFFFFFFF
- Subaction Main 0x1DD@17C78
- Goto - Offset=@17C18
- ##########################################
- # Subaction GFX
- ##########################################
- Subaction GFX 0x0@FFFFFFFF
- Subaction GFX 0x1@FFFFFFFF
- Subaction GFX 0x2@FFFFFFFF
- Subaction GFX 0x3@FFFFFFFF
- Subaction GFX 0x4@FFFFFFFF
- Subaction GFX 0x5@FFFFFFFF
- Subaction GFX 0x6@FFFFFFFF
- Subaction GFX 0x7@FFFFFFFF
- Subaction GFX 0x8@FFFFFFFF
- Subaction GFX 0x9@FFFFFFFF
- Subaction GFX 0xA@7008
- Asynchronous Timer - Frames=4.00x
- Generic Graphic Effect - 0x0, 0xE, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=32.00x
- Generic Graphic Effect - 0x0, 0x13, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@7008
- Subaction GFX 0xB@7160
- Asynchronous Timer - Frames=7.00x
- Generic Graphic Effect - 0x0, 0xE, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=27.00x
- Generic Graphic Effect - 0x0, 0x13, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@7160
- Subaction GFX 0xC@72B8
- Asynchronous Timer - Frames=4.00x
- Generic Graphic Effect - 0x0, 0xE, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=17.00x
- Generic Graphic Effect - 0x0, 0x13, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@72B8
- Subaction GFX 0xD@FFFFFFFF
- Subaction GFX 0xE@7450
- Asynchronous Timer - Frames=4.00x
- Generic Graphic Effect - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction GFX 0xF@7580
- Asynchronous Timer - Frames=6.00x
- Generic Graphic Effect - 0x1A, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=16.00x
- Generic Graphic Effect - 0x1A, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@7580
- Subaction GFX 0x10@7650
- Set Loop - Iterations=0x2
- Generic Graphic Effect - 0x1C, 0x0, 7.50x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=4.00x
- Execute Loop
- Subaction GFX 0x11@FFFFFFFF
- Subaction GFX 0x12@7398
- Set Loop - Iterations=0x2
- Synchronous Timer - Frames=5.00x
- Generic Graphic Effect - 0x1C, 0x0, -3.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Execute Loop
- Subaction GFX 0x13@FFFFFFFF
- Subaction GFX 0x14@FFFFFFFF
- Subaction GFX 0x15@76D0
- External Graphic Effect - File#=0x1B, Bone=0x0, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=False
- Subaction GFX 0x16@76E8
- Goto - Offset=@76D0
- Subaction GFX 0x17@7700
- Goto - Offset=@76D0
- Subaction GFX 0x18@7718
- Goto - Offset=@7700
- Subaction GFX 0x19@77A8
- 11001000 - 0x1E, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction GFX 0x1A@77C0
- Goto - Offset=@77A8
- Subaction GFX 0x1B@FFFFFFFF
- Subaction GFX 0x1C@FFFFFFFF
- Subaction GFX 0x1D@FFFFFFFF
- Subaction GFX 0x1E@FFFFFFFF
- Subaction GFX 0x1F@FFFFFFFF
- Subaction GFX 0x20@FFFFFFFF
- Subaction GFX 0x21@FFFFFFFF
- Subaction GFX 0x22@FFFFFFFF
- Subaction GFX 0x23@FFFFFFFF
- Subaction GFX 0x24@FFFFFFFF
- Subaction GFX 0x25@FFFFFFFF
- Subaction GFX 0x26@FFFFFFFF
- Subaction GFX 0x27@FFFFFFFF
- Subaction GFX 0x28@FFFFFFFF
- Subaction GFX 0x29@FFFFFFFF
- Subaction GFX 0x2A@FFFFFFFF
- Subaction GFX 0x2B@FFFFFFFF
- Subaction GFX 0x2C@17F98
- Goto - Offset=@78B8
- Subaction GFX 0x2D@FFFFFFFF
- Subaction GFX 0x2E@FFFFFFFF
- Subaction GFX 0x2F@FFFFFFFF
- Subaction GFX 0x30@FFFFFFFF
- Subaction GFX 0x31@7950
- Generic Graphic Effect(2) - 0x8, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0x32@79E0
- Generic Graphic Effect(2) - 0x7, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0x33@7A70
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0x34@FFFFFFFF
- Subaction GFX 0x35@7878
- 11001000 - 0x31, 0x0, 0.00x, 7.00x, 5.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0x36@FFFFFFFF
- Subaction GFX 0x37@7898
- Goto - Offset=@7878
- Subaction GFX 0x38@FFFFFFFF
- Subaction GFX 0x39@FFFFFFFF
- Subaction GFX 0x3A@FFFFFFFF
- Subaction GFX 0x3B@FFFFFFFF
- Subaction GFX 0x3C@FFFFFFFF
- Subaction GFX 0x3D@FFFFFFFF
- Subaction GFX 0x3E@FFFFFFFF
- Subaction GFX 0x3F@FFFFFFFF
- Subaction GFX 0x40@FFFFFFFF
- Subaction GFX 0x41@FFFFFFFF
- Subaction GFX 0x42@FFFFFFFF
- Subaction GFX 0x43@7B20
- Generic Graphic Effect - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0x44@7C38
- 11001000 - 0x10, 0x0, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=8.00x
- Generic Graphic Effect - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0x45@7D60
- 11001000 - 0x10, 0x0, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=8.00x
- Generic Graphic Effect - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0x46@FFFFFFFF
- Subaction GFX 0x47@FFFFFFFF
- Subaction GFX 0x48@FFFFFFFF
- Subaction GFX 0x49@FFFFFFFF
- Subaction GFX 0x4A@FFFFFFFF
- Subaction GFX 0x4B@FFFFFFFF
- Subaction GFX 0x4C@FFFFFFFF
- Subaction GFX 0x4D@FFFFFFFF
- Subaction GFX 0x4E@7E30
- Asynchronous Timer - Frames=4.00x
- Generic Graphic Effect(2) - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0x4F@7E58
- Goto - Offset=@7E50
- Subaction GFX 0x50@FFFFFFFF
- Subaction GFX 0x51@FFFFFFFF
- Subaction GFX 0x52@FFFFFFFF
- Subaction GFX 0x53@7E70
- Goto - Offset=@7E50
- Subaction GFX 0x54@FFFFFFFF
- Subaction GFX 0x55@FFFFFFFF
- Subaction GFX 0x56@7F18
- Asynchronous Timer - Frames=2.00x
- 11001000 - 0x10, 0x1A, 2.00x, -3.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0x57@8010
- Asynchronous Timer - Frames=5.00x
- Generic Graphic Effect - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=9.00x
- External Graphic Effect - File#=0x19, Bone=0x0, Z Offset=0.00x, Y Offset=11.00x, X Offset=12.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Subaction GFX 0x58@8118
- Asynchronous Timer - Frames=5.00x
- Generic Graphic Effect - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=9.00x
- External Graphic Effect - File#=0x19, Bone=0x0, Z Offset=0.00x, Y Offset=8.00x, X Offset=12.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Subaction GFX 0x59@FFFFFFFF
- Subaction GFX 0x5A@8220
- Asynchronous Timer - Frames=5.00x
- Generic Graphic Effect - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=9.00x
- External Graphic Effect - File#=0x19, Bone=0x0, Z Offset=0.00x, Y Offset=4.00x, X Offset=11.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Subaction GFX 0x5B@8360
- Asynchronous Timer - Frames=4.00x
- Set Loop - Iterations=0xFFFFFFFF
- Generic Graphic Effect - 0x1A, 0x0, -2.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 10.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=5.00x
- 11001000 - 0x11, 0x1A, 2.00x, -3.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 3.00x, 3.00x, 3.00x, 0.00x, 0.00x, 0.00x, True
- Execute Loop
- Subaction GFX 0x5C@8420
- Asynchronous Timer - Frames=3.00x
- 11001000 - 0x10, 0x27, -2.00x, 4.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0x5D@84C0
- Asynchronous Timer - Frames=1.00x
- Generic Graphic Effect - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0x5E@85F0
- Asynchronous Timer - Frames=4.00x
- Set Loop - Iterations=0xFFFFFFFF
- Generic Graphic Effect - 0x1A, 0x0, -2.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 10.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=5.00x
- 11001000 - 0x11, 0x27, -2.50x, 2.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 4.00x, 4.00x, 4.00x, 0.00x, 0.00x, 0.00x, True
- Execute Loop
- Subaction GFX 0x5F@86B0
- Asynchronous Timer - Frames=1.00x
- 11001000 - 0x10, 0x14, -3.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0x60@87C8
- Generic Graphic Effect(2) - 0xE, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- 11001000 - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0x61@88F8
- Asynchronous Timer - Frames=4.00x
- Set Loop - Iterations=0xFFFFFFFF
- Generic Graphic Effect - 0x1A, 0x0, 0.00x, 0.00x, -2.00x, 0.00x, 0.00x, 0.00x, 1.00x, 4.00x, 0.00x, 10.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=5.00x
- 11001000 - 0x11, 0x14, -2.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 3.00x, 3.00x, 3.00x, 0.00x, 0.00x, 0.00x, False
- Execute Loop
- Subaction GFX 0x62@FFFFFFFF
- Subaction GFX 0x63@89C0
- Asynchronous Timer - Frames=3.00x
- 11001000 - 0x10, 0x30, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0x64@FFFFFFFF
- Subaction GFX 0x65@FFFFFFFF
- Subaction GFX 0x66@8A40
- Asynchronous Timer - Frames=12.00x
- External Graphic Effect - File#=0x24, Bone=0x0, Z Offset=0.00x, Y Offset=7.50x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=0.90x, Anchored?=True
- Subaction GFX 0x67@8AD8
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0x68@8AF0
- Goto - Offset=@8AD8
- Subaction GFX 0x69@8B08
- Goto - Offset=@8AD8
- Subaction GFX 0x6A@8B20
- Goto - Offset=@8AD8
- Subaction GFX 0x6B@8BB0
- Generic Graphic Effect(2) - 0xE, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0x6C@FFFFFFFF
- Subaction GFX 0x6D@FFFFFFFF
- Subaction GFX 0x6E@FFFFFFFF
- Subaction GFX 0x6F@FFFFFFFF
- Subaction GFX 0x70@FFFFFFFF
- Subaction GFX 0x71@FFFFFFFF
- Subaction GFX 0x72@8FB8
- Asynchronous Timer - Frames=8.00x
- 11001000 - 0x9, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=15.00x
- 11001000 - 0xE, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=28.00x
- 11001000 - 0xE, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=43.00x
- 11001000 - 0x7, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- 11001000 - 0x10, 0x3E, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0x73@8CF8
- Asynchronous Timer - Frames=12.00x
- 11001000 - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- 11001000 - 0x10, 0x3E, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0x74@9090
- Asynchronous Timer - Frames=18.00x
- 11001000 - 0x11, 0x0, 0.00x, 24.00x, 5.00x, 0.00x, 0.00x, 0.00x, 1.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0x75@9130
- Asynchronous Timer - Frames=17.00x
- 11001000 - 0x9, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction GFX 0x76@FFFFFFFF
- Subaction GFX 0x77@FFFFFFFF
- Subaction GFX 0x78@FFFFFFFF
- Subaction GFX 0x79@FFFFFFFF
- Subaction GFX 0x7A@FFFFFFFF
- Subaction GFX 0x7B@FFFFFFFF
- Subaction GFX 0x7C@FFFFFFFF
- Subaction GFX 0x7D@FFFFFFFF
- Subaction GFX 0x7E@FFFFFFFF
- Subaction GFX 0x7F@FFFFFFFF
- Subaction GFX 0x80@FFFFFFFF
- Subaction GFX 0x81@FFFFFFFF
- Subaction GFX 0x82@FFFFFFFF
- Subaction GFX 0x83@FFFFFFFF
- Subaction GFX 0x84@FFFFFFFF
- Subaction GFX 0x85@FFFFFFFF
- Subaction GFX 0x86@FFFFFFFF
- Subaction GFX 0x87@FFFFFFFF
- Subaction GFX 0x88@FFFFFFFF
- Subaction GFX 0x89@FFFFFFFF
- Subaction GFX 0x8A@FFFFFFFF
- Subaction GFX 0x8B@FFFFFFFF
- Subaction GFX 0x8C@FFFFFFFF
- Subaction GFX 0x8D@FFFFFFFF
- Subaction GFX 0x8E@FFFFFFFF
- Subaction GFX 0x8F@FFFFFFFF
- Subaction GFX 0x90@FFFFFFFF
- Subaction GFX 0x91@FFFFFFFF
- Subaction GFX 0x92@FFFFFFFF
- Subaction GFX 0x93@FFFFFFFF
- Subaction GFX 0x94@FFFFFFFF
- Subaction GFX 0x95@FFFFFFFF
- Subaction GFX 0x96@FFFFFFFF
- Subaction GFX 0x97@FFFFFFFF
- Subaction GFX 0x98@FFFFFFFF
- Subaction GFX 0x99@FFFFFFFF
- Subaction GFX 0x9A@FFFFFFFF
- Subaction GFX 0x9B@FFFFFFFF
- Subaction GFX 0x9C@FFFFFFFF
- Subaction GFX 0x9D@FFFFFFFF
- Subaction GFX 0x9E@FFFFFFFF
- Subaction GFX 0x9F@FFFFFFFF
- Subaction GFX 0xA0@FFFFFFFF
- Subaction GFX 0xA1@FFFFFFFF
- Subaction GFX 0xA2@FFFFFFFF
- Subaction GFX 0xA3@FFFFFFFF
- Subaction GFX 0xA4@FFFFFFFF
- Subaction GFX 0xA5@FFFFFFFF
- Subaction GFX 0xA6@FFFFFFFF
- Subaction GFX 0xA7@FFFFFFFF
- Subaction GFX 0xA8@FFFFFFFF
- Subaction GFX 0xA9@FFFFFFFF
- Subaction GFX 0xAA@9338
- 11001000 - 0x9, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 111C1000 - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0xAB@FFFFFFFF
- Subaction GFX 0xAC@FFFFFFFF
- Subaction GFX 0xAD@FFFFFFFF
- Subaction GFX 0xAE@FFFFFFFF
- Subaction GFX 0xAF@93F0
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction GFX 0xB0@9588
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=20.00x
- Generic Graphic Effect(2) - 0xF, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction GFX 0xB1@96B8
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=7.00x
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction GFX 0xB2@97E0
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=23.00x
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction GFX 0xB3@9808
- Goto - Offset=@9338
- Subaction GFX 0xB4@FFFFFFFF
- Subaction GFX 0xB5@FFFFFFFF
- Subaction GFX 0xB6@FFFFFFFF
- Subaction GFX 0xB7@FFFFFFFF
- Subaction GFX 0xB8@FFFFFFFF
- Subaction GFX 0xB9@99D0
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=16.00x
- Generic Graphic Effect(2) - 0xF, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=25.00x
- Generic Graphic Effect(2) - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0xBA@9A88
- Asynchronous Timer - Frames=6.00x
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction GFX 0xBB@9B28
- Asynchronous Timer - Frames=12.00x
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction GFX 0xBC@FFFFFFFF
- Subaction GFX 0xBD@FFFFFFFF
- Subaction GFX 0xBE@FFFFFFFF
- Subaction GFX 0xBF@FFFFFFFF
- Subaction GFX 0xC0@FFFFFFFF
- Subaction GFX 0xC1@FFFFFFFF
- Subaction GFX 0xC2@FFFFFFFF
- Subaction GFX 0xC3@FFFFFFFF
- Subaction GFX 0xC4@FFFFFFFF
- Subaction GFX 0xC5@9BE0
