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Another Edit

Nov 30th, 2019
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  1. local Player = game:GetService("Players").jane12421
  2. local Mouse,mouse,UserInputService,ContextActionService
  3. do
  4. script.Parent = Player.Character
  5. local CAS = {Actions={}}
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput_Event"
  8. Event.Parent = Player.Character
  9. local fakeEvent = function()
  10. local t = {_fakeEvent=true}
  11. t.Connect = function(self,f)self.Function=f end
  12. t.connect = t.Connect
  13. return t
  14. end
  15. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  16. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  17. function CAS:BindAction(name,fun,touch,...)
  18. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  19. end
  20. function CAS:UnbindAction(name)
  21. CAS.Actions[name] = nil
  22. end
  23. local function te(self,ev,...)
  24. local t = m[ev]
  25. if t and t._fakeEvent and t.Function then
  26. t.Function(...)
  27. end
  28. end
  29. m.TrigEvent = te
  30. UIS.TrigEvent = te
  31. Event.OnServerEvent:Connect(function(plr,io)
  32. if plr~=Player then return end
  33. if io.isMouse then
  34. m.Target = io.Target
  35. m.Hit = io.Hit
  36. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  37. if io.UserInputState == Enum.UserInputState.Begin then
  38. m:TrigEvent("Button1Down")
  39. else
  40. m:TrigEvent("Button1Up")
  41. end
  42. else
  43. for n,t in pairs(CAS.Actions) do
  44. for _,k in pairs(t.Keys) do
  45. if k==io.KeyCode then
  46. t.Function(t.Name,io.UserInputState,io)
  47. end
  48. end
  49. end
  50. if io.UserInputState == Enum.UserInputState.Begin then
  51. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  52. UIS:TrigEvent("InputBegan",io,false)
  53. else
  54. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent("InputEnded",io,false)
  56. end
  57. end
  58. end)
  59. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  60. end
  61. --//====================================================\\--
  62. --|| CREATED BY SHACKLUSTER
  63. --\\====================================================//--
  64.  
  65. wait(0.2)
  66.  
  67. Player = game:GetService("Players").jane12421
  68. PlayerGui = Player.PlayerGui
  69. Cam = workspace.CurrentCamera
  70. Backpack = Player.Backpack
  71. Character = Player.Character
  72. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  73. RootPart = Character["HumanoidRootPart"]
  74. Torso = Character["Torso"]
  75. Head = Character["Head"]
  76. RightArm = Character["Right Arm"]
  77. LeftArm = Character["Left Arm"]
  78. RightLeg = Character["Right Leg"]
  79. LeftLeg = Character["Left Leg"]
  80. RootJoint = RootPart["RootJoint"]
  81. Neck = Torso["Neck"]
  82. RightShoulder = Torso["Right Shoulder"]
  83. LeftShoulder = Torso["Left Shoulder"]
  84. RightHip = Torso["Right Hip"]
  85. LeftHip = Torso["Left Hip"]
  86. local sick = Instance.new("Sound",Torso)
  87.  
  88. local ORA = Instance.new("Sound",Torso)
  89. ORA.SoundId = "rbxassetid://1117396305"
  90. ORA.Looped = false
  91. ORA.Pitch = 1.3
  92. ORA.Volume = 10
  93. ORA.Parent = Torso
  94.  
  95. local muda = Instance.new("Sound",Torso)
  96.  
  97. IT = Instance.new
  98. CF = CFrame.new
  99. VT = Vector3.new
  100. RAD = math.rad
  101. C3 = Color3.new
  102. UD2 = UDim2.new
  103. BRICKC = BrickColor.new
  104. ANGLES = CFrame.Angles
  105. EULER = CFrame.fromEulerAnglesXYZ
  106. COS = math.cos
  107. ACOS = math.acos
  108. SIN = math.sin
  109. ASIN = math.asin
  110. ABS = math.abs
  111. Mrandom = math.random
  112. MRANDOM = math.random
  113. FLOOR = math.floor
  114. Effects = {}
  115. local RbxUtility = LoadLibrary("RbxUtility")
  116. local Create = RbxUtility.Create
  117.  
  118. --//=================================\\
  119. --|| USEFUL VALUES
  120. --\\=================================//
  121.  
  122. Animation_Speed = 3
  123. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  124. local Speed = 45
  125. local SIZE = 1.3
  126. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  127. local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  128. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  129. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  130. local ANIM = "Idle"
  131. local ATTACK = false
  132. local COMBO = 1
  133. local Rooted = false
  134. local SINE = 0
  135. local CHANGE = 2 / Animation_Speed
  136. local ROBLOXIDLEANIMATION = IT("Animation")
  137. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  138. WEAPONGUI.Name = "Big Boie Squad"
  139. local ANIMATOR = Humanoid.Animator
  140. local ANIMATE = Character.Animate
  141. local UNANCHOR = true
  142. local KILLCOUNT = 0
  143.  
