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  1. # FactionsUUID by drtshock
  2. # Report issues https://github.com/drtshock/Factions/issues?state=open
  3. # Live support http://webchat.esper.net/?channels=factions&prompt=1
  4. # Website https://www.spigotmc.org/resources/factionsuuid.1035/
  5.  
  6. # Made with love <3
  7.  
  8. # Debug
  9. # Turn this on if you are having issues with something and working on resolving them.
  10. # This will spam your console with information that is useful if you know how to read the source.
  11. # It's suggested that you only turn this on at the direction of a developer.
  12. debug: false
  13.  
  14. # Prevent find factions exploit
  15. # This will help limit how many times a player can be sent a map of factions.
  16. # Set this to the cooldown you want, in miliseconds, for a map to be shown to a player.
  17. # If you want to log when a player violates this (only happens on chunk enter so it shouldn't be too spammy),
  18. # set log to true and it will be logged to console as "player tried to show a faction map too soon and triggered exploit blocker."
  19. findfactionsexploit:
  20. cooldown: 2000 # in miliseconds. 2000 = 2 seconds.
  21. log: false
  22.  
  23. ### Hard Core Settings ###
  24. # Many of the features that are / are to come in this section have been requested by
  25. # people in relation to HCF servers. All settings are set to the normal Factions
  26. # behavior by default.
  27.  
  28. # Default Relation allows you to change the default relation for Factions.
  29. # Example usage would be so people can't leave then make a new Faction while Raiding
  30. # in order to be able to execute commands if the default relation is neutral.
  31. # This has always been neutral.
  32. default-relation: "neutral"
  33.  
  34. # Portal Creation
  35. # Do you want to limit portal creation?
  36. portals:
  37. limit: false # will disable the below check if set to false
  38.  
  39. # What should the minimum relation be to create a portal in territory?
  40. # Goes in the order of: ENEMY, NEUTRAL, ALLY, MEMBER.
  41. # Minimum relation allows that and all listed to the right to create portals.
  42. # Example: put ALLY to allow ALLY and MEMBER to be able to create portals.
  43. minimum-relation: MEMBER # If typed incorrectly, defaults to NEUTRAL.
  44.  
  45. ### Hard Core Settings ###
  46.  
  47. # Warps
  48. # What should be the max amount of warps that a Faction can set?
  49. max-warps: 5
  50.  
  51. # This is the cost section for warps.
  52. # It will charge them each time the command would be successful. (won't charge on erroneous /f warp attempts).
  53. # You can use decimal places here.
  54. # If enabled is set to false, it will ignore the values.
  55. warp-cost:
  56. enabled: false
  57. setwarp: 5
  58. delwarp: 5
  59. warp: 5
  60.  
  61. # Faction Fly
  62. # Enable Faction Fly:
  63. enable-faction-flight: true
  64. ffly:
  65. Particles:
  66. Enabled: true
  67. AutoEnable: true #If set to true, fly will automatically enable when walking into your own chunk.
  68.  
  69.  
  70.  
  71. # If a player leaves fly (out of territory or took damage)
  72. # how long should they not take fall damage for?
  73. # Set to 0 to have them always take fall damage.
  74. fly-falldamage-cooldown: 10
  75.  
  76. # Pistons
  77. # Should we disable pistons in Faction territory? This will prevent people from doing something like:
  78. # http://i.gyazo.com/6a1a31222e58a5d60ff341c13f6a8404.gif
  79. disable-pistons-in-territory: false
  80.  
  81. # ToolTips
  82. # This section is to configure tooltips for things like /f list
  83. tooltips:
  84.  
  85. # List
  86. # This shows up when someone does /f list for the top factions.
  87. # It will not sure up for factionless of course, just actual factions.
  88. # You can use color codes here.
  89. list:
  90. - "&6&l* &eLeader: &7{leader}"
  91. - "&6&l* &eClaims: &7{chunks}"
  92. - "&6&l* &ePower: &7{power}/{maxPower}"
  93. - "&6&l* &eMembers: &7{online}/{members}"
  94.  
  95. # Show
  96. # This shows up when someone does /f show.
  97. # It adds tooltips to each player in the list here, nothing else.
  98. # {group} will show the players primary group if you have vault installed.
  99. # {balance} will show their balance if you have vault installed.
  100. # {lastSeen} will show human readable info on when the player was last seen, or online.
  101. show:
  102. - "&b&l* &fUsername: &7{name}"
  103. - "&b&l* &fRank: &7{group}"
  104. - "&b&l* &fBalance: &7${balance}"
  105. - "&b&l* &fLast Seen:&7 {lastSeen}"
  106. - "&b&l* &fPower: &7{power}/{maxPower}"
  107.  