- Asynchronous Timer - Frames=5.00x
- Set Loop - Iterations=0xFFFFFFFF
- External Graphic Effect(2) - 0x2D, 0x27, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, True
- Synchronous Timer - Frames=30.00x
- Execute Loop
- Subaction GFX 0xC6@FFFFFFFF
- Subaction GFX 0xC7@FFFFFFFF
- Subaction GFX 0xC8@9CA8
- Asynchronous Timer - Frames=4.00x
- 11001000 - 0x2E, 0x0, 0.00x, 11.00x, 2.00x, 0.00x, 0.00x, 0.00x, 1.40x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0xC9@9D10
- External Graphic Effect(2) - 0x2F, 0x2B, 0.00x, 0.00x, 2.00x, 0.00x, 0.00x, 0.00x, 1.00x, False
- Subaction GFX 0xCA@9D80
- Asynchronous Timer - Frames=25.00x
- External Graphic Effect(2) - 0x2F, 0x2B, 0.00x, 0.00x, 2.00x, 0.00x, 0.00x, 0.00x, 1.00x, False
- 01000000
- 01020000
- Goto - Offset=@9D80
- Subaction GFX 0xCB@9E30
- 11001000 - 0x2E, 0x0, 0.00x, 7.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.40x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction GFX 0xCC@FFFFFFFF
- Subaction GFX 0xCD@FFFFFFFF
- Subaction GFX 0xCE@FFFFFFFF
- Subaction GFX 0xCF@FFFFFFFF
- Subaction GFX 0xD0@FFFFFFFF
- Subaction GFX 0xD1@FFFFFFFF
- Subaction GFX 0xD2@FFFFFFFF
- Subaction GFX 0xD3@FFFFFFFF
- Subaction GFX 0xD4@FFFFFFFF
- Subaction GFX 0xD5@9F10
- Asynchronous Timer - Frames=1.00x
- 11001000 - 0x1F, 0x30, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction GFX 0xD6@FFFFFFFF
- Subaction GFX 0xD7@A0C8
- Asynchronous Timer - Frames=16.00x
- 11001000 - 0x10, 0x14, -3.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=24.00x
- 11001000 - 0x21, 0x14, -3.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=37.00x
- 11001000 - 0x1A, 0x14, -3.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0xD8@A188
- Asynchronous Timer - Frames=25.00x
- 11001000 - 0x1A, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0xD9@A338
- Asynchronous Timer - Frames=20.00x
- 11001000 - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=25.00x
- 11001000 - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=35.00x
- 11001000 - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0xDA@FFFFFFFF
- Subaction GFX 0xDB@A3F8
- 11001000 - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0xDC@A518
- Asynchronous Timer - Frames=32.00x
- 11001000 - 0x10, 0x14, -3.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=40.00x
- 11001000 - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0xDD@A650
- Asynchronous Timer - Frames=37.00x
- 11001000 - 0x1A, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=59.00x
- 11001000 - 0x1A, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0xDE@A700
- Asynchronous Timer - Frames=35.00x
- 11001000 - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0xDF@FFFFFFFF
- Subaction GFX 0xE0@A7A0
- 11001000 - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0xE1@A838
- Asynchronous Timer - Frames=12.00x
- Generic Graphic Effect(2) - 0x7, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.40x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0xE2@A9E0
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 4.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=8.00x
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=23.00x
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.40x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0xE3@AB20
- Asynchronous Timer - Frames=7.00x
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 6.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=15.00x
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0xE4@ABD0
- Asynchronous Timer - Frames=8.00x
- Generic Graphic Effect(2) - 0xA, 0x0, 0.00x, 0.00x, 8.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0xE5@FFFFFFFF
- Subaction GFX 0xE6@FFFFFFFF
- Subaction GFX 0xE7@AC80
- Asynchronous Timer - Frames=18.00x
- Generic Graphic Effect(2) - 0xF, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0xE8@AD20
- Asynchronous Timer - Frames=8.00x
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction GFX 0xE9@ADC0
- Asynchronous Timer - Frames=6.00x
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction GFX 0xEA@FFFFFFFF
- Subaction GFX 0xEB@FFFFFFFF
- Subaction GFX 0xEC@FFFFFFFF
- Subaction GFX 0xED@FFFFFFFF
- Subaction GFX 0xEE@FFFFFFFF
- Subaction GFX 0xEF@FFFFFFFF
- Subaction GFX 0xF0@FFFFFFFF
- Subaction GFX 0xF1@FFFFFFFF
- Subaction GFX 0xF2@FFFFFFFF
- Subaction GFX 0xF3@FFFFFFFF
- Subaction GFX 0xF4@FFFFFFFF
- Subaction GFX 0xF5@FFFFFFFF
- Subaction GFX 0xF6@FFFFFFFF
- Subaction GFX 0xF7@FFFFFFFF
- Subaction GFX 0xF8@FFFFFFFF
- Subaction GFX 0xF9@FFFFFFFF
- Subaction GFX 0xFA@FFFFFFFF
- Subaction GFX 0xFB@FFFFFFFF
- Subaction GFX 0xFC@FFFFFFFF
- Subaction GFX 0xFD@FFFFFFFF
- Subaction GFX 0xFE@FFFFFFFF
- Subaction GFX 0xFF@FFFFFFFF
- Subaction GFX 0x100@FFFFFFFF
- Subaction GFX 0x101@FFFFFFFF
- Subaction GFX 0x102@FFFFFFFF
- Subaction GFX 0x103@FFFFFFFF
- Subaction GFX 0x104@FFFFFFFF
- Subaction GFX 0x105@FFFFFFFF
- Subaction GFX 0x106@FFFFFFFF
- Subaction GFX 0x107@FFFFFFFF
- Subaction GFX 0x108@FFFFFFFF
- Subaction GFX 0x109@FFFFFFFF
- Subaction GFX 0x10A@FFFFFFFF
- Subaction GFX 0x10B@FFFFFFFF
- Subaction GFX 0x10C@FFFFFFFF
- Subaction GFX 0x10D@FFFFFFFF
- Subaction GFX 0x10E@FFFFFFFF
- Subaction GFX 0x10F@FFFFFFFF
- Subaction GFX 0x110@FFFFFFFF
- Subaction GFX 0x111@FFFFFFFF
- Subaction GFX 0x112@FFFFFFFF
- Subaction GFX 0x113@FFFFFFFF
- Subaction GFX 0x114@FFFFFFFF
- Subaction GFX 0x115@FFFFFFFF
- Subaction GFX 0x116@FFFFFFFF
- Subaction GFX 0x117@FFFFFFFF
- Subaction GFX 0x118@AF30
- Subroutine - Offset=@FFFFFFFF
- Subaction GFX 0x119@AF48
- Subroutine - Offset=@FFFFFFFF
- Subaction GFX 0x11A@AF60
- Subroutine - Offset=@FFFFFFFF
- Subaction GFX 0x11B@AF78
- Subroutine - Offset=@FFFFFFFF
- Subaction GFX 0x11C@FFFFFFFF
- Subaction GFX 0x11D@FFFFFFFF
- Subaction GFX 0x11E@FFFFFFFF
- Subaction GFX 0x11F@FFFFFFFF
- Subaction GFX 0x120@FFFFFFFF
- Subaction GFX 0x121@FFFFFFFF
- Subaction GFX 0x122@FFFFFFFF
- Subaction GFX 0x123@FFFFFFFF
- Subaction GFX 0x124@FFFFFFFF
- Subaction GFX 0x125@FFFFFFFF
- Subaction GFX 0x126@AFD8
- Subroutine - Offset=@FFFFFFFF
- Subaction GFX 0x127@FFFFFFFF
- Subaction GFX 0x128@FFFFFFFF
- Subaction GFX 0x129@FFFFFFFF
- Subaction GFX 0x12A@B008
- Subroutine - Offset=@FFFFFFFF
- Subaction GFX 0x12B@FFFFFFFF
- Subaction GFX 0x12C@FFFFFFFF
- Subaction GFX 0x12D@FFFFFFFF
- Subaction GFX 0x12E@FFFFFFFF
- Subaction GFX 0x12F@FFFFFFFF
- Subaction GFX 0x130@FFFFFFFF
- Subaction GFX 0x131@B048
- Subroutine - Offset=@FFFFFFFF
- Subaction GFX 0x132@FFFFFFFF
- Subaction GFX 0x133@FFFFFFFF
- Subaction GFX 0x134@FFFFFFFF
- Subaction GFX 0x135@FFFFFFFF
- Subaction GFX 0x136@FFFFFFFF
- Subaction GFX 0x137@FFFFFFFF
- Subaction GFX 0x138@B088
- Subroutine - Offset=@FFFFFFFF
- Subaction GFX 0x139@FFFFFFFF
- Subaction GFX 0x13A@FFFFFFFF
- Subaction GFX 0x13B@FFFFFFFF
- Subaction GFX 0x13C@FFFFFFFF
- Subaction GFX 0x13D@FFFFFFFF
- Subaction GFX 0x13E@FFFFFFFF
- Subaction GFX 0x13F@B0C8
- Subroutine - Offset=@FFFFFFFF
- Subaction GFX 0x140@FFFFFFFF
- Subaction GFX 0x141@FFFFFFFF
- Subaction GFX 0x142@FFFFFFFF
- Subaction GFX 0x143@FFFFFFFF
- Subaction GFX 0x144@FFFFFFFF
- Subaction GFX 0x145@FFFFFFFF
- Subaction GFX 0x146@FFFFFFFF
- Subaction GFX 0x147@FFFFFFFF
- Subaction GFX 0x148@B168
- External Graphic Effect - File#=0x5F, Bone=0x8, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Subaction GFX 0x149@B180
- Goto - Offset=@B168
- Subaction GFX 0x14A@FFFFFFFF
- Subaction GFX 0x14B@FFFFFFFF
- Subaction GFX 0x14C@FFFFFFFF
- Subaction GFX 0x14D@FFFFFFFF
- Subaction GFX 0x14E@FFFFFFFF
- Subaction GFX 0x14F@FFFFFFFF
- Subaction GFX 0x150@FFFFFFFF
- Subaction GFX 0x151@B2E8
- Asynchronous Timer - Frames=6.00x
- Generic Graphic Effect - 0x0, 0xE, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=20.00x
- Generic Graphic Effect - 0x0, 0x13, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@B2E8
- Subaction GFX 0x152@B440
- Asynchronous Timer - Frames=8.00x
- Generic Graphic Effect - 0x0, 0xE, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=18.00x
- Generic Graphic Effect - 0x0, 0x13, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@B440
- Subaction GFX 0x153@B598
- Asynchronous Timer - Frames=5.00x
- Generic Graphic Effect - 0x0, 0xE, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=16.00x
- Generic Graphic Effect - 0x0, 0x13, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@B598
- Subaction GFX 0x154@FFFFFFFF
- Subaction GFX 0x155@FFFFFFFF
- Subaction GFX 0x156@B700
- Asynchronous Timer - Frames=16.00x
- Generic Graphic Effect - 0x0, 0x13, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=40.00x
- Generic Graphic Effect - 0x0, 0xE, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@B700
- Subaction GFX 0x157@B858
- Asynchronous Timer - Frames=20.00x
- Generic Graphic Effect - 0x0, 0x13, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=35.00x
- Generic Graphic Effect - 0x0, 0xE, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@B858
- Subaction GFX 0x158@B9B0
- Asynchronous Timer - Frames=4.00x
- Generic Graphic Effect - 0x0, 0x13, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=14.00x
- Generic Graphic Effect - 0x0, 0xE, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@B9B0
- Subaction GFX 0x159@FFFFFFFF
- Subaction GFX 0x15A@FFFFFFFF
- Subaction GFX 0x15B@FFFFFFFF
- Subaction GFX 0x15C@BA88
- Generic Graphic Effect(2) - 0xB, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0x15D@FFFFFFFF
- Subaction GFX 0x15E@FFFFFFFF
- Subaction GFX 0x15F@FFFFFFFF
- Subaction GFX 0x160@BAB8
- Subroutine - Offset=@BAA8
- Subaction GFX 0x161@FFFFFFFF
- Subaction GFX 0x162@BAD8
- Subroutine - Offset=@BAC8
- Subaction GFX 0x163@BAF0
- Subroutine - Offset=@FFFFFFFF
- Subaction GFX 0x164@BB08
- Subroutine - Offset=@FFFFFFFF
- Subaction GFX 0x165@BB20
- Subroutine - Offset=@FFFFFFFF
- Subaction GFX 0x166@FFFFFFFF
- Subaction GFX 0x167@BB40
- Subroutine - Offset=@FFFFFFFF
- Subaction GFX 0x168@BB58
- Subroutine - Offset=@FFFFFFFF
- Subaction GFX 0x169@BB70
- Subroutine - Offset=@FFFFFFFF
- Subaction GFX 0x16A@FFFFFFFF
- Subaction GFX 0x16B@FFFFFFFF
- Subaction GFX 0x16C@FFFFFFFF
- Subaction GFX 0x16D@FFFFFFFF
- Subaction GFX 0x16E@FFFFFFFF
- Subaction GFX 0x16F@BBB0
- Subroutine - Offset=@BB88
- Subaction GFX 0x170@BBC8
- Subroutine - Offset=@BB90
- Subaction GFX 0x171@BBE0
- Subroutine - Offset=@BB98
- Subaction GFX 0x172@BBF8
- Subroutine - Offset=@BBA0
- Subaction GFX 0x173@FFFFFFFF
- Subaction GFX 0x174@FFFFFFFF
- Subaction GFX 0x175@FFFFFFFF
- Subaction GFX 0x176@FFFFFFFF
- Subaction GFX 0x177@FFFFFFFF
- Subaction GFX 0x178@BC40
- Subroutine - Offset=@BC30
- Subaction GFX 0x179@FFFFFFFF
- Subaction GFX 0x17A@FFFFFFFF
- Subaction GFX 0x17B@FFFFFFFF
- Subaction GFX 0x17C@FFFFFFFF
- Subaction GFX 0x17D@FFFFFFFF
- Subaction GFX 0x17E@FFFFFFFF
- Subaction GFX 0x17F@FFFFFFFF
- Subaction GFX 0x180@FFFFFFFF
- Subaction GFX 0x181@FFFFFFFF
- Subaction GFX 0x182@FFFFFFFF
- Subaction GFX 0x183@FFFFFFFF
- Subaction GFX 0x184@FFFFFFFF
- Subaction GFX 0x185@FFFFFFFF
- Subaction GFX 0x186@FFFFFFFF
- Subaction GFX 0x187@FFFFFFFF
- Subaction GFX 0x188@FFFFFFFF
- Subaction GFX 0x189@FFFFFFFF
- Subaction GFX 0x18A@FFFFFFFF
- Subaction GFX 0x18B@FFFFFFFF
- Subaction GFX 0x18C@FFFFFFFF
- Subaction GFX 0x18D@FFFFFFFF
- Subaction GFX 0x18E@FFFFFFFF
- Subaction GFX 0x18F@FFFFFFFF
- Subaction GFX 0x190@FFFFFFFF
- Subaction GFX 0x191@FFFFFFFF
- Subaction GFX 0x192@FFFFFFFF
- Subaction GFX 0x193@FFFFFFFF
- Subaction GFX 0x194@FFFFFFFF
- Subaction GFX 0x195@FFFFFFFF
- Subaction GFX 0x196@FFFFFFFF
- Subaction GFX 0x197@FFFFFFFF
- Subaction GFX 0x198@FFFFFFFF
- Subaction GFX 0x199@FFFFFFFF
- Subaction GFX 0x19A@FFFFFFFF
- Subaction GFX 0x19B@FFFFFFFF
- Subaction GFX 0x19C@FFFFFFFF
- Subaction GFX 0x19D@FFFFFFFF
- Subaction GFX 0x19E@FFFFFFFF
- Subaction GFX 0x19F@FFFFFFFF
- Subaction GFX 0x1A0@FFFFFFFF
- Subaction GFX 0x1A1@FFFFFFFF
- Subaction GFX 0x1A2@FFFFFFFF
- Subaction GFX 0x1A3@FFFFFFFF
- Subaction GFX 0x1A4@FFFFFFFF
- Subaction GFX 0x1A5@FFFFFFFF
- Subaction GFX 0x1A6@FFFFFFFF
- Subaction GFX 0x1A7@FFFFFFFF
- Subaction GFX 0x1A8@FFFFFFFF
- Subaction GFX 0x1A9@FFFFFFFF
- Subaction GFX 0x1AA@FFFFFFFF
- Subaction GFX 0x1AB@FFFFFFFF
- Subaction GFX 0x1AC@FFFFFFFF
- Subaction GFX 0x1AD@FFFFFFFF
- Subaction GFX 0x1AE@FFFFFFFF
- Subaction GFX 0x1AF@FFFFFFFF
- Subaction GFX 0x1B0@FFFFFFFF
- Subaction GFX 0x1B1@FFFFFFFF
- Subaction GFX 0x1B2@FFFFFFFF
- Subaction GFX 0x1B3@FFFFFFFF
- Subaction GFX 0x1B4@FFFFFFFF
- Subaction GFX 0x1B5@FFFFFFFF
- Subaction GFX 0x1B6@FFFFFFFF
- Subaction GFX 0x1B7@FFFFFFFF
- Subaction GFX 0x1B8@FFFFFFFF
- Subaction GFX 0x1B9@FFFFFFFF
- Subaction GFX 0x1BA@FFFFFFFF
- Subaction GFX 0x1BB@FFFFFFFF
- Subaction GFX 0x1BC@BD78
- Asynchronous Timer - Frames=10.00x
- Set Loop - Iterations=0x6
- Flash Overlay Effect - 0xFF, 0xFF, 0x80, 0xAA
- Synchronous Timer - Frames=1.00x
- Change Flash Overlay Color - 0x3, 0x50, 0x50, 0x50, 0x5A
- Synchronous Timer - Frames=3.00x
- Change Flash Overlay Color - 0x3, 0x50, 0x50, 0x50, 0x0
