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- # Makefile.in generated by automake 1.16.1 from Makefile.am.
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- SET_MAKE =
- SHELL = /bin/bash
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- SPEEXDSP_LIBS =
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- # These are only taken in by the legacy homebrew Makefiles
- # tests
- EXTRA_DIST = AUTHORS.md CMakeLists.txt README.md builds resources \
- src/platform/3ds/3ds_clock.cpp src/platform/3ds/3ds_clock.h \
- src/platform/3ds/3ds_ui.cpp src/platform/3ds/3ds_ui.h \
- src/platform/3ds/3ds_audio.cpp src/platform/3ds/3ds_audio.h \
- src/platform/libretro/libretro_audio.cpp \
- src/platform/libretro/libretro_audio.h \
- src/platform/libretro/libretro_input_buttons.cpp \
- src/platform/libretro/libretro_ui.cpp \
- src/platform/libretro/libretro_ui.h \
- src/platform/psvita/psp2_clock.cpp \
- src/platform/psvita/psp2_clock.h \
- src/platform/psvita/psp2_ui.cpp src/platform/psvita/psp2_ui.h \
- src/platform/psvita/psp2_audio.cpp \
- src/platform/psvita/psp2_audio.h \
- src/platform/switch/switch_clock.cpp \
- src/platform/switch/switch_clock.h \
- src/platform/switch/switch_ui.cpp \
- src/platform/switch/switch_ui.h \
- src/platform/switch/switch_audio.cpp \
- src/platform/switch/switch_audio.h \
- src/platform/wii/wii_clock.h src/platform/wii/wii_clock.cpp \
- src/platform/wii/wii_input_buttons.cpp \
- src/platform/opendingux/opendingux_input_buttons.cpp \
- src/platform/psp/psp_input_buttons.cpp \
- src/platform/windows/utils.cpp src/platform/windows/utils.h \
- tests/game tests/notagame tests/platform/folder \
- tests/platform/1kb tests/platform/empty
- MOSTLYCLEANFILES = $(DX_CLEANFILES) $(am__append_2)
- noinst_LIBRARIES = libeasyrpg-player.a
- libeasyrpg_player_a_SOURCES = src/async_handler.cpp \
- src/async_handler.h src/async_op.h src/audio.cpp src/audio.h \
- src/audio_al.cpp src/audio_al.h src/audio_decoder.cpp \
- src/audio_decoder.h src/audio_generic.cpp src/audio_generic.h \
- src/audio_resampler.cpp src/audio_resampler.h \
- src/audio_sdl.cpp src/audio_sdl.h src/audio_sdl_mixer.cpp \
- src/audio_sdl_mixer.h src/audio_secache.cpp \
- src/audio_secache.h src/background.cpp src/background.h \
- src/baseui.cpp src/baseui.h src/battle_animation.cpp \
- src/battle_animation.h src/bitmap.cpp src/bitmap.h \
- src/bitmapfont.h src/bitmapfont_glyph.h \
- src/bitmapfont_rmg2000.h src/bitmapfont_ttyp0.h \
- src/bitmapfont_wqy.h src/bitmap_hslrgb.h src/cache.cpp \
- src/cache.h src/color.h src/compiler.h src/decoder_fmmidi.cpp \
- src/decoder_fmmidi.h src/decoder_libsndfile.cpp \
- src/decoder_libsndfile.h src/decoder_mpg123.cpp \
- src/decoder_mpg123.h src/decoder_oggvorbis.cpp \
- src/decoder_oggvorbis.h src/decoder_opus.cpp \
- src/decoder_opus.h src/decoder_wav.cpp src/decoder_wav.h \
- src/decoder_wildmidi.cpp src/decoder_wildmidi.h \
- src/decoder_xmp.cpp src/decoder_xmp.h src/default_graphics.h \
- src/dirent_win.h src/docmain.h src/drawable.cpp src/drawable.h \
- src/drawable_list.cpp src/drawable_list.h src/drawable_mgr.cpp \
- src/drawable_mgr.h src/exe_reader.cpp src/exe_reader.h \
- src/exfont.h src/filefinder.cpp src/filefinder.h src/flash.h \