  144. --//=================================\\
  145. --\\=================================//
  146.  
  147.  
  148. --//=================================\\
  149. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  150. --\\=================================//
  151.  
  152. ArtificialHB = Instance.new("BindableEvent", script)
  153. ArtificialHB.Name = "ArtificialHB"
  154.  
  155. script:WaitForChild("ArtificialHB")
  156.  
  157. frame = Frame_Speed
  158. tf = 0
  159. allowframeloss = false
  160. tossremainder = false
  161. lastframe = tick()
  162. script.ArtificialHB:Fire()
  163.  
  164. game:GetService("RunService").Heartbeat:connect(function(s, p)
  165. tf = tf + s
  166. if tf >= frame then
  167. if allowframeloss then
  168. script.ArtificialHB:Fire()
  169. lastframe = tick()
  170. else
  171. for i = 1, math.floor(tf / frame) do
  172. script.ArtificialHB:Fire()
  173. end
  174. lastframe = tick()
  175. end
  176. if tossremainder then
  177. tf = 0
  178. else
  179. tf = tf - frame * math.floor(tf / frame)
  180. end
  181. end
  182. end)
  183.  
  184. --//=================================\\
  185. --\\=================================//
  186.  
  187. --//=================================\\
  188. --|| SOME FUNCTIONS
  189. --\\=================================//
  190.  
  191. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  192. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  193. end
  194.  
  195. function PositiveAngle(NUMBER)
  196. if NUMBER >= 0 then
  197. NUMBER = 0
  198. end
  199. return NUMBER
  200. end
  201.  
  202. function NegativeAngle(NUMBER)
  203. if NUMBER <= 0 then
  204. NUMBER = 0
  205. end
  206. return NUMBER
  207. end
  208.  
  209. function Swait(NUMBER)
  210. if NUMBER == 0 or NUMBER == nil then
  211. ArtificialHB.Event:wait()
  212. else
  213. for i = 1, NUMBER do
  214. ArtificialHB.Event:wait()
  215. end
  216. end
  217. end
  218.  
  219. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  220. local NEWMESH = IT(MESH)
  221. if MESH == "SpecialMesh" then
  222. NEWMESH.MeshType = MESHTYPE
  223. if MESHID ~= "nil" and MESHID ~= "" then
  224. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  225. end
  226. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  227. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  228. end
  229. end
  230. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  231. NEWMESH.Scale = SCALE
  232. NEWMESH.Parent = PARENT
  233. return NEWMESH
  234. end
  235.  
  236. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  237. local NEWPART = IT("Part")
  238. NEWPART.formFactor = FORMFACTOR
  239. NEWPART.Reflectance = REFLECTANCE
  240. NEWPART.Transparency = TRANSPARENCY
  241. NEWPART.CanCollide = false
  242. NEWPART.Locked = true
  243. NEWPART.Anchored = true
  244. if ANCHOR == false then
  245. NEWPART.Anchored = false
  246. end
  247. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  248. NEWPART.Name = NAME
  249. NEWPART.Size = SIZE
  250. NEWPART.Position = Torso.Position
  251. NEWPART.Material = MATERIAL
  252. NEWPART:BreakJoints()
  253. NEWPART.Parent = PARENT
  254. return NEWPART
  255. end
  256.  
  257. local function weldBetween(a, b)
  258. local weldd = Instance.new("ManualWeld")
  259. weldd.Part0 = a
  260. weldd.Part1 = b
  261. weldd.C0 = CFrame.new()
  262. weldd.C1 = b.CFrame:inverse() * a.CFrame
  263. weldd.Parent = a
  264. return weldd
  265. end
  266.  
  267.  
  268. function QuaternionFromCFrame(cf)
  269. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  270. local trace = m00 + m11 + m22
  271. if trace > 0 then
  272. local s = math.sqrt(1 + trace)
  273. local recip = 0.5 / s
  274. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  275. else
  276. local i = 0
  277. if m11 > m00 then
  278. i = 1
  279. end
  280. if m22 > (i == 0 and m00 or m11) then
  281. i = 2
  282. end
  283. if i == 0 then
  284. local s = math.sqrt(m00 - m11 - m22 + 1)
  285. local recip = 0.5 / s
  286. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  287. elseif i == 1 then
  288. local s = math.sqrt(m11 - m22 - m00 + 1)
  289. local recip = 0.5 / s
  290. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  291. elseif i == 2 then
  292. local s = math.sqrt(m22 - m00 - m11 + 1)
  293. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  294. end
  295. end
  296. end
  297.  
  298. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  299. local xs, ys, zs = x + x, y + y, z + z
  300. local wx, wy, wz = w * xs, w * ys, w * zs
  301. local xx = x * xs
  302. local xy = x * ys
  303. local xz = x * zs
  304. local yy = y * ys
  305. local yz = y * zs
  306. local zz = z * zs
  307. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  308. end
  309.  