- Synchronous Timer - Frames=3.00x
- Change Flash Overlay Color - 0x4, 0xFF, 0xFF, 0x80, 0xAA
- Synchronous Timer - Frames=3.00x
- Execute Loop
- Terminate Flash Effect
- Subaction GFX 0x1BD@BDE8
- Goto - Offset=@BD78
- Subaction GFX 0x1BE@FFFFFFFF
- Subaction GFX 0x1BF@FFFFFFFF
- Subaction GFX 0x1C0@BE90
- Asynchronous Timer - Frames=56.00x
- Generic Graphic Effect(2) - 0x8, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0x1C1@BEB0
- Goto - Offset=@BE90
- Subaction GFX 0x1C2@BF48
- Asynchronous Timer - Frames=87.00x
- 11001000 - 0x8, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0x1C3@BF68
- Goto - Offset=@BF48
- Subaction GFX 0x1C4@C000
- Asynchronous Timer - Frames=115.00x
- 11001000 - 0x27, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0x1C5@FFFFFFFF
- Subaction GFX 0x1C6@C0B8
- Asynchronous Timer - Frames=20.00x
- Set Loop - Iterations=0x6
- 11001000 - 0x19, 0x39, 1.00x, 0.00x, 2.00x, 0.00x, 0.00x, 0.00x, 0.60x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=14.00x
- Execute Loop
- Subaction GFX 0x1C7@FFFFFFFF
- Subaction GFX 0x1C8@C178
- Asynchronous Timer - Frames=95.00x
- 11001000 - 0x8, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0x1C9@FFFFFFFF
- Subaction GFX 0x1CA@FFFFFFFF
- Subaction GFX 0x1CB@FFFFFFFF
- Subaction GFX 0x1CC@FFFFFFFF
- Subaction GFX 0x1CD@FFFFFFFF
- Subaction GFX 0x1CE@C320
- 11001000 - 0xD, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=12.00x
- External Graphic Effect - File#=0x10002, Bone=0x1A, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=90.00x, Y Rotation=0.00x, X Rotation=45.00x, Size=1.00x, Anchored?=False
- Asynchronous Timer - Frames=14.00x
- Flash Overlay Effect - 0xFF, 0x0, 0x0, 0x5A
- Asynchronous Timer - Frames=16.00x
- Terminate Flash Effect
- Flash Light Effect - 0xFF, 0xE6, 0xB4, 0xA0, 75.00x, -10.00x
- Asynchronous Timer - Frames=21.00x
- 21070500 - 0x5, 0xFF, 0xFF, 0xFF, 0x0
- Asynchronous Timer - Frames=26.00x
- Terminate Flash Effect
- Subaction GFX 0x1CF@C478
- Asynchronous Timer - Frames=12.00x
- External Graphic Effect - File#=0x10002, Bone=0x1A, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=90.00x, Y Rotation=0.00x, X Rotation=45.00x, Size=1.00x, Anchored?=False
- Asynchronous Timer - Frames=14.00x
- Flash Overlay Effect - 0xFF, 0x0, 0x0, 0x5A
- Asynchronous Timer - Frames=16.00x
- Terminate Flash Effect
- Flash Light Effect - 0xFF, 0xE6, 0xB4, 0xA0, 75.00x, -10.00x
- Asynchronous Timer - Frames=21.00x
- 21070500 - 0x5, 0xFF, 0xFF, 0xFF, 0x0
- Asynchronous Timer - Frames=26.00x
- Terminate Flash Effect
- Subaction GFX 0x1D0@C6F8
- Asynchronous Timer - Frames=10.00x
- External Graphic Effect - File#=0x10004, Bone=0x30, Z Offset=0.00x, Y Offset=8.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Synchronous Timer - Frames=1.00x
- External Graphic Effect - File#=0x10005, Bone=0x30, Z Offset=0.00x, Y Offset=8.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Generic Graphic Effect(2) - 0xE, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction GFX 0x1D1@C7D8
- Asynchronous Timer - Frames=10.00x
- External Graphic Effect - File#=0x10004, Bone=0x30, Z Offset=0.00x, Y Offset=8.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Synchronous Timer - Frames=1.00x
- External Graphic Effect - File#=0x10005, Bone=0x30, Z Offset=0.00x, Y Offset=8.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Subaction GFX 0x1D2@C910
- Asynchronous Timer - Frames=2.00x
- Generic Graphic Effect(2) - 0xD, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=1.00x
- 11001000 - 0x10, 0x30, 0.00x, -0.40x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction GFX 0x1D3@C940
- Goto - Offset=@C910
- Subaction GFX 0x1D4@CA60
- Asynchronous Timer - Frames=2.00x
- Generic Graphic Effect - 0x25, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=11.00x
- 11001000 - 0x10, 0x30, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction GFX 0x1D5@CB18
- Set Loop - Iterations=0xFFFFFFFF
- 11001000 - 0xA, 0x0, 0.00x, 0.00x, -8.00x, 0.00x, 0.00x, 0.00x, 0.60x, 8.00x, 0.00x, 10.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=10.00x
- Execute Loop
- Subaction GFX 0x1D6@CBC0
- Generic Graphic Effect - 0x1C, 0x0, 0.00x, 0.00x, 4.00x, 0.00x, 180.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0x1D7@CC50
- Generic Graphic Effect - 0xA, 0x0, 0.00x, 0.00x, 8.00x, 0.00x, 180.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction GFX 0x1D8@CCC8
- Goto - Offset=@CA60
- Subaction GFX 0x1D9@CCE0
- Goto - Offset=@CB18
- Subaction GFX 0x1DA@FFFFFFFF
- Subaction GFX 0x1DB@FFFFFFFF
- Subaction GFX 0x1DC@CF78
- External Graphic Effect(2) - 0xE00002, 0x1A, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, True
- External Graphic Effect(2) - 0xE00002, 0x30, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, True
- Subaction GFX 0x1DD@CF98
- Goto - Offset=@CF78
- ##########################################
- # Subaction SFX
- ##########################################
- Subaction SFX 0x0@FFFFFFFF
- Subaction SFX 0x1@D100
- Asynchronous Timer - Frames=55.00x
- Sound Effect - ID=0x157
- Synchronous Timer - Frames=12.00x
- Sound Effect - ID=0x157
- Synchronous Timer - Frames=12.00x
- Sound Effect - ID=0x157
- Synchronous Timer - Frames=12.00x
- Sound Effect - ID=0x157
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x157
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x157
- Subaction SFX 0x2@FFFFFFFF
- Subaction SFX 0x3@FFFFFFFF
- Subaction SFX 0x4@FFFFFFFF
- Subaction SFX 0x5@FFFFFFFF
- Subaction SFX 0x6@FFFFFFFF
- Subaction SFX 0x7@FFFFFFFF
- Subaction SFX 0x8@FFFFFFFF
- Subaction SFX 0x9@FFFFFFFF
- Subaction SFX 0xA@D1A0
- Asynchronous Timer - Frames=6.00x
- Sound Effect(2) - ID=0x14E
- Synchronous Timer - Frames=29.00x
- Sound Effect(2) - ID=0x14C
- 01000000
- 01020000
- Goto - Offset=@D1A0
- Subaction SFX 0xB@D208
- Asynchronous Timer - Frames=7.00x
- Sound Effect(2) - ID=0x14D
- Synchronous Timer - Frames=20.00x
- Sound Effect(2) - ID=0x14B
- 01000000
- 01020000
- Goto - Offset=@D208
- Subaction SFX 0xC@D270
- Asynchronous Timer - Frames=5.00x
- Sound Effect(2) - ID=0x14D
- Synchronous Timer - Frames=12.00x
- Sound Effect(2) - ID=0x14B
- 01000000
- 01020000
- Goto - Offset=@D270
- Subaction SFX 0xD@FFFFFFFF
- Subaction SFX 0xE@D360
- Asynchronous Timer - Frames=7.00x
- Sound Effect - ID=0x11C
- Synchronous Timer - Frames=6.00x
- Sound Effect(2) - ID=0x14D
- Synchronous Timer - Frames=5.00x
- Sound Effect(2) - ID=0x14B
- Subaction SFX 0xF@D3C0
- Asynchronous Timer - Frames=5.00x
- Sound Effect(2) - ID=0x14D
- Synchronous Timer - Frames=11.00x
- Sound Effect(2) - ID=0x14B
- 01000000
- 01020000
- Goto - Offset=@D3C0
- Subaction SFX 0x10@D410
- Asynchronous Timer - Frames=10.00x
- Sound Effect - ID=0x11D
- Subaction SFX 0x11@D2D8
- Asynchronous Timer - Frames=5.00x
- Sound Effect(2) - ID=0x14D
- Synchronous Timer - Frames=5.00x
- Sound Effect(2) - ID=0x14B
- Subaction SFX 0x12@D310
- Asynchronous Timer - Frames=10.00x
- Sound Effect - ID=0x11D
- Subaction SFX 0x13@FFFFFFFF
- Subaction SFX 0x14@FFFFFFFF
- Subaction SFX 0x15@D448
- Asynchronous Timer - Frames=1.00x
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x123
- Subaction SFX 0x16@D480
- Asynchronous Timer - Frames=1.00x
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x170
- Subaction SFX 0x17@D4B8
- Asynchronous Timer - Frames=1.00x
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x123
- Subaction SFX 0x18@D4F0
- Asynchronous Timer - Frames=1.00x
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x170
- Subaction SFX 0x19@D560
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x199
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x124
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x6D
- Synchronous Timer - Frames=12.00x
- Sound Effect - ID=0x6D
- Synchronous Timer - Frames=12.00x
- Sound Effect - ID=0x6E
- Subaction SFX 0x1A@D638
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x199
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x124
- Synchronous Timer - Frames=8.00x
- Sound Effect - ID=0x6D
- Synchronous Timer - Frames=12.00x
- Sound Effect - ID=0x6D
- Synchronous Timer - Frames=12.00x
- Sound Effect - ID=0x6D
- Synchronous Timer - Frames=12.00x
- Sound Effect - ID=0x6E
- Synchronous Timer - Frames=12.00x
- Sound Effect - ID=0x6E
- Synchronous Timer - Frames=12.00x
- Sound Effect - ID=0x6E
- Subaction SFX 0x1B@FFFFFFFF
- Subaction SFX 0x1C@FFFFFFFF
- Subaction SFX 0x1D@FFFFFFFF
- Subaction SFX 0x1E@FFFFFFFF
- Subaction SFX 0x1F@FFFFFFFF
- Subaction SFX 0x20@FFFFFFFF
- Subaction SFX 0x21@FFFFFFFF
- Subaction SFX 0x22@FFFFFFFF
- Subaction SFX 0x23@FFFFFFFF
- Subaction SFX 0x24@FFFFFFFF
- Subaction SFX 0x25@FFFFFFFF
- Subaction SFX 0x26@FFFFFFFF
- Subaction SFX 0x27@FFFFFFFF
- Subaction SFX 0x28@FFFFFFFF
- Subaction SFX 0x29@FFFFFFFF
- Subaction SFX 0x2A@D758
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x15A
- Subaction SFX 0x2B@FFFFFFFF
- Subaction SFX 0x2C@17F80
- Goto - Offset=@D770
- Subaction SFX 0x2D@FFFFFFFF
- Subaction SFX 0x2E@FFFFFFFF
- Subaction SFX 0x2F@FFFFFFFF
- Subaction SFX 0x30@D790
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x15B
- Subaction SFX 0x31@D7B8
- Asynchronous Timer - Frames=1.00x
- Other Sound Effect - ID=0x125
- Subaction SFX 0x32@D7E0
- Asynchronous Timer - Frames=3.00x
- Other Sound Effect - ID=0x126
- Subaction SFX 0x33@D808
- Asynchronous Timer - Frames=1.00x
- Other Sound Effect - ID=0x160
- Subaction SFX 0x34@FFFFFFFF
- Subaction SFX 0x35@D6F0
- Sound Effect - ID=0xAE
- Subaction SFX 0x36@D710
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x126
- Subaction SFX 0x37@D730
- Sound Effect - ID=0xAE
- Subaction SFX 0x38@FFFFFFFF
- Subaction SFX 0x39@FFFFFFFF
- Subaction SFX 0x3A@FFFFFFFF
- Subaction SFX 0x3B@FFFFFFFF
- Subaction SFX 0x3C@FFFFFFFF
- Subaction SFX 0x3D@FFFFFFFF
- Subaction SFX 0x3E@FFFFFFFF
- Subaction SFX 0x3F@D830
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x64
- Subaction SFX 0x40@FFFFFFFF
- Subaction SFX 0x41@D860
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x63
- Subaction SFX 0x42@D888
- Asynchronous Timer - Frames=0.00x
- Sound Effect - ID=0xC1
- Subaction SFX 0x43@D8B0
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x16F
- Subaction SFX 0x44@D908
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x16F
- Synchronous Timer - Frames=8.00x
- Sound Effect - ID=0x14D
- Synchronous Timer - Frames=8.00x
- Sound Effect - ID=0x14B
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0x125
- Subaction SFX 0x45@D990
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x16F
- Synchronous Timer - Frames=8.00x
- Sound Effect - ID=0x14D
- Synchronous Timer - Frames=8.00x
- Sound Effect - ID=0x14B
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0x125
- Subaction SFX 0x46@D9E8
- Asynchronous Timer - Frames=3.00x
- Sound Effect - ID=0x16F
- Subaction SFX 0x47@DA08
- Sound Effect - ID=0x10
- Subaction SFX 0x48@DA28
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x35
- Subaction SFX 0x49@DA50
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x36
- Subaction SFX 0x4A@DA78
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0x37
- Low Voice Clip
- Subaction SFX 0x4B@FFFFFFFF
- Subaction SFX 0x4C@FFFFFFFF
- Subaction SFX 0x4D@FFFFFFFF
- Subaction SFX 0x4E@DAB0
- Asynchronous Timer - Frames=5.00x
- Low Voice Clip
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x36
- Subaction SFX 0x4F@DB10
- Goto - Offset=@DAE8
- Subaction SFX 0x50@DAE8
- Asynchronous Timer - Frames=4.00x
- Low Voice Clip
- Sound Effect - ID=0x36
- Subaction SFX 0x51@FFFFFFFF
- Subaction SFX 0x52@FFFFFFFF
- Subaction SFX 0x53@DB28
- Goto - Offset=@DAE8
- Subaction SFX 0x54@DB48
- Asynchronous Timer - Frames=4.00x
- Low Voice Clip
- Sound Effect - ID=0x36
- Subaction SFX 0x55@DB78
- Asynchronous Timer - Frames=4.00x
- Low Voice Clip
- Sound Effect - ID=0x36
- Subaction SFX 0x56@FFFFFFFF
- Subaction SFX 0x57@DBF0
- Goto - Offset=@DBC0
- Subaction SFX 0x58@DBC0
- Asynchronous Timer - Frames=9.00x
- 0A030100 - 0x69
- Sound Effect - ID=0xA8
- Sound Effect - ID=0x131
- Subaction SFX 0x59@FFFFFFFF
- Subaction SFX 0x5A@DC08
- Goto - Offset=@DBC0
- Subaction SFX 0x5B@DC30
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x69
- Sound Effect - ID=0x180
- Subaction SFX 0x5C@FFFFFFFF
- Subaction SFX 0x5D@DC88
- Asynchronous Timer - Frames=1.00x
- 0A030100 - 0x69
- Sound Effect - ID=0x181
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0xA8
- Sound Effect - ID=0x37
- Subaction SFX 0x5E@DCD0
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x69
- Subaction SFX 0x5F@FFFFFFFF
- Subaction SFX 0x60@DD38
- 0A030100 - 0x69
- Sound Effect - ID=0x182
- Synchronous Timer - Frames=1.00x
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0xA8
- Sound Effect - ID=0x37
- Synchronous Timer - Frames=9.00x
- Sound Effect - ID=0xA8
- Sound Effect - ID=0x35
- Subaction SFX 0x61@DD98
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x69
- Subaction SFX 0x62@DDC0
