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Pancakess Mar 24th, 2019 (edited) 86 Never
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3.  
  4. local kan = Instance.new("Sound") kan.Volume = 20 kan.SoundId = "rbxassetid://285328302" kan.Looped = true kan.Parent = owner.Character.Torso kan:Play()
  5.  
  6.     script.Parent = owner.Character
  7.     local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  8.     local function NewFakeEvent()
  9.         local Bind = Instance.new("BindableEvent")
  10.         local Fake;Fake = {Connections = {},
  11.         fakeEvent=true;
  12.         Connect=function(self,Func)
  13.             Bind.Event:connect(Func)
  14.             self.Connections[Bind] = true
  15.             return setmetatable({Connected = true},{
  16.             __index = function (self,Index)
  17.                 if Index:lower() == "disconnect" then
  18.                     return function() Fake.Connections[Bind] = false;self.Connected = false end
  19.                 end
  20.                 return Fake[Index]
  21.             end;
  22.             __tostring = function() return "Connection" end;
  23.         })
  24.         end}
  25.         Fake.connect = Fake.Connect;return Fake;
  26.     end
  27.     local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  28.     local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  29.     local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  30.         self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  31.     end};ContextActionService.UnBindAction = ContextActionService.BindAction
  32.     local function TriggerEvent(self,Event,...)
  33.         local Trigger = Mouse[Event]
  34.         if Trigger and Trigger.fakeEvent and Trigger.Connections then
  35.             for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  36.         end
  37.     end
  38.     Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  39.     Event.OnServerEvent:Connect(function(FiredBy,Input)
  40.         if FiredBy.Name ~= owner.Name then return end
  41.         if Input.MouseEvent then
  42.             Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  43.         else
  44.             local Begin = Input.UserInputState == Enum.UserInputState.Begin
  45.             if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  46.             for _,Action in pairs(ContextActionService.Actions) do
  47.                 for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  48.             end
  49.             Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  50.             UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  51.         end
  52.     end)
  53.     InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  54.     Event.Parent = NLS([[
  55.         local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  56.         local Input = function(Input,gameProcessedEvent)
  57.             if gameProcessedEvent then return end
  58.             Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  59.         end
  60.         UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  61.         local Hit,Target
  62.         while wait(1/30) do
  63.             if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  64.                 Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65.             end
  66.         end
  67.     ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70.     __index = function (self,Index)
  71.         local Sandbox = function (Thing)
  72.             if Thing:IsA("Player") then
  73.                 local RealPlayer = Thing
  74.                 return setmetatable({},{
  75.                     __index = function (self,Index)
  76.                         local Type = type(RealPlayer[Index])
  77.                         if Type == "function" then
  78.                             if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79.                                 return function (self)return InternalData["Mouse"] end
  80.                             end
  81.                             return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  82.                         end
  83.                         return RealPlayer[Index]
  84.                     end;
  85.                     __tostring = function(self) return RealPlayer.Name end
  86.                 })
  87.             end
  88.         end
  89.         if RealGame[Index] then
  90.             local Type = type(RealGame[Index])
  91.             if Type == "function" then
  92.                 if Index:lower() == "getservice" or Index:lower() == "service" then
  93.                     return function (self,Service)
  94.                         local FakeServices = {
  95.                             ["players"] = function()
  96.                                 return setmetatable({},{
  97.                                     __index = function (self2,Index2)
  98.                                         local RealService = RealGame:GetService(Service)
  99.                                         local Type2 = type(Index2)
  100.                                         if Type2 == "function" then
  101.                                             return function (self,...) return RealService[Index2](RealService,...)end
  102.                                         else
  103.                                             if Index2:lower() == "localplayer" then return Sandbox(owner) end
  104.                                             return RealService[Index2]
  105.                                         end
  106.                                     end;
  107.                                     __tostring = function(self) return RealGame:GetService(Service).Name end
  108.                                 })
  109.                             end;
  110.                             ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  111.                             ["userinputservice"] = function() return InternalData["UserInputService"] end;
  112.                             ["runservice"] = function()
  113.                                 return setmetatable({},{
  114.                                     __index = function(self2,Index2)
  115.                                         local RealService = RealGame:GetService(Service)
  116.                                         local Type2 = type(Index2)
  117.                                         if Type2 == "function" then
  118.                                             return function (self,...) return RealService[Index2](RealService,...) end
  119.                                         else
  120.                                             local RunServices = {
  121.                                                 ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  122.                                                 ["renderstepped"] = function() return RealService["Stepped"] end
  123.                                             }
  124.                                             if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  125.                                             return RealService[Index2]
  126.                                         end
  127.                                     end
  128.                                 })
  129.                             end
  130.                         }
  131.                         if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  132.                         return RealGame:GetService(Service)
  133.                     end
  134.                 end
  135.                 return function (self,...) return RealGame[Index](RealGame,...) end
  136.             else
  137.                 if game:GetService(Index) then return game:GetService(Index) end
  138.                 return RealGame[Index]
  139.             end
  140.         end
  141.         return nil
  142.     end
  143. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  144.  
  145. --[[KillerDarkness0105's/Codex's Sonic script]]--
  146.  
  147.  
  148.  
  149. wait(0.07)
  150. Player=game:GetService("Players").LocalPlayer
  151. Character=Player.Character
  152. PlayerGui=Player.PlayerGui
  153. Backpack=Player.Backpack
  154. Torso=Character.Torso
  155. Head=Character.Head
  156. Humanoid=Character.Humanoid
  157. LeftArm=Character["Left Arm"]
  158. LeftLeg=Character["Left Leg"]
  159. RightArm=Character["Right Arm"]
  160. RightLeg=Character["Right Leg"]
  161. LS=Torso["Left Shoulder"]
  162. LH=Torso["Left Hip"]
  163. RS=Torso["Right Shoulder"]
  164. RH=Torso["Right Hip"]
  165. Face = Head.face
  166. Neck=Torso.Neck
  167. it=Instance.new
  168. attacktype=1
  169. attacktype2=1
  170. vt=Vector3.new
  171. cf=CFrame.new
  172. cn=CFrame.new
  173. euler=CFrame.fromEulerAnglesXYZ
  174. angles=CFrame.Angles
  175. combo = 0
  176. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  177. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  178. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  179. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  180. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  181. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  182. RootPart=Character.HumanoidRootPart
  183. RootJoint=RootPart.RootJoint
  184. RootCF=euler(-1.57,0,3.14)
  185. attack = false
  186. attackdebounce = false
  187. trispeed=.2
  188. attackmode='none'
  189. local idle=0
  190. local Anim="Idle"
  191. stance = false
  192. local ff = 2
  193. noleg = false
  194. evadecooldown = false
  195. Humanoid.Animator.Parent = nil
  196. equip = false
  197. local Effects = {}
  198.  attackspeed = 0.14
  199.  df = false
  200.  Swing = 1
  201. local sine = 0
  202. local change = 1
  203. local val = 0
  204. local speed = 0
  205. local rs = game:GetService("RunService").RenderStepped
  206. cam = workspace.CurrentCamera
  207. local RbxUtility = LoadLibrary("RbxUtility")
  208. local Create = RbxUtility.Create
  209. deb = game:GetService("Debris")
  210. Face.Transparency = 0
  211. --Face.Texture = "rbxassetid://176217905" --176217905
  212. Humanoid.WalkSpeed = 64
  213. local freefall = 0
  214. Head.Running.SoundId = "rbxassetid://758199523"
  215. Head.Running.Volume = 2
  216. local boost = false
  217. Humanoid.JumpPower = 88
  218. local musicnum = 1
  219.    
  220.      local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude + 10
  221. local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit
  222.  local GravPoint = RootPart.Velocity.y
  223.  local NV = Vector3.new(0,0,0)
  224. print("Move list")
  225. print("---------")
  226. print("Shift = Boost")
  227. print("Ctrl = Mach Speed Boost")
  228. print("Q = Left QuickStep, E  = Right QuickStep")
  229. print("C = Slide, in air to stomp")
  230. print("Jump Then Hold B near a wall to wallrun")
  231. print("M to change music, if you're standing still you'll do a special animation!")
  232. print("Space near a wall to walljump, away from a wall homing attack")
  233.    
  234.        
  235.  
  236.         boostsound = Instance.new("Sound",PlayerGui)
  237.         boostsound.Volume = .6
  238.         boostsound.TimePosition = 0
  239.         boostsound.Pitch = 1
  240.         boostsound.SoundId = "rbxassetid://924922553"
  241.         boostsound.Looped = false
  242.  
  243.  
  244.  
  245.         stompsound = Instance.new("Sound",PlayerGui)
  246.         stompsound.Volume = 2
  247.         stompsound.TimePosition = 0
  248.         stompsound.Pitch = 1
  249.         stompsound.SoundId = "rbxassetid://1295424184"
  250.         stompsound.Looped = false
  251.  