  310. function QuaternionSlerp(a, b, t)
  311. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  312. local startInterp, finishInterp;
  313. if cosTheta >= 0.0001 then
  314. if (1 - cosTheta) > 0.0001 then
  315. local theta = ACOS(cosTheta)
  316. local invSinTheta = 1 / SIN(theta)
  317. startInterp = SIN((1 - t) * theta) * invSinTheta
  318. finishInterp = SIN(t * theta) * invSinTheta
  319. else
  320. startInterp = 1 - t
  321. finishInterp = t
  322. end
  323. else
  324. if (1 + cosTheta) > 0.0001 then
  325. local theta = ACOS(-cosTheta)
  326. local invSinTheta = 1 / SIN(theta)
  327. startInterp = SIN((t - 1) * theta) * invSinTheta
  328. finishInterp = SIN(t * theta) * invSinTheta
  329. else
  330. startInterp = t - 1
  331. finishInterp = t
  332. end
  333. end
  334. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  335. end
  336.  
  337. function Clerp(a, b, t)
  338. local qa = {QuaternionFromCFrame(a)}
  339. local qb = {QuaternionFromCFrame(b)}
  340. local ax, ay, az = a.x, a.y, a.z
  341. local bx, by, bz = b.x, b.y, b.z
  342. local _t = 1 - t
  343. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  344. end
  345.  
  346. CFuncs = {
  347. Part = {
  348. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  349. local Part = Create("Part")({
  350. Parent = Parent,
  351. Reflectance = Reflectance,
  352. Transparency = Transparency,
  353. CanCollide = false,
  354. Locked = true,
  355. BrickColor = BrickColor.new(tostring(BColor)),
  356. Name = Name,
  357. Size = Size,
  358. Material = Material
  359. })
  360. NoOutlines(Part)
  361. return Part
  362. end
  363. },
  364. Mesh = {
  365. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  366. local Msh = Create(Mesh)({
  367. Parent = Part,
  368. Offset = OffSet,
  369. Scale = Scale
  370. })
  371. if Mesh == "SpecialMesh" then
  372. Msh.MeshType = MeshType
  373. Msh.MeshId = MeshId
  374. end
  375. return Msh
  376. end
  377. },
  378. Mesh = {
  379. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  380. local Msh = Create(Mesh)({
  381. Parent = Part,
  382. Offset = OffSet,
  383. Scale = Scale
  384. })
  385. if Mesh == "SpecialMesh" then
  386. Msh.MeshType = MeshType
  387. Msh.MeshId = MeshId
  388. end
  389. return Msh
  390. end
  391. },
  392. Weld = {
  393. Create = function(Parent, Part0, Part1, C0, C1)
  394. local Weld = Create("Weld")({
  395. Parent = Parent,
  396. Part0 = Part0,
  397. Part1 = Part1,
  398. C0 = C0,
  399. C1 = C1
  400. })
  401. return Weld
  402. end
  403. },
  404. Sound = {
  405. Create = function(id, par, vol, pit)
  406. coroutine.resume(coroutine.create(function()
  407. local S = Create("Sound")({
  408. Volume = vol,
  409. Pitch = pit or 1,
  410. SoundId = id,
  411. Parent = par or workspace
  412. })
  413. wait()
  414. S:play()
  415. game:GetService("Debris"):AddItem(S, 6)
  416. end))
  417. end
  418. },
  419. ParticleEmitter = {
  420. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  421. local fp = Create("ParticleEmitter")({
  422. Parent = Parent,
  423. Color = ColorSequence.new(Color1, Color2),
  424. LightEmission = LightEmission,
  425. Size = Size,
  426. Texture = Texture,
  427. Transparency = Transparency,
  428. ZOffset = ZOffset,
  429. Acceleration = Accel,
  430. Drag = Drag,
  431. LockedToPart = LockedToPart,
  432. VelocityInheritance = VelocityInheritance,
  433. EmissionDirection = EmissionDirection,
  434. Enabled = Enabled,
  435. Lifetime = LifeTime,
  436. Rate = Rate,
  437. Rotation = Rotation,
  438. RotSpeed = RotSpeed,
  439. Speed = Speed,
  440. VelocitySpread = VelocitySpread
  441. })
  442. return fp
  443. end
  444. }
  445. }
  446.  