- src/flat_map.h src/font.cpp src/font.h src/fps_overlay.cpp \
- src/fps_overlay.h src/frame.cpp src/frame.h src/game_actor.cpp \
- src/game_actor.h src/game_actors.cpp src/game_actors.h \
- src/game_battle.cpp src/game_battle.h \
- src/game_battlealgorithm.cpp src/game_battlealgorithm.h \
- src/game_battler.cpp src/game_battler.h src/game_character.cpp \
- src/game_character.h src/game_clock.cpp src/game_clock.h \
- src/game_commonevent.cpp src/game_commonevent.h \
- src/game_enemy.cpp src/game_enemy.h src/game_enemyparty.cpp \
- src/game_enemyparty.h src/game_event.cpp src/game_event.h \
- src/game_interpreter.cpp src/game_interpreter.h \
- src/game_interpreter_battle.cpp src/game_interpreter_battle.h \
- src/game_interpreter_map.cpp src/game_interpreter_map.h \
- src/game_map.cpp src/game_map.h src/game_message.cpp \
- src/game_message.h src/game_party.cpp src/game_party.h \
- src/game_party_base.cpp src/game_party_base.h \
- src/game_pictures.cpp src/game_pictures.h src/game_player.cpp \
- src/game_player.h src/game_screen.cpp src/game_screen.h \
- src/game_switches.cpp src/game_switches.h src/game_system.cpp \
- src/game_system.h src/game_targets.cpp src/game_targets.h \
- src/game_variables.cpp src/game_variables.h \
- src/game_vehicle.cpp src/game_vehicle.h src/graphics.cpp \
- src/graphics.h src/hslrgb.cpp src/hslrgb.h src/icon.h \
- src/image_bmp.cpp src/image_bmp.h src/image_png.cpp \
- src/image_png.h src/image_xyz.cpp src/image_xyz.h \
- src/input.cpp src/input.h src/input_buttons.h \
- src/input_buttons_desktop.cpp src/input_source.cpp \
- src/input_source.h src/instrumentation.cpp \
- src/instrumentation.h src/keys.h src/logo.h src/main_data.cpp \
- src/main_data.h src/map_data.h src/memory_management.h \
- src/message_overlay.cpp src/message_overlay.h src/meta.cpp \
- src/meta.h src/opacity.h src/options.h src/output.cpp \
- src/output.h src/pending_message.h src/pending_message.cpp \
- src/picojson.h src/pixel_format.h src/pixman_image_ptr.h \
- src/plane.cpp src/plane.h src/platform.cpp src/platform.h \
- src/platform_clock.h src/player.cpp src/player.h \
- src/game_quit.cpp src/game_quit.h src/rect.cpp src/rect.h \
- src/registry.cpp src/registry.h src/registry_wine.cpp \
- src/rtp.cpp src/rtp.h src/rtp_table.cpp src/scene.cpp \
- src/scene.h src/scene_import.cpp src/scene_import.h \
- src/scene_actortarget.cpp src/scene_actortarget.h \
- src/scene_battle.cpp src/scene_battle.h \
- src/scene_battle_rpg2k.cpp src/scene_battle_rpg2k.h \
- src/scene_battle_rpg2k3.cpp src/scene_battle_rpg2k3.h \
- src/scene_debug.cpp src/scene_debug.h src/scene_end.cpp \
- src/scene_end.h src/scene_equip.cpp src/scene_equip.h \
- src/scene_file.cpp src/scene_file.h src/scene_gamebrowser.cpp \
- src/scene_gamebrowser.h src/scene_gameover.cpp \
- src/scene_gameover.h src/scene_item.cpp src/scene_item.h \
- src/scene_load.cpp src/scene_load.h src/scene_logo.cpp \
- src/scene_logo.h src/scene_map.cpp src/scene_map.h \
- src/scene_menu.cpp src/scene_menu.h src/scene_name.cpp \
- src/scene_name.h src/scene_order.cpp src/scene_order.h \
- src/scene_save.cpp src/scene_save.h src/scene_shop.cpp \
- src/scene_shop.h src/scene_skill.cpp src/scene_skill.h \
- src/scene_status.cpp src/scene_status.h src/scene_teleport.cpp \