  108. # Configuration section for Scoreboards
  109. # This will allow you to completely customize how your scoreboards look.
  110. # Make sure that no lines are duplicates of each other otherwise only the first will display.
  111. # Use &0-9a-f for colors and include messages in "quotes"
  112. scoreboard:
  113.  
  114. # send faction change message as well when scoreboard is up?
  115. also-send-chat: true
  116. # How long do we want scoreboards to stay if set temporarily.
  117. expiration: 7
  118.  
  119. # FInfo scoreboard is displayed when a player walks into a new Faction's territory.
  120. # Scoreboard disappears after <expiration> seconds.
  121. # Things to be replaced in this:
  122. # {power} - faction's power. {chunks} - total claimed chunks. {members} - total members.
  123. # {online} - online members. {leader} - faction's leader. {open} - shows either true or false if open.
  124. # {raidable} - true if the faction can be claimed over, otherwise false.
  125. # {warps} - the number of warps that a faction has set.
  126. # The title of the scoreboard will be the Faction's tag and colored according to the relation with the player's Faction.
  127. # Commenting this section out will cause the info to appear in chat as the plugin originally did.
  128. finfo-enabled: false
  129.  
  130. # SUPPORTS PLACEHOLDERS
  131. finfo:
  132. - "&6Power"
  133. - "{power}"
  134. - "&3Members"
  135. - "{online}/{members}"
  136. - "&4Leader"
  137. - "{leader}"
  138. - "&bTerritory"
  139. - "{chunks}"
  140.  
  141. # Default board that will always show up if a player wants it to.
  142. # This can show any arbitrary text or you can use a lot of variables to replace things.
  143. # Replace {name} - player's name. {faction} - player's faction title, factionless if none.
  144. # {totalOnline} - total players on the server. {balance} - player's balance.
  145. # {maxPower} - player's max power.
  146. # {powerBoost} - player's powerboost.
  147.  
  148. default-enabled: false # Default to false to keep original functionality.
  149. default-title: "&bFactions" # Can use any of the values from above but this won't update once it's set (so don't set {balance}).
  150. default-update-interval: 2 # in seconds.
  151.  
  152. # This will show faction prefixes colored based on relation on nametags and in the tab.
  153. # The scoreboard needs to be enabled for this to work.
  154. default-prefixes: true
  155.  
  156. # SUPPORTS PLACEHOLDERS
  157.  
  158. default:
  159. - "&7&m--------------------------"
  160. - "&4&lFaction Info &8»"
  161. - " &8> &cLeader&7: &f{leader}"
  162. - " &8> &cMembers&7: &f{online}&7/&f{members}"
  163. - " &8> &cPower&7: &f{power}&7/&f{maxPower}"
  164. - "&m"
  165. - "&4&lFaction Stats &8»"
  166. - " &8> &cKills&7: &f{faction-kills}"
  167. - " &8> &cDeaths&7: &f{faction-deaths}"
  168. - " &8> &cBalance&7: &f{faction-balance}"
  169. - ""
  170. - " &8> &cYour Balance&7: &f{balance}"
  171. - "&7&m---------------------------"
  172.  
  173. factionless-enabled: true
  174. factionless:
  175. - "&7&m--------------------------"
  176. - "&4&lInformation &8»"
  177. - " &8> &cPlayer&7: &f{name}"
  178. - " &8> &cRank&7: &f{group}"
  179. - " &8> &cBalance&7: &f${balance}"
  180. - "&m"
  181. - "&4&lServer Info &8» "
  182. - " &8» &cIFaction: &fN/A"
  183. - " &8» &cOnline Players&7: &f{total-online}"
  184. - "&7&m---------------------------"
  185.  
  186.  
  187. # Configration section for warmups.
  188. # Warmup times are in seconds - if a value of 0 is set, there is no warmup.
  189. warmups:
  190. # Delay for /f home
  191. f-home: 15
  192. # Delay for /f warp
  193. f-warp: 10
  194. # Delay for /f fly
  195. f-fly: 0
  196. #Delay for /f checkpoint's teleport
  197. f-checkpoint: 10
  198. #Delay for /f tpbanner
  199. f-banner: 10
  200.  
  201. ######################################################
  202. #################### HCF Features ####################
  203. ######################################################
  204. # These features were requested as part of Hardcore Factions or something.
  205. # All of them are disabled by default.
  206.  
  207. # Max Relation Types
  208. # Limits factions to having a max number of each relation.
  209. # Setting to 0 means none allowed. -1 for disabled.
  210. # This will have no effect on default or existing relations, only when relations are changed.
  211. # It is advised that you set the default relation to -1 so they can always go back to that.