  447. EffectModel = Instance.new("Model", Character)
  448. Effects = {
  449. Block = {
  450. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  451. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  452. prt.Anchored = true
  453. prt.CFrame = cframe
  454. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  455. game:GetService("Debris"):AddItem(prt, 10)
  456. if Type == 1 or Type == nil then
  457. table.insert(Effects, {
  458. prt,
  459. "Block1",
  460. delay,
  461. x3,
  462. y3,
  463. z3,
  464. msh
  465. })
  466. elseif Type == 2 then
  467. table.insert(Effects, {
  468. prt,
  469. "Block2",
  470. delay,
  471. x3,
  472. y3,
  473. z3,
  474. msh
  475. })
  476. else
  477. table.insert(Effects, {
  478. prt,
  479. "Block3",
  480. delay,
  481. x3,
  482. y3,
  483. z3,
  484. msh
  485. })
  486. end
  487. end
  488. },
  489. Sphere = {
  490. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  491. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  492. prt.Anchored = true
  493. prt.CFrame = cframe
  494. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  495. game:GetService("Debris"):AddItem(prt, 10)
  496. table.insert(Effects, {
  497. prt,
  498. "Cylinder",
  499. delay,
  500. x3,
  501. y3,
  502. z3,
  503. msh
  504. })
  505. end
  506. },
  507. Cylinder = {
  508. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  509. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  510. prt.Anchored = true
  511. prt.CFrame = cframe
  512. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  513. game:GetService("Debris"):AddItem(prt, 10)
  514. table.insert(Effects, {
  515. prt,
  516. "Cylinder",
  517. delay,
  518. x3,
  519. y3,
  520. z3,
  521. msh
  522. })
  523. end
  524. },
  525. Wave = {
  526. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  527. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  528. prt.Anchored = true
  529. prt.CFrame = cframe
  530. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  531. game:GetService("Debris"):AddItem(prt, 10)
  532. table.insert(Effects, {
  533. prt,
  534. "Cylinder",
  535. delay,
  536. x3 / 60,
  537. y3 / 60,
  538. z3 / 60,
  539. msh
  540. })
  541. end
  542. },
  543. Ring = {
  544. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  545. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  546. prt.Anchored = true
  547. prt.CFrame = cframe
  548. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  549. game:GetService("Debris"):AddItem(prt, 10)
  550. table.insert(Effects, {
  551. prt,
  552. "Cylinder",
  553. delay,
  554. x3,
  555. y3,
  556. z3,
  557. msh
  558. })
  559. end
  560. },
  561. Break = {
  562. Create = function(brickcolor, cframe, x1, y1, z1)
  563. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  564. prt.Anchored = true
  565. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  566. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  567. local num = math.random(10, 50) / 1000
  568. game:GetService("Debris"):AddItem(prt, 10)
  569. table.insert(Effects, {
  570. prt,
  571. "Shatter",
  572. num,
  573. prt.CFrame,
  574. math.random() - math.random(),
  575. 0,
  576. math.random(50, 100) / 100
  577. })
  578. end
  579. },
  580. Spiral = {
  581. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  582. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  583. prt.Anchored = true
  584. prt.CFrame = cframe
  585. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  586. game:GetService("Debris"):AddItem(prt, 10)
  587. table.insert(Effects, {
  588. prt,
  589. "Cylinder",
  590. delay,
  591. x3,
  592. y3,
  593. z3,
  594. msh
  595. })
  596. end
  597. },
  598. Push = {
  599. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  600. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  601. prt.Anchored = true
  602. prt.CFrame = cframe
  603. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  604. game:GetService("Debris"):AddItem(prt, 10)
  605. table.insert(Effects, {
  606. prt,
  607. "Cylinder",
  608. delay,
  609. x3,
  610. y3,
  611. z3,
  612. msh
  613. })
  614. end
  615. }
  616. }
  617. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  618. local fp = IT("Part")
  619. fp.formFactor = formfactor
  620. fp.Parent = parent
  621. fp.Reflectance = reflectance
  622. fp.Transparency = transparency
  623. fp.CanCollide = false
  624. fp.Locked = true
  625. fp.BrickColor = brickcolor
  626. fp.Name = name
  627. fp.Size = size
  628. fp.Position = tors.Position
  629. NoOutlines(fp)
  630. fp.Material = "SmoothPlastic"
  631. fp:BreakJoints()
  632. return fp
  633. end
  634.  
  635. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  636. local frame = IT("Frame")
  637. frame.BackgroundTransparency = TRANSPARENCY
  638. frame.BorderSizePixel = BORDERSIZEPIXEL
  639. frame.Position = POSITION
  640. frame.Size = SIZE
  641. frame.BackgroundColor3 = COLOR
  642. frame.BorderColor3 = BORDERCOLOR
  643. frame.Name = NAME
  644. frame.Parent = PARENT
  645. return frame
  646. end
  647.  
  648. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  649. local label = IT("TextLabel")
  650. label.BackgroundTransparency = 1
  651. label.Size = UD2(1, 0, 1, 0)
  652. label.Position = UD2(0, 0, 0, 0)
  653. label.TextColor3 = TEXTCOLOR
  654. label.TextStrokeTransparency = STROKETRANSPARENCY
  655. label.TextTransparency = TRANSPARENCY
  656. label.FontSize = TEXTFONTSIZE
  657. label.Font = TEXTFONT
  658. label.BorderSizePixel = BORDERSIZEPIXEL
  659. label.TextScaled = false
  660. label.Text = TEXT
  661. label.Name = NAME
  662. label.Parent = PARENT
  663. return label
  664. end
  665.  
  666. function NoOutlines(PART)
  667. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  668. end
  669.  