  252.  
  253.  
  254.                    so = function(id,par,vol,pit)
  255.         coroutine.resume(coroutine.create(function()
  256.         local sou = Instance.new("Sound",par or workspace)
  257.         sou.Volume=vol
  258.         sou.Pitch=pit or 1
  259.         sou.SoundId=id
  260.         sou:play()
  261.         game:GetService("Debris"):AddItem(sou,8)
  262.         end))
  263.         end
  264.        
  265.         --save shoulders
  266.         RSH, LSH=nil, nil
  267.         --welds
  268.         RW, LW=Instance.new("Weld"), Instance.new("Weld")
  269.         RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  270.         LH=Torso["Left Hip"]
  271.         RH=Torso["Right Hip"]
  272.         TorsoColor=Torso.BrickColor
  273.         function NoOutline(Part)
  274.         Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  275.         end
  276.         player=Player
  277.         ch=Character
  278.         RSH=ch.Torso["Right Shoulder"]
  279.         LSH=ch.Torso["Left Shoulder"]
  280.         --
  281.         RSH.Parent=nil
  282.         LSH.Parent=nil
  283.         --
  284.         RW.Name="Right Shoulder"
  285.         RW.Part0=ch.Torso
  286.         RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  287.         RW.C1=cf(0, 0.5, 0)
  288.         RW.Part1=ch["Right Arm"]
  289.         RW.Parent=ch.Torso
  290.         --
  291.         LW.Name="Left Shoulder"
  292.         LW.Part0=ch.Torso
  293.         LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  294.         LW.C1=cf(0, 0.5, 0)
  295.         LW.Part1=ch["Left Arm"]
  296.         LW.Parent=ch.Torso
  297.          
  298.          
  299.         newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  300.             local wld = Instance.new("Weld", wp1)
  301.             wld.Part0 = wp0
  302.             wld.Part1 = wp1
  303.             wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  304.         end
  305.          local rs = game:GetService("RunService").RenderStepped
  306.          
  307.         newWeld(RootPart, Torso, 0, -1, 0)
  308.         Torso.Weld.C1 = CFrame.new(0, -1, 0)
  309.         newWeld(Torso, LeftLeg, -0.5, -1, 0)
  310.         LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
  311.         newWeld(Torso, RightLeg, 0.5, -1, 0)
  312.         RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
  313.        
  314.             Player=game:GetService('Players').LocalPlayer
  315.             Character=Player.Character
  316.             mouse=Player:GetMouse()
  317.             m=Instance.new('Model',Character)
  318.          
  319.          
  320.             local function weldBetween(a, b)
  321.                 local weldd = Instance.new("ManualWeld")
  322.                 weldd.Part0 = a
  323.                 weldd.Part1 = b
  324.                 weldd.C0 = CFrame.new()
  325.                 weldd.C1 = b.CFrame:inverse() * a.CFrame
  326.                 weldd.Parent = a
  327.                 return weldd
  328.             end
  329.            
  330.             ArtificialHB = Instance.new("BindableEvent", script)
  331.         ArtificialHB.Name = "Heartbeat"
  332.          
  333.         script:WaitForChild("Heartbeat")
  334.          
  335.         frame = 1 / 80
  336.         tf = 0
  337.         allowframeloss = false
  338.         tossremainder = false
  339.         lastframe = tick()
  340.         script.Heartbeat:Fire()
  341.         game:GetService("RunService").Heartbeat:connect(function(s, p)
  342.             tf = tf + s
  343.             if tf >= frame then
  344.                 if allowframeloss then
  345.                     script.Heartbeat:Fire()
  346.                     lastframe = tick()
  347.                 else
  348.                     for i = 1, math.floor(tf / frame) do
  349.                         script.Heartbeat:Fire()
  350.                     end
  351.                     lastframe = tick()
  352.                 end
  353.                 if tossremainder then
  354.                     tf = 0
  355.                 else
  356.                     tf = tf - frame * math.floor(tf / frame)
  357.                 end
  358.             end
  359.         end)
  360.          
  361. --[[]
  362.         function swait(num)
  363.             if num == 0 or num == nil then
  364.                 ArtificialHB.Event:wait()
  365.             else
  366.                 for i = 0, num do
  367.                     ArtificialHB.Event:wait()
  368.                 end
  369.             end
  370.     end
  371.  
  372.     ]]
  373.    
  374.  
  375.  
  376.  
  377.     function swait(num)
  378.     if num == 0 or num == nil then
  379.         game:service("RunService").Stepped:wait()
  380.     else
  381.         for i = 0, num do
  382.             game:service("RunService").Stepped:wait()
  383.         end
  384.     end
  385. end
  386.  
  387.         function RemoveOutlines(part)
  388.             part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  389.         end
  390.            
  391.        
  392.         part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  393.           local fp = it("Part")
  394.           fp.formFactor = formfactor
  395.           fp.Parent = parent
  396.           fp.Reflectance = reflectance
  397.           fp.Transparency = transparency
  398.           fp.CanCollide = false
  399.           fp.Locked = true
  400.           fp.BrickColor = brickcolor
  401.           fp.Name = name
  402.           fp.Size = size
  403.           fp.Position = Torso.Position
  404.           NoOutline(fp)
  405.           if fp.BrickColor == BrickColor.new("Dark indigo") then
  406.             fp.Material = "Neon"
  407.           else
  408.             if fp.BrickColor == BrickColor.new("Really black") then
  409.               fp.BrickColor = BrickColor.new("Really black")
  410.               fp.Material = "Metal"
  411.             else
  412.               fp.Material = "Neon"
  413.             end
  414.           end
  415.           fp:BreakJoints()
  416.           return fp
  417.         end
  418.        
  419.         mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  420.           local mesh = it(Mesh)
  421.           mesh.Parent = part
  422.           if Mesh == "SpecialMesh" then
  423.             mesh.MeshType = meshtype
  424.             mesh.MeshId = meshid
  425.           end
  426.           mesh.Offset = offset
  427.           mesh.Scale = scale
  428.           return mesh
  429.         end
  430.        
  431.         weld = function(parent, part0, part1, c0)
  432.           local weld = it("Weld")
  433.           weld.Parent = parent
  434.           weld.Part0 = part0
  435.           weld.Part1 = part1
  436.           weld.C0 = c0
  437.           return weld
  438.         end
  439.        
  440.         F1 = Instance.new("Folder", Character)
  441.         F1.Name = "Effects Folder"
  442.         F2 = Instance.new("Folder", F1)
  443.         F2.Name = "Effects"
  444.         Triangle = function(a, b, c)
  445.         end
  446.        
  447.         MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  448.           local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt())
  449.           prt.Anchored = true
  450.           prt.CanCollide = false
  451.           prt.CFrame = cframe
  452.           prt.Name = "prt"
  453.           msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  454.           game:GetService("Debris"):AddItem(prt, 5)
  455.           table.insert(Effects, {prt, "Block1", delay, x3, y3, z3})
  456.         end
  457.        
  458.        
  459.        
  460.         MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  461.           local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt())
  462.           prt.Anchored = true
  463.           prt.CanCollide = false
  464.           prt.CFrame = cframe
  465.           prt.Name = "prt"
  466.           local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  467.           game:GetService("Debris"):AddItem(prt, 5)
  468.           table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3})
  469.         end
  470.        
  471.         MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  472.           local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt())
  473.           prt.Anchored = true
  474.           prt.CFrame = cframe
  475.           local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
  476.           game:GetService("Debris"):AddItem(prt, 5)
  477.           table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3})
  478.         end
  479.        
  480.         MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  481.           local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2))
  482.           prt.Anchored = true
  483.           prt.CFrame = cframe
  484.           msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
  485.           game:GetService("Debris"):AddItem(prt, 5)
  486.           Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3}
  487.         end
  488.        
  489.         MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  490.           local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2))
  491.           prt.Anchored = true
  492.           prt.CFrame = cframe
  493.           msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  494.           game:GetService("Debris"):AddItem(prt, 5)
  495.           Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3}
  496.         end
  497.        
  498.         MagicBlood = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  499.           local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt())
  500.           prt.Anchored = true
  501.           prt.CFrame = cframe
  502.           local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  503.           game:GetService("Debris"):AddItem(prt, 5)
  504.           table.insert(Effects, {prt, "Blood", delay, x3, y3, z3})
  505.         end
  506.        
  507.         ElecEffect = function(cff, x, y, z)
  508.           local prt = part(3, F2, 0, 0, BrickColor.new("Dark indigo"), "Part", vt(1, 1, 1))
  509.           prt.Anchored = true
  510.           prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  511.           prt.CFrame = cf(prt.Position)
  512.           game:GetService("Debris"):AddItem(prt, 2)
  513.           xval = math.random() / 2
  514.           yval = math.random() / 2
  515.           zval = math.random() / 2
  516.           msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval))
  517.           Effects[#Effects + 1] = {prt, "Elec", 0.1, x, y, z, xval, yval, zval}
  518.         end
  519.        