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x35
- Subaction SFX 0x63@DDF0
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0x19D
- Sound Effect - ID=0x35
- Subaction SFX 0x64@DE20
- Asynchronous Timer - Frames=5.00x
- Low Voice Clip
- Sound Effect - ID=0x35
- Subaction SFX 0x65@DE50
- Asynchronous Timer - Frames=3.00x
- Sound Effect - ID=0x35
- Subaction SFX 0x66@DEE8
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x194
- Sound Effect - ID=0x168
- Synchronous Timer - Frames=3.00x
- Sound Effect - ID=0x169
- Synchronous Timer - Frames=3.00x
- Sound Effect - ID=0x16A
- Synchronous Timer - Frames=3.00x
- Sound Effect - ID=0x16B
- Synchronous Timer - Frames=3.00x
- Sound Effect - ID=0x16C
- Synchronous Timer - Frames=3.00x
- Sound Effect - ID=0x16C
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0x16D
- Sound Effect - ID=0x16E
- Subaction SFX 0x67@DF80
- Asynchronous Timer - Frames=10.00x
- Other Sound Effect - ID=0x126
- Subaction SFX 0x68@DFA8
- Asynchronous Timer - Frames=10.00x
- Other Sound Effect - ID=0x126
- Subaction SFX 0x69@DFD0
- Asynchronous Timer - Frames=10.00x
- Other Sound Effect - ID=0x126
- Subaction SFX 0x6A@DFF8
- Asynchronous Timer - Frames=10.00x
- Other Sound Effect - ID=0x126
- Subaction SFX 0x6B@E020
- Asynchronous Timer - Frames=10.00x
- Other Sound Effect - ID=0x126
- Subaction SFX 0x6C@E058
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0x6E
- Synchronous Timer - Frames=4.00x
- 0A030100 - 0x6E
- Subaction SFX 0x6D@E0C0
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0x6E
- Synchronous Timer - Frames=4.00x
- 0A030100 - 0x6E
- Synchronous Timer - Frames=6.00x
- Sound Effect - ID=0x14D
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x14B
- Subaction SFX 0x6E@E128
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0x6E
- Synchronous Timer - Frames=4.00x
- 0A030100 - 0x6E
- Subaction SFX 0x6F@FFFFFFFF
- Subaction SFX 0x70@FFFFFFFF
- Subaction SFX 0x71@FFFFFFFF
- Subaction SFX 0x72@E240
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x70
- Sound Effect - ID=0x72
- Synchronous Timer - Frames=20.00x
- Sound Effect - ID=0x6F
- Sound Effect - ID=0x70
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x6F
- Sound Effect - ID=0x70
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x6F
- Sound Effect - ID=0x70
- Sound Effect - ID=0x19C
- Subaction SFX 0x73@E198
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x70
- Sound Effect - ID=0x72
- Synchronous Timer - Frames=11.00x
- Sound Effect - ID=0x6F
- Sound Effect - ID=0x70
- Low Voice Clip
- Subaction SFX 0x74@E2E0
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x70
- Sound Effect - ID=0x72
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0x6F
- Sound Effect - ID=0x70
- Low Voice Clip
- Subaction SFX 0x75@E368
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x70
- Sound Effect - ID=0x72
- Synchronous Timer - Frames=16.00x
- Sound Effect - ID=0x6F
- Sound Effect - ID=0x70
- Low Voice Clip
- Synchronous Timer - Frames=2.00x
- Other Sound Effect(2) - ID=0x5E
- Sound Effect - ID=0x3F
- Subaction SFX 0x76@FFFFFFFF
- Subaction SFX 0x77@FFFFFFFF
- Subaction SFX 0x78@FFFFFFFF
- Subaction SFX 0x79@FFFFFFFF
- Subaction SFX 0x7A@FFFFFFFF
- Subaction SFX 0x7B@FFFFFFFF
- Subaction SFX 0x7C@FFFFFFFF
- Subaction SFX 0x7D@FFFFFFFF
- Subaction SFX 0x7E@E3F0
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- Subaction SFX 0x7F@FFFFFFFF
- Subaction SFX 0x80@FFFFFFFF
- Subaction SFX 0x81@E428
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- Subaction SFX 0x82@FFFFFFFF
- Subaction SFX 0x83@FFFFFFFF
- Subaction SFX 0x84@E3F0
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- Subaction SFX 0x85@FFFFFFFF
- Subaction SFX 0x86@FFFFFFFF
- Subaction SFX 0x87@E428
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- Subaction SFX 0x88@FFFFFFFF
- Subaction SFX 0x89@FFFFFFFF
- Subaction SFX 0x8A@E3F0
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- Subaction SFX 0x8B@FFFFFFFF
- Subaction SFX 0x8C@FFFFFFFF
- Subaction SFX 0x8D@E428
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- Subaction SFX 0x8E@FFFFFFFF
- Subaction SFX 0x8F@FFFFFFFF
- Subaction SFX 0x90@E3F0
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- Subaction SFX 0x91@FFFFFFFF
- Subaction SFX 0x92@FFFFFFFF
- Subaction SFX 0x93@E428
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- Subaction SFX 0x94@FFFFFFFF
- Subaction SFX 0x95@FFFFFFFF
- Subaction SFX 0x96@E468
- Sound Effect - ID=0x125
- Synchronous Timer - Frames=8.00x
- 0A030100 - 0x125
- Subaction SFX 0x97@E4A0
- Sound Effect - ID=0x125
- Synchronous Timer - Frames=8.00x
- 0A030100 - 0x125
- Subaction SFX 0x98@FFFFFFFF
- Subaction SFX 0x99@FFFFFFFF
- Subaction SFX 0x9A@FFFFFFFF
- Subaction SFX 0x9B@FFFFFFFF
- Subaction SFX 0x9C@FFFFFFFF
- Subaction SFX 0x9D@FFFFFFFF
- Subaction SFX 0x9E@FFFFFFFF
- Subaction SFX 0x9F@FFFFFFFF
- Subaction SFX 0xA0@FFFFFFFF
- Subaction SFX 0xA1@FFFFFFFF
- Subaction SFX 0xA2@FFFFFFFF
- Subaction SFX 0xA3@FFFFFFFF
- Subaction SFX 0xA4@E528
- Asynchronous Timer - Frames=40.00x
- Damage Voice Clip
- Subaction SFX 0xA5@E548
- Asynchronous Timer - Frames=40.00x
- Damage Voice Clip
- Subaction SFX 0xA6@E568
- Asynchronous Timer - Frames=40.00x
- Damage Voice Clip
- Subaction SFX 0xA7@E588
- Asynchronous Timer - Frames=40.00x
- Damage Voice Clip
- Subaction SFX 0xA8@E5A8
- Asynchronous Timer - Frames=40.00x
- Damage Voice Clip
- Subaction SFX 0xA9@E5E0
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x59
- Synchronous Timer - Frames=35.00x
- Sound Effect - ID=0x59
- Subaction SFX 0xAA@E630
- 0A030100 - 0x44
- 0A030100 - 0x45
- 0A030100 - 0x46
- Asynchronous Timer - Frames=1.00x
- Other Sound Effect(2) - ID=0x5E
- Subaction SFX 0xAB@E688
- 0A030100 - 0x44
- 0A030100 - 0x45
- 0A030100 - 0x46
- Asynchronous Timer - Frames=1.00x
- Other Sound Effect(2) - ID=0x5F
- Subaction SFX 0xAC@E6C0
- Other Sound Effect(2) - ID=0x5F
- Subaction SFX 0xAD@E6D8
- Other Sound Effect(2) - ID=0x5E
- Subaction SFX 0xAE@FFFFFFFF
- Subaction SFX 0xAF@E700
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x15B
- Subaction SFX 0xB0@E738
- Asynchronous Timer - Frames=19.00x
- Sound Effect - ID=0x37
- Synchronous Timer - Frames=4.00x
- Sound Effect - ID=0x37
- Subaction SFX 0xB1@E768
- Sound Effect - ID=0x16F
- Subaction SFX 0xB2@E780
- Sound Effect - ID=0x16F
- Subaction SFX 0xB3@E7B8
- 0A030100 - 0x44
- 0A030100 - 0x45
- 0A030100 - 0x46
- Asynchronous Timer - Frames=1.00x
- Other Sound Effect(2) - ID=0x5E
- Subaction SFX 0xB4@E810
- 0A030100 - 0x44
- 0A030100 - 0x45
- 0A030100 - 0x46
- Asynchronous Timer - Frames=1.00x
- Other Sound Effect(2) - ID=0x5F
- Subaction SFX 0xB5@FFFFFFFF
- Subaction SFX 0xB6@FFFFFFFF
- Subaction SFX 0xB7@FFFFFFFF
- Subaction SFX 0xB8@E868
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x15B
- Subaction SFX 0xB9@E8A0
- Asynchronous Timer - Frames=18.00x
- Sound Effect - ID=0x37
- Synchronous Timer - Frames=6.00x
- Sound Effect - ID=0x37
- Subaction SFX 0xBA@E8D0
- Sound Effect - ID=0x16F
- Subaction SFX 0xBB@E8E8
- Sound Effect - ID=0x16F
- Subaction SFX 0xBC@E908
- Asynchronous Timer - Frames=1.00x
- Other Sound Effect(2) - ID=0x5F
- Subaction SFX 0xBD@E908
- Asynchronous Timer - Frames=1.00x
- Other Sound Effect(2) - ID=0x5F
- Subaction SFX 0xBE@E948
- 0A030100 - 0x44
- 0A030100 - 0x45
- 0A030100 - 0x46
- Sound Effect - ID=0x18E
- Other Sound Effect - ID=0x125
- Subaction SFX 0xBF@E980
- Sound Effect - ID=0x15B
- Subaction SFX 0xC0@E998
- Sound Effect - ID=0x15B
- Subaction SFX 0xC1@E9D0
- 0A030100 - 0x44
- 0A030100 - 0x45
- 0A030100 - 0x46
- Sound Effect - ID=0x18E
- Sound Effect - ID=0x125
- Subaction SFX 0xC2@EA08
- Sound Effect - ID=0x170
- Subaction SFX 0xC3@EA40
- 0A030100 - 0x44
- 0A030100 - 0x45
- 0A030100 - 0x46
- Sound Effect - ID=0x18E
- Sound Effect - ID=0x125
- Subaction SFX 0xC4@FFFFFFFF
- Subaction SFX 0xC5@EA80
- Sound Effect(3) - ID=0x61
- Sound Effect - ID=0x188
- Subaction SFX 0xC6@FFFFFFFF
- Subaction SFX 0xC7@FFFFFFFF
- Subaction SFX 0xC8@FFFFFFFF
- Subaction SFX 0xC9@FFFFFFFF
- Subaction SFX 0xCA@EAD0
- Sound Effect(3) - ID=0x189
- Synchronous Timer - Frames=1.00x
- 01000000
- 01020000
- Goto - Offset=@EAD0
- Subaction SFX 0xCB@FFFFFFFF
- Subaction SFX 0xCC@FFFFFFFF
- Subaction SFX 0xCD@FFFFFFFF
- Subaction SFX 0xCE@EB18
- Ottootto Voice Clip
- Subaction SFX 0xCF@FFFFFFFF
- Subaction SFX 0xD0@EB38
- Sound Effect - ID=0x5E
- Subaction SFX 0xD1@EB50
- Sound Effect - ID=0x5E
- Subaction SFX 0xD2@EB68
- Sound Effect - ID=0x5E
- Subaction SFX 0xD3@EB98
- 0A030100 - 0x44
- 0A030100 - 0x45
- 0A030100 - 0x46
- Sound Effect - ID=0x5E
- Subaction SFX 0xD4@FFFFFFFF
- Subaction SFX 0xD5@EBF8
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- Synchronous Timer - Frames=2.00x
- If - Requirement=2B, Variable=0x2
- Sound Effect - ID=0x183
- End If
- Subaction SFX 0xD6@FFFFFFFF
- Subaction SFX 0xD7@EC58
- Asynchronous Timer - Frames=14.00x
- Sound Effect - ID=0x11C
- Synchronous Timer - Frames=9.00x
- Sound Effect - ID=0x37
- Subaction SFX 0xD8@ECC0
- Asynchronous Timer - Frames=14.00x
- Sound Effect - ID=0x11C
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x126
- Synchronous Timer - Frames=8.00x
- Sound Effect - ID=0x14D
- Synchronous Timer - Frames=8.00x
- Sound Effect - ID=0x14B
- Subaction SFX 0xD9@ED48
- Asynchronous Timer - Frames=14.00x
- Sound Effect - ID=0x11C
- Synchronous Timer - Frames=14.00x
- Sound Effect - ID=0x11C
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x14D
- Synchronous Timer - Frames=6.00x
- Sound Effect - ID=0x14B
- Subaction SFX 0xDA@EDA0
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x11C
- Subaction SFX 0xDB@EDD8
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x11C
- Synchronous Timer - Frames=16.00x
- Sound Effect - ID=0x6D
- Subaction SFX 0xDC@EE10
- Asynchronous Timer - Frames=39.00x
- Sound Effect - ID=0x37
- Subaction SFX 0xDD@EE68
- Asynchronous Timer - Frames=28.00x
- Sound Effect - ID=0x11C
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x126
- Synchronous Timer - Frames=16.00x
- Sound Effect - ID=0x14D
- Synchronous Timer - Frames=16.00x
- Sound Effect - ID=0x14B
- Subaction SFX 0xDE@EEF0
- Asynchronous Timer - Frames=28.00x
- Sound Effect - ID=0x11C
- Synchronous Timer - Frames=28.00x
- Sound Effect - ID=0x11C
- Synchronous Timer - Frames=20.00x
- Sound Effect - ID=0x14D
- Synchronous Timer - Frames=12.00x
- Sound Effect - ID=0x14B
- Subaction SFX 0xDF@EF48
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x11C
- Subaction SFX 0xE0@EF80
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x11C
- Synchronous Timer - Frames=32.00x
- Sound Effect - ID=0x6D
- Subaction SFX 0xE1@EFC8
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0xA3
- Synchronous Timer - Frames=12.00x
- Sound Effect - ID=0x9F
- Subaction SFX 0xE2@F040
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0xA3
- Synchronous Timer - Frames=3.00x
- Sound Effect - ID=0xA3
- Synchronous Timer - Frames=3.00x
- Sound Effect - ID=0xA3
- Synchronous Timer - Frames=3.00x
- Sound Effect - ID=0xA3
- Synchronous Timer - Frames=13.00x
- Sound Effect - ID=0x9F
- Subaction SFX 0xE3@F0B8
- Asynchronous Timer - Frames=7.00x
- Sound Effect - ID=0xA3
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x9F
- Subaction SFX 0xE4@F110
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0xA3
- Synchronous Timer - Frames=8.00x
- Sound Effect - ID=0x9F
- Synchronous Timer - Frames=30.00x
- Sound Effect - ID=0x9F
- Subaction SFX 0xE5@FFFFFFFF
- Subaction SFX 0xE6@F160
- Asynchronous Timer - Frames=10.00x
- Sound Effect - ID=0x15B
- Subaction SFX 0xE7@F198
- Asynchronous Timer - Frames=18.00x
- Sound Effect - ID=0x36
- Synchronous Timer - Frames=12.00x
- Sound Effect - ID=0x36
- Subaction SFX 0xE8@F200
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x15B
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0xA3
- Synchronous Timer - Frames=3.00x
- Sound Effect - ID=0x9F
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x125
- Subaction SFX 0xE9@F288
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x15B
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0xA3
- Synchronous Timer - Frames=3.00x
- Sound Effect - ID=0x9F
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x125
- Subaction SFX 0xEA@FFFFFFFF
- Subaction SFX 0xEB@FFFFFFFF
- Subaction SFX 0xEC@FFFFFFFF
- Subaction SFX 0xED@FFFFFFFF
- Subaction SFX 0xEE@F2F8
- Sound Effect - ID=0xB4
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0xB3
- Synchronous Timer - Frames=14.00x
- Goto - Offset=@F2F8
- Subaction SFX 0xEF@F360
- Sound Effect - ID=0x18F
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0xB1
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0xB3
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0xB4
- Subaction SFX 0xF0@F3B0
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0xB7
- Subaction SFX 0xF1@F410
- Sound Effect - ID=0xB2
- Synchronous Timer - Frames=25.00x
- Sound Effect - ID=0xB3
- Synchronous Timer - Frames=25.00x
- Sound Effect - ID=0xB2