  670. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  671. local NEWWELD = IT(TYPE)
  672. NEWWELD.Part0 = PART0
  673. NEWWELD.Part1 = PART1
  674. NEWWELD.C0 = C0
  675. NEWWELD.C1 = C1
  676. NEWWELD.Parent = PARENT
  677. return NEWWELD
  678. end
  679.  
  680. local S = IT("Sound")
  681. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  682. local NEWSOUND = nil
  683. coroutine.resume(coroutine.create(function()
  684. NEWSOUND = S:Clone()
  685. NEWSOUND.Parent = PARENT
  686. NEWSOUND.Volume = VOLUME
  687. NEWSOUND.Pitch = PITCH
  688. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  689. NEWSOUND:play()
  690. if DOESLOOP == true then
  691. NEWSOUND.Looped = true
  692. else
  693. repeat wait(1) until NEWSOUND.Playing == false
  694. NEWSOUND:remove()
  695. end
  696. end))
  697. return NEWSOUND
  698. end
  699.  
  700. function CFrameFromTopBack(at, top, back)
  701. local right = top:Cross(back)
  702. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  703. end
  704.  
  705. function MakeForm(PART,TYPE)
  706. if TYPE == "Cyl" then
  707. local MSH = IT("CylinderMesh",PART)
  708. elseif TYPE == "Ball" then
  709. local MSH = IT("SpecialMesh",PART)
  710. MSH.MeshType = "Sphere"
  711. elseif TYPE == "Wedge" then
  712. local MSH = IT("SpecialMesh",PART)
  713. MSH.MeshType = "Wedge"
  714. end
  715. end
  716.  
  717. Debris = game:GetService("Debris")
  718.  
  719. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  720. local DIRECTION = CF(StartPos,EndPos).lookVector
  721. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  722. end
  723.  
  724. --//=================================\\
  725. --|| WEAPON CREATION
  726. --\\=================================//
  727.  
  728. Humanoid.Parent = nil
  729. RootPart.Size = RootPart.Size*SIZE
  730. Torso.Size = Torso.Size*SIZE
  731. RightArm.Size = RightArm.Size*SIZE
  732. RightLeg.Size = RightLeg.Size*SIZE
  733. LeftArm.Size = LeftArm.Size*SIZE
  734. LeftLeg.Size = LeftLeg.Size*SIZE
  735. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  736. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  737. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  738. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  739. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  740. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  741. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  742. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  743. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  744. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  745. Head.Size = Head.Size*SIZE
  746. RootJoint.Parent = RootPart
  747. Neck.Parent = Torso
  748. RightShoulder.Parent = Torso
  749. LeftShoulder.Parent = Torso
  750. RightHip.Parent = Torso
  751. LeftHip.Parent = Torso
  752.  
  753. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  754. MakeForm(PART,"Ball")
  755. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  756. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  757. MakeForm(PART,"Ball")
  758. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  759. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  760. MakeForm(PART,"Ball")
  761. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  762. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  763. MakeForm(PART,"Ball")
  764. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  765. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  766. MakeForm(PART,"Ball")
  767. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  768. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  769. MakeForm(PART,"Ball")
  770. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  771.  
  772. Humanoid.Parent = Character
  773.  
  774. Humanoid.Died:connect(function()
  775. ATTACK = true
  776. end)
  777.  
  778. local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet")
  779.  
  780. local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text")
  781.  
  782. --//=================================\\
  783. --|| DAMAGING
  784. --\\=================================//
  785.  
  786. local EXPLOSION = IT("Explosion",nil)
  787. EXPLOSION.BlastPressure = 0
  788. function PUNCH(Fist)
  789. TOUCH = Fist.Touched:Connect(function(hit)
  790. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  791. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  792. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  793. if TORSO and HUM.Health > 0 then
  794. CreateSound(296102734,Fist,6,1,false)
  795. CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
  796. TORSO.Parent:BreakJoints()
  797. for _, c in pairs(TORSO.Parent:GetChildren()) do
  798. if c:IsA("BasePart") then
  799. local bv = Instance.new("BodyVelocity",c)
  800. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  801. bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
  802. Debris:AddItem(bv,0.05)
  803. end
  804. end
  805. local BOOM = EXPLOSION:Clone()
  806. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  807. BOOM.Parent = Character
  808. TOUCH:Disconnect()
  809. KILLCOUNT = KILLCOUNT + 1
  810. end
  811. elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
  812. hit:remove()
  813. CreateSound(296102734,Fist,6,1,false)
  814. local BOOM = EXPLOSION:Clone()
  815. BOOM.BlastPressure = 15
  816. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  817. BOOM.Parent = Character
  818. elseif hit.Anchored == false then
  819. CreateSound(296102734,Fist,6,1,false)
  820. local BOOM = EXPLOSION:Clone()
  821. BOOM.BlastPressure = 70
  822. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  823. BOOM.Parent = Character
  824. TOUCH:Disconnect()
  825. end
  826. end)
  827. return TOUCH
  828. end
  829.  