  520.         function FindNearestTorso(Position, Distance, SinglePlayer)
  521.             if SinglePlayer then
  522.                 return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  523.             end
  524.             local List = {}
  525.             for i, v in pairs(workspace:GetChildren()) do
  526.                 if v:IsA("Model") then
  527.                     if v:findFirstChild("Torso") then
  528.                         if v ~= Character then
  529.                             if (v.Torso.Position - Position).magnitude <= Distance then
  530.                                 table.insert(List, v)
  531.                             end
  532.                         end
  533.                     end
  534.                 end
  535.             end
  536.             return List
  537.         end
  538.        
  539.        
  540.         function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  541.     local Part = Create("Part"){
  542.         Parent = Parent,
  543.         Reflectance = Reflectance,
  544.         Transparency = Transparency,
  545.         CanCollide = false,
  546.         Locked = true,
  547.         BrickColor = BrickColor.new(tostring(BColor)),
  548.         Name = Name,
  549.         Size = Size,
  550.         Material = Material,
  551.     }
  552.     RemoveOutlines(Part)
  553.     return Part
  554. end
  555.    
  556. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  557.     local Msh = Create(Mesh){
  558.         Parent = Part,
  559.         Offset = OffSet,
  560.         Scale = Scale,
  561.     }
  562.     if Mesh == "SpecialMesh" then
  563.         Msh.MeshType = MeshType
  564.         Msh.MeshId = MeshId
  565.     end
  566.     return Msh
  567. end
  568.        
  569.        
  570.        
  571. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  572.     local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  573.     prt.Anchored = true
  574.     prt.CFrame = cframe
  575.     local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  576.     game:GetService("Debris"):AddItem(prt, 10)
  577.     if Type == 1 or Type == nil then
  578.         table.insert(Effects, {
  579.             prt,
  580.             "Block1",
  581.             delay,
  582.             x3,
  583.             y3,
  584.             z3,
  585.             msh
  586.         })
  587.     elseif Type == 2 then
  588.         table.insert(Effects, {
  589.             prt,
  590.             "Block2",
  591.             delay,
  592.             x3,
  593.             y3,
  594.             z3,
  595.             msh
  596.         })
  597.     end
  598. end
  599.  
  600. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  601.     local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  602.     prt.Anchored = true
  603.     prt.CFrame = cframe
  604.     local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  605.     game:GetService("Debris"):AddItem(prt, 10)
  606.     table.insert(Effects, {
  607.         prt,
  608.         "Cylinder",
  609.         delay,
  610.         x3,
  611.         y3,
  612.         z3,
  613.         msh
  614.     })
  615. end
  616.  
  617. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay,material)
  618. local prt=CreatePart(workspace,material,0,0,brickcolor,"Effect",vt(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  619. prt.Anchored=true
  620. prt.CFrame=cframe
  621. msh=CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
  622. game:GetService("Debris"):AddItem(prt,2)
  623. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  624. for i=0,1,delay do
  625. swait()
  626. Part.Transparency=i
  627. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  628. end
  629. Part.Parent=nil
  630. end),prt,msh,(math.random(0,1)+math.random())/5)
  631. end
  632.  
  633. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  634.     local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  635.     prt.Anchored = true
  636.     prt.CFrame = cframe
  637.     local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  638.     game:GetService("Debris"):AddItem(prt, 10)
  639.     table.insert(Effects, {
  640.         prt,
  641.         "Cylinder",
  642.         delay,
  643.         x3,
  644.         y3,
  645.         z3,
  646.         msh
  647.     })
  648. end
  649.  
  650. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  651.     local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  652.     prt.Anchored = true
  653.     prt.CFrame = cframe
  654.     local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  655.     game:GetService("Debris"):AddItem(prt, 10)
  656.     table.insert(Effects, {
  657.         prt,
  658.         "Cylinder",
  659.         delay,
  660.         x3,
  661.         y3,
  662.         z3,
  663.         msh
  664.     })
  665. end
  666.  
  667. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  668.     local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  669.     prt.Anchored = true
  670.     prt.CFrame = cframe
  671.     local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  672.     game:GetService("Debris"):AddItem(prt, 10)
  673.     table.insert(Effects, {
  674.         prt,
  675.         "Cylinder",
  676.         delay,
  677.         x3,
  678.         y3,
  679.         z3,
  680.         msh
  681.     })
  682. end
  683.  
  684.  
  685. function MoonEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  686.     local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  687.     prt.Anchored = true
  688.     prt.CFrame = cframe
  689.     local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://259403370", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  690.     game:GetService("Debris"):AddItem(prt, 10)
  691.     table.insert(Effects, {
  692.         prt,
  693.         "Cylinder",
  694.         delay,
  695.         x3,
  696.         y3,
  697.         z3,
  698.         msh
  699.     })
  700. end
  701.  
  702. function HeadEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  703.     local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  704.     prt.Anchored = true
  705.     prt.CFrame = cframe
  706.     local msh = CreateMesh("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  707.     game:GetService("Debris"):AddItem(prt, 10)
  708.     table.insert(Effects, {
  709.         prt,
  710.         "Cylinder",
  711.         delay,
  712.         x3,
  713.         y3,
  714.         z3,
  715.         msh
  716.     })
  717. end
  718.  
  719. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  720.     local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  721.     prt.Anchored = true
  722.     prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  723.     local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  724.     local num = math.random(10, 50) / 1000
  725.     game:GetService("Debris"):AddItem(prt, 10)
  726.     table.insert(Effects, {
  727.         prt,
  728.         "Shatter",
  729.         num,
  730.         prt.CFrame,
  731.         math.random() - math.random(),
  732.         0,
  733.         math.random(50, 100) / 100
  734.     })
  735. end
  736.        
  737.         local lerp = function(a, b, t)
  738.     return a * (1 - t) + b * t
  739. end
  740.        
  741.         function clerp(a,b,t)
  742.         local qa = {QuaternionFromCFrame(a)}
  743.         local qb = {QuaternionFromCFrame(b)}
  744.         local ax, ay, az = a.x, a.y, a.z
  745.         local bx, by, bz = b.x, b.y, b.z
  746.         local _t = 1-t
  747.         return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  748.         end
  749.          
  750.         function QuaternionFromCFrame(cf)
  751.         local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  752.         local trace = m00 + m11 + m22
  753.         if trace > 0 then
  754.         local s = math.sqrt(1 + trace)
  755.         local recip = 0.5/s
  756.         return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  757.         else
  758.         local i = 0
  759.         if m11 > m00 then
  760.         i = 1
  761.         end
  762.         if m22 > (i == 0 and m00 or m11) then
  763.         i = 2
  764.         end
  765.         if i == 0 then
  766.         local s = math.sqrt(m00-m11-m22+1)
  767.         local recip = 0.5/s
  768.         return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  769.         elseif i == 1 then
  770.         local s = math.sqrt(m11-m22-m00+1)
  771.         local recip = 0.5/s
  772.         return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  773.         elseif i == 2 then
  774.         local s = math.sqrt(m22-m00-m11+1)
  775.         local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  776.         end
  777.         end
  778.         end
  779.        
  780.  
  781.         function QuaternionToCFrame(px, py, pz, x, y, z, w)
  782.         local xs, ys, zs = x + x, y + y, z + z
  783.         local wx, wy, wz = w*xs, w*ys, w*zs
  784.         local xx = x*xs
  785.         local xy = x*ys
  786.         local xz = x*zs
  787.         local yy = y*ys
  788.         local yz = y*zs
  789.         local zz = z*zs
  790.         return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  791.         end
  792.         function QuaternionSlerp(a, b, t)
  793.         local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  794.         local startInterp, finishInterp;
  795.         if cosTheta >= 0.0001 then
  796.         if (1 - cosTheta) > 0.0001 then
  797.         local theta = math.acos(cosTheta)
  798.         local invSinTheta = 1/math.sin(theta)
  799.         startInterp = math.sin((1-t)*theta)*invSinTheta
  800.         finishInterp = math.sin(t*theta)*invSinTheta  
  801.         else
  802.         startInterp = 1-t
  803.         finishInterp = t
  804.         end
  805.         else
  806.         if (1+cosTheta) > 0.0001 then
  807.         local theta = math.acos(-cosTheta)
  808.         local invSinTheta = 1/math.sin(theta)
  809.         startInterp = math.sin((t-1)*theta)*invSinTheta
  810.         finishInterp = math.sin(t*theta)*invSinTheta
  811.         else
  812.         startInterp = t-1
  813.         finishInterp = t
  814.         end
  815.         end
  816.         return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  817.         end
  818.          