  212. # Otherwise Factions could be stuck with not being able to unenemy other Factions.
  213. max-relations:
  214. enabled: true
  215. ally: 10
  216. truce: 0
  217. neutral: -1
  218. enemy: -1
  219.  
  220. # WorldBorder support
  221. # A buffer of 0 means faction claims can go right up to the border of the world.
  222. # The buffer is in chunks, so 1 as a buffer means an entire chunk of buffer between
  223. # the border of the world and what can be claimed to factions
  224. world-border:
  225. buffer: -1
  226.  
  227. # Raids
  228. # Allow a faction to be raided if they have more land than power.
  229. # This will make claimed territory lose all protections
  230. # allowing factions to open chests, break blocks, etc. if they
  231. # have claimed chunks >= power.
  232. hcf:
  233. raidable: false
  234.  
  235. # DTR (death til raidable) will be in /f show if enabled. Configure the message in the lang.yml
  236. dtr: false
  237.  
  238. # Should we allow Factions to over claim if they are raidable (above has no effect on this)?
  239. # This has always been true, allowing factions to over claim others.
  240. allow-overclaim: true
  241.  
  242. # Power Freeze
  243. # After a player dies, how long should the faction not be able to regen power?
  244. # This resets on each death but does not accumulate.
  245. # Set to 0 for no freeze. Time is in seconds.
  246. powerfreeze: 0
  247.  
  248. # Buffer Zone
  249. # Buffer Zone is an chunk area required between claims of different Factions.
  250. # This is default to 0 and has always been that way. Meaning Factions can have
  251. # claims that border each other.
  252. # If this is set to 3, then Factions need to have 3 chunks between their claim
  253. # and another Faction's claim.
  254. # It's recommended to keep this pretty low as the radius check could be a
  255. # heavy operation if set to a large number.
  256. # If this is set to 0, we won't even bother checking which is how Factions has
  257. # always been.
  258. buffer-zone: 0
  259.  
  260. stuck:
  261. delay: 30
  262. radius: 10
  263.  
  264. ############################################################
  265. # +------------------------------------------------------+ #
  266. # | Configurable /f show | #
  267. # +------------------------------------------------------+ #
  268. ############################################################
  269.  
  270. # You can use any variable here, including fancy messages. Color codes and or tags work fine.
  271. # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
  272.  
  273. # SUPPORTS PLACEHOLDERS
  274. show:
  275. # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
  276. - '&8&m--------------&7 &8<&b{faction}&8> &8&m--------------'
  277. - '&b * &fOwner &7{leader}'
  278. - '&b * &fDescription &7{description}'
  279. - '&b * &fLand / Power / Max Power: &7{chunks} &8/ &7{power} &8/ &7{maxPower}'
  280. - '&b * &fFounded &7{create-date}'
  281. - '&b * &fBalance &f{faction-balance}'
  282. - '&b * &fAllies &c{allies-list}'
  283. - '&b * &fEnemies &c{enemies-list}'
  284. - '&b * &fOnline Members &8(&7{online}/{members}&8) &7{online-list}'
  285. - '&b * &fOffline Members &8(&7{offline}/{members}&8) &7{offline-list}'
  286. - '&b * &fBans &7{faction-bancount}'
  287. - '&8&m----------------------------------------'
  288. # For a /f show that does not display fancy messages that are essentially empty, use minimal-show
  289. minimal-show: false
  290.  
  291. # Factions that should be exempt from /f show, case sensitive, useful for a
  292. # serverteam faction, since the command shows vanished players otherwise
  293. show-exempt:
  294. - Wilderness
  295.  
  296.  
  297. # THIS IS FOR /f map tool tips.
  298.  
  299. # You can use any variable here, including fancy messages. Color codes and or tags work fine.
  300. # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
  301. map:
  302. # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
  303. - '&6* &eFaction &7{faction}'
  304. - '&6* &eOwner &7{leader}'
  305. - '&6* &eLand / Power / Max Power: &7{chunks} &8/ &7{power} &8/ &7{maxPower}'
  306. - '&6* &eAllies &c{allies-list}'
  307. - '&6* &eEnemies &c{enemies-list}'
  308. - '&6* &eOnline Members &8(&7{online}/{members}&8) {online-list}'
  309. - '&6* &eOffline Members &7{offline-list}'
  310.  
  311. ############################################################
  312. # +------------------------------------------------------+ #
  313. # | Configurable /f list | #
  314. # +------------------------------------------------------+ #
  315. ############################################################
  316.  