  830. --//=================================\\
  831. --|| ATTACK FUNCTIONS AND STUFF
  832. --\\=================================//
  833.  
  834. function Yeet()
  835. ATTACK = true
  836. Rooted = false
  837. if COMBO == 1 then
  838. COMBO = 2
  839. for i=0, 0.1, 0.1 / Animation_Speed do
  840. Swait()
  841. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  842. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  843. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  844. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  845. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  846. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  847. end
  848. local FIST = PUNCH(LeftArm)
  849. CreateSound(1277342512, LeftArm, 10, (MRANDOM(100,300)/100)+0.15, false)
  850. for i=0, 0.15, 0.1 / Animation_Speed do
  851. Swait()
  852. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  853. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  854. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  855. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  856. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  857. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  858. end
  859. FIST:Disconnect()
  860. else
  861. COMBO = 1
  862. for i=0, 0.1, 0.1 / Animation_Speed do
  863. Swait()
  864. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  865. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  866. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  867. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  868. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  869. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  870. end
  871. local FIST = PUNCH(RightArm)
  872. CreateSound(1277342512, RightArm, 10, (MRANDOM(100,300)/100)+0.15, false)
  873. for i=0, 0.15, 0.1 / Animation_Speed do
  874. Swait()
  875. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
  876. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  877. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  878. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  879. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  880. end
  881. FIST:Disconnect()
  882. end
  883. ATTACK = false
  884. Rooted = false
  885. end
  886.  
  887. function kICKS()
  888. ATTACK = true
  889. Rooted = false
  890. muda:Play()
  891. local KICK = PUNCH(LeftLeg)
  892. local KICK2 = PUNCH(RightLeg)
  893. for i=0, 9, 0.1 / Animation_Speed do
  894. Swait()
  895. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-90 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34))), 1 / 4)
  896. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  897. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  898. end
  899. KICK:Disconnect()
  900. KICK2:Disconnect()
  901. muda:Stop()
  902. ATTACK = false
  903. Rooted = false
  904. end
  905.  
  906. function DORAH()
  907. ATTACK = true
  908. Rooted = false
  909. CreateSound(1529432744, Torso, 10, 1, false)
  910. for i=0, 1, 0.1 / Animation_Speed do
  911. Swait()
  912. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  913. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  914. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  915. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  916. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  917. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  918. end
  919. Effects.Wave.Create(BRICKC("Bright blue"), RootPart.CFrame * CF(0, 0, 0) * ANGLES(RAD(90),RAD(-0),RAD(0)), 25, 25, 25, 30, 30, 30, 0.05)
  920. local FIST = PUNCH(LeftArm)
  921. for _, c in pairs(Character:GetChildren()) do
  922. if c:FindFirstChild("face") then
  923. c.face.Texture = "http://www.roblox.com/asset/?id=1853734154"
  924. end
  925. end
  926. CreateSound(1529198207, Torso, 10, 1, false)
  927. CreateSound(1268140357, LeftArm, 2, 1, false)
  928. for i=0, 0.15, 0.1 / Animation_Speed do
  929. Swait()
  930. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  931. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  932. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  933. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  934. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  935. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  936. end
  937. FIST:Disconnect()
  938. for i=0, 0.2, 0.15 / Animation_Speed do
  939. Swait()
  940. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  941. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  942. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  943. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  944. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  945. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  946. end
  947. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  948. local FIST = PUNCH(LeftArm)
  949. for i=0, 0.2, 0.15 / Animation_Speed do
  950. Swait()
  951. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  952. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  953. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  954. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  955. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  956. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  957. end
  958. FIST:Disconnect()
  959. COMBO = 1
  960. for i=0, 0.2, 0.15 / Animation_Speed do
  961. Swait()
  962. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  963. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  964. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  965. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  966. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  967. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  968. end
  969. local FIST = PUNCH(RightArm)
  970. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  971. for i=0, 0.2, 0.15 / Animation_Speed do
  972. Swait()
  973. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  974. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  975. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  976. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  977. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  978. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  979. end
  980. FIST:Disconnect()
  981. for i=0, 0.2, 0.15 / Animation_Speed do
  982. Swait()
  983. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  984. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  985. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  986. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  987. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  988. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  989. end
  990. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  991. local FIST = PUNCH(LeftArm)
  992. for i=0, 0.2, 0.15 / Animation_Speed do
  993. Swait()
  994. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  995. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  996. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  997. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  998. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  999. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1000. end
  1001. FIST:Disconnect()
  1002. COMBO = 1
  1003. for i=0, 0.2, 0.15 / Animation_Speed do
  1004. Swait()
  1005. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1006. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1007. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1008. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1009. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1010. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1011. end
  1012. local FIST = PUNCH(RightArm)
  1013. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1014. for i=0, 0.2, 0.15 / Animation_Speed do
  1015. Swait()
  1016. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1017. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1018. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1019. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1020. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1021. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1022. end
  1023. FIST:Disconnect()
  1024. for i=0, 0.2, 0.15 / Animation_Speed do
  1025. Swait()
  1026. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  1027. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  1028. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1029. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1030. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1031. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1032. end
  1033. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1034. local FIST = PUNCH(LeftArm)
  1035. for i=0, 0.2, 0.15 / Animation_Speed do
  1036. Swait()
  1037. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1038. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1039. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1040. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1041. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1042. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1043. end
  1044. FIST:Disconnect()
  1045. COMBO = 1
  1046. for i=0, 0.2, 0.15 / Animation_Speed do
  1047. Swait()
  1048. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1049. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1050. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1051. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1052. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1053. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1054. end
  1055. local FIST = PUNCH(RightArm)
  1056. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1057. for i=0, 0.2, 0.15 / Animation_Speed do
  1058. Swait()
  1059. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1060. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1061. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1062. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1063. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1064. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1065. end
  1066. FIST:Disconnect()
  1067. for _, c in pairs(Character:GetChildren()) do
  1068. if c:FindFirstChild("face") then
  1069. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1070. end
  1071. end
  1072. ATTACK = false
  1073. Rooted = false
  1074. end
  1075.  