- Synchronous Timer - Frames=25.00x
- Sound Effect - ID=0xB3
- Synchronous Timer - Frames=24.00x
- Goto - Offset=@F410
- Subaction SFX 0xF2@F488
- Sound Effect - ID=0xB2
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0xB3
- Synchronous Timer - Frames=14.00x
- Goto - Offset=@F488
- Subaction SFX 0xF3@FFFFFFFF
- Subaction SFX 0xF4@F4D0
- Asynchronous Timer - Frames=3.00x
- Sound Effect - ID=0xB4
- Subaction SFX 0xF5@F548
- Sound Effect - ID=0xB3
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0xB0
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0xB0
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0xB5
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0xB4
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0xB1
- 01000000
- 01020000
- Goto - Offset=@F548
- Subaction SFX 0xF6@F5D0
- Asynchronous Timer - Frames=3.00x
- Sound Effect - ID=0xB9
- Subaction SFX 0xF7@FFFFFFFF
- Subaction SFX 0xF8@FFFFFFFF
- Subaction SFX 0xF9@FFFFFFFF
- Subaction SFX 0xFA@FFFFFFFF
- Subaction SFX 0xFB@F6E0
- Sound Effect - ID=0x18A
- Subaction SFX 0xFC@F700
- Asynchronous Timer - Frames=17.00x
- Sound Effect(2) - ID=0x14D
- Subaction SFX 0xFD@F728
- Asynchronous Timer - Frames=17.00x
- Sound Effect(2) - ID=0x14B
- Subaction SFX 0xFE@FFFFFFFF
- Subaction SFX 0xFF@FFFFFFFF
- Subaction SFX 0x100@FFFFFFFF
- Subaction SFX 0x101@FFFFFFFF
- Subaction SFX 0x102@FFFFFFFF
- Subaction SFX 0x103@F630
- Low Voice Clip
- Subaction SFX 0x104@F640
- Low Voice Clip
- Subaction SFX 0x105@F650
- Low Voice Clip
- Subaction SFX 0x106@F660
- Low Voice Clip
- Subaction SFX 0x107@FFFFFFFF
- Subaction SFX 0x108@FFFFFFFF
- Subaction SFX 0x109@FFFFFFFF
- Subaction SFX 0x10A@FFFFFFFF
- Subaction SFX 0x10B@FFFFFFFF
- Subaction SFX 0x10C@F698
- Low Voice Clip
- Subaction SFX 0x10D@F6A8
- Low Voice Clip
- Subaction SFX 0x10E@F6B8
- Low Voice Clip
- Subaction SFX 0x10F@F6C8
- Low Voice Clip
- Subaction SFX 0x110@FFFFFFFF
- Subaction SFX 0x111@FFFFFFFF
- Subaction SFX 0x112@FFFFFFFF
- Subaction SFX 0x113@FFFFFFFF
- Subaction SFX 0x114@F760
- Low Voice Clip
- Subaction SFX 0x115@F770
- Low Voice Clip
- Subaction SFX 0x116@F780
- Low Voice Clip
- Subaction SFX 0x117@F790
- Low Voice Clip
- Subaction SFX 0x118@FFFFFFFF
- Subaction SFX 0x119@FFFFFFFF
- Subaction SFX 0x11A@FFFFFFFF
- Subaction SFX 0x11B@FFFFFFFF
- Subaction SFX 0x11C@FFFFFFFF
- Subaction SFX 0x11D@FFFFFFFF
- Subaction SFX 0x11E@FFFFFFFF
- Subaction SFX 0x11F@FFFFFFFF
- Subaction SFX 0x120@FFFFFFFF
- Subaction SFX 0x121@FFFFFFFF
- Subaction SFX 0x122@FFFFFFFF
- Subaction SFX 0x123@FFFFFFFF
- Subaction SFX 0x124@F808
- Sound Effect - ID=0x180
- Subaction SFX 0x125@FFFFFFFF
- Subaction SFX 0x126@F820
- Sound Effect - ID=0x69
- Subaction SFX 0x127@FFFFFFFF
- Subaction SFX 0x128@FFFFFFFF
- Subaction SFX 0x129@FFFFFFFF
- Subaction SFX 0x12A@F858
- Asynchronous Timer - Frames=11.00x
- Sound Effect - ID=0x19E
- Subaction SFX 0x12B@FFFFFFFF
- Subaction SFX 0x12C@FFFFFFFF
- Subaction SFX 0x12D@FFFFFFFF
- Subaction SFX 0x12E@FFFFFFFF
- Subaction SFX 0x12F@FFFFFFFF
- Subaction SFX 0x130@FFFFFFFF
- Subaction SFX 0x131@F8A0
- Sound Effect - ID=0x69
- Subaction SFX 0x132@FFFFFFFF
- Subaction SFX 0x133@FFFFFFFF
- Subaction SFX 0x134@FFFFFFFF
- Subaction SFX 0x135@FFFFFFFF
- Subaction SFX 0x136@FFFFFFFF
- Subaction SFX 0x137@FFFFFFFF
- Subaction SFX 0x138@F8E0
- Sound Effect - ID=0x69
- Subaction SFX 0x139@FFFFFFFF
- Subaction SFX 0x13A@FFFFFFFF
- Subaction SFX 0x13B@FFFFFFFF
- Subaction SFX 0x13C@FFFFFFFF
- Subaction SFX 0x13D@FFFFFFFF
- Subaction SFX 0x13E@FFFFFFFF
- Subaction SFX 0x13F@F920
- Sound Effect - ID=0x69
- Subaction SFX 0x140@FFFFFFFF
- Subaction SFX 0x141@FFFFFFFF
- Subaction SFX 0x142@FFFFFFFF
- Subaction SFX 0x143@FFFFFFFF
- Subaction SFX 0x144@FFFFFFFF
- Subaction SFX 0x145@FFFFFFFF
- Subaction SFX 0x146@FFFFFFFF
- Subaction SFX 0x147@FFFFFFFF
- Subaction SFX 0x148@FFFFFFFF
- Subaction SFX 0x149@FFFFFFFF
- Subaction SFX 0x14A@FFFFFFFF
- Subaction SFX 0x14B@FFFFFFFF
- Subaction SFX 0x14C@FFFFFFFF
- Subaction SFX 0x14D@F9A8
- Sound Effect - ID=0xDA
- Subaction SFX 0x14E@FFFFFFFF
- Subaction SFX 0x14F@FFFFFFFF
- Subaction SFX 0x150@FFFFFFFF
- Subaction SFX 0x151@F9F8
- Asynchronous Timer - Frames=14.00x
- Sound Effect(2) - ID=0x14E
- Synchronous Timer - Frames=19.00x
- Sound Effect(2) - ID=0x14C
- 01000000
- 01020000
- Goto - Offset=@F9F8
- Subaction SFX 0x152@FA60
- Asynchronous Timer - Frames=5.00x
- Sound Effect(2) - ID=0x14D
- Synchronous Timer - Frames=10.00x
- Sound Effect(2) - ID=0x14B
- 01000000
- 01020000
- Goto - Offset=@FA60
- Subaction SFX 0x153@FAC8
- Asynchronous Timer - Frames=2.00x
- Sound Effect(2) - ID=0x14D
- Synchronous Timer - Frames=11.00x
- Sound Effect(2) - ID=0x14B
- 01000000
- 01020000
- Goto - Offset=@FAC8
- Subaction SFX 0x154@FB18
- Asynchronous Timer - Frames=10.00x
- Sound Effect - ID=0x11D
- Subaction SFX 0x155@FB60
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x11C
- Synchronous Timer - Frames=17.00x
- Sound Effect(2) - ID=0x14D
- Synchronous Timer - Frames=19.00x
- Sound Effect(2) - ID=0x14B
- Subaction SFX 0x156@FBC0
- Asynchronous Timer - Frames=0.00x
- Sound Effect(2) - ID=0x14E
- Synchronous Timer - Frames=34.00x
- Sound Effect(2) - ID=0x14C
- 01000000
- 01020000
- Goto - Offset=@FBC0
- Subaction SFX 0x157@FC28
- Asynchronous Timer - Frames=14.00x
- Sound Effect(2) - ID=0x14D
- Synchronous Timer - Frames=17.00x
- Sound Effect(2) - ID=0x14B
- 01000000
- 01020000
- Goto - Offset=@FC28
- Subaction SFX 0x158@FC90
- Asynchronous Timer - Frames=0.00x
- Sound Effect(2) - ID=0x14D
- Synchronous Timer - Frames=10.00x
- Sound Effect(2) - ID=0x14B
- 01000000
- 01020000
- Goto - Offset=@FC90
- Subaction SFX 0x159@FCE0
- Asynchronous Timer - Frames=10.00x
- Sound Effect - ID=0x11D
- Subaction SFX 0x15A@FD28
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x11C
- Synchronous Timer - Frames=8.00x
- Sound Effect(2) - ID=0x14D
- Synchronous Timer - Frames=11.00x
- Sound Effect(2) - ID=0x14B
- Subaction SFX 0x15B@FD70
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x123
- Subaction SFX 0x15C@FD98
- Asynchronous Timer - Frames=2.00x
- Other Sound Effect - ID=0x126
- Subaction SFX 0x15D@FFFFFFFF
- Subaction SFX 0x15E@FFFFFFFF
- Subaction SFX 0x15F@FFFFFFFF
- Subaction SFX 0x160@FDD0
- Subroutine - Offset=@FDC0
- Subaction SFX 0x161@FFFFFFFF
- Subaction SFX 0x162@FDF0
- Subroutine - Offset=@FDE0
- Subaction SFX 0x163@FFFFFFFF
- Subaction SFX 0x164@FFFFFFFF
- Subaction SFX 0x165@FFFFFFFF
- Subaction SFX 0x166@FFFFFFFF
- Subaction SFX 0x167@FFFFFFFF
- Subaction SFX 0x168@FFFFFFFF
- Subaction SFX 0x169@FFFFFFFF
- Subaction SFX 0x16A@FFFFFFFF
- Subaction SFX 0x16B@FFFFFFFF
- Subaction SFX 0x16C@FFFFFFFF
- Subaction SFX 0x16D@FFFFFFFF
- Subaction SFX 0x16E@FFFFFFFF
- Subaction SFX 0x16F@FE68
- Subroutine - Offset=@FE40
- Subaction SFX 0x170@FE80
- Subroutine - Offset=@FE48
- Subaction SFX 0x171@FE98
- Subroutine - Offset=@FE50
- Subaction SFX 0x172@FEB0
- Subroutine - Offset=@FE58
- Subaction SFX 0x173@FFFFFFFF
- Subaction SFX 0x174@FFFFFFFF
- Subaction SFX 0x175@FFFFFFFF
- Subaction SFX 0x176@FFFFFFFF
- Subaction SFX 0x177@FFFFFFFF
- Subaction SFX 0x178@FEF8
- Subroutine - Offset=@FEE8
- Subaction SFX 0x179@FFFFFFFF
- Subaction SFX 0x17A@FFFFFFFF
- Subaction SFX 0x17B@FFFFFFFF
- Subaction SFX 0x17C@FFFFFFFF
- Subaction SFX 0x17D@FFFFFFFF
- Subaction SFX 0x17E@FFFFFFFF
- Subaction SFX 0x17F@FFFFFFFF
- Subaction SFX 0x180@FF40
- Sound Effect - ID=0xC0
- Synchronous Timer - Frames=4.00x
- Goto - Offset=@FF40
- Subaction SFX 0x181@FF68
- Sound Effect - ID=0xC0
- Subaction SFX 0x182@FFFFFFFF
- Subaction SFX 0x183@FFFFFFFF
- Subaction SFX 0x184@FFFFFFFF
- Subaction SFX 0x185@FFFFFFFF
- Subaction SFX 0x186@FFFFFFFF
- Subaction SFX 0x187@FFFFFFFF
- Subaction SFX 0x188@FFFFFFFF
- Subaction SFX 0x189@FFFFFFFF
- Subaction SFX 0x18A@FFFFFFFF
- Subaction SFX 0x18B@FFFFFFFF
- Subaction SFX 0x18C@FFFFFFFF
- Subaction SFX 0x18D@FFFFFFFF
- Subaction SFX 0x18E@FFFFFFFF
- Subaction SFX 0x18F@FFFFFFFF
- Subaction SFX 0x190@FFFFFFFF
- Subaction SFX 0x191@FFFFFFFF
- Subaction SFX 0x192@FFFFFFFF
- Subaction SFX 0x193@FFFFFFFF
- Subaction SFX 0x194@FFFFFFFF
- Subaction SFX 0x195@FFFFFFFF
- Subaction SFX 0x196@FFFFFFFF
- Subaction SFX 0x197@FFFFFFFF
- Subaction SFX 0x198@FFFFFFFF
- Subaction SFX 0x199@FFFFFFFF
- Subaction SFX 0x19A@FFFFFFFF
- Subaction SFX 0x19B@FFFFFFFF
- Subaction SFX 0x19C@FFFFFFFF
- Subaction SFX 0x19D@FFFFFFFF
- Subaction SFX 0x19E@FFFFFFFF
- Subaction SFX 0x19F@FFFFFFFF
- Subaction SFX 0x1A0@FFFFFFFF
- Subaction SFX 0x1A1@FFFFFFFF
- Subaction SFX 0x1A2@FFFFFFFF
- Subaction SFX 0x1A3@FFFFFFFF
- Subaction SFX 0x1A4@FFFFFFFF
- Subaction SFX 0x1A5@FFFFFFFF
- Subaction SFX 0x1A6@FFFFFFFF
- Subaction SFX 0x1A7@FFFFFFFF
- Subaction SFX 0x1A8@FFFFFFFF
- Subaction SFX 0x1A9@FFFFFFFF
- Subaction SFX 0x1AA@FFFFFFFF
- Subaction SFX 0x1AB@FFFFFFFF
- Subaction SFX 0x1AC@FFFFFFFF
- Subaction SFX 0x1AD@FFFFFFFF
- Subaction SFX 0x1AE@FFFFFFFF
- Subaction SFX 0x1AF@FFFFFFFF
- Subaction SFX 0x1B0@FFFFFFFF
- Subaction SFX 0x1B1@FFFFFFFF
- Subaction SFX 0x1B2@FFFFFFFF
- Subaction SFX 0x1B3@FFFFFFFF
- Subaction SFX 0x1B4@FFFFFFFF
- Subaction SFX 0x1B5@FFFFFFFF
- Subaction SFX 0x1B6@FFFFFFFF
- Subaction SFX 0x1B7@FFFFFFFF
- Subaction SFX 0x1B8@FFFFFFFF
- Subaction SFX 0x1B9@FFFFFFFF
- Subaction SFX 0x1BA@FFFFFFFF
- Subaction SFX 0x1BB@FFFFFFFF
- Subaction SFX 0x1BC@FFC8
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0x10B
- Synchronous Timer - Frames=125.00x
- Sound Effect - ID=0x10C
- Subaction SFX 0x1BD@10010
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0x10B
- Synchronous Timer - Frames=125.00x
- Sound Effect - ID=0x10C
- Subaction SFX 0x1BE@10048
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x17A
- Subaction SFX 0x1BF@10070
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x17A
- Subaction SFX 0x1C0@100C8
- Asynchronous Timer - Frames=3.00x
- Sound Effect - ID=0x6B
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x6B
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x6B
- Synchronous Timer - Frames=32.00x
- Sound Effect - ID=0x160
- Subaction SFX 0x1C1@10150
- Asynchronous Timer - Frames=3.00x
- Sound Effect - ID=0x6B
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x6B
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x6B
- Synchronous Timer - Frames=32.00x
- Sound Effect - ID=0x160
- Subaction SFX 0x1C2@101B0
- Asynchronous Timer - Frames=30.00x
- Sound Effect - ID=0x193
- Sound Effect - ID=0x123
- Subaction SFX 0x1C3@101E8
- Asynchronous Timer - Frames=30.00x
- Sound Effect - ID=0x193
- Sound Effect - ID=0x123
- Subaction SFX 0x1C4@10280
- Asynchronous Timer - Frames=30.00x
- Sound Effect - ID=0x190
- Sound Effect - ID=0x6E
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0x6E
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0x6E
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0x6E
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0x6E
- Synchronous Timer - Frames=24.00x
- 0A050100 - 0x19F
- 0A050100 - 0x71
- 0A050100 - 0x36
- Subaction SFX 0x1C5@FFFFFFFF
- Subaction SFX 0x1C6@10348
- Asynchronous Timer - Frames=20.00x
- Sound Effect - ID=0x11F
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0x191
- Synchronous Timer - Frames=79.00x
- 0A030100 - 0x11F
- Synchronous Timer - Frames=11.00x
- 0A050100 - 0x1A0
- Subaction SFX 0x1C7@FFFFFFFF
- Subaction SFX 0x1C8@103D8
- Asynchronous Timer - Frames=30.00x
- Sound Effect - ID=0x192
- Synchronous Timer - Frames=40.00x
- Sound Effect - ID=0x168
- Sound Effect - ID=0x1A1
- Sound Effect - ID=0x36
- Synchronous Timer - Frames=25.00x
- Other Sound Effect - ID=0x126
- Subaction SFX 0x1C9@FFFFFFFF
- Subaction SFX 0x1CA@FFFFFFFF
- Subaction SFX 0x1CB@FFFFFFFF
- Subaction SFX 0x1CC@FFFFFFFF
- Subaction SFX 0x1CD@FFFFFFFF
- Subaction SFX 0x1CE@10460
- Asynchronous Timer - Frames=11.00x
- Sound Effect - ID=0x15F
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x10D
- Subaction SFX 0x1CF@10490
- Goto - Offset=@10460
- Subaction SFX 0x1D0@104C8
- Asynchronous Timer - Frames=7.00x
- Sound Effect - ID=0x112
- Synchronous Timer - Frames=4.00x
- Sound Effect - ID=0x161
- Sound Effect - ID=0x36
- Subaction SFX 0x1D1@10500
- Goto - Offset=@104C8
- Subaction SFX 0x1D2@10520
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x110
- Subaction SFX 0x1D3@10540
- Goto - Offset=@10520
- Subaction SFX 0x1D4@10560
- Asynchronous Timer - Frames=10.00x
- Sound Effect - ID=0x19B
- Subaction SFX 0x1D5@10588
- Asynchronous Timer - Frames=1.00x
- Sound Effect(3) - ID=0x13D
- Subaction SFX 0x1D6@105B0
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x13B
- Subaction SFX 0x1D7@105D8
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x13C
- Subaction SFX 0x1D8@10618
- Asynchronous Timer - Frames=10.00x
- Sound Effect - ID=0x19B
- Subaction SFX 0x1D9@10640
- Asynchronous Timer - Frames=1.00x
- Sound Effect(3) - ID=0x13D
- Subaction SFX 0x1DA@10668
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x13B