  317. list:
  318. # You can only use {pagenumber} and {pagecount} in the header
  319. header: '&8&m-----------------&r &8< &bFaction List &8(&7{pagenumber}/{pagecount}&8) &8> &m-----------------'
  320. # You can use any variables here
  321. factionless: '&7&o( There are currently &f{total-online} &7&oPlayers online right now! )'
  322. # You can use any variable here
  323. entry: '{faction} &8(&7{online}/{members}&8) &7Land / Power / Max Power &f{chunks}&7/&f{power}&7/&f{maxPower}'
  324.  
  325. ############################################################
  326. # +------------------------------------------------------+ #
  327. # | Configurable /f help | #
  328. # +------------------------------------------------------+ #
  329. ############################################################
  330.  
  331. # set to true to use legacy factions help
  332. use-old-help: false
  333.  
  334. help:
  335.  
  336.  
  337. # You can change the page name to whatever you like
  338. # We use '1' to preserve default functionality of /f help 1
  339. '1':
  340. - '&8&m----------------------------------------------------'
  341. - '&b&lFactions Help &8- &7(1/2) '
  342. - '&8&m----------------------------------------------------'
  343. - '&b/f create &f<name> &8- &7Create your own faction.'
  344. - '&b/f who &f<name> &8- &7Show faction information.'
  345. - '&b/f tag &f<name> &8- &7Change your faction name.'
  346. - '&b/f join &f<name> &8- &7Join to the faction.'
  347. - '&b/f list &8- &7List all factions.'
  348. - '&b/f top &8- &7View the richest factions.'
  349. - '&b/f map &8- &7Map of the surrounding area, click chunks to claim.'
  350. - '&b/f sethome &8- &7Teleport to faction home.'
  351. - '&b/f home &8- &7Set your faction home.'
  352. - '&b/f ban &8- &7Ban a member from your faction.'
  353. - '&b/f unban &8- &7Unban a member from your faction.'
  354. - '&b/f banlist &8- &7List banned players from your faction.'
  355. - '&b/f lowpower &8- &7List player with power under max from your faction.'
  356. - '&b/f coords &8- &7Broadcast your location to your faction.'
  357. - '&b/f showclaims &8- &7List all claims from your faction.'
  358. - '&8&m--------------------&r &b/f help 2 &7&m-----------------------'
  359. '2':
  360. - '&8&m----------------------------------------------------'
  361. - '&b&lFactions Help &8- &7(2/2) '
  362. - '&8&m----------------------------------------------------'
  363. - '&b/f leave &8- &7Leave your faction.'
  364. - '&b/f invite &f<playerName> &8- &7Invite a player to your faction.'
  365. - '&b/f deinvite &f<playerName> &8- &7Revoke invitation to player.'
  366. - '&b/f claim &8- &7Claim a land for your faction.'
  367. - '&b/f unclaim &8- &7Unclaim land from your faction.'
  368. - '&b/f kick &f<playerName> &8- &7Kick player from your faction.'
  369. - '&b/f mod &f<playerName> &8- &7Set player to mod role in faction.'
  370. - '&b/f coleader &f<playerName> &8- &7Set player to coleader role in faction.'
  371. - '&b/f leader &f<playerName> &8- &7Set player role to leader in faction.'
  372. - '&b/f chat &f<Faction | Ally | Public> &8- &7Switch to Faction/Ally/Public chat.'
  373. - '&b/f warp &8- &7Opens the warp menu.'
  374. - '&b/f setwarp &8- &7Set a warp.'
  375. - '&b/f perms &8- &7Change what players can do in your claims.'
  376. - '&b/f upgrades &8- &7Upgrade your factions core.'
  377. - '&b/f checkpoint &8- &7Set a faction checkpoint.'
  378. - '&b/f tnt add/take <amount> &8- &7Faction Based TNT Bank.'
  379. - '&8&m-----------------------------------------------------'
  380. ############################################################
  381. # +------------------------------------------------------+ #
  382. # | F Permission GUI | #
  383. # +------------------------------------------------------+ #
  384. ############################################################
  385.  
  386. # This is the Faction permissions GUI, it consists of 2 inventories
  387. #
  388. # 1st: The Relation GUI, here you choose which relation you want to set the permission of
  389. # 2nd: The Action GUI, here you define the permission of the clicked Action using click types,
  390. # depending on the click type it will set the permission differently:
  391. # Left Click: ALLOW
  392. # Middle Click: UNDEFINED
  393. # Right Click: DENY
  394. #
  395. #
  396. # The GUI configuration is based off of item placeholders these have specific placeholders that are
  397. # replaced, for example {relation} will be replaced with the relation that the GUI/Item is based on.