  1076. function ORAORA()
  1077. ATTACK = true
  1078. Rooted = false
  1079. ORA:Play()
  1080. sick.Volume = 0
  1081. for _, c in pairs(Character:GetChildren()) do
  1082. if c:FindFirstChild("face") then
  1083. c.face.Texture = "http://www.roblox.com/asset/?id=1156642909"
  1084. end
  1085. end
  1086. repeat
  1087. if COMBO == 1 then
  1088. COMBO = 2
  1089. for i=0, 0.03, 0.15 / Animation_Speed do
  1090. Swait()
  1091. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  1092. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  1093. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1094. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1095. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1096. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1097. end
  1098. local FIST = PUNCH(LeftArm)
  1099. for i=0, 0.03, 0.15 / Animation_Speed do
  1100. Swait()
  1101. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1102. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1103. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1104. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1105. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1106. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1107. end
  1108. FIST:Disconnect()
  1109. else
  1110. COMBO = 1
  1111. for i=0, 0.03, 0.15 / Animation_Speed do
  1112. Swait()
  1113. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1117. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1118. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1119. end
  1120. local FIST = PUNCH(RightArm)
  1121. for i=0, 0.03, 0.15 / Animation_Speed do
  1122. Swait()
  1123. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1124. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1125. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1126. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1127. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1128. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1129. end
  1130. FIST:Disconnect()
  1131. end
  1132. until ORA.Playing == false
  1133. for _, c in pairs(Character:GetChildren()) do
  1134. if c:FindFirstChild("face") then
  1135. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1136. end
  1137. end
  1138. sick.Volume = 2.5
  1139. ATTACK = false
  1140. Rooted = false
  1141. end
  1142.  
  1143. function YesPlease()
  1144. ATTACK = true
  1145. Rooted = true
  1146. CreateSound(1535471840,Head,6,1.1,false)
  1147. for i=0, 4.01, 0.1 / Animation_Speed do
  1148. Swait()
  1149. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1150. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1151. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1152. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1153. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1154. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1155. end
  1156. ATTACK = false
  1157. Rooted = false
  1158. end
  1159.  
  1160. --//=================================\\
  1161. --|| ASSIGN THINGS TO KEYS
  1162. --\\=================================//
  1163.  
  1164. Mouse.Button1Down:connect(function(NEWKEY)
  1165. if ATTACK == false then
  1166. Yeet()
  1167. end
  1168. end)
  1169. Mouse.KeyDown:connect(function(NEWKEY)
  1170. if NEWKEY == "t" and ATTACK == false then
  1171. YesPlease()
  1172. elseif NEWKEY == "q" and ATTACK == false then
  1173. ORAORA()
  1174. elseif NEWKEY == "e" and ATTACK == false then
  1175. DORAH()
  1176. elseif NEWKEY == "r" and ATTACK == false then
  1177. kICKS()
  1178. end
  1179. end)
  1180.  
  1181. --//=================================\\
  1182. --\\=================================//
  1183.  
  1184. function unanchor()
  1185. if UNANCHOR == true then
  1186. g = Character:GetChildren()
  1187. for i = 1, #g do
  1188. if g[i].ClassName == "Part" then
  1189. g[i].Anchored = false
  1190. end
  1191. end
  1192. end
  1193. end
  1194.  
  1195. --//=================================\\
  1196. --|| WRAP THE WHOLE SCRIPT UP
  1197. --\\=================================//
  1198.  
  1199. Humanoid.Changed:connect(function(Jump)
  1200. if Jump == "Jump" and (Disable_Jump == true) then
  1201. Humanoid.Jump = false
  1202. end
  1203. end)
  1204.  
  1205. local FF = IT("ForceField",Character)
  1206. FF.Visible = false
  1207.  