- Subaction SFX 0x1DB@10690
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x13C
- Subaction SFX 0x1DC@106F0
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x197
- Sound Effect - ID=0x11E
- Synchronous Timer - Frames=54.00x
- Sound Effect - ID=0x198
- Sound Effect - ID=0x11F
- Subaction SFX 0x1DD@10758
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x197
- Sound Effect - ID=0x11E
- Synchronous Timer - Frames=54.00x
- Sound Effect - ID=0x198
- Sound Effect - ID=0x11F
- ##########################################
- # Subaction Other
- ##########################################
- Subaction Other 0x0@1FB8
- 18000100 - 0x6
- Subaction Other 0x1@1FD0
- 18000100 - 0x6
- Subaction Other 0x2@1FE8
- 18000100 - 0x6
- Subaction Other 0x3@FFFFFFFF
- Subaction Other 0x4@FFFFFFFF
- Subaction Other 0x5@2000
- 18000100 - 0x6
- Subaction Other 0x6@FFFFFFFF
- Subaction Other 0x7@FFFFFFFF
- Subaction Other 0x8@FFFFFFFF
- Subaction Other 0x9@FFFFFFFF
- Subaction Other 0xA@FFFFFFFF
- Subaction Other 0xB@2050
- Asynchronous Timer - Frames=7.00x
- 07070200 - 0x14, 0x0
- Asynchronous Timer - Frames=27.00x
- 07070200 - 0x14, 0x0
- 01000000
- 01020000
- Goto - Offset=@2050
- Subaction Other 0xC@20C8
- Asynchronous Timer - Frames=5.00x
- 07070200 - 0x14, 0x0
- Asynchronous Timer - Frames=18.00x
- 07070200 - 0x14, 0x0
- 01000000
- 01020000
- Goto - Offset=@20C8
- Subaction Other 0xD@2118
- 18010200 - 0x6, 0x5
- Subaction Other 0xE@21C8
- 07070200 - 0x15, 0x0
- Asynchronous Timer - Frames=12.00x
- 18010200 - 0x6, 0x3
- Subaction Other 0xF@2220
- Asynchronous Timer - Frames=5.00x
- 07070200 - 0x16, 0x0
- Asynchronous Timer - Frames=16.00x
- 07070200 - 0x16, 0x0
- 01000000
- 01020000
- Goto - Offset=@2220
- Subaction Other 0x10@2280
- 18000100 - 0x0
- Asynchronous Timer - Frames=5.00x
- 18010200 - 0x6, 0x5
- Subaction Other 0x11@2130
- 18000100 - 0x6
- Subaction Other 0x12@2160
- 18000100 - 0x0
- Asynchronous Timer - Frames=15.00x
- 18010200 - 0x6, 0x5
- Subaction Other 0x13@2190
- 18010200 - 0x6, 0xA
- Subaction Other 0x14@22A8
- 18000100 - 0x6
- Subaction Other 0x15@FFFFFFFF
- Subaction Other 0x16@FFFFFFFF
- Subaction Other 0x17@FFFFFFFF
- Subaction Other 0x18@FFFFFFFF
- Subaction Other 0x19@FFFFFFFF
- Subaction Other 0x1A@FFFFFFFF
- Subaction Other 0x1B@FFFFFFFF
- Subaction Other 0x1C@FFFFFFFF
- Subaction Other 0x1D@FFFFFFFF
- Subaction Other 0x1E@FFFFFFFF
- Subaction Other 0x1F@FFFFFFFF
- Subaction Other 0x20@FFFFFFFF
- Subaction Other 0x21@FFFFFFFF
- Subaction Other 0x22@FFFFFFFF
- Subaction Other 0x23@FFFFFFFF
- Subaction Other 0x24@FFFFFFFF
- Subaction Other 0x25@FFFFFFFF
- Subaction Other 0x26@FFFFFFFF
- Subaction Other 0x27@FFFFFFFF
- Subaction Other 0x28@FFFFFFFF
- Subaction Other 0x29@2320
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Subaction Other 0x2A@24C8
- 18000100 - 0x6
- Subaction Other 0x2B@24E0
- 18000100 - 0x6
- Subaction Other 0x2C@17FB0
- Goto - Offset=@24E0
- Subaction Other 0x2D@24F8
- 18000100 - 0x6
- Subaction Other 0x2E@FFFFFFFF
- Subaction Other 0x2F@FFFFFFFF
- Subaction Other 0x30@2510
- 18000100 - 0x6
- Subaction Other 0x31@2538
- 18000100 - 0x6
- 07070200 - 0x0, 0x0
- Subaction Other 0x32@2568
- 18000100 - 0x6
- 07070200 - 0x17, 0x0
- Subaction Other 0x33@25B0
- 18000100 - 0x1
- 07070200 - 0x4, 0x0
- Asynchronous Timer - Frames=4.00x
- 18010200 - 0x0, 0x4
- Subaction Other 0x34@2348
- 07070200 - 0x11, 0x0
- Subaction Other 0x35@2390
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- 18000100 - 0x6
- 07070200 - 0x11, 0x0
- Subaction Other 0x36@2400
- 18000100 - 0x6
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Asynchronous Timer - Frames=14.00x
- 0B000200 - 0x1, 0x0
- 0B030100 - 0x0
- Subaction Other 0x37@2468
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- 07070200 - 0x11, 0x0
- Subaction Other 0x38@24A8
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Subaction Other 0x39@FFFFFFFF
- Subaction Other 0x3A@FFFFFFFF
- Subaction Other 0x3B@FFFFFFFF
- Subaction Other 0x3C@FFFFFFFF
- Subaction Other 0x3D@FFFFFFFF
- Subaction Other 0x3E@FFFFFFFF
- Subaction Other 0x3F@25F8
- 18000100 - 0x6
- Asynchronous Timer - Frames=1.00x
- 18010200 - 0x0, 0x3
- Subaction Other 0x40@2620
- 18000100 - 0x6
- Subaction Other 0x41@2640
- 18010200 - 0x6, 0x6
- Subaction Other 0x42@2678
- 18000100 - 0x6
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Subaction Other 0x43@26A0
- 18000100 - 0x6
- Subaction Other 0x44@26C8
- Asynchronous Timer - Frames=20.00x
- 18010200 - 0x6, 0x6
- Subaction Other 0x45@26F8
- Asynchronous Timer - Frames=13.00x
- 18010200 - 0x6, 0x6
- Subaction Other 0x46@FFFFFFFF
- Subaction Other 0x47@2720
- 18000100 - 0x6
- Subaction Other 0x48@2748
- 18000100 - 0x6
- 07070200 - 0x10, 0x0
- Subaction Other 0x49@2778
- 18000100 - 0x6
- 07070200 - 0x10, 0x0
- Subaction Other 0x4A@27E0
- 18000100 - 0x6
- Asynchronous Timer - Frames=1.00x
- 18010200 - 0x0, 0x3
- Asynchronous Timer - Frames=6.00x
- 07070200 - 0x10, 0x0
- Asynchronous Timer - Frames=15.00x
- 18010200 - 0x6, 0x3
- Subaction Other 0x4B@FFFFFFFF
- Subaction Other 0x4C@FFFFFFFF
- Subaction Other 0x4D@FFFFFFFF
- Subaction Other 0x4E@2868
- 18010300 - 0x1, 0x4, True
- Asynchronous Timer - Frames=6.00x
- 07070200 - 0x11, 0x0
- Asynchronous Timer - Frames=37.00x
- 18010200 - 0x6, 0x6
- Subaction Other 0x4F@28D0
- Asynchronous Timer - Frames=5.00x
- 07070200 - 0x11, 0x0
- Asynchronous Timer - Frames=16.00x
- 18000100 - 0x2
- Asynchronous Timer - Frames=18.00x
- 18000100 - 0x6
- Subaction Other 0x50@2940
- Asynchronous Timer - Frames=5.00x
- 07070200 - 0x11, 0x0
- Asynchronous Timer - Frames=16.00x
- 18000100 - 0x2
- Asynchronous Timer - Frames=18.00x
- 18000100 - 0x6
- Subaction Other 0x51@FFFFFFFF
- Subaction Other 0x52@FFFFFFFF
- Subaction Other 0x53@29B0
- Asynchronous Timer - Frames=5.00x
- 07070200 - 0x11, 0x0
- Asynchronous Timer - Frames=16.00x
- 18000100 - 0x2
- Asynchronous Timer - Frames=18.00x
- 18000100 - 0x6
- Subaction Other 0x54@2A28
- 18010200 - 0x0, 0x3
- Asynchronous Timer - Frames=4.00x
- 07070200 - 0x11, 0x0
- Asynchronous Timer - Frames=19.00x
- 18010200 - 0x6, 0x3
- Subaction Other 0x55@2AA8
- 18010200 - 0x1, 0x3
- Asynchronous Timer - Frames=5.00x
- 07070200 - 0x11, 0x0
- 18010200 - 0x0, 0x7
- Asynchronous Timer - Frames=20.00x
- 18010200 - 0x6, 0x6
- Subaction Other 0x56@2B00
- 18000100 - 0x6
- Asynchronous Timer - Frames=1.00x
- 18010200 - 0x0, 0x3
- Subaction Other 0x57@2B48
- Asynchronous Timer - Frames=9.00x
- 18000100 - 0x6
- Asynchronous Timer - Frames=10.00x
- 07070200 - 0xC, 0x0
- Subaction Other 0x58@2B98
- Asynchronous Timer - Frames=9.00x
- 18000100 - 0x6
- Asynchronous Timer - Frames=10.00x
- 07070200 - 0xC, 0x0
- Subaction Other 0x59@FFFFFFFF
- Subaction Other 0x5A@2BE8
- Asynchronous Timer - Frames=9.00x
- 18000100 - 0x6
- Asynchronous Timer - Frames=10.00x
- 07070200 - 0xC, 0x0
- Subaction Other 0x5B@2C20
- 070B0200 - 0x25, 0x39
- Subaction Other 0x5C@2C38
- 18000100 - 0x6
- Subaction Other 0x5D@2C80
- 18000100 - 0x0
- Asynchronous Timer - Frames=3.00x
- 07070200 - 0xD, 0x0
- Asynchronous Timer - Frames=8.00x
- 18010200 - 0x6, 0x3
- Subaction Other 0x5E@2CC8
- 18000100 - 0x6
- 070B0200 - 0x25, 0x39
- Subaction Other 0x5F@2CE8
- 18000100 - 0x6
- Subaction Other 0x60@2D30
- 18000100 - 0x1
- Asynchronous Timer - Frames=5.00x
- 07070200 - 0xD, 0x0
- Asynchronous Timer - Frames=26.00x
- 18010200 - 0x6, 0x8
- Subaction Other 0x61@2D78
- 18000100 - 0x6
- 070B0200 - 0x25, 0x39
- Subaction Other 0x62@2DA8
- Asynchronous Timer - Frames=3.00x
- 07070200 - 0x11, 0x0
- Subaction Other 0x63@2DD8
- Asynchronous Timer - Frames=12.00x
- 07070200 - 0x11, 0x0
- Subaction Other 0x64@2E08
- Asynchronous Timer - Frames=5.00x
- 07070200 - 0x12, 0x0
- Subaction Other 0x65@2E38
- Asynchronous Timer - Frames=4.00x
- 07070200 - 0x12, 0x0
- Subaction Other 0x66@2E68
- Asynchronous Timer - Frames=4.00x
- 07070200 - 0xD, 0x0
- Subaction Other 0x67@2EB8
- 18010200 - 0x1, 0x2
- 07070200 - 0x0, 0x0
- Asynchronous Timer - Frames=20.00x
- 18010200 - 0x6, 0x4
- Subaction Other 0x68@2EF8
- 18000100 - 0x6
- 07070200 - 0x0, 0x0
- Subaction Other 0x69@2F48
- 18010200 - 0x1, 0x2
- 07070200 - 0x0, 0x0
- Asynchronous Timer - Frames=24.00x
- 18010200 - 0x6, 0x3
- Subaction Other 0x6A@2FC8
- 07070200 - 0x0, 0x0
- Asynchronous Timer - Frames=2.00x
- 18010200 - 0x1, 0x2
- Asynchronous Timer - Frames=4.00x
- 18010200 - 0x0, 0x4
- Asynchronous Timer - Frames=20.00x
- 18010200 - 0x6, 0x2
- Subaction Other 0x6B@3020
- 07070200 - 0x0, 0x0
- 18000100 - 0x6
- Subaction Other 0x6C@3040
- 18000100 - 0x6
- Subaction Other 0x6D@3068
- Asynchronous Timer - Frames=20.00x
- 18010200 - 0x6, 0x6
- Subaction Other 0x6E@3098
- Asynchronous Timer - Frames=5.00x
- 18010200 - 0x6, 0x5
- Subaction Other 0x6F@30B8
- 18000100 - 0x6
- Subaction Other 0x70@30E8
- 18000100 - 0x6
- Asynchronous Timer - Frames=15.00x
- 07070200 - 0x11, 0x0
- Subaction Other 0x71@3110
- 18000100 - 0x6
- Subaction Other 0x72@3200
- 18010200 - 0x1, 0x4
- Asynchronous Timer - Frames=26.00x
- 07070200 - 0xD, 0x0
- Asynchronous Timer - Frames=39.00x
- 07070200 - 0xD, 0x0
- Asynchronous Timer - Frames=40.00x
- 07070200 - 0xD, 0x0
- Asynchronous Timer - Frames=44.00x
- 1A000100 - 0x1
- Asynchronous Timer - Frames=51.00x
- 18010200 - 0x6, 0x4
- Subaction Other 0x73@3150
- 18000100 - 0x6
- Asynchronous Timer - Frames=11.00x
- 1A000100 - 0x1
- Asynchronous Timer - Frames=12.00x
- 07070200 - 0xD, 0x0
- Subaction Other 0x74@3288
- 18000100 - 0x6
- Asynchronous Timer - Frames=17.00x
- 07070200 - 0xD, 0x0
- 1A000100 - 0x1
- Subaction Other 0x75@3310
- Asynchronous Timer - Frames=17.00x
- 07070200 - 0xC, 0x0
- 1A000100 - 0x2
- Asynchronous Timer - Frames=24.00x
- 07070200 - 0xD, 0x0
- Asynchronous Timer - Frames=32.00x
- 07070200 - 0xD, 0x0
- 18010200 - 0x6, 0x3
- Subaction Other 0x76@FFFFFFFF
- Subaction Other 0x77@FFFFFFFF
- Subaction Other 0x78@FFFFFFFF
- Subaction Other 0x79@FFFFFFFF
- Subaction Other 0x7A@FFFFFFFF
- Subaction Other 0x7B@FFFFFFFF
- Subaction Other 0x7C@FFFFFFFF
- Subaction Other 0x7D@FFFFFFFF
- Subaction Other 0x7E@3398
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Subaction Other 0x7F@33D0
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Subaction Other 0x80@3408
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Subaction Other 0x81@3448
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- 18000100 - 0x6
- Subaction Other 0x82@3490
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- 18000100 - 0x6
- Subaction Other 0x83@34D8
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- 18000100 - 0x6
- Subaction Other 0x84@3398
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Subaction Other 0x85@33D0
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Subaction Other 0x86@3408
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Subaction Other 0x87@3448
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- 18000100 - 0x6
- Subaction Other 0x88@3490
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- 18000100 - 0x6
- Subaction Other 0x89@34D8
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- 18000100 - 0x6
- Subaction Other 0x8A@3398
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Subaction Other 0x8B@33D0
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Subaction Other 0x8C@3408
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Subaction Other 0x8D@3448
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- 18000100 - 0x6
- Subaction Other 0x8E@3490
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- 18000100 - 0x6
- Subaction Other 0x8F@34D8
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- 18000100 - 0x6
- Subaction Other 0x90@3398
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Subaction Other 0x91@33D0
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Subaction Other 0x92@3408
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Subaction Other 0x93@3448
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- 18000100 - 0x6
- Subaction Other 0x94@3490
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- 18000100 - 0x6
- Subaction Other 0x95@34D8
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- 18000100 - 0x6
- Subaction Other 0x96@3500
- 18000100 - 0x6
- Subaction Other 0x97@FFFFFFFF
- Subaction Other 0x98@3570
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Asynchronous Timer - Frames=8.00x
- 0B000200 - 0x1, 0x0
- 0B030100 - 0x0
- Asynchronous Timer - Frames=9.00x
- 18010200 - 0x6, 0x3
- Subaction Other 0x99@3608
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Asynchronous Timer - Frames=13.00x
- 0B000200 - 0x1, 0x0
- 0B030100 - 0x0
- Asynchronous Timer - Frames=21.00x
- 18010200 - 0x6, 0x3
- Subaction Other 0x9A@36A0
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Asynchronous Timer - Frames=25.00x
- 0B000200 - 0x1, 0x0
- 0B030100 - 0x0
- Asynchronous Timer - Frames=27.00x
- 18010200 - 0x6, 0x3
- Subaction Other 0x9B@3738
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Asynchronous Timer - Frames=8.00x