  398. # There is also 2 other types of GUI items
  399. #
  400. # 1st: Special items, these include Back button (Has its own item below), and Relation Item
  401. # indicating the current relation (Uses relation item placeholder)
  402. # 2nd: Dummy items, these items server no other purpose than to look good, they have their own
  403. # items defined in dummy items, and can later be assigned to specific slots in the GUI's
  404. fperm-gui:
  405. relation:
  406. # GUI Name
  407. name: 'Faction Permissions'
  408. # Amount of inventory rows, No larger than 5
  409. rows: 4
  410.  
  411. # These are the slots where the relations are going to be placed on the first GUI
  412. # Note: Slots start at 0 and end at one less that GUI size
  413. #Setting a slot to -1 will disable it
  414. slots:
  415. recruit: 10
  416. normal: 12
  417. moderator: 14
  418. coleader: 16
  419. truce: 19
  420. ally: 21
  421. enemy: 23
  422. neutral: 25
  423. # Material to be displayed
  424. materials:
  425. recruit: WOOD_SWORD
  426. normal: GOLD_SWORD
  427. moderator: IRON_SWORD
  428. coleader: DIAMOND_SWORD
  429. truce: IRON_AXE
  430. ally: GOLD_AXE
  431. enemy: DIAMOND_AXE
  432. neutral: WOOD_AXE
  433. # Dummy items using the Items lower down
  434. dummy-items:
  435. '0':
  436. - 0
  437. - 1
  438. - 2
  439. - 3
  440. - 4
  441. - 5
  442. - 6
  443. - 7
  444. - 8
  445. - 9
  446. - 11
  447. - 13
  448. - 15
  449. - 17
  450. - 20
  451. - 22
  452. - 24
  453. - 26
  454. - 17
  455. - 18
  456. - 19
  457. - 26
  458. - 27
  459. - 28
  460. - 29
  461. - 30
  462. - 31
  463. - 32
  464. - 33
  465. - 34
  466. - 35
  467. # This is the item that all relation items are based off of
  468. # Replacing {relation} with relation name eg: Moderator, Ally
  469. # also replaces {relation-color} with relation color eg: Enemy;RED
  470. placeholder-item:
  471. name: '&8[{relation-color}{relation}&8]'
  472. lore:
  473. -
  474. action:
  475. name: 'Faction Permissions'
  476. rows: 6
  477. # If this field exists colorable materials will be updated
  478. # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html
  479. access:
  480. allow: LIME
  481. deny: RED
  482. undefined: CYAN
  483. slots:
  484. # Uses same format as above to inform the player of clicked relation
  485. relation: 4
  486. # Back button slot
  487. back: 0
  488.  
  489. # Start action slots
  490. build: 10
  491. destroy: 11
  492. frost-walk: 12
  493. pain-build: 13
  494. door: 14
  495. button: 15
  496. lever: 16
  497. container: 19
  498. invite: 20
  499. kick: 21
  500. item: 22
  501. sethome: 23
  502. widthdraw: 24
  503. territory: 25
  504. access: 28
  505. promote: 29
  506. setwarp: 30
  507. warp: 31
  508. ban: 32
  509. disband: 33
  510. fly: 34
  511. vault: 40
  512. tntbank: 39
  513. tntfill: 41
  514. # Material to show, if the material is colorable eg: Wool, Stained Clay it will update with it's access color
  515. materials:
  516. build: STAINED_GLASS
  517. destroy: STAINED_GLASS
  518. frost-walk: STAINED_GLASS
  519. pain-build: STAINED_GLASS
  520. door: STAINED_GLASS
  521. button: STAINED_GLASS
  522. lever: STAINED_GLASS
  523. container: STAINED_GLASS
  524. invite: STAINED_GLASS
  525. kick: STAINED_GLASS
  526. item: STAINED_GLASS
  527. sethome: STAINED_GLASS
  528. widthdraw: STAINED_GLASS
  529. territory: STAINED_GLASS
  530. access: STAINED_GLASS
  531. promote: STAINED_GLASS
  532. setwarp: STAINED_GLASS
  533. warp: STAINED_GLASS
  534. ban: STAINED_GLASS
  535. disband: STAINED_GLASS
  536. fly: STAINED_GLASS
  537. vault: STAINED_GLASS
  538. tntbank: STAINED_GLASS
  539. tntfill: STAINED_GLASS
  540. # Same dummy items format as above
  541. dummy-items:
  542. '0':
  543. - 1
  544. - 2
  545. - 3
  546. - 5
  547. - 6
  548. - 7
  549. - 8
  550. - 9
  551. - 10
  552. - 11
  553. - 12
  554. - 13
  555. - 14
  556. - 15
  557. - 16
  558. - 17
  559. - 18
  560. - 10
  561. - 20
  562. - 21
  563. - 22
  564. - 23
  565. - 24
  566. - 25
  567. - 26
  568. - 27
  569. - 28
  570. - 29
  571. - 30
  572. - 34
  573. - 35
  574. - 36
  575. - 37
  576. - 38
  577. - 39
  578. - 40
  579. - 41
  580. - 42
  581. - 43
  582. - 44
  583. - 45
  584. - 46
  585. - 47
  586. - 48
  587. - 49
  588. - 50
  589. - 51
  590. - 52
  591. - 53
  592. # {action} Action name eg: Setwarp, Kick
  593. # {action-access} Access name eg: Allow, Deny
  594. # {action-access-color} Access color eg: Allow;GREEN
  595. placeholder-item:
  596. name: '&e&l(!) &ePermission: &6&n{action}'
  597. lore:
  598. - ''
  599. - '&6&l * &eStatus: &8[{action-access-color}{action-access}&8]'
  600. - ''
  601. - '&7Left click to &a&nAllow&7.'