  819.         function weld5(part0, part1, c0, c1)
  820.             weeld=Instance.new("Weld", part0)
  821.             weeld.Part0=part0
  822.             weeld.Part1=part1
  823.             weeld.C0=c0
  824.             weeld.C1=c1
  825.             return weeld
  826.         end
  827.          
  828.         --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  829.          
  830.         function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  831.         return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  832.     end
  833.    
  834.    
  835.    
  836.  
  837.  
  838.  
  839. Character.Humanoid.MaxHealth = 120
  840. Character.Humanoid.Health = 120
  841.  
  842.  local f = 0
  843.  local b = Instance.new("BlurEffect",cam)
  844. local    c = Instance.new('PointLight', Torso)
  845. c.Range = 16
  846. c.Color = Color3.new(0, 1,1)
  847. c.Brightness = 1.5
  848.  game:GetService("RunService"):BindToRenderStep("W0tT", 0, function()
  849.  
  850. b.Size = b.Size - 4
  851. if boost == true then
  852. c.Enabled = true
  853.     cam.FieldOfView = lerp(cam.FieldOfView, 110, 0.5)
  854.    -- cam.FieldOfView = 110
  855.     freefall = 0
  856.     Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,3),0.25)
  857.  SphereEffect(BrickColor.new("Cyan"),RightLeg.CFrame*CFrame.new(0,-1,0)*angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),1.4,12,1.4,2.8,26,2.8,0.07)
  858.   SphereEffect(BrickColor.new("Cyan"),LeftLeg.CFrame*CFrame.new(0,-1,0)*angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),1.4,12,1.4,2.8,26,2.8,0.07)
  859.   if hitfloor ~= nil and Anim ~= "runIdle" then
  860.   SpecialEffect(BrickColor.new("Cyan"),RootPart.CFrame*CFrame.new(0,-3.4,.78) ,2,2,2, 1.5,1.5,1.5,.09)
  861.   end
  862. end
  863. if boost == false then
  864.     cam.FieldOfView = lerp(cam.FieldOfView, 70, 0.076)
  865.     --cam.FieldOfView = 70
  866.     c.Enabled = false
  867. end
  868. end)
  869.  
  870.  
  871.  
  872.                          mouse.KeyDown:connect(function(key)
  873.     if string.byte(key) == 48 then
  874.         b.Size = 40
  875.         Swing = 2
  876.         freefall = 0
  877.        
  878. coroutine.resume(coroutine.create(function()
  879.     for i = 0,1,0.1 do
  880.         swait()
  881.         Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.35*1.8,0.35*1.8),math.random(-0.35*1.8,0.35*1.8),math.random(-0.35*1.8,0.35*1.8)),0.24)
  882. end
  883. end))
  884.         Humanoid.WalkSpeed = 180
  885.         RootPart.Velocity = RootPart.CFrame.lookVector*150
  886.         RingEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,-9.2) , 1, 1, 1, 8, 8, 8, 0.14,"Neon")
  887.         boost = true
  888.         boostsound:Play()
  889. end
  890. end)
  891.  
  892. mouse.KeyUp:connect(function(key)
  893.     if string.byte(key) == 48 then
  894.         Swing = 1
  895.         Humanoid.WalkSpeed = 64
  896.         boost = false
  897.         boostsound:Stop()
  898.  
  899. end
  900. end)
  901.  
  902.  
  903.  
  904.  
  905.                          mouse.KeyDown:connect(function(key)
  906.     if string.byte(key) == 50 then
  907.         b.Size = 40
  908.         freefall = 0
  909.         Swing = 2
  910.        
  911. coroutine.resume(coroutine.create(function()
  912.     for i = 0,1,0.1 do
  913.         swait()
  914.         Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.35*2.8,0.35*2.8),math.random(-0.35*2.8,0.35*2.8),math.random(-0.35*2.8,0.35*2.8)),0.48)
  915. end
  916. end))
  917.        
  918.         Humanoid.WalkSpeed = 320
  919.         RootPart.Velocity = RootPart.CFrame.lookVector*550
  920.         RingEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,-9.2) , 1, 1, 1, 18, 18, 18, 0.14,"Neon")
  921.         RingEffect(BrickColor.new("White"), RootPart.CFrame*CFrame.new(0,0,-11.2) , 1, 1, 1, 18, 18, 18, 0.14,"Neon")
  922.         RingEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,-13.2) , 1, 1, 1, 18, 18, 18, 0.14,"Neon")
  923.         boost = true
  924.         boostsound:Play()
  925. end
  926. end)
  927.  
  928. mouse.KeyUp:connect(function(key)
  929.     if string.byte(key) == 50 then
  930.         Swing = 1
  931.         Humanoid.WalkSpeed = 64
  932.         boost = false
  933.         boostsound:Stop()
  934.  
  935. end
  936. end)
  937.  
  938.  
  939. local lastwall = nil
  940. local jumped = false
  941.  
  942.  
  943.  
  944.          
  945.          
  946.          
  947.          local vwall = false
  948.          
  949.                  mouse.KeyDown:connect(function(key)
  950.              if key == 'b' and hitfloor == nil and attack == false then
  951.     vrun()
  952. end
  953.  end)
  954.  
  955.  
  956.  function vrun()
  957.                 local ray = Ray.new(
  958.         RootPart.CFrame.p, RootPart.CFrame.lookVector *2.5
  959.     )
  960.     local hit, position, normal = workspace:FindPartOnRay(ray, character)
  961.    
  962.     if hit then
  963.         if hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "prt" and hit.CanCollide == true then
  964.         vwall = true
  965.             local NV = Vector3.new(0,0,0)
  966.                  local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude + 10
  967. local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit
  968.  local GravPoint = RootPart.Velocity.y
  969.         local velo = Instance.new("BodyVelocity",Torso)
  970.         velo.MaxForce = Vector3.new(400000,400000,400000)
  971.  
  972.         attack = true
  973. while vwall == true and ray and hit do
  974. swait()
  975. change = 0.84+ Humanoid.WalkSpeed/132
  976. if Humanoid.WalkSpeed > 40 and Humanoid.WalkSpeed < 70 then
  977. velo.Velocity =  Vector3.new(0,40,0)
  978. end
  979. if Humanoid.WalkSpeed > 70 and Humanoid.WalkSpeed < 200 then
  980.         velo.Velocity =  Vector3.new(0,80,0)
  981.         end
  982.         if Humanoid.WalkSpeed > 200 then
  983.         velo.Velocity =  Vector3.new(0,130,0)
  984.         end
  985.          ray = Ray.new(
  986.         RootPart.CFrame.p, RootPart.CFrame.lookVector *2.5
  987.     )
  988.     hit, position, normal = workspace:FindPartOnRay(ray, character)
  989.         Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/2), .6) * angles(math.rad(96), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1)
  990.         Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+20*math.sin(sine/2)),math.rad(0),math.rad(0+5*math.sin(sine/4)) + RootPart.RotVelocity.Y / 13),.1)
  991.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.1) * angles(math.rad(-90-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(15+2*math.sin(sine/4))- RootPart.RotVelocity.Y / 34),.15)
  992.         LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.1)*angles(math.rad(-90-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-15+2*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34),.15)
  993.         LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.28*math.cos(sine/4), 0-0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0+104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.3+ Humanoid.WalkSpeed/272)
  994. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.28*math.cos(sine/4),0+0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0-104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.3+ Humanoid.WalkSpeed/272)
  995. end
  996.         velo:Destroy()
  997.         wait(0.07)
  998.  
  999. if vwall == false then
  1000.  
  1001.  RootPart.Velocity = -RootPart.CFrame.lookVector*68 + Vector3.new(0,86,0)
  1002.  
  1003. --[[]
  1004.         for i = 0,5,0.2 do
  1005. rs:wait()
  1006. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.79, 0) * CFrame.Angles(math.rad(0+100*i), math.rad(0), math.rad(0)), 0.2)
  1007. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(0)),.2)
  1008. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)),.2)
  1009. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)),.2)
  1010. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1011. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1012. end
  1013. ]]
  1014.  
  1015.  
  1016. for i = 0,4,0.1 do
  1017. swait()
  1018. Humanoid.CameraOffset = Vector3.new(0,0,0)
  1019. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+260*i), math.rad(0), math.rad(0)), 0.6)
  1020. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1)
  1021. RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
  1022. LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1)
  1023. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
  1024. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
  1025. end
  1026.  
  1027.         attack = false
  1028.  
  1029.  
  1030. end
  1031.  
  1032.  
  1033.         if vwall == true then
  1034.  RootPart.Velocity = RootPart.CFrame.lookVector*38 + Vector3.new(0,86,0)
  1035.  