- 0B000200 - 0x1, 0x0
- 0B030100 - 0x0
- Asynchronous Timer - Frames=9.00x
- 18010200 - 0x6, 0x3
- Subaction Other 0x9C@37D0
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Asynchronous Timer - Frames=13.00x
- 0B000200 - 0x1, 0x0
- 0B030100 - 0x0
- Asynchronous Timer - Frames=21.00x
- 18010200 - 0x6, 0x3
- Subaction Other 0x9D@3868
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Asynchronous Timer - Frames=25.00x
- 0B000200 - 0x1, 0x0
- 0B030100 - 0x0
- Asynchronous Timer - Frames=27.00x
- 18010200 - 0x6, 0x3
- Subaction Other 0x9E@3900
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Asynchronous Timer - Frames=8.00x
- 0B000200 - 0x1, 0x0
- 0B030100 - 0x0
- Asynchronous Timer - Frames=9.00x
- 18010200 - 0x6, 0x3
- Subaction Other 0x9F@3998
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Asynchronous Timer - Frames=13.00x
- 0B000200 - 0x1, 0x0
- 0B030100 - 0x0
- Asynchronous Timer - Frames=21.00x
- 18010200 - 0x6, 0x3
- Subaction Other 0xA0@3A30
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Asynchronous Timer - Frames=25.00x
- 0B000200 - 0x1, 0x0
- 0B030100 - 0x0
- Asynchronous Timer - Frames=39.00x
- 18010200 - 0x6, 0x3
- Subaction Other 0xA1@3A90
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Subaction Other 0xA2@3AC8
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Subaction Other 0xA3@3B00
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Subaction Other 0xA4@3B38
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Subaction Other 0xA5@3B70
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Subaction Other 0xA6@3BA8
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Subaction Other 0xA7@3BE0
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Subaction Other 0xA8@3C18
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Subaction Other 0xA9@3C58
- 1A000100 - 0x0
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Subaction Other 0xAA@3CC8
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- 1A000100 - 0x1
- 07070200 - 0xD, 0x0
- Asynchronous Timer - Frames=20.00x
- 18010200 - 0x1, 0x3
- Subaction Other 0xAB@3D18
- 18010300 - 0x1, 0x6, True
- Subaction Other 0xAC@3D60
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- 18010300 - 0x1, 0x6, True
- Subaction Other 0xAD@3DB8
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- 18010300 - 0x1, 0x6, True
- Subaction Other 0xAE@3DF0
- 18010300 - 0x1, 0x6, True
- Subaction Other 0xAF@3E20
- 18000100 - 0x1
- Asynchronous Timer - Frames=1.00x
- 18010200 - 0x6, 0x6
- Subaction Other 0xB0@3E88
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=19.00x
- 07070200 - 0xD, 0x0
- Asynchronous Timer - Frames=27.00x
- 18010200 - 0x6, 0x5
- Subaction Other 0xB1@3EE8
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=17.00x
- 18010200 - 0x6, 0x5
- Subaction Other 0xB2@3F38
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=22.00x
- 18010200 - 0x6, 0x6
- Subaction Other 0xB3@3FA8
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- 1A000100 - 0x1
- 07070200 - 0xD, 0x0
- Asynchronous Timer - Frames=20.00x
- 18010200 - 0x1, 0x3
- Subaction Other 0xB4@3FF8
- 18010300 - 0x1, 0x6, True
- Subaction Other 0xB5@4040
- 18010300 - 0x1, 0x6, True
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Subaction Other 0xB6@4098
- 18010300 - 0x1, 0x6, True
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Subaction Other 0xB7@40D0
- 18010300 - 0x1, 0x6, True
- Subaction Other 0xB8@4110
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=14.00x
- 18010200 - 0x6, 0x6
- Subaction Other 0xB9@4188
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=18.00x
- 07070200 - 0xD, 0x3
- Asynchronous Timer - Frames=24.00x
- 07070200 - 0xD, 0x3
- 18010200 - 0x6, 0xA
- Subaction Other 0xBA@41F0
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=20.00x
- 18010200 - 0x6, 0x6
- Subaction Other 0xBB@4240
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=22.00x
- 18010200 - 0x6, 0x6
- Subaction Other 0xBC@4280
- 18000100 - 0x6
- Asynchronous Timer - Frames=14.00x
- 18010200 - 0x1, 0x4
- Subaction Other 0xBD@4280
- 18000100 - 0x6
- Asynchronous Timer - Frames=14.00x
- 18010200 - 0x1, 0x4
- Subaction Other 0xBE@42B8
- Asynchronous Timer - Frames=17.00x
- 18010200 - 0x6, 0x3
- Subaction Other 0xBF@42E8
- Asynchronous Timer - Frames=23.00x
- 18010200 - 0x6, 0x3
- Subaction Other 0xC0@4310
- Asynchronous Timer - Frames=31.00x
- 18000100 - 0x6
- Subaction Other 0xC1@FFFFFFFF
- Subaction Other 0xC2@FFFFFFFF
- Subaction Other 0xC3@FFFFFFFF
- Subaction Other 0xC4@FFFFFFFF
- Subaction Other 0xC5@4348
- 18000100 - 0x6
- Subaction Other 0xC6@4388
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=25.00x
- 18010200 - 0x6, 0x4
- Subaction Other 0xC7@43D8
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=25.00x
- 18010200 - 0x6, 0x4
- Subaction Other 0xC8@4400
- 18000100 - 0x6
- Subaction Other 0xC9@4440
- 07070200 - 0xE, 0x0
- 18000100 - 0x6
- Asynchronous Timer - Frames=12.00x
- 18010200 - 0x1, 0x4
- Subaction Other 0xCA@44A0
- 18010300 - 0x1, 0x6, True
- 070B0200 - 0x1A, 0x0
- Synchronous Timer - Frames=1.00x
- 01000000
- 01020000
- Goto - Offset=@44A0
- Subaction Other 0xCB@4518
- 18010300 - 0x1, 0x6, True
- 07070200 - 0xE, 0x0
- Asynchronous Timer - Frames=25.00x
- 18010200 - 0x6, 0x4
- Subaction Other 0xCC@4560
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Subaction Other 0xCD@FFFFFFFF
- Subaction Other 0xCE@FFFFFFFF
- Subaction Other 0xCF@FFFFFFFF
- Subaction Other 0xD0@45B0
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Subaction Other 0xD1@FFFFFFFF
- Subaction Other 0xD2@4628
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Asynchronous Timer - Frames=5.00x
- 18010200 - 0x6, 0x3
- Asynchronous Timer - Frames=16.00x
- 0B000200 - 0x1, 0x0
- 0B030100 - 0x0
- Subaction Other 0xD3@4688
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Subaction Other 0xD4@46C0
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Subaction Other 0xD5@FFFFFFFF
- Subaction Other 0xD6@FFFFFFFF
- Subaction Other 0xD7@4718
- Asynchronous Timer - Frames=23.00x
- 07070200 - 0xD, 0x0
- Asynchronous Timer - Frames=36.00x
- 18010200 - 0x6, 0x3
- Subaction Other 0xD8@4758
- Asynchronous Timer - Frames=28.00x
- 18010200 - 0x6, 0x3
- Subaction Other 0xD9@4788
- Asynchronous Timer - Frames=36.00x
- 18010200 - 0x6, 0x3
- Subaction Other 0xDA@FFFFFFFF
- Subaction Other 0xDB@FFFFFFFF
- Subaction Other 0xDC@47E0
- Asynchronous Timer - Frames=39.00x
- 07070200 - 0xD, 0x0
- Asynchronous Timer - Frames=54.00x
- 18010200 - 0x6, 0x4
- Subaction Other 0xDD@4828
- 18000100 - 0x2
- Asynchronous Timer - Frames=55.00x
- 18010200 - 0x6, 0x3
- Subaction Other 0xDE@4860
- Asynchronous Timer - Frames=58.00x
- 18010200 - 0x6, 0x3
- Subaction Other 0xDF@FFFFFFFF
- Subaction Other 0xE0@FFFFFFFF
- Subaction Other 0xE1@48D8
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- 07070200 - 0xE, 0x0
- Asynchronous Timer - Frames=13.00x
- 1A000100 - 0x1
- 18010200 - 0x1, 0xA
- Subaction Other 0xE2@4960
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Asynchronous Timer - Frames=20.00x
- 18010200 - 0x1, 0x4
- 1A000100 - 0x1
- 07070200 - 0xE, 0x0
- Subaction Other 0xE3@49F0
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Asynchronous Timer - Frames=14.00x
- 18010200 - 0x1, 0xA
- Asynchronous Timer - Frames=16.00x
- 1A000100 - 0x1
- 07070200 - 0xE, 0x0
- Subaction Other 0xE4@4A80
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Asynchronous Timer - Frames=8.00x
- 1A000100 - 0x1
- 18010200 - 0x1, 0xA
- 07070200 - 0xE, 0x0
- Subaction Other 0xE5@4AD0
- 18010300 - 0x1, 0x6, True
- Subaction Other 0xE6@4B10
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=6.00x
- 18010200 - 0x6, 0x6
- Subaction Other 0xE7@4B70
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=40.00x
- 18010200 - 0x6, 0x6
- 07070200 - 0xE, 0x0
- Subaction Other 0xE8@4BC8
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=15.00x
- 18010200 - 0x6, 0x6
- Subaction Other 0xE9@4C18
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=15.00x
- 18010200 - 0x6, 0x6
- Subaction Other 0xEA@FFFFFFFF
- Subaction Other 0xEB@FFFFFFFF
- Subaction Other 0xEC@FFFFFFFF
- Subaction Other 0xED@FFFFFFFF
- Subaction Other 0xEE@FFFFFFFF
- Subaction Other 0xEF@FFFFFFFF
- Subaction Other 0xF0@FFFFFFFF
- Subaction Other 0xF1@4CB8
- Asynchronous Timer - Frames=25.00x
- 07070200 - 0x10, 0x0
- Asynchronous Timer - Frames=50.00x
- 07070200 - 0x10, 0x0
- Asynchronous Timer - Frames=75.00x
- 07070200 - 0x10, 0x0
- Asynchronous Timer - Frames=99.00x
- 07070200 - 0x10, 0x0
- 01000000
- 01020000
- Goto - Offset=@4CB8
- Subaction Other 0xF2@4D50
- Asynchronous Timer - Frames=7.00x
- 07070200 - 0x16, 0x0
- Asynchronous Timer - Frames=20.00x
- 07070200 - 0x16, 0x0
- 01000000
- 01020000
- Goto - Offset=@4D50
- Subaction Other 0xF3@FFFFFFFF
- Subaction Other 0xF4@FFFFFFFF
- Subaction Other 0xF5@4DC0
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Subaction Other 0xF6@4DF8
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Subaction Other 0xF7@4E18
- 18000100 - 0x6
- Subaction Other 0xF8@4E40
- Asynchronous Timer - Frames=16.00x
- 18010200 - 0x6, 0x3
- Subaction Other 0xF9@4E60
- 18000100 - 0x6
- Subaction Other 0xFA@4E88
- Asynchronous Timer - Frames=16.00x
- 18010200 - 0x6, 0x3
- Subaction Other 0xFB@50F0
- 18010200 - 0x0, 0x3
- Subaction Other 0xFC@5118
- Asynchronous Timer - Frames=2.00x
- 07070200 - 0x10, 0x0
- Subaction Other 0xFD@5148
- Asynchronous Timer - Frames=2.00x
- 07070200 - 0x10, 0x0
- Subaction Other 0xFE@4EA8
- 18000100 - 0x6
- Subaction Other 0xFF@4EC0
- 18000100 - 0x6
- Subaction Other 0x100@4ED8
- 18000100 - 0x6
- Subaction Other 0x101@4F10
- 18000100 - 0x6
- Asynchronous Timer - Frames=9.00x
- 18000100 - 0x0
- Asynchronous Timer - Frames=14.00x
- 18000100 - 0x6
- Subaction Other 0x102@4F68
- 18000100 - 0x6
- Asynchronous Timer - Frames=3.00x
- 18000100 - 0x0
- Asynchronous Timer - Frames=7.00x
- 18000100 - 0x6
- Subaction Other 0x103@4FA0
- Goto - Offset=@4EC0
- Subaction Other 0x104@4FB8
- Goto - Offset=@4ED8
- Subaction Other 0x105@4FD0
- Goto - Offset=@4F10
- Subaction Other 0x106@4FE8
- Goto - Offset=@4F68
- Subaction Other 0x107@5008
- Asynchronous Timer - Frames=35.00x
- 18000100 - 0x6
- Subaction Other 0x108@5028
- Goto - Offset=@4EC0
- Subaction Other 0x109@5040
- Goto - Offset=@4ED8
- Subaction Other 0x10A@5058
- Goto - Offset=@4F10
- Subaction Other 0x10B@5070
- Goto - Offset=@4F68
- Subaction Other 0x10C@5088
- Goto - Offset=@4EC0
- Subaction Other 0x10D@50A0
- Goto - Offset=@4ED8
- Subaction Other 0x10E@50B8
- Goto - Offset=@4F10
- Subaction Other 0x10F@50D0
- Goto - Offset=@4F68
- Subaction Other 0x110@5180
- Asynchronous Timer - Frames=17.00x
- 18000100 - 0x2
- Asynchronous Timer - Frames=33.00x
- 18000100 - 0x6
- Subaction Other 0x111@51B8
- Asynchronous Timer - Frames=32.00x
- 18000100 - 0x6
- Subaction Other 0x112@51E0
- Asynchronous Timer - Frames=19.00x
- 18000100 - 0x6
- Subaction Other 0x113@5208
- Asynchronous Timer - Frames=23.00x
- 18000100 - 0x6
- Subaction Other 0x114@5240
- Asynchronous Timer - Frames=17.00x
- 18000100 - 0x2
- Asynchronous Timer - Frames=31.00x
- 18000100 - 0x6
- Subaction Other 0x115@5278
- Asynchronous Timer - Frames=31.00x
- 18000100 - 0x6
- Subaction Other 0x116@52A0
- Asynchronous Timer - Frames=19.00x
- 18000100 - 0x6
- Subaction Other 0x117@52C8
- Asynchronous Timer - Frames=23.00x
- 18000100 - 0x6
- Subaction Other 0x118@5308
- 18000100 - 0x6
- Asynchronous Timer - Frames=23.00x
- 18000100 - 0x2
- Asynchronous Timer - Frames=38.00x
- 18000100 - 0x6
- Subaction Other 0x119@5360
- 18000100 - 0x6
- Asynchronous Timer - Frames=23.00x
- 18000100 - 0x4
- Asynchronous Timer - Frames=38.00x
- 18000100 - 0x6
- Subaction Other 0x11A@53B8
- 18000100 - 0x6
- Asynchronous Timer - Frames=25.00x
- 18000100 - 0x2
- Asynchronous Timer - Frames=43.00x
- 18000100 - 0x6
- Subaction Other 0x11B@5420
- 18000100 - 0x6
- Asynchronous Timer - Frames=20.00x
- 18000100 - 0x0
- Asynchronous Timer - Frames=43.00x
- 18000100 - 0x2
- Asynchronous Timer - Frames=45.00x
- 18000100 - 0x6
- Subaction Other 0x11C@5470
- Asynchronous Timer - Frames=21.00x
- 18000100 - 0x6
- Subaction Other 0x11D@5490
- Goto - Offset=@5308
- Subaction Other 0x11E@54A8
- Goto - Offset=@5360
- Subaction Other 0x11F@54C0
- Goto - Offset=@53B8
- Subaction Other 0x120@54D8
- Goto - Offset=@5420
- Subaction Other 0x121@5508
- 18000100 - 0x6
- Asynchronous Timer - Frames=5.00x
- 07070200 - 0x10, 0x0
- Subaction Other 0x122@5548
- 18000100 - 0x6
- Asynchronous Timer - Frames=8.00x
- 07070200 - 0x11, 0x0
- Subaction Other 0x123@FFFFFFFF
- Subaction Other 0x124@5598
- Asynchronous Timer - Frames=5.00x
- 07070200 - 0xD, 0x0
- 18010200 - 0x6, 0x3
- Subaction Other 0x125@FFFFFFFF
- Subaction Other 0x126@55D0
- Asynchronous Timer - Frames=3.00x
- 070B0200 - 0x25, 0x39
- Subaction Other 0x127@5640
- 18010200 - 0x1, 0x3
- Asynchronous Timer - Frames=5.00x
- 18010300 - 0x1, 0x3, True
- 07070200 - 0xD, 0x0