  602. - '&7Right click to &c&nDeny&7.'
  603. - '&7Middle click to &7&nUndefine&7.'
  604. # Back item will be take you to the previous GUI
  605. back-item:
  606. name: '&c&l<- Back'
  607. material: ARROW
  608. lore:
  609. - '&7Click to return to previous menu.'
  610. # Dummy Items
  611. dummy-items:
  612. # Dummy Item id, used to set the slots above
  613. '0':
  614. material: STAINED_GLASS_PANE
  615. # Color will only work on colorable materials
  616. color: BLACK
  617. name: ' '
  618. lore:
  619. -
  620. ############################################################
  621. # +------------------------------------------------------+ #
  622. # | Faction Warp GUI | #
  623. # +------------------------------------------------------+ #
  624. ############################################################
  625.  
  626. fwarp-gui:
  627. name: "Faction Warps"
  628. rows: 3
  629. password-timeout: 5
  630. warp-slots:
  631. - 11
  632. - 12
  633. - 13
  634. - 14
  635. - 15
  636. dummy-slots:
  637. '0':
  638. - 0
  639. - 1
  640. - 2
  641. - 3
  642. - 4
  643. - 5
  644. - 6
  645. - 7
  646. - 8
  647. - 9
  648. - 10
  649. - 16
  650. - 17
  651. - 18
  652. - 19
  653. - 20
  654. - 21
  655. - 22
  656. - 23
  657. - 24
  658. - 25
  659. - 26
  660. warp-item:
  661. material: EYE_OF_ENDER
  662. name: "&e&l(!) &eFaction Warp: &6&n{warp}"
  663. # {warp-protected} Warp protection by password, Enabled & Disabled
  664. # {warp-cost} Warp cost
  665. lore:
  666. - ""
  667. - "&6&l * &ePassword: &7{warp-protected}"
  668. - "&6&l * &eCost: &7{warp-cost}"
  669. - ""
  670. - "&c&lNote: &7You need pay to teleport to"
  671. - "&7a faction warp. Unless it's &nDisabled&7."
  672. # Dummy Items
  673. dummy-items:
  674. # Dummy Item id, used to set the slots above
  675. '0':
  676. material: STAINED_GLASS_PANE
  677. # Color will only work on colorable materials
  678. color: BLACK
  679. name: ' '
  680. lore:
  681. -
  682. ############################################################
  683. # +------------------------------------------------------+ #
  684. # | Faction Rules | #
  685. # +------------------------------------------------------+ #
  686. ############################################################
  687. frules:
  688. Enabled: true
  689. default-rules:
  690. - '&cDefault Faction Rules :('
  691. - '&cUse /f rules add <rule> to add a rule'
  692. ############################################################
  693. # +------------------------------------------------------+ #
  694. # | Faction TNT Bank | #
  695. # +------------------------------------------------------+ #
  696. ############################################################
  697. ftnt:
  698. Enabled: true
  699. Bank-Limit: 10000
  700.  
  701. ############################################################
  702. # +------------------------------------------------------+ #
  703. # | Faction Checkpoints | #
  704. # +------------------------------------------------------+ #
  705. ############################################################
  706. checkpoints:
  707. Enabled: true
  708.  
  709. ############################################################
  710. # +------------------------------------------------------+ #
  711. # | Faction Near | #
  712. # +------------------------------------------------------+ #
  713. ############################################################
  714. fnear:
  715. Enabled: true
  716. Radius: 50
  717.  
  718.  