  1208. while true do
  1209. Swait()
  1210. script.Parent = WEAPONGUI
  1211. ANIMATE.Parent = nil
  1212. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1213. v:Stop();
  1214. end
  1215. SINE = SINE + CHANGE
  1216. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1217. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1218. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1219. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1220. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1221. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
  1222. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1223. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1224. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1225. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1226. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1227. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1228. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1229. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230. end
  1231. if HITFLOOR == nil then
  1232. ANIM = "Midair"
  1233. if ATTACK == false then
  1234. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1235. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1236. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1237. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1238. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1239. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1240. end
  1241. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1242. ANIM = "Idle"
  1243. if ATTACK == false then
  1244. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1245. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1246. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1247. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1248. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1249. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1250. end
  1251. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1252. ANIM = "Walk"
  1253. if ATTACK == false then
  1254. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1255. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed)
  1256. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1257. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1258. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1259. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1260. end
  1261. end
  1262. unanchor()
  1263. Humanoid.MaxHealth = 5e7
  1264. Humanoid.Health = 5e7
  1265. Humanoid.Name = "BigJoJoFanBoie"
  1266. if Rooted == false then
  1267. Disable_Jump = false
  1268. Humanoid.WalkSpeed = Speed
  1269. elseif Rooted == true then
  1270. Disable_Jump = true
  1271. Humanoid.WalkSpeed = 0
  1272. end
  1273. for _, c in pairs(Character:GetChildren()) do
  1274. if c.ClassName == "Part" then
  1275. c.Material = "SmoothPlastic"
  1276. if c:FindFirstChildOfClass("ParticleEmitter") then
  1277. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1278. end
  1279. if c == Torso or c.Name == "Muscle" then
  1280. c.BrickColor = BRICKC"Bright blue"
  1281. elseif c == RightLeg or c == LeftLeg then
  1282. c.BrickColor = BRICKC"Br. yellowish green"
  1283. else
  1284. c.BrickColor = BRICKC"Bright yellow"
  1285. end
  1286. if c == Head and ATTACK == false then
  1287. if c:FindFirstChild("face") then
  1288. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1289. end
  1290. end
  1291. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1292. c:remove()
  1293. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1294. c:remove()
  1295. end
  1296. end
  1297. if ATTACK == false then
  1298. sick.SoundId = "rbxassetid://292480358"
  1299. sick.Looped = true
  1300. sick.Pitch = (MRANDOM(95,105)/100)+0.1
  1301. sick.Volume = 2.5
  1302. sick:Resume()
  1303. end
  1304. sick.Parent = Torso
  1305. ORA.SoundId = "rbxassetid://2553978464"
  1306. ORA.Looped = false
  1307. ORA.Pitch = (MRANDOM(90,110)/100)+0.13
  1308. ORA.Volume = 10
  1309. ORA.Parent = Torso
  1310. muda.SoundId = "rbxassetid://869166432"
  1311. muda.Looped = false
  1312. muda.Pitch = 100
  1313. muda.Volume = 10
  1314. muda.Parent = Torso
  1315. Humanoid.JumpPower = 150
  1316. TEXT.Text = KILLCOUNT
  1317. if 0 < #Effects then
  1318. for e = 1, #Effects do
  1319. if Effects[e] ~= nil then
  1320. local Thing = Effects[e]
  1321. if Thing ~= nil then
  1322. local Part = Thing[1]
  1323. local Mode = Thing[2]
  1324. local Delay = Thing[3]
  1325. local IncX = Thing[4]
  1326. local IncY = Thing[5]
  1327. local IncZ = Thing[6]
  1328. if 1 >= Thing[1].Transparency then
  1329. if Thing[2] == "Block1" then
  1330. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1331. local Mesh = Thing[1].Mesh
  1332. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1333. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1334. elseif Thing[2] == "Block2" then
  1335. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1336. local Mesh = Thing[7]
  1337. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1338. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1339. elseif Thing[2] == "Block3" then
  1340. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1341. local Mesh = Thing[7]
  1342. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1343. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1344. elseif Thing[2] == "Cylinder" then
  1345. local Mesh = Thing[1].Mesh
  1346. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1347. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1348. elseif Thing[2] == "Blood" then
  1349. local Mesh = Thing[7]
  1350. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1351. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1352. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1353. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  1354. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1355. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1356. elseif Thing[2] == "Disappear" then
  1357. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1358. elseif Thing[2] == "Shatter" then
  1359. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1360. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1361. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1362. Thing[6] = Thing[6] + Thing[5]
  1363. end
  1364. else
  1365. Part.Parent = nil
  1366. table.remove(Effects, e)
  1367. end
  1368. end
  1369. end
  1370. end
  1371. end
  1372. end
  1373.  
  1374. --//=================================\\
  1375. --\\=================================//
  1376.  
  1377.  
  1378.  
  1379.  
  1380.  
  1381. --//====================================================\\--
  1382. --|| END OF SCRIPT
  1383. --\\====================================================//--
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