- Asynchronous Timer - Frames=44.00x
- 18010200 - 0x6, 0x6
- Subaction Other 0x128@5698
- 18000100 - 0x6
- Asynchronous Timer - Frames=5.00x
- 07070200 - 0x10, 0x0
- Subaction Other 0x129@56D8
- 18000100 - 0x6
- Asynchronous Timer - Frames=8.00x
- 07070200 - 0x11, 0x0
- Subaction Other 0x12A@5728
- 18000100 - 0x4
- Asynchronous Timer - Frames=5.00x
- 07070200 - 0xD, 0x0
- Asynchronous Timer - Frames=57.00x
- 18000100 - 0x6
- Subaction Other 0x12B@57B0
- 18010200 - 0x1, 0x3
- Asynchronous Timer - Frames=4.00x
- 18010300 - 0x1, 0x3, True
- 07070200 - 0xD, 0x0
- Asynchronous Timer - Frames=43.00x
- 18010200 - 0x6, 0x6
- Subaction Other 0x12C@5808
- 18000100 - 0x6
- Asynchronous Timer - Frames=5.00x
- 07070200 - 0x10, 0x0
- Subaction Other 0x12D@5848
- 18000100 - 0x6
- Asynchronous Timer - Frames=8.00x
- 07070200 - 0x11, 0x0
- Subaction Other 0x12E@FFFFFFFF
- Subaction Other 0x12F@5898
- Asynchronous Timer - Frames=5.00x
- 07070200 - 0xD, 0x0
- 18010200 - 0x6, 0x3
- Subaction Other 0x130@FFFFFFFF
- Subaction Other 0x131@58D0
- Asynchronous Timer - Frames=3.00x
- 070B0200 - 0x25, 0x39
- Subaction Other 0x132@5940
- 18010200 - 0x1, 0x3
- Asynchronous Timer - Frames=4.00x
- 18010300 - 0x1, 0x3, True
- 07070200 - 0xD, 0x0
- Asynchronous Timer - Frames=43.00x
- 18010200 - 0x6, 0x6
- Subaction Other 0x133@5998
- 18000100 - 0x6
- Asynchronous Timer - Frames=5.00x
- 07070200 - 0x10, 0x0
- Subaction Other 0x134@59D8
- 18000100 - 0x6
- Asynchronous Timer - Frames=8.00x
- 07070200 - 0x11, 0x0
- Subaction Other 0x135@FFFFFFFF
- Subaction Other 0x136@5A28
- Asynchronous Timer - Frames=5.00x
- 07070200 - 0xD, 0x0
- 18010200 - 0x6, 0x3
- Subaction Other 0x137@FFFFFFFF
- Subaction Other 0x138@5A60
- Asynchronous Timer - Frames=3.00x
- 070B0200 - 0x25, 0x39
- Subaction Other 0x139@5AD0
- 18010200 - 0x1, 0x3
- Asynchronous Timer - Frames=4.00x
- 18010300 - 0x1, 0x3, True
- 07070200 - 0xD, 0x0
- Asynchronous Timer - Frames=43.00x
- 18010200 - 0x6, 0x6
- Subaction Other 0x13A@5B28
- 18000100 - 0x6
- Asynchronous Timer - Frames=4.00x
- 07070200 - 0x10, 0x0
- Subaction Other 0x13B@5B68
- 18000100 - 0x6
- Asynchronous Timer - Frames=8.00x
- 07070200 - 0x11, 0x0
- Subaction Other 0x13C@FFFFFFFF
- Subaction Other 0x13D@5BC0
- Asynchronous Timer - Frames=5.00x
- 18010200 - 0x6, 0x3
- Asynchronous Timer - Frames=6.00x
- 07070200 - 0xD, 0x0
- Subaction Other 0x13E@FFFFFFFF
- Subaction Other 0x13F@5C00
- Asynchronous Timer - Frames=3.00x
- 070B0200 - 0x25, 0x39
- Subaction Other 0x140@5C70
- 18010200 - 0x1, 0x3
- Asynchronous Timer - Frames=4.00x
- 18010300 - 0x1, 0x3, True
- 07070200 - 0xD, 0x0
- Asynchronous Timer - Frames=43.00x
- 18010200 - 0x6, 0x6
- Subaction Other 0x141@FFFFFFFF
- Subaction Other 0x142@FFFFFFFF
- Subaction Other 0x143@FFFFFFFF
- Subaction Other 0x144@FFFFFFFF
- Subaction Other 0x145@FFFFFFFF
- Subaction Other 0x146@FFFFFFFF
- Subaction Other 0x147@FFFFFFFF
- Subaction Other 0x148@FFFFFFFF
- Subaction Other 0x149@FFFFFFFF
- Subaction Other 0x14A@FFFFFFFF
- Subaction Other 0x14B@FFFFFFFF
- Subaction Other 0x14C@5D20
- Asynchronous Timer - Frames=50.00x
- 07070200 - 0xC, 0x0
- Subaction Other 0x14D@5D48
- 07070200 - 0xC, 0xA
- Subaction Other 0x14E@5D70
- Asynchronous Timer - Frames=42.00x
- 18010200 - 0x6, 0x4
- Subaction Other 0x14F@5D90
- 18000100 - 0x6
- Subaction Other 0x150@5DA8
- 18000100 - 0x6
- Subaction Other 0x151@FFFFFFFF
- Subaction Other 0x152@FFFFFFFF
- Subaction Other 0x153@FFFFFFFF
- Subaction Other 0x154@5DD8
- 18000100 - 0x6
- Subaction Other 0x155@5E00
- Asynchronous Timer - Frames=17.00x
- 18010200 - 0x6, 0x3
- Subaction Other 0x156@FFFFFFFF
- Subaction Other 0x157@FFFFFFFF
- Subaction Other 0x158@FFFFFFFF
- Subaction Other 0x159@5E38
- 18000100 - 0x6
- Subaction Other 0x15A@5E60
- Asynchronous Timer - Frames=17.00x
- 18010200 - 0x6, 0x3
- Subaction Other 0x15B@5E80
- 18000100 - 0x6
- Subaction Other 0x15C@5E98
- 18000100 - 0x6
- Subaction Other 0x15D@5EC0
- Asynchronous Timer - Frames=6.00x
- 07070200 - 0x4, 0x0
- Subaction Other 0x15E@5EF0
- Asynchronous Timer - Frames=6.00x
- 07070200 - 0x4, 0x0
- Subaction Other 0x15F@FFFFFFFF
- Subaction Other 0x160@5F18
- Subroutine - Offset=@5F08
- Subaction Other 0x161@FFFFFFFF
- Subaction Other 0x162@5F38
- Subroutine - Offset=@5F28
- Subaction Other 0x163@FFFFFFFF
- Subaction Other 0x164@5F68
- Asynchronous Timer - Frames=3.00x
- 07070200 - 0xC, 0x0
- Subaction Other 0x165@5FA0
- Asynchronous Timer - Frames=2.00x
- 1A000100 - 0x0
- 07070200 - 0xD, 0x0
- Subaction Other 0x166@FFFFFFFF
- Subaction Other 0x167@FFFFFFFF
- Subaction Other 0x168@5FE8
- Asynchronous Timer - Frames=3.00x
- 07070200 - 0xC, 0x0
- Subaction Other 0x169@6020
- Asynchronous Timer - Frames=2.00x
- 1A000100 - 0x0
- 07070200 - 0xD, 0x0
- Subaction Other 0x16A@FFFFFFFF
- Subaction Other 0x16B@FFFFFFFF
- Subaction Other 0x16C@FFFFFFFF
- Subaction Other 0x16D@FFFFFFFF
- Subaction Other 0x16E@FFFFFFFF
- Subaction Other 0x16F@6070
- Subroutine - Offset=@6048
- Subaction Other 0x170@6088
- Subroutine - Offset=@6050
- Subaction Other 0x171@60A0
- Subroutine - Offset=@6058
- Subaction Other 0x172@60B8
- Subroutine - Offset=@6060
- Subaction Other 0x173@60D0
- 18000100 - 0x6
- Subaction Other 0x174@6108
- 18000100 - 0x6
- Asynchronous Timer - Frames=2.00x
- 1A000100 - 0x0
- 07070200 - 0x4, 0x0
- Subaction Other 0x175@6158
- Asynchronous Timer - Frames=2.00x
- 1A000100 - 0x0
- 07070200 - 0x4, 0x0
- Subaction Other 0x176@FFFFFFFF
- Subaction Other 0x177@6188
- 18000100 - 0x6
- Subaction Other 0x178@61A0
- Subroutine - Offset=@6188
- Subaction Other 0x179@FFFFFFFF
- Subaction Other 0x17A@FFFFFFFF
- Subaction Other 0x17B@61B8
- 18000100 - 0x6
- Subaction Other 0x17C@FFFFFFFF
- Subaction Other 0x17D@FFFFFFFF
- Subaction Other 0x17E@FFFFFFFF
- Subaction Other 0x17F@FFFFFFFF
- Subaction Other 0x180@6200
- Asynchronous Timer - Frames=6.00x
- 07070200 - 0x14, 0x0
- 01000000
- 01020000
- Goto - Offset=@6200
- Subaction Other 0x181@FFFFFFFF
- Subaction Other 0x182@FFFFFFFF
- Subaction Other 0x183@FFFFFFFF
- Subaction Other 0x184@FFFFFFFF
- Subaction Other 0x185@FFFFFFFF
- Subaction Other 0x186@FFFFFFFF
- Subaction Other 0x187@FFFFFFFF
- Subaction Other 0x188@6750
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Subaction Other 0x189@6788
- 0B000200 - 0x1, 0x1
- 0B000200 - 0x0, 0xFFFFFFFF
- Subaction Other 0x18A@FFFFFFFF
- Subaction Other 0x18B@FFFFFFFF
- Subaction Other 0x18C@FFFFFFFF
- Subaction Other 0x18D@FFFFFFFF
- Subaction Other 0x18E@FFFFFFFF
- Subaction Other 0x18F@FFFFFFFF
- Subaction Other 0x190@FFFFFFFF
- Subaction Other 0x191@FFFFFFFF
- Subaction Other 0x192@FFFFFFFF
- Subaction Other 0x193@FFFFFFFF
- Subaction Other 0x194@FFFFFFFF
- Subaction Other 0x195@FFFFFFFF
- Subaction Other 0x196@FFFFFFFF
- Subaction Other 0x197@FFFFFFFF
- Subaction Other 0x198@FFFFFFFF
- Subaction Other 0x199@FFFFFFFF
- Subaction Other 0x19A@FFFFFFFF
- Subaction Other 0x19B@FFFFFFFF
- Subaction Other 0x19C@FFFFFFFF
- Subaction Other 0x19D@FFFFFFFF
- Subaction Other 0x19E@FFFFFFFF
- Subaction Other 0x19F@FFFFFFFF
- Subaction Other 0x1A0@FFFFFFFF
- Subaction Other 0x1A1@FFFFFFFF
- Subaction Other 0x1A2@FFFFFFFF
- Subaction Other 0x1A3@FFFFFFFF
- Subaction Other 0x1A4@FFFFFFFF
- Subaction Other 0x1A5@FFFFFFFF
- Subaction Other 0x1A6@FFFFFFFF
- Subaction Other 0x1A7@FFFFFFFF
- Subaction Other 0x1A8@FFFFFFFF
- Subaction Other 0x1A9@FFFFFFFF
- Subaction Other 0x1AA@FFFFFFFF
- Subaction Other 0x1AB@FFFFFFFF
- Subaction Other 0x1AC@FFFFFFFF
- Subaction Other 0x1AD@FFFFFFFF
- Subaction Other 0x1AE@FFFFFFFF
- Subaction Other 0x1AF@FFFFFFFF
- Subaction Other 0x1B0@FFFFFFFF
- Subaction Other 0x1B1@FFFFFFFF
- Subaction Other 0x1B2@FFFFFFFF
- Subaction Other 0x1B3@FFFFFFFF
- Subaction Other 0x1B4@FFFFFFFF
- Subaction Other 0x1B5@FFFFFFFF
- Subaction Other 0x1B6@FFFFFFFF
- Subaction Other 0x1B7@FFFFFFFF
- Subaction Other 0x1B8@FFFFFFFF
- Subaction Other 0x1B9@FFFFFFFF
- Subaction Other 0x1BA@FFFFFFFF
- Subaction Other 0x1BB@FFFFFFFF
- Subaction Other 0x1BC@62A0
- 18000100 - 0x6
- Asynchronous Timer - Frames=10.00x
- 070B0200 - 0x2, 0x32
- Asynchronous Timer - Frames=120.00x
- 070B0200 - 0x2, 0x32
- Subaction Other 0x1BD@6308
- 18000100 - 0x6
- Asynchronous Timer - Frames=10.00x
- 070B0200 - 0x2, 0x32
- Asynchronous Timer - Frames=120.00x
- 070B0200 - 0x2, 0x32
- Subaction Other 0x1BE@63A0
- 1F090100 - False
- 18000100 - 0x6
- Asynchronous Timer - Frames=8.00x
- 18000100 - 0x2
- Asynchronous Timer - Frames=17.00x
- 0B000200 - 0x3, 0x0
- Asynchronous Timer - Frames=30.00x
- 18010200 - 0x6, 0x3
- Asynchronous Timer - Frames=71.00x
- 0B000200 - 0x3, 0x1
- Subaction Other 0x1BF@6460
- 1F090100 - False
- 18000100 - 0x6
- Asynchronous Timer - Frames=8.00x
- 18000100 - 0x2
- Asynchronous Timer - Frames=17.00x
- 0B000200 - 0x3, 0x0
- Asynchronous Timer - Frames=30.00x
- 18010200 - 0x6, 0x3
- Asynchronous Timer - Frames=71.00x
- 0B000200 - 0x3, 0x1
- Subaction Other 0x1C0@6500
- 18000100 - 0x0
- Asynchronous Timer - Frames=51.00x
- 07070200 - 0xD, 0x0
- 18010200 - 0x1, 0x3
- Asynchronous Timer - Frames=86.00x
- 18010200 - 0x6, 0x4
- Subaction Other 0x1C1@6580
- 18000100 - 0x0
- Asynchronous Timer - Frames=51.00x
- 07070200 - 0xD, 0x0
- 18010200 - 0x1, 0x3
- Asynchronous Timer - Frames=86.00x
- 18010200 - 0x6, 0x4
- Subaction Other 0x1C2@6608
- 0C170100 - False
- 0C250100 - False
- Asynchronous Timer - Frames=29.00x
- 0C170100 - True
- 0C250100 - True
- Asynchronous Timer - Frames=81.00x
- 10050200 - 0x4, False
- Asynchronous Timer - Frames=87.00x
- 18000100 - 0x6
- Subaction Other 0x1C3@66A8
- 0C170100 - False
- 0C250100 - False
- Asynchronous Timer - Frames=29.00x
- 0C170100 - True
- 0C250100 - True
- Asynchronous Timer - Frames=81.00x
- 10050200 - 0x4, False
- Asynchronous Timer - Frames=87.00x
- 18000100 - 0x6
- Subaction Other 0x1C4@FFFFFFFF
- Subaction Other 0x1C5@FFFFFFFF
- Subaction Other 0x1C6@FFFFFFFF
- Subaction Other 0x1C7@FFFFFFFF
- Subaction Other 0x1C8@FFFFFFFF
- Subaction Other 0x1C9@FFFFFFFF
- Subaction Other 0x1CA@FFFFFFFF
- Subaction Other 0x1CB@FFFFFFFF
- Subaction Other 0x1CC@FFFFFFFF
- Subaction Other 0x1CD@FFFFFFFF
- Subaction Other 0x1CE@67C0
- 18000100 - 0x6
- Asynchronous Timer - Frames=13.00x
- 07070200 - 0xD, 0x0
- Subaction Other 0x1CF@6800
- 18000100 - 0x6
- Asynchronous Timer - Frames=13.00x
- 07070200 - 0xD, 0x0
- Subaction Other 0x1D0@68C0
- 18000100 - 0x4
- 1F090100 - False
- Asynchronous Timer - Frames=9.00x
- 18010200 - 0x6, 0x2
- Asynchronous Timer - Frames=12.00x
- 07070200 - 0xD, 0x0
- 14070A00 - 0x0, 1.00x, 0.00x, 300.00x, 0.50x, 12.00x, 10.00x, 30.00x, 20.00x, 0x32
- Asynchronous Timer - Frames=22.00x
- 14040100 - 0x0
- Subaction Other 0x1D1@69B8
- 18000100 - 0x4
- 1F090100 - False
- Asynchronous Timer - Frames=9.00x
- 18010200 - 0x6, 0x2
- Asynchronous Timer - Frames=11.00x
- 07070200 - 0xD, 0x0
- Asynchronous Timer - Frames=12.00x
- 14070A00 - 0x0, 1.00x, 0.00x, 300.00x, 0.50x, 12.00x, 10.00x, 30.00x, 20.00x, 0x32
- Asynchronous Timer - Frames=22.00x
- 14040100 - 0x0
- Subaction Other 0x1D2@6A28
- Asynchronous Timer - Frames=6.00x
- 07070200 - 0xD, 0x0
- Subaction Other 0x1D3@6A58
- Asynchronous Timer - Frames=6.00x
- 07070200 - 0xD, 0x0
- Subaction Other 0x1D4@6A98
- 1F090100 - False
- 18000100 - 0x6
- Asynchronous Timer - Frames=15.00x
- 07070200 - 0xC, 0x0
- Subaction Other 0x1D5@6B38
- 1F090100 - False
- 18000100 - 0x6
- Asynchronous Timer - Frames=3.00x
- 07070200 - 0x16, 0x0
- Asynchronous Timer - Frames=12.00x
- 07070200 - 0x16, 0x0
- Asynchronous Timer - Frames=23.00x
- 07070200 - 0x16, 0x0
- Asynchronous Timer - Frames=35.00x
- 07070200 - 0x16, 0x0
- 01000000
- 01020000
- Goto - Offset=@6B38
- Subaction Other 0x1D6@6BC8
- 18000100 - 0x6
- 1F090100 - False
- 070B0200 - 0xE, 0x0
- Subaction Other 0x1D7@6C08
- 18000100 - 0x6
- 1F090100 - False
- 070B0200 - 0xF, 0x0
- Subaction Other 0x1D8@6C38
- 1F090100 - False
- 18000100 - 0x6
- Subaction Other 0x1D9@6CB0
- 1F090100 - False
- 18000100 - 0x6
- Asynchronous Timer - Frames=5.00x
- 07070200 - 0xC, 0x0
- Asynchronous Timer - Frames=15.00x
- 07070200 - 0xC, 0x0
- Asynchronous Timer - Frames=25.00x
- 07070200 - 0xC, 0x0
- 01000000
- 01020000
- Goto - Offset=@6B38
- Subaction Other 0x1DA@6D30
- 18000100 - 0x6
- 1F090100 - False
- 070B0200 - 0xE, 0x0
- Subaction Other 0x1DB@6D70
- 18000100 - 0x6
- 1F090100 - False
- 070B0200 - 0xE, 0x0
- Subaction Other 0x1DC@6DE8
- 1F090100 - False
- Asynchronous Timer - Frames=2.00x
- 070B0200 - 0xF, 0x0
- Asynchronous Timer - Frames=55.00x
- 1A000100 - 0x2
- 070B0200 - 0x8, 0x0
- Asynchronous Timer - Frames=155.00x
- 18010200 - 0x6, 0x3
- Subaction Other 0x1DD@6E88
- 1F090100 - False
- Asynchronous Timer - Frames=2.00x
- 070B0200 - 0xF, 0x0
- Asynchronous Timer - Frames=55.00x
- 1A000100 - 0x2
- 070B0200 - 0x8, 0x0
- Asynchronous Timer - Frames=155.00x
- 18010200 - 0x6, 0x3
- ##########################################
- # Successful Parse
- ##########################################
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