  1036. --[[]
  1037.         for i = 0,5,0.2 do
  1038. rs:wait()
  1039. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.79, 0) * CFrame.Angles(math.rad(0+100*i), math.rad(0), math.rad(0)), 0.2)
  1040. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(0)),.2)
  1041. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)),.2)
  1042. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)),.2)
  1043. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1044. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1045. end
  1046. ]]
  1047.  
  1048.  
  1049. for i = 0,4,0.15 do
  1050. swait()
  1051. Humanoid.CameraOffset = Vector3.new(0,0,0)
  1052. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0-260*i), math.rad(0), math.rad(0)), 0.6)
  1053. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1)
  1054. RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
  1055. LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1)
  1056. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
  1057. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
  1058. end
  1059.  
  1060.         attack = false
  1061.  
  1062. end
  1063.  
  1064.  
  1065. end
  1066. end
  1067. end
  1068.  
  1069.  
  1070.  
  1071.  
  1072.      mouse.KeyUp:connect(function(key)
  1073.              if key == 'b' and vwall == true then
  1074.              vwall = false
  1075.              end
  1076.              end)
  1077.          
  1078.  
  1079.  
  1080.          
  1081.          
  1082. function Ldash()
  1083.    
  1084.    
  1085.  
  1086. evadecooldown = true
  1087. attack = true
  1088. k = math.random(1,2)
  1089. if k == 1 then
  1090. so("http://www.roblox.com/asset/?id=807766310", Head, 2.5, 1)
  1091. else
  1092.  so("http://www.roblox.com/asset/?id=807768137", Head, 2.5, 1)
  1093.  end
  1094.  
  1095.  
  1096.  
  1097.  
  1098.  
  1099.  --+173.8*i
  1100. for i = 0,.7,0.1 do
  1101. swait()
  1102. Head.Velocity = Head.CFrame.rightVector * -135
  1103. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(32)), 0.2)
  1104. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(-9),math.rad(-14)),.2)
  1105. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.2) * angles(math.rad(27), math.rad(0), math.rad(30)),.2)
  1106. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(30)),.2)
  1107. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(12)), 0.2)
  1108. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), 0.2)
  1109. end
  1110.  
  1111. attack = false
  1112. wait(0.08)
  1113. evadecooldown = false
  1114.  
  1115.  
  1116. end
  1117.  
  1118.  
  1119.  
  1120.  
  1121.  
  1122. function Rdash()
  1123.    
  1124.    
  1125.  
  1126. evadecooldown = true
  1127. attack = true
  1128. k = math.random(1,2)
  1129. if k == 1 then
  1130. so("http://www.roblox.com/asset/?id=807766310", Head, 2.5, 1)
  1131. else
  1132.  so("http://www.roblox.com/asset/?id=807768137", Head, 2.5, 1)
  1133.  end
  1134.  
  1135.  
  1136.  
  1137.  
  1138.  
  1139.  --+173.8*i
  1140. for i = 0,.7,0.1 do
  1141. swait()
  1142. Head.Velocity = Head.CFrame.rightVector * 135
  1143. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-32)), 0.2)
  1144. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(9),math.rad(14)),.2)
  1145. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-30)),.2)
  1146. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.2) * angles(math.rad(27), math.rad(0), math.rad(-30)),.2)
  1147. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-8)), 0.2)
  1148. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-12)), 0.2)
  1149. end
  1150.  
  1151. attack = false
  1152. wait(0.08)
  1153. evadecooldown = false
  1154.  
  1155.  
  1156. end
  1157. local sliding = false
  1158.  
  1159.  
  1160. function Slide()
  1161.    
  1162.      local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude + 10
  1163.      spd = spd + 30
  1164. local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit
  1165.  local GravPoint = RootPart.Velocity.y
  1166.  if spd > 40 and hitfloor ~= nil then
  1167. noleg = true
  1168.  
  1169. attack = true
  1170. k = math.random(1,2)
  1171. if k == 1 then
  1172. so("http://www.roblox.com/asset/?id=807766310", Head, 2.5, 1)
  1173. else
  1174.  so("http://www.roblox.com/asset/?id=807768137", Head, 2.5, 1)
  1175.  end
  1176.  
  1177.  
  1178.  
  1179.  
  1180.  
  1181.  
  1182.  
  1183.  
  1184.  
  1185.  
  1186.  local NV = Vector3.new(0,0,0)
  1187. local bv = Instance.new("BodyVelocity", Torso)
  1188. bv.maxForce = Vector3.new(1/0,1/0,1/0)
  1189. bv.velocity = dir*spd
  1190.             local bg = Instance.new("BodyGyro", Torso)
  1191. bg.maxTorque = Vector3.new(1/0,1/0,1/0)
  1192. bg.cframe = CFrame.new(NV, dir) * CFrame.Angles(math.pi/2.2,0.24,0)
  1193. Head.Running.SoundId = "rbxassetid://1295468446"
  1194. Head.Running.TimePosition = 0
  1195.  
  1196. Humanoid.PlatformStand = true
  1197. while spd > 2 and hitfloor ~= nil and sliding == true do
  1198. swait()
  1199. spd = spd - 0.95
  1200. bv.velocity = dir*spd + Vector3.new(0,0,0)
  1201. bg.cframe = CFrame.new(NV, dir) * CFrame.Angles(math.pi/2.2,0.24,0)
  1202. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -2.3, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(12)), 0.2)
  1203. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(34),math.rad(0),math.rad(12)),.2)
  1204. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(110), math.rad(0), math.rad(70)),.2)
  1205. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(-60)),.2)
  1206. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1207. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.56, -0.2) * CFrame.Angles(math.rad(-24), math.rad(0), math.rad(0)), 0.2)
  1208. end
  1209. bv:Destroy()
  1210. bg:Destroy()
  1211. Head.Running.SoundId = "rbxassetid://758199523"
  1212. Head.Running.TimePosition = 0
  1213. Humanoid.PlatformStand = false
  1214. attack = false
  1215. sliding = false
  1216. wait(0.05)
  1217. evadecooldown = false
  1218.  
  1219.  
  1220. end
  1221. end
  1222.  
  1223. function land()
  1224.     attack = true
  1225.    RootPart.Velocity = Vector3.new(0,0,0)
  1226.     WaveEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,-1,0) , 1, 1, 1, 3, 0.8, 3, 0.06)
  1227.      so("http://www.roblox.com/asset/?id=1295424585", Torso, 3.5, 1)
  1228.  
  1229. coroutine.resume(coroutine.create(function()
  1230.     for i = 0,1,0.1 do
  1231.         swait()
  1232.         Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*2.8,0.55*2.8),math.random(-0.55*2.8,0.55*2.8),math.random(-0.55*2.8,0.55*2.8)),0.44)
  1233.         Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.5)
  1234. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(7),math.rad(0),math.rad(0)),.5)
  1235. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(87)),.5)
  1236. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0) * angles(math.rad(0), math.rad(0), math.rad(-87)),.5)
  1237. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, 0, -0.5) * CFrame.Angles(math.rad(16), math.rad(0), math.rad(0)), 0.5)
  1238. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.14, 0.2) * CFrame.Angles(math.rad(-17), math.rad(0), math.rad(0)), 0.5)
  1239.        
  1240. end
  1241. attack = false
  1242.  
  1243.  
  1244. end))
  1245.  
  1246.  
  1247.  
  1248. end
  1249.  
  1250.  
  1251.  
  1252.  
  1253. function stomp()
  1254.     attack = true
  1255.     stompsound:Play()
  1256.    
  1257.    while hitfloor == nil do
  1258.        swait()
  1259.        b.Size = 12
  1260.         WaveEffect(BrickColor.new("Cyan"), LeftLeg.CFrame*CFrame.new(0,-2.4,0) , 1, 1, 1, 0.8, 0.8, 0.8, 0.14)
  1261.        RootPart.Velocity = Vector3.new(0,RootPart.Velocity.y/1.6,0) +Vector3.new(0,-150,0)
  1262.                    Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
  1263. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(0+4*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07)
  1264. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(140+12*math.cos(sine/1.3))), 0.07)
  1265. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(-140+12*math.cos(sine/1.3))), 0.07)
  1266. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(60+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07)
  1267. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3), -0.13) * CFrame.Angles(math.rad(0+4*math.cos(sine/1.3)), math.rad(3), math.rad(0)), 0.1)
  1268. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, .27+0.17*math.cos(sine/1.3), -0.56) * CFrame.Angles(math.rad(-12+4*math.cos(sine/1.3)), math.rad(0), math.rad(0)), 0.1)
  1269.  
  1270. end
  1271.  stompsound:Stop()
  1272. land()
  1273.  
  1274.  
  1275. end
  1276.  
  1277.  