  719. ############################################################
  720. # +------------------------------------------------------+ #
  721. # | Faction Vault | #
  722. # +------------------------------------------------------+ #
  723. fvault:
  724. Enabled: true
  725. Price: 1200000
  726. Item:
  727. Name: '&e&l*&f&l*&e&l* &e&lFaction Vault &7(Place) &e&l*&f&l*&e&l*'
  728. Lore:
  729. - '&7Place this vault in your Faction claim, You will'
  730. - '&7then be able to access it.'
  731. - ''
  732. - '&c&lNote: &7Once you have placed your'
  733. - '&7faction vault, Access it by doing /f vault.'
  734.  
  735. ############################################################
  736. # +------------------------------------------------------+ #
  737. # | Faction Upgrades | #
  738. # +------------------------------------------------------+ #
  739. ############################################################
  740. fupgrades:
  741. Enabled: true
  742. MainMenu:
  743. Title: '{faction}''s Upgrade Menu'
  744. DummyItem:
  745. Name: '&f'
  746. Type: STAINED_GLASS_PANE
  747. Amount: 1
  748. Damage: 7
  749. Lore:
  750. - ''
  751. rows: 3
  752. slots:
  753. - 0
  754. - 1
  755. - 2
  756. - 3
  757. - 4
  758. - 5
  759. - 6
  760. - 7
  761. - 8
  762. - 9
  763. - 10
  764. - 11
  765. - 12
  766. - 13
  767. - 14
  768. - 15
  769. - 16
  770. - 17
  771. - 18
  772. - 19
  773. - 20
  774. - 21
  775. - 22
  776. - 23
  777. - 24
  778. - 25
  779. - 26
  780. Crops:
  781. Crop-Boost:
  782. level-1: 10
  783. level-2: 20
  784. level-3: 30
  785. Cost:
  786. level-1: 250000
  787. level-2: 500000
  788. level-3: 750000
  789. CropItem:
  790. Name: '&e&lUpgrade Growth Speed'
  791. Type: WHEAT
  792. Amount: 1
  793. Damage: 0
  794. Lore:
  795. - '&7Increase growth speed of crops in claims.'
  796. - '&7&o(Chance to Grow Two Levels)'
  797. - ''
  798. - '&e&lTier'
  799. - '&f&l* &7Current Level: &n{level}'
  800. - ''
  801. - '&e&lPerks'
  802. - '&f&l* &7Level 1 - &f10% Chance'
  803. - '&7 - Cost: $250,000'
  804. - '&f&l* &7Level 2 - &f20% Chance'
  805. - '&7 - Cost: $500,000'
  806. - '&f&l* &7Level 3 - &f30% Chance'
  807. - '&7 - Cost: $750,000'
  808. - ''
  809. - '&e&lClick to &nUnlock'
  810. slots:
  811. - 10
  812. EXP:
  813. EXP-Boost:
  814. level-1: 1.5
  815. level-2: 2.0
  816. level-3: 2.5
  817. Cost:
  818. level-1: 2000000
  819. level-2: 4000000
  820. level-3: 6000000
  821. EXPItem:
  822. Name: '&e&lUpgrade EXP Drop Rate'
  823. Type: EXP_BOTTLE
  824. Amount: 1
  825. Damage: 0
  826. Lore:
  827. - '&7Increased Vanilla XP gained from monsters.'
  828. - ''
  829. - '&e&lTier'
  830. - '&f&l* &7Current Level: &n{level}'
  831. - ''
  832. - '&e&lPerks'
  833. - '&f&l* &7Level 1 - &f1.5x Multiplier'
  834. - '&7 - Cost: $2,000,000'
  835. - '&f&l* &7Level 2 - &f2.0x Multiplier'
  836. - '&7 - Cost: $4,000,000'
  837. - '&f&l* &7Level 3 - &f2.5x Multiplier'
  838. - '&7 - Cost: $6,000,000'
  839. - ''
  840. - '&e&lClick to &nUnlock'
  841. slots:
  842. - 13
  843. Spawners:
  844. Spawner-Boost:
  845. # This is a Percentage so .10 means 10% lowered spawner delay!
  846. level-1: 0.10
  847. level-2: 0.20
  848. level-3: 0.30
  849. Cost:
  850. level-1: 1000000
  851. level-2: 2000000
  852. level-3: 3000000
  853. SpawnerItem:
  854. Name: '&e&lUpgrade Spawn Rate'
  855. Type: MOB_SPAWNER
  856. Amount: 1
  857. Damage: 0
  858. Lore:
  859. - '&7Decreased mob spawner delay in claims.'