- src/scene_teleport.h src/scene_title.cpp src/scene_title.h \
- src/screen.cpp src/screen.h src/shake.h src/sdl2_ui.cpp \
- src/sdl2_ui.h src/sdl_ui.cpp src/sdl_ui.h \
- src/shinonome_gothic.h src/shinonome_mincho.h src/sprite.cpp \
- src/sprite.h src/sprite_airshipshadow.h \
- src/sprite_airshipshadow.cpp src/sprite_battler.cpp \
- src/sprite_battler.h src/sprite_character.cpp \
- src/sprite_character.h src/sprite_timer.cpp src/sprite_timer.h \
- src/spriteset_battle.cpp src/spriteset_battle.h \
- src/spriteset_map.cpp src/spriteset_map.h src/state.cpp \
- src/state.h src/std_clock.h src/system.h src/teleport_target.h \
- src/text.cpp src/text.h src/tilemap.cpp src/tilemap.h \
- src/tilemap_layer.cpp src/tilemap_layer.h src/tone.h \
- src/transform.h src/transition.cpp src/transition.h \
- src/util_macro.h src/utils.cpp src/utils.h src/version.h \
- src/weather.cpp src/weather.h src/window.cpp src/window.h \
- src/window_about.cpp src/window_about.h \
- src/window_actorinfo.cpp src/window_actorinfo.h \
- src/window_actorsp.cpp src/window_actorsp.h \
- src/window_actorstatus.cpp src/window_actorstatus.h \
- src/window_actortarget.cpp src/window_actortarget.h \
- src/window_base.cpp src/window_base.h \
- src/window_battlecommand.cpp src/window_battlecommand.h \
- src/window_battlemessage.cpp src/window_battlemessage.h \
- src/window_battlestatus.cpp src/window_battlestatus.h \
- src/window_command.cpp src/window_command.h \
- src/window_equip.cpp src/window_equip.h \
- src/window_equipitem.cpp src/window_equipitem.h \
- src/window_equipstatus.cpp src/window_equipstatus.h \
- src/window_face.cpp src/window_face.h src/window_gamelist.cpp \
- src/window_gamelist.h src/window_gold.cpp src/window_gold.h \
- src/window_help.cpp src/window_help.h \
- src/window_import_progress.cpp src/window_import_progress.h \
- src/window_item.cpp src/window_item.h src/window_keyboard.cpp \
- src/window_keyboard.h src/window_menustatus.cpp \
- src/window_menustatus.h src/window_message.cpp \
- src/window_message.h src/window_name.cpp src/window_name.h \
- src/window_numberinput.cpp src/window_numberinput.h \
- src/window_paramstatus.cpp src/window_paramstatus.h \
- src/window_savefile.cpp src/window_savefile.h \
- src/window_selectable.cpp src/window_selectable.h \
- src/window_shop.cpp src/window_shop.h src/window_shopbuy.cpp \
- src/window_shopbuy.h src/window_shopnumber.cpp \
- src/window_shopnumber.h src/window_shopparty.cpp \
- src/window_shopparty.h src/window_shopsell.cpp \
- src/window_shopsell.h src/window_shopstatus.cpp \
- src/window_shopstatus.h src/window_skill.cpp \
- src/window_skill.h src/window_skillstatus.cpp \
- src/window_skillstatus.h src/window_targetstatus.cpp \
- src/window_targetstatus.h src/window_teleport.cpp \
- src/window_teleport.h src/window_varlist.cpp \
- src/window_varlist.h $(am__append_1)
- libeasyrpg_player_a_CXXFLAGS = \
- -fno-math-errno \
- -I$(srcdir)/src \
- $(LCF_CFLAGS) \
- $(PIXMAN_CFLAGS) \
- $(FREETYPE_CFLAGS) \
- $(HARFBUZZ_CFLAGS) \
- $(SDL_CFLAGS) \
- $(SDLMIXER_CFLAGS) \
- $(PNG_CFLAGS) \
- $(ZLIB_CFLAGS) \
- $(MPG123_CFLAGS) \
- $(WILDMIDI_CFLAGS) \
- $(OGGVORBIS_CFLAGS) \
- $(OPUS_CFLAGS) \
- $(FMT_CFLAGS) \
- $(SNDFILE_CFLAGS) \
- $(XMP_CFLAGS) \
- $(SPEEXDSP_CFLAGS)
- easyrpg_player_SOURCES = src/main.cpp
- easyrpg_player_CXXFLAGS = $(libeasyrpg_player_a_CXXFLAGS)
- easyrpg_player_LDADD = libeasyrpg-player.a \
- $(LCF_LIBS) \
- $(PIXMAN_LIBS) \
- $(FREETYPE_LIBS) \
- $(HARFBUZZ_LIBS) \
- $(SDL_LIBS) \
- $(SDLMIXER_LIBS) \
- $(PNG_LIBS) \
- $(ZLIB_LIBS) \
- $(MPG123_LIBS) \
- $(WILDMIDI_LIBS) \
- $(OGGVORBIS_LIBS) \
- $(OPUS_LIBS) \
- $(FMT_LIBS) \
- $(SNDFILE_LIBS) \
- $(XMP_LIBS) \
- $(SPEEXDSP_LIBS)
- #dist_man6_MANS = resources/easyrpg-player.6
- #dist_man6_MANS = resources/easyrpg-player.6
- # bash completion
- bashcompletiondir = $(BASHCOMPLETION_DIR)
- dist_bashcompletion_DATA = resources/unix/bash-completion/easyrpg-player
- test_runner_SOURCES = \
- tests/doctest.h \
- tests/test_main.cpp \
- tests/bitmapfont.cpp \
- tests/directorytree.cpp \
- tests/drawable_list.cpp \
- tests/drawable_mgr.cpp \
- tests/filefinder.cpp \
- tests/font.cpp \
- tests/output.cpp \
- tests/parse.cpp \
- tests/platform.cpp \
- tests/rtp.cpp \
- tests/switches.cpp \
- tests/text.cpp \
- tests/utils.cpp \
- tests/utf.cpp \
- tests/variables.cpp \
- tests/wordwrap.cpp
- test_runner_CXXFLAGS = \
- $(libeasyrpg_player_a_CXXFLAGS) -DEP_TEST_PATH=\"$(srcdir)/tests\"
- test_runner_LDADD = \
- $(easyrpg_player_LDADD)
- # Some tests will create this file
- # make distcheck will fail if it is not cleaned after running these tests
- CLEANFILES = easyrpg_log.txt
- all: config.h
- $(MAKE) $(AM_MAKEFLAGS) all-am
- .SUFFIXES:
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- -rm -f tests/$(DEPDIR)/test_runner-drawable_mgr.Po
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- -rm -f Makefile
- maintainer-clean-am: distclean-am maintainer-clean-generic
- mostlyclean: mostlyclean-am
- mostlyclean-am: mostlyclean-compile mostlyclean-generic
- pdf: pdf-am
- pdf-am:
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- uninstall-man
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- .PHONY: CTAGS GTAGS TAGS all all-am am--depfiles am--refresh check \
- check-am check-local clean clean-binPROGRAMS \
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- dist-all dist-bzip2 dist-gzip dist-lzip dist-shar dist-tarZ \
- dist-xz dist-zip distcheck distclean distclean-compile \
- distclean-generic distclean-hdr distclean-tags distcleancheck \
- distdir distuninstallcheck dvi dvi-am html html-am info \
- info-am install install-am install-binPROGRAMS install-data \
- install-data-am install-dist_bashcompletionDATA install-dvi \
- install-dvi-am install-exec install-exec-am install-html \
- install-html-am install-info install-info-am install-man \
- install-man6 install-pdf install-pdf-am install-ps \
- install-ps-am install-strip installcheck installcheck-am \
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- .PRECIOUS: Makefile
- # manual page
- #resources/easyrpg-player.6: resources/easyrpg-player.6.adoc
- # $(AM_V_GEN) $(A2X) -a player_version=$(PACKAGE_VERSION) -f manpage -D $(builddir)/resources $<
- # doxygen
- check-local:
- $(AM_V_at)./test_runner
- # Tell versions [3.59,3.63) of GNU make to not export all variables.
- # Otherwise a system limit (for SysV at least) may be exceeded.
- .NOEXPORT:
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