  1278. function changemusic()
  1279.     musicnum = musicnum + 1
  1280.     music.TimePosition = 0
  1281.     local osix = false
  1282.     local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude
  1283.     if musicnum > 14 then
  1284.         musicnum = 1
  1285.     end
  1286.     if musicnum == 1 then
  1287.         music.SoundId = "rbxassetid://179029173"
  1288.     end
  1289.     if musicnum == 2 then
  1290.         music.SoundId = "rbxassetid://146443855"
  1291.         end
  1292.         if musicnum == 3 then
  1293.            music.SoundId = "rbxassetid://1342408291"
  1294.           end
  1295.           if musicnum == 4 then
  1296.             music.SoundId = "rbxassetid://201219416"  
  1297.         end
  1298.         if musicnum == 5 then
  1299. music.SoundId = "rbxassetid://1390472571"
  1300. end
  1301.         if musicnum == 6 then
  1302.             osix = true
  1303. music.SoundId = "rbxassetid://249974783"
  1304. end
  1305. if musicnum == 7 then
  1306.     music.SoundId = "rbxassetid://1851880603"
  1307. end
  1308. if musicnum == 8 then
  1309.  music.SoundId = "rbxassetid://412034984"
  1310. end
  1311. if musicnum == 9 then
  1312.    music.SoundId = "rbxassetid://536915629"
  1313. end
  1314. if musicnum == 10 then
  1315. music.SoundId = "rbxassetid://1200005861"
  1316. end
  1317. if musicnum == 11 then
  1318.     music.SoundId = "rbxassetid://1055930631"
  1319. end
  1320. if musicnum == 12 then
  1321.     music.SoundId = "rbxassetid://300269553"
  1322. end
  1323. if musicnum == 13 then
  1324.     music.SoundId = "rbxassetid://199897052"
  1325. end
  1326. if musicnum == 14 then
  1327.   music.SoundId = "rbxassetid://638115895"  
  1328. end
  1329.  
  1330. if spd < 14 then
  1331. Humanoid.Jump = true
  1332.  
  1333. if osix == false then
  1334. so("rbxassetid://537371462",PlayerGui,2,1)
  1335. end
  1336.  
  1337.  
  1338. RootPart.Velocity = Vector3.new(0,102,0)
  1339. attack = true
  1340. wait(0.08)
  1341. for i = 0,7,0.1 do
  1342.     swait()
  1343.     RootPart.Velocity = Vector3.new(0,2,0)
  1344. Humanoid.CameraOffset = Vector3.new(0,0,0)
  1345. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0-260*i), math.rad(0), math.rad(0)), 0.6)
  1346. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1)
  1347. RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
  1348. LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1)
  1349. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
  1350. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
  1351.  
  1352. end
  1353. b.Size = 40
  1354. MoonEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,0) , 1, 1, 1, 8, 8, 8, 0.06)
  1355.  
  1356. if osix == true then
  1357. osix = false
  1358. so("rbxassetid://156821036",PlayerGui,2,1)
  1359. end
  1360.  
  1361. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  1362. for i = 0,5,0.1 do
  1363.     swait()
  1364. RootPart.Velocity = Vector3.new(0,3.5,0)
  1365. Humanoid.CameraOffset = Vector3.new(0,0,0)
  1366. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1+0.1*i, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.21)
  1367. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(22-2*i),math.rad(0),math.rad(0)),.21)
  1368. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.09*i, 0) * angles(math.rad(20-6*i), math.rad(0), math.rad(90+13*i)), 0.21)
  1369. LW.C0 = clerp(LW.C0, CFrame.new(-1.0-0.12*i, 0.5, -0.4+0.05*i) * angles(math.rad(20+13*i), math.rad(0), math.rad(20-13*i)), 0.21)
  1370. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(-22-4*i)), 0.21)
  1371. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(22+4*i)), 0.21)
  1372. end
  1373. attack = false
  1374. end
  1375. end
  1376.  
  1377.  
  1378.   mouse.KeyDown:connect(function(key)
  1379. if key == 'q' and attack == false and evadecooldown == false then
  1380. Ldash()
  1381. end
  1382. end)
  1383.  
  1384.  
  1385.  
  1386.    mouse.KeyDown:connect(function(key)
  1387. if key == 'e' and attack == false and evadecooldown == false then
  1388. Rdash()
  1389. end
  1390. end)
  1391.  
  1392.    mouse.KeyDown:connect(function(key)
  1393. if key == 'c' and attack == false and evadecooldown == false and hitfloor ~= nil then
  1394.      sliding = true
  1395. Slide()
  1396. end
  1397. end)
  1398.  
  1399.    mouse.KeyDown:connect(function(key)
  1400. if key == 'c' and attack == false and hitfloor == nil then
  1401.      stomp()
  1402. end
  1403. end)
  1404.  
  1405.  
  1406. local walljump = false
  1407.  
  1408.  
  1409. function walljumpp()
  1410.         local ray = Ray.new(
  1411.         Torso.CFrame.p, RootPart.CFrame.lookVector *5
  1412.     )
  1413.     local hit, position, normal = workspace:FindPartOnRay(ray, character)
  1414.    
  1415.     if hit then
  1416.         if  hit.Parent.Parent ~= Character and hit.Parent ~= Character then
  1417.         local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit
  1418.         GravPoint = 0
  1419.         freefall = 0
  1420.         walljump = true
  1421.         Humanoid.AutoRotate = false
  1422.         local velo = Instance.new("BodyVelocity",Torso)
  1423.         velo.MaxForce = Vector3.new(400000,400000,400000)
  1424.         --game.Debris:AddItem(velo,0.1)
  1425.         attack = true
  1426. while hitfloor == nil and walljump == true and ray and hit  do
  1427. swait()
  1428. freefall = 0
  1429. GravPoint = GravPoint - 0.36
  1430.          ray = Ray.new(
  1431.         RootPart.CFrame.p, RootPart.CFrame.lookVector *2.5
  1432.     )
  1433.     hit, position, normal = workspace:FindPartOnRay(ray, character)
  1434. velo.Velocity = vt(0,GravPoint,0)
  1435. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.9) * CFrame.Angles(math.rad(5), math.rad(90), math.rad(8)), 0.2)
  1436. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(7),math.rad(0),math.rad(86)),.2)
  1437. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(120)),.2)
  1438. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),.2)
  1439. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-6), math.rad(14), math.rad(-12)), 0.2)
  1440. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(23)), 0.2)
  1441. end
  1442. if walljump == false then
  1443.     k = math.random(1,3)
  1444. if k == 1 then
  1445. so("http://www.roblox.com/asset/?id=800121776", Head, 2.5, 1)
  1446. else if k == 2 then
  1447.  so("http://www.roblox.com/asset/?id=804889329", Head, 2.5, 1)
  1448. else if k == 3 then
  1449.      so("http://www.roblox.com/asset/?id=804907617", Head, 2.5, 1)
  1450.      end
  1451.      end
  1452. end
  1453.  
  1454.     velo:Destroy()
  1455.         attack = false
  1456.     coroutine.resume(coroutine.create(function()
  1457.     for i = 0,1,0.1 do
  1458.         swait()
  1459. Humanoid.CameraOffset = Vector3.new(0,0,0)
  1460. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+260*i), math.rad(0), math.rad(0)), 0.6)
  1461. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1)
  1462. RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
  1463. LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1)
  1464. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
  1465. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
  1466. end
  1467. end))
  1468.    
  1469.     Humanoid.AutoRotate = true
  1470.     RootPart.Velocity = RootPart.CFrame.lookVector * -137 + Vector3.new(0,136,0)
  1471.     wait(0.07)
  1472.      RootPart.CFrame = CFrame.new(RootPart.CFrame.p,-RootPart.CFrame.lookVector)
  1473. end
  1474. if walljump == true then
  1475.         attack = false
  1476. walljump = false
  1477. Humanoid.AutoRotate = true
  1478. velo:Destroy()
  1479. end
  1480. end
  1481. end
  1482. end
  1483.  
  1484.    
  1485.     local homed = nil
  1486.     function home()
  1487.         if walljump ~= true then
  1488.                         for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 80)) do
  1489.                 if v:FindFirstChild('Head') then
  1490.                     Grabbed = true
  1491.                     homed = v
  1492.                 end
  1493.             end
  1494.    
