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Quixel Suite v2.3.0 (x64)

May 8th, 2017
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  3. [b] Quixel Suite v2.3.0 (x64) | Size 2.08 GB [/b]
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  5. [b]Release Date[/b] : May 2017
  6. [b]Languages[/b] : English / Multilanguage
  7. [b]Operating System[/b] : Windows 7 / Windows 8 / Windows 8.1 / Windows 10 (x64)
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  9. Suite 2.3 is out now! New scanned materials (wood, metal, fabric, plastic, stone, dirt and more), over 100 fixes, full CC 2017 support, 4K screen and HDPI support, improved Megascans integration and MUCH more, including tons of improvements to the re-importer, dynamask editor, material creator and exporter. Image credits go to the great Mathew O'Halloran.
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  11. Full change-list below
  12. DDO:
  13. - Added support to import multiple Megascans simultaneously.
  14. - Fixed issues with multiple meshgroups not re-importing textures correctly
  15. - Updated Quixel Colors to latest version
  16. - Fixed bug where some workflows (UE4 (RMA) etc.) did not automatically set the FlipNormalY checkbox
  17. - Exporter: always defaults to <ProjectPath>\flats as the output folder unless changed
  18. - Exporter: fixed some anomalies with the UI
  19. - Fixed bug where Megascans materials weren't showing thumbnails in DDO layer stack
  20. - Allowed Re-importer and Base Creator windows to also accept PSB files as input
  21. - Added "Normal" Material Blend mode to the DDO dropdowns.
  22. - Fixed bug where Custom Material Creator would not load default (expected) camera/post-process settings in 3DO
  23. - NDO: Fixed bug where NDO conversion would rename user PSD to BaseMaterial [Normal].psd in a temp folder
  24. - Fixed bug where UE4 (RMA Packed) export preset would not correctly export AO in the reflection map.
  25. - Added Fallout 4 export preset
  26. - Fixed bug with Material Creator where Specular was being treated as a grayscale map, causing issues
  27. - Fixed bugs with Megascans Import feature, where changing the default save location wasn't highlighting the correct material in the UI
  28. - Material Updates: several new materials added across all categories; Decay materials are now replaced/moved to the Metal folder,
  29. - Added option to enable/disable import optimizations when loading a mesh
  30. - Mesh importer updated to latest version
  31. - Fixed re-importer issues with multiple mesh groups
  32. - Reimporter now populates map links for multiple mesh groups.
  33. - Reimporter color ID map for multiple mesh groups now works.
  34. - Reimporter now correctly converts PSD files to PSB when switching from lower resolutions to > 8k (and vice versa; converting back to PSD from PSB)
  35. - Updated Exporter to force 32-bits for Arnold linear preset
  36. - Removed redundant option in DDO menu to re-import Mesh (as this can now be done through the re-importer window)
  37. - Fixed bug where the Mesh Import process would run twice in some scenarios
  38. - Fixed bug with Material Browser hiding indefinitely if Create button is pressed on an Empty (Custom) category
  39. - Fixed bug with Dynamask window where ID Brightness tab value wasn't being stored and retrieved correctly from the project XML
  40. - Fixed bug with grayscale maps exported with minute graininess in them (due to conversion to RGB)
  41. - Updated Dota2 export preset
  42. - Renamed LoL export preset to "Hand-painted"
  43. - Added Instant Light PBR Renderer export preset
  44. - DDO Projection Creation: Removed prompt to re-enter project resolution if no inputs are provided, which was ignoring the setting already provided
  45. - Fixed bug where AlbedoM was not propagating correctly to 3DO in 3D paint mode
  46. - Fixed bug where SUITE updater window wasn't launching automatically on new version
  47. - Updated SUITE UI to correctly scale on HDPI resolutions
  48. - Fixed "Learn" URL on Updater window
  49. - Improved compatibility logic for automatic XML updates for when new Photoshop Versions are launched
  50. - Fixed bug where RMA packed UE4 exporter generates wrong AO in blue channel (from other mesh group)
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  52. 3DO
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  54. - Fixed symmetry painting for x/y planes for the fourth quadrant
  55. - Fixed issue with metalness default value not being set in some cases
  56. - Fixed minimum brush size not being respected with pen pressure, when setting in the options
  57. - Fixed maximize issues after moving title-bar in fullscreen mode
  58. - Added GGX checkbox to toggle GGX at runtime
  59. - Fixed bump map intensity lower than normal
  60. - Fixed default settings for bakers (when creating new project)
  61. - Fixed general UI scaling
  62. - Fixed bug where clicking on post processing would trigger resizing
  63. - Fixed bug where painting would stop completely if Symmetry painting was enabled
  64. - Fixed bug where Repeating a paint stroke wasn't functioning correctly with Symmetry painting
  65. - Fixed bug where the distance threshold for latching on a mesh for viewport rotation/zooming was inconsistent with respect to mesh sizes.
  66. - Added support for latched rotation/zooming with Primitive meshes as well
  67. - Fixed bug where brush sizes were inconsistent with respect to mesh sizes
  68. - Fixed inconsistencies with Wireframe mode; color picker was affecting both wireframe and painting color simultaneously, wireframe mode toggling was buggy etc.
  69. - Updated 3DO UI icons to have better Anti-aliasing
  70. - Improved Wireframe shaders performance
  71. - Fixed gloss preview shader to show correct value
  72. - Separated Metalness and Roughness maps for 3DO to be able to show variations such as Metalness and Gloss
  73. - Fixed bug where maps that were NOT being painted on in color paint mode Fullbright shaders would show black.
  74. - Fixed bug where entering light values in input field and pressing Enter would update UI but not update lighting
  75. - Fixed bug where AmbientIntensity was not being saved as part of postProcess preset values
  76. - 3DO window can now be resized from any side
  77. - Updated all multimap map shaders to properly calculate Gamma/Linear values when lerping in paint mode
  78. - Updated PBR shader to correctly calculate values for each component (Gamma/Linear corrections)
  79. - Increased the range for Proximity Tolerance Slider in paint mode to allow more flexibility
  80. - Brush sizes are now relative to the mesh; this should avoid cases where brush would stay small on larger meshes
  81. - Brushes now have tool tips (names)
  82. - Brushes can now be added to favorites
  83. - Updated to latest version of Unity and OpenGL
  84. - Viewport: Added mouse icons to indicate when camera is close enough to latch to 3d points on the mesh for rotation/scaling etc.
  85. - Fixed rendering inconsistency issues with 3D painting shaders
  86. - Fixed issues with other map shaders going black in color paint mode
  87. - Fix Roughness not matching expected values
  88. - Updated UI to be scalable for HDPI resolutions
  89. - Added new "Favourites" tab for paint brushes
  90. - Baker: Fixed issues with AO/Curvature not baking the first tile sometimes
  91. - Added auto-save UI settings feature in 3DO (last used settings remain persistent across sessions)
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  98. [b] Buy Premium From Links To Get Maximum Speed , Ability To Complement The Download And No Waiting [/b]
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  100. [b] Single Link [/b]
  101. http://rapidgator.net/file/69e91c9d1916207eb1b42876be2e54da/Quixel.Suite.v2.3.0.x64.rar.html
  102. OR
  103. http://nitroflare.com/view/86817C45C30ACEA/Quixel.Suite.v2.3.0.x64.rar
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