  860. - ''
  861. - '&e&lTier'
  862. - '&f&l* &7Current Level: &n{level}'
  863. - ''
  864. - '&e&lPerks'
  865. - '&f&l* &7Level 1 - &f10% Lower Delay'
  866. - '&7 - Cost: $1,000,000'
  867. - '&f&l* &7Level 2 - &f20% Lower Delay'
  868. - '&7 - Cost: $2,000,000'
  869. - '&f&l* &7Level 3 - &f30% Lower Delay'
  870. - '&7 - Cost: $3,000,000'
  871. - ''
  872. - '&e&lClick to &nUnlock'
  873. slots:
  874. - 16
  875.  
  876. fbanners:
  877. Enabled: true
  878. Item:
  879. Name: '&e&l*&f&l*&e&l* &e&lWar Banner &7(Place) &e&l*&f&l*&e&l*'
  880. Lore:
  881. - '&7Place this banner in the &nWarzone.&7 This'
  882. - '&7will create a &nWarp Point&7 for your faction members.'
  883. - ''
  884. - '&e&lEffects'
  885. - '&e&l* &fStrength II'
  886. - '&e&l* &fSpeed II'
  887. Banner-Cost: 5000 #The amount charged to change a banner into a War Banner
  888. Banner-Time: 60 #IN SECONDS - This is how long the banner will last.
  889. Banner-Place-Cooldown: 300
  890. Banner-Effect-Radius: 16
  891. Effects:
  892. - INCREASE_DAMAGE:2
  893. - SPEED:2
  894. BannerHolo: '&c{Faction}''s War Banner'
  895.  
  896. #Title when moving between chunks
  897. Title:
  898. Show-Title: true
  899. Format:
  900. Title: '{Faction}'
  901. Subtitle: '{Description}'
  902.  
  903.  
  904. # /f seechunk options
  905. see-chunk:
  906. particles: true
  907. interval: 5
  908.  
  909.  
  910. Tntfill:
  911. max-radius: 32
  912. max-amount: 64
  913.  
  914. ############################################################
  915. # +------------------------------------------------------+ #
  916. # | Big List of variables | #
  917. # +------------------------------------------------------+ #
  918. ############################################################
  919. # Fancy variables. Can only be used in /f show
  920. # - {allies-list} : Lists each faction ally with tooltips
  921. # - {enemies-list} : Lists each faction enemy with tooltips
  922. # - {online-list} : Lists all online members with tooltips
  923. # - {offline-list} : Lists all offline members with tooltips
  924. # Player variables. Can be used in tooltips.show, scoreboards, or /f show
  925. # - {group} : Players group
  926. # - {name} : Players name
  927. # - {lastSeen} : Last time player was seen (if offline), or just 'Online'
  928. # - {balance} : Players balance
  929. # - {player-kills} : # of kills the player has
  930. # - {player-deaths}: # of deaths the player has
  931. # Faction variables. Can be used in tooltips.list, scoreboards, or /f show
  932. # - {header} : Default factions header (ex. /f show)
  933. # - {faction} : Factions tag (if none, uses lang.yml for factionless name)
  934. # - {joining} : How to join this faction
  935. # - {power} : Factions deaths until raidable value
  936. # - {power-boost} : DTR Symbol based on current DTR (max, regen, frozen, raidable)
  937. # - {maxPower} : Factions max deaths until raidable value
  938. # - {chunks} : # of claims faction has (in chunks)
  939. # - {warps} : # of warps faction has
  940. # - {description} : Factions description
  941. # - {create-date} : Date faction was created
  942. # - {leader} : Faction leader
  943. # - {land-value} : Value of all claims
  944. # - {land-refund} : Calculated refund value
  945. # - {allies} : # of allies faction has
  946. # - {enemies} : # of enemies faction has
  947. # - {online} : # of faction members online
  948. # - {offline} : # of faction members offline
  949. # - {members} : # of faction members (includes offline)
  950. # - {faction-balance} : Faction bank balance
  951. # - {world}, {x}, {y}, {z} : Faction home variables. You don't need to use them all.
  952. # - {faction-kills} : # of kills the faction has
  953. # - {faction-deaths}: # of deaths the faction has
  954. # - {faction-bancount} : # of bans the faction has
  955. # Faction Permissions GUI variables. Can only be used in GUI
  956. # - {relation} : Shows relation name (Can be used in action and relation)
  957. # - {relation-color} : Relation color
  958. # - {action} : Shows action name (Can only be used in action)
  959. # - {action-access} : Shows the action's access with current relation
  960. # - {action-access-color} : Access color
  961. # General variables. Can be used anywhere.
  962. # - {total-online} : Total # of players on the server
  963. # - {max-warps} : Max # of warps a faction can set
  964. # - {max-allies} : Max # of allies a faction can have
  965. # - {max-enemies} : Max # of enemies a faction can have
  966. # - {factionless} : Count of all factionless players online
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