  1495.     if homed ~= nil and homed:FindFirstChildOfClass("Humanoid").Health > 1 and walljump == false then
  1496.                                 so("http://www.roblox.com/asset/?id=162460823", Head, 1, .8)
  1497.                                        local SBall = Instance.new("Part",Character)
  1498.     SBall.Name = "Homing Ball"
  1499.     SBall.CanCollide = false
  1500.     SBall.Anchored = false
  1501.     SBall.Transparency = 0.64
  1502.     SBall.CFrame = CFrame.new(RootPart.CFrame.p)
  1503.     SBall.BrickColor = BrickColor.new("Toothpaste")
  1504.     SBall.Size = Vector3.new(1,1,1)
  1505.     SBall.Material = "Neon"
  1506.     SBallweld = Instance.new("Weld")
  1507. SBallweld.Parent = SBall
  1508. SBallweld.Part0 = RootPart
  1509. SBallweld.Part1 = SBall
  1510. SBallweld.C1 = CFrame.new(0, 1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  1511.         SBallweld.Part0 = RootPart
  1512.     local SBallmesh = Instance.new("SpecialMesh",SBall)
  1513.     SBallmesh.MeshType = "Sphere"
  1514.     SBallmesh.Scale = Vector3.new(6,6,6)
  1515.             trail = Instance.new("Trail", Character)
  1516. a2 = Instance.new("Attachment", Torso) a2.Position = Vector3.new(0,2,0)
  1517. a3 = Instance.new("Attachment", Torso)a3.Position = Vector3.new(0,-2.5,0)
  1518. trail.Texture = "rbxassetid://0"
  1519. trail.Attachment0 = a2
  1520. trail.Attachment1 = a3
  1521. trail.Lifetime  =  0.353
  1522. trail.MinLength = 0.03
  1523. trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,1)})
  1524. trail.Color = ColorSequence.new(Color3.new(0,1,1), Color3.new(0, 0,0))
  1525. trail.LightEmission = 4.8
  1526. trail.TextureLength = 0.034
  1527.         trail.Enabled = true
  1528.  attack = true
  1529.     local position = Instance.new("BodyPosition",Torso)
  1530.     position.P = 68350
  1531.     position.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1532.    
  1533.         while homed ~= nil and (homed.Torso.Position-RootPart.Position).magnitude > 8 do
  1534.         swait()
  1535.         SBall.CFrame = CFrame.new(RootPart.CFrame.p)
  1536.     Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+420*math.abs(sine/3.2)), math.rad(0), math.rad(0)), 0.6)
  1537. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1)
  1538. RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
  1539. LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1)
  1540. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
  1541. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
  1542.     position.Position = homed.Torso.Position + Vector3.new(0,2,0)
  1543. end
  1544.         local bodvol=Instance.new("BodyVelocity")
  1545. bodvol.velocity= RootPart.CFrame.lookVector*240 + Vector3.new(0,30,0)
  1546. bodvol.P= 35200
  1547. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1548. bodvol.Parent=homed.Head
  1549. game:GetService("Debris"):AddItem(bodvol, 0.2)
  1550. homed:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,30))
  1551.  
  1552. position:Destroy()
  1553. trail.Enabled = false
  1554. SBall:Destroy()
  1555. RootPart.Velocity = Vector3.new(0,93.5,0)
  1556.     coroutine.resume(coroutine.create(function()
  1557. for i = 0,5,0.26 do
  1558.     swait()
  1559. Humanoid.CameraOffset = Vector3.new(0,0,0)
  1560. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1+0.1*i, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.21)
  1561. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(22-2*i),math.rad(0),math.rad(0)),.21)
  1562. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.09*i, 0) * angles(math.rad(20-6*i), math.rad(0), math.rad(90+13*i)), 0.21)
  1563. LW.C0 = clerp(LW.C0, CFrame.new(-1.0-0.12*i, 0.5, -0.4+0.05*i) * angles(math.rad(20+13*i), math.rad(0), math.rad(20-13*i)), 0.21)
  1564. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(-22-4*i)), 0.21)
  1565. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(22+4*i)), 0.21)
  1566. end
  1567. homed = nil
  1568. attack = false
  1569. end))
  1570.  
  1571. end
  1572.    
  1573. end
  1574.  
  1575.  
  1576. end
  1577.  
  1578.  
  1579.  
  1580.  
  1581.  
  1582.  
  1583.  
  1584.  
  1585.  
  1586.  
  1587.  
  1588.    
  1589.  
  1590.  
  1591.  
  1592.  
  1593.  
  1594.  
  1595.  
  1596.  
  1597.  
  1598.  
  1599.    
  1600.                  mouse.KeyDown:connect(function(key)
  1601.                      wait(0.16)
  1602.              if string.byte(key) == 32 and hitfloor == nil and attack == false and walljump == false and Humanoid.Jump == true then
  1603.          walljumpp()
  1604.      end
  1605.                  if string.byte(key) == 32 and hitfloor == nil and attack == false and walljump == false and Humanoid.Jump == true then
  1606.          home()
  1607.      end
  1608.      
  1609. if string.byte(key) == 32 and hitfloor == nil and attack == true and walljump == true then
  1610. walljump = false
  1611. end
  1612.      end)
  1613.          
  1614.  
  1615.  
  1616.  
  1617.    mouse.KeyDown:connect(function(key)
  1618. if key == 'm' and attack == false then
  1619. changemusic()
  1620. end
  1621. end)
  1622.  
  1623.  
  1624.  
  1625.  
  1626.  
  1627.  
  1628.    mouse.KeyUp:connect(function(key)
  1629.        wait(0.05)
  1630. if key == 'c' and sliding == true then
  1631.      sliding = false
  1632. end
  1633. end)
  1634. local look = 0
  1635.  
  1636.  
  1637.  
  1638.                 while true do
  1639.     swait()
  1640. sine = sine + change
  1641. --speed = speed + music.PlaybackLoudness/90
  1642. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  1643. local velderp=RootPart.Velocity.y
  1644. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  1645.    
  1646.     local TiltVelocity = CFrame.new(RootPart.CFrame:vectorToObjectSpace(RootPart.Velocity))
  1647.  
  1648. local rlegray = Ray.new(RightLeg.Position+Vector3.new(0,0.54,0),Vector3.new(0, -1.75, 0))
  1649. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, Character)
  1650.  
  1651. local llegray = Ray.new(LeftLeg.Position+Vector3.new(0,0.54,0),Vector3.new(0, -1.75, 0))
  1652. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, Character)
  1653.  
  1654.         local waterthing = Ray.new(RootPart.CFrame.p,Vector3.new(0,-1,0))
  1655.     local start, position = workspace:FindPartOnRay(waterthing, character)
  1656.    
  1657.     if start ~= nil and start.Material == "Water" then
  1658.    
  1659.     RootPart.Velocity = RootPart.Velocity + Vector3.new(0,6,0)
  1660.    
  1661.     end
  1662.  
  1663. Head.Running.Pitch = 0.76 + Humanoid.WalkSpeed/124
  1664. if torvel<1  and Swing == 2 then
  1665.     boost = false
  1666. elseif torvel>1   and Swing == 2 then
  1667.     boost = true
  1668.     freefall = 0
  1669. end
  1670. if hitfloor ~= nil and freefall < 150 then
  1671.     freefall = 0
  1672. end
  1673. if freefall > 150 and hitfloor ~= nil then
  1674. land()
  1675. freefall = 0
  1676. end
  1677.  
  1678.  
  1679.  
  1680.  
  1681.  
  1682.  
  1683.  
  1684.         if RootPart.Velocity.y > 1 and hitfloor==nil then
  1685. Anim="Jump"
  1686.  
  1687.  
  1688.  
  1689.  
  1690.  
  1691. if attack==false then
  1692. change = 1
  1693. look = 0
  1694.                    Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
  1695. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(4), math.rad(0), math.rad(0)), 0.07)
  1696. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10+2.05*math.cos(sine/5)),math.rad(0),math.rad(0)),0.07)
  1697. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(50-2.05*math.cos(sine/5))), 0.07)
  1698. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(-50+2.05*math.cos(sine/5))), 0.07)
  1699. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.6) * CFrame.Angles(math.rad(-25+3.05*math.cos(sine/5)), math.rad(-3), math.rad(0)), 0.1)
  1700. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.47, -0.7) * CFrame.Angles(math.rad(-12+3.05*math.cos(sine/5)), math.rad(0), math.rad(0)), 0.1)
  1701. end
  1702.  
  1703. elseif RootPart.Velocity.y < -1 and freefall <150 and hitfloor==nil then
  1704. Anim="Fall"
  1705. change = 1
  1706. freefall = freefall +0.77
  1707.  
  1708.  
  1709. if attack==false then
  1710.                    Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
  1711. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(7+4*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07)
  1712. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(140+12*math.cos(sine/1.3))), 0.07)
  1713. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(-140+12*math.cos(sine/1.3))), 0.07)
  1714. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07)
  1715. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3), -0.13) * CFrame.Angles(math.rad(18+7*math.cos(sine/1.3)), math.rad(3), math.rad(0)), 0.1)
  1716. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.37+0.17*math.cos(sine/1.3), -0.2) * CFrame.Angles(math.rad(32+7*math.cos(sine/1.3)), math.rad(0), math.rad(0)), 0.1)
  1717. end
  1718.  
  1719.  
  1720.  
  1721. elseif RootPart.Velocity.y < -1 and freefall > 150 and hitfloor==nil then
  1722. Anim="FreeFall"
  1723. change = 1
  1724.  
  1725.  
  1726. if attack==false then
  1727.                    Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
  1728. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(-90+3*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07)
  1729. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(14+12*math.cos(sine/1.3)), math.rad(0), math.rad(110)), 0.07)
  1730. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(14+12*math.cos(sine/1.3)), math.rad(0), math.rad(-110)), 0.07)
  1731. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-12+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07)
  1732. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3),0.2) * CFrame.Angles(math.rad(-12+4*math.cos(sine/1.3)), math.rad(3), math.rad(-46)), 0.1)
  1733. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.17*math.cos(sine/1.3), 0.2) * CFrame.Angles(math.rad(-12+4*math.cos(sine/1.3)), math.rad(0), math.rad(46)), 0.1)
  1734. end
  1735.  
  1736. elseif torvel<1 and hitfloor~=nil then
  1737. Anim="Idle"
  1738. change = 1
  1739. if attack==false and equip == false then
  1740.  
  1741.                    Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
  1742. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.04*math.cos(sine/40), -0) * CFrame.Angles(math.rad(0-0.81*math.cos(sine/40)), math.rad(-40), math.rad(0)), 0.1)
  1743. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0+2.6*math.sin(sine/40)),math.rad(0),math.rad(40)),0.1)
  1744. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.55+0.04*math.sin(sine/40), 0-0.04*math.cos(sine/40)) * angles(math.rad(-2+1.3*math.cos(sine/40)), math.rad(0+4*math.sin(sine/40)), math.rad(6.3+2.2*math.cos(sine/40))),0.1)
  1745. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.55+0.04*math.sin(sine/40), 0-0.04*math.cos(sine/40)) * angles(math.rad(2+1.3*math.cos(sine/40)), math.rad(0-4*math.sin(sine/40)), math.rad(-6.3-2.2*math.cos(sine/40))),0.1)
  1746. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, llegendPoint.Y-LeftLeg.Position.Y+0.04*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0+0.81*math.cos(sine/40)), math.rad(18+0.81*math.cos(sine/40)), math.rad(-2-0.81*math.cos(sine/40))),0.1)
  1747. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.57, rlegendPoint.Y-RightLeg.Position.Y+0.04*math.cos(sine/40), 0)  * CFrame.Angles(math.rad(0+0.81*math.cos(sine/40)), math.rad(-2+0.81*math.cos(sine/40)), math.rad(3-0.81*math.cos(sine/40))),0.1)
  1748. end
  1749.  
  1750.  
  1751.    
  1752. elseif torvel>1.5 and torvel<70 and hitfloor~=nil then
  1753. Anim="Walk"
  1754. change = 0.84+ Character.Humanoid.WalkSpeed/132
  1755. look = 0
  1756. if attack==false and equip == false then
  1757.                            Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02)
  1758.         Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/2), -.8) * angles(math.rad(-26), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1)
  1759.         Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+20*math.sin(sine/2)),math.rad(0),math.rad(0+5*math.sin(sine/4)) + RootPart.RotVelocity.Y / 13),.1)
  1760.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.1) * angles(math.rad(-60-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(15+2*math.sin(sine/4))- RootPart.RotVelocity.Y / 34),.15)
  1761.         LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.1)*angles(math.rad(-60-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-15+2*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34),.15)
  1762.         LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.28*math.cos(sine/4), 0-0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0+104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.3)
  1763. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.28*math.cos(sine/4),0+0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0-104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.3)
  1764. end
  1765.  
  1766.  
  1767.         elseif torvel>=70 and torvel<200 and hitfloor~=nil then
  1768.         Anim="Run"
  1769.         change = 0.84+ Character.Humanoid.WalkSpeed/142
  1770.         if attack==false and equip == false then
  1771.                            Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02)
  1772.         Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/1.5), -.8) * angles(math.rad(-37), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1)
  1773.         Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+25*math.sin(sine/1.5)),math.rad(0),math.rad(0+5*math.sin(sine/3)) + RootPart.RotVelocity.Y / 13),.1)
  1774.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.3) * angles(math.rad(-72-8*math.sin(sine/1.5))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(1+0*math.cos(sine/3))- RootPart.RotVelocity.Y / 34),.25)
  1775.         LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.3)*angles(math.rad(-72-8*math.sin(sine/1.5))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-1+0*math.cos(sine/3))+ RootPart.RotVelocity.Y / -34),.25)
  1776.         LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.32*math.cos(sine/3), 0-0.42*math.cos(sine/3)) * CFrame.Angles(math.rad(0+134*math.sin(sine/3)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.44)
  1777. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.32*math.cos(sine/3),0+0.42*math.cos(sine/3)) * CFrame.Angles(math.rad(0-134*math.sin(sine/3)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.44)
  1778.         end
  1779.        
  1780.         --[[
  1781.         if attack==false then
  1782.         LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/5.5)/2, 0 *math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/5.5)/1.2, math.rad(0), 0), .8)
  1783.         RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/5.5)/2,0 *-math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/5.5)/1.2, math.rad(0), 0), .8)
  1784.         end
  1785.         ]]
  1786.         if attack==true and noleg == false then
  1787.         LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.24*math.cos(sine/5), 0.+0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0-74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3)
  1788.            RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.24*math.cos(sine/5),0.-0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0+74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3)
  1789.         end
  1790.        
  1791.        
  1792.        
  1793.                 elseif torvel>=200 and hitfloor~=nil then
  1794.         Anim="MachRun"
  1795.         change = 0.84+ Character.Humanoid.WalkSpeed/182
  1796.         if attack==false and equip == false then
  1797.                            Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02)
  1798.         Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/1), -3.8) * angles(math.rad(-44), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .2)
  1799.         Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+25*math.sin(sine/1)),math.rad(0),math.rad(0+5*math.sin(sine/2)) + RootPart.RotVelocity.Y / 13),.2)
  1800.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.5) * angles(math.rad(-78-12*math.sin(sine/1))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(-24+0*math.cos(sine/2))- RootPart.RotVelocity.Y / 34),.35)
  1801.         LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.5)*angles(math.rad(-78-12*math.sin(sine/1))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(24+0*math.cos(sine/2))+ RootPart.RotVelocity.Y / -34),.35)
  1802.         LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.42*math.cos(sine/2), 0-0.62*math.cos(sine/2)) * CFrame.Angles(math.rad(0+134*math.sin(sine/2)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.52)
  1803. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.42*math.cos(sine/2),0+0.62*math.cos(sine/2)) * CFrame.Angles(math.rad(0-134*math.sin(sine/2)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.52)
  1804.         end
  1805.        
  1806.        
  1807.  
  1808. end
  1809.  
  1810.  
  1811.  
  1812.  
  1813.  
  1814.  
  1815.  
  1816.  
  1817.  
  1818.  if 0 < #Effects then
  1819.       for e = 1, #Effects do
  1820.         if Effects[e] ~= nil then
  1821.           local Thing = Effects[e]
  1822.           if Thing ~= nil then
  1823.             local Part = Thing[1]
  1824.             local Mode = Thing[2]
  1825.             local Delay = Thing[3]
  1826.             local IncX = Thing[4]
  1827.             local IncY = Thing[5]
  1828.             local IncZ = Thing[6]
  1829.             if Thing[1].Transparency <= 1 then
  1830.               if Thing[2] == "Block1" then
  1831.                 Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1832.                 Mesh = Thing[1]:FindFirstChild("Mesh")
  1833.                 if not Mesh then
  1834.                   Mesh = Instance.new("BlockMesh")
  1835.                 end
  1836.                 Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1837.                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1838.               elseif Thing[2] == "Cylinder" then
  1839.                   Mesh = Thing[1]:FindFirstChild("Mesh")
  1840.                   if not Mesh then
  1841.                     Mesh = Instance.new("BlockMesh")
  1842.                   end
  1843.                   Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1844.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1845.                 elseif Thing[2] == "Blood" then
  1846.                     Mesh = Thing[1]:FindFirstChild("Mesh")
  1847.                     if not Mesh then
  1848.                       Mesh = Instance.new("BlockMesh")
  1849.                     end
  1850.                     Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0)
  1851.                     Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1852.                     Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1853.                   elseif Thing[2] == "Elec" then
  1854.                       Mesh = Thing[1]:FindFirstChild("Mesh")
  1855.                       if not Mesh then
  1856.                         Mesh = Instance.new("BlockMesh")
  1857.                       end
  1858.                       Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
  1859.                       Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1860.                     elseif Thing[2] == "Disappear" then
  1861.                         Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1862.                       end
  1863.             else
  1864.               Part.Parent = nil
  1865.               game:GetService("Debris"):AddItem(Part, 0)
  1866.               table.remove(Effects, e)
  1867.             end
  1868.           end
  1869.         end
  1870.       end
  1871.     end
  1872.  
  1